Sorindal Live Stream

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:57>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:55>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:54>> 

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:52>> 
You stop meditating and stand up.

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:50>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:49>> 
A Shaking Passage
  +-+-+  | The walls of the cavern seem to shake as if under tremor.
    |    | They shake silently, vibrating in a violent manner and
    +    | yet without so much as a creak. As you stay here they
    |    | seem to close in on you, before suddenly parting again
    @    | miles and miles apart. The whole area is bathed in a
    |    | warm blanket of total darkness, the source of warmth
  +-+-+-+| unknown but certainly present. 
  |     || 
+-+     +| 
---------+ 

[Exits: north south]
A dully glowing, cancerous pustule has formed on the cavern wall.

<879/879h 469/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:49>> 
Distant Echoes
    +    | Dripping noises sound in the darkness far away, alongside
    |    | shrill moaning and low pitched muffled screams. They
    +    | echo around the caves, reaching you in a distorted and
    |    | ghostly sound of death. It is difficult to tell from
  +-@-+-+| the muffled sounds what they could belong to. Perhaps
  |     || human, perhaps not. In the distance, someone - or something
+-+     +| - is torturing them. 
|       || 
+   +-+-+| 
---------+ 

[Exits: north east west]

<879/879h 469/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:48>> 
Squelching Water
      +  | The floor of the cavern has been soaked in a layer of sludgy
      |  | water. The source of this water is unapparent, though it seems
      +  | to be flowing southwards slowly. Its surface is surprisingly
      |  | warm for a natural water source, though it doesn't look drinkable.
S   @-+-+| It looks like the slime covering much of the caverns in Enthema
|   |    | has fallen in, polluting it. 
+-+-+    | 
  |      | 
  +      | 
---------+ 

[Exits: east south]

<879/879h 469/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:48>> 
Weed-infested Water
      +  | The slimy water continues its flow southwards, disappearing
      |  | underneath the walls of the cavern to the south. It drains
S   +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
|   |    | their reedy stalks feeding off the toxic substances inside
+-+-@    | it. They have malformed into strange and ugly shapes, their
  |      | leaves mutated to extremely long lengths. 
  +      | 
  |      | 
  +      | 
---------+ 

[Exits: north west]

<879/879h 469/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:47>> 
Surrounded by Weeds
        +| Weeds of all shapes and sizes reach up, their stalks entangling
        || you as you attempt to get by. Their colours range from purplish
+-S   +-+| greens to pale whites. The Enthemian slime that covers much
  |   |  | of the caverns resides on their leaves, perhaps choking them
  +-@-+  | to death, but it seems more likely that they are feeding
    |    | from it. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: east south west]

<879/879h 469/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:47>> 
Slippery Terrain
         | The floor of this cavern is moist and wet, covered in Enthemian
         | slime. It seems to hold the same composition as mud, slippy
  +-S   +| to the touch, and yet sticking to you as you feel it. In
    |   || this dark cavern it is difficult to see anything much further
    @-+-+| than a few feet in front of you. A clanging noise comes
      |  | from the north, sounding like the action of metal upon
      +  | metal. 
      |  | 
      +  | 
---------+ 

[Exits: north east down]

<879/879h 469/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:46>> 
A pitch black tunnel
         | An eerie quiet blankets this passage, lending a sense of foreboding
         | to the cold stone tunnel. The walls appear to be perfectly
         | smooth, as if they were polished by intense heat but otherwise
         | seem natural. The air hangs perfectly still, the scent of
o-o-@    | decay lingering in the stale atmosphere. Barely noticeable
         | upon the northern wall are narrow claw marks set deeply into
         | the rock face. Darkness swallows the passage in both directions
         | and little else can be discerned from the bare area. 
         | 
---------+ 

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:46>> 
Alas, you cannot go that way.

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
Players near you in Unlit City:
<PK> Sorindal                     A pitch black tunnel

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
A fissure in the rock wall
         | The cold smooth surface is interrupted on the southern wall
         | by a crack jutting up from the floor. Short lascerations
         | in the stone suggest a conscious effort to widen the opening
         | into the fissure that it is now. A barely audible drip betrays
 -o-@-o  | the blanketing silence, mere seconds passing between each
         | and ending in a dull splash. The sound almost seems to be
         | coming from within the fissure, as if it were hollow behind
         | it. The tunnel ends not far to the west, and darkness fills
         | the eastern passage. 
---------+ 

[Exits: east west]

<879/879h 469/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
An abrupt ending
         | The ending of a tunnel has formed here, splitting open
         | into a much larger passage to the west, while to the east
         | barely carving out a narrow crawlway into the subterranea.
         | The mouth of the opening is supported by a rib of smooth
   -@-o-o| stone, that itself is encompassed by shards of glass that
         | would indicate to touch it is to be avoided. A few dried
         | blood stains upon the floor of this opening show the fate
         | of adventurers who passed overzealously through this way.
         | 
---------+ 

[Exits: east west]

<879/879h 469/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:44>> 
A dimly lit passage
*-*-*    | Fragments of dust-covered rubble from centuries past has
  |      | been stacked up untidily. An uneven path has been forced
  *      | through it, leaving an easy to traverse and yet uneasy passage.
  |      | It seems to have been travelled through recently, a fresh
  o-@-   | layer of dust left covering a track made none too long ago.
         | Nearby the passage ends abruptly at the mouth of an underground
         | tunnel, while to the west it leads towards tall spires. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 469/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:43>> 
Alas, you cannot go that way.

<879/879h 469/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
A clearing before tall dark spires
*-*-*-*  | A wide clearing, enough to station a small army, is present
    |    | in this part of the subterranean underground. The floor
    *    | of the clearing is covered with fine dust that shimmers
    |    | with enchantment. The clearing is encircled by smooth walls
    @-o- | of stone, punctuated with magical runes. At its far east,
         | a dark passage appears within the wall. To the north the
         | clearing narrows into a pathway heading deeper into the
         | underground. Black spires with summits that are fifteen
         | feet high overlook the path. 
---------+ 

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<879/879h 469/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
Passing between silent guardians
*     *  | A pathway leading north and south has been cut out of the
|     |  | rocky landscape surroundings of this part of the Underdark.
*-*-*-*  | At either side of the path, large black spires stretch
    |    | out, looming over it. They seem to have been created with
    @    | the supporting of the rocky ceiling above in mind, but
    |    | a close look reveals that they do not reach that far. Thus
    o-o- | they stand, serving no apparent function but to watch this
         | path. A clearing opens up southwards, while north of here
         | is a ledge. 
---------+ 

[Exits: north south]

<879/879h 469/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
A Ledge Overlooking the Unlit City
         | The splendour of the entire city is laid out before you,
         | viewable over the edge of this narrow obsidian ledge.
*     *  | Large rock columns have been cut out of the landscape,
|     |  | supporting the hollowed out interior of this sprawling
*-*-@-*  | underground habitat. Many different buildings can be seen
    |    | below, ranging from dwellings and taverns in the lower
    *    | part of town, to academys and noble houses in the upper
    |    | districts. Towering over all is an iron citadel, the centre
    o-o- | of worship of the drow. 
---------+ 

[Exits: east south west]

<879/879h 469/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:41>> 
A wide granite road
         | A granite pathway heads towards the formal entrance of
         | the underground city ahead. The path is wide enough for
  *     *| several adventurers to travel down abreast, giving enough
  |     || space to travel quickly down this path. The route through
  *-@-*-*| the caverns continues to the west, ending with a change
      |  | of direction at a wall nearby. To the east, the shell
      *  | of rock that shields the pathway from the vision of the
      |  | rest of the city opens, creating a ledge within. 
      o-o| 
---------+ 

[Exits: east west]

<879/879h 469/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:41>> 
Curving along the cavern wall
         | The granite pathway comes to an abrupt ending as it merges
         | with one of obsidian that heads to the north. The obsidian
    *    | material has been gathered from outside the city and
    |    | placed here as decoration for its city streets. It has
    @-*-*| been laid down upon the pathway in small circular slabs,
        || evenly spaced. Being one of the busiest paths taken through
        *| the city has left wear upon the surface of these obsidian
        || stones. Many of them lie moved slightly out of place,
        o| with fissures appearing in their surfaces. 
---------+ 

[Exits: north east]

<879/879h 469/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:40>> 
On the fringes of the city
         | A narrow road of obsidian runs from north to south, flowing
         | through the unlit city. To the south the road leads away
         | from the main town, heading into an uninhabited part
         | of this underground network of caverns. Further northwards
    @    | the various buildings of the city are visible. Looming
    |    | over them all is an iron citadel. This part of the city
    *-*-*| acts as a gateway into its entrance. No gates are visible
        || here, for the city is open to all that wish to wander
        *| in. 
---------+ 

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<879/879h 469/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:40>> 
A worn obsidian avenue
    *    | A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
         | taps whisper from above and below, combining with the ominous
         | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north up]

<879/879h 469/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:39>> 
That makes no sense.

<879/879h 469/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:39>> 
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north south]

<879/879h 469/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:38>> 
A worn obsidian avenue
*   *    | A narrow path, made up of a number of small, circular, light
|   |    | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
    |    | even though its still pretty quiet. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 469/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:38>> 
Players near you in Unlit City:
<PK> Sorindal                     A worn obsidian avenue

<879/879h 469/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
Commoner Square
    *-B  | Thick, brown mud cakes various stone carved benches scattered
    |    | randomly around the square. The pungent stench of fresh waste
*   *    | surrounds the room from various passing animals and you wonder
|   |    | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
    |    | by a tall, strong drow. Below the worn statue lays a plaque:
    *    | "Oloth plynn dos! Woe betide those who oppose us.". 
    |    | 
    *    | 
---------+ 

[Exits: north east south west]
    A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 469/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
A dust-swept obsidian avenue
    *    | Light and rounded obsidian slabs have been laid on top of
    |    | a granite path that leads north and south. A few bits of
    *-B  | dust have fallen from the ceiling here, which balks slightly
    |    | under its own weight. Support pillars hold it firmly in place,
*   @    | decorated with magical runes that grant them more strength
|   |    | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
    |    | the underprivileged and the prosperous parts of it. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
You sit down and begin to meditate.

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:36>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:11m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   469/654    |
|  Size:  tiny        Alignment: Neutral     Move:   445/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/40    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  187       Saving Throws     |
|  Hitroll: 39        Vs Bash:    186      Afflictive:  95    |
|  Damroll: 32        Vs Slash:   185      Maledictive: 114   |
|                     Vs Magic:   118      Mental:      90    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 14 hours
                      : lasts for 14 hours
Skill: phoenix style  : modifies size by -1 for 6 hours
                      : modifies armor class by 50 for 6 hours
                      : modifies save vs spell by 25 for 6 hours
Skill: acupuncture    : modifies damroll by -2 for 3 hours
                      : modifies hitroll by -2 for 3 hours
                      : lasts for 3 hours

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:36>> 

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:19>> 
Sorindal's group:
[50 Mon] Sorindal          100% hp   82% mana  100% mv 614069 xp Kills: 0 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:17>> 
You are too immersed in your meditation.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:16>> 
You stop meditating and stand up.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:15>> 
Players near you in Unlit City:
<PK> Sorindal                     A dust-swept obsidian avenue

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:14>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:13>> 
You sit down and begin to meditate.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:12>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:52>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:51>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:51>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:50>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:49>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:48>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:47>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:46>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:45>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:44>> 

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:42>> 
You stop meditating and stand up.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:39>> 
Players near you in Unlit City:
<PK> Sorindal                     A dust-swept obsidian avenue

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:39>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:38>> 
A dust-swept obsidian avenue
*-*-W-*-*| Light and rounded obsidian slabs have been laid on top
    |    | of a granite path that leads north and south. A few bits
    *    | of dust have fallen from the ceiling here, which balks
    |    | slightly under its own weight. Support pillars hold it
    @-B  | firmly in place, decorated with magical runes that grant
    |    | them more strength and firmer stability. This part of
*   *    | the city is used for trade, being close to the centre
|   |    | and therefore equidistant from the underprivileged and
*-*-*-*-*| the prosperous parts of it. 
---------+ 

[Exits: north east south]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:37>> 
Alas, you cannot go that way.

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:37>> 
A dust-swept obsidian avenue
    *    | Light and rounded obsidian slabs have been laid on top of
    |    | a granite path that leads north and south. A few bits of
    *-B  | dust have fallen from the ceiling here, which balks slightly
    |    | under its own weight. Support pillars hold it firmly in place,
*   @    | decorated with magical runes that grant them more strength
|   |    | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
    |    | the underprivileged and the prosperous parts of it. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:36>> 
Commoner Square
    *-B  | Thick, brown mud cakes various stone carved benches scattered
    |    | randomly around the square. The pungent stench of fresh waste
*   *    | surrounds the room from various passing animals and you wonder
|   |    | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
    |    | by a tall, strong drow. Below the worn statue lays a plaque:
    *    | "Oloth plynn dos! Woe betide those who oppose us.". 
    |    | 
    *    | 
---------+ 

[Exits: north east south west]
    A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:36>> 
Veldrin Road
      *-B| An obsidian post looms overhead this street, overseeing
      |  | the greater areas of this damp dirt road. Atop the post
T-*   *  | is a black stone gargoyle, looming its head over the street.
  |   |  | It seems to stare hungrily at the filth and grime covering
  *-@-*-*| every inch of the path. Maggots and large flies swarm around
      |  | piles of trash and waste scattered around, along with a
      *  | profuse amount of red fungus - accumulating along large
      |  | crevasses on the road. Reflections flare carelessly, revealing
      *  | horrendous shadows on the walls. 
---------+ 

[Exits: east west]
A citizen of the drow wanders about.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:35>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
*-T-*   *| is a black stone gargoyle, looming its head over the
    |   || street. It seems to stare hungrily at the filth and grime
    @-*-*| covering every inch of the path. Maggots and large flies
        || swarm around piles of trash and waste scattered around,
        *| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: north east]
    A wagon with a broken axle lies here, missing a wheel.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:35>> 
Alas, you cannot go that way.

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:34>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
        *| is a black stone gargoyle, looming its head over the
        || street. It seems to stare hungrily at the filth and grime
*-T-@   *| covering every inch of the path. Maggots and large flies
    |   || swarm around piles of trash and waste scattered around,
    *-*-*| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: south west]
You sense a hidden presence in this room.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:34>> 
The hospice of the dying
         | This small building has been set up to attempt to avert
         | the death of its city's denizens. Situated in a remote
         | part of the poor slums, it lacks the facilities needed
         | to be an effective clinic, many travelling instead to
  *-@-*  | more acclaimed places of healing. As such, this place
      |  | has become a last resort, only for those who are too weak
      *-*| to walk, and have none willing to carry them. Few that
         | have entered here hoping to avert the sickle have left
         | to tell the tale. 
---------+ 

[Exits: east west]
    A bed for the sick has been set up here.
A citizen of the drow wanders about.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'I can't offer help to someone who's not even hurt.'

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:33>> 
The city morgue
         | This is where the bodies of those that are murdered or
         | die of illness within the city limits are brought to be
         | stored while any documented last wishes are searched for
         | and executed, and then they are disposed of. The place
    @-T-*| is very crude and limited in materials, consisting apparently
        || of just a tunnel leading upwards out of the caverns of
        *| the unlit city, back towards the surface. Little care
         | is taken for the dead, besides making sure that the wealth
         | they are left behind is distributed correctly. 
---------+ 

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:33>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<879/879h 654/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:32>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:32>> 
Players near you in Unlit City:
<PK> Sorindal                     A tunnel above the morgue

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:31>> 
You are carrying:
( 4) ground-up bones of a vampire bat
     (Magical) prayer beads
     a bottle of clear liquid
     (Humming) a silver chalice ornamented with pearls
     a vulture's foot
     an unmoving black cloak
     (Magical) (Glowing) a magic seashell
( 2) a dragonblood ensign cravat of evisceration
     (Magical) (Glowing) robes of the archmagi
     (Magical) (Humming) elegant green silk slippers
     a heavy backpack (closed)

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:31>> 
Trail Through the Graveyard
         | A row of small unmarked tombstones to both your left and right
         | create a narrow trail guiding you through the graveyard. Ahead
f-o      | of you two large moss covered oak trees create an archway over
|        | the path, almost looking like a giant mouth trying to consume
o-o-@-f  | the entire graveyard in one massive bite. An opening in the ground
|        | leads to a tunnel beneath you. 
o        | 
|        | 
o        | 
---------+ 

[Exits: east west down]
A small green gremlin hunches over grimacing maniacally.

<879/879h 654/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:30>> 
Alas, you cannot go that way.

<879/879h 654/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:30>> 
A Gloomy Graveyard
o        | Many withering trees and ancient graves can be seen through
|        | a thick mist that seems to have settled here permanently. A
o-f-o    | simple tombstone surrounded by wilted flowers tilts slightly
| |      | to one side before you. One of the buds seems healthier than
o-o-@-o-f| the others. Hideous smells radiate from somewhere below you.
| |      | 
o-o      | 
  |      | 
  o      | 
---------+ 

[Exits: east west]
   (Humming) A chieftain's sceptre is here.

<879/879h 654/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:29>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:29>> 
The Center of the Graveyard
    o    | The gothic mausoleum before you towers over the graveyard,
    |    | casting a shadow as far as you can see. Trees covered with
    o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
    | |  | pillar covered with creeping ivy is blocking your path
  o-@-o-o| where it must have toppled many years ago. 
  | | |  | 
  + o-o  | 
  |   |  | 
  +   o  | 
---------+ 

[Exits: north east south west]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
Players near you in Graveyard:
<PK> Sorindal                     The Center of the Graveyard

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
A Gloomy Graveyard
o        | Many withering trees and ancient graves can be seen through
|        | a thick mist that seems to have settled here permanently. A
o-f-o    | simple tombstone surrounded by wilted flowers tilts slightly
| |      | to one side before you. One of the buds seems healthier than
o-o-@-o-f| the others. Hideous smells radiate from somewhere below you.
| |      | 
o-o      | 
  |      | 
  o      | 
---------+ 

[Exits: east west]
   (Humming) A chieftain's sceptre is here.

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:27>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:13m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   654/654    |
|  Size:  tiny        Alignment: Neutral     Move:   463/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/40    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  342       Saving Throws     |
|  Hitroll: 39        Vs Bash:    341      Afflictive:  95    |
|  Damroll: 32        Vs Slash:   340      Maledictive: 114   |
|                     Vs Magic:   273      Mental:      90    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 12 hours
                      : lasts for 12 hours
Skill: phoenix style  : modifies size by -1 for 4 hours
                      : modifies armor class by 50 for 4 hours
                      : modifies save vs spell by 25 for 4 hours
Skill: acupuncture    : modifies damroll by -2 for 1 hours
                      : modifies hitroll by -2 for 1 hours
                      : lasts for 1 hours

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:27>> 
Lorne gives you 15 gold coins for your sacrifice.

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:26>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:24>> 
The Center of the Graveyard
    o    | The gothic mausoleum before you towers over the graveyard,
    |    | casting a shadow as far as you can see. Trees covered with
    o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
    | |  | pillar covered with creeping ivy is blocking your path
  o-@-o-o| where it must have toppled many years ago. 
  | | |  | 
  + o-o  | 
  |   |  | 
  +   o  | 
---------+ 

[Exits: north east south west]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.

<879/879h 654/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:24>> 
The Graveyard
    o    | Parched grass crunches under your feet as you walk around
    |    | the tombstones here. Some of the tombs are made of faded
    o    | red bricks and stand several feet high above the ground.
    |    | A horrible stench, emanating from a dark hole in the ground
    @-f-o| below you, pollutes the air. You hear something howling
    | |  | dementedly in the distance. 
  o-o-o-o| 
  | | |  | 
  + o-o  | 
---------+ 

[Exits: north east south]

<879/879h 654/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:23>> 
A Path Out of the Graveyard
    f    | You are walking along a gravel path which leads away
    |    | from the center of the graveyard. Lining the pathway
    o    | are many toppled tombstones encircled by decaying flowers,
    |    | the last remnant of some mourning visitor. You see a
    @    | large iron gate to the north. 
    |    | 
    o-f-o| 
    | |  | 
  o-o-o-o| 
---------+ 

[Exits: north south]

<879/879h 654/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:23>> 
A Path Out of the Graveyard
    *    | A large cast iron arch towers above you menacingly as
    |    | you walk along the dark gravel path. Two darkly rusted
    f    | gates screech on their ancient hinges as they swing in
    |    | a ghastly breeze coming from the south. Towards the north
    @    | you can barely make out a small town, and to the south
    |    | all you see is shadows. 
    o    | 
    |    | 
    o-f-o| 
---------+ 

[Exits: north south]

<879/879h 654/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:22>> 
A Dark Path
    *    | You walk along a narrow gravel path that seems to be used
    |    | quite often. Immense trees line the path on both sides,
    *    | creating dark shadows around you. The air is thick with humidity,
    |    | and seems to surround you as you walk. You see a gothic cast
    @    | iron gate to the south and a town to the north. 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:22>> 
Players near you in Graveyard:
<PK> Sorindal                     A Dark Path

<879/879h 654/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
A Small Plot
    *    | Lying on the ground is a light but patchy layer of green
    |    | grass that has slowly been eroded by the many passersby that
    *    | have visited this area. To the near south of you are the
    |    | gates to a cemetery looming rather ominously overhead. Small
    @    | roots and bulbs that were planted here have been unearthed
    |    | and lie on the soil, unlikely to produce a harvest any time
    f    | soon. 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
An Old Gravel Path
    +    | Various small pebbles have scattered around the surface of
    |    | this pathway, kicked around by both the wind and the passersby
    *    | that have travelled this road. From the amount of wear upon
    |    | it, the gravel path seems to have been here for a very long
    @    | time. At the sides of the path is a set of wooden fencing.
    |    | To the north is a bridge while southward lies a cemetery.
    *    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
A Wooden Bridge South of Timaran
  S-S-+-*| A small wooden bridge has been constructed here, its light
    |   || but sturdy planks carrying it over the River Adelon. At the
    +   o| sides of the bridge a guardrail has been added for both safety
    |    | and aesthetic value. You notice that the planks have begun
    @    | to balk slightly from age, as if the bridge had been used
    |    | to transport something heavy out of the city. 
    *    | 
    |    | 
    *    | 
---------+ 

[Exits: north south down]

<879/879h 654/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:20>> 
A magic seashell grows into a raft.
Under an Old Bridge
         | You are on a slightly murky river flowing west to east.
         | Above you is an unstable looking wooden bridge that is
         | balking under its own weight. In the water you see small
         | minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
|       || chilly and not very comfortable. A gentle current carries
~       ~| it eastwards. 
        || 
        ~| 
---------+ 

[Exits: east west up]

<879/879h 654/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:20>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
  ~-@-~-~| minnows swimming by, their colourful scales reflecting the light
  |      | entering the water. The river itself is quite chilly and not
~-~      | very comfortable. The current carries the river eastwards. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:19>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
    @-~-~| minnows swimming by, their colourful scales reflecting the
    |    | light entering the water. The river itself is quite chilly
~-~-~    | and not very comfortable. The current carries the river eastwards.
|        | 
o-S      | 
---------+ 

[Exits: east south]

<879/879h 654/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:19>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
    ~-~-~| despite little movement on the surface, and appears to be widening
    |    | as it approaches the Dragon Sea. In the water you see small
~-~-@    | minnows swimming by, their colourful scales reflecting the light
|        | entering the water. The river itself is quite chilly and not
o-S      | very comfortable. The current carries the river around a bend
         | to the north. 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:18>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear depths
      ~-~| you see a myriad of colours swirling, reflected from the riverbed.
      |  | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~  | over them and being dragged eastwards, too light to remain
  |      | still for long. 
  o-S    | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:18>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
        ~| depths you see a myriad of colours swirling, reflected from
        || the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
|   |    | too light to remain still for long. 
~   o-S  | 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:17>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
  ~-@-~-~| pebbles bouncing over them and being dragged eastwards,
  |   |  | too light to remain still for long. 
~-~   o-S| 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:17>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
~   @-~-~| pebbles bouncing over them and being dragged eastwards,
|   |   || too light to remain still for long. 
~-~-~   o| 
         | 
         | 
---------+ 

[Exits: east south]
The night has begun.
You relax your posture as your resolve fades.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:16>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:16>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
~   ~-~-~| depths you see a myriad of colours swirling, reflected
|   |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@   o| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
The River Adelon East
~        | The river's steady current pulls the debris upon it steadily
|        | eastwards, heading towards an open sea. Inside its clear
~-~   ~-~| depths you see a myriad of colours swirling, reflected from
  |   |  | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~  | pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. The remnants of a once
         | mighty beaver dam lay in ashes on both banks of the river.
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:14>> 
The River Adelon
~-~      | The river's steady current pulls the debris upon it steadily
  |      | eastwards, heading towards an open sea. Inside its clear
  ~-~   ~| depths you see a myriad of colours swirling, reflected
    |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:14>> 
The River Adelon
~-~-~    | The river flows around the outskirts of the Gnome village, twisting
    |    | its way slightly southwards before heading back towards the north.
    ~-~  | There are a few lights moving about in the village and the quite
      |  | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
|        | you easy passage to follow the current. Despite the haze in the
~        | water, you can see some fish swimming around. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:13>> 
You prepare your resolve and stand ready for battle.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:13>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon
<PK> Deuzia                       City Entrance

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:07>> 
The River Adelon
    ~-~  | The river flows under the walls of the city to the east, continuing
      |  | to flow smoothly eastwards at a uniform rate. The waters begin
      ~-~| to clear here as the debris disperses outwards, snagging on
        || the river banks. To the south you see the outskirts of the ogre
  ~-@-~-~| village, a strange dull chanting heard faintly from inside it.
  |      | Small minnows swim by gently. 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:06>> 
The River Adelon
         | The river slows down considerably as it resumes a gentle pace
         | eastwards. To the north you see the Eastern Road, bustling
         | with activity. The river carries upon it small pieces of driftwood
         | and debris that have been thrown into it by the less caring
~   @-~-~| members of society. It becomes almost stagnant as the weight
|   |    | of the carnage thrown into it restricts its motion. Looking
~-~-~    | down, you cannot see the bottom. The river flows from the
         | south and bends eastward here. 
         | 
---------+ 

[Exits: east south]

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:06>> 
You paddle into a clump of vigorous weeds.

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon
<PK> Deuzia                       Along the Eastern Road

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
The River Adelon
         | The river takes another sharp turn here as it meets the outskirts
         | of another village. A huge fence surrounds the village preventing
~   ~-~-~| you from seeing inside it, though the primal grunts coming
|   |    | from the opposite side of it quickly inform you of the presence
~-~-@    | of ogres. A strange chanting emanates from its interior. The
         | river continues northwards briskly. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 594/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
The River Adelon
         | The river continues to journey eastwards through the dwarven
         | forest. At the sides of the river are thick trees, concealing
~-~   ~-~| it from view. As you peer through them you think you can
  |   |  | make out the outskirts of a small village, huts created
  ~-@-~  | out of wood. You see small figures in the distance, centaur-like
         | in appearance. The river banks are too steep to climb out.
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:04>> 
The River Adelon
         | The river flows around the outskirts of the Gnome Village. It
         | travels quickly away from it, heading into a dense forest. To
~-~-~   ~| the south of you are the rocky cliffs of the Barren Highlands,
|   |   || the banks of the river too steep to climb over and head towards
~   @-~-~| them. A strong current pulls the stream eastwards, heading its
|        | way down a slight incline. You can move against the current to
~        | the north. 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 594/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:04>> 
The River Adelon West
         | The river turns sharply southwards here, its strong flow forced
         | to find an alternative route around the gnome village. Bits of
         | fallen wood and debris tipped over the walls of the town float
         | by, carried swiftly away by the hungry waters. The once clear
~-~-@   ~| depths take on a slightly murkier appearance, giving off a not
|   |   || too pleasant smell. The river flows in from the west and turns
~   ~-~-~| south here. 
|        | 
~        | 
---------+ 

[Exits: south west]

<879/879h 594/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:03>> 
The River Adelon West
         | The river widens out here as it approaches a bend. To the east
         | of you is the walls of Timaran, the river making a swift and
         | immediate turn around them. A strong current carries debris
         | from the town southwards, sending it around the bend out of
~-~-@-~  | sight. From this distance it is the majesty of the city which
  |   |  | captivates your attention, far more so than the powerful current
  ~   ~-~| which is carrying you around it. 
  |      | 
  ~      | 
---------+ 

[Exits: east west]

<879/879h 594/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:03>> 
The River Adelon West
         | A gentle current seems to be trying to carry you off eastwards
         | down the river. The flow of the water is fairly quick here,
         | its waters running eastwards so gracefully that it becomes
         | almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
    |   || you are travelling upstream rather than down. 
    ~   ~| 
    |    | 
    ~    | 
---------+ 

[Exits: east south west]

<879/879h 594/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:02>> 
The River Adelon West
         | The river continues to flow slowly eastwards, its banks
         | surrounded by a dark forest. Though current pulls at you
         | easterly, but you can still make your way back west, though
         | it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
      |  | they appear and vanish in the murky depths. 
      ~  | 
      |  | 
      ~  | 
---------+ 

[Exits: east west]

<879/879h 594/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:02>> 
The River Adelon West
         | The river flows steadily eastwards as it begins to widen
         | out once more. It seems to be bubbling a great deal
~        | here as bacteria get to work on the effluent pouring
|        | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
        || of another hometown. You hear the sounds of a small town
        ~| nearby. 
        || 
        ~| 
---------+ 

[Exits: east west]

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:01>> 
You no longer hold the fire of the phoenix.
Your body enlarges as you unlock the spirit of the dragon.

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <05:00>> 
The River Adelon West
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~      | when bits of algae and driftwood float by, swirling and
  |      | bobbing with too much enthusiasm. A bitter scent rises
  ~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues eastwards. To the west, it flows into
         | the city. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:59>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~-~    | when bits of algae and driftwood float by, swirling and
    |    | bobbing with too much enthusiasm. A bitter scent rises
    @-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues north and east. 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:58>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:13m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   594/654    |
|  Size:  medium      Alignment: Neutral     Move:   463/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       75       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 44        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 37        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: dragon style   : modifies size by 1 for 12 hours
                      : modifies hitroll by 5 for 12 hours
                      : modifies damroll by 5 for 12 hours
Skill: sense motion   : lasts for 11 hours
                      : lasts for 11 hours
Skill: majesty of the dragon: lasts for 4 rounds
Skill: acupuncture    : modifies damroll by -2 for 0 hours
                      : modifies hitroll by -2 for 0 hours
                      : lasts for 0 hours

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:58>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@    | from the water, fouled by the offal from the town above.
    |    | The water is so dirty you cannot see how far down it goes.
    ~-~-~| The river continues west and south. 
         | 
         | 
---------+ 

[Exits: south west]
    A school of mackerel dart about beneath the pool's surface.

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:57>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~  | from the water, fouled by the offal from the town above.
      |  | The water is so dirty you cannot see how far down it goes.
      ~-~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:56>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
        || The water is so dirty you cannot see how far down it goes.
        ~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]
    The water roils with leaping salmon.

<879/879h 594/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:55>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:55>> 
Players near you in Seringale:
     Vessik                       By the Temple Altar
<PK> Sorindal                     On a Calm River

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:54>> 
Under a Small Bridge
         | A small bridge connecting the Main Street of Seringale
         | spans over your head. The bridge casts a shadow over this
         | part of the river. A set of posts on each bank of the
         | river help support the bridge over your head. Small pieces
  ~-@-~-~| of drift wood flows by you at times. The aroma of the
         | algae and the various tiny life forms inside the river
         | taints the once- fresh smell of the water. The river extends
         | to the east and the west. A ladder leads up into the town
         | of Seringale. 
---------+ 

[Exits: east west up]
A magic raft shrinks back into a seashell.

<879/879h 594/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:53>> 
A Small Bridge
  +-+-o  | You are on a small bridge in Seringale. A river flows beneath
  | |    | the bridge slowly. Splinters line the small wooden railings
S-* +-F  | that are mounted on both sides of the bridge. The wooden
    |    | planks of the bridge hangs on to the frame of the bridge
    @    | loosely, ready to come apart at any moment. The thick ropes
    |    | tying the planks together are old and worn, about to snap
    +    | at will. The Main Street continues to the north and south
    |    | and a ladder leads down the bridge into the river below
    +    | you. 
---------+ 

[Exits: north south down]
    A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.

<879/879h 594/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:53>> 
The South Main Street
  S-+-S  | You are on the Main Street of Seringale. It is a wide street
    |    | with lots of space to both sides. Although the street is
  +-+-o  | wide, it is very poorly lit, so it is very gloomy and dim
  | |    | here. All around you are filthy beggars and panhandlers dressed
S-* @-F  | in filthy clothing. The buildings surrounding you are old
    |    | and run down. They seem like they have been made ages ago.
    +    | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the Main Street continues
---------+ to the north and the south. 

[Exits: north east south]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:52>> 
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
|   |   || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
|   |    | here. All around you are beggars and panhandlers dressed
+ +-@-o  | in filthy clothing. The buildings surrounding you are old
  | |    | and run down. They seem like they have been made ages ago.
S-* +-F  | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
 Street continues to the north and the south. 

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<879/879h 594/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:52>> 
The South Main Street
S S-+-S  | You are on the Main Street of Seringale. It is a wide street
|   |    | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
|   |   || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
|   |    | and run down. They seem like they have been made ages ago.
+ +-+-o  | The once bright red bricks that the buildings are made
  | |    | of are now only pale, brittle chunks barely holding the
S-* +-F  | walls of the buildings together. You see the South Square
---------+ to the north, entrances to taverns on both sides of the
 street and the Main Street continues to the south. 

[Exits: north east south west]

<879/879h 594/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:51>> 
South Square
  S-+-*  | You are at the South Square of Seringale. It is gloomy
    |    | and dim here. The square is a tiny opening in between
S S-+-S  | a few broken down buildings. The air is stuffy and pungent
|   |    | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
|   |   || South Road to the east and west. 
+ S-+-S +| 
|   |    | 
+ +-+-o  | 
---------+ 

[Exits: north east south west down]

<879/879h 594/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:51>> 
The South Road
f   S-+-*| You are on the South Road of Seringale. It is gloomy
|     |  | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| |   |  | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| |   |  | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together. 
| |   |  | 
* + +-+-o| 
---------+ 

[Exits: east west]
A dwarven city guard of Seringale stands watch here.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 

A dwarven city guard peers around intently, looking for suspicious activity.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 
The South Road
f-f   S-+| You are on the South Road of Seringale. It is gloomy
| |     || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
  | |   || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | |   || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
  | |   || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west. 

[Exits: north east south west]

<879/879h 594/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 
The South Road
f-f-f    | You are on the South Road of Seringale. It is gloomy and
| | |    | dim here. All around you are beggars and panhandlers dressed
~-f + S  | in filthy clothing. The buildings surrounding you are old
    | |  | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | |  | of are now only pale, brittle chunks barely holding the
F S + +  | walls of the buildings together. You see the entrance
    | |  | of a park to the north, the entrance of the Berserker Guild
  *-* +  | to the south, and the South Road continues to east and
---------+ the west. 

[Exits: north east south west]

<879/879h 594/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:49>> 
The South Road
f-f-f-f  | You are on the South Road of Seringale. It is gloomy
  | | |  | and dim here. All around you are beggars and panhandlers
  ~-f + S| dressed in filthy clothing. The buildings surrounding
      | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
      | || the Flower Shop to the south and the South Road continues
    *-* +| to the east and the west. 
---------+ 

[Exits: east south west]

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:49>> 
The South Road
    f-f-f| You are on the South Road of Seringale. It is gloomy
      | || and dim here. All around you are beggars and panhandlers
      f +| dressed in filthy clothing. The buildings surrounding
        || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
  | | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
        || the Fruit Grove to the south and the South Road continues
      *-*| to the east and the west. 
---------+ 

[Exits: east south west]

<879/879h 594/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:48>> 
The South Road
+        | You are on the South Road of Seringale. It is gloomy and
|        | dim here. All around you are beggars and panhandlers dressed
+        | in filthy clothing. The buildings surrounding you are
|        | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
    | | || made of are now only pale, brittle chunks barely holding
  o-* F S| the walls of the buildings together. The South Road continues
         | east and west. 
         | 
---------+ 

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.

<879/879h 594/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:48>> 
The South Road
  +      | You are on the South Road of Seringale. It is gloomy and
  |      | dim here. All around you are beggars and panhandlers dressed
  +      | in filthy clothing. The buildings surrounding you are
  |      | old and run down. They seem like they have been made ages
  +-@-+-+| ago. The once bright red bricks that the buildings are
      | || made of are now only pale, brittle chunks barely holding
    o-* F| the walls of the buildings together. You see the South
         | Road continue to your east and the western wall to the
         | west. 
---------+ 

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 

A dwarven city guard walks in.

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 
Western Wall and South Road Junction
    +    | You are standing at the intersection of the South Road
    |    | and the Western Walls of Seringale. The wall before you
    +    | is made of huge slabs of white stone. You see small holes
    |    | on various strategic parts of the wall where archers can
    @-+-+| shoot arrows at enemies from the outside. You see the
        || South Road to the east and the Western Wall continues
      o-*| to the north. 
         | 
         | 
---------+ 

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 
Players near you in Seringale:
     Vessik                       By the Temple Altar
<PK> Sorindal                     Western Wall and South Road Junction
<PK> Deuzia                       Outside the East Gate

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 
A large wall made of huge slabs of white stone blocks your way.

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 
Along the Western Walls
    +    | You are standing along the city walls of Seringale. The
    |    | wall next to you is made of huge slabs of white stone.
    +    | You see small holes on various strategic parts of the
    |    | wall where archers can shoot arrows at enemies from the
    @    | outside. The wall continues to the north and to the south.
    |    | 
    +-+-+| 
        || 
      o-*| 
---------+ 

[Exits: north south]
    A grass-stained manifesto page lies here.
A gnomish city guard of Seringale stands here.

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 

Your majesty fades.

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
    +    | You are standing along the city walls of Seringale. The
    |    | wall next to you is made of huge slabs of white stone.
    +    | You see small holes on various strategic parts of the
    |    | wall where archers can shoot arrows at enemies from the
    @    | outside. The wall continues to the north and to the south.
    |    | 
    +    | 
    |    | 
    +-+-+| 
---------+ 

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.

<879/879h 594/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
    | |  | next to you is made of huge slabs of white stone. You see
    + +  | small holes on various strategic parts of the wall where
    | |  | archers can shoot arrows at enemies from the outside. The
    @ f-f| wall continues to the north and to the south. 
    |    | 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
    +   S| You are standing along the city walls of Seringale. The
    |   || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
    | |  | wall where archers can shoot arrows at enemies from the
    @ +  | outside. The wall continues to the north and to the south.
    | |  | 
    + f-f| 
    |   || 
    +   f| 
---------+ 

[Exits: north south]
A duergar citizen of Seringale strolls about.
A duergar city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<879/879h 594/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:44>> 
Inside the West Gate
    +    | You are inside the West Gate of Seringale. All around
    |    | you are people travelling in and out of the city. The
    +   S| great wall of Seringale soars over your head at over
    |   || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
    | |  | and south. 
    + +  | 
    | |  | 
    + f-f| 
---------+ 

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jack the hat says ''Ere you, "TOSS" us a coin would ya?  My gambling addiction needs funds.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<879/879h 594/654m 439v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:43>> 
Outside the West Gate
      +  | You are outside the West Gate of Seringale. Before you
      |  | is a great wall. It is made of huge slabs of white stones
      +  | with various figures of birds, beasts, and dragons carved
      |  | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
      | || Seringale to the east and the beginnings of a forest
      + +| to the west. 
      | || 
      + f| 
---------+ 

[Exits: east west]
A drow city guard of Seringale stands watch here.

<879/879h 594/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:43>> 
The edge of the forest
        +| You are standing at the eastern edge of a big forest.
        || To the east are the bright lights of Seringale and to
        +| the west is a narrow trail, leading in through the forest.
        || 
f-f-@-+-+| 
        || 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A homeless animal roams the streets alone.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Whispering Woods.
A stray dog suddenly starts barking at you crazily.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:42>> 
A trail through the light forest
         | You are on a trail leading east and west through the dense
         | forest. To the east, the forest gradually seems to become
         | lighter. 
         | 
f-f-@-o-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:42>> 
A trail through the light forest
f-o-o    | You are on a trail leading east and west through the dense
| |      | forest. To the east, the forest gradually seems to become
f o      | lighter. 
|        | 
f-f-@-f-o| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
You feel your senses return to normal.

<879/879h 600/654m 479v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:41>> 
A trail through the light forest
  f-o-o-o| You are on a trail leading east and west through the dense
  | | |  | forest. To the east, the forest gradually seems to become
  f o-o  | lighter. 
  |      | 
f-f-@-f-f| 
|        | 
f        | 
|        | 
f-f      | 
---------+ 

[Exits: east west]

<879/879h 600/654m 477v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:41>> 
A trail through the light forest
    f-o-o| You are on a trail leading east and west through the dense
    | | || forest. To the east, the forest gradually seems to become
    f o-o| lighter. A small path leads north. 
    |    | 
f-f-@-f-f| 
  |      | 
  f      | 
  |      | 
f-f-f    | 
---------+ 

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<879/879h 600/654m 476v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:40>> 
A trail through the light forest
      f-o| You are on a narrow trail leading east and west through
      | || the forest. To the west, the forest gradually becomes more
      f o| dense. A small forest path leads south and a large tree
      |  | silhouettes against the moon to the north. 
f-f-@-f-f| 
|   |    | 
f   f    | 
|   |    | 
f-f-f-f  | 
---------+ 

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Whispering Woods.

<879/879h 600/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:40>> 
A trail through the dense forest
        f| You are on a trail leading east and west through the
        || dense forest. To the east, the forest gradually seems
        f| to become lighter. 
        || 
f-f-@-f-f| 
  |   |  | 
  f   f  | 
  |   |  | 
  f-f-f-f| 
---------+ 

[Exits: east west]

<879/879h 600/654m 474v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:39>> 
A trail through the dense forest
         | You are on a trail leading east and west through the
         | dense forest. To the west, the trees are so huge that
         | they completely block out the moonlight, and the forest
         | remains in total darkness. A small path leads south 
f-f-@-f-f| through the trees. 
|   |   || 
f   f   f| 
|   |   || 
f   f-f-f| 
---------+ 

[Exits: east south west]
A treant stands here in defense of the forest.

<879/879h 600/654m 473v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:39>> 
A narrow trail through the deep, dark forest
         | You are on a narrow trail winding its way between the
         | enormous, grey trunks. The crowns of the trees must be
         | very dense, as they leave the forest floor in utter darkness.
         | The trail leads east and west. 
f-f-@-f-f| 
  |   |  | 
  f   f  | 
  |   |  | 
f-f   f-f| 
---------+ 

[Exits: east west]

<879/879h 600/654m 472v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:38>> 
A narrow trail through the deep, dark forest
f-f      | You are on a dusty trail winding its way east-west between
|        | huge, ancient trees whose grey trunks remind you of ancient
f        | pillars in a enormous, deserted hall. To the south, an
|        | faint path leads away from the trail. 
f-f-@-f-f| 
|   |   || 
f   f   f| 
|   |   || 
f-f-f   f| 
---------+ 

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<879/879h 600/654m 471v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:38>> 
A narrow trail through the deep, dark forest
f-f-f    | You are on a dusty trail winding its way east-west between
  |      | huge, ancient trees that stand close on all sides. Not
  f      | a sound is to be heard - everything is ominously quiet.
  |      | 
  f-@-f-f| 
  |   |  | 
f-f   f  | 
  |   |  | 
  f-f-f  | 
---------+ 

[Exits: east west]

<879/879h 600/654m 470v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:37>> 
A narrow trail through the deep, dark forest
f-f-f-f  | You are where the dusty trail bends, as to avoid conflict
    |    | with a colossal trunk to the west. A faint glow emanates
    f    | from a hollow in the tree. Not a sound is to be heard
    |    | - everything is ominously quiet. The trail leads east,
f   @-f-f| north, and south. There are trees surrounding you. 
|   |   || 
f-f-f   f| 
|   |   || 
f   f-f-f| 
---------+ 

[Exits: north east south up]
    A colossal tree blocks the way westwards.

<879/879h 600/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:37>> 
You collide forcefully into the side of a gargantuan tree.

<879/879h 600/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
The narrow trail
         | This trail looks much spookier than any other that you
         | have seen. The usual animal claw marks and bites on the
f-f-f-f  | trees are increasing in frequency. The trail continues
    |    | north. There is the heavy smell of a swamp nearby and
    @    | you can see a fish leap out to catch a bug. 
    |    | 
f   f-f-f| 
|   |   || 
f-f-f   f| 
---------+ 

[Exits: north south]

<879/879h 600/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
The narrow trail
         | This area of the trail is also very peculiar. You can
         | sense no signs of animal life what so ever. The structure
         | of the surrounding trees forces the path to make a sharp
         | turn to the east. 
f-f-@-f  | 
    |    | 
    f    | 
    |    | 
    f-f-f| 
---------+ 

[Exits: east south west]
    A blue herb is growing here.
A treant stands here in defense of the forest.

<879/879h 600/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
Spindly trees form a jagged natural fence to the north.

<879/879h 600/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:35>> 
Entrance to Drkshtyre Wood
         | The forest begins to thicken. Black oak surrounds you
         | in constant embrace. Further down the path, it is darker
         | - the light dimmer. Several animals run by the trailside.
         | A feeling of peace wrought all around you. 
f-f-@-f-f| 
      |  | 
      f  | 
      |  | 
      f-f| 
---------+ 

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<879/879h 600/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:35>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge
         | red oak forest. There is an ancient feel to this place,
         | as if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
        || to large pearls. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
   (Magical) A make shift vase which holds a number of delicate, white flowers is here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:34>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as
         | if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:34>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as
         | if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:33>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red oak
         | forest. There is an ancient feel to this place, as if the trees
         | are actually alive and kicking. The feeling of strange eyes constantly
         | watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls. 
|        | 
f        | 
|        | 
f        | 
---------+ 

[Exits: east west]
    A small pine tree stands here.
   (Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:33>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red oak
         | forest. There is an ancient feel to this place, as if the
         | trees are actually alive and kicking. The feeling of strange
         | eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls. 
  |      | 
  f      | 
  |      | 
  f      | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:32>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as if
         | the trees are actually alive and kicking. The feeling of
         | strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
    |    | pearls. 
    f    | 
    |    | 
    f    | 
---------+ 

[Exits: east south west well]
    A brick well has been set up here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:32>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     The main path in Drkshtyre Wood

<879/879h 600/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
In Drkshtyre Wood
f        | Black Oak trees are all around - it makes it extremely
|        | difficult to move about. It is extremely dark and very
f        | difficult to see. There is an ancient feel to this forest
|        | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
      |  | clashing of metal, wood, and fire. 
      f  | 
      |  | 
      f  | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
In Drkshtyre Wood
  f      | Black Oak trees are all around - it makes it extremely
  |      | difficult to move about. It is extremely dark and very
  f      | difficult to see. There is an ancient feel to this forest
  |      | - as if this wooded dell has been around since the beginning
  f-@-f-f| of time. In the distance, you hear a battle cry and the
        || clashing of metal, wood, and fire. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
A large wooded path
    f    | You are on a large open path in the middle of a huge red
    |    | oak forest. There is an ancient feel to this place, as
    f    | if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here. On
    @-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: north east up]

<879/879h 600/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:30>> 
Great red oaks loom overhead, blocking passage west. 

<879/879h 600/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:30>> 
A large wooded path
S-f-f    | You are on a large open path in the middle of a huge red
    |    | oak forest. There is an ancient feel to this place, as
    f    | if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here. On
    @    | the side of the trail, are large border stones similar
    |    | to large pearls. 
    f-f-f| 
         | 
         | 
---------+ 

[Exits: north south]
A treant sibling is here.

<879/879h 600/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:29>> 
A large wooded path
    f    | You are on a large open path in the middle of a huge
    |    | red oak forest. There is an ancient feel to this place,
S-f-f    | as if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here.
    @    | On the side of the trail, are large border stones similar
    |    | to large pearls. 
    f    | 
    |    | 
    f-f-f| 
---------+ 

[Exits: north south]
A gnoll is here, roaming the forest.
A treant sibling is here.

<879/879h 600/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:29>> 
A large wooded path
    f-f-f| You are on a large open path in the middle of a huge red
    |   || oak forest. There is an ancient feel to this place, as if
    f   f| the trees are actually alive and kicking. The feeling of
    |    | strange eyes constantly watching is evident here. On the
S-f-@    | side of the trail, are large border stones similar to large
    |    | pearls. 
    f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<879/879h 600/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:28>> 
A large wooded path
      f-f| Trees unlike you've every seen before stand all around you.
      |  | They are a shiny gold in color and seem alive to the touch.
    f-f-f| There is an ancient feel to this forest - as if this wooded
    |   || dell has been around since the beginning of time. In the
    @   f| distance, you hear a battle cry and the clashing of metal,
    |    | wood, and fire. 
S-f-f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A crystal ooze sloshes about.

<879/879h 600/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:28>> 
A large wooded path
+-f-f-f  | Trees unlike you've every seen before stand all around you.
      |  | They are a shiny gold in color and seem alive to the touch.
      f-f| There is an ancient feel to this forest - as if this wooded
      |  | dell has been around since the beginning of time. In the
    @-f-f| distance, you hear a battle cry and the clashing of metal,
    |   || wood, and fire. 
    f   f| 
    |    | 
S-f-f    | 
---------+ 

[Exits: east south]

<879/879h 600/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:27>> 
A large wooded path
f-f-f    | Bright sun light. Bright light Bright light! The rays of the
    |    | sun beam toward you through the openings left within the upper
    f-f-f| canopy of the forest. Not used to the light, the sun temporarily
    |    | blinds you. Stumbling forward, you try and find your way around
  f-@-f  | - hitting your face against trees and other things - Ugh! 
  |   |  | 
  f   f-f| 
  |      | 
f-f      | 
---------+ 

[Exits: north east west]
A pyromaniac is here, burning up the forest.

<879/879h 600/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:27>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
f-f-f    | within the upper canopy of the forest. Not used to the
    |    | light, the sun temporarily blinds you. Stumbling forward,
    @-f-f| you try and find your way around - hitting your face
    |    | against trees and other things - Ugh! 
  f-f-f  | 
  |   |  | 
  f   f-f| 
---------+ 

[Exits: north east south]
    A deflective infinity band of shielding is here.
    A disease-scarred beaded string of inoculation is here.
   (Glowing) A translucent revolutionary surcoat is here.
    A pair of fractured thorn boots is here.
    A shimmering weeping amulet is here.
    A small pine tree stands here.
    A stone outcropping with traces of ore is here.
A crystal ooze sloshes about.

<879/879h 600/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:26>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays of
         | the sun beam toward you through the openings left within
         | the upper canopy of the forest. Not used to the light,
         | the sun temporarily blinds you. Stumbling forward, you
f-f-@    | try and find your way around - hitting your face against
    |    | trees and other things - Ugh! 
    f-f-f| 
    |    | 
  f-f-f  | 
---------+ 

[Exits: south west]
A scaly serpent is here.
A mage is here doing a fiery incantation upon the trees.

<879/879h 600/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:26>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
         | within the upper canopy of the forest. Not used to the
         | light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f  | you try and find your way around - hitting your face
      |  | against trees and other things - Ugh! You see a poorly
      f-f| carved totem pole here, the faces freshly carved. 
      |  | 
    f-f-f| 
---------+ 

[Exits: east west]
A small boy is here, carving trees into totem poles.

<879/879h 600/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:25>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
         | within the upper canopy of the forest. Not used to the
         | light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
        || against trees and other things - Ugh! 
        f| 
        || 
      f-f| 
---------+ 

[Exits: east west]
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.

<879/879h 600/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:25>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
         | it. The crystalline water sparkles in the sunlight emulating
         | diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     A long bridge

<879/879h 600/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~        | it. The crystalline water sparkles in the sunlight emulating
|        | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~-~      | it. The crystalline water sparkles in the sunlight emulating
  |      | diamonds on the surface. Strong, thick ropes hold the
  +-@-+-+| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:23>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~-~-~    | it. The crystalline water sparkles in the sunlight emulating
    |    | diamonds on the surface. Strong, thick ropes hold the
    @-+-+| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:23>> 
A weatherbeaten wooden railing prevents you from falling into the water.

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
A weatherbeaten wooden railing prevents you from falling into the water.

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    +-+-+| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: south west]
A scaly serpent is here.
A scaly serpent is here.

<879/879h 600/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@-~  | fleeting movements, small and large, that disturb the
      |  | crystal clarity of it all. Fed by the river, the shore
      +-+| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]
A scaly serpent is here.

<879/879h 600/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:21>> 
In the Water
~        | The river moves slowly but steadily on its southeasterly
|        | course, without any real force behind it, but, at times,
~        | it spins carelessly off into the many nooks and crannies
|        | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
        || crystal clarity of it all. Fed by the river, the shore
        +| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]
A gnoll is here, roaming the forest.
A scaly serpent is here.

<879/879h 600/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:21>> 
In the Water
  ~      | The river moves slowly but steadily on its southeasterly
  |      | course, without any real force behind it, but, at times,
  ~      | it spins carelessly off into the many nooks and crannies
  |      | that line the river bank. The water is filled with quick
  ~-@-~-~| fleeting movements, small and large, that disturb the
         | crystal clarity of it all. Fed by the river, the shore
         | almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 434v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:20>> 
In the Water
    ~    | The river moves slowly but steadily on its southeasterly
    |    | course, without any real force behind it, but, at times,
    ~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @-~-~| fleeting movements, small and large, that disturb the
         | crystal clarity of it all. Fed by the river, the shore
         | almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:20>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     In the Water

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
In the Water
~-~-~    | The river moves slowly but steadily on its southeasterly
    |    | course, without any real force behind it, but, at times,
    ~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    ~-~-~| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: north south]
A giant spider is here, waiting to suck your blood.

<879/879h 600/654m 431v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:18>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
~-~-~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    ~    | almost seems to glow in its brilliant and unfailing health.
    |    | 
    ~-~-~| 
---------+ 

[Exits: north south]

<879/879h 600/654m 430v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:18>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@    | fleeting movements, small and large, that disturb the crystal
    |    | clarity of it all. Fed by the river, the shore almost seems
    ~    | to glow in its brilliant and unfailing health. 
    |    | 
    ~    | 
---------+ 

[Exits: south west]
(White Aura) The Tyrant of the Serpents dwarfs every living thing around it.  

<879/879h 600/654m 428v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 428v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
In the Water
o        | The river moves slowly but steadily on its southeasterly
|        | course, without any real force behind it, but, at times,
o        | it spins carelessly off into the many nooks and crannies
|        | that line the river bank. The water is filled with quick
o-~-@-~  | fleeting movements, small and large, that disturb the crystal
|     |  | clarity of it all. Fed by the river, the shore almost seems
o     ~  | to glow in its brilliant and unfailing health. 
|     |  | 
o     ~  | 
---------+ 

[Exits: east west]

<879/879h 600/654m 426v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
A Stasis
  o      | The river pools off into a small, hauntingly still cove
  |      | here. Actually, all movement seems to be extremely lagged
  o      | and labored at just this point, as if some mage had placed
  |      | a spell here for some reason. 
  o-@-~-~| 
  |     || 
  o     ~| 
  |     || 
  o     ~| 
---------+ 

[Exits: east west]

<879/879h 600/654m 424v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:16>> 
A Rocky Shore
    o    | The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o    | very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @-~-~| in front of you. 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: north east south]
    Inexplicably, a plump carrot has sprouted here.

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:16>> 
Alas, you cannot go that way.

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
Players near you in Standing Fortress:
<PK> Sorindal                     A Rocky Shore

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
A Rocky Shore
    o    | The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o-~-~| very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @    | in front of you. 
    |    | 
    o    | 
         | 
         | 
---------+ 

[Exits: north south]

<879/879h 600/654m 422v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
A Rocky Shore
    o-~-~| The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o    | very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @    | to the north, and it looks possible to scramble up the rocks
         | to the ledge above you. 
         | 
         | 
         | 
---------+ 

[Exits: north up]

<879/879h 600/654m 421v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:14>> 
Upon A Rock Ledge
         | Rough steps have been carved up the side of the cliff,
         | barely wide enough to walk up and with nothing for support
    x    | on the outside, a rather dangerous combination. The steps
    |    | wind down and around the cliff and appear again below.
  x-@    | To the south can be seen a lighthouse, and to the east
  |      | lies a dock with many building set upon it. Demea bay
  x-o    | lies to the north. 
    |    | 
    o-o-+| 
---------+ 

[Exits: north west down]

<879/879h 600/654m 419v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:14>> 
Alas, you cannot go that way.

<879/879h 600/654m 419v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:13>> 
A Rock Plateau
         | Rough steps have been carved up the side of the cliff,
         | barely wide enough to walk up and with nothing for support
      x  | on the outside, a rather dangerous combination. The steps
      |  | wind up and around the cliff and appear again overhead.
    @-x  | To the south and west can be seen a lighthouse, and,
    |    | to the east lies a dock with many building set upon it.
    x-o  | The steps continue up and around to the east, and down
      |  | to the south. 
      o-o| 
---------+ 

[Exits: east south]

<879/879h 600/654m 417v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:13>> 
A Granite Rockface
      x  | Rough steps have been carved up the side of the cliff,
      |  | barely wide enough to walk up and with nothing for support
    x-x  | on the outside, a rather dangerous combination. The steps
    |    | wind up and around the cliff and appear again overhead.
    @-o  | Demea Bay lies to the north and far to the northwest the
      |  | Dragon Sea. To the south and west can be seen a lighthouse.
      o-o| The steps continue up and around to the north, and down
         | toward the east. 
         | 
---------+ 

[Exits: north east]

<879/879h 606/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:12>> 
Before A Rock Cliff
    x   +| Rough steps have been carved up the side of the cliff,
    |   || barely wide enough to walk up and with nothing for support
  x-x   +| on the outside, a rather dangerous combination. The steps
  |     || wind up and around the cliff and appear again overhead.
  x-@   +| To the east lies a dock with many buildings set upon
    |   || it. To the south can be seen an overgrown path. 
    o-o-+| 
        || 
    z-z-+| 
---------+ 

[Exits: south west]

<879/879h 606/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:12>> 
An Overgrown Path
  x-x   +| A rarely used path covered with loose moss and debris
  |     || from the cliffs above. A high cliff face stands just to
  x-o   +| the west, large rocks jut out at various places, it may
    |   || be possible to climb. The land slants steeply toward the
    @-o-+| cliffs base, more shallowly to the east. A small path,
        || shaded by the cliff, leads northward. 
  z-z-z-+| 
         | 
         | 
---------+ 

[Exits: north east]
A hardworking deckhand stands here.

<879/879h 606/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:11>> 
An Overgrown Path
x-x   +  | A rarely used path covered with loose moss and debris
|     |  | from the cliffs above. To the west can be seen a high
x-o   +  | cliff face, large rocks jut out at various places, it
  |   |  | may be possible to climb. The land slants slightly upward
  o-@-+  | toward the cliff, with a steeper slope at its base. 
      |  | 
z-z-z-+-+| 
        || 
        +| 
---------+ 

[Exits: east west]

<879/879h 606/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:11>> 
On A Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
o   +    | thrown together into an elegant dock, covered with water
|   |    | and creaking slightly. Wooden crates are stacked neatly
o-o-@    | to the sides. The voices of travelers and vendors fill
    |    | the air. 
z-z-+-+-+| 
      |  | 
      +  | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:10>> 
End of the Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow
    +    | boards thrown together into an elegant dock, covered
    |    | with water and creaking slightly. Wooden crates are stacked
o   @    | neatly to the sides. The voices of travelers and vendors
|   |    | fill the air. 
o-o-+    | 
    |    | 
z-z-+-+-+| 
---------+ 

[Exits: north south]

<879/879h 606/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:10>> 
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. A beautiful
    |    | ship floats to the north. 
o   +    | 
|   |    | 
o-o-+    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:09>> 
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
    |    | waves lap along its sides below you. You hold tight to the
    @    | thick woven ropes on either side of a small walkway made
    |    | of mahogany planks, each with a mystic symbol imprinted upon
    +    | it. To your north lies Queen Edelia's ship. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:09>> 
On Deck
+   +-+-+| The air is thick with brine and the wind blows softly. The
|   | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
    |    | The mast lies just to the north, the sails extend overhead,
    +    | they look rather strange, as wood, though lithe and translucent.
    |    | 
    +    | 
---------+ 

[Exits: north east south west]

<879/879h 606/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:08>> 
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
    |    | waves lap along its sides below you. You hold tight to the
    @    | thick woven ropes on either side of a small walkway made
    |    | of mahogany planks, each with a mystic symbol imprinted upon
    +    | it. To your north lies Queen Edelia's ship. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:08>> 
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. A beautiful
    |    | ship floats to the north. 
o   +    | 
|   |    | 
o-o-+    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:07>> 
End of the Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow
    +    | boards thrown together into an elegant dock, covered
    |    | with water and creaking slightly. Wooden crates are stacked
o   @    | neatly to the sides. The voices of travelers and vendors
|   |    | fill the air. 
o-o-+    | 
    |    | 
z-z-+-+-+| 
---------+ 

[Exits: north south]

<879/879h 606/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:07>> 
On A Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
o   +    | thrown together into an elegant dock, covered with water
|   |    | and creaking slightly. Wooden crates are stacked neatly
o-o-@    | to the sides. The voices of travelers and vendors fill
    |    | the air. 
z-z-+-+-+| 
      |  | 
      +  | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:06>> 
Players near you in Demea:
<PK> Sorindal                     On A Dock

<879/879h 606/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:06>> 
On a Dock
o   +    | The air is thick with brine and the wind blows softly. Waves
|   |    | crash gently against a platform made of narrow boards thrown
o-o-+    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air. 
      |  | 
      +  | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 606/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:05>> 
On a Dock
  +      | The air is thick with brine and the wind blows softly.
  |      | Waves crash gently against a platform made of narrow boards
o-+      | thrown together into an elegant dock, covered with water
  |      | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
    |   || the air. 
    +   S| 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:05>> 
On a Dock
+        | The air is thick with brine and the wind blows softly. Waves
|        | crash gently against a platform made of narrow boards thrown
+        | together into an elegant dock, covered with water and creaking
|        | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air. 
  |   |  | 
  +   S  | 
         | 
         | 
---------+ 

[Exits: east west]
A dockhand stands here.

<879/879h 606/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:04>> 
On a Dock
        +| The air is thick with brine and the wind blows softly. Waves
        || crash gently against a platform made of narrow boards thrown
    *-F-+| together into an elegant dock, covered with water and creaking
        || slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air. 
|   |    | 
+   S    | 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:04>> 
On a Dock
      +-F| The air is thick with brine and the wind blows softly. Waves
      |  | crash gently against a platform made of narrow boards thrown
  *-F-+  | together into an elegant dock, covered with water and creaking
      |  | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+  | voices of travelers and vendors fill the air. 
  |      | 
  S      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:03>> 
On a Dock
    +-F  | The air is thick with brine and the wind blows softly. Waves crash
    |    | gently against a platform made of narrow boards thrown together
*-F-+    | into an elegant dock, covered with water and creaking slightly.
    |    | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@    | and vendors fill the air. 
|        | 
S        | 
         | 
         | 
---------+ 

[Exits: north west]
A hardworking deckhand stands here.
A dockhand stands here.

<879/879h 606/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:03>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +-F  | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@    | voices of travelers and vendors fill the air. 
    |    | 
+-+-+    | 
|        | 
S        | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:02>> 
On a Dock
    +-S  | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly, wooden crates are staked neatly to the sides. The
    @-F  | voices of travelers and vendors fill the air. An open-air
    |    | fish market can be seen to the east. 
*-F-+    | 
    |    | 
+-+-+    | 
---------+ 

[Exits: north east south]
A hardworking deckhand stands here.

<879/879h 606/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:02>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +-S  | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. 
    |    | 
    +-F  | 
    |    | 
*-F-+    | 
---------+ 

[Exits: north south]
A hardworking deckhand stands here.
A dockhand stands here.

<879/879h 606/654m 448v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:01>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
    +    | thrown together into an elegant dock, covered with water
    |    | and creaking slightly. Wooden crates are stacked neatly
    @-S  | to the sides. The voices of travelers and vendors fill
    |    | the air. A large sign stands in front of a small shop to
    +    | the east, in large red letters, the words 'Seaside Souvenirs'
    |    | are painted. 
    +-F  | 
---------+ 

[Exits: north east south]

<879/879h 606/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:01>> 
On a Dock
         | The air is thick with brine and the wind blows softly. Waves
         | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. 
    |    | 
    +-S  | 
    |    | 
    +    | 
---------+ 

[Exits: north south]
A dockhand stands here.
A dockhand stands here.

<879/879h 606/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:00>> 
Players near you in Demea:
<PK> Sorindal                     On a Dock

<879/879h 606/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:00>> 
End of the Dock
         | The sturdy boards of the dock meet the gentle caress of
         | the salt-water bay in a vain attempt to reach travelers
         | from the water. The salty mist that hangs about overshadows
         | the welcome of the dry dock. Wooden crates are stacked
    @    | neatly to the side and the sound of voices can be heard
    |    | in the distance. 
    +    | 
    |    | 
    +-S  | 
---------+ 

[Exits: south down]

<879/879h 606/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:59>> 
Demea Bay
~-~-~    | Vast amounts of water ripple below you, glimmering in the
| | |    | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~    | a salty smell, caresses your body. Upon looking through blue
| | |    | water, many colorful fish can be seen scurrying about. 
~-~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west up]

<879/879h 606/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:59>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~    | a salty smell, caresses your body. Upon looking through blue
| | |    | water, many colorful fish can be seen scurrying about. 
~-~-@    | 
| | |    | 
~-~-~    | 
         | 
         | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:58>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked
         | with a salty smell, caresses your body. Upon looking through
         | blue water, many colorful fish can be seen scurrying about.
~-~-@    | 
| | |    | 
~-~-~    | 
| | |    | 
~-~-~    | 
---------+ 

[Exits: south west]

<879/879h 606/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:58>> 
Players near you in Demea:
<PK> Sorindal                     Demea Bay

<879/879h 606/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:57>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked
         | with a salty smell, caresses your body. Upon looking through
         | blue water, many colorful fish can be seen scurrying about.
~-~-@-~  | 
  | | |  | 
  ~-~-~  | 
  | | |  | 
  ~-~-~  | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:57>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in
         | the light, hoping to catch your eye. A gentle breeze,
         | masked with a salty smell, caresses your body. Upon looking
         | through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about. 
    | | || 
    ~-~-~| 
    | | || 
    ~-~-~| 
---------+ 

[Exits: east south west]

<879/879h 606/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:56>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in
         | the light, hoping to catch your eye. A gentle breeze,
         | masked with a salty smell, caresses your body. Upon looking
         | through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about. 
      | || 
      ~-~| 
      | || 
      ~-~| 
---------+ 

[Exits: east west]

<879/879h 606/654m 434v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:56>> 
The Edge of the Bay
         | The narrow sound meets the vast bay in a union of blue
         | seawater. The salt mist has all but vanished, but the
         | smell of salt water combined with the scent of sea life
         | lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east. 
        || 
        ~| 
        || 
        ~| 
---------+ 

[Exits: east west]

<879/879h 606/654m 432v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:55>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
         | glimmers, and shimmers in a symphony of sparkling majesty.
         | The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 431v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:55>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
         | glimmers, and shimmers in a symphony of sparkling majesty.
         | The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 429v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:54>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the sounds
         | of silence fill the salty air. The water twinkles, glimmers,
         | and shimmers in a symphony of sparkling majesty. The bluish
         | water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem. 
| , ,    | 
~-~-~=   | 
|   |    | 
~-  ~    | 
---------+ 

[Exits: east west]

<879/879h 606/654m 427v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:54>> 
Players near you in Demea:
<PK> Sorindal                     Kesin Sound

<879/879h 606/654m 427v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:53>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
o        | glimmers, and shimmers in a symphony of sparkling majesty.
|        | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem. 
| | , ,  | 
~-~-~-~= | 
/ |   |  | 
~-~- -~=~| 
---------+ 

[Exits: east west]

<879/879h 615/654m 477v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:37>> 
A Beach
         | A few grass patches grow through the sand here, and the
         | buzzing outcrop wildlife is obviously present. The weeds
o-o      | to the east are too thick to travel through. Digging
  |      | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / |   || 
~-~-~- -~| 
---------+ 

[Exits: east south west]
A seagull is here, making circles in the sky.

<879/879h 615/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:37>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Beach

<879/879h 615/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:36>> 
A magic seashell grows into a raft.
The Tide
o-o      | The crested waves move towards the shoreline which is
  |      | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south. 
| | |   || 
~-~=~- -~| 
, , | | || 
~-~-~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 473v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:36>> 
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | ,  | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^  | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair. 
~-~-~-~-~| 
| | | / || 
~-~>~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 472v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:35>> 
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^  | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair. 
~-~>~- -~| 
| | | | || 
~-~)~=~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 471v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:34>> 
The Ocean
~-~-~=   | As far as the eye can see, water spans out in every direction.
/ | ^    | The wind carries a fresh scent of salt across the sparkling
~=~-~=   | ocean. Everything is ominously quiet. Even the distant
| | | |  | waves that clash against each other appear to make no
~-~-@-~= | sound. A strange aura surrounds your thoughts, echoing
| | / | || hopelessness and despair. 
~>~)~-~-~| 
| | | / || 
~=  ~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 470v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:33>> 
The Ocean
~=~-~-~= | As far as the eye can see, water spans out in every direction.
| | |    | The wind carries a fresh scent of salt across the sparkling
~-~-~=   | ocean. Everything is ominously quiet. Even the distant
| | |    | waves that clash against each other appear to make no
~>~-@=   | sound. A strange aura surrounds your thoughts, echoing
| | | |  | hopelessness and despair. 
~)~-~-~= | 
| / / |  | 
~-~-~-~- | 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:32>> 
Alas, you cannot go that way.

<879/879h 615/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:32>> 
The Ocean
~-~-~=   | As far as the eye can see, water spans out in every direction.
| | |    | The wind carries a fresh scent of salt across the sparkling
~>~-~=   | ocean. Everything is ominously quiet. Even the distant
| | | |  | waves that clash against each other appear to make no
~ ~-@-~= | sound. A strange aura surrounds your thoughts, echoing
  | / |  | hopelessness and despair. 
  ~-~=~- | 
  | | |  | 
 =~-~-~- | 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:31>> 
Alas, you cannot go that way.

<879/879h 615/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:31>> 
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | |  | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right. 
~-~=~-   | 
| | |    | 
~-~-~-   | 
---------+ 

[Exits: north east south (rock down)]

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:30>> 
The rock is closed.

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:30>> 
You open the rock below you.

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:29>> 
The Portal
         | The water has parted from around you, forming a gigantic sphere
         | of air. Mist rises from the ground, taking on a blue color,
         | reflecting the light of the surrounding water. A massive vortex
         | of swirling colors occupies the south wall of the sphere.
    @    | It appears to be in constant motion, its pattern of change
         | infinitely complex. The hypnotic cycle of imagery yields only
         | mixed feelings for what may lie beyond. 
         | 
         | 
---------+ 

[Exits: (vortex south) up]

<879/879h 615/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:27>> 
You open the vortex south of you.

<879/879h 615/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:27>> 
A Mystical Shoreline
         | The wet sand emits a strange sparkle as the waves rolling
         | in from the north glide across its smoothed surface. Two
    ~    | wooded paths make their way west and south, meandering through
    |    | the maze of trees. You think you feel a strange magical sensation
f-f-@    | around your body, but you see no source of it. Something
    |    | about here seems not quite right, as if supernatural forces
    f    | are at work. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
    A magical spring flows here, inviting your thirst.
A magic raft shrinks back into a seashell.

<879/879h 615/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:25>> 
A Woodland Path
    ~    | Massive, dark brown trees line shady path, their numbers
    |    | increasing to the west. Visible through the branches to the
f-f-W    | east is the infinite blue ocean. As you make your way through
    |    | an assortment of ivy growing on the path, you realize there
    @    | are very few signs of life in what would appear to be a thriving
    |    | forest. 
    f    | 
    |    | 
  *-f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:24>> 
A Woodland Path
f-f-W    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. 
  *-f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:24>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Woodland Path

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:23>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:15m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   615/654    |
|  Size:  medium      Alignment: Neutral     Move:   461/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       75       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 46        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 39        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: dragon style   : modifies size by 1 for 9 hours
                      : modifies hitroll by 5 for 9 hours
                      : modifies damroll by 5 for 9 hours
Skill: sense motion   : lasts for 8 hours
                      : lasts for 8 hours

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:23>> 
You no longer possess the spirit of the dragon.
You move with the swiftness and the accuracy of the crane.

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:21>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 460v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:20>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 459v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:19>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 615/654m 458v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:19>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 615/654m 457v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:18>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 615/654m 457v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:18>> 
Hollow Trees
    f    | The ground here is blanketed in a scatter of leaves, fallen
    |    | bark and dried berries. Overshadowing the path are large and
    f    | powerful looking tree branches. Sunlight barely forces its
    |    | way through the gaps in the canopy making vision a little difficult.
  f-@    | The smell of bark is heavy on the air here. The way that the
  |      | leaves have been scattered aside on the ground suggests that
  f      | something has been here recently. The trail continues to your
  |      | north and west. 
  f      | 
---------+ 

[Exits: north west]
A fuzzar is here, playing in the forest.

<879/879h 615/654m 455v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:17>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 615/654m 454v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:16>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 615/654m 453v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:15>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 452v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:15>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 451v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:14>> 
A Small Outpost
      f  | You are in a small lodge which has been constructed of
      |  | wood. Fastened to the wall is a map of the forest which
      f  | is standard issue for the warriors which reside here. A
      |  | small campfire has been lit, kept to a minimal amount to
    @-f  | avoid accidentally setting alight the combustable lodge.
      |  | Scattered on the ground are an assortment of weapons that
      f  | look fit for a warrior. There is a doorway leading back
      |  | into the forest to your east. 
      f  | 
---------+ 

[Exits: east]
(White Aura) The Ancient Knight of the forest is camped up here.

<879/879h 615/654m 450v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:14>> 
The head of the forest warriors, he acts as both a trainer and a father
for them.  For many years he has overlooked these islands and kept any evil
threats captive.  Now though he is retired and is living out the rest of his
life teaching the skills of the forest to the next generation, that his
legacy may continue and the forest will remain ever peaceful.  
The ancient forest knight is in excellent condition.

<879/879h 615/654m 450v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:12>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 478v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:11>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 620/654m 477v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:11>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 620/654m 476v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:10>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 475v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:10>> 
Alas, you cannot go that way.

<879/879h 620/654m 475v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:09>> 
Hollow Trees
    f    | The ground here is blanketed in a scatter of leaves, fallen
    |    | bark and dried berries. Overshadowing the path are large and
    f    | powerful looking tree branches. Sunlight barely forces its
    |    | way through the gaps in the canopy making vision a little difficult.
  f-@    | The smell of bark is heavy on the air here. The way that the
  |      | leaves have been scattered aside on the ground suggests that
  f      | something has been here recently. The trail continues to your
  |      | north and west. 
  f      | 
---------+ 

[Exits: north west]
A fuzzar is here, playing in the forest.

<879/879h 620/654m 473v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:08>> 
Hollow Trees
      f  | The ground here is blanketed in a scatter of leaves, fallen
      |  | bark and dried berries. Overshadowing the path are large
      f  | and powerful looking tree branches. Sunlight barely forces
      |  | its way through the gaps in the canopy making vision a little
    @-f  | difficult. The smell of bark is heavy on the air here. The
    |    | way that the leaves have been scattered aside on the ground
    f    | suggests that something has been here recently. The trail
    |    | continues to the east. The forest gets thicker to the south.
    f    | 
---------+ 

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 472v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:08>> 
Dense Forest
      f  | You follow a small trail that makes its way through the
      |  | dense forest. It is dimly lit, even in the daytime, as
    f-f  | little sunlight gets through the thick trees that tower
    |    | above you. You notice several pairs of glowing eyes in
    @    | the distance, watching your every move. A path through
    |    | some trees leads north of you. The trail continues to the
    f    | south. 
    |    | 
f-f-f-f  | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 471v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:07>> 
Dense Forest
    f-f  | You follow a small trail that travels through the dense
    |    | forest. Little sunlight gets through the thick trees that
    f    | tower above you making vision ahead difficult. You notice
    |    | several pairs of glowing eyes in the distance, watching
    @    | your every move intently. They seem to be contemplating
    |    | you rather than be threatening. The forest trail continues
f-f-f-f  | north and south. 
      |  | 
      f  | 
---------+ 

[Exits: north south]
A fuzzar is here, playing in the forest.

<879/879h 620/654m 470v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:07>> 
Dense Forest
    f    | You follow a small trail that makes its way through the
    |    | dense forest. It is dimly lit, even in the daytime, as
    f    | little sunlight gets through the thick trees that tower
    |    | above you. You notice several pairs of glowing eyes in
f-f-@-f  | the distance, watching your every move. The trail veers
      |  | off sharply to the east and a dirt path leads to the west.
      f  | 
      |  | 
      f  | 
---------+ 

[Exits: north east west]
A pile of wood comes to life before your very eyes.

<879/879h 620/654m 468v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
Alas, you cannot go that way.

<879/879h 620/654m 468v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
A Dirt Path
      f  | The ground here is covered in a silty loam that is very
      |  | fertile. Lush grass grows lightly at the sides of the
      f  | beaten trail looking perfect for grazing an animal with.
      |  | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
        || may enter a dense looking forest. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 467v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
A Dirt Path
        f| The ground here is covered in a silty loam that is very
        || fertile. It seems to have been turned over slightly as
        f| if being prepared for planting in. Lush grass grows lightly
        || at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
         | a magical blanket over it. The path continues to the east
         | and west. 
         | 
         | 
---------+ 

[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 466v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:05>> 
A Dirt Path
         | The ground here is covered in a silty loam that is very
         | fertile. It seems to have been turned over slightly as
         | if being prepared for planting in. Lush grass grows lightly
         | at the sides of the beaten trail looking perfect for grazing
  +-@-f-f| an animal with. Tall trees overshadow the path casting
         | a magical blanket over it. The path continues to the east
         | and west. 
         | 
         | 
---------+ 

[Exits: east west]
A small fairy is here, dancing playfully in the forest.

<879/879h 620/654m 465v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:05>> 
Outside the East Gate
         | You are outside the west gate of the town. A grey stone
         | wall reaching at least 20 feet high soars above you blocking
         | your view. Sitting on top of the wall is a few small birds.
         | Draping down the walls are red banners inscribed with
    @-f-f| golden magical symbols. A dirt path leads off to your
         | west. A road leading into the city is through the gates
         | to your west. 
         | 
         | 
---------+ 

[Exits: east (gate west)]

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:04>> 
The gate is closed.

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:04>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Outside the East Gate

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:03>> 
You open the gate west of you.

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:03>> 
Inside the East Gate
  o +    | The road here ends as you reach a large iron gate. Sapphire
  | |    | blue banners drape down from the tops of the gates heralding
  * +    | the majesty of the town. The gate has been painted an emerald
  | |    | green clashing slightly with the banners. Painted on the
+-+-@-+-f| ground is a fiery red dragon. As you look at it, it seems
|   |    | to wink. West of you is Arcane Way. 
*   +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<879/879h 620/654m 463v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:01>> 
Arcane Way
+   o +  | The road here is paved with lightly coloured runes and
|   | |  | pebbles that have an eerie glow about them. High above
+-F * +  | the street runs a triumphant blue banner symbolising the
|   | |  | superiority of magic. The air here is cloaked with a thin
W-+-@-+-+| white mist. The East Gate of the City is to your east and
| |   |  | Arcane Way continues to your west. 
+ *   +  | 
|     |  | 
+-S   +  | 
---------+ 

[Exits: north east west]

<879/879h 620/654m 462v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:01>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Arcane Way

<879/879h 620/654m 462v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:00>> 
Arcane Way
*-+   o +| The road here is paved with lightly coloured runes and
  |   | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| |   | || the superiority of magic. The pathway is paved with blue
+-W-@-+-+| gems and sapphires. The air here is cloaked with a thin
  | |   || white mist. The Town Square is to your west and Arcane
S-+ *   +| Way continues to your east. 
  |     || 
  +-S   +| 
---------+ 

[Exits: east south west]

<879/879h 620/654m 461v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:59>> 
Town Square
  *-+   o| The City's Town Square seems to be the center of all activity.
    |   || The magical creatures that have gathered here appear to
  S +-F *| be very social with each other, laughing and joking about
  | |   || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
|   | |  | to the east and west. 
F S-+ *  | 
|   |    | 
o   +-S  | 
---------+ 

[Exits: north east south west (cell down)]
    A shimmering fountain flares with an illusionary aspect.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:59>> 
You drink water from a shimmering fountain.
Your thirst is quenched.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:58>> 
You sit down and begin to meditate.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:58>> 
You stop meditating and stand up.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:27>> 
Town Square
  *-+   o| The City's Town Square seems to be the center of all activity.
    |   || The magical creatures that have gathered here appear to
  S +-F *| be very social with each other, laughing and joking about
  | |   || a variety of things. A Sign has been erected here.
+-+-@-+-+| Illusion Avenue runs from the north to south. Arcane Way
|   | |  | leads off to the east and west. 
F S-+ *  | 
|   |    | 
o   +-S  | 
---------+ 

[Exits: north east south west (cell down)]
    A shimmering fountain flares with an illusionary aspect.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:26>> 
Illusion Avenue
  S +-F *| A layer of beautiful sparkling dust lays on the ground
  | |   || scintillating in the light. At the side of the street
+-+-W-+-+| a tall black lanternpost casts a magical blue light down
|   | |  | upon you. The small pebbles lying on the path seem to
F S-@ *  | be slightly wet from rain. Town Square is to the north
|   |    | of you and Illusion Avenue continues south. 
o   +-S  | 
    |    | 
+-+-+-+-+| 
---------+ 

[Exits: north south west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:26>> 
Illusion Avenue
+-+-W-+-+| A layer of beautiful sparkling dust lays on the ground
|   | |  | scintillating in the light. At the side of the street
F S-+ *  | a tall black lanternpost casts a magical blue light down
|   |    | upon you. The small pebbles lying on the path seem to
o   @-S  | be slightly wet from rain. The South Gate is to the south
    |    | of you and Illusion Avenue continues north. 
+-+-+-+-+| 
         | 
         | 
---------+ 

[Exits: north east south]
A magician wanders around, babbling to himself strangely.

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:25>> 
Inside the South Gate
  S-+    | The road here ends as you reach a large iron gate. Sapphire
    |    | blue banners drape down from the tops of the gates heralding
    +-S  | the majesty of the town. The gate has been painted an
    |    | emerald green clashing slightly with the banners. Painted
+-+-@-+-+| on the ground is a fiery red dragon. As you look at it,
         | it seems to wink. North of you is Illusion Avenue. 
         | 
         | 
         | 
---------+ 

[Exits: north east (gate south) west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:25>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Inside the South Gate

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:24>> 
You open the gate south of you.

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:23>> 
Outside the South Gate
    +-S  | You are outside the south gate of the town. A grey stone
    |    | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
    |    | Draping down the walls are red banners inscribed with golden
    @    | magical symbols. A sandy trail leads off to the south.
    |    | North of you is the gates of the city. 
    !    | 
    |    | 
    !-!  | 
---------+ 

[Exits: north south]
    Some bright red banners stream down over the southern gates.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:22>> 
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
    |    | to breathe. Small multi-coloured seashells lie on a sandy
    +    | mat glistening with a slightly wet shine. Scattered around
    |    | here and there are a few power encrypted runes only a few
    @    | inches wide. You may well spot a crab or two here if you
    |    | come at the right time. To the north of you is the gates
    !-!  | of a small but busy city. Southwards the sands continue.
      |  | 
      !  | 
---------+ 

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:21>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Sandy Trail

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:21>> 
A Sandy Trail
    +    | Sand is scattered all over the floor here and amongst it
    |    | lies a number of powerful looking runes. Gems of ruby red,
    !    | emerald green and sapphire blue litter the ground causing
    |    | many twinkles as they sparkle in the light. The salty scent
    @-!  | of the ocean drifts by on the breeze here carrying with
      |  | it your thoughts. The sands continue to the north and east.
      !  | 
      |  | 
      !  | 
---------+ 

[Exits: north east]

<879/879h 654/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:20>> 
A Sandy Trail
  +      | The air here carries a scent of the ocean and is refreshing
  |      | to breathe. Small multi-coloured seashells lie on a sandy
  !      | mat glistening with a slightly wet shine. Scattered around
  |      | here and there are a few power encrypted runes only a few
  !-@    | inches wide. You may well spot a crab or two here if you
    |    | come at the right time. The sands continue west and south.
    !    | 
    |    | 
    !    | 
---------+ 

[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.

<879/879h 654/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:19>> 
A Sandy Trail
  !      | Sand is scattered all over the floor here and amongst
  |      | it lies powerful looking runes. Gems of ruby red, emerald
  !-!    | green and sapphire blue litter the ground causing many
    |    | twinkles. The salty scent of the ocean drifts by on the
    @    | breeze here carrying with it your thoughts. The sands
    |    | continue to the north and south, seemingly forever. 
    ! !-o| 
    | |  | 
    !-!-+| 
---------+ 

[Exits: north south]

<879/879h 654/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:19>> 
A Sandy Trail
  !-!    | Sand is scattered all over the floor here and amongst it
    |    | lies powerful looking runes. Gems of ruby red, emerald
    !    | green and sapphire blue litter the ground causing many
    |    | twinkles. The salty scent of the ocean drifts by on the
    @ !-o| breeze here carrying with it your thoughts. The sands continue
    | |  | to the north. South of here is a shoreline. 
    !-!-+| 
      |  | 
  ~-!-!  | 
---------+ 

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<879/879h 654/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:18>> 
The Shoreline
    !    | The smooth dunes of sand here stretch for miles in all four
    |    | directions creating a lot of disorientation and confusion.
    ! !-o| Overhead a few seagulls circle looking for a snack. Some
    | |  | tracks north of you appear to have been recently travelled.
    @-!-+| To the east the sands continue perpetually, seemingly without
      |  | end or beginning. 
  ~-!-!  | 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 654/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
Along the Seashore
  !      | Various shapes and sizes of shells of multiple and beautiful
  |      | colours are mixed in with a light and permeable golden sand
  ! !-o-!| that has retained the warmth of the sun shining upon it. To
  | |   || the west the clear blue ocean gently laps the shoreline leaving
  !-@-+ !| a wet layer of sand behind. Strewn about are several small
    |    | minglings of seaweed that have been washed in by the tide.
~-!-!    | 
         | 
         | 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
A Sparkling Estuary
!-!      | The ocean has dug its way deep into this area creating a
  |      | small basin of water surrounded by rich golden sands. Strewn
  !      | all over the sands you see a glistening and twinkling made
  |      | by brilliant reflections of light. No trace of litter or
  ! @-o-!| any kind of life besides the pure and untouched beauty of
  | |   || the estaury is present, giving this small but beautiful part
  !-!-+ !| of Drakath a deeper sense of tranquility. 
    |    | 
~-!-!    | 
---------+ 

[Exits: east south]
A small seagull sits comfortably on the sand.

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
A Small Rope Bridge
!        | The tide has came in a little too far here making the
|        | direction to the east impassable. This has been resolved
!        | by the construction of a small wooden rope bridge, raised
|        | a few feet above the sea level. Small sleepers run along
! !-@-!  | its length joined together by a thick rope that is knotted
| |   |  | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
  |     || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters. 
---------+ 

[Exits: east west]

<879/879h 654/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
Lighter Sand
         | Your surroundings seem out of focus and wavy due to the
         | heat rising up from the sand. A couple of large oyster
         | shells seem to have been washed up onto the beach and are
         | just lying here waiting for you to put your ear to them.
!-o-@    | Little pebbles are intermixed in the sand here that you
|   |    | can feel ever so slightly with every step. The breeze just
!-+ !-o  | barely brushes you here making the muggy air slightly uncomfortable.
|     |  | 
! +-+-o  | 
---------+ 

[Exits: south west]
A small seagull sits comfortably on the sand.

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:15>> 
The Sand Dune
         | Over time the cool prevailing winds that are blowing in
         | from the west have have slowly but surely blown the sand
!-o-!    | into a dune like formation. Piled a few feet high with
|   |    | a definitely eastern skew, the sand dune has remained completely
!-+ @-o  | untouched and in its natural state. Its golden mane reflects
|     |  | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o  | to the wonders of the ocean and its surroundings. 
  |   |  | 
  !   o  | 
---------+ 

[Exits: north east]

<879/879h 654/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:15>> 
On a Jetty
         | A small jetty has been built here to provide a platform for
         | the sealoving people of Drakath to rest upon. Long planks
o-!      | of basalt stretch down its length, coiling slightly at their
  |      | ends due to age and use. A layer of moss has began to take
  !-@    | over the sides of the jetty reaching up and walking a few
    |    | feet into it. Constructed to the east is a small wooden bench
+-+-o    | that seems the perfect spot to fish from. 
|   |    | 
!   o    | 
---------+ 

[Exits: south west]
    A small wooden bench rests at the edge of the jetty.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.

<879/879h 654/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:14>> 
A Tall Flagpole
o-!      | A huge flagpole is raised high up into the air here,
  |      | bearing the official flag of the town of Drakath. Emblazoned
  !-o    | on the flag is a huge blue dragon roaring on a white
    |    | background. The pole is otherwise white with a gnarled
+-+-@   z| drawstring reaching up its length, and at its base is
|   |   || a pack of reinforced concrete to hold it steady. It has
!   o o-o| been set in a small wooden base. 
|   | |  | 
!   +-+-+| 
---------+ 

[Exits: north south west]

<879/879h 654/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:14>> 
A Small Pool
  !-o    | A small clear pool has been cut out of the wooden floor
    |    | here. As you look into it you notice that several crabs
+-+-o   z| and worms have been carefully placed into it, perhaps
|   |   || for future use. At its bottom is a thin layer of grit.
!   @ o-o| Around the sides of the pool you see various crab buckets
|   | |  | and small pieces of bread that have been hooked onto
!   +-+-+| catnip. A thin white railing surrounds it preventing
    |   || the contents from climbing back out and scuttling off
z-*-o   o| back into the ocean waters. 
---------+ 

[Exits: north south]

<879/879h 654/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:13>> 
On A Wooden Dock
+-+-o   z| You find yourself in a harbour of some sort designed
|   |   || to cope with the many ships alighting upon and leaving
!   o o-o| Drakath's calm bay. The docks have been constructed of
|   | |  | a light waterproofed basalt, its planks stretching across
!   @-+-+| from east to west. Small gaps in between adjacent planks
    |   || allow you to see the clear blue sea below as its waves
z-*-o   o| slowly rise and fall beneath. Occassionally the sea may
|       || rise a little too high and spill over the sides of the
z   *-o-o| docks, giving anyone standing upon them a soaking. 
---------+ 

[Exits: north east south]

<879/879h 654/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:13>> 
Walking on Dock
+-o   z-z| The docks continue to stretch out from east to west, their
  |   |  | light wooden planks quietly creaking beneath your feet
  o o-o  | as you move over them. A stempole girdered to the northern
  | |    | side of the dock has many ropes securely fastened to it,
  +-@-+-o| one of which has been attached to the stern of a small
  |   |  | sailing boat. The rhythmic tidal motion of the ocean causes
*-o   o  | it to bob up and down, sometimes banging gently into the
      |  | sides of the dock as it does so. A sudden spray of water
  *-o-o  | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
 around Storm hill. 

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<879/879h 654/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:12>> 
Along the Docks
o   z-z-z| Long planks of a basalt timber line the floor of this dock
|   |    | stretching off as far as you can see in both the east and
o o-o    | west directions. Beneath the dock the clear blue ocean waves
| |      | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
|   |    | A light breeze blowing in from the west carries with it a
o   o    | fine drizzle of sea surf, causing water droplets to land
    |    | on your face as you remain here taking in the amazing natural
*-o-o    | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.
 

[Exits: east south west]

<879/879h 654/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:12>> 
A Gathering Spot
  z-z   z| You find yourself at a small comfortable looking row of benches
  |     || that have been placed facing the ocean, looking out over the
o-o     z| docks. They have been carefully painted a shade of brilliant
|       || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
  |      | benches is sufficient such that they could be ideal for fishing
  o      | from. Moss from the grassy verge south of here has began to
  |      | take a hold on the polished planks of the dock, slowly creeping
o-o      | towards the benches. A gust of wind blows in from the west.
---------+ 

[Exits: east west]
A giant fisherman sits here baiting his hook.

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:11>> 
Players near you in Storm Hill:
<PK> Sorindal                     A Gathering Spot

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:11>> 
Walking along the Docks
      z-o| Standing on the wooden planks of the docks, which are old but
      |  | far from breaking, the salty air and the cool breeze always blowing
      z  | from here can be felt quite distinctly. Salt spray is carried
      |  | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
|        | gulls and other seabirds. The odour of fish is prevalent, as
o        | fishing boats come in daily. 
|        | 
o        | 
---------+ 

[Exits: east west]

<879/879h 654/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 

You relax your posture as your resolve fades.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 
An Old Intersection
    z-o-o| The docks can be stepped off here to the north as a small
    |    | pathway leading its way around Storm hill meanders off
    z   o| in that direction. You can see a signpost constructed
    |   || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
         | each direction, or at least it seems so from here. The
         | ground here has been overtaken by the grassy terrain to
         | the north and flowers have begun to spring up in between
         | the soft basalt planks. 
---------+ 

[Exits: north east west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 
Path around Storm Hill
  o-o-o  | A grassy path circumvents the colossal Storm Hill. As
  |   |  | you look up into the sky you see far above you the peak
  z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
    |    | the terrain at the top of it is a dark forest that has
    @   o| been left completely untouched by mankind. The hill rises
    |   || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
         | around it is covered in the loose gravel that has slowly
         | fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
 trecked upon. Not a trace of plant life has been left on the path, all that
 is upon it is a fine layer of light grey dust. It seems to have been travelled
 recently. 

[Exits: north south]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:09>> 
The Cliff Face
    o    | Towering high above a huge stone cliff face reaches up
    |    | into the heavens. It is completely vertical and somehow
  o-o-o  | has managed to avoid collapsing under its own weight.
  |   |  | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
    |    | resilient, having withstood both the rains and the blows
    z   o| of the climbers that have attempted to scale its face
    |   || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
 to read. 

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:09>> 
Entrance to a Cave
  o      | A huge hole has been excavated from the side of the hill,
  |      | leaving some sort of cave-in just ahead of you. As you
o-o-o   o| look into the cave all you see is utter darkness, not a
|   |   || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
  |      | roars echo from the inside of the cave as you approach
  z   o  | it. Its entrance is over fifteen feet high and there is
  |   |  | easily enough room for three men to walk in abreast, although
+-+-+-+  | not particularly inviting. To the west a pathway leads
---------+ around the colossal hill and east of here is a vague looking
 trail. 

[Exits: north east west]

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:08>> 
A Narrow Trail
o        | Small rocks have been brushed aside of the path here creating
|        | a narrow trail leading away from the colossal Storm hill.
o-o   o-*| At the sides of the path wild bracken grows, overpopulating
  |   |  | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o  | block both your vision and passage to the east and south
|        | as you wade onward. The greenery here is covered in a strange
z        | clear dew that appears to be without source, for the air
|        | is very dry and chilly. The only trace of wind that blows
+-+-+    | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
 this part of Drakath has been left to its own devices. 

[Exits: east west]

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:08>> 
Around a Meandering Trail
        o| The trail winds its way around a bend in the path here,
        || heading directly through dense bushes. The main streak
o   o-*-o| of the trail has been brushed clear of dirt and gravel
|   |   || by the many passersby leaving it fairly visible, but the
o-o-@   +| heavy woodland surrounding it unfortunately makes it hard
        || to see what is round the next corner. Light clear patches
      +-+| of mountain dew rest on the long green leaves of the glade,
         | reflecting the sunlight in a spectrum of colour. Though
         | difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
 if it has been left in this unkept state quite intentionally. 

[Exits: north west]

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:07>> 
Alas, you cannot go that way.

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:07>> 
You prepare your resolve and stand ready for battle.

<879/879h 594/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:06>> 
Along the Trail
         | A pathway covered in dried and broken tree branches leads
         | its way through a minor forest here. It seems to have
        o| been travelled infrequently judging from the amount of
        || growth that has been allowed to occur regarding the bushes
o   @-*-o| here. The north and west fronts are rendered completely
|   |   || impossible to pass by the presence of huge vines and
o-o-o   +| dense thickets in their general directions. The scent
        || of mildew is prevalent here and the thickets are covered
    +-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
 by the town's people, as if they had left it to grow over quite deliberately.
 

[Exits: east south]

<879/879h 594/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:00>> 
A Peaceful Outpost
        o| This looks like a relatively new clearing. All the stones
        || have been brushed away to make room for a camp of a sort.
      o-o| Occupying one part of the clearing is a hut built out of
      |  | freshly hewn wood. Upon closer inspection you realize that
  o-@-o  | this hut is big enough to fit a legendary Oliphaunt. A
  |   |  | well worn path runs through the middle of the clearing.
o-o   +-o| On one side of the path is fresh mud, in which there are
      |  | gigantic footprints. Strangely, there is a well-tended
o-+-+-+  | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
 you are unable to recognize have been perfectly organized in rows, with loving
 care. 

[Exits: east west]
A storm giant warrior is posted here.

<879/879h 594/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:00>> 
A Grassy Plateau
      o-o| The ground here appears to have been levelled off carefully
      |  | by the folk of Drakath. It is almost completely flat, not
    o-o-+| a single bump rising upon it. All that covers it is a lush
    |    | green grass barely a few inches long. This plateau of grass
o-*-@    | continues off northwards almost as far as you can see. Small
|   |    | drops of morning dew have collected upon it, glistening and
o   +-o  | gleaming in the light. A light breeze blows in from the west,
    |    | bringing with it the fresh salty scent of the ocean. High
+-+-+    | above you seagulls circle around scouting the plateau for
---------+ scraps. 

[Exits: north south west]

<879/879h 594/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:59>> 
Flattened Grass
         | The constant marching of soldiers through this field have
         | left the young grass completely flattened, although it
      o-o| still grows with the vigour it had before it was ever stepped
      |  | on. Amongst the grass you see small daisies and buttercups,
    @-o-+| their happy faces staring straight up into the sky. A few
    |    | huge footprints have been left in a long line directly
o-*-o    | across the field, giving the impression that a heavily
|   |    | armored giant passed through here not too long ago. It
o   +-o  | seems very peaceful and quiet. 
---------+ 

[Exits: east south]
    A huge block of ice stands here, despite being in bright sunlight.

<879/879h 594/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:58>> 
A Secluded Field
      *-*| This small field appears to be completely empty. All that
        || you see in all directions is nothing but a short mat of fresh
    o-o *| green grass. Far to the north you think you see a white picket
    |   || fence but you cannot be sure from this great distance. Growing
  o-@-+-+| inside the grass are small white daisies, their yellow faces
  |     || staring up at the sky. This part of Drakath has been untouched
*-o     *| by the busy hands of progress and remains even to this day
  |      | in its natural beauty. It seems the perfect place to have
  +-o    | a picnic. 
---------+ 

[Exits: north east west]

<879/879h 594/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:58>> 
West Gate of City of Valour
    *-*  | Here stands the great golden gates of the city of Valour. They
      |  | bear the sigil of Valour upon them - an enlarged depiction
  o-o *  | of the Holy Cross. Strong and heavy, these gates are at least
  |   |  | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
|     |  | the gates and looking out over them, two flags fly proudly
o     *  | - the first, Valour's national flag, and the second, the flag
|        | of Seringale. 
+-o      | 
---------+ 

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:57>> 
The Western Promenade
  *-*    | A stone-laden road stretches from east to west through this
    |    | grass covered plateau. The masonry on the stonework has a
o-o *   +| simple elegance - smooth and sharply defined at its edges,
|   |   || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
    |    | creating a bond for both to benefit from. Valourian flags,
    *    | bearing the motif of the Hallowed Crown of Queen Victoria,
         | have been raised to their greatest height, flying proudly
         | atop white poles. 
---------+ 

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:56>> 
The Western Promenade
*-*      | A stone-laden road stretches from east to west through this
  |      | grass covered plateau. The masonry on the stonework has a simple
  *   +  | elegance - smooth and sharply defined at its edges, seamless
  |   |  | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
  |      | a bond for both to benefit from. Valourian flags, bearing the
  *      | motif of the Hallowed Crown of Queen Victoria, have been raised
         | to their greatest height, flying proudly atop white poles. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:56>> 
The Western Promenade
*       +| A stone-laden road stretches from east to west through
|       || this grass covered plateau. The masonry on the stonework
*   +   +| has a simple elegance - smooth and sharply defined at
|   |   || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
|       || the work of mother nature, creating a bond for both to
*     o-+| benefit from. Valourian flags, bearing the motif of the
        || Hallowed Crown of Queen Victoria, have been raised to
      o-+| their greatest height, flying proudly atop white poles.
---------+ 

[Exits: north east west]
A disciple of Sarich quietly observes the area.

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:55>> 
The Western Promenade
      +  | A stone-laden road stretches from east to west through
      |  | this grass covered plateau. The masonry on the stonework
  +   +  | has a simple elegance - smooth and sharply defined at
  |   |  | its edges, seamless in its procession across the ground
+-+-@-+  | it has been laid down on. It marries the man-made with
      |  | the work of mother nature, creating a bond for both to
    o-+-o| benefit from. Valourian flags, bearing the motif of the
      |  | Hallowed Crown of Queen Victoria, have been raised to
    o-+-o| their greatest height, flying proudly atop white poles.
---------+ 

[Exits: east west]

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:55>> 
Players near you in Valour:
<PK> Sorindal                     The Western Promenade

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:54>> 
The Monument of Saint Torin
    +    | The statue of Torin is a simple depiction of an armored
    |    | male on a mighty steed. Yet this image contains the purity
+   +    | of Knighthood. Ordinary folks that have dedicated their
|   |    | lives to the defence of the innocents that their kingdom
+-+-@    | protects, themselves guarded only by a well-crafted weapon
    |    | and a strong shield. They enter each mission knowing they
  o-+-o  | may never return to see again the city they fought for.
    |    | Lord Torin led the Knights to many victories, in his short
  o-+-o  | but legendary career. 
---------+ 

[Exits: north south west]
    A statue of Torin straddled upon the back of a mighty warhorse.

<879/879h 594/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:54>> 
Tribute Street
+   +    | This street leads directly through to the epicentre of
|   |    | lower Valour. Houses line the sides, built majestically
+-+-+    | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-o  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  o-+-o  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  o-+-S  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]
A citizen of Valour wanders about.

<879/879h 594/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:53>> 
Tribute Street
+-+-+    | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-o  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-o  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  o-+-S  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  S-+-+  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:53>> 
Tribute Street
  o-+-o  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-o  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-S  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  S-+-+  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  o-+-S  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:52>> 
Tribute Street
  o-+-o  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-S  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  S-@-+  | bear the same shaped roof - slates that meet to form
    |    | a triangle. At their apex, light wood provides a bond.
  o-+-S  | The street is wide enough for a wagon pulled by horses
    |    | to travel down without disrupting foot traffic. Lamp-posts
  *-+-+-+| leading down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:52>> 
Tribute Street
  o-+-S  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  S-+-+  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-S  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  *-+-+-+| street is wide enough for a wagon pulled by horses to
         | travel down without disrupting foot traffic. Lamp-posts
         | leading down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<879/879h 594/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:51>> 
Gates of the Royal Palace
  S-+-+  | These are the famed gates of the palace of Valour. Their
    |    | handles are tipped with diamonds that scintillate as the
  o-+-S  | natural light catches them. Made up of long bars of gold,
    |    | with the topmost bar curved into an arch across the gate,
  *-@-+-+| this is the aesthetic perfection that the denizens of
         | Valour have come to expect from their dignified monarch.
         | The gates remain open, for all to visit Valour's ruler
         | to seek counsel. 
         | 
---------+ 

[Exits: north east west]
    A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Hallowed Crown patrols the area diligently.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:51>> 
There's a large building blocking the way.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
S-+-+    | The avenue cuts a pathway between the houses in the lower
  |      | district of the city of Valour. Houses loom over the road,
o-+-S    | just barely managing to avoid blocking the natural light
  |      | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
        || of most of the hustle and bustle of city life. Lamp-posts
      F-+| lead the avenue east and west, each of them bearing a
         | statuette of a Knight. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
+-+      | The avenue cuts a pathway between the houses in the lower
|        | district of the city of Valour. Houses loom over the road,
+-S      | just barely managing to avoid blocking the natural light
|        | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
      |  | of most of the hustle and bustle of city life. Lamp-posts
    F-+  | lead the avenue east and west, each of them bearing a statuette
         | of a Knight. 
         | 
---------+ 

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
         | The avenue cuts a pathway between the houses in the lower
         | district of the city of Valour. Houses loom over the road,
         | just barely managing to avoid blocking the natural light from
         | entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
    |    | of the hustle and bustle of city life. Lamp-posts lead the
  F-+    | avenue east and west, each of them bearing a statuette of
         | a Knight. 
         | 
---------+ 

[Exits: east south west]

<879/879h 594/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:49>> 
Lower Valour Avenue
        +| The avenue cuts a pathway between the houses in the lower
        || district of the city of Valour. Houses loom over the
        +| road, just barely managing to avoid blocking the natural
        || light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
  |     || void of most of the hustle and bustle of city life. Lamp-posts
F-+     +| lead the avenue east and west, each of them bearing a
        || statuette of a Knight. 
        +| 
---------+ 

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:49>> 
Lower Valour Avenue
      +  | The avenue cuts a pathway between the houses in the lower
      |  | district of the city of Valour. Houses loom over the road,
      +  | just barely managing to avoid blocking the natural light
      |  | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
|     |  | of most of the hustle and bustle of city life. Lamp-posts
+     +  | lead the avenue east and west, each of them bearing a statuette
      |  | of a Knight. 
      +  | 
---------+ 

[Exits: east west]

<879/879h 594/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:48>> 
The Knight's War Memorial
    +    | A set of stairs lead up the octagonal base of this majestic
    |    | statue. They reach walls where names of fallen Knights that
    +    | have died with honor are inscribed. Standing atop this base
    |    | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
    |    | outspread soars above the city. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
    A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:48>> 
Bridge over the Bay of Sarich
  +      | A wooden bridge leaps out over the gentle ocean swirling beneath
  |      | here. A rope support is provided for the hands, while wooden
  +      | sleepers support the feet that traverse it. There is enough
  |      | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
  |      | platform raised above the sea level. The bridge continues to
  +      | the east and west. 
  |      | 
  +      | 
---------+ 

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:47>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:47>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
The Knight's War Memorial
    +    | A set of stairs lead up the octagonal base of this majestic
    |    | statue. They reach walls where names of fallen Knights that
    +    | have died with honor are inscribed. Standing atop this base
    |    | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
    |    | outspread soars above the city. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
    A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
  S-+    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:45>> 
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
    +    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
  S-+    | line the street, leading it to the north and south. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:45>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
    +    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
  S-@    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
    +    | 
---------+ 

[Exits: north south west]

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:44>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
  S-+    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
    z    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:44>> 
South Gate of City of Valour
  S-+    | Here stands the great golden gates of the city of Valour.
    |    | They bear the sigil of Valour upon them - an enlarged depiction
    +    | of the Holy Cross. Strong and heavy, these gates are at least
    |    | fifteen feet tall. They have been attached to the white stone
    @    | fortress wall that encloses the inside city. At the top of
    |    | the gates and looking out over them, two flags fly proudly
    z    | - the first, Valour's national flag, and the second, the
    |    | flag of Seringale. 
    z    | 
---------+ 

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<879/879h 594/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:43>> 
Steep Incline of Shale and Skree
    +    | Shale and small pieces of rock lie all around this steep
    |    | incline. The incline appears to lead up the side of a mountain,
    +    | leading completely away from the village. The whole world
    |    | lays before you from this viewpoint, a sight that can be
    @    | seen this well from no other vantage point, the clear sky
    |    | allowing perfect vision for miles around. To the south
    z    | is a small encampment but to the north a rather large city
    |    | covers the landscape. Far to the west is an ocean with
    z-z  | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
 the wooded lands around it. 

[Exits: north south]

<879/879h 594/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:43>> 
Walking along a Rocky Incline
    +    | The trail is about four feet at its widest point, with
    |    | portions that are less than one. A constant wind howls
    z    | past your ears, making it hard to keep your balance. A
    |    | steady stream of dust and pebbles fly down the slope, from
    @    | right to left, making an incessant clattering sound as
    |    | they tumble. Deep shadows make seeing difficult in any
    z-z  | direction. The incline appears to continue north and south.
      |  | 
      z  | 
---------+ 

[Exits: north south]

<879/879h 594/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:42>> 
Walking along a Rocky Incline
    z    | The trail is about four feet at its widest point, with
    |    | portions that are less than one. A constant wind howls
    z    | past your ears, making it hard to keep your balance. A
    |    | steady stream of dust and pebbles fly down the slope, from
    @-z  | right to left, making an incessant clattering sound as
      |  | they tumble. Deep shadows make seeing difficult in any
      z  | direction. The incline appears to continue north and east.
      |  | 
  +-o-z  | 
---------+ 

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:42>> 
It is too unstable to proceed.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:41>> 
Walking along a Rocky Incline
  z      | The trail is about four feet at its widest point, with portions
  |      | that are less than one. A constant wind howls past your ears,
  z      | making it hard to keep your balance. A steady stream of dust
  |      | and pebbles fly down the slope, from right to left, making
  z-@    | an incessant clattering sound as it tumbles. Deep shadows
    |    | make seeing difficult in any direction. The incline appears
    z    | to continue west and south. 
    |    | 
+-o-z    | 
---------+ 

[Exits: south west]

<879/879h 594/654m 435v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:41>> 
Walking along a Rocky Incline
  z      | The trail is about four feet at its widest point, with portions
  |      | that are less than one. A constant wind howls past your ears,
  z-z    | making it hard to keep your balance. A steady stream of dust
    |    | and pebbles fly down the slope, from right to left, making an
    @    | incessant clattering sound as they tumble. Deep shadows make
    |    | seeing difficult in any direction. The incline appears to continue
+-o-z    | north and south. 
|        | 
+        | 
---------+ 

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 433v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:40>> 
Rising Ground
  z-z    | A well-worn trail leads up a fairly steep incline to the north
    |    | of here, winding slowly around and up to the base of a mountain.
    z    | Rocks, dirt, and other loose bits of debris litter the ground
    |    | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@    | stinging your face with unseen dust. It is desolate here, the
|        | ground barren and void of any life or personality. All that surrounds
+        | you is the enchanting coldness of darkness and solitude. There
|        | is little trace of any regularity in the passage of travellers
+        | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment. 

[Exits: north west]

<879/879h 594/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:40>> 
An Old Creek Bed
    z-z  | What was once an animal track has now dissolved into nothing
      |  | more than a dried up creek bed. Loose rocks, dirt and other
      z  | debris litter the ground at regular intervals. The creek appears
      |  | to continue to rise to the east, while to the west, nothing
  +-@-z  | can be seen through the darkness. A sharp wind whistles past,
  |      | stinging your face with unseen dust. A faint gurgling sound
  +      | can be heard from all directions. 
  |      | 
*-+      | 
---------+ 

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 429v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:39>> 
The Northern Outskirts of the Encampment
      z-z| The well travelled path has now transformed into a small
        || animal track, as it begins to wind its way into the wilds.
        z| To the south you believe you can see the town of Sliivalan
        || through the darkness. Welcoming dwarfish lamps are glowing
    @-o-z| near what might be a gate. To the east, the lack of stars
    |    | and a breeze lead you to think that the ground begins to
    +    | rise. The dirt underfoot seems to have a hard, stony feel.
    |    | 
*-*-+    | 
---------+ 

[Exits: east south]

<879/879h 594/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:39>> 
Along a Worn Path
        z| The ground underfoot appears to have been worn by the passage
        || of many many feet, over many many years. At the edge of each
    +-o-z| side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
    @    | time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
*-*-+    | as there are no weeds or grass growing at all. Deep pools
    |    | of shadow envelop the sides of the path, giving it an eerie
    +    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. 

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 427v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:38>> 
Along a Worn Path
    +-o-z| The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many many years. At the edge of each
    +    | side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
*-*-@    | time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
  * +    | as there are no weeds or grass growing at all. Deep pools
  | |    | of shadow envelop the sides of the path, giving it an eerie
+-+-+    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. To
 the west, a large hut is barely visible through the gloom. 

[Exits: north south west]

<879/879h 594/654m 426v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:38>> 
Along a Worn Path
    +    | The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many many years. At the edge of each
*-*-+    | side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
  * @    | time. There are slight marks of picks and shovels still apparent
  | |    | along the extreme edge of the path. It has been well kept,
+-+-+    | as there are no weeds or grass growing at all. Deep pools
|   |    | of shadow envelop the sides of the path, giving it an eerie
+   *    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. 

[Exits: north south]

<879/879h 594/654m 425v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:37>> 
Along a Worn Path
*-*-+    | You have reached the upper level of the Dwarven Encampment. There
    |    | are a few huts up here on top of the hill, though the majority
  * +    | of the town lies to the south, marked only by a few glowing lights.
  | |    | Even in the darkness, you can see how diligently the dwarves
+-+-@    | are working down below you. You can hear a faint gurgling sound
|   |    | every few steps, but it's too dark to make out what it is. The
+   *    | path continues west and north and a hut lies directly to the
|        | south. 
+        | 
---------+ 

[Exits: north south west]

<879/879h 594/654m 424v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:37>> 
Along a Worn Path
  *-*-+  | You have reached the upper level of the Dwarven Encampment.
      |  | There are a few huts up here on top of the hill, though the
    * +  | majority of the town lies to the south, marked only by a few
    | |  | glowing lights. Even in the darkness, you can see how diligently
+-+-@-+  | the dwarves are working down below you. You can hear a faint
  |   |  | gurgling sound every few steps, but it's too dark to make out
  +   *  | what it is. The path continues east and west and a hut lies
  |      | to the north. 
  +      | 
---------+ 

[Exits: north east west]

<879/879h 594/654m 423v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:36>> 
Along a Worn Path
    *-*-+| You have reached the upper level of the dwarven encampment.
        || There are a few huts up here on top of the hill, though the
*     * +| majority of the town stretches out to the south, though it
|     | || is nearly impossible to get down from here. You'll have to
+-+-@-+-+| take the path further to the east. You can see that the strange
|   |   || drainage system is in place, keeping the ground mostly dry,
*   +   *| though mud is still caking to your boots with every step
    |    | you take. Every move you make, you can feel the ground sucking,
    +    | trying to hold you back. You have come to a gradient which
---------+ is gentle enough for you to descend into the main part of
 the encampment to the south. 

[Exits: east south west]

<879/879h 601/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:36>> 
Along a Worn Path
*     * +| The ground underfoot appears to have been worn by the passage
|     | || of many many feet, over many many years. At the edge of each
+-+-+-+-+| side of the path, is an interesting wear mark, as if something
|   |   || has gently dragged over it, swaying, over a long period of
*   @   *| time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
    +    | as there are no weeds or grass growing at all. Deep pools
    |    | of shadow envelop the sides of the path, giving it an eerie
    +    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north, and downwards
 into a pool of darkness. There is a faint sound of metal on metal in the distance.
 

[Exits: north south]

<879/879h 601/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:35>> 
Along a Worn Path
+-+-+-+-+| You are walking along a well-worn path to the core of
|   |   || the Dwarven Encampment. This path has been lined with
*   +   *| stones from the nearby mountains, making it easier to
    |    | walk down towards the village center. Mud from the unpaved
    @    | path to the north has been tracked in thick footprints.
    |    | The path is ever so slightly tilted to one side, allowing
*   + S  | water to trickle off into the collection system that
|   | |  | runs along one edge of the path. You can head up to the
*-+-+-W-+| upper level of the dwarven encampment or continue south.
---------+ 

[Exits: north south]
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<879/879h 601/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:35>> 
Along a Worn Path
    +    | You are in the middle of a path that connects the Upper
    |    | Level of the Dwarven Encampment with the core. The path
    +    | has been paved with stones from the nearby mountains though
    |    | the trail is stained with mud from where the path has been
*   @ S  | unpaved. The path itself is tilted ever so slightly to
|   | |  | one side, allowing water to trickle off to the side. Above
*-+-+-W-+| you to the north are a few pale torches while a warmer
|     |  | glow comes from the south. 
*     F  | 
---------+ 

[Exits: north south]

<879/879h 601/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:34>> 
Along a Worn Path
    +    | The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many years. At the edge of each
*   + S  | side of the path is an interesting wear mark, as if something
|   | |  | has gently dragged over it, swaying, over a long period
*-+-@-W-+| of time. There are slight marks of picks and shovels still
|     |  | apparent along the extreme edge of the path. It has been
*     F  | well kept, as there are no weeds or grass growing at all.
         | Deep pools of shadow envelop the sides of the path, giving
         | it an eerie look. The wind is constantly blowing, which
---------+ adds to the strange feeling. There is a faint gurgle of
 some sort of liquid on the ground, every few feet. Even the darkness cannot
 hide the large building to the west. It seems as if it does not belong somehow.
 To the east, you sense an open area, but it is hard to tell as it is too dark.
 The path appears to continue merrily to the north. 

[Exits: north east west]
A heavyset dwarf is here, getting herself in everyone's way.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<879/879h 601/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:34>> 
A Cistern
  +      | The dirt on the path has been packed rock hard by the
  |      | passage of both feet and time. In the middle of the intersection
  + S    | is an old cistern, providing mostly clear water. Booze
  | |    | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
    |   || east leads itself between large rocks but off to the
    F *-+| west a temple of sorts can be seen. 
        || 
      *-+| 
---------+ 

[Exits: north east south west]
    An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<879/879h 601/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:33>> 
Along a Rocky Path
+        | Thick, head-sized rocks line either side of the lane,
|        | which travels through the upper part of the encampment.
+ S      | To the west you can easily see the gathering area at
| |      | the exact center of the encampment, as well as the cistern.
+-W-@-+  | To the east the path curves sharply behind some large
  |   |  | rocks. 
  F *-+-*| 
      |  | 
    *-+-*| 
---------+ 

[Exits: east west]

<879/879h 601/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:33>> 
Edge of a Rocky Path
         | Thick, head-sized rocks line either side of the lane, which
         | travels through the upper part of the encampment. To the
S        | west you can easily see the gathering area at the exact
|        | center of the encampment, as well as the cistern. The pathway
W-+-@    | south runs between some unmarked tents. 
|   |    | 
F *-+-*  | 
    |    | 
  *-+-*  | 
---------+ 

[Exits: south west]

<879/879h 601/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:32>> 
Large rocks line the path.

<879/879h 601/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:32>> 
A Lane Through the Upper Dwarven Encampment
S        | The road here has been set with many paving stones in an
|        | attempt to alleviate the walking to and from the tents
W-+-+    | that line both sides of the road. None of the tents here
|   |    | are marked and thusly look all the same as they attempt
F *-@-*  | to sit solidly on not so solid ground. More paving stones
    |    | sit between the tents in the event that they are needed.
  *-+-*  | 
    |    | 
  *-+-*  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:31>> 
A Lane Through the Upper Dwarven Encampment
W-+-+    | The road here has been set with many paving stones in
|   |    | an attempt to alleviate the walking to and from the tents
F *-+-*  | that line both sides of the road. None of the tents here
    |    | are marked and thusly look all the same as they attempt
  *-@-*  | to sit solidly on not so solid ground. More paving stones
    |    | sit between the tents in the event that they are needed.
F *-+-*  | 
|   |    | 
+-+-+-+-+| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:31>> 
A Lane Through the Upper Dwarven Encampment
  *-+-*  | The road here has been set with many paving stones in an
    |    | attempt to alleviate the walking to and from the tents
  *-+-*  | that line both sides of the road. None of the tents here
    |    | are marked and thusly look all the same as they attempt
F *-@-*  | to sit solidly on not so solid ground. More paving stones
|   |    | sit between the tents in the event that they are needed.
+-+-+-+-+| 
| |   |  | 
S S   *  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:30>> 
The Dwarven Encampment Junction
  *-+-*  | Two roads appear to meet at a rough junction here. The
    |    | eastern road appears to be muddier and dirtier than normal.
F *-+-*  | The northern road seems to pass between several tents.
|   |    | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| |   |  | the ground to cover potholes and soggy spots. The occasional
S S   *  | torch lights the pathway. 
      |  | 
  *-*-*-*| 
---------+ 

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<879/879h 601/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:30>> 
A Branching Trail in the Dwarven Encampment
*-+-*    | Just like every other path in this encampment, it is lined
  |      | by rough stones and wood. Hard packed dirt makes up the
*-+-*    | majority of the path, where gravel hasn't been used to
  |      | fill in pot holes. The path appears to be a little bit
+-+-@-+-+| more squishy than the rest of the village, however. A rock
|   |    | wall forms a barrier to the north but the trail branches
S   *    | and a large building can be seen just beyond the trees
    |    | to the south. The trail west takes you into the core of
*-*-*-*  | the encampment. 
---------+ 

[Exits: east south west]

<879/879h 601/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:29>> 
A Trail Outside the Dwarven Encampment
+-*     o| Just like every other path in this encampment, it is lined
|       || by rough stones and wood. Hard packed dirt makes up the majority
+-*     o| of the path, where gravel hasn't been used to fill in pot
|       || holes. The path appears to be a little bit more squishy than
+-+-@-+-o| the rest of the camp, however. A rock wall forms a barrier
  |      | to the north. A large building lies past a tree to the south,
  *      | but there appears to be no entrance here. The trail west
  |      | takes you into the core of the encampment. 
*-*-*    | 
---------+ 

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<879/879h 601/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:29>> 
A Trail Outside the Dwarven Encampment
      o-o| Just like every other path in camp, this one is lined by rough
      |  | stones and wood. Hard packed dirt makes up the majority of
      o  | the path, where gravel hasn't been used to fill in pot holes.
      |  | The path appears to be a little bit more squishy than the rest,
+-+-@-o  | however. Perhaps there is an underground river nearby. A rock
|        | wall forms a barrier to the north, and the the south drops
*        | off into a shadow shrouded ravine. The trail to the west heads
|        | into camp, and scales down into a trench to the east. 
*-*      | 
---------+ 

[Exits: east west]

<879/879h 601/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:28>> 
South End of the Trench
    o-o  | The ground underfoot in the trench appears to be a mixture
    |    | of solid and liquid. Just before the western ramp out of the
    o    | trench, the bog appears to turn to solid dirt and stone underfoot.
    |    | While to the north, it appears to grow worse in the heart
+-+-@    | of the trench. The earthen walls are covered with patches
         | of fungus. A gentle breeze rustles through the trench, causing
         | the blanket of grey mist to shimmer. 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 601/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:28>> 
You bury yourself in the black fungus on the walls.

<879/879h 601/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:27>> 
Center of the Trench
         | The ground underfoot in the trench appears to be a mixture
         | of solid and turn to solid dirt and stone underfoot. Here
    o-o  | in the center of the trench, the mist is so thick you can
    |    | barely see. A gentle breeze rustles through the trench, causing
    @    | the blanket of grey mist to shimmer. The trench continues
    |    | to the north and south. 
+-+-o    | 
         | 
         | 
---------+ 

[Exits: north south]
A dwarf is here, dug deep into the trench.

<879/879h 601/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:27>> 
You bury yourself in the black fungus on the walls.

<879/879h 601/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
North End of the Trench
         | The ground underfoot in the trench appears to be a mixture
         | of solid and liquid. Just before the eastern ramp out of
         | the trench, the bog appears to turn to solid dirt and stone
         | underfoot. While to the south, it appears to grow worse in
    @-o  | the heart of the trench. The earthen walls are covered with
    |    | patches of fungus. A gentle breeze rustles through the trench,
    o    | causing the blanket of grey mist to shimmer. 
    |    | 
+-+-o    | 
---------+ 

[Exits: east south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<879/879h 601/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
Near the Trench
         | The surrounding area is covered with reeking pools of stagnant
         | water rimmed by tall clumps of reeds and cattails. A gentle
         | breeze rustles through the reeds and causes the blanket of
         | grey mist hanging over the bog to swirl and drift slowly. Looming
  o-@    | out of the mists is a low, rounded mound of mud-caked, woven
  |      | branches and grass. Coming seemingly from all directions is
  o      | a repetitive creaking sound which you suspect is caused by
  |      | insects. To the west, a freshly dug trench has been made to
+-o      | slow down any giants bold enough to venture this far. 
---------+ 

[Exits: west down]

<879/879h 601/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
A Steep Hillside
         | 
         | 
         | 
         | 
    @    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: up down]

<879/879h 601/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:25>> 
Alas, you cannot go that way.

<879/879h 601/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:25>> 
A Steep Hillside
         | 
         | 
         | 
         | 
    @-o-o| 
      | || 
      o-o| 
      | || 
    o-o-o| 
---------+ 

[Exits: east up]
   (Humming) A small key is here, humming with possibilities.

<879/879h 601/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:24>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
  *-@-o-o| moist. You leave footprints in it as you walk. 
    | | || 
    o-o-o| 
    | | || 
  o-o-o-o| 
---------+ 

[Exits: (north) east south west]
    A runic token attached to a strip of leather lies here.

<879/879h 601/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:24>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
*-o-@-o-o| moist. You leave footprints in it as you walk. 
  | | | || 
  o-o-o-o| 
  | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:23>> 
Players near you in The Ford:
<PK> Sorindal                     The dirt field

<879/879h 601/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:22>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: (north) east south west]

<879/879h 601/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:22>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:21>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no plants
         | are able to survive. The field is comprised solely of the
         | bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | |  | 
o-o-o-o  | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:21>> 
A muddy ground
         | The mud here is extremely viscous. Your feet sink in at least
         | six inches as you try to make your away across this miserable
        o| predicament. There are rather large footprints crisscrossing
        || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here. 
| | | | || 
o-o-o-o-o| 
| | |    | 
o-o-o    | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:20>> 
A muddy ground
        o| The mud here is extremely viscous. Your feet sink in at least
        || six inches as you try to make your away across this miserable
      o-o| predicament. There are rather large footprints crisscrossing
      | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here. 
| | | | || 
o-o-o-o-o| 
| |      | 
o-o      | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:20>> 
A muddy ground
      o-S| The mud here is extremely viscous. Your feet sink in
      | || at least six inches as you try to make your away across
    o-o-o| this miserable predicament. There are rather large footprints
    | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here. 
| | | | || 
o-o-o-o-f| 
|       || 
o       +| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:19>> 
A lighter area
    o-S-o| Sunlight breaks through the scattered canopy above you.
    | | || This seems more like a secluded wooded area, rather than
  o-o-o-o| a forest. Several snakes slither on by as they sense your
  | | | || approach. 
o-o-@-o-o| 
| | | | || 
o-o-o-f-f| 
      |  | 
      +  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:19>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 601/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:18>> 
A lighter area
  o-S-o-o| Sunlight breaks through the scattered canopy above you. This
  | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | || 
o-o-@-o-o| 
| | | | || 
o-o-f-f-S| 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:18>> 
A lighter area
o-S-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | || 
o-o-@-o-o| 
| | | | || 
o-f-f-S-f| 
  |      | 
  +      | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:17>> 
A lighter area
         | Sunlight breaks through the scattered canopy above you.
         | This seems more like a secluded wooded area, rather
o-S-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach. 
o-o-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-f-f-S-f| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:17>> 
Along the foothills
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
o-S-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 444v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:16>> 
A high grassland
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
S-o-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-~| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:16>> 
A high grassland
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
o-o-@-o-o| 
| | | | || 
o-o-o-o-~| 
| | | | || 
o-o-o-~-~| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:15>> 
A high grassland
    x-x o| Wild grass standing four feet tall surrounds you, making
      | || it extremely difficult to move around and see. Crickets
      o-o| constantly chirp as you move through the grass. A faint
        || stink of a nearby swamp reaches your nostrils. 
o-o-@-o-~| 
| | | | || 
o-o-o-~-~| 
| | | |  | 
o-o-~-~  | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:15>> 
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
    | | || the ground is cracked with the lack of moisture to this certain
    o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
      | || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | |  | indentation, as if something is constructed beneath the surface.
o-o-~-~  | 
| | |    | 
o-~-~    | 
---------+ 

[Exits: east south west]
    A slightly burnt manifesto page lies here.
    A grimy key lies sticking to the ground.

<879/879h 601/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:14>> 
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
  | | | || a few feet deep at the most. The water runs rapidly along its
  o-o-o-o| course running over rather large pebbles with ease. A few varieties
    | | || of fish swim lazily about here. 
o-o-@-~-~| 
| | |    | 
o-~-~    | 
| |      | 
~-~      | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:14>> 
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
  | | | || of fish swim lazily about here. 
o-~-@-~-~| 
| |      | 
~-~      | 
|        | 
~        | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:13>> 
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here. 
~-~-@-~-~| 
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 435v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:13>> 
Along a small stream
o-o-o-o  | The water is clear, cold and refreshing. It only seems to
| | | |  | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | |  | A few varieties of fish swim lazily about here. 
~-~-@-~  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 433v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:12>> 
Along a small stream
o-o-o    | The water is clear, cold and refreshing. It only seems to
| | |    | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | |    | few varieties of fish swim lazily about here. 
~-~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]
    A pile of gold coins.

<879/879h 601/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:12>> 
Players near you in The Ford:
<PK> Sorindal                     Along a small stream

<879/879h 601/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A lush valley
         | To either side of you, snow-capped mountains stand majestically
         | in the distance. The valley is full of vegetation and wildlife.
o-o-o    | The long grass bends with the gentle breeze blown in from
| | |    | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream. 
| | |    | 
~-~-~    | 
         | 
         | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 430v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A beaten trail
        o| You are on a dirt trail with vegetation that has been trampled
        || over around you. Whether it be from being or beast - you cannot
o-o     o| tell. Small, green shrubs lie sparsely all around as you trod
| |     || cautiously upon this path. 
o-o-@-o-o| 
| |      | 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 601/654m 429v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A beaten trail
      o-o| You are on a dirt trail with vegetation that has been trampled
      |  | over around you. Whether it be from being or beast - you cannot
o     o  | tell. Small, green shrubs lie sparsely all around as you trod
|     |  | cautiously upon this path. 
o-o-@-o  | 
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 601/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:10>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 601/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:10>> 

The night is about to end.

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:04>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:41>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:40>> 

The day has begun.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:35>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:10>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:09>> 
Alas, you cannot go that way.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:09>> 
The base of the mountain
    o-o-o| You near the bottom of a mountain. A cliff spans in front
    |    | of you that is too steep to climb down. The fast moving clouds
    o    | give indication of the strong wind present. The path to the
    |    | south continues the descent to the base of the mountain.
o-o-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 616/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:08>> 

<879/879h 616/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:08>> 
The base of the mountain
         | You near the bottom of a mountain. A cliff spans in front
         | of you that is too steep to climb down. The fast moving clouds
    o-o-o| give indication of the strong wind present. The path to the
    |    | south continues the descent to the base of the mountain.
    @    | 
    |    | 
o-o-o    | 
         | 
         | 
---------+ 

[Exits: north south]
A young bear is here, looking for something to eat.

<879/879h 616/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:07>> 
The base of the mountain
         | You near the bottom of a mountain. A cliff spans in front
         | of you that is too steep to climb down. The fast moving
         | clouds give indication of the strong wind present. The path
         | to the south continues the descent to the base of the mountain.
    @-o-o| 
    |    | 
    o    | 
    |    | 
o-o-o    | 
---------+ 

[Exits: east south]
The sun rises in the east.

<879/879h 623/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:07>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A strong
         | wind blows the cold air from the mountains toward you. In the
         | distance you can see the peaks of numerous snow-capped mountain
  o-@-o-o| tops. 
  |      | 
  o      | 
  |      | 
o-o      | 
---------+ 

[Exits: east west]

<879/879h 623/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:06>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A strong
         | wind blows the cold air from the mountains toward you. In the
         | distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops. 
|        | 
o        | 
|        | 
o        | 
---------+ 

[Exits: east west]

<879/879h 623/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:06>> 
Players near you in The Ford:
<PK> Sorindal                     A rocky mountain path

<879/879h 623/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of
         | plant life are occasional lichens growing on rocks nearby.
         | A strong wind blows the cold air from the mountains toward
         | you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops. 
        || 
        x| 
         | 
         | 
---------+ 

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<879/879h 623/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A
         | strong wind blows the cold air from the mountains toward
         | you. In the distance you can see the peaks of numerous
o-o-@-o  | snow-capped mountain tops. 
      |  | 
      x  | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 623/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A fertile valley
         | Plant life blossoms about you. Trees and shrubs grow with
         | no resistance as they are nestled in the valley, safe from
         | many of the harsher elements of the mountains. Vines wrap
         | the full length of trees but struggling to peek out from under
o-o-@    | them is a beautiful flower. The ground appears to be heavily
    |    | disturbed in spots, but overall is covered evenly with a thick
    x    | layer of flora. 
         | 
         | 
---------+ 

[Exits: south west]

<879/879h 623/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:04>> 
Down into a valley
         | The way opens into a secluded valley, small in size. Sprouts
         | of green and long standing trees speckle the valley floor.
o-o-o    | The edges of the mountain rise up around you but the slopes
    |    | are far too difficult to climb. The further you get into the
    @    | valley, the thicker the plant life becomes. You can climb
         | back up to the overlook or move north, further into the valley.
         | 
         | 
         | 
---------+ 

[Exits: north up]

<879/879h 623/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:04>> 
View of a valley
         | From here you can see the rich green of a secluded valley
         | beneath you. Despite the barren rock around you, tiny flora
    x    | have begun to creep there way up, struggling to find a root
    |    | hold amidst the stone. The anchoring of a bridge can be see
    @    | south of you. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<879/879h 623/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:03>> 
That makes no sense.

<879/879h 623/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:02>> 
On a rocky slope
         | A thin path disappears as it enters a rockier terrain below.
         | The footing is incredibly unstable due to a multitude of loose
         | rocks. Large boulders give the only bit of real texture to
         | the terrain on this side of the mountain. Off in the distance
    @    | to the west is an untamed piece of nature. 
    |    | 
    x    | 
         | 
         | 
---------+ 

[Exits: south up]

<879/879h 623/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:02>> 
On a rocky slope
      x  | A thin path winds its way down the mostly barren mountain
      |  | slope. The footing is slightly unstable as loose rocks and
    x-x  | dirt are everywhere. Large boulders give the only bit of real
    |    | texture to the terrain on this side of the mountain. Off in
    @    | the distance to the west is an untamed piece of nature. You
         | are able to move down or south along this so called path.
         | 
         | 
         | 
---------+ 

[Exits: north down]

<879/879h 623/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:01>> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain
         | slope. The footing is slightly unstable as loose rocks and
      x  | dirt are everywhere. Large boulders give the only bit of real
      |  | texture to the terrain on this side of the mountain. Off in
    @-x  | the distance to the west is an untamed piece of nature. You
    |    | are able to move north or east along this so called path.
    x    | 
         | 
         | 
---------+ 

[Exits: east south]
A mountain lion walks around carefully here.

<879/879h 623/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain slope.
         | The footing is slightly unstable as loose rocks and dirt are
    x    | everywhere. Large boulders give the only bit of real texture
    |    | to the terrain on this side of the mountain. Off in the distance
  x-@    | to the west is an untamed piece of nature. You are able to move
  |      | north or west along this so called path. 
  x      | 
         | 
         | 
---------+ 

[Exits: north west]
A mountain lion walks around carefully here.

<879/879h 623/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain slope.
         | The footing is slightly unstable as loose rocks and dirt are
         | everywhere. Large boulders give the only bit of real texture
         | to the terrain on this side of the mountain. Off in the distance
    @    | to the west is an untamed piece of nature. You are able to
    |    | move south down the mountain, or back up. 
  x-x    | 
  |      | 
  x      | 
---------+ 

[Exits: south up]

<879/879h 623/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
West of a bridge
         | The path stops abruptly at the edge of a dangerous chasm.
         | A rope suspension bridge has been built where the path
         | ends so it is possible to continue. The bridge seems relatively
         | stable from here, even if the ropes look aged. Sharp wind
    @-x-x| thrashes against you, whipping up dust as it rushes past.
         | Deep green can barely be seen somewhere north of you.
         | You can brave the bridge east or follow the path back
         | down. 
         | 
---------+ 

[Exits: east down]

<879/879h 623/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A bridge between two mountains
         | Aged ropes creak excessively with your movement. Looking
         | through the wooden panels that create your footing it
        x| is possible to see a thousand feet down. Rough, jagged
        || rocks await any wary adventurer that decides to not use
  x-@-x-*| the relative safety of the bridge. Wind buffets against
         | you, threatening to introduce you to the rocks far below.
         | The bridge spans east and west. 
         | 
         | 
---------+ 

[Exits: east west]
    An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<879/879h 623/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A bridge between two mountains
         | Aged ropes creak excessively with your movement. Looking
         | through the wooden panels that create your footing it is
      x  | possible to see a thousand feet down. Rough, jagged rocks
      |  | await any wary adventurer that decides to not use the relative
x-x-@-*  | safety of the bridge. Wind buffets against you, threatening
         | to introduce you to the rocks far below. The bridge spans
         | east and west. 
         | 
         | 
---------+ 

[Exits: east west]
A bearded vulture is perched on the bridge.

<879/879h 623/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A meandering mountain trail
         | You are on a trail leading around a mountain. The trail is
         | punctuated here by a long bridge that leads between two mountains.
    x    | The trail here is well travelled and shows evidence of armored
    |    | soldiers marching through slamming their polearms in unison.
x-x-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 623/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
East of a bridge
         | The path stops abruptly at the edge of a dangerous chasm.
         | A rope suspension bridge has been built where the path ends
         | so it is possible to continue. The bridge seems relatively
         | stable from here, even if the ropes look aged. Sharp wind
    @    | thrashes against you, whipping up dust as it rushes past.
    |    | You can brave the bridge west or follow the path back down.
x-x-*    | 
         | 
         | 
---------+ 

[Exits: south down]

<879/879h 623/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
    f-x-f| Cool air blows by as the trail snakes its way upward through
      |  | the trees. A large field can be seen to the north through
      x  | the trees swaying in the breeze. Thick underbrush surrounds
      |  | the path on both sides, seeming to force the path to stay
    @-x-x| in place. It is possible to follow the path east or take
         | the steeper path up. 
         | 
         | 
         | 
---------+ 

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Players near you in The Miden'nir:
<PK> Sorindal                     Path on the mountain

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
  f-x-f  | Cool air blows by as the trail snakes its way upward through
    |    | the trees. A large field can be seen to the north through
    x    | the trees swaying in the breeze. Thick underbrush surrounds
    |    | the path on both sides, seeming to force the path to stay
  x-@-x  | in place. It is possible to move toward the field to the
         | north or continue up the mountain to the west. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
    A very large warning sign has been posted here.

<879/879h 623/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
  f-f-f  | Cool air blows by as the trail snakes its way upward through
  | | |  | the trees. A large field can be seen to the north through
  f-x-f  | the trees swaying in the breeze. Thick underbrush surrounds
    |    | the path on both sides, seeming to force the path to stay
    @    | in place. It is possible to continue up the mountain to
    |    | the south. 
  x-x-x  | 
         | 
         | 
---------+ 

[Exits: north south]

<879/879h 623/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | |  | that stretches far and wide. Some of the water from the
+ f-f-f  | nearby river has been absorbed into the soil, giving the
| | | |  | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f  | thin trees and bushes that group around in thick clusters.
    |    | The tops of a large city can be seen over the hills to
    x    | the north. A thin path runs west and east along the edge
    |    | of the field, it also branches south onto a wooded mountain.
  x-x-x  | 
---------+ 

[Exits: north east south west]
A little duckling wanders around aimlessly.
A large duck waddles around here.

<879/879h 623/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Miden'nir
o f-f-f  | You are in a rather muddy wetland, an expanse of green that
| | | |  | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | |  | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f  | trees and bushes that group around in thick clusters. 
| | | |  | 
* f-x-f  | 
|   |    | 
x   x    | 
---------+ 

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<879/879h 623/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You are carrying:
( 4) ground-up bones of a vampire bat
     (Magical) prayer beads
     a bottle of clear liquid
     (Humming) a silver chalice ornamented with pearls
     a vulture's foot
     an unmoving black cloak
     (Magical) (Glowing) a magic seashell
( 2) a dragonblood ensign cravat of evisceration
     (Magical) (Glowing) robes of the archmagi
     (Magical) (Humming) elegant green silk slippers
     a heavy backpack (closed)

<879/879h 623/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | |  | that stretches far and wide. Some of the water from the
o f-f-f  | nearby river has been absorbed into the soil, giving the
| | | |  | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | |  | 
+ f-f-f  | 
| | | |  | 
* f-x-f  | 
---------+ 

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

A malevolent voice whispers in your ear 'A pity our time has expired.'

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

The challenge has been forfeit.

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm>