Sorindal Spotlight

Now streaming Sorindal.

Sorindal's dragon punch maims Gorrak!
Sorindal's roundhouse kick hits Gorrak.

A ray of light shines down briefly nearby, then vanishes.
A ray of light shines down briefly nearby, then vanishes.

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt scratches Sorindal.

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.

Sorindal's elbow slash devastates Gorrak!
Gorrak delivers a devastating blow!
Gorrak's chop DISMEMBERS Sorindal!
Gorrak's shock mauls Sorindal.

Gorrak's chop decimates Sorindal!
Sorindal's whirlwind kick mauls Gorrak.

Gorrak has fled!
Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

Sorindal focuses chii to perform 'stagger damage'.
Sorindal leans over sideways, looking very unstable.

Sorindal closes his eyes in meditation.

Sorindal rubs the dirt out of his eyes, but they're still watering.

A healing light surrounds Sorindal.

Sorindal sits down and begins to meditate.

Sorindal's eyes stop watering.

The healing light fades from Sorindal.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Gorrak's chop mauls Sorindal.
Gorrak's shock mauls Sorindal.
Gorrak's chop maims Sorindal!
Sorindal closes his eyes in meditation.

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.
Sorindal's jab hits Gorrak.
Sorindal's roundhouse kick injures Gorrak.
Gorrak's shock wounds Sorindal.

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt grazes Sorindal.

Gorrak froths at the mouth.
Sorindal's elbow slash mauls Gorrak.

Gorrak rubs the dirt out of his eyes, but they're still watering.
Sorindal's jab hits Gorrak.
Sorindal's dragon punch devastates Gorrak!
Sorindal's lightning kick mauls Gorrak.
Gorrak delivers a devastating blow!
Gorrak's chop MUTILATES Sorindal!
Gorrak's chop decimates Sorindal!

Sorindal focuses chii to perform 'stagger damage'.
Sorindal leans over sideways, looking very unstable.

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A warrior trainee walks north.
A brown bear walks north.

Sorindal rubs the dirt out of his eyes, but they're still watering.

Sorindal closes his eyes in meditation.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Korvak looks at Gorrak.

Sorindal's eyes stop watering.

A healing light surrounds Sorindal.

Gorrak walks north.
Korvak walks north.
A warrior trainee walks north.
A brown bear walks north.

Sorindal walks north.
A break in the Canopy
[Exits: south west]
Sorindal is here.
(Charmed) A brown bear is here.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
Gorrak is here.
A young basilisk flies in.

Gorrak scans all around.
Sorindal's palm strike hits Gorrak.
Sorindal's roundhouse kick injures Gorrak.

Korvak chuckles politely.

Gorrak froths at the mouth.
Sorindal's knee thrust injures Gorrak.

Gorrak's kicked dirt misses Sorindal.

Korvak looks at Sorindal.

Sorindal grabs Gorrak's arm and pivots, tossing him over their hip.

Sorindal's elbow slash devastates Gorrak!
A longhorn bull head with red eyes glowers fiercely.
Sorindal's searing smite grazes Gorrak.

Sorindal slams Gorrak into the ground.
Sorindal's ogoshi decimates Gorrak!

Gorrak rises back to his feet.
Korvak looks at Gorrak.

The healing light fades from Sorindal.
Sorindal's palm strike hits Gorrak.

Gorrak has fled!
Gorrak walks south.
Korvak walks south.
A brown bear walks south.
A warrior trainee walks south.

Sorindal walks south.
A young basilisk flies south.
In Drkshtyre Wood
[Exits: north south]
    A table has been setup outdoors for the unbirthday party.
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A brown bear is here.
Korvak is here.
Gorrak is here.
A man dressed in a carrot costume paces around the table.

Sorindal's dragon punch maims Gorrak!
Sorindal's roundhouse kick hits Gorrak.

Gorrak delivers a devastating blow!
Gorrak's shock MUTILATES Sorindal!

Sorindal trips Gorrak with a leg sweep, sending him to the ground.
Sorindal's trip scratches Gorrak.

Gorrak's shock mauls Sorindal.
Gorrak's shock mauls Sorindal.

Sorindal stops staggering around.
Sorindal rears up and growls with the bodacity of the panda!

Gorrak looks less wobbly on his feet.

Gorrak rises back to his feet.
Gorrak's kicked dirt misses Sorindal.

Gorrak's chop devastates Sorindal!
Sorindal performs the form, bear snaps bamboo!
Sorindal's tiger uppercut mauls Gorrak.
Sorindal performs the form, bear snaps bamboo!
Sorindal's whirlwind kick maims Gorrak!

Sorindal performs 'belly bounce'.
A gnoll walks in.
A warrior trainee turns his gnomish glare upon you!  He looks like he is about to explode with pure anger!

Korvak looks at Gorrak.

Sorindal's elbow slash misses Gorrak.
Gorrak's chop devastates Sorindal!

Gorrak has fled!
Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Gorrak walks north.
Korvak walks north.
A warrior trainee walks north.
A brown bear walks north.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Sorindal sits down and begins to meditate.

Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

Sorindal stops meditating and stands up.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Sorindal performs the form, bear snaps bamboo!
Sorindal's thundermaker MUTILATES Gorrak!
Gorrak's chop decimates Sorindal!

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt scratches Sorindal.
Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt grazes Gorrak.

Sorindal's hammer fist decimates Gorrak!
Sorindal performs the form, bear snaps bamboo!
Sorindal's whirlwind kick MUTILATES Gorrak!

Sorindal performs the form, bear snaps bamboo!
Sorindal's dragon punch MUTILATES Gorrak!
Sorindal's belly bash mauls Gorrak.
Gorrak's shock wounds Sorindal.

Gorrak has fled!
Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

Sorindal closes his eyes in meditation.

Sorindal rubs the dirt out of his eyes, but they're still watering.

A healing light surrounds Sorindal.

Sorindal sits down and begins to meditate.

Sorindal relaxes his posture.

Sorindal stops meditating and stands up.
Sorindal becomes poised and ready for battle.

The healing light fades from Sorindal.
Sorindal's eyes stop watering.

Sorindal sits down and begins to meditate.

A crystal ooze slithers in.

Sorindal stops meditating and stands up.

Sorindal walks south.
In Drkshtyre Wood
[Exits: north west]
Sorindal is here.
A young basilisk flies in.

Sorindal walks west.
A young basilisk flies west.
In Drkshtyre Wood
[Exits: east west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.

Sorindal walks west.
A break in the Canopy
[Exits: east west]
Sorindal is here.
A young basilisk flies in.

Sorindal walks west.
A young basilisk flies west.
A break in the Canopy
[Exits: north east]
    Five old wooden steps lie in the grass, leading up to nowhere.
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A brown bear is here.
Korvak is here.
Gorrak is sleeping here.

Gorrak wakes and stands up.

Gorrak opens a Big Ol'Pack Sack.

Sorindal walks north.
A break in the Canopy
[Exits: south west]
    A stone outcropping with traces of ore is here.
Sorindal is here.
A young basilisk flies in.

Sorindal walks south.
A young basilisk flies south.
A break in the Canopy
[Exits: north east]
    Five old wooden steps lie in the grass, leading up to nowhere.
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A brown bear is here.
Korvak is here.
Gorrak is here.

Sorindal's palm strike hits Gorrak.

Gorrak's chop maims Sorindal!

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.

Korvak looks at Sorindal.

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt scratches Sorindal.

Sorindal's tiger uppercut mauls Gorrak.
Sorindal's jab misses Gorrak.
Sorindal performs the form, bear snaps bamboo!
Sorindal's jumping double front kick wounds Gorrak.
Gorrak's shock wounds Sorindal.

Sorindal rubs the dirt out of his eyes, but they're still watering.
Sorindal's bungled cross punch grazes Gorrak.
Sorindal's tiger uppercut wounds Gorrak.
Sorindal performs the form, bear snaps bamboo!
Sorindal's jumping double front kick DISEMBOWELS Gorrak!

Sorindal performs 'belly bounce'.

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A warrior trainee walks north.
A brown bear walks north.

Sorindal's eyes stop watering.

Sorindal walks north.
A break in the Canopy
[Exits: south west]
    A stone outcropping with traces of ore is here.
Sorindal is here.
A gnoll is here, roaming the forest.
A young basilisk flies in.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.

Gorrak's eyes suddenly burn like hot coals as he is gripped by insanity!
Sorindal avoids Gorrak's charge attempt, and delivers one of his own.
Sorindal's small joint manipulation grazes Gorrak.

A gnoll walks west.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal's tiger uppercut wounds Gorrak.
Sorindal's cross punch injures Gorrak.

Gorrak delivers a devastating blow!
Gorrak's chop MUTILATES Sorindal!
Gorrak's shock injures Sorindal.
Sorindal's tiger uppercut misses Gorrak.
Sorindal's hammer fist wounds Gorrak.
Sorindal's belly bash mauls Gorrak.

Gorrak has fled!
Gorrak walks east.
Korvak walks east.
A warrior trainee walks east.
A brown bear walks east.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Sorindal's bungled dragon punch hits Gorrak.
Sorindal's palm strike hits Gorrak.
Gorrak froths at the mouth.

Gorrak has fled!
Gorrak walks east.
Korvak walks east.
A warrior trainee walks east.
A brown bear walks east.

A gnoll walks in.

Sorindal walks east.
A large wooded path
[Exits: north south west]
Sorindal is here.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
A young basilisk flies in.

Sorindal closes his eyes in meditation.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.

A healing light surrounds Sorindal.

Gorrak's chop misses Sorindal.

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.
Sorindal's tiger uppercut injures Gorrak.
Sorindal performs the form, bear snaps bamboo!
Sorindal's bungled roundhouse kick grazes Gorrak.
Gorrak delivers a devastating blow!
Gorrak's chop DISMEMBERS Sorindal!

Gorrak stops wielding a charged obsidian labrys.
Gorrak tightens his grip around a black iron hatchet.
Gorrak fumbles and drops a charged obsidian labrys.

Sorindal's thundermaker decimates Gorrak!
Sorindal's dragon punch misses Gorrak.
Sorindal's belly bash wounds Gorrak.
Gorrak's chop maims Sorindal!
Gorrak's chop devastates Sorindal!
Gorrak's chop MUTILATES Sorindal!

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt scratches Sorindal.

A gnoll walks in.

Gorrak rubs the dirt out of his eyes, but they're still watering.
The healing light fades from Sorindal.
Sorindal's tiger uppercut injures Gorrak.
Sorindal's jab misses Gorrak.
Gorrak's chop maims Sorindal!

Sorindal grabs Gorrak's arm and pivots, tossing him over their hip.

Sorindal's hammer fist wounds Gorrak.
Sorindal's jumping double front kick maims Gorrak!

Sorindal slams Gorrak into the ground.
Sorindal's ogoshi decimates Gorrak!

Gorrak rises back to his feet.

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A brown bear walks north.
A warrior trainee walks north.

Sorindal rubs the dirt out of his eyes, but they're still watering.

Sorindal looks less stable.
Sorindal starts staggering around like a drunk.

A gnoll roams around.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.
Sorindal focuses chii to perform 'stagger damage'.
Sorindal leans over sideways, looking very unstable.

Gorrak gets a charged obsidian labrys.

Gorrak executes the form, parting the wave!
Sorindal staggers backwards from the chop.
Gorrak's chop devastates Sorindal!
Gorrak's chop devastates Sorindal!

Sorindal's eyes stop watering.
Sorindal's stagger scratches him.
Sorindal's drunken fist hits Gorrak.
Sorindal's tiger uppercut decimates Gorrak!
Sorindal's whirlwind kick mauls Gorrak.
Gorrak's chop DISEMBOWELS Sorindal!

Gorrak's bodyslam misses Sorindal.
Gorrak falls flat on his face.

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.

Sorindal's stagger scratches him.
Gorrak's chop MUTILATES Sorindal!
Gorrak executes the form, parting the wave!
Sorindal staggers backwards from the chop.

A blood-sucking spider scuttles in.
Sorindal's stagger hits him.
Sorindal's palm strike hits Gorrak.
Sorindal's dragon punch devastates Gorrak!
Sorindal's whirlwind kick mauls Gorrak.
Gorrak froths at the mouth.

Gorrak has fled!
Gorrak walks south.
Korvak walks south.
A brown bear walks south.
A warrior trainee walks south.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.

Sorindal's stagger hits him.
Sorindal's tiger uppercut mauls Gorrak.
Sorindal's jab grazes Gorrak.
Gorrak delivers a devastating blow!
Sorindal staggers backwards from the chop.
Gorrak executes the form, swirling sandstorm!
Gorrak froths at the mouth.

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A brown bear walks north.
A warrior trainee walks north.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.

Korvak looks at Sorindal.
Sorindal stops staggering around.
Sorindal crouches and stalks like a leopard.
Sorindal's stagger injures him.
Sorindal's swipe kick hits Gorrak.

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A brown bear walks north.
A warrior trainee walks north.

A young basilisk flies north.
A large wooded path
[Exits: north south]
    A small pine tree stands here.
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A brown bear is here.
Korvak is here.
Gorrak is here.
A gnoll is here, roaming the forest.

Sorindal's stagger injures him.

Sorindal's lunge catches Gorrak off-guard!
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's lightning kick maims Gorrak!

Gorrak has fled!
Gorrak walks north.
Korvak walks north.
A warrior trainee walks north.
A brown bear walks north.

Gorrak walks in.
Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Gorrak walks south.
Korvak walks south.
A warrior trainee walks south.
A brown bear walks south.

A large wooded path
[Exits: east south]
Sorindal is here.
A young basilisk flies in.

Sorindal closes his eyes in meditation.

Gorrak walks in.
Korvak walks in.
A warrior trainee walks in.
A brown bear walks in.

A healing light surrounds Sorindal.

Gorrak delivers a devastating blow!
Gorrak's chop DISMEMBERS Sorindal!

Sorindal's kicked dirt misses Gorrak.

Gorrak's eyes stop watering.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's tiger uppercut devastates Gorrak!
Sorindal's leopard claw decimates Gorrak!
Sorindal's whirlwind kick mauls Gorrak.

Sorindal is blinded by the dirt in his eyes!
Gorrak's kicked dirt scratches Sorindal.

Sorindal's tiger uppercut misses Gorrak.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's oblique kick wounds Gorrak.
Sorindal evades Gorrak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney grazes Gorrak.

Sorindal grabs Gorrak's arm and pivots, tossing him over their hip.

The healing light fades from Sorindal.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's tiger uppercut devastates Gorrak!
Sorindal's palm strike hits Gorrak.
Sorindal's swipe kick hits Gorrak.

Sorindal slams Gorrak into the ground.
Sorindal's ogoshi mauls Gorrak.

Gorrak rises back to his feet.
Gorrak's bodyslam misses Sorindal.
Gorrak falls flat on his face.
Sorindal's half fist punch hits Gorrak.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's lightning kick decimates Gorrak!
Gorrak's chop devastates Sorindal!

A healing light surrounds Sorindal.
Sorindal rubs the dirt out of his eyes, but they're still watering.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's half fist punch mauls Gorrak.
Sorindal's half fist punch injures Gorrak.
Sorindal performs the form, leopard stalks over thin ice!
Sorindal's lightning kick devastates Gorrak!
Gorrak's chop maims Sorindal!
Sorindal raises his forearm to block Gorrak's attack.
Gorrak's chop injures Sorindal.

Gorrak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Gorrak.

Gorrak rubs the dirt out of his eyes, but they're still watering.
Sorindal's tiger uppercut decimates Gorrak!
Sorindal's oblique kick devastates Gorrak!
Sorindal evades Gorrak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney grazes Gorrak.
Gorrak's chop MUTILATES Sorindal!

Gorrak's kicked dirt misses Sorindal.

Gorrak's eyes stop watering.
Sorindal's eyes stop watering.
Sorindal's palm strike hits Gorrak.

Sorindal trips Gorrak with a leg sweep, sending him to the ground.
Sorindal's trip scratches Gorrak.

The healing light fades from Sorindal.
Sorindal's tiger uppercut misses Gorrak.
Sorindal's elbow smash mauls Gorrak.
Sorindal's swipe kick hits Gorrak.
Sorindal evades Gorrak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney grazes Gorrak.

A gnoll walks in.

Sorindal stops stalking around.
Sorindal moves with the speed and agility of the monkey.
Gorrak looks less wobbly on his feet.

Gorrak rises back to his feet.
Gorrak has fled!
Gorrak limps east.
Korvak walks east.
A brown bear walks east.
A warrior trainee walks east.

Sorindal walks east.
A young basilisk flies east.
A large wooded path
[Exits: north east west]
    The berserker guild banner is staked into the ground here.
    You see 3 of a lochaber axe here.
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
A pyromaniac is here, burning up the forest.

Sorindal walks north.
A large wooded path
[Exits: north east south]
    A pair of deflective extravagant leggings of turning is here.
    A dragonblood twine belt of evisceration is here.
    You see 2 of a diamond-white marked bracer here.
    An earthen demonskin legplates is here.
    A pair of fire-scorched chain boots of endurance is here.
   (Glowing) A ruby-red revolutionary band of brawn is here.
   (Glowing) A diamond-white wedding ring of knowledge is here.
    A psionic grand crown of the clairvoyant is here.
    A fancy lockbox has been left here, free for the taking.
    A pair of earthen extravagant leggings is here.
    A ruby-red templar's visor of potency is here.
    A dragonblood war girdle of evisceration is here.
    A shimmering marked bracer of the oceans is here.
    An emerald-green extravagant shirt of hardiness is here.
    A small pine tree stands here.
Sorindal is here.
A young basilisk flies in.

Sorindal walks north.
A young basilisk flies north.
A large wooded path
[Exits: south west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
A mage is here doing a fiery incantation upon the trees.

Sorindal walks west.
A large wooded path
[Exits: east west]
    A long bladed pole with a curved axe at its tip lies here.
Sorindal is here.
A small boy is here, carving trees into totem poles.
A young basilisk flies in.

Sorindal walks west.
A young basilisk flies west.
A large wooded path
[Exits: east west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.

Sorindal walks west.
A long bridge
[Exits: east west]
Sorindal is here.
A young basilisk flies in.

Sorindal walks west.
A young basilisk flies west.
A long bridge
[Exits: east west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.

Sorindal walks west.
A long bridge
[Exits: east west]
Sorindal is here.
A scaly serpent is here.
A young basilisk flies in.

Sorindal walks west.
A young basilisk flies west.
A long bridge
[Exits: north east]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.

Sorindal walks north.
In the Water
[Exits: south west]
Sorindal is here.
A young basilisk flies in.

Sorindal swims west.
A young basilisk flies west.
In the Water
[Exits: east west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.

Sorindal swims west.
In the Water
[Exits: east west]
    A grim trophy of a bear skin has been staked into the ground here.
Sorindal is here.
(Charmed) A brown bear is here.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
Gorrak is resting here.
A scaly serpent is here.
A scaly serpent is here.
A young basilisk flies in.

Sorindal swims west.
A young basilisk flies west.
In the Water
[Exits: east west]
(Charmed) A spiny young basilisk is waiting here.
Sorindal is here.

Sorindal swims east.
In the Water
[Exits: east west]
    A grim trophy of a bear skin has been staked into the ground here.
Sorindal is here.
(Charmed) A brown bear is here.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
Gorrak is resting here.
A scaly serpent is here.
A scaly serpent is here.
A young basilisk flies in.

Gorrak stands up.

Sorindal's elbow slash hits Gorrak.
Sorindal's roundhouse kick grazes Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's dragon punch wounds Gorrak.
Sorindal's monkey jump kick grazes Gorrak.

Gorrak opens a Big Ol'Pack Sack.

Gorrak's chop DISEMBOWELS Sorindal!
Sorindal performs the form, monkey scratches its head!
Sorindal's tiger uppercut injures Gorrak.
Sorindal's whirlwind kick injures Gorrak.

Gorrak closes a Big Ol'Pack Sack.

Gorrak's eyes suddenly burn like hot coals as he is gripped by insanity!

Sorindal focuses chii to perform 'monkey clamber'.
Sorindal jumps onto Gorrak and wraps his legs tightly around his waist.
Sorindal dirty boxes Gorrak while close!
Sorindal's dragon punch hits Gorrak.
Sorindal's monkey bite hits Gorrak.
Sorindal's groin strike hits Gorrak.
Sorindal's knee to the groin hits Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's dragon punch injures Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's whirlwind kick mauls Gorrak.

Sorindal strikes a chakra point, befuddling Gorrak.
Sorindal's groin strike injures Gorrak.
Sorindal's dragon punch misses Gorrak.
Sorindal's dragon punch hits Gorrak.
Sorindal's tiger uppercut grazes Gorrak.
Sorindal's monkey jump kick grazes Gorrak.
Gorrak's fury MUTILATES Sorindal!
Gorrak's boiling blood wounds Sorindal.

Gorrak hacks with a black iron hatchet.

Sorindal dirty boxes Gorrak while close!
Sorindal's groin strike injures Gorrak.
Sorindal's monkey pounce grazes Gorrak.
Sorindal's dragon punch misses Gorrak.
Sorindal's whirlwind kick hits Gorrak.

Gorrak's boiling blood devastates Sorindal!
Sorindal's dragon punch injures Gorrak.
Sorindal's palm strike scratches Gorrak.
Sorindal's palm strike misses Gorrak.
Sorindal's whirlwind kick hits Gorrak.
Sorindal's dragon punch injures Gorrak.

Sorindal dirty boxes Gorrak while close!
Sorindal's back fist misses Gorrak.
Sorindal's dragon punch grazes Gorrak.
Sorindal's dragon punch hits Gorrak.
Sorindal's lightning kick grazes Gorrak.
Sorindal's monkey bite grazes Gorrak.

Korvak looks at Sorindal.

Sorindal's monkey fist grazes Gorrak.
Sorindal's monkey fist grazes Gorrak.
Sorindal's whirlwind kick hits Gorrak.
Sorindal's tiger uppercut grazes Gorrak.
Gorrak's fury DISMEMBERS Sorindal!
Gorrak's boiling blood mauls Sorindal.

Gorrak's bodyslam misses Sorindal.
Gorrak falls flat on his face.
Sorindal dirty boxes Gorrak while close!
Sorindal's palm strike grazes Gorrak.
Sorindal's monkey fist grazes Gorrak.
Sorindal's lightning kick hits Gorrak.

Sorindal focuses chii to perform 'monkey clamber'.
Sorindal jumps onto Gorrak and wraps his legs tightly around his waist.
Sorindal dirty boxes Gorrak while close!
Sorindal's tiger uppercut grazes Gorrak.
Sorindal's groin strike injures Gorrak.
Sorindal's whirlwind kick injures Gorrak.
Sorindal's dragon punch injures Gorrak.
Sorindal's whirlwind kick injures Gorrak.
Gorrak's fury MANGLES Sorindal!
Gorrak's boiling blood wounds Sorindal.
Sorindal's palm strike grazes Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's groin strike mauls Gorrak.
Sorindal's whirlwind kick injures Gorrak.
Sorindal's monkey fist scratches Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's monkey pounce hits Gorrak.

Sorindal dirty boxes Gorrak while close!
Sorindal's monkey fist grazes Gorrak.
Sorindal's monkey jump kick grazes Gorrak.
Sorindal's dragon punch hits Gorrak.
Sorindal's whirlwind kick hits Gorrak.

Korvak looks at Sorindal.

Sorindal's dragon punch injures Gorrak.
Sorindal's monkey fist grazes Gorrak.
Sorindal performs the form, monkey scratches its head!
Sorindal's monkey jump kick hits Gorrak.
Gorrak's fury MANGLES Sorindal!

Sorindal dirty boxes Gorrak while close!
Sorindal's palm strike grazes Gorrak.
Sorindal's dragon punch hits Gorrak.
Sorindal's lightning kick hits Gorrak.
Sorindal's whirlwind kick hits Gorrak.

Gorrak knocks Sorindal senseless with a full on bodyslam.
Gorrak's bodyslam DISEMBOWELS Sorindal!

Gorrak relaxes his posture.
Sorindal relaxes his posture.

Gorrak's fury MASSACRES Sorindal!
Gorrak's boiling blood decimates Sorindal!
Gorrak stops short of a killing blow.
Sorindal is mortally wounded!!
Gorrak gasps for air as he snaps out of his insanity.
Gorrak suddenly clutches his wounds and slumps to the ground, unconscious.
Gorrak is stunned, but will probably recover.

Korvak gasps in astonishment.

Korvak says 'Again!'

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 

Sorindal's body looks in much better shape.

Gorrak says 'Well fought. Another close one.'

Sorindal stands up.

Sorindal drinks water from a silver chalice ornamented with pearls.

Sorindal eats a grey rudderfish.

Sorindal sits cross-legged on the ground and begins reciting his mantras.

Gorrak sits down and rests.

Gorrak opens a Big Ol'Pack Sack.

Gorrak closes a Big Ol'Pack Sack.

Gorrak goes to sleep.

A grim trophy crumbles into dust.

Gorrak wakes and stands up.

Gorrak opens a Big Ol'Pack Sack.

Gorrak closes a Big Ol'Pack Sack.

Gorrak looks more enlightened.

Korvak looks at Gorrak.

Gorrak constructs a grim trophy and stakes it into the ground.

Gorrak goes to sleep.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal's palm strike hits Imaek.
Sorindal's dragon punch mauls Imaek.
Sorindal's bungled spin kick hits Imaek.

Sorindal's palm strike hits Imaek.
Sorindal's dragon punch decimates Imaek!
Imaek's pierce injures Sorindal.

Imaek is blinded by the dirt in his eyes!
Sorindal's kicked dirt grazes Imaek.

Imaek rubs the dirt out of his eyes, but they're still watering.
Sorindal's elbow slash devastates Imaek!
Sorindal's jab injures Imaek.
Sorindal's whirlwind kick maims Imaek!

Imaek's eyes stop watering.
Sorindal's elbow slash decimates Imaek!
Sorindal's roundhouse kick hits Imaek.

Sorindal weakens Imaek with his nerve pressure.

Imaek closes his eyes momentarily.

Sorindal's bungled jab mauls Imaek.
Sorindal's roundhouse kick injures Imaek.
Imaek's pierce misses Sorindal.

Imaek closes his eyes momentarily.

Sorindal's dragon punch maims Imaek!
Imaek's pierce injures Sorindal.

Sorindal's elbow slash mauls Imaek.
Imaek's pierce wounds Sorindal.

Sorindal's palm strike injures Imaek.
Sorindal's back fist injures Imaek.
Imaek's rays MUTILATE Sorindal!

Imaek stops wielding a blessed pike.
Imaek wears a gilded titanium kite shield as a shield.

Sorindal performs 'belly bounce'.

Sorindal's palm strike injures Imaek.

Imaek begins wielding a forged war sword.

Sorindal's back fist wounds Imaek.

Imaek closes his eyes momentarily.

Sorindal's dragon punch maims Imaek!
Sorindal's jab hits Imaek.
Sorindal's lightning kick mauls Imaek.

Imaek closes his eyes momentarily.

Sorindal's jab hits Imaek.
Sorindal's spin kick wounds Imaek.

Imaek closes his eyes momentarily.
Sorindal grabs hold of Imaek's shoulder.
Sorindal's shoulder pinch maims Imaek!

Sorindal looks less stable.
Sorindal undulates his leading hand like the head of a snake.

Sorindal's whirlwind kick maims Imaek!
Imaek's cleave devastates Sorindal!
Imaek's cleave mauls Sorindal.

Sorindal focuses chii to perform 'spear hand strike'.
Sorindal's spear hand strike maims Imaek!
Imaek starts to limp.

Sorindal's snake lash injures Imaek.

Imaek looks less wobbly on his feet.

Imaek rises back to his feet.
Imaek narrows his eyes.

Sorindal concentrates on his snake style to inflict more damage.
Sorindal's whirlwind kick DISEMBOWELS Imaek!

Sorindal's kick decimates Imaek!
Imaek looks sluggish.
Sorindal's double kick wounds Imaek.

Sorindal concentrates on his snake style to inflict more damage.
Sorindal's lightning kick devastates Imaek!
Sorindal raises his forearm to block Imaek's attack.
Imaek's cleave misses Sorindal.

Imaek has fled!
Imaek rides east on a pegasus.
A paladin trainee walks east.
A mighty gules lion walks east.

Sorindal walks east.
Path in the plains
[Exits: north east south west]
Sorindal is here.

Sorindal walks east.
Grassy plains
[Exits: north east south west]
Sorindal is here.

Sorindal scans all around.

Sorindal walks east.
Path in the plains
[Exits: north south west]
Sorindal is here.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(White Aura) Imaek is riding on the back of a pegasus.

Sorindal performs the form, cobra flicks its tongue!
Sorindal's jumping snake strike mauls Imaek.

Imaek's cleave mauls Sorindal.
Sorindal performs the form, cobra flicks its tongue!
Sorindal's lightning kick devastates Imaek!

Imaek has fled!
Imaek rides north on a pegasus.
A mighty gules lion walks north.
A paladin trainee walks north.

Sorindal walks north.
Path in the foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
Path in the foothills
[Exits: east south west]
Sorindal is here.

Sorindal walks west.
The pool in the foothills
[Exits: north east south west]
    A crystal clear pool of water looks refreshing.
Sorindal is here.

Sorindal scans all around.

Sorindal walks east.
Path in the foothills
[Exits: east south west]
Sorindal is here.

Sorindal walks east.
Path in the foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
The foothills
[Exits: east south]
    Some herbs are lying here, small green leaves and tiny pink flowers.
Sorindal is here.

Sorindal walks east.
The foothills
[Exits: east west]
Sorindal is here.

Sorindal relaxes his posture.

Sorindal walks west.
The foothills
[Exits: east south]
    Some herbs are lying here, small green leaves and tiny pink flowers.
Sorindal is here.

Sorindal walks south.
Path in the foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Path in the foothills
[Exits: north west]
Sorindal is here.

Sorindal scans all around.

Sorindal walks north.
Path in the foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks east.
Path in the foothills
[Exits: east west]
Sorindal is here.

Sorindal walks east.
The path intersection
[Exits: north south west]
Sorindal is here.
A cute rabbit is here.

Sorindal walks north.
Road to Ofcol
[Exits: north south west]
Sorindal is here.

Sorindal walks north.
Outside Ofcol
[Exits: north south]
Sorindal is here.

Sorindal walks north.
Dirt Road
[Exits: north south]
Sorindal is here.

Sorindal walks north.
Dirt Road
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Dirt Road
[Exits: north south]
Sorindal is here.

Sorindal walks south.
Outside Ofcol
[Exits: north south]
Sorindal is here.

Sorindal walks south.
Road to Ofcol
[Exits: north south west]
Sorindal is here.

Sorindal walks west.
The foothills
[Exits: east west]
Sorindal is here.

Sorindal walks west.
The foothills
[Exits: east south]
    Some herbs are lying here, small green leaves and tiny pink flowers.
Sorindal is here.

Sorindal walks south.
Path in the foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks west.
Path in the foothills
[Exits: east south west]
Sorindal is here.

Sorindal walks west.
The pool in the foothills
[Exits: north east south west]
    A crystal clear pool of water looks refreshing.
Sorindal is here.

Sorindal walks north.
Path to the Mountains
[Exits: north south]
Sorindal is here.
A vulture circles over you, waiting to swoop down to their meal.

Sorindal walks north.
Base of the Mountains
[Exits: south up]
Sorindal is here.
An orc cowers here, peering around nervously for any elves.
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.

Sorindal walks south.
Path to the Mountains
[Exits: north south]
Sorindal is here.
A vulture circles over you, waiting to swoop down to their meal.

Sorindal walks south.
The pool in the foothills
[Exits: north east south west]
    A crystal clear pool of water looks refreshing.
Sorindal is here.

Sorindal walks west.
The steep foothills
[Exits: east south west]
Sorindal is here.

Sorindal walks west.
The steep foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
Base of Mount Saidian
[Exits: south up]
Sorindal is here.

Sorindal climbs up.
Trail on the Mountain
[Exits: up down]
Sorindal is here.

Sorindal climbs up.
Top of the Mountain
[Exits: north down]
    A marble pillar stands here, marking the southern boundary of the city.
Sorindal is here.

Sorindal climbs down.
Trail on the Mountain
[Exits: up down]
Sorindal is here.

Sorindal climbs down.
Base of Mount Saidian
[Exits: south up]
Sorindal is here.

Sorindal climbs south.
The steep foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Grassy foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Grassy plains
[Exits: north east south west up]
    A long sturdy ladder reaches up into the heavens.
Sorindal is here.
A cute rabbit is here.
A cute rabbit is here.

Sorindal walks south.
Gallow hill
[Exits: north east south west]
    The disfigured corpse of Harlen hangs from the gallows.
Sorindal is here.
(White Aura) A black veiled female figure waits here patiently.

Sorindal walks south.
Path in the plains
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Outside the North Gate
[Exits: north south]
Sorindal is here.

Sorindal walks south.
Inside the North Gate
[Exits: north south up]
Sorindal is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

Sorindal walks south.
The North Main Street
[Exits: north south]
Sorindal is here.
A human city guard of Seringale stands watch here.
A human city guard walks south.

Sorindal walks north.
Inside the North Gate
[Exits: north south up]
Sorindal is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

Sorindal walks north.
Outside the North Gate
[Exits: north south]
Sorindal is here.

Sorindal walks north.
Path in the plains
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
Gallow hill
[Exits: north east south west]
    The disfigured corpse of Harlen hangs from the gallows.
Sorindal is here.
(White Aura) A black veiled female figure waits here patiently.

Sorindal walks west.
Grassy plains
[Exits: north east south]
Sorindal is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

Sorindal walks north.
Grassy plains
[Exits: north east south]
    Some black gyvel is lying here, dark green with tiny blood red flowers.
Sorindal is here.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.

Sorindal walks north.
In front of hut in foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
The steep foothills
[Exits: north east south]
    A bunch of pretty wild flowers are here.
Sorindal is here.

Sorindal walks north.
A Path from the Plains
[Exits: north south]
Sorindal is here.

Sorindal walks north.
Along the Path
[Exits: north east south west]
Sorindal is here.
A wood-elf ranger stands here, watching you with caution.

Sorindal walks north.
Scenic Rock
[Exits: south down]
    A regal sign has been attached to a nearby tree.
Sorindal is here.

Sorindal walks down.
Entrance to Sylvan Vale
[Exits: north east west up]
Sorindal is here.
A valley elf wanders here, cautious of your intrusion.

Sorindal walks north.
In the Valley Basin
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
In the Valley Basin
[Exits: north east south west]
    You see 2 of a stone of goodness here.
Sorindal is here.
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.

Sorindal walks north.
In the Valley Basin
[Exits: north east south west]
Sorindal is here.
A valley elf wanders here, skirting between the tall grasses.

Sorindal inspects the ground for tracks.

Sorindal walks south.
In the Valley Basin
[Exits: north east south west]
    You see 2 of a stone of goodness here.
Sorindal is here.
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.

Sorindal walks south.
In the Valley Basin
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Entrance to Sylvan Vale
[Exits: north east west up]
Sorindal is here.
A valley elf wanders here, cautious of your intrusion.

Sorindal walks up.
Scenic Rock
[Exits: south down]
    A regal sign has been attached to a nearby tree.
Sorindal is here.

Sorindal walks south.
Along the Path
[Exits: north east south west]
Sorindal is here.
A wood-elf ranger stands here, watching you with caution.

Sorindal walks south.
A Path from the Plains
[Exits: north south]
Sorindal is here.

Sorindal inspects the ground for tracks.

Sorindal walks south.
The steep foothills
[Exits: north east south]
    A bunch of pretty wild flowers are here.
Sorindal is here.

Sorindal walks south.
In front of hut in foothills
[Exits: north east south west]
Sorindal is here.

Sorindal walks east.
Grassy foothills
[Exits: north east south west]
Sorindal is here.

Sorindal inspects the ground for tracks.

Sorindal walks south.
Grassy plains
[Exits: north east south west up]
    A long sturdy ladder reaches up into the heavens.
Sorindal is here.
A cute rabbit is here.
A cute rabbit is here.

Sorindal walks south.
Gallow hill
[Exits: north east south west]
    The disfigured corpse of Harlen hangs from the gallows.
Sorindal is here.
(White Aura) A black veiled female figure waits here patiently.

Sorindal walks south.
Path in the plains
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
Outside the North Gate
[Exits: north south]
Sorindal is here.

Sorindal walks south.
Inside the North Gate
[Exits: north south up]
Sorindal is here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

Sorindal walks south.
The North Main Street
[Exits: north south]
Sorindal is here.

Sorindal walks south.
The North Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
The North Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal inspects the ground for tracks.

Sorindal walks south.
The North Main Street
[Exits: north south west]
    You see 2 of a magic mushroom here.
Sorindal is here.
A human city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A dwarven city guard of Seringale stands watch here.
A stray dog suddenly starts barking at Sorindal crazily.

Sorindal walks south.
North Square
[Exits: north east south west]
   (Glowing) (Humming) A brass fingerpost stands here.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Sorindal is here.

Sorindal walks south.
The Main Street
[Exits: north south]
    A magical spring flows from the ground here.
Sorindal is here.
A filthy beggar is here asking for your spare gold.

Sorindal walks south.
The Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal walks south.
The Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal inspects the ground for tracks.

Sorindal walks south.
North of Market Square
[Exits: north east west]
Sorindal is here.
A stone giant city guard of Seringale stands watch here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

Sorindal inspects the ground for tracks.

Sorindal walks east.
Northeast of Market Square
[Exits: south west]
Sorindal is here.

Sorindal walks south.
East of Market Square
[Exits: north east south]
Sorindal is here.
A filthy beggar is here asking for your spare gold.

Sorindal inspects the ground for tracks.

Sorindal walks south.
Southeast of Market Square
[Exits: north west]
Sorindal is here.

Sorindal walks west.
South of Market Square
[Exits: east south west]
Sorindal is here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A duergar city guard of Seringale stands watch here.

Sorindal inspects the ground for tracks.

Sorindal walks south.
The Main Street
[Exits: north east south west]
Sorindal is here.
(Charmed) A large white pegasus is here, with its wings spread wide.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Imaek is here.

Imaek walks north.
A pegasus walks north.
A paladin trainee walks north.
A mighty gules lion walks north.

Sorindal walks south.
The Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
The Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
South of Market Square
[Exits: east south west]
Sorindal is here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A duergar city guard of Seringale stands watch here.

Ryland walks in.

Ryland walks east.

Sorindal walks west.
Southwest of Market Square
[Exits: north east]
Sorindal is here.

Sorindal walks north.
West of Market Square
[Exits: north south west]
Sorindal is here.
A stone giant city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
A filthy beggar is here asking for your spare gold.

Sorindal walks north.
Northwest of Market Square
[Exits: east south]
Sorindal is here.
A fearless adventurer is here, asking for a group to explore the Whispering Woods.

Sorindal walks east.
North of Market Square
[Exits: north east west]
Sorindal is here.
Ryland is here.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

Sorindal walks north.
The Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
The Main Street
[Exits: north east south west]
Sorindal is here.
A filthy beggar is here asking for your spare gold.

Sorindal walks north.
The Main Street
[Exits: north south]
    A magical spring flows from the ground here.
Sorindal is here.

Sorindal walks north.
North Square
[Exits: north east south west]
   (Glowing) (Humming) A brass fingerpost stands here.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Sorindal is here.
A filthy beggar is here asking for your spare gold.

Sorindal walks north.
The North Main Street
[Exits: north south west]
    You see 2 of a magic mushroom here.
Sorindal is here.
A dwarven city guard of Seringale stands watch here.

Sorindal walks north.
The North Main Street
[Exits: north east south west]
Sorindal is here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A homeless animal roams the streets alone.

Imaek walks in.
A pegasus walks in.
A paladin trainee walks in.
A mighty gules lion walks in.
Sorindal walks north.
The North Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal becomes poised and ready for battle.

A fledgling harpy flies in.
You hear something's death cry.

Sorindal walks south.
The North Main Street
[Exits: north east south west]
Sorindal is here.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) A large white pegasus is here, with its wings spread wide.
(White Aura) Imaek is here.
A human city guard of Seringale stands watch here.

Sorindal performs the form, cobra flicks its tongue!
Sorindal's dragon punch DISMEMBERS Imaek!
Sorindal performs the form, cobra flicks its tongue!
Sorindal's lightning kick devastates Imaek!

A human city guard walks south.

Sorindal's kicked dirt misses Imaek.

Imaek's crush devastates Sorindal!
Imaek's crush devastates Sorindal!

Sorindal raises his forearm to block Imaek's attack.
Imaek's crush injures Sorindal.

The thorns covering Imaek's skin flake off.

Imaek is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Imaek.

Sorindal's snake palm injures Imaek.
Sorindal's jump kick misses Imaek.
Imaek's crush devastates Sorindal!

A human city guard walks in.
Sorindal raises his forearm to block Imaek's attack.
Imaek's crush injures Sorindal.
Imaek's crush decimates Sorindal!
Sorindal's elbow slash maims Imaek!
Sorindal performs the form, cobra flicks its tongue!
Sorindal's snake bite devastates Imaek!

Sorindal grabs Imaek's arm and pivots, tossing him over their hip.

Sorindal's tiger uppercut devastates Imaek!

Sorindal slams Imaek into the ground.
Sorindal's ogoshi decimates Imaek!

Imaek rises back to his feet.

Imaek rubs the dirt out of his eyes, but they're still watering.
A human city guard walks in.
Imaek's crush devastates Sorindal!
Sorindal's lightning kick mauls Imaek.

Imaek has fled!
Imaek walks west.
A mighty gules lion walks west.
A paladin trainee walks west.
A pegasus walks west.

Sorindal stops moving sinuously.
Sorindal moves with the swiftness and the accuracy of the crane.

Imaek walks in.
A pegasus walks in.
A paladin trainee walks in.
A mighty gules lion walks in.

Sorindal's front kick hits Imaek.
Imaek's crush decimates Sorindal!

Sorindal's kick decimates Imaek!
Sorindal kicks at Imaek's shield repeatedly.
Sorindal's lightning kick scratches Imaek.
Imaek's shield arm is numbed.
Sorindal's lightning kick scratches Imaek.
Imaek's shield arm is numbed.
Sorindal's lightning kick scratches Imaek.
Imaek's shield arm is numbed.
Sorindal's lightning kick grazes Imaek.
Sorindal's double kick wounds Imaek.

Imaek loses his grip on a gilded titanium kite shield.
Imaek has fled!
Imaek walks north.
A mighty gules lion walks north.
A paladin trainee walks north.
A pegasus walks north.

A human city guard walks north.

Sorindal flies north.
The North Main Street
[Exits: north east south west]
Sorindal is here.
A human city guard of Seringale stands watch here.
(Charmed) A large white pegasus is here, with its wings spread wide.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Imaek is here.

Imaek closes his eyes momentarily.
Thorns grow over Imaek's body, covering him completely!
Sorindal flies north.
The North Main Street
[Exits: north south]
Sorindal is here.
A human city guard of Seringale stands watch here.

A human city guard walks south.

Sorindal flies south.
The North Main Street
[Exits: north east south west]
Sorindal is here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
(Charmed) A large white pegasus is here, with its wings spread wide.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Imaek is here.

Sorindal flies south.
The North Main Street
[Exits: north east south west]
Sorindal is here.

Sorindal flies south.
The North Main Street
[Exits: north south west]
    You see 2 of a magic mushroom here.
Sorindal is here.
A dwarven city guard of Seringale stands watch here.

Sorindal flies south.
North Square
[Exits: north east south west]
   (Glowing) (Humming) A brass fingerpost stands here.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Sorindal is here.

Sorindal flies south.
The Main Street
[Exits: north south]
    A magical spring flows from the ground here.
Sorindal is here.
A filthy beggar is here asking for your spare gold.

Sorindal flies north.
North Square
[Exits: north east south west]
   (Glowing) (Humming) A brass fingerpost stands here.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Sorindal is here.

Sorindal flies north.
The North Main Street
[Exits: north south west]
    You see 2 of a magic mushroom here.
Sorindal is here.
A dwarven city guard of Seringale stands watch here.

Sorindal flies north.
The North Main Street
[Exits: north east south west]
Sorindal is here.

A human city guard walks in.

Sorindal flies north.
The North Main Street
[Exits: north east south west]
Sorindal is here.
A fledgling harpy is here, fallen from the clouds above.

Sorindal flies north.
The North Main Street
[Exits: north south]
Sorindal is here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

Sorindal flies north.
Inside the North Gate
[Exits: north south up]
Sorindal is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

Sorindal flies north.
Outside the North Gate
[Exits: north south]
Sorindal is here.

Sorindal flies north.
Path in the plains
[Exits: north east south west]
Sorindal is here.
(Charmed) A large white pegasus is here, with its wings spread wide.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
Imaek is here.

Sorindal performs the form, crane flies from grass!
Sorindal's rapid wing strike DISMEMBERS Imaek!
Sorindal's butterfly kick DISMEMBERS Imaek!

Now streaming Sorindal.
Sorindal's rapid beak strike mauls Imaek.
Sorindal's front kick hits Imaek.

Imaek's crush decimates Sorindal!
Sorindal's dragon punch DISEMBOWELS Imaek!
Sorindal's rapid wing strike injures Imaek.
Sorindal's spinning bird kick injures Imaek.

Imaek closes his eyes momentarily.

A healing light surrounds Sorindal.
Sorindal performs the form, crane flies from grass!
Sorindal's palm strike mauls Imaek.
Imaek's crush decimates Sorindal!

Imaek closes his eyes momentarily.

Sorindal's rapid wing strike mauls Imaek.
Sorindal's tiger uppercut devastates Imaek!

Sorindal grabs Imaek's arm and pivots, tossing him over their hip.

Sorindal's rapid beak strike mauls Imaek.
Sorindal performs the form, crane flies from grass!
Sorindal's rapid wing strike devastates Imaek!

Sorindal slams Imaek into the ground.
Sorindal's ogoshi devastates Imaek!

Imaek rises back to his feet.
Imaek narrows his eyes.

The healing light fades from Sorindal.
Imaek's crush maims Sorindal!
Sorindal performs the form, crane flies from grass!
Sorindal's dragon punch DISEMBOWELS Imaek!

Imaek beseeches the heavens to empower his strike of faith!
Imaek's strike of judgement hits Sorindal.

Sorindal's movement is no longer as accurate.
Sorindal undulates his leading hand like the head of a snake.

Sorindal performs the form, cobra flicks its tongue!
Sorindal's snake lash MUTILATES Imaek!
Sorindal raises his forearm to block Imaek's attack.
Imaek's crush injures Sorindal.
Imaek's crush devastates Sorindal!

Sorindal focuses chii to perform 'spear hand strike'.
Sorindal's spear hand strike maims Imaek!
Imaek starts to limp.

Sorindal's dragon punch misses Imaek.
Sorindal's snake palm injures Imaek.

Imaek beseeches the heavens to empower his strike of faith!

Sorindal's trip misses Imaek.

Sorindal concentrates on his snake style to inflict more damage.
Sorindal's dragon punch DISEMBOWELS Imaek!
Sorindal concentrates on his snake style to inflict more damage.
Sorindal's dragon punch misses Imaek.
Sorindal concentrates on his snake style to inflict more damage.
Sorindal's lightning kick devastates Imaek!
Imaek's skin crystallizes over in response to his severe trauma.
Sorindal raises his forearm to block Imaek's attack.
Imaek's crush wounds Sorindal.

Sorindal trips Imaek with a leg sweep, sending him to the ground.
Sorindal's trip scratches Imaek.
Imaek stops limping.
Imaek's crush maims Sorindal!
Sorindal performs the form, cobra flicks its tongue!
Sorindal's dragon punch DISMEMBERS Imaek!

Sorindal's serpent grasp MUTILATES Imaek!
Imaek has fled!
Imaek crawls north.
A mighty gules lion walks north.
A paladin trainee walks north.
A pegasus walks north.

Sorindal walks north.
Path in the plains
[Exits: north east south west]
Sorindal is here.
(Charmed) A large white pegasus is here, with its wings spread wide.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) (White Aura) A mighty gules lion is here, faithfully guarding its master.
(White Aura) Imaek is here.

Sorindal's dragon punch maims Imaek!
Sorindal stops short of a killing blow.
Imaek is mortally wounded!!

Sorindal stands up.

Sorindal closes his eyes in meditation.

Sorindal bows formally.

A healing light surrounds Imaek.

Imaek's body looks in much better shape.

Imaek stands up.

The healing light fades from Imaek.

Imaek says 'Very good yah!'

Imaek looks at Sorindal.
Imaek's skin regains its soft texture.
Imaek suddenly clutches his wounds and slumps to the ground, unconscious.
Imaek is stunned, but will probably recover.

Sorindal agrees absolutely.

Sorindal closes his eyes in meditation.

A healing light surrounds Imaek.

Sorindal closes his eyes in meditation.

Sorindal relaxes his posture.

Imaek drops a small tent.
Sorindal raises an eyebrow in concern.
The healing light fades from Imaek.

Imaek goes to sleep in a small tent.

A healing light surrounds Imaek.

Imaek wakes and stands up.

Imaek gets a small tent.

Imaek closes his eyes momentarily.

The healing light fades from Imaek.

Imaek says 'You hit hard for one so small! Is good!'

Imaek drops a small tent.

Imaek goes to sleep in a small tent.

Imaek wakes and stands up.

Imaek gets a small tent.

Sorindal closes his eyes in meditation.

Imaek pats Sorindal on his head.

A healing light surrounds Sorindal.

Imaek sits down and rests.

Sorindal unwraps an unmoving black cloak from around his body.
Sorindal wraps robes of the archmagi about his body.

Sorindal sits cross-legged on the ground and begins reciting his mantras.

The healing light fades from Sorindal.

Imaek wears a gilded titanium kite shield as a shield.

Sorindal stops meditating and stands up.

Sorindal unwraps robes of the archmagi from around his body.
Sorindal wraps an unmoving black cloak about his body.

Sorindal looks at Imaek.

Sorindal closes his eyes in meditation.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal's jump kick mauls Korvak.

Korvak's beating maims Sorindal!

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

The healing light fades from Sorindal.
Sorindal's knee thrust hits Korvak.
Korvak's beating DISEMBOWELS Sorindal!
Korvak's beating MUTILATES Sorindal!

Korvak's beating maims Sorindal!
Korvak's turmoil maims Sorindal!
Korvak's beating misses Sorindal.
Sorindal's knee thrust hits Korvak.

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble decimates Sorindal!
Sorindal clutches his leg painfully as he begins to hobble.
Korvak cripple Sorindal's ankles with a double strike!

Sorindal stops staggering around.
Sorindal crouches and stalks like a leopard.

Korvak rubs the dirt out of his eyes, but they're still watering.

Korvak's beating devastates Sorindal!
Korvak's beating misses Sorindal.

Sorindal's kick misses Korvak.

Sorindal stops hobbling around.
Korvak's eyes stop watering.
Sorindal evades Korvak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney grazes Korvak.

Korvak shifts into a high, aggressive guard.
Korvak's turmoil misses Sorindal.

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble mauls Sorindal.
Sorindal clutches his leg painfully as he begins to hobble.
Korvak cripple Sorindal's ankles with a double strike!

Sorindal evades Korvak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney grazes Korvak.

Sorindal evades Korvak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney hits Korvak.
Korvak executes the form, swirling sandstorm!
Korvak's kicked dirt misses Sorindal.
Korvak's beating maims Sorindal!
Korvak concentrates on his combat style to inflict more damage.
Korvak's turmoil MUTILATES Sorindal!
Korvak's beating MUTILATES Sorindal!

Sorindal stops stalking around.
Sorindal hooks his fingers and begins rocking like the mantis.
Sorindal stops hobbling around.

Korvak's bash misses Sorindal.
Korvak falls flat on his face.

Korvak's beating MUTILATES Sorindal!
Korvak's beating MUTILATES Sorindal!
Korvak's beating MUTILATES Sorindal!
Sorindal places his prayer beads around Korvak's neck and tightens.
Korvak slumps to the ground.
The string breaks and the prayer beads fall apart.

Sorindal closes his eyes in meditation.

Korvak rubs the dirt out of his eyes, but they're still watering.

A healing light surrounds Sorindal.

Sorindal wraps prayer beads loosely over his wrist.

Korvak's eyes stop watering.

The healing light fades from Sorindal.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

The healing light fades from Sorindal.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

Sorindal sits down and begins to meditate.

Korvak relaxes his posture.
Sorindal relaxes his posture.

Sorindal stops meditating and stands up.
Sorindal becomes poised and ready for battle.

The healing light fades from Sorindal.

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Korvak becomes poised and ready for battle.

Sorindal raises his forearm to block Korvak's attack.
Korvak's beating mauls Sorindal.

Sorindal's dragon punch decimates Korvak!
Sorindal's back fist injures Korvak.
Sorindal delivers a bone shattering punch to Korvak's face!
Korvak's beating maims Sorindal!
Korvak's beating MUTILATES Sorindal!

Sorindal's kick mauls Korvak.
Sorindal's double kick grazes Korvak.

Korvak's beating MUTILATES Sorindal!
Sorindal's palm strike misses Korvak.
Sorindal's back fist wounds Korvak.

Korvak shifts into a balanced, reactive guard.

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble wounds Sorindal.

Korvak rubs the dirt out of his eyes, but they're still watering.
Korvak's beating maims Sorindal!

Sorindal stops rocking like the mantis.
Sorindal crouches and stalks like a leopard.

Korvak's beating devastates Sorindal!

Sorindal has fled!
A muddy ground
[Exits: north east south west]
Sorindal is here.

A muddy ground
[Exits: north east west]
Sorindal is here.

A muddy ground
[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.
Sorindal is here.

On muddy ground
[Exits: north east south west]
    A pikeman stands steady at his position.
Sorindal is here.

On muddy ground
[Exits: north east south west]
Sorindal is here.

The dirt field
[Exits: north east south west]
Sorindal is here.

Sorindal stops stalking around.
Sorindal rears up and growls with the bodacity of the panda!

A healing light surrounds Sorindal.

Sorindal swims north.
A high grassland
[Exits: north east south west]
    The giant lieutenant is here guarding the borders.
Sorindal is here.

Sorindal limps east.
A winding stream
[Exits: north east south west]
Sorindal is here.
(Charmed) A brown bear is here.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

Sorindal swims north.
A dried up riverbed
[Exits: east south west down]
Sorindal is here.

Sorindal bounces east.
Along a small stream
[Exits: north east south west]
Sorindal is here.

Sorindal swims north.
A lush valley
[Exits: north east south west]
Sorindal is here.

Sorindal bounces west.
A lush valley
[Exits: north east]
    Leslo the scout runs to deliver an important message.
Sorindal is here.

Sorindal bounces north.
An overlook
[Exits: north south west]
    A watchman is on alert here.
Sorindal is here.

Sorindal climbs north.
A steep cliff
[Exits: north east south]
Sorindal is here.

Sorindal climbs north.
A steep cliff
[Exits: south west]
    A giant footman is here, ready for battle.
Sorindal is here.

Sorindal climbs west.
A steep cliff
[Exits: north east south west]
Sorindal is here.

Sorindal climbs west.
An overlook
[Exits: north east south west]
Sorindal is here.

Sorindal climbs west.
Among the thickets
[Exits: north east west]
Sorindal is here.

The healing light fades from Sorindal.

Sorindal bounces west.
Among the thickets
[Exits: north east west]
Sorindal is here.

Sorindal bounces west.
A wall of vegetation
[Exits: north east west]
Sorindal is here.

Sorindal bounces west.
Among thornbushes
[Exits: east west]
Sorindal is here.

Sorindal bounces west.
Among thornbushes
[Exits: east south]
Sorindal is here.

Sorindal bounces south.
Among thornbushes
[Exits: north west]
    Daryth, the Two-headed Giant Priest is here.
Sorindal is here.

Sorindal bounces west.
Among thornbushes
[Exits: east west]
    Mordun, the giant hero is here.
Sorindal is here.

Sorindal bounces west.
Among thornbushes
[Exits: east south]
Sorindal is here.

Sorindal bounces south.
In the thornbushes
[Exits: north south west]
Sorindal is here.

Sorindal walks south.
Among thornbushes
[Exits: north south]
Sorindal is here.

Sorindal walks south.
The dirt field
[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.
Sorindal is here.

Sorindal walks south.
The dirt field
[Exits: north east south west]
    A vicious warrior is here, sneering at you.
    A challenger raises his voice in a mighty battlecry!
Sorindal is here.

Sorindal walks south.
A bloody swamp
[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
Sorindal is here.

Sorindal walks east.
The dirt field
[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

Sorindal walks east.
On muddy ground
[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
Sorindal is here.

Sorindal walks east.
On muddy ground
[Exits: north south west]
    A tough looking guard is here.
Sorindal is here.

Sorindal closes his eyes in meditation.

Korvak walks in.
A brown bear walks in.
A warrior trainee walks in.

Korvak executes the form, swirling sandstorm!
Korvak concentrates on his combat style to prevent Sorindal from dodging.
Korvak's turmoil decimates Sorindal!
Korvak's beating decimates Sorindal!
Korvak's beating decimates Sorindal!

Sorindal's kicked dirt misses Korvak.
Sorindal's back fist hits Korvak.
Sorindal's roundhouse kick grazes Korvak.
Korvak's beating decimates Sorindal!

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble injures Sorindal.
Sorindal clutches his leg painfully as he begins to hobble.
Korvak cripple Sorindal's ankles with a double strike!

Korvak's beating devastates Sorindal!
Korvak's riposte maims Sorindal!

Korvak's beating misses Sorindal.
Korvak's turmoil maims Sorindal!
Sorindal places his prayer beads around Korvak's neck and tightens.
Korvak slumps to the ground.
The string breaks and the prayer beads fall apart.

Sorindal closes his eyes in meditation.

Sorindal stops hobbling around.

A healing light surrounds Sorindal.

Sorindal creates prayer beads.

Sorindal wraps prayer beads loosely over his wrist.

The healing light fades from Sorindal.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

Sorindal looks less stable.
Sorindal starts staggering around like a drunk.

Sorindal sits cross-legged on the ground and begins reciting his mantras.

The healing light fades from Sorindal.

Sorindal stops meditating and stands up.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

Sorindal sits cross-legged on the ground and begins reciting his mantras.
The healing light fades from Sorindal.

Korvak wakes and stands up.

Korvak's beating misses Sorindal.
Korvak's beating devastates Sorindal!

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Sorindal's back fist hits Korvak.

Korvak stops wielding a Dagger of Chaos.
Korvak tightens his grip around a dead human wrapped in steel chains.
Korvak fumbles and drops a Dagger of Chaos.

Korvak's beating MUTILATES Sorindal!

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble decimates Sorindal!

Korvak rubs the dirt out of his eyes, but they're still watering.
Sorindal's palm strike misses Korvak.

Sorindal's kick injures Korvak.
Sorindal's double kick grazes Korvak.

Korvak's eyes stop watering.
Korvak's riposte maims Sorindal!

Korvak yells out his warcry.
Korvak yells 'By Lornes fire and the Code we rise and carve our legend tonight!'

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Sorindal's whirlwind kick injures Korvak.

Korvak shifts into a high, aggressive guard.

Sorindal grabs Korvak's arm and pivots, tossing him over their hip.

Korvak rubs the dirt out of his eyes, but they're still watering.
Sorindal's elbow slash wounds Korvak.
Sorindal's back fist injures Korvak.

Sorindal slams Korvak into the ground.
Sorindal's ogoshi mauls Korvak.

Korvak rises back to his feet.

Sorindal's back fist wounds Korvak.

A warrior trainee says 'Fork over 9800 coins if you want my help.'

Sorindal stops staggering around.
Sorindal rears up and growls with the bodacity of the panda!

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble wounds Sorindal.
Korvak's eyes stop watering.
Korvak's beating MUTILATES Sorindal!

Sorindal performs 'belly bounce'.
Korvak relaxes his posture.
Sorindal relaxes his posture.

Sorindal's dragon punch maims Korvak!
Sorindal performs the form, bear snaps bamboo!
Sorindal's tiger uppercut maims Korvak!
Sorindal's belly bash mauls Korvak.

Sorindal takes Korvak's attack right in his gut.
Korvak's beating decimates Sorindal!
Korvak's riposte DISEMBOWELS Sorindal!

Korvak shifts into a balanced, reactive guard.

Korvak becomes poised and ready for battle.

Sorindal takes Korvak's attack right in his gut.
Korvak's beating maims Sorindal!

Sorindal grabs hold of Korvak's shoulder.
Sorindal's shoulder pinch DISMEMBERS Korvak!

Sorindal becomes poised and ready for battle.

Korvak's riposte maims Sorindal!

Korvak's beating maims Sorindal!
Sorindal's back fist injures Korvak.
Sorindal's tiger uppercut injures Korvak.

Korvak looks less wobbly on his feet.

Korvak rises back to his feet.
Korvak shifts into a low, unbreakable guard.

Sorindal looks less stable.
Sorindal crouches and stalks like a leopard.

Sorindal evades Korvak's attack and exploits the brief opening.
Sorindal's leopard paw to the kidney scratches Korvak.

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble injures Sorindal.

Korvak's beating maims Sorindal!
Sorindal's low crescent kick injures Korvak.
Sorindal places his prayer beads around Korvak's neck and tightens.
Korvak slumps to the ground.

Sorindal stops stalking around.
Sorindal moves with the swiftness and the accuracy of the crane.

Sorindal creates prayer beads.

Korvak begins breathing normally again.
Korvak begins breathing normally again.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

The healing light fades from Sorindal.

Sorindal closes his eyes in meditation.

Sorindal's movement is no longer as accurate.
Sorindal starts staggering around like a drunk.

A healing light surrounds Sorindal.

Sorindal sits cross-legged on the ground and begins reciting his mantras.

Korvak wakes and stands up.

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Korvak's beating MUTILATES Sorindal!
Sorindal's drunken fist grazes Korvak.
Sorindal's flying dropkick hits Korvak.

The healing light fades from Sorindal.
Sorindal's tiger uppercut misses Korvak.
Korvak's beating DISEMBOWELS Sorindal!
Korvak's beating MUTILATES Sorindal!
Korvak's beating MUTILATES Sorindal!

Sorindal focuses chii to perform 'stagger damage'.
Sorindal leans over sideways, looking very unstable.

Korvak shifts into a balanced, reactive guard.

Sorindal staggers backwards from the beating.
Sorindal's palm strike grazes Korvak.

Korvak rubs the dirt out of his eyes, but they're still watering.
Sorindal's stagger scratches him.
Sorindal's jump kick injures Korvak.
Sorindal staggers backwards from the beating.
Korvak executes the form, swirling sandstorm!
Sorindal is blinded by the dirt in his eyes!
Korvak's kicked dirt scratches Sorindal.
Korvak's beating DISEMBOWELS Sorindal!
Korvak's beating DISEMBOWELS Sorindal!

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble mauls Sorindal.

Sorindal's kicked dirt misses Korvak.

Sorindal's stagger grazes him.
Sorindal's jab grazes Korvak.
Sorindal's back fist hits Korvak.
Sorindal's jump kick injures Korvak.

Korvak's eyes stop watering.
Sorindal's stagger grazes him.
Sorindal's tiger uppercut wounds Korvak.
Sorindal's knee thrust grazes Korvak.
Korvak's beating DISEMBOWELS Sorindal!
Korvak's beating DISEMBOWELS Sorindal!
The Juggernaut yells 'Sorindal has been defeated by Korvak.'
The Juggernaut yells 'The duel lasted 7 minutes and 16 seconds.'
Korvak stops short of a killing blow.
Sorindal is mortally wounded!!

Sorindal rubs the dirt out of his eyes, but they're still watering.

Korvak gets a Dagger of Chaos.

Sorindal's eyes stop watering.

Korvak relaxes his grip on his weapon.
Korvak starts wielding a Dagger of Chaos in his off-hand.

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 

Sorindal's body looks in much better shape.

Korvak bows before Sorindal.

Sorindal stands up.

Sorindal drops prayer beads.
Prayer beads dissolves into smoke.

Sorindal stops using prayer beads.

Sorindal drops prayer beads.
Prayer beads dissolves into smoke.

Korvak stands up.

Sorindal opens a heavy backpack.

Korvak throws back his head and cackles with insane glee!

Sorindal unwraps an unmoving black cloak from around his body.
Sorindal wraps robes of the archmagi about his body.

Sorindal gets a Wayfarer's Cake from a heavy backpack.

Sorindal eats a Wayfarer's Cake.

Sorindal closes a heavy backpack.

Sorindal sits cross-legged on the ground and begins reciting his mantras.

Korvak pitches a multi-colored tent.

Korvak goes to sleep in a multi-colored tent.

Sorindal relaxes his posture.

Sorindal stops meditating and stands up.

A warrior trainee says 'It's been a long time since you've paid me, cheapskate. Pay me 9800 coins and I'll lend a hand.'

Korvak wakes and stands up.

Korvak rolls up a multi-colored tent as he picks it up.

Korvak looks at Sorindal.

Sorindal coughs loudly.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal's back fist misses Zemi.
Sorindal's palm strike injures Zemi.
Sorindal's front kick injures Zemi.

The healing light fades from Sorindal.
Sorindal's crane peck hits Zemi.
Sorindal's front kick injures Zemi.

Sorindal grabs Zemi's arm and pivots, tossing him over their hip.

Sorindal's crane peck hits Zemi.
Sorindal's dragon punch MUTILATES Zemi!
Sorindal's lightning kick mauls Zemi.
The Juggernaut yells 'Sorindal has claimed victory over Zemi.'
The Juggernaut yells 'The duel lasted 44 seconds.'
Sorindal stops short of a killing blow.
Zemi is mortally wounded!!

Zemi's body looks in much better shape.

Zemi's shield arm regains its strength.

Sorindal stands up.

Sorindal closes his eyes in meditation.

A healing light surrounds Zemi.

Sorindal points to the book he handed you.

The healing light fades from Zemi.
Zemi's astral renewal ends.

Sorindal points at himself proudly.

Sorindal closes his eyes in meditation.

Zemi whispers onto the wind 'Nicely done.'

Zemi stands up.

Sorindal thanks Zemi heartily.

A healing light surrounds Zemi.

The healing light fades from Zemi.

Sorindal bows at the waist, maintaining eye contact with you.

Zemi bows before Sorindal.

Sorindal closes his eyes in meditation.

A healing light surrounds Zemi.

The healing light fades from Zemi.

Zemi whispers onto the wind 'Failed to flee twice.'

Zemi chuckles politely.

Sorindal sits down and thinks deeply.

Sorindal relaxes his posture.

Sorindal slaps his bald head repeatedly to psych himself up.

Sorindal closes his eyes in meditation.

Zemi whispers onto the wind 'But I am not much of a fighter, I usually only draw my blade when I need to.'

A healing light surrounds Zemi.

The white aura around Zemi fades.

The healing light fades from Zemi.

Zemi closes his eyes momentarily.
Zemi is surrounded by a white aura.

Sorindal points to your shield.

Sorindal demonstrates his crane kick.
Zemi wears the warshield of Gonturan as a shield.
Zemi attaches a balrog's horn to his shield.

Sorindal shakes his head.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal's kicked dirt scratches Korvak.

Sorindal's bungled tiger uppercut grazes Korvak.
Korvak's turmoil devastates Sorindal!

Sorindal raises his forearm to block Korvak's attack.
Korvak's smash injures Sorindal.
Korvak's crush devastates Sorindal!
Korvak's turmoil maims Sorindal!
Korvak's crush devastates Sorindal!

Sorindal grabs Korvak's arm and pivots, tossing him over their hip.

Korvak rubs the dirt out of his eyes, but they're still watering.
Sorindal's tiger uppercut injures Korvak.

Sorindal slams Korvak into the ground.
Sorindal's ogoshi wounds Korvak.

Korvak rises back to his feet.
Korvak stops wielding a Dagger of Chaos.
Korvak wears a dragonblood revolutionary shield of maiming as a shield.
Korvak's smash devastates Sorindal!

Korvak surges with power.
Korvak strikes Sorindal with his weapon and attempts to hobble him.
Korvak's hobble wounds Sorindal.
Sorindal clutches his leg painfully as he begins to hobble.

Korvak's eyes stop watering.
Korvak's smash maims Sorindal!
Korvak's crush maims Sorindal!
Korvak concentrates on his combat style to inflict more damage.
Korvak's crush DISEMBOWELS Sorindal!

Sorindal looks less stable.
Sorindal undulates his leading hand like the head of a snake.

Sorindal focuses chii to perform 'spear hand strike'.
Sorindal's spear hand strike maims Korvak!
Korvak starts to limp.

Sorindal's elbow slash misses Korvak.
Korvak's smash devastates Sorindal!

Korvak stops using a dragonblood revolutionary shield of maiming as a shield.
Korvak tightens his grip around 'Chautard-ta', the Meteor Hammer.

Korvak raises aloft 'Chautard-ta', the Meteor Hammer for a mighty overhead attack!

Sorindal stops hobbling around.
Sorindal's snake palm injures Korvak.
Sorindal's serpent grasp decimates Korvak!
Sorindal's jumping snake strike injures Korvak.
Korvak executes the form, thrashing serpent!

Korvak surges with power.
Korvak's overhead crush MANGLES Sorindal!
Sorindal is flattened by Korvak's overhead attack!

Sorindal's serpent grasp devastates Korvak!
Sorindal's snake palm hits Korvak.
Korvak's smash maims Sorindal!
Korvak's crush MUTILATES Sorindal!

Korvak surges with power.
Korvak's kicked dirt misses Sorindal.

Korvak stops limping.
Sorindal's serpent grasp decimates Korvak!
Sorindal's jumping snake strike devastates Korvak!

Sorindal rises back to his feet.
Sorindal stops moving sinuously.
Sorindal crouches and stalks like a leopard.
Sorindal looks less wobbly on his feet.

Sorindal has fled!
A bloody swamp
[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A tough looking guard is here.
    A pikeman stands steady at his position.
Sorindal is here.

Sorindal applies pressure to his wounds, but doesn't seem to look any better.

Korvak walks in.

The dirt field
[Exits: north east south]
Sorindal is here.

The dirt field
[Exits: (north) east south]
    A tall caribou grazes idly on the overgrown land.
Sorindal is here.

The dirt field
[Exits: east south west]
    A tough looking guard is here.
Sorindal is here.

The dirt field
[Exits: (north) east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
Sorindal is here.

The dirt field
[Exits: east south west]
    A tough looking guard is here.
Sorindal is here.

The dirt field
[Exits: north east south west]
Sorindal is here.

The dirt field
[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

A bloody swamp
[Exits: north east west]
Sorindal is here.

A bloody swamp
[Exits: north east west]
    A tough looking guard is here.
Sorindal is here.

A bloody swamp
[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

A bloody swamp
[Exits: north east south west]
Sorindal is here.

A bloody swamp
[Exits: north east south west]
Sorindal is here.

A bloody swamp
[Exits: east south]
Sorindal is here.

Sorindal closes his eyes in meditation.

Korvak walks in.

Sorindal has fled!
A bloody swamp
[Exits: north east south west]
Sorindal is here.

A bloody swamp
[Exits: north east south west]
Sorindal is here.

A bloody swamp
[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

A bloody swamp
[Exits: north east west]
    A tough looking guard is here.
Sorindal is here.

Sorindal stops stalking around.
Sorindal hooks his fingers and begins rocking like the mantis.

Sorindal walks east.
A bloody swamp
[Exits: north east west]
Sorindal is here.

Sorindal walks north.
The dirt field
[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

Sorindal walks east.
On muddy ground
[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
Sorindal is here.

Sorindal walks east.
On muddy ground
[Exits: north south west]
    A tough looking guard is here.
Sorindal is here.

Sorindal walks north.
On muddy ground
[Exits: north east south west]
    A pikeman stands steady at his position.
Sorindal is here.

Sorindal walks east.
A muddy ground
[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.
Sorindal is here.

Sorindal walks east.
A muddy ground
[Exits: north east west]
Sorindal is here.

Sorindal walks east.
A muddy ground
[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

Sorindal walks north.
A lighter area
[Exits: north east south west]
Sorindal is here.

Sorindal walks north.
A muddy ground
[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
Sorindal is here.

Sorindal walks west.
A muddy ground
[Exits: east south]
Sorindal is here.

Sorindal closes his eyes in meditation.

Korvak walks in.

Korvak's smash decimates Sorindal!
Korvak's whirlwind pound MUTILATES Sorindal!

Sorindal's back fist misses Korvak.
Korvak's turmoil mauls Sorindal.

Korvak shifts into a low, unbreakable guard.

Sorindal has fled!
Sorindal limps south.
A muddy ground
[Exits: north east south west]
Sorindal is here.

Sorindal limps east.
A lighter area
[Exits: north east south west]
Sorindal is here.

Sorindal limps east.
A lighter area
[Exits: north east south west]
    A tough looking guard is here.
Sorindal is here.

Sorindal limps east.
A lighter area
[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.
Sorindal is here.

Sorindal limps east.
A lighter area
[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.
Sorindal is here.

Sorindal limps east.
A lighter area
[Exits: north east south west]
    A pikeman stands steady at his position.
Sorindal is here.

Sorindal limps east.
A winding stream
[Exits: north east south west]
Sorindal is here.

Sorindal stops rocking like the mantis.
Sorindal undulates his leading hand like the head of a snake.

Sorindal swims east.
A winding stream
[Exits: north west]
Sorindal is here.

Sorindal swims north.
A winding stream
[Exits: north east south west]
Sorindal is here.

Sorindal swims north.
A dried up riverbed
[Exits: east south west (down)]
Sorindal is here.

Sorindal limps east.
Along a small stream
[Exits: north east south west]
Sorindal is here.

Sorindal swims north.
A lush valley
[Exits: north east south west]
Sorindal is here.

Sorindal limps north.
Edge of the valley
[Exits: north east south]
Sorindal is here.

Sorindal limps north.
A steep cliff
[Exits: south west]
Sorindal is here.

Sorindal climbs west.
A steep cliff
[Exits: north east south]
    A watchman is on alert here.
Sorindal is here.

Sorindal climbs north.
A steep cliff
[Exits: south west]
    A giant footman is here, ready for battle.
Sorindal is here.

Sorindal climbs west.
An overlook
[Exits: north east south west]
Sorindal is here.

Sorindal climbs west.
A steep cliff
[Exits: north east south west]
Sorindal is here.

Sorindal climbs west.
Among the thickets
[Exits: north east west]
Sorindal is here.

Sorindal limps west.
Among the thickets
[Exits: north east west]
Sorindal is here.

Sorindal limps west.
A wall of vegetation
[Exits: north east (west)]
Sorindal is here.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

Sorindal opens the door west of you.

Sorindal walks west.
Among thornbushes
[Exits: east west]
Sorindal is here.

Sorindal walks west.
Among thornbushes
[Exits: east south]
Sorindal is here.

Sorindal walks south.
Among thornbushes
[Exits: north west]
    Daryth, the Two-headed Giant Priest is here.
Sorindal is here.

Sorindal walks west.
Among thornbushes
[Exits: east west]
    Mordun, the giant hero is here.
Sorindal is here.

Sorindal walks west.
Among thornbushes
[Exits: east south]
Sorindal is here.

The healing light fades from Sorindal.

Sorindal walks south.
In the thornbushes
[Exits: north south west]
Sorindal is here.

Sorindal walks south.
Among thornbushes
[Exits: north (south)]
Sorindal is here.

Sorindal closes his eyes in meditation.

Korvak walks in.

Korvak scans all around.

Sorindal turns Korvak's attack against him.
Sorindal's tiger uppercut maims Korvak!
Korvak's smash maims Sorindal!

Korvak is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Korvak.

Sorindal relaxes his posture.

Sorindal's whirlwind kick devastates Korvak!
Korvak's smash DISMEMBERS Sorindal!
Korvak's smash DISEMBOWELS Sorindal!
Korvak's crush DISEMBOWELS Sorindal!

Korvak opens the door south of you.

Korvak stops using a dragonblood revolutionary shield of maiming as a shield.
Korvak tightens his grip around 'Chautard-ta', the Meteor Hammer.
Korvak fumbles and drops a dragonblood revolutionary shield of maiming.

Sorindal's dragon punch maims Korvak!
Sorindal's palm strike hits Korvak.
Korvak executes the form, swirling sandstorm!
Korvak executes the form, thrashing serpent!

Korvak raises aloft 'Chautard-ta', the Meteor Hammer for a mighty overhead attack!

Sorindal becomes poised and ready for battle.
Korvak surges with power.
Korvak's overhead crush *** DEMOLISHES *** Sorindal!
Sorindal is flattened by Korvak's overhead attack!
The Juggernaut yells 'Korvak has claimed victory over Sorindal.'
The Juggernaut yells 'The duel lasted 3 minutes and 11 seconds.'
Korvak stops short of a killing blow.
Sorindal is mortally wounded!!

Korvak rubs the dirt out of his eyes, but they're still watering.

Korvak gets a dragonblood revolutionary shield of maiming.

Korvak's eyes stop watering.

Korvak relaxes his grip on his weapon.
Korvak starts wielding a Dagger of Chaos in his off-hand.

Korvak stops wielding 'Chautard-ta', the Meteor Hammer.
Korvak begins wielding a dead human wrapped in steel chains.

Korvak bows before Sorindal.

Sorindal's body looks in much better shape.

Sorindal stands up.

Sorindal looks at Korvak.

Sorindal sits down and begins to meditate.

Korvak pitches a multi-colored tent.

Korvak goes to sleep in a multi-colored tent.

Sorindal stops meditating and stands up.

Sorindal closes his eyes in meditation.

A healing light surrounds Sorindal.

Sorindal opens a heavy backpack.

Sorindal gets a Wayfarer's Cake from a heavy backpack.

Sorindal eats a Wayfarer's Cake.

Sorindal drinks water from a silver chalice ornamented with pearls.

The healing light fades from Sorindal.

Sorindal sits down and begins to meditate.

Sorindal relaxes his posture.
Sorindal Spotlight

Now streaming Sorindal.
The brand of Ilythir glares in warning.
Deuzia steps aside, exposing a fiery demon.
Sorindal's jab decimates a fiery demon!
Sorindal executes the form, strike of the panda!

Deuzia's cleave MUTILATES Sorindal!
Deuzia's stab injures Sorindal.
Sorindal's bungled dragon punch DISMEMBERS Deuzia!
Sorindal's jab hits Deuzia.
Sorindal performs the form, bear snaps bamboo!
Sorindal's stomach kick injures Deuzia.

Deuzia stops wielding a quickbeam tanto.
Deuzia stops wielding a disciplinarian's blade.
Deuzia begins wielding a chaos-bound polearm.

Deuzia is blinded by the dirt in her eyes!
Sorindal's kicked dirt scratches Deuzia.

Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball DISEMBOWELS Sorindal!

Sorindal's hammer fist injures Deuzia.
Sorindal's jumping double front kick injures Deuzia.
A fiery demon's pierce hits Sorindal.
Deuzia's turmoil DISMEMBERS Sorindal!

Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball MANGLES Sorindal!

Deuzia rubs the dirt out of her eyes, but they're still watering.
Deuzia steps aside, exposing a fiery demon.
Sorindal's hammer fist DISEMBOWELS a fiery demon!
Sorindal's bungled whirlwind kick DISMEMBERS Deuzia!

Sorindal grabs Deuzia's arm and pivots, tossing her over their hip.

Sorindal's lightning kick mauls Deuzia.

Sorindal's kick decimates Deuzia!
Sorindal's double kick misses Deuzia.

Deuzia scans all around.

Deuzia has fled!
Aragmon the cyclops yells 'You don't belong here, someone!'

Aragmon the cyclops yells 'You don't belong here, someone!'

Sorindal looks less stable.
Sorindal's hands burst into flames!

A fiery demon flies in.
A nightmare gallops in.
A dark-knight trainee walks in.

Deuzia's turmoil mauls Sorindal.
Deuzia's turmoil maims Sorindal!

Sorindal has fled!
Sorindal walks south.
The Summit
[Exits: north south down]
Sorindal is here.
Sorindal Spotlight

Now streaming Sorindal.
Sorindal executes the form, strike of the panda!
Sorindal's elbow slash DISEMBOWELS Deuzia!
Sorindal's back fist wounds Deuzia.
Sorindal's roundhouse kick misses Deuzia.

Deuzia has fled!
Sorindal Spotlight
Now streaming Sorindal.
Sorindal performs the form, cobra flicks its tongue!
Sorindal's serpent grasp DISEMBOWELS Ethryn!

Ethryn closes his eyes momentarily.

Ethryn is blinded by the dirt in his eyes!
Sorindal's kicked dirt scratches Ethryn.

Sorindal's jab misses Ethryn.
Sorindal executes the form, strike of the cobra!
Sorindal raises his forearm to block Ethryn's attack.
Ethryn's rays wound Sorindal.

Ethryn beseeches the heavens to empower his strike of faith!

Ethryn's rays MUTILATE Sorindal!
Sorindal executes the form, strike of the cobra!
Sorindal's dragon punch MANGLES Ethryn!
Sorindal performs the form, cobra flicks its tongue!
Sorindal's snake bite maims Ethryn!

Sorindal focuses chii to perform 'spear hand strike'.
Sorindal's spear hand strike maims Ethryn!
Ethryn starts to limp.

Ethryn rubs the dirt out of his eyes, but they're still watering.
Sorindal performs the form, cobra flicks its tongue!
Sorindal's serpent grasp DISEMBOWELS Ethryn!
Sorindal performs the form, cobra flicks its tongue!
Sorindal's snake bite maims Ethryn!
Sorindal concentrates on his snake style to inflict more damage.
Sorindal's lightning kick maims Ethryn!
Sorindal raises his forearm to block Ethryn's attack.
Ethryn's rays miss Sorindal.

Sorindal performs the form, cobra flicks its tongue!
Sorindal's whirlwind kick DISMEMBERS Ethryn!
The Juggernaut yells 'Sorindal has claimed victory over Ethryn.'
The Juggernaut yells 'The duel lasted 2 minutes and 2 seconds.'
Sorindal stops short of a killing blow.
Ethryn is mortally wounded!!

Ethryn's eyes stop watering.

Sorindal stands up.

Ethryn stops limping.

Sorindal closes his eyes in meditation.

A healing light surrounds Ethryn.

Ethryn's body looks in much better shape.

Ethryn winces in agony.

The healing light fades from Ethryn.

Sorindal pantomimes silently 'You will need to switch between fencing and using a polearm to be effective.'

Ethryn says 'Can't even manage to strike you.'

Sorindal closes his eyes in meditation.

Sorindal relaxes his posture.

A healing light surrounds Ethryn.

The healing light fades from Ethryn.

Sorindal pantomimes 'Well, not necessarily a polearm.'

Sorindal pantomimes 'But a two-handed weapon.'

Sorindal undulates his leading hand like the head of a snake.

Sorindal opens a heavy backpack.

Sorindal gets a Wayfarer's Cake from a heavy backpack.

Sorindal eats a Wayfarer's Cake.

Sorindal closes a heavy backpack.

Ethryn says 'Seems like it.'

Sorindal pantomimes 'Or dual wielding, if you prefer.'

Ethryn says 'The eye gouge from snake style.'

Ethryn says 'How does that happen?'

Sorindal pantomimes 'I am not a snake master.'

Sorindal pantomimes 'It requires one to be a grandmaster of the style.'

The white aura around Ethryn fades.

Sorindal closes his eyes in meditation.

Ethryn says 'And that will happen with spear hand strike?'

Sorindal nods.

A healing light surrounds Sorindal.

The healing light fades from Sorindal.

Ethryn says 'I see.'

Ethryn says 'Thank you.'

Ethryn goes to sleep.

Ethryn wakes and stands up.

Ethryn unwraps something from around his body.
Ethryn wraps a major globe of invulnerability about his body.

Ethryn goes to sleep.

Ethryn wakes up and starts resting.
Sorindal Live Stream

Olag has accepted your challenge.
The Juggernaut yells 'Olag has accepted Sorindal's challenge.'
The Juggernaut says 'Olag has accepted Sorindal's challenge.'

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

The sun rises in the east.
The town clock tolls once as the day begins.

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

Olag nods.

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You nod.

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Centre of the Arena
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[Exits: north east west up]
An adept of Davairus provides arena services.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

Olag walks in.
A war elephant ambles in.
A feathered cloud serpent flies in.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You close the door above you.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

Olag walks west.
A feathered cloud serpent flies west.
A war elephant ambles west.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You have initiated a ready check.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You no longer have the swiftness and agility of the crane.
You rear up and growl with the bodacity of the panda!

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[======####][##########]{   } calm> 
You sit down and begin to meditate.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[======####][##########]{   } calm> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:30m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 893/903    |
|  Sex:   Male        Class:     Monk        Mana:   669/669    |
|  Size:  small       Alignment: Neutral     Move:   528/529    |
|  Age:   youthful    Ethos:     Neutral     Degree: 150.4      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 246/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 25 (24+1)  Guildpoint: 3/3      Items:  32/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Changing    Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  126       Saving Throws     |
|  Hitroll: 40        Vs Bash:    125      Afflictive:  64    |
|  Damroll: 45        Vs Slash:   124      Maledictive: 55    |
|                     Vs Magic:   55       Mental:      55    |
 \==========================================================-/
You are affected by the following:
                      : lasts for 45 hours
Skill: sense motion   : lasts for 15 hours
Skill: panda style    : modifies health by 10 for 12 hours
                      : modifies max dexterity by 2 for 12 hours
Skill: readycheck     : lasts for 5 hours
Skill: bungler of the panda: lasts for 4 rounds

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[======####][##########]{   } calm> 

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[==########][##########]{   } calm> 
$$ will now be substituted with 'olag' until you untarget.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You stop meditating and stand up.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Centre of the Arena
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---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Players near you in The Seringale Arena:
<PK> Werranydd                    Chamber of Rituals
<PK> Sorindal                     Centre of the Arena
<PK> Deuzia                       Along the Eastern Walls
<PK> Olag                         The Path of War

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

You stop bungling like a panda.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
[   Drow     ] <PK> [JUSTICE] Werranydd the Holy Shaman
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Grgyl    ] <PK> Malgryth the Sage of Arcane Power
[   Drow     ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<893/903h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

The ready check has been accepted. The battle begins soon.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You prepare your resolve and stand ready for battle.

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

3...

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

Werranydd yells 'HHHHHHHUUUUUUUUOOOOOOAAAAAAARRRRRRRRR!!!!!!!'

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

2...

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Players near you in The Seringale Arena:
<PK> Werranydd                    Chamber of Rituals
<PK> Sorindal                     Centre of the Arena
<PK> Olag                         The Path of War

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

1...

<903/903h 616/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

You may now FIGHT!

<903/903h 616/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Path of War
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+-+-@-F-+| 
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---------+ 

[Exits: east west]

<903/903h 616/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Path of War
+   +-+-+| 
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f-+     +| 
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  +-@-+-F| 
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---------+ 

[Exits: east west]
(Charmed) A large feathered cloud serpent is hovering here.
(Charmed) A powerful-looking elephant playfully swings its trunk here.
(White Aura) Olag the Giant Wit, Adept of Air, Master Scribe of Literature is here.

<903/903h 616/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
[** ] Olag dodges your tiger uppercut.
You perform the form, bear snaps bamboo!
Your thundermaker MUTILATES Olag!
[** ] Olag dual parries your jump kick.
Olag has a few scratches.

<903/903h 616/669m 527v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

[***] You parry Olag's attack with your first hand.
[** ] You parry Olag's attack with your second hand.
Olag froths at the mouth.
[***] Olag parries your dragon punch.
[** ] Olag parries your back fist.
[** ] Olag parries your lightning kick.
Olag has a few scratches.

<903/903h 616/669m 527v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 
Olag is blinded by the dirt in his eyes!
Your kicked dirt scratches Olag.
Olag has a few scratches.

<903/903h 616/669m 527v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:59>> 

Olag rubs the dirt out of his eyes, but they're still watering.
You perform the form, bear snaps bamboo!
Your dragon punch maims Olag!
[** ] Olag parries your back fist.
Your lightning kick injures Olag.
[***] You parry Olag's attack with your first hand.
Olag has a few scratches.

<903/903h 616/669m 527v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <02:00>> 

Olag's eyes stop watering.
[** ] You dodge Olag's charge.
Olag delivers a devastating blow!
Olag's stab decimates you!
Olag's stab injures you.
[*  ] Olag dodges your tiger uppercut.
You perform the form, bear snaps bamboo!
Your bungled thundermaker wounds Olag.
[*  ] Olag dodges your knee thrust.
Olag has some small wounds and bruises.

<864/903h 616/669m 527v> <shaft offensive dual wield> <[##########][##########]{***} bloody:120 <02:00>> 
You harness chii as you perform 'belly bounce'.
Olag stops wielding The Dagger of Shadows.
The shadows subside from Olag's form.
Olag wears a ruby-encrusted shield as a shield.
Olag has some small wounds and bruises.

<864/903h 616/669m 527v> <shaft defensive shield> <[========##][##########]{***} bloody:120 <09:58>> 

Your tiger uppercut injures Olag.
[** ] Olag dodges your back fist.
[*  ] Olag blocks your attack with his shield.
[** ] You dodge Olag's charge.
Olag's charge injures you.
[*  ] You dodge Olag's charge.
Olag has some small wounds and bruises.

<849/903h 616/669m 527v> <shaft defensive shield> <[========##][##########]{***} bloody:120 <02:00>> 

Olag's charge wounds you.
You can feel a crude spear dig into your body.
Olag's wrath scratches you.
Olag's charge injures you.
[*  ] Olag parries your palm strike.
Your dragon punch mauls Olag.
Your belly bash injures Olag.
Olag has some small wounds and bruises.

<815/903h 616/669m 527v> <shaft defensive shield> <[========##][##########]{***} bloody:120 <02:00>> 

Olag stops using a ruby-encrusted shield as a shield.
Olag starts wielding a crimson celestial chain in his off-hand.
Olag has some small wounds and bruises.

<815/903h 616/669m 527v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:58>> 

Olag stops wielding a crimson celestial chain.
Olag stops wielding a crude spear.
A chaotic mist of shadows swirls around Olag.
Olag begins wielding The Dagger of Shadows.
Your palm strike grazes Olag.
Your dragon punch mauls Olag.
You execute the form, strike of the panda!
[** ] Olag parries your roundhouse kick.
Olag is getting ready to swing!
Olag is getting ready to swing!
A perfect imprint of two lips faintly emanating smoke begins to pour smoke into the air, occluding the room.
Olag has some small wounds and bruises.

<815/903h 616/669m 527v> <blade none one-handed> <[=======###][##########]{***} bloody:120 <02:00>> 

Olag is getting ready to swing!
[** ] Olag dodges your elbow slash.
Your tiger uppercut wounds Olag.
[*  ] Olag dodges your jump kick.
Olag has some small wounds and bruises.

<815/903h 616/669m 527v> <blade none one-handed> <[======####][##########]{***} bloody:120 <02:00>> 

You relax your panda belly.
You stop bungling like a panda.
You grab hold of Olag's shoulder.
Your shoulder pinch DISEMBOWELS Olag!
Olag has quite a few wounds.

<815/903h 616/669m 527v> <blade none one-handed> <[======####][##########]{***} bloody:120 <09:59>> 
You no longer have the bodacity of the panda.
You move with the swiftness and the accuracy of the crane.
Olag has quite a few wounds.

<805/893h 616/669m 527v> <blade none one-handed> <[--========][##########]{***} bloody:120 <09:59>> 

Your crane peck mauls Olag.
You perform the form, crane flies from grass!
Your crane peck devastates Olag!
Your butterfly kick MUTILATES Olag!
[** ] You parry Olag's attack with your first hand.
[*  ] You block Olag's attack with your crane wing technique.
[** ] You dodge Olag's stab.
Olag froths at the mouth.
A perfect imprint of two lips faintly emanating smoke begins to pour smoke into the air, occluding the room.
Olag has quite a few wounds.

<805/893h 616/669m 527v> <blade none one-handed> <[--========][##########]{***} bloody:120 <02:00>> 
You perform the form, crane flying through lightning!
Your kick devastates Olag!
Your lightning kick grazes Olag.
Your lightning kick scratches Olag.
Your lightning kick grazes Olag.
Your lightning kick scratches Olag.
Your double kick grazes Olag.
Olag has quite a few wounds.

<805/893h 616/669m 527v> <blade none one-handed> <[==========][##########]{***} bloody:120 <02:00>> 

[** ] You dodge Olag's stab.
Olag delivers a devastating blow!
Olag's stab DISEMBOWELS you!
Olag's stab maims you!
[*  ] Olag parries your dragon punch.
Your palm strike hits Olag.
Your spinning bird kick maims Olag!
Olag has some big nasty wounds and scratches.

<727/893h 616/669m 527v> <blade none one-handed> <[=========#][##########]{***} bloody:120 <02:00>> 

Olag looks less wobbly on his feet.
Olag has quite a few wounds.

<738/893h 621/669m 529v> <blade none one-handed> <[=========#][##########]{***} bloody:120 <09:59>> 

Olag rises back to his feet.
Olag wears a ruby-encrusted shield as a shield.
Olag has quite a few wounds.

<738/893h 621/669m 529v> <blade defensive shield> <[=========#][##########]{***} bloody:120 <09:59>> 
You no longer have the swiftness and agility of the crane.
You rear up and growl with the bodacity of the panda!
Olag's eyes suddenly burn like hot coals as he is gripped by insanity!
Olag has quite a few wounds.

<738/903h 621/669m 529v> <blade offensive dual wield> <[-----=====][##########]{***} bloody:120 <09:58>> 

Your hammer fist decimates Olag!
Your tiger uppercut injures Olag.
Your whirlwind kick mauls Olag.
Olag's fury decimates you!
Olag's boiling blood mauls you.
Olag is getting ready to swing!
Olag has quite a few wounds.

<692/903h 621/669m 529v> <blade offensive dual wield> <[----======][##########]{***} bloody:120 <02:00>> 
You grab Olag's arm and pivot in, tossing him over your hip.
Olag has quite a few wounds.

<692/903h 621/669m 529v> <blade offensive dual wield> <[  --------][##########]{***} bloody:120 <09:59>> 

A perfect imprint of two lips faintly emanating smoke begins to pour smoke into the air, occluding the room.
[** ] Olag parries your dragon punch.
Your thundermaker decimates Olag!
[*  ] Olag parries your roundhouse kick.
Olag has quite a few wounds.

<692/903h 621/669m 529v> <blade offensive dual wield> <[  --------][##########]{***} bloody:120 <02:00>> 

Olag gets a wild look in his eyes.
Olag's stonesplit shout devastates you!
Olag's stab decimates you!
You finish the throw with a slam.
Your ogoshi mauls Olag.
Olag has quite a few wounds.

<636/903h 621/669m 529v> <blade offensive dual wield> <[  --------][##########]{***} bloody:120 <09:59>> 

Olag rises back to his feet.
Olag has quite a few wounds.

<636/903h 621/669m 529v> <blade offensive dual wield> <[  --------][##########]{***} bloody:120 <09:59>> 

Your palm strike hits Olag.
Your hammer fist wounds Olag.
You execute the form, strike of the panda!
[** ] Olag parries your knee thrust.
Olag's fury mauls you.
You block Olag's attack with your forearm.
Olag's shield smash wounds you.
The Dagger of Shadows swirls with chaotic darkness.
Olag has quite a few wounds.

<598/903h 621/669m 529v> <blade offensive dual wield> <[  --------][##########]{***} bloody:120 <02:00>> 
You harness chii as you perform 'belly bounce'.
Olag has quite a few wounds.

<598/903h 621/669m 529v> <blade offensive dual wield> <[      ----][##########]{***} bloody:120 <09:59>> 

Olag's fury decimates you!
Olag's shield smash maims you!
Your bungled palm strike scratches Olag.
Your hammer fist decimates Olag!
Your knee thrust misses Olag.
Olag has quite a few wounds.

<537/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <02:00>> 

Olag lets loose a bestial roar at you.
You feel intimidated by Olag's roar.
You start to panic as you enter a state of hysteria!
Olag has quite a few wounds.

<537/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 

[** ] Olag parries your palm strike.
[** ] Olag parries your palm strike.
Your belly bash wounds Olag.
You absorb Olag's attack with your panda belly.
[** ] You dodge Olag's stab.
[***] You dodge Olag's stab.
Olag's fury injures you.
Olag's boiling blood wounds you.
Olag's shield smash maims you!
Olag has quite a few wounds.

<467/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <02:00>> 

You stop bungling like a panda.
Olag has quite a few wounds.

<467/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 

Olag begins breathing normally again.
Olag begins breathing normally again.
[*  ] You dodge Olag's stab.
Olag's fury decimates you!
Olag's boiling blood injures you.
Olag's shield smash maims you!
A perfect imprint of two lips faintly emanating smoke begins to pour smoke into the air, occluding the room.
Your bungled jab wounds Olag.
[** ] Olag parries your tiger uppercut.
Your spin kick injures Olag.
Olag has quite a few wounds.

<391/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <02:00>> 

You duck underneath Olag's bodyslam.
Olag's bodyslam misses you.
Olag has quite a few wounds.

<391/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 

[** ] Olag parries your elbow slash.
Your jab hits Olag.
You perform the form, bear snaps bamboo!
Your belly bash decimates Olag!
The Dagger of Shadows crackles with dark energy.
Olag's death grasp grazes you.
[*  ] You dodge Olag's stab.
[** ] You dodge Olag's stab.
Olag's fury wounds you.
[***] You parry Olag's attack with your first hand.
Olag has quite a few wounds.

<367/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <02:00>> 

You relax your panda belly.
You grab hold of Olag's shoulder.
Your shoulder pinch MANGLES Olag!
Olag has some big nasty wounds and scratches.

<367/903h 621/669m 529v> <blade offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 
A healing light surrounds you.
Olag has some big nasty wounds and scratches.

<367/903h 581/669m 519v> <blade offensive dual wield> <[     -----][##########]{   } bloody:120 <09:59>> 

You feel better.
Olag's fury DISEMBOWELS you!
[***] You parry Olag's attack with your first hand.
Your bungled palm strike grazes Olag.
Your tiger uppercut wounds Olag.
Your belly bash wounds Olag.
Olag has some big nasty wounds and scratches.

<354/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{   } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick MUTILATES Olag!
Your double kick injures Olag.
Olag has some big nasty wounds and scratches.

<354/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{   } bloody:120 <09:59>> 

You feel a lot better!
[** ] Olag parries your elbow slash.
[** ] Olag parries your elbow slash.
[** ] Olag parries your spin kick.
[** ] You dodge Olag's stab.
Olag's fury DISEMBOWELS you!
Olag's boiling blood devastates you!
[** ] You dodge Olag's shield smash.
Olag has some big nasty wounds and scratches.

<329/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{   } bloody:120 <02:00>> 

Olag looks less wobbly on his feet.
Olag has some big nasty wounds and scratches.

<329/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{   } bloody:120 <09:59>> 

Olag rises back to his feet.
Olag knocks you senseless with a full on bodyslam!
Olag's bodyslam DISEMBOWELS you!
Olag has some big nasty wounds and scratches.

<281/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{   } bloody:120 <09:59>> 

You feel a little better.
[** ] You dodge Olag's stab.
Olag's fury DISEMBOWELS you!
Olag's boiling blood mauls you.
You block Olag's attack with your forearm.
Olag's shield smash wounds you.
You strike a chakra point, forcefully sending Olag collapsing to the ground.
Your chakra strike MASSACRES Olag!
[*  ] Olag parries your back fist.
[*  ] Olag parries your knee thrust.
Olag has some big nasty wounds and scratches.

<210/903h 581/669m 519v> <blade offensive dual wield> <[    ------][##########]{***} bloody:120 <02:00>> 

The healing light fades.
Your elbow slash misses Olag.
Your tiger uppercut injures Olag.
[*  ] Olag parries your roundhouse kick.
Olag's fury MANGLES you!
Olag's shield smash maims you!
Olag looks pretty hurt.

<77/903h 581/669m 519v> <blade offensive dual wield> <[   -------][##########]{***} bloody:120 <02:00>> 

You feel less wobbly on your feet.
Olag has some big nasty wounds and scratches.

<89/903h 586/669m 529v> <blade offensive dual wield> <[   -------][##########]{***} bloody:120 <09:58>> 

You rise back to your feet.
Command queue cleared.
[***] You dodge Olag's stab.
Olag's fury devastates you!
Olag's boiling blood devastates you!
Olag's shield smash maims you!
You execute the form, strike of the panda!
Your tiger uppercut decimates Olag!
Your hammer fist wounds Olag.
[** ] Olag parries your knee thrust.
You have yielded to Olag.
The Juggernaut yells 'Sorindal has been defeated by Olag.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 5 seconds.'
You slip unconscious as Olag stops short of a killing blow.
You have been mortally wounded!!
Olag gasps for air as he snaps out of his insanity.
Olag suddenly clutches his wounds and slumps to the ground, unconscious.
Olag is stunned, but will probably recover.
You are too hurt to do anything for a while.

<1/903h 1/669m 529v> <no opponent no opponent no opponent> <[   -------][##########]{***} bloody:120 <02:00>> 

Olag stops meditating and stands up.
Olag has accepted your challenge.
The Juggernaut yells 'Olag has accepted Sorindal's challenge.'

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:56>> 
The Path of War
+-+-+-+  | 
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+     +  | 
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+-W-@-F-+| 
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---------+ 

[Exits: east west]

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:48>> 

The Juggernaut yells 'Malgryth has bet 20000 gold coins on Olag.'
The Juggernaut yells 'There are now 0 gold coins on Sorindal, and 20000 on Olag.'

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:46>> 
Centre of the Arena
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    +    | 
    |    | 
W-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<893/893h 669/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:46>> 
You have initiated a ready check.

<893/893h 669/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:43>> 
Players near you in The Seringale Arena:
<PK> Werranydd                    Chamber of Rituals
<PK> Sorindal                     Centre of the Arena
<PK> Malgryth                     Entrance to the Arena of Blood
<PK> Deuzia                       Bank of the Panther
<PK> Olag                         The Path of War

<893/893h 669/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:41>> 
The Path of Fury
    +-o-+| 
    |    | 
+-+-+    | 
    |    | 
    @    | 
    |    | 
W-+-F-+-+| 
         | 
         | 
---------+ 

[Exits: north south]

<893/893h 669/669m 526v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:37>> 
You no longer stalk around like a leopard.
You rear up and growl with the bodacity of the panda!

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[======####][##########]{   } rushing <02:35>> 

The ready check has been accepted. The battle begins soon.

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[======####][##########]{   } rushing <02:34>> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
W-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[======####][##########]{   } rushing <02:33>> 
You sit down and begin to meditate.

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[======####][##########]{   } rushing <02:32>> 

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[======####][##########]{   } rushing <02:31>> 

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[==########][##########]{   } rushing <02:30>> 

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[==########][##########]{   } rushing <02:29>> 

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:28>> 
You stop meditating and stand up.

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:27>> 

3...

<893/903h 669/669m 525v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:27>> 
You prepare your resolve and stand ready for battle.

<893/903h 609/669m 525v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:26>> 

2...

<893/903h 609/669m 525v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:24>> 

You stop bungling like a panda.
1...

<903/903h 617/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:21>> 
Players near you in The Seringale Arena:
<PK> Werranydd                    Chamber of Rituals
<PK> Sorindal                     Centre of the Arena
<PK> Malgryth                     Entrance to the Arena of Blood
<PK> Deuzia                       North Square
<PK> Olag                         The Path of War

<903/903h 617/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:20>> 

You may now FIGHT!

<903/903h 617/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:18>> 
The Path of War
+-+-+-+  | 
      |  | 
+     +  | 
|     |  | 
+-W-@-F-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<903/903h 617/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
The Path of War
+   +-+-+| 
|       || 
f-+     +| 
  |     || 
  +-@-+-F| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
   (Magical) A magical spring flows from the ground here.
    You see 3 of a magic mushroom here.

<903/903h 617/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
They aren't here.

<903/903h 617/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
The Path of War
  +      | 
  |      | 
  f-+    | 
    |    | 
    @-W-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east]
(Charmed) A powerful-looking elephant playfully swings its trunk here.
(Charmed) A large feathered cloud serpent is hovering here.
(White Aura) Olag the Giant Wit, Adept of Air, Master Scribe of Literature is here.

<903/903h 617/669m 526v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
Your bungled back fist decimates Olag!
You perform the form, bear snaps bamboo!
Your tiger uppercut decimates Olag!
You execute the form, swirling sandstorm!
[** ] Olag parries your spin kick.
Olag has a few scratches.

<903/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

Olag's eyes suddenly burn like hot coals as he is gripped by insanity!
Olag has a few scratches.

<903/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:58>> 

[***] You parry Olag's attack with your first hand.
[** ] You dodge Olag's stab.
You execute the form, strike of the panda!
Your palm strike wounds Olag.
You perform the form, bear snaps bamboo!
Your palm strike injures Olag.
Your jump kick misses Olag.
Olag has a few scratches.

<903/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <02:00>> 
Olag is blinded by the dirt in his eyes!
Your kicked dirt scratches Olag.
Olag has a few scratches.

<903/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <09:59>> 

Olag lets loose a bestial roar at you.
You feel intimidated by Olag's roar.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
Olag's fury injures you.
You execute the form, strike of the panda!
Your tiger uppercut devastates Olag!
[** ] Olag parries your palm strike.
Your whirlwind kick misses Olag.
Olag has a few scratches.

<887/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <02:00>> 

[** ] You dodge Olag's charge.
[***] You parry Olag's attack with your first hand.
Olag's fury wounds you.
Olag's boiling blood decimates you!
You execute the form, lion's deathgrip!
You fail to disarm Olag.
Your palm strike hits Olag.
You perform the form, bear snaps bamboo!
Your dragon punch devastates Olag!
You perform the form, bear snaps bamboo!
Your stomach kick wounds Olag.
Olag has some small wounds and bruises.

<844/903h 617/669m 526v> <shaft offensive dual wield> <[##########][##########]{***} bloody:120 <02:00>> 
You harness chii as you perform 'belly bounce'.
Olag has some small wounds and bruises.

<844/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:59>> 

You absorb Olag's attack with your panda belly.
You absorb Olag's attack with your panda belly.
You can feel a crude spear dig into your body.
[***] You parry Olag's attack with your first hand.
Olag's fury maims you!
Your thundermaker mauls Olag.
[*  ] Olag parries your dragon punch.
[*  ] Olag dual parries your knee thrust.
Olag has some small wounds and bruises.

<809/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <02:00>> 

Olag gets a wild look in his eyes.
The dirt in Olag's eyes bursts into flames.
Olag's stonesplit shout injures you.
[***] You parry Olag's attack with your second hand.
Olag has some small wounds and bruises.

<794/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:59>> 

[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
You execute the form, strike of the panda!
Your dragon punch DISEMBOWELS Olag!
Your hammer fist wounds Olag.
Your whirlwind kick misses Olag.
Olag has some small wounds and bruises.

<794/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <02:00>> 

Olag yells out his warcry.
Olag yells 'Winds of Zephyr, engulf my being with legends of past!'
Olag's stunning warcry devastates you!
Olag has some small wounds and bruises.

<764/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:59>> 

You absorb Olag's attack with your panda belly.
You can feel a crude spear dig into your body.
[***] You dodge Olag's stab.
[** ] You dodge Olag's charge.
Olag's fury devastates you!
[*  ] Olag parries your palm strike.
[*  ] Olag parries your back fist.
Your jumping double front kick decimates Olag!
Olag has some small wounds and bruises.

<733/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <02:00>> 

You evade Olag's bodyslam, causing him to fall flat on his face.
Olag's bodyslam misses you.
Olag has some small wounds and bruises.

<733/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:59>> 

[***] You dodge Olag's charge.
[***] You parry Olag's attack with your second hand.
You absorb Olag's attack with your panda belly.
Olag's fury hits you.
Olag's boiling blood mauls you.
[*  ] Olag parries your dragon punch.
[*  ] Olag dual parries your back fist.
Your jumping double front kick injures Olag.
Olag has some small wounds and bruises.

<700/903h 617/669m 526v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <02:00>> 

You relax your panda belly.
You stop bungling like a panda.
You grab hold of Olag's shoulder.
Your shoulder pinch MASSACRES Olag!
Olag has some small wounds and bruises.

<713/903h 622/669m 529v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:58>> 
A healing light surrounds you.
Olag has some small wounds and bruises.

<713/903h 582/669m 519v> <shaft offensive dual wield> <[========##][##########]{   } bloody:120 <09:58>> 
You harness chii as you perform 'belly bounce'.
You feel a lot better!
Olag's eyes stop blazing.
[***] You dodge Olag's charge.
[** ] You dodge Olag's charge.
Olag's fury mauls you.
You perform the form, bear snaps bamboo!
Your cross punch mauls Olag.
[** ] Olag parries your dragon punch.
Your jumping double front kick hits Olag.
Olag has quite a few wounds.

<745/903h 582/669m 519v> <shaft offensive dual wield> <[------====][##########]{*  } bloody:120 <02:00>> 

You feel a little better.
[***] You parry Olag's attack with your first hand.
[** ] You dodge Olag's stab.
[*  ] You dodge Olag's charge.
Olag's fury wounds you.
[** ] Olag parries your tiger uppercut.
Your tiger uppercut wounds Olag.
You execute the form, lion's deathgrip!
[*  ] Olag parries your roundhouse kick.
Olag has quite a few wounds.

<745/903h 582/669m 519v> <shaft offensive dual wield> <[-----=====][##########]{*  } bloody:120 <02:00>> 

Olag looks less wobbly on his feet.
Olag has quite a few wounds.

<745/903h 582/669m 519v> <shaft offensive dual wield> <[-----=====][##########]{*  } bloody:120 <09:58>> 

Olag rises back to his feet.
Olag knocks you with a full on bodyslam, but you stay on your feet!
Olag's bodyslam MUTILATES you!
Olag has quite a few wounds.

<708/903h 572/669m 519v> <shaft offensive dual wield> <[-----=====][##########]{*  } bloody:120 <09:58>> 

You feel better.
[***] You parry Olag's attack with your second hand.
[*  ] You dodge Olag's stab.
[** ] You dodge Olag's charge.
[** ] Olag dual parries your dragon punch.
You perform the form, bear snaps bamboo!
Your thundermaker MUTILATES Olag!
[** ] Olag parries your roundhouse kick.
Olag has quite a few wounds.

<742/903h 572/669m 519v> <shaft offensive dual wield> <[----======][##########]{** } bloody:120 <02:00>> 

The healing light fades.
You absorb Olag's attack with your panda belly.
You can feel a crude spear dig into your body.
[** ] You dodge Olag's charge.
You absorb Olag's attack with your panda belly.
[*  ] You dodge Olag's stab.
Olag's fury mauls you.
Olag's boiling blood wounds you.
[** ] Olag parries your back fist.
[*  ] Olag dual parries your dragon punch.
[** ] Olag parries your roundhouse kick.
Olag has quite a few wounds.

<701/903h 572/669m 519v> <shaft offensive dual wield> <[----======][##########]{** } bloody:120 <02:00>> 

You evade Olag's bodyslam, causing him to fall flat on his face.
Olag's bodyslam misses you.
Olag has quite a few wounds.

<701/903h 572/669m 519v> <shaft offensive dual wield> <[----======][##########]{** } bloody:120 <09:58>> 

[***] You parry Olag's attack with your first hand.
The Dagger of Shadows swirls with chaotic darkness.
[***] You parry Olag's attack with your second hand.
You can feel a crude spear dig into your body.
Olag's fury MUTILATES you!
[** ] Olag dual parries your back fist.
[*  ] Olag dual parries your back fist.
[** ] Olag parries your knee thrust.
Olag has quite a few wounds.

<661/903h 572/669m 519v> <shaft offensive dual wield> <[----======][##########]{** } bloody:120 <02:00>> 

You relax your panda belly.
You grab hold of Olag's shoulder.
Your shoulder pinch MASSACRES Olag!
Olag has quite a few wounds.

<661/903h 572/669m 519v> <shaft offensive dual wield> <[----======][##########]{** } bloody:120 <09:58>> 
You harness chii as you perform 'belly bounce'.
Olag has quite a few wounds.

<661/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:58>> 

You can feel a crude spear dig into your body.
Olag's fury DISMEMBERS you!
Your thundermaker decimates Olag!
[*  ] Olag dual parries your dragon punch.
[** ] Olag parries your whirlwind kick.
Olag has quite a few wounds.

<602/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <02:00>> 

[** ] You dodge Olag's charge.
[*  ] Olag dual parries your palm strike.
Your cross punch injures Olag.
You execute the form, strike of the panda!
[*  ] Olag dual parries your lightning kick.
Olag has quite a few wounds.

<602/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <02:00>> 

You stop bungling like a panda.
Olag looks less wobbly on his feet.
Olag has quite a few wounds.

<602/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:58>> 

Olag rises back to his feet.
Olag knocks you senseless with a full on bodyslam!
Olag's bodyslam DISMEMBERS you!
Olag has quite a few wounds.

<549/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:58>> 

[** ] You dodge Olag's charge.
You absorb Olag's attack with your panda belly.
You can feel a crude spear dig into your body.
Olag's fury decimates you!
[*  ] Olag dual parries your palm strike.
[** ] Olag parries your palm strike.
You execute the form, swirling sandstorm!
Olag bobs their head to slip away from the dirt.
Your kicked dirt misses Olag.
Your whirlwind kick mauls Olag.
Olag has quite a few wounds.

<521/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <02:00>> 

[***] You parry Olag's attack with your second hand.
You can feel a crude spear dig into your body.
Olag's fury wounds you.
Olag's boiling blood decimates you!
Your elbow slash wounds Olag.
[** ] Olag dual parries your dragon punch.
[** ] Olag parries your roundhouse kick.
Olag has quite a few wounds.

<476/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <02:00>> 

[** ] You dodge Olag's charge.
[***] You dodge Olag's stab.
You absorb Olag's attack with your panda belly.
[***] You dodge Olag's stab.
You absorb Olag's attack with your panda belly.
[***] You parry Olag's attack with your first hand.
Olag's fury wounds you.
[** ] Olag parries your back fist.
Your bungled elbow slash misses Olag.
Your whirlwind kick misses Olag.
Olag has quite a few wounds.

<456/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Olag has quite a few wounds.

<456/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:59>> 

You rise back to your feet.
Olag has quite a few wounds.

<456/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:59>> 

You relax your panda belly.
You grab hold of Olag's shoulder.
Your shoulder pinch MANGLES Olag!
Olag has quite a few wounds.

<456/903h 572/669m 519v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:58>> 

You regain your confidence.
The white aura around Olag fades.
Olag has quite a few wounds.

<465/903h 577/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:58>> 
You must strengthen light chii to do that in this situation.
Olag has quite a few wounds.

<465/903h 577/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{** } bloody:120 <09:57>> 

[***] You parry Olag's attack with your first hand.
[** ] You parry Olag's attack with your second hand.
Olag's fury wounds you.
Olag's boiling blood wounds you.
You perform the form, bear snaps bamboo!
Your palm strike decimates Olag!
Your cross punch decimates Olag!
[** ] Olag parries your knee thrust.
Olag has some big nasty wounds and scratches.

<426/903h 577/669m 529v> <shaft offensive dual wield> <[----------][##########]{***} bloody:120 <02:00>> 

The Dagger of Shadows crackles with dark energy.
Olag's death grasp grazes you.
You can feel a crude spear dig into your body.
[***] You parry Olag's attack with your first hand.
Olag's fury mauls you.
Your palm strike mauls Olag.
[** ] Olag parries your dragon punch.
You perform the form, bear snaps bamboo!
Your bungled whirlwind kick *** DEMOLISHES *** Olag!
Olag has some big nasty wounds and scratches.

<399/903h 577/669m 529v> <shaft offensive dual wield> <[----------][##########]{***} bloody:120 <02:00>> 
You grab Olag's arm and pivot in, tossing him over your hip.
Olag has some big nasty wounds and scratches.

<399/903h 577/669m 529v> <shaft offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 

Olag stops wielding The Dagger of Shadows.
The shadows subside from Olag's form.
Olag holds a flask labelled 'Blood' in his hand.
You finish the throw with a powerful slam.
Your uki goshi MANGLES Olag!
Olag has some big nasty wounds and scratches.

<399/903h 577/669m 529v> <shaft none one-handed> <[     -----][##########]{***} bloody:120 <09:58>> 

[***] You parry Olag's attack with your first hand.
[*  ] Olag parries your palm strike.
Your hammer fist MUTILATES Olag!
[** ] Olag parries your spin kick.
Olag looks pretty hurt.

<399/903h 577/669m 529v> <shaft none one-handed> <[     -----][##########]{***} bloody:120 <02:00>> 

Olag quaffs a vial of crimson blood.
Olag is surrounded by a white aura.
Olag looks pretty hurt.

<399/903h 577/669m 529v> <shaft none one-handed> <[     -----][##########]{***} bloody:120 <09:57>> 

[** ] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
Olag's fury injures you.
Olag's boiling blood mauls you.
Your tiger uppercut injures Olag.
Your palm strike hits Olag.
Your belly bash mauls Olag.
Olag looks pretty hurt.

<362/903h 577/669m 529v> <shaft none one-handed> <[     -----][##########]{***} bloody:120 <02:00>> 

Olag stops holding a flask labelled 'Blood' in his hand.
A chaotic mist of shadows swirls around Olag.
Olag starts wielding The Dagger of Shadows in his off-hand.
Olag looks pretty hurt.

<362/903h 577/669m 529v> <shaft offensive dual wield> <[     -----][##########]{***} bloody:120 <09:59>> 
A healing light surrounds you.
Olag looks pretty hurt.

<362/903h 537/669m 519v> <shaft offensive dual wield> <[     -----][##########]{   } bloody:120 <09:59>> 
You need to strengthen your light chii.
Olag looks pretty hurt.

<362/903h 537/669m 519v> <shaft offensive dual wield> <[     -----][##########]{   } bloody:120 <09:58>> 

Olag rises back to his feet.
Olag looks pretty hurt.

<362/903h 537/669m 519v> <shaft offensive dual wield> <[     -----][##########]{   } bloody:120 <09:57>> 

You feel a little better.
You can feel a crude spear dig into your body.
Olag's fury wounds you.
Your thundermaker decimates Olag!
Your thundermaker decimates Olag!
Your jumping double front kick devastates Olag!
Olag looks pretty hurt.

<361/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick maims Olag!
Your double kick hits Olag.
Olag is in awful condition.

<361/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <09:59>> 

Olag knocks you senseless with a full on bodyslam!
Olag's bodyslam DISEMBOWELS you!
Olag is in awful condition.

<312/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <09:59>> 

You feel better.
Olag begins breathing normally again.
Olag begins breathing normally again.
[***] You parry Olag's attack with your first hand.
[*  ] You dodge Olag's charge.
Olag's fury MUTILATES you!
[** ] Olag dual parries your dragon punch.
[*  ] Olag parries your elbow slash.
Your jumping double front kick injures Olag.
Olag is in awful condition.

<311/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <02:00>> 

You feel better.
The healing light fades.
[***] You parry Olag's attack with your first hand.
[***] You dodge Olag's stab.
[** ] You dodge Olag's charge.
[*  ] You dodge Olag's stab.
Olag's boiling blood hits you.
[*  ] Olag dual parries your dragon punch.
[** ] Olag parries your elbow slash.
[** ] Olag parries your lightning kick.
Olag is in awful condition.

<328/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <02:00>> 

Olag utters the words, 'pzfauq candusgarzz'.
Olag is in awful condition.

<328/903h 537/669m 519v> <shaft offensive dual wield> <[    ------][##########]{   } bloody:120 <09:58>> 

[** ] You dodge Olag's stab.
Olag's fury wounds you.
Olag's boiling blood wounds you.
Your tiger uppercut misses Olag.
Your bungled tiger uppercut devastates Olag!
[** ] Olag parries your roundhouse kick.
Olag is in awful condition.

<292/903h 537/669m 519v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Olag is in awful condition.

<292/903h 537/669m 519v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <09:59>> 

You rise back to your feet.
You perform the form, bear's belly flop into water!
Your kick maims Olag!
Your double kick mauls Olag.
Olag is in awful condition.

<292/903h 537/669m 519v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <09:59>> 

Olag utters the words, 'aghgrur candusizxar'.
Olag is in awful condition.

<292/903h 537/669m 519v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <09:58>> 

[** ] You parry Olag's attack with your second hand.
[***] You parry Olag's attack with your first hand.
[** ] You dodge Olag's charge.
[***] You dodge Olag's stab.
Olag's fury wounds you.
[*  ] Olag dual parries your elbow slash.
[*  ] Olag parries your tiger uppercut.
Your bungled lightning kick grazes Olag.
Olag is in awful condition.

<273/903h 537/669m 519v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <02:00>> 

The night is about to end.
Olag is in awful condition.

<281/903h 543/669m 529v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <09:59>> 

Olag knocks you senseless with a full on bodyslam!
Olag's bodyslam DISEMBOWELS you!
Olag is in awful condition.

<232/903h 543/669m 529v> <shaft offensive dual wield> <[   -------][##########]{   } bloody:120 <09:58>> 

You can feel a crude spear dig into your body.
[***] You parry Olag's attack with your first hand.
Olag's fury MUTILATES you!
[** ] Olag dual parries your jab.
Your dragon punch mauls Olag.
Your jump kick misses Olag.
Olag is in awful condition.

<190/903h 543/669m 529v> <shaft offensive dual wield> <[  --------][##########]{   } bloody:120 <02:00>> 

[** ] You parry Olag's attack with your second hand.
[** ] You dodge Olag's stab.
Olag's boiling blood wounds you.
Your cross punch hits Olag.
Your thundermaker devastates Olag!
[** ] Olag parries your roundhouse kick.
Olag is in awful condition.

<171/903h 543/669m 529v> <shaft offensive dual wield> <[  --------][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Olag is in awful condition.

<171/903h 543/669m 529v> <shaft offensive dual wield> <[  --------][##########]{   } bloody:120 <09:58>> 

You rise back to your feet.
Your kick misses Olag.
Olag works himself into a maniacal frenzy!
Olag is in awful condition.

<171/903h 543/669m 529v> <shaft offensive dual wield> <[  --------][##########]{   } bloody:120 <09:58>> 

[***] You dodge Olag's charge.
[** ] You dodge Olag's stab.
You can feel a crude spear dig into your body.
Olag's fury MUTILATES you!
Olag's boiling blood injures you.
Your dragon punch decimates Olag!
You perform the form, bear snaps bamboo!
Your tiger uppercut mauls Olag.
Your whirlwind kick wounds Olag.
Olag is in awful condition.

<119/903h 543/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{*  } bloody:120 <02:00>> 

You duck underneath Olag's bodyslam.
Olag's bodyslam misses you.
Olag is in awful condition.

<119/903h 543/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{*  } bloody:120 <09:57>> 

[** ] You dodge Olag's charge.
[***] You parry Olag's attack with your first hand.
You can feel a crude spear dig into your body.
You can feel a crude spear dig into your body.
Olag's fury MUTILATES you!
Olag's boiling blood hits you.
Your tiger uppercut injures Olag.
[*  ] Olag parries your tiger uppercut.
You execute the form, lion's deathgrip!
[*  ] Olag dual parries your knee thrust.
Olag is in awful condition.

<67/903h 543/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{*  } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick MUTILATES Olag!
Your double kick misses Olag.
Olag is in awful condition.

<67/903h 543/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{*  } bloody:120 <09:59>> 

[***] You parry Olag's attack with your first hand.
[*  ] You dodge Olag's charge.
Your cross punch hits Olag.
[** ] Olag parries your dragon punch.
[** ] Olag dual parries your lightning kick.
Olag is in awful condition.

<67/903h 543/669m 529v> <shaft offensive dual wield> <[ ---------][##########]{*  } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick MUTILATES Olag!
You duck underneath Olag's bodyslam.
Olag's bodyslam misses you.
Olag has yielded.  You have won the challenge.
The Juggernaut yells 'Sorindal has claimed victory over Olag.'
You receive 59 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 38 seconds.'
Olag is mortally wounded!!

<67/903h 543/669m 529v> <no opponent no opponent no opponent> <[----------][##########]{*  } bloody:120 <02:00>> 

Olag has accepted your challenge.
The Juggernaut yells 'Olag has accepted Sorindal's challenge.'

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:29>> 
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.

<893/893h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:29>> 
The Path of War
+   +-+-+| 
|       || 
f-+     +| 
  |     || 
  W-@-+-F| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
   (Magical) A magical spring flows from the ground here.
    You see 3 of a magic mushroom here.

<893/893h 669/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:27>> 
The Path of War
+-+-+-+  | 
      |  | 
+     +  | 
|     |  | 
W-W-@-F-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<893/893h 669/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:27>> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
W-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<893/893h 669/669m 526v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:26>> 
You rear up and growl with the bodacity of the panda!

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[======####][##########]{*  } rushing <04:25>> 
You have initiated a ready check.

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[======####][##########]{*  } rushing <04:23>> 
You sit down and begin to meditate.

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[==########][##########]{*  } rushing <04:22>> 

<893/903h 669/669m 526v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:16>> 

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:13>> 
You stop meditating and stand up.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:12>> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
W-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.
You stop bungling like a panda.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:11>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:47m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 903/903    |
|  Sex:   Male        Class:     Monk        Mana:   669/669    |
|  Size:  small       Alignment: Neutral     Move:   529/529    |
|  Age:   youthful    Ethos:     Neutral     Degree: 150.4      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 244/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 25 (24+1)  Guildpoint: 3/3      Items:  32/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  296       Saving Throws     |
|  Hitroll: 40        Vs Bash:    295      Afflictive:  56    |
|  Damroll: 45        Vs Slash:   294      Maledictive: 47    |
|                     Vs Magic:   225      Mental:      47    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: panda style    : modifies health by 10 for 11 hours
                      : modifies max dexterity by 2 for 11 hours
                      : lasts for 11 hours
Skill: readycheck     : lasts for 4 hours
Skill: chii bolt (1)  : lasts for 0 hours

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:10>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:03>> 
Players near you in The Seringale Arena:
<PK> Sorindal                     Centre of the Arena
<PK> Olag                         The Path of War

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:02>> 
You scan all around.
*** Range 3 (west) ***
(Charmed) A powerful-looking elephant playfully swings its trunk here.
(Charmed) A large feathered cloud serpent is hovering here.
Olag is sitting here meditating.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <04:01>> 

The ready check has been accepted. The battle begins soon.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{*  } rushing <03:45>> 

Your built-up chii subsides.

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:40>> 

3...

<903/903h 669/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:38>> 
You prepare your resolve and stand ready for battle.

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:37>> 

2...

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:35>> 

1...

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:32>> 

You may now FIGHT!

<903/903h 609/669m 529v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:29>> 
The Path of War
+-+-+-+  | 
      |  | 
+     +  | 
|     |  | 
W-W-@-F-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<903/903h 609/669m 528v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:29>> 
The Path of War
+   +-+-+| 
|       || 
f-+     +| 
  |     || 
  W-@-+-F| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
   (Magical) A magical spring flows from the ground here.
    You see 3 of a magic mushroom here.

<903/903h 609/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:28>> 
They aren't here.

<903/903h 609/669m 527v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:28>> 
The Path of War
  +      | 
  |      | 
  f-+    | 
    |    | 
    @-W-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east]
    A grim trophy of a bear skin has been staked into the ground here.
   (Magical) A magical spring flows from the ground here.
    You see 2 of a magic mushroom here.
    A tent decorated in vibrant colors is here.
(Charmed) A large feathered cloud serpent is hovering here.
(White Aura) Olag the Giant Wit, Adept of Air, Master Scribe of Literature is riding on the back of a war elephant.

<903/903h 609/669m 526v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <03:27>> 
[** ] Olag dual parries your palm strike.
[** ] Olag dodges your dragon punch.
[***] Olag parries your spin kick.
Olag is in excellent condition.

<903/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{   } bloody:120 <02:00>> 

[** ] You dodge Olag's charge.
[** ] You dodge Olag's stab.
[***] You parry Olag's attack with your first hand.
Olag froths at the mouth.
[** ] Olag dodges your jab.
You perform the form, bear snaps bamboo!
Your palm strike injures Olag.
[** ] Olag dodges your knee thrust.
Olag has a few scratches.

<903/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

Olag's eyes suddenly burn like hot coals as he is gripped by insanity!
Olag has a few scratches.

<903/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 
Olag is blinded by the dirt in his eyes!
Your kicked dirt scratches Olag.
Olag has a few scratches.

<903/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:58>> 

You perform the form, bear snaps bamboo!
Your tiger uppercut decimates Olag!
Your tiger uppercut injures Olag.
[** ] Olag parries your lightning kick.
[***] You parry Olag's attack with your second hand.
[***] You parry Olag's attack with your first hand.
Olag's boiling blood injures you.
Olag has a few scratches.

<890/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <02:00>> 

Olag gets a wild look in his eyes.
Olag's stonesplit shout injures you.
[***] You parry Olag's attack with your first hand.
Olag is in excellent condition.

<875/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{** } bloody:120 <09:59>> 

[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your second hand.
Olag's boiling blood injures you.
Your tiger uppercut injures Olag.
You perform the form, bear snaps bamboo!
Your cross punch wounds Olag.
[** ] Olag parries your jump kick.
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{***} bloody:120 <02:00>> 

Olag lets loose a bestial roar at you.
You feel intimidated by Olag's roar.
You start to panic as you enter a state of hysteria!
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[##########][##########]{***} bloody:120 <09:59>> 
You throw Olag from the back of his mount!
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <09:58>> 

Your cross punch injures Olag.
Your thundermaker decimates Olag!
Your bungled jumping double front kick misses Olag.
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <02:00>> 

You finish the throw with a slam.
Your ogoshi mauls Olag.
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <09:58>> 

Olag rises back to his feet.
Olag has a few scratches.

<859/903h 609/669m 526v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <09:58>> 

[***] You dodge Olag's charge.
[***] You dodge Olag's stab.
[*  ] You dodge Olag's charge.
[*  ] You dodge Olag's stab.
Olag delivers a devastating blow!
You can feel a crude spear dig into your body.
[***] You dodge Olag's stab.
Olag's fury DISEMBOWELS you!
[** ] Olag dual parries your jab.
[*  ] Olag parries your palm strike.
[*  ] Olag parries your spin kick.
Olag has a few scratches.

<810/903h 609/669m 526v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <02:00>> 

Olag's headbutt maims you!
You feel dizzy from the massive blow to the head.
Olag has a few scratches.

<790/903h 612/669m 529v> <shaft offensive dual wield> <[==========][##########]{***} bloody:120 <09:59>> 
You perform the form, bear's belly flop into water!
Your kick maims Olag!
Your double kick hits Olag.
Olag has a few scratches.

<790/903h 612/669m 529v> <shaft offensive dual wield> <[========##][##########]{***} bloody:120 <09:58>> 

Olag rubs the dirt out of his eyes, but they're still watering.
Your tiger uppercut wounds Olag.
Your hammer fist wounds Olag.
You execute the form, strike of the panda!
Your jumping double front kick decimates Olag!
You can feel a crude spear dig into your body.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
Olag's fury mauls you.
Olag has some small wounds and bruises.

<769/903h 612/669m 529v> <shaft offensive dual wield> <[=======###][##########]{***} bloody:120 <02:00>> 

Your head stops spinning.
[*  ] You dodge Olag's charge.
[** ] You dodge Olag's charge.
Olag's boiling blood mauls you.
[** ] Olag parries your elbow slash.
Your dragon punch wounds Olag.
[** ] Olag parries your knee thrust.
Olag has some small wounds and bruises.

<745/903h 612/669m 529v> <shaft offensive dual wield> <[======####][##########]{***} bloody:120 <02:00>> 
A healing light surrounds you.
Olag has some small wounds and bruises.

<745/903h 572/669m 519v> <shaft offensive dual wield> <[======####][##########]{   } bloody:120 <09:59>> 

You duck underneath Olag's bodyslam.
Olag's bodyslam misses you.
Olag has some small wounds and bruises.

<745/903h 572/669m 519v> <shaft offensive dual wield> <[======####][##########]{   } bloody:120 <09:58>> 
You perform the form, bear's belly flop into water!
Your kick maims Olag!
Your double kick injures Olag.
Olag has some small wounds and bruises.

<745/903h 572/669m 519v> <shaft offensive dual wield> <[====######][##########]{   } bloody:120 <09:57>> 

You feel a little better.
Your dragon punch mauls Olag.
[** ] Olag parries your back fist.
[** ] Olag parries your jump kick.
[***] You parry Olag's attack with your second hand.
[** ] You dodge Olag's stab.
[***] You parry Olag's attack with your first hand.
Olag's boiling blood mauls you.
Olag has some small wounds and bruises.

<743/903h 572/669m 519v> <shaft offensive dual wield> <[====######][##########]{   } bloody:120 <02:00>> 

You feel a little better.
Olag's eyes stop watering.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
You perform the form, bear snaps bamboo!
Your thundermaker MUTILATES Olag!
Your palm strike hits Olag.
You execute the form, lion's deathgrip!
[*  ] Olag dual parries your whirlwind kick.
Olag has some small wounds and bruises.

<766/903h 572/669m 519v> <shaft offensive dual wield> <[===#######][##########]{*  } bloody:120 <02:00>> 

Olag's headbutt devastates you!
You feel dizzy from the massive blow to the head.
Olag has some small wounds and bruises.

<734/903h 572/669m 519v> <shaft offensive dual wield> <[===#######][##########]{*  } bloody:120 <09:58>> 
Your kicked dirt misses Olag.
You feel a little better.
The healing light fades.
Your palm strike hits Olag.
You execute the form, swirling sandstorm!
Olag is blinded by the dirt in his eyes!
Your kicked dirt scratches Olag.
Your palm strike hits Olag.
[*  ] Olag parries your knee thrust.
[***] You parry Olag's attack with your first hand.
[***] You dodge Olag's stab.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
Olag has quite a few wounds.

<754/903h 572/669m 519v> <shaft offensive dual wield> <[==########][##########]{*  } bloody:120 <02:00>> 

[***] You dodge Olag's stab.
[** ] You dodge Olag's charge.
[***] You parry Olag's attack with your first hand.
Olag's fury wounds you.
Olag's boiling blood wounds you.
Your hammer fist mauls Olag.
[*  ] Olag parries your elbow slash.
Your whirlwind kick wounds Olag.
Olag has quite a few wounds.

<717/903h 572/669m 519v> <shaft offensive dual wield> <[==########][##########]{*  } bloody:120 <02:00>> 

Your head stops spinning.
Your dragon punch mauls Olag.
Your palm strike hits Olag.
Your belly bash decimates Olag!
[***] You parry Olag's attack with your first hand.
[***] You dodge Olag's stab.
[***] You parry Olag's attack with your second hand.
Olag's fury wounds you.
Olag's boiling blood decimates you!
Olag has quite a few wounds.

<672/903h 572/669m 519v> <shaft offensive dual wield> <[==########][##########]{*  } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick maims Olag!
Your double kick grazes Olag.
Olag has quite a few wounds.

<672/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

You duck underneath Olag's bodyslam.
Olag's bodyslam misses you.
Olag has quite a few wounds.

<672/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:59>> 

[** ] You dodge Olag's charge.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your first hand.
Olag's fury mauls you.
Your palm strike hits Olag.
[** ] Olag parries your palm strike.
Your belly bash wounds Olag.
Olag has quite a few wounds.

<651/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 
You perform the form, bear's belly flop into water!
Your kick MUTILATES Olag!
Your double kick injures Olag.
Olag has quite a few wounds.

<651/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:58>> 

Olag rubs the dirt out of his eyes, but they're still watering.
[** ] Olag parries your elbow slash.
Your bungled thundermaker DISEMBOWELS Olag!
Your bungled jumping double front kick grazes Olag.
[***] You parry Olag's attack with your first hand.
[** ] You parry Olag's attack with your second hand.
Olag has quite a few wounds.

<651/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

You evade Olag's bodyslam, causing him to fall flat on his face.
Olag's bodyslam misses you.
Olag has quite a few wounds.

<651/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:59>> 

[***] You dodge Olag's charge.
[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your second hand.
Olag's fury injures you.
Your jab misses Olag.
[*  ] Olag dual parries your dragon punch.
Your knee thrust misses Olag.
Olag has quite a few wounds.

<635/903h 572/669m 519v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 

The sun slowly disappears in the west.
You gather your wits and recollect your thoughts.
You regain your confidence.
The white aura around Olag fades.
Olag has quite a few wounds.

<648/903h 576/669m 529v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <09:59>> 

Olag's eyes stop watering.
[** ] Olag parries your back fist.
Your tiger uppercut devastates Olag!
Your jumping double front kick devastates Olag!
[*  ] You dodge Olag's charge.
[** ] You dodge Olag's stab.
You can feel a crude spear dig into your body.
The Dagger of Shadows crackles with dark energy.
Olag's death grasp grazes you.
The Dagger of Shadows swirls with chaotic darkness.
You can feel a crude spear dig into your body.
Olag's fury DISEMBOWELS you!
Olag has some big nasty wounds and scratches.

<596/903h 576/669m 529v> <shaft offensive dual wield> <[##########][##########]{*  } bloody:120 <02:00>> 
You grab Olag's arm and pivot in, tossing him over your hip.
Olag has some big nasty wounds and scratches.

<596/903h 576/669m 529v> <shaft offensive dual wield> <[==========][##########]{*  } bloody:120 <09:59>> 

[*  ] Olag parries your dragon punch.
Your cross punch decimates Olag!
[***] Olag parries your spin kick.
Olag has some big nasty wounds and scratches.

<596/903h 576/669m 529v> <shaft offensive dual wield> <[==========][##########]{*  } bloody:120 <02:00>> 

Olag stops wielding The Dagger of Shadows.
The shadows subside from Olag's form.
Olag holds a flask labelled 'Blood' in his hand.
You finish the throw with a slam.
Your ogoshi DISEMBOWELS Olag!
Olag has some big nasty wounds and scratches.

<596/903h 576/669m 529v> <shaft none one-handed> <[==========][##########]{*  } bloody:120 <09:59>> 

Olag rises back to his feet.
Olag has some big nasty wounds and scratches.

<596/903h 576/669m 529v> <shaft none one-handed> <[==========][##########]{*  } bloody:120 <09:59>> 

[** ] Olag parries your jab.
You execute the form, swirling sandstorm!
Olag is blinded by the dirt in his eyes!
Your kicked dirt scratches Olag.
Your thundermaker DISMEMBERS Olag!
Your stomach kick devastates Olag!
[***] You parry Olag's attack with your first hand.
You block Olag's attack with your forearm.
You can feel a crude spear dig into your body.
[** ] You dodge Olag's charge.
Olag's fury decimates you!
Olag's boiling blood hits you.
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[=========#][##########]{*  } bloody:120 <02:00>> 
You maneuver to grapple Olag, and throw him to the ground!
Your grapple DISEMBOWELS Olag!
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[=========#][##########]{*  } bloody:120 <09:59>> 

You stop bungling like a panda.
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[=========#][##########]{*  } bloody:120 <09:58>> 

[***] You parry Olag's attack with your first hand.
[***] You parry Olag's attack with your second hand.
[** ] Olag parries your jab.
You execute the form, swirling sandstorm!
Your kicked dirt scratches Olag.
He has already been blinded.
Your tiger uppercut devastates Olag!
[*  ] Olag parries your roundhouse kick.
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[========##][##########]{*  } bloody:120 <02:00>> 

Olag looks less wobbly on his feet.
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[========##][##########]{*  } bloody:120 <09:59>> 

Olag rises back to his feet.
Olag has some big nasty wounds and scratches.

<559/903h 576/669m 529v> <shaft none one-handed> <[========##][##########]{*  } bloody:120 <09:58>> 

Your elbow slash DISEMBOWELS Olag!
[** ] Olag parries your tiger uppercut.
Your knee thrust wounds Olag.
[***] You parry Olag's attack with your first hand.
You block Olag's attack with your forearm.
Olag's fury hits you.
Olag looks pretty hurt.

<548/903h 576/669m 529v> <shaft none one-handed> <[========##][##########]{*  } bloody:120 <02:00>> 
You maneuver to grapple Olag, and throw him to the ground!
Your grapple DISEMBOWELS Olag!
Olag looks pretty hurt.

<548/903h 576/669m 529v> <shaft none one-handed> <[========##][##########]{*  } bloody:120 <09:58>> 

You can feel a crude spear dig into your body.
[***] You parry Olag's attack with your second hand.
Olag's fury mauls you.
Olag's boiling blood wounds you.
You perform the form, bear snaps bamboo!
Your thundermaker MANGLES Olag!
Your palm strike mauls Olag.
[*  ] Olag parries your spin kick.
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[=======###][##########]{** } bloody:120 <02:00>> 

Olag looks less wobbly on his feet.
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[=======###][##########]{** } bloody:120 <09:58>> 

Olag rises back to his feet.
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[=======###][##########]{** } bloody:120 <09:58>> 

A malevolent voice whispers in your ear 'Let's do this.'
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[=======###][##########]{** } bloody:120 <09:57>> 

Olag rubs the dirt out of his eyes, but they're still watering.
[*  ] Olag parries your elbow slash.
[** ] Olag parries your tiger uppercut.
[** ] Olag parries your spin kick.
[***] You parry Olag's attack with your first hand.
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[=======###][##########]{** } bloody:120 <02:00>> 
You grab Olag's arm and pivot in, tossing him over your hip.
Olag is in awful condition.

<508/903h 576/669m 529v> <shaft none one-handed> <[-------===][##########]{** } bloody:120 <09:58>> 

You perform the form, bear snaps bamboo!
Your cross punch maims Olag!
[** ] Olag parries your elbow slash.
You perform the form, bear snaps bamboo!
Your bungled jumping double front kick === OBLITERATES === Olag!
Olag has yielded.  You have won the challenge.
The Juggernaut yells 'Sorindal has claimed victory over Olag.'
You receive 59 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 10 seconds.'
Olag is mortally wounded!!

<508/903h 576/669m 529v> <no opponent no opponent no opponent> <[-------===][##########]{***} bloody:120 <02:00>> 

Deuzia has accepted your challenge.

<879/879h 654/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:48>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:47>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<879/879h 654/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:47>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:46>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:58m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   654/654    |
|  Size:  medium      Alignment: Neutral     Move:   452/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 46        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 39        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 42 hours
                      : lasts for 42 hours
Skill: dragon style   : modifies size by 1 for 10 hours
                      : modifies hitroll by 5 for 10 hours
                      : modifies damroll by 5 for 10 hours

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:46>> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<879/879h 654/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:45>> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:45>> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.

<879/879h 654/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:44>> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:44>> 
Players near you in Eastern Road:
<PK> Sorindal                     On the Eastern Road
<PK> Deuzia                       Along the Eastern Road

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:43>> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.

<879/879h 654/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:41>> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:41>> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<879/879h 654/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:40>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 444v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:39>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<879/879h 654/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:39>> 
They aren't here.

<879/879h 654/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:38>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:38>> 
They aren't here.

<879/879h 654/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:38>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:37>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:37>> 
They aren't here.

<879/879h 654/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:36>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:36>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:35>> 
On the Outskirts of Timaran
         | To the east you see the mighty gates of Timaran, one of
         | the most elegant and prosperous cities of all of Serin.
         | To the south you see the barren highlands heading out
         | towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
         | Seringale. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:35>> 
Players near you in Eastern Road:
<PK> Sorindal                     On the Outskirts of Timaran
<PK> Deuzia                       The Dragon Statue

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:34>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:34>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:34>> 
Players near you in Eastern Road:
<PK> Sorindal                     Along the Eastern Road
<PK> Deuzia                       On the Eastern Road

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:33>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:32>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:32>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:31>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:31>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:30>> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
(Charmed) A demonic necrolord scans the field.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A dark-knight trainee is here, ready for action.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
Deuzia rides east on a nightmare.
A demonic necrolord flies east.
A venomous king cobra leaves east.
A dark-knight trainee walks east.

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:30>> 
They aren't here.

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:29>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:28>> 

Deuzia rides in on a nightmare.
A demonic necrolord flies in.
A venomous king cobra arrives from the east.
A dark-knight trainee walks in.

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:28>> 
They aren't here.

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:28>> 

You turn Deuzia's attack against her.
Your dragon punch devastates Deuzia!
You block Deuzia's attack with your forearm.
Deuzia's turmoil wounds you.
[*  ] You dodge Deuzia's turmoil.
Deuzia has a few scratches.

<860/879h 629/654m 471v> <shaft offensive dual wield> <[##########][##########]{   } evasive:60 <02:00>> 

You feel extremely uncomfortable in Deuzia's presence.
Your elbow slash decimates Deuzia!
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
Your roundhouse kick injures Deuzia.
[** ] You dodge Deuzia's turmoil.
Deuzia's flaming bite devastates you!
[** ] You parry Deuzia's attack with your first hand.
Deuzia has a few scratches.

<829/879h 629/654m 471v> <shaft offensive dual wield> <[##########][##########]{   } evasive:60 <02:00>> 
You throw Deuzia from the back of her mount!
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
(White Aura) Deuzia is here, fighting YOU!
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Deuzia has a few scratches.

<829/879h 629/654m 471v> <shaft offensive dual wield> <[==========][##########]{   } bloody:120 <09:57>> 

[***] Deuzia parries your jab.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
Your knee thrust hits Deuzia.
Deuzia has a few scratches.

<829/879h 629/654m 471v> <shaft offensive dual wield> <[==========][##########]{   } bloody:120 <02:00>> 

Deuzia stops wielding a fiery dagger.
Deuzia stops wielding a flanged mace of havoc.
Deuzia begins wielding a chaos-bound polearm.
You finish the throw with a slam.
Your ogoshi devastates Deuzia!
Deuzia has a few scratches.

<829/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:57>> 

Deuzia rises back to her feet.
Deuzia has a few scratches.

<829/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:57>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash wounds you.
Deuzia has a few scratches.

<812/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:57>> 

Your dragon punch maims Deuzia!
Your tiger uppercut mauls Deuzia.
Your roundhouse kick hits Deuzia.
Deuzia is getting ready to swing!
Deuzia is getting ready to swing!
Deuzia has some small wounds and bruises.

<812/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <02:00>> 

A venomous king cobra arrives from the west.
Deuzia has some small wounds and bruises.

<812/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:58>> 

Deuzia's turmoil DISEMBOWELS you!
[*  ] You dodge Deuzia's turmoil.
[** ] Deuzia parries your jab.
Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your jab.
Your jump kick decimates Deuzia!
Deuzia has some small wounds and bruises.

<760/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has some small wounds and bruises.

<760/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:58>> 

You rise back to your feet.
You maneuver to grapple Deuzia, and throw her to the ground!
Your grapple maims Deuzia!
Deuzia has some small wounds and bruises.

<760/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:58>> 

Your dragon punch maims Deuzia!
[** ] Deuzia parries your tiger uppercut.
Your whirlwind kick decimates Deuzia!
[** ] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<760/879h 629/654m 471v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <02:00>> 

Deuzia has fled!
Deuzia leaves south.
A venomous king cobra leaves south.

<760/879h 629/654m 471v> <no opponent no opponent no opponent> <[==========][##########]{   } bloody:120 <02:00>> 

Deuzia arrives from the south.
A venomous king cobra arrives from the south.

<760/879h 629/654m 471v> <no opponent no opponent no opponent> <[==========][##########]{   } bloody:118 <09:58>> 

Deuzia leaves west.
A venomous king cobra leaves west.

<760/879h 629/654m 471v> <no opponent no opponent no opponent> <[==========][##########]{   } bloody:117 <09:57>> 
You no longer possess the spirit of the dragon.
You rear up and growl with the bodacity of the panda!

<760/889h 629/654m 471v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:116 <09:56>> 
They aren't here.

<779/889h 639/654m 479v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:115 <09:55>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<779/889h 639/654m 477v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:114 <09:54>> 
They aren't here.

<779/889h 639/654m 477v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:114 <09:54>> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<779/889h 639/654m 475v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:113 <09:53>> 
They aren't here.

<779/889h 639/654m 475v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:113 <09:53>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<779/889h 639/654m 473v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:113 <09:53>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<779/889h 639/654m 471v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:112 <09:52>> 
Players near you in Eastern Road:
<PK> Sorindal                     The Checkpoint
<PK> Deuzia                       Along the Eastern Road

<779/889h 639/654m 471v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:112 <09:52>> 
You concentrate to control your flow of chii.

<779/889h 599/654m 461v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:110 <09:50>> 
Players near you in Eastern Road:
<PK> Sorindal                     The Checkpoint
<PK> Deuzia                       The Crossroads

<779/889h 599/654m 461v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:110 <09:50>> 
Players near you in Eastern Road:
<PK> Sorindal                     The Checkpoint
<PK> Deuzia                       The Crossroads

<779/889h 599/654m 461v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:107 <09:47>> 
Players near you in Eastern Road:
<PK> Sorindal                     The Checkpoint
<PK> Deuzia                       The Dragon Statue
A healing light surrounds you.

<779/889h 599/654m 461v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:103 <09:43>> 

You stop bungling like a panda.

<779/889h 599/654m 461v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:102 <09:42>> 
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<779/889h 599/654m 459v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:101 <09:41>> 
Alas, you cannot go that way.
You feel a little better.

<802/889h 599/654m 459v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:101 <09:41>> 
Alas, you cannot go that way.

<802/889h 599/654m 459v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:100 <09:40>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<802/889h 599/654m 457v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:100 <09:40>> 
Alas, you cannot go that way.

<802/889h 599/654m 457v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:99 <09:39>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]

<802/889h 599/654m 455v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:99 <09:39>> 

Olag tells you 'Olag appreciate the duels.'

<802/889h 599/654m 455v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:99 <09:39>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<802/889h 599/654m 453v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:99 <09:39>> 
Alas, you cannot go that way.
You feel a little better.

<824/889h 599/654m 453v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:98 <09:38>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<824/889h 599/654m 451v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:97 <09:37>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<824/889h 599/654m 449v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:97 <09:37>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]

<824/889h 599/654m 447v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:96 <09:36>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]

<824/889h 599/654m 445v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:96 <09:36>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    S-+-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]

<824/889h 599/654m 443v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:95 <09:35>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  S-+-* +| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.
You feel better.
The healing light fades.

<856/889h 599/654m 441v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:95 <09:35>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  S-+-* +| 
---------+ 

[Exits: north east south]

<856/889h 599/654m 439v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:94 <09:34>> 
A Small Gnome House
+-+      | A small home made from quality deir wood. The expert workmanship
  |      | that went into it is clear, but it lacks any creativity.
  +-+    | A small single bed sits in the southwest corner. A small
  |      | fireplace, made of what looks to be single piece of a light
+ +-@ +  | gray stone, is in the southwest corner of the room, the
| |   |  | fire within blazes brightly. A small cooking pot hangs
+-W-+-+-o| above the fire, delicious smells waft from it. A wide road
  |   |  | can be seen through a doorless doorway on the western wall.
S-+-* +  | 
---------+ 

[Exits: west]
    A plain bed is here.

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:94 <09:34>> 
You sit down and begin to meditate.

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:93 <09:33>> 
You stop meditating and stand up.
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:93 <09:33>> 

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:92 <09:32>> 
You sit down and begin to meditate.

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:91 <09:31>> 

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:90 <09:30>> 

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:89 <09:29>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:59m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 856/889    |
|  Sex:   Male        Class:     Monk        Mana:   599/654    |
|  Size:  small       Alignment: Neutral     Move:   437/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 25 (24+1)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  137       Saving Throws     |
|  Hitroll: 36        Vs Bash:    136      Afflictive:  72    |
|  Damroll: 34        Vs Slash:   135      Maledictive: 89    |
|                     Vs Magic:   68       Mental:      65    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 40 hours
                      : lasts for 40 hours
Skill: panda style    : modifies health by 10 for 11 hours
                      : modifies max dexterity by 2 for 11 hours
Aura : malevolence    : modifies hitroll by -6 for 1 hours

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[--========][##########]{   } bloody:88 <09:28>> 
You are too immersed in your meditation.

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[--========][##########]{   } bloody:87 <09:27>> 

<856/889h 599/654m 437v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:85 <09:25>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:84 <09:24>> 
You stop meditating and stand up.

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:83 <09:23>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:83 <09:23>> 
You sit down and begin to meditate.

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:82 <09:22>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:81 <09:21>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[====######][##########]{   } bloody:79 <09:19>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[====######][##########]{   } bloody:78 <09:18>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[====######][##########]{   } bloody:77 <09:17>> 

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:76 <09:16>> 
You stop meditating and stand up.

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:75 <09:15>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:74 <09:14>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  S-+-* +| 
---------+ 

[Exits: north east south]

<889/889h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:73 <09:13>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:59m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 889/889    |
|  Sex:   Male        Class:     Monk        Mana:   654/654    |
|  Size:  small       Alignment: Neutral     Move:   477/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 25 (24+1)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  307       Saving Throws     |
|  Hitroll: 36        Vs Bash:    306      Afflictive:  72    |
|  Damroll: 34        Vs Slash:   305      Maledictive: 89    |
|                     Vs Magic:   238      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 39 hours
                      : lasts for 39 hours
Skill: panda style    : modifies health by 10 for 10 hours
                      : modifies max dexterity by 2 for 10 hours
Aura : malevolence    : modifies hitroll by -6 for 0 hours

<889/889h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:72 <09:12>> 
A Nameless Road
         | A nameless road running north and south through the center
         | of the village. The road is wide, wide enough for quite
  +-+    | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-+  | the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | |   || the east. 
+-+-W-+-+| 
---------+ 

[Exits: north east south]

<889/889h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:71 <09:11>> 
A Small Gnome House
         | A small home made from quality deir wood. The expert
         | workmanship that went into it is clear, but it lacks
+-+      | any creativity. A bed sits in the southeast corner and
  |      | a small crib sits just to the north of it. A small fireplace,
  +-@    | made of what looks to be single piece of a light gray
  |      | stone, is in the northeast corner of the room, the fire
+ +-+ +  | within burns very low but hot. A wide road can be seen
| |   |  | through a doorless doorway on the western wall. 
+-W-+-+-o| 
---------+ 

[Exits: west]
    A plain bed is here.
An extremely swollen gnome baby lies here, looking ready to poop.
A young gnome man is here
A young gnome woman is here.

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:70 <09:10>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:69 <09:09>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:68 <09:08>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:66 <09:06>> 
You tell Olag 'I thank you as well.'

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:62 <09:02>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<889/889h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:61 <09:01>> 
A Nameless Road
         | A nameless road running north and south through the center
         | of the village. The road is wide, wide enough for quite
  +-+    | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-+  | the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | |   || the east. 
+-+-W-+-+| 
---------+ 

[Exits: north east south]

<889/889h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:59 <08:59>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:59m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 889/889    |
|  Sex:   Male        Class:     Monk        Mana:   654/654    |
|  Size:  small       Alignment: Neutral     Move:   471/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 25 (24+1)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  307       Saving Throws     |
|  Hitroll: 36        Vs Bash:    306      Afflictive:  72    |
|  Damroll: 34        Vs Slash:   305      Maledictive: 89    |
|                     Vs Magic:   238      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 39 hours
                      : lasts for 39 hours
Skill: panda style    : modifies health by 10 for 10 hours
                      : modifies max dexterity by 2 for 10 hours
Aura : malevolence    : modifies hitroll by -6 for 0 hours

<889/889h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:59 <08:59>> 
A Small Gnome House
         | A small home made from quality deir wood. The expert
         | workmanship that went into it is clear, but it lacks
+-+      | any creativity. A bed sits in the southeast corner and
  |      | a small crib sits just to the north of it. A small fireplace,
  +-@    | made of what looks to be single piece of a light gray
  |      | stone, is in the northeast corner of the room, the fire
+ +-+ +  | within burns very low but hot. A wide road can be seen
| |   |  | through a doorless doorway on the western wall. 
+-W-+-+-o| 
---------+ 

[Exits: west]
    A plain bed is here.
An extremely swollen gnome baby lies here, looking ready to poop.
A young gnome man is here
A young gnome woman is here.

<889/889h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:58 <08:58>> 

You feel less unnerved by the malevolent presence.
You relax your posture as your resolve fades.
A gnome baby wakes and stands up.
A gnome baby bursts into tears.

<889/889h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:56 <08:56>> 
You prepare your resolve and stand ready for battle.

<889/889h 594/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:55 <08:55>> 
A Nameless Road
         | A nameless road running north and south through the center
         | of the village. The road is wide, wide enough for quite
  +-+    | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-+  | the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | |   || the east. 
+-+-W-+-+| 
---------+ 

[Exits: north east south]

<889/889h 594/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:49 <08:49>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<889/889h 594/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:48 <08:48>> 
You no longer have the bodacity of the panda.
Your body enlarges as you unlock the spirit of the dragon.

<879/879h 594/654m 477v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:47 <08:47>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  S-+-* +| 
---------+ 

[Exits: north east south]

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:45 <08:45>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Nameless Road

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:44 <08:44>> 
I don't know how to do that.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:44 <08:44>> 
You sit down and begin to meditate.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:43 <08:43>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 6h:59m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   594/654    |
|  Size:  medium      Alignment: Neutral     Move:   475/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  137       Saving Throws     |
|  Hitroll: 46        Vs Bash:    136      Afflictive:  70    |
|  Damroll: 39        Vs Slash:   135      Maledictive: 89    |
|                     Vs Magic:   68       Mental:      65    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 38 hours
                      : lasts for 38 hours
Skill: dragon style   : modifies size by 1 for 12 hours
                      : modifies hitroll by 5 for 12 hours
                      : modifies damroll by 5 for 12 hours
Skill: majesty of the dragon: lasts for 3 rounds

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:42 <08:42>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:37 <08:37>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:36 <08:36>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:35 <08:35>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:34 <08:34>> 
Sorindal's group:
[50 Mon] Sorindal          100% hp   90% mana   99% mv 614069 xp Kills: 0 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:33 <08:33>> 
You are too immersed in your meditation.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:32 <08:32>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:31 <08:31>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:30 <08:30>> 
Sorindal's group:
[50 Mon] Sorindal          100% hp   90% mana   99% mv 614069 xp Kills: 0 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:29 <08:29>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:28 <08:28>> 
You are too immersed in your meditation.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:27 <08:27>> 

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:26 <08:26>> 
Sorindal's group:
[50 Mon] Sorindal          100% hp   90% mana   99% mv 614069 xp Kills: 0 

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:25 <08:25>> 
You stop meditating and stand up.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:24 <08:24>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  S-+-* +| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:24 <08:24>> 
Players near you in Gnome Village:
<PK> Sorindal                     An Intersection of Two Nameless Roads

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:23 <08:23>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    S-+-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:23 <08:23>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]
Deuzia rides in on a nightmare.
A venomous king cobra arrives from the north.
A dark-knight trainee walks in.
A demonic necrolord flies in.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:22 <08:22>> 
The road turns sharply north here.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:22 <08:22>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:21 <08:21>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:21 <08:21>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]
Deuzia rides in on a nightmare.
A demonic necrolord flies in.
A dark-knight trainee walks in.
A venomous king cobra arrives from the south.

<879/879h 654/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:20 <08:20>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:20 <08:20>> 
They aren't here.

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:19 <08:19>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A demonic necrolord scans the field.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
You turn Deuzia's attack against her.
Your tiger uppercut decimates Deuzia!
You block Deuzia's attack with your forearm.
Deuzia's turmoil misses you.
[***] You parry Deuzia's attack with your first hand.
You feel extremely uncomfortable in Deuzia's presence.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge a demonic necrolord's disease.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
Your elbow slash devastates Deuzia!
Your spin kick injures Deuzia.
Deuzia has a few scratches.

<879/879h 629/654m 463v> <shaft offensive dual wield> <[##########][##########]{   } bloody:120 <02:00>> 
They aren't here.
Deuzia has a few scratches.

<879/879h 629/654m 463v> <shaft offensive dual wield> <[##########][##########]{   } bloody:120 <02:00>> 

[** ] You dodge Deuzia's turmoil.
[** ] You dodge Deuzia's turmoil.
Your palm strike injures Deuzia.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
Your roundhouse kick injures Deuzia.
A demonic necrolord's disease mauls you.
A demonic necrolord's disease wounds you.
[***] You dodge a demonic necrolord's disease.
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft offensive dual wield> <[##########][##########]{   } bloody:120 <02:00>> 

Deuzia stops wielding a fiery dagger.
Deuzia stops wielding a flanged mace of havoc.
Deuzia begins wielding a chaos-bound polearm.
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[##########][##########]{   } bloody:120 <02:00>> 
You throw Deuzia from the back of her mount!
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]
(White Aura) Deuzia is here, fighting YOU!
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

A venomous king cobra arrives from the east.
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

A demonic necrolord's kick injures you.
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

[** ] Deuzia parries your tiger uppercut.
Your jab hits Deuzia.
Your roundhouse kick hits Deuzia.
Deuzia has a few scratches.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <02:00>> 

You finish the throw with a slam.
Your ogoshi devastates Deuzia!
Deuzia has some small wounds and bruises.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

Deuzia rises back to her feet.
Deuzia has some small wounds and bruises.

<837/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

Deuzia's turmoil DISEMBOWELS you!
Your palm strike injures Deuzia.
[***] Deuzia parries your dragon punch.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your lightning kick.
Deuzia has some small wounds and bruises.

<789/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <01:57>> 
You maneuver to grapple Deuzia, and throw her to the ground!
Your grapple maims Deuzia!
Deuzia has some small wounds and bruises.

<789/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:59>> 

[*  ] You parry Deuzia's attack with your first hand.
Your elbow slash mauls Deuzia.
Your tiger uppercut mauls Deuzia.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your whirlwind kick.
Deuzia has some small wounds and bruises.

<789/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <01:54>> 

Deuzia has fled!
Deuzia leaves up.
A venomous king cobra leaves up.

<789/879h 629/654m 463v> <no opponent no opponent no opponent> <[==========][##########]{   } bloody:120 <01:53>> 

Deuzia arrives from above.
A venomous king cobra arrives from above.
Deuzia has some small wounds and bruises.

<789/879h 629/654m 463v> <shaft balanced two-handed> <[==========][##########]{   } bloody:120 <09:58>> 

[***] Deuzia parries your palm strike.
Your dragon punch DISEMBOWELS Deuzia!
[***] Deuzia parries your spin kick.
Deuzia's turmoil MUTILATES you!
Deuzia's turmoil misses you.
[*  ] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<752/879h 629/654m 463v> <shaft balanced two-handed> <[=========#][##########]{   } bloody:120 <01:51>> 
Deuzia rolls out of the way.
Deuzia manages to evade your grapple.
Your grapple misses Deuzia.
Deuzia has fled!
Deuzia leaves up.
A venomous king cobra leaves up.

<752/879h 629/654m 463v> <no opponent no opponent no opponent> <[=========#][##########]{   } bloody:120 <01:50>> 

Deuzia arrives from above.
A venomous king cobra arrives from above.

<752/879h 629/654m 463v> <no opponent no opponent no opponent> <[=========#][##########]{   } bloody:117 <09:57>> 

Deuzia leaves east.
A venomous king cobra leaves east.

<752/879h 629/654m 463v> <no opponent no opponent no opponent> <[=========#][##########]{   } bloody:117 <09:57>> 

Deuzia arrives from the east.
A venomous king cobra arrives from the east.
A nightmare gallops in.
A dark-knight trainee walks in.
A demonic necrolord flies in.

<752/879h 629/654m 463v> <no opponent no opponent no opponent> <[=========#][##########]{   } bloody:116 <09:56>> 

Deuzia's turmoil DISEMBOWELS you!
Deuzia's turmoil DISEMBOWELS you!
Deuzia has some small wounds and bruises.

<663/879h 629/654m 463v> <shaft balanced two-handed> <[=========#][##########]{   } bloody:120 <01:45>> 

A demonic necrolord's disease decimates you!
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia's turmoil MUTILATES you!
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your palm strike.
Your elbow slash mauls Deuzia.
[***] Deuzia parries your lightning kick.
Deuzia has some small wounds and bruises.

<597/879h 629/654m 463v> <shaft balanced two-handed> <[=========#][##########]{   } bloody:120 <02:00>> 
No way!  You are still fighting!
Deuzia has some small wounds and bruises.

<597/879h 629/654m 463v> <shaft balanced two-handed> <[=========#][##########]{   } bloody:120 <09:59>> 
They aren't here.
Deuzia has some small wounds and bruises.

<597/879h 629/654m 463v> <shaft balanced two-handed> <[=========#][##########]{   } bloody:120 <09:58>> 
You grab Deuzia's arm and pivot in, tossing her over your hip.
Deuzia has some small wounds and bruises.

<597/879h 629/654m 463v> <shaft balanced two-handed> <[---------=][##########]{   } bloody:120 <09:58>> 

[***] Deuzia parries your palm strike.
Your back fist injures Deuzia.
[** ] Deuzia parries your spin kick.
A demonic necrolord's disease decimates you!
A demonic necrolord's disease decimates you!
Deuzia has quite a few wounds.

<544/879h 629/654m 463v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <02:00>> 

The sun slowly disappears in the west.
Deuzia has quite a few wounds.

<556/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <09:59>> 

A demonic necrolord's kick injures you.
Deuzia has quite a few wounds.

<541/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <09:59>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
You finish the throw with a slam.
Your ogoshi devastates Deuzia!
Deuzia has quite a few wounds.

<528/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <09:58>> 

Deuzia rises back to her feet.
Deuzia has quite a few wounds.

<528/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <09:58>> 

A demonic necrolord's disease decimates you!
[** ] You parry a demonic necrolord's attack with your first hand.
A demonic necrolord's disease mauls you.
A demonic necrolord's disease decimates you!
Deuzia's turmoil DISEMBOWELS you!
[** ] You dodge Deuzia's turmoil.
[***] Deuzia parries your elbow slash.
[** ] Deuzia parries your palm strike.
[***] Deuzia parries your roundhouse kick.
Deuzia has quite a few wounds.

<401/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <02:00>> 

[*  ] You parry Deuzia's attack with your first hand.
Deuzia's turmoil DISEMBOWELS you!
Your back fist injures Deuzia.
[** ] Deuzia parries your dragon punch.
Your whirlwind kick decimates Deuzia!
[** ] You dodge a demonic necrolord's disease.
A demonic necrolord's disease mauls you.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia has quite a few wounds.

<335/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<335/879h 634/654m 479v> <shaft balanced two-handed> <[--------==][##########]{   } bloody:120 <09:59>> 

You rise back to your feet.
You grab Deuzia's arm and pivot in, tossing her over your hip.
Deuzia has quite a few wounds.

<335/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <09:59>> 

A demonic necrolord's disease decimates you!
[** ] You dodge a demonic necrolord's disease.
Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your jab.
[** ] Deuzia parries your dragon punch.
Your lightning kick wounds Deuzia.
Deuzia has quite a few wounds.

<310/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <02:00>> 

A venomous king cobra slithers around on the ground.
Deuzia has quite a few wounds.

<310/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <09:59>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
You finish the throw with a slam.
Your ogoshi decimates Deuzia!
Deuzia has quite a few wounds.

<294/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <09:59>> 

Deuzia rises back to her feet.
Deuzia has quite a few wounds.

<294/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <09:58>> 

[*  ] You dodge Deuzia's turmoil.
Your dragon punch devastates Deuzia!
Your back fist wounds Deuzia.
Your jump kick mauls Deuzia.
[** ] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia has quite a few wounds.

<294/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<294/879h 634/654m 479v> <shaft balanced two-handed> <[    ------][##########]{   } bloody:120 <09:58>> 

You rise back to your feet.
You flee from combat!
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<294/879h 634/654m 477v> <no opponent no opponent no opponent> <[    ------][##########]{   } bloody:120 <02:00>> 
You aren't fighting anyone.

<294/879h 634/654m 477v> <no opponent no opponent no opponent> <[    ------][##########]{   } bloody:119 <09:59>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<294/879h 634/654m 475v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:119 <09:59>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]

<294/879h 634/654m 473v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:118 <09:58>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<294/879h 634/654m 471v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:118 <09:58>> 
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<294/879h 634/654m 469v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:117 <09:57>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<294/879h 634/654m 467v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:116 <09:56>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 465v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:116 <09:56>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 463v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:115 <09:55>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 461v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:115 <09:55>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 459v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:114 <09:54>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 457v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:114 <09:54>> 
On the Outskirts of Timaran
         | To the east you see the mighty gates of Timaran, one of
         | the most elegant and prosperous cities of all of Serin.
         | To the south you see the barren highlands heading out
         | towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
         | Seringale. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<294/879h 634/654m 455v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:113 <09:53>> 
West Gate of Timaran
      S-+| Here stands the west gate, closely guarded by a number
        || of city guards. People walk in and out, from residents
        +| on their way to somewhere to travellers with dust stained
        || cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
        || in and out is closely checked by the guards, who keep
    T-*-+| an eye out for criminals and other undesirables. You
      | || can leave the city to the west, or walk east onto a street.
    *-* +| 
---------+ 

[Exits: east west up]
Padding about aimlessly, a stray puppy barks now and again.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<294/879h 634/654m 453v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:113 <09:53>> 
Western Main Street
    S-+-S| You are standing on the Main Street of the city, which
      |  | runs between the west and east gates through the centre
      + *| of the city. Just to your west is the west gate, people
      | || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
      | || of a large building, and from the stained glass windows
  T-*-+ S| you surmise it is a temple. 
    | |  | 
*-*-* +-+| 
---------+ 

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<294/879h 634/654m 451v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:112 <09:52>> 
Western Square of Timaran
  S-+-S  | This is the busy Western Square of the city. People stand
    |    | around in groups talking and laughing, and others walk
    + *  | past on their own business. Many adventurers are here,
    | |  | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
    | | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
  | |   || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
 are playing. More people sit on the benches by the fountain, talking quietly
 or just watching the children play. Just south of here a large building that
 looks like a temple can be seen, shining strangely. To the north is a beautiful
 marble archway, and not far away to the west is the west gate. Southwards lies
 another street, and the Main Street continues to the east. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<294/879h 634/654m 449v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:112 <09:52>> 
Western Main Street
S-+-S    | This part of the main street has a small, plain looking
  |      | building to the north, and a small garden is visible southwards.
  + *   B| The garden has been grown so as to be pleasing to the eye,
  | |   || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
  | | |  | continues east. A large building that looks like a temple
*-+ S +  | can be seen just to the south-west. 
| |   |  | 
* +-+ +  | 
---------+ 

[Exits: north east south west]
A large, filthy looking rat scurries around.

<294/879h 634/654m 447v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:111 <09:51>> 
Western Main Street
+-S      | You are standing on the Main Street, just east of a large
|        | building that looks suspiciously like a bank, and a constant
+ *   B  | stream of people pass you by on their way to the city centre
| |   |  | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | |    | Looking westwards you can see the outline of what looks like
+ S +    | a temple. You can continue along the street east and west.
|   |    | 
+-+ +    | 
---------+ 

[Exits: east south west]

<294/879h 634/654m 445v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:111 <09:51>> 
Western Main Street
      * +| You are travelling along the Main Street. Many people
      | || walk past, going about their business quietly alone or
*   B *-+| in groups. A short distance to the east the busy city
|   |   || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| |     || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west. 
  | |   || 
  + * S-+| 
---------+ 

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.

<294/879h 634/654m 443v> <no opponent no opponent no opponent> <[ ---------][##########]{   } bloody:110 <09:50>> 
Western Main Street
    * +-S| This is the western part of Main Street, which runs between
    | |  | the east and west gates through the centre of the city.
  B *-+-S| Just to your east is the busy city centre, and many people
  |   |  | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable. 
|     |  | 
+ *-*-+-*| 
| |   |  | 
+ * S-+-S| 
---------+ 

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.

<294/879h 634/654m 441v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:110 <09:50>> 
City Centre of Timaran
  * +-S  | You have entered the busy centre of Timaran. All around
  | |    | you people bustle about their daily routine, smiling and
B *-+-S  | laughing or walking by silently on business. You see many
|   |    | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
    |    | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
|   |    | people stand around or sit on the benches nearby discussing
* S-+-S  | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
 other in the fountain's basin. Unlit torches stand in holders at various points
 of the square, so that even at night the activity may continue unabated. Just
 to your south is a large temple, and two others can be seen to the west and
 northeast. Exits lead in all directions to other parts of the city. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A beautiful marble fountain stands in the centre of the square.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye!  Strange old man seen lurking in Timaran at night!'

<294/879h 634/654m 439v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:109 <09:49>> 
Meadow Lane
B *-+-S  | You are now walking along Meadow Lane, leading from the
|   |    | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
    |    | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
|   |    | very obviously a temple of some sort. A small hovel stands
* S-+-S  | to the west with awful instrumental squawking noises
    |    | coming from it. The road continues to the south. 
  +-+-+-+| 
---------+ 

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<294/879h 634/654m 437v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:109 <09:49>> 
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
    |    | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
|   |    | be a temple. There is a shop to your west with many an
* S-@-S  | animal cry emanating from it. You don't need the sign
    |    | bearing animals hanging above the door to know this
  +-+-+-+| is a pet shop. A number of torches stand cold at the
    |   || side of the road, ready to be lit when needed. The road
    +   +| continues southward. 
---------+ 

[Exits: north east south west]

<294/879h 634/654m 435v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:108 <09:48>> 
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
|   |    | up to a large building that has the look of a town hall.
* S-+-S  | In an effort to bring some beauty to the city, a wonderfully
    |    | landscaped garden lies to the east, with multitudes of
  +-@-+-+| flowers and trees, plants and small animals. You suspect
    |   || the Rangers have had a hand in it, since like other gardens
F   +   +| around the city this one appears to have any and everything
|   |   || that will grow in this area in it. The road continues
+-+-+   *| south and north, but you spot a small alley to the east.
---------+ 

[Exits: north east south west]

<294/879h 634/654m 433v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:108 <09:48>> 
Meadow Lane
  S-+-S  | Walking along the street you notice the outlines of two
    |    | large buildings that have the look of temples, one to
  +-+-+-+| the north and one roughly north-west. A busy shopping
    |   || district is apparent a short distance to the south-west.
F   @   +| To the east is a small, empty building that appears not
|   |   || to have been in use for quite a while. The road continues
+-+-+   *| north and south. 
|   |    | 
F S-S-+-*| 
---------+ 

[Exits: north south]

<294/879h 634/654m 431v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:107 <09:47>> 
Meadow Lane
  +-+-+-+| This is probably the busiest part of Meadow Lane, people
    |   || hurrying to and fro from the south gate and to the west,
F   +   +| where there appears to be a sort of shopping district.
|   |   || A large, apparently metal archway rises above the street
+-+-@   *| in that direction. You can continue south towards the
|   |    | gate or head north towards the city centre. 
F S-S-+-*| 
    |   || 
    +   o| 
---------+ 

[Exits: north south west]

<294/879h 634/654m 429v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:107 <09:47>> 
Meadow Lane
F   +    | You are close to the south gate, where travellers are walking
|   |    | and riding in and out of the city. A large park area stands
+-+-+    | to the east, beautifully crafted by whatever skilled gardeners
|   |    | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
    |   || the west lies a small building with many wooden boats standing
    +   o| outside it, and the sign of a shipwright hanging above the
    |    | door. The south gate of the city lies close by, and the
    *    | road heads north towards the city centre. 
---------+ 

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<294/879h 634/654m 427v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:106 <09:46>> 
South Gate of Timaran
+-+-+    | You have reached the south gate of the city. As with all
|   |    | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
    |   || gates, heading into the city or out into the world. The gates
    @   o| themselves are large and very heavy, but can be locked if
    |    | the need arises. Large torches can be lit at night to illuminate
    *    | the gate, allowing the guards to keep an eye on everyone.
    |    | You can leave the city to the south or head into it northwards.
    *    | 
---------+ 

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<294/879h 634/654m 425v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:106 <09:46>> 
A Wooden Bridge South of Timaran
  S-S-+-*| A small wooden bridge has been constructed here, its light
    |   || but sturdy planks carrying it over the River Adelon. At the
    +   o| sides of the bridge a guardrail has been added for both safety
    |    | and aesthetic value. You notice that the planks have begun
    @    | to balk slightly from age, as if the bridge had been used
    |    | to transport something heavy out of the city. 
    *    | 
    |    | 
    *    | 
---------+ 

[Exits: north south down]

<294/879h 634/654m 424v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:105 <09:45>> 
A magic seashell grows into a raft.
Under an Old Bridge
         | You are on a slightly murky river flowing west to east.
         | Above you is an unstable looking wooden bridge that is
         | balking under its own weight. In the water you see small
         | minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
|       || chilly and not very comfortable. A gentle current carries
~       ~| it eastwards. 
        || 
        ~| 
---------+ 

[Exits: east west up]

<294/879h 634/654m 423v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:105 <09:45>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
  ~-@-~-~| minnows swimming by, their colourful scales reflecting the light
  |      | entering the water. The river itself is quite chilly and not
~-~      | very comfortable. The current carries the river eastwards. 
         | 
         | 
---------+ 

[Exits: east west]
The night has begun.

<306/879h 639/654m 477v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:104 <09:44>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
    @-~-~| minnows swimming by, their colourful scales reflecting the
    |    | light entering the water. The river itself is quite chilly
~-~-~    | and not very comfortable. The current carries the river eastwards.
|        | 
o-S      | 
---------+ 

[Exits: east south]

<306/879h 639/654m 476v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:104 <09:44>> 
Alas, you cannot go that way.

<306/879h 639/654m 476v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:103 <09:43>> 
Alas, you cannot go that way.

<306/879h 639/654m 476v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:103 <09:43>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
    ~-~-~| despite little movement on the surface, and appears to be widening
    |    | as it approaches the Dragon Sea. In the water you see small
~-~-@    | minnows swimming by, their colourful scales reflecting the light
|        | entering the water. The river itself is quite chilly and not
o-S      | very comfortable. The current carries the river around a bend
         | to the north. 
         | 
---------+ 

[Exits: north west]

<306/879h 639/654m 475v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:103 <09:43>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear depths
      ~-~| you see a myriad of colours swirling, reflected from the riverbed.
      |  | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~  | over them and being dragged eastwards, too light to remain
  |      | still for long. 
  o-S    | 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 639/654m 474v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:102 <09:42>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
        ~| depths you see a myriad of colours swirling, reflected from
        || the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
|   |    | too light to remain still for long. 
~   o-S  | 
         | 
         | 
---------+ 

[Exits: east south west]

<306/879h 639/654m 473v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:102 <09:42>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
  ~-@-~-~| pebbles bouncing over them and being dragged eastwards,
  |   |  | too light to remain still for long. 
~-~   o-S| 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 639/654m 472v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:101 <09:41>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
~   @-~-~| pebbles bouncing over them and being dragged eastwards,
|   |   || too light to remain still for long. 
~-~-~   o| 
         | 
         | 
---------+ 

[Exits: east south]

<306/879h 639/654m 471v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:101 <09:41>> 
Alas, you cannot go that way.

<306/879h 639/654m 471v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:100 <09:40>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
~   ~-~-~| depths you see a myriad of colours swirling, reflected
|   |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@   o| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<306/879h 639/654m 470v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:100 <09:40>> 
The River Adelon East
~        | The river's steady current pulls the debris upon it steadily
|        | eastwards, heading towards an open sea. Inside its clear
~-~   ~-~| depths you see a myriad of colours swirling, reflected from
  |   |  | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~  | pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. The remnants of a once
         | mighty beaver dam lay in ashes on both banks of the river.
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 639/654m 469v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:100 <09:40>> 
The River Adelon
~-~      | The river's steady current pulls the debris upon it steadily
  |      | eastwards, heading towards an open sea. Inside its clear
  ~-~   ~| depths you see a myriad of colours swirling, reflected
    |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<306/879h 639/654m 468v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:99 <09:39>> 
A Quickening Stream
         | The speed of the water here is such that the jumping fish
         | need to jump a bit higher and swim a bit harder to stay
~-~      | ahead of the current. Debris floating downstream from
  |      | the nearby village is carried along at a quickening pace
  ~-@   ~| and any attempts at it catching among the foliage are
    |   || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
         | to the northwest. 
         | 
---------+ 

[Exits: south west]
A magic raft shrinks back into a seashell.

<306/879h 639/654m 467v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:99 <09:39>> 
A Quickening Stream
         | The speed of the water here is such that the jumping fish need
         | to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~    | current. Debris floating downstream from the nearby village is
    |    | carried along at a quickening pace and any attempts at it catching
    @-~  | among the foliage are quickly dashed by the water's power. The
      |  | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest. 
|        | 
~        | 
---------+ 

[Exits: north east]

<306/879h 639/654m 463v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:98 <09:38>> 
A Quickening Stream
         | The speed of the water here is such that the jumping
         | fish need to jump a bit higher and swim a bit harder
         | to stay ahead of the current. Debris floating downstream
         | from the nearbye village is carried along at a quickening
~-~-@    | pace and any attempts at it catching among the foliage
    |    | are quickly dashed by the water's power. The stream continues
    ~-~  | flowing outwards to the south away from its source somewhere
      |  | to the west. 
~-~-~-~-~| 
---------+ 

[Exits: south west]

<306/879h 639/654m 459v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:98 <09:38>> 
On a Quiet Stream
         | The water here has started to grow cold and while it
         | is still flowing quickly, it seems to have a surreal
~        | stillness. Fish jump from natural stasis points, sending
|        | splashes over the debris that has been carried here from
~-~-@-~  | the far off town closer to the river's source. Plants
      |  | grow along the banks, wrapped around the trash. The river
      ~-~| flows in from the west and continues east. 
        || 
    ~-~-~| 
---------+ 

[Exits: east west]

<306/879h 639/654m 456v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:97 <09:37>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, it seems to have a surreal stillness.
  ~      | Fish jump from natural stasis points, sending splashes
  |      | over the debris that has been carried here from the far
  ~-@-~-~| off town closer to the river's source. Plants grow along
        || the banks, wrapped around the trash. The river flows in
        ~| from the west and continues east. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 639/654m 452v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:97 <09:37>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, this bend here seems to have a
    ~    | surreal stillness. Fish jump from natural stasis points,
    |    | sending splashes over the debris that has been carried
    @-~-~| here from the far off town closer to the river's source.
         | Plants grow along the banks, wrapped around the trash.
         | The river flows in from the north and continues east.
         | 
         | 
---------+ 

[Exits: north east]

<306/879h 639/654m 449v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:96 <09:36>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, this bend here seems to have a
         | surreal stillness. Fish jump from natural stasis points,
         | sending splashes over the debris that has been carried
    @    | here from the far off town closer to the river's source.
    |    | Plants grow along the banks, wrapped around the trash.
    ~-~-~| The river flows in from the west and continues south.
         | 
         | 
---------+ 

[Exits: south up]

<306/879h 639/654m 445v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:96 <09:36>> 
On a Quiet Stream
o-o      | The water here has started to grow cold and while it is still
| |      | flowing quickly, this bend here seems to have a surreal stillness.
~-~-o-o  | Fish jump from natural stasis points, sending splashes over
|        | the debris that has been carried here from the far off town
~-~-@    | closer to the river's source. Plants grow along the banks,
         | wrapped around the trash. The river flows in from the west
         | and continues south. 
         | 
         | 
---------+ 

[Exits: west down]

<306/879h 639/654m 441v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:95 <09:35>> 
Players near you in Gnome Village:
<PK> Sorindal                     On a Quiet Stream

<306/879h 639/654m 441v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:95 <09:35>> 
On a Quiet Stream
*-o-o   o| The water here has started to grow cold and while it is
  | |   || still flowing quickly, this bend here seems to have a surreal
  ~-~-o-o| stillness. Fish jump from natural stasis points, sending
  |      | splashes over the debris that has been carried here from
  ~-@-~  | the far off town closer to the river's source. Plants grow
         | along the banks, wrapped around the trash. The river flows
         | in from the west and continues east. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 639/654m 438v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:94 <09:34>> 
On the Stream
  *-o-o  | The water here has started to grow cold and while it is
    | |  | still flowing quickly, this bend here seems to have a
    ~-~-o| surreal stillness. Fish jump from natural stasis points,
    |    | sending splashes over the debris that has been carried
    @-~-~| here from the far off town closer to the river's source.
         | Plants grow along the banks, wrapped around the trash.
         | The river flows in from the north and continues to the
         | east. 
         | 
---------+ 

[Exits: north east]

<306/879h 639/654m 435v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:94 <09:34>> 
On the Stream
      +-W| The cold stream seems to be reaching its end. The water's
      |  | current has mostly diminished and you can see land to
  *-o-o  | the north. Someone has blocked off the stream to the west,
    | |  | controlling the flow into a dam of some sorts and you
    @-~-o| cannot make your way past. You can follow the gentle current
    |    | southwards, walk onto land to the north, or follow an
    ~-~-~| eddy of the stream to the east. 
         | 
         | 
---------+ 

[Exits: north east south]

<306/879h 639/654m 432v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:93 <09:33>> 
Path by a Stream
    +-+-S| You are on a small path heading to the east and west.
      |  | The path is surrounded by short, dull green grass. The
      +-W| grass has started to grow onto the path, with a few sprouts
      |  | just peeking out from the ground. The end of a wide road
  *-@-o  | can be seen to the east and a small building, nothing
    | |  | more than a hovel, sits off to the west. A small stream
    ~-~-o| is just to the south. 
    |    | 
    ~-~-~| 
---------+ 

[Exits: east south west]

<306/879h 639/654m 430v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:93 <09:33>> 
You no longer possess the spirit of the dragon.
You crouch and stalk your prey with the stealthiness of the leopard.

<306/879h 639/654m 430v> <no opponent no opponent no opponent> <[   -------][##########]{   } bloody:92 <09:32>> 
You feel relieved as the tension drains from your muscles.

<506/879h 569/654m 430v> <no opponent no opponent no opponent> <[  --------][##########]{   } bloody:91 <09:31>> 
Path by a Stream
  +-+-S  | The end of a nameless road running north through the center
    |    | of the village. The road is wide, wide enough for quite
    +-W-*| a few full grown gnomes or a few carts to travel side by
    |    | side on, it is made of of perfectly carved slabs of the
*-o-@   o| green stone chtenik. Short and dull green grass grows between
  | |   || each slab. A dusty path leads westward and a small stream
  ~-~-o-o| is off to the south. 
  |      | 
  ~-~-~  | 
---------+ 

[Exits: north south west]
    A small plain herb has been pulled up from the ground.

<506/879h 569/654m 428v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:84 <09:24>> 
Players near you in Gnome Village:
<PK> Sorindal                     Path by a Stream

<506/879h 569/654m 428v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:84 <09:24>> 
There's nothing but grass in that direction.

<506/879h 569/654m 428v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:84 <09:24>> 
A Nameless Road
+-+-W-+-+| A nameless road running north and south through the center
    |   || of the village. The road is wide, wide enough for quite
  +-+-S S| a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-W-*| the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Small shops can be seen to the west,
*-o-o   o| while a quiet path leads east towards a small stone temple.
  | |   || 
  ~-~-o-o| 
---------+ 

[Exits: north east south]

<506/879h 569/654m 426v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:83 <09:23>> 
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-S S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    +-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<506/879h 569/654m 424v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:83 <09:23>> 
A Gnome Shop
+-+ + +-+| A small shop made from quality deir wood. The expert workmanship
  | | |  | that went into it is clear, but it lacks any creativity.
  +-+-W-+| Old books lie all about, in shelves and in piles, one on
      |  | top of the other. The books cover many subjects, but most
    @-+-S| are of a magical or scientific nature. A small desk sits
      |  | in the corner, covered with many books, a number of them
      +-W| open. A finely made door is on the eastern wall. 
      |  | 
  *-o-o  | 
---------+ 

[Exits: east]
    A small chair is here.

<506/879h 569/654m 422v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:82 <09:22>> 
You concentrate to control your flow of chii.

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:81 <09:21>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:80 <09:20>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:79 <09:19>> 

Your stealthiness fades.

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:78 <09:18>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:78 <09:18>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:01m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 506/879    |
|  Sex:   Male        Class:     Monk        Mana:   529/654    |
|  Size:  small       Alignment: Neutral     Move:   412/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/41    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 35        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 34        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 35 hours
                      : lasts for 35 hours
Skill: acupuncture    : modifies damroll by -2 for 24 hours
                      : modifies hitroll by -2 for 24 hours
                      : lasts for 24 hours
Skill: leopard style  : modifies damroll by 2 for 12 hours
                      : modifies hitroll by 2 for 12 hours
Aura : malevolence    : modifies hitroll by -6 for 0 hours

<506/879h 529/654m 412v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:77 <09:17>> 

You feel less unnerved by the malevolent presence.

<517/879h 536/654m 467v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:76 <09:16>> 

A healing light surrounds you.

<517/879h 536/654m 467v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:74 <09:14>> 
You sit down and begin to meditate.

<517/879h 536/654m 467v> <no opponent no opponent no opponent> <[----------][##########]{   } bloody:73 <09:13>> 

You feel a little better.

<536/879h 536/654m 467v> <no opponent no opponent no opponent> <[--------==][##########]{   } bloody:71 <09:11>> 

<536/879h 536/654m 467v> <no opponent no opponent no opponent> <[--------==][##########]{   } bloody:69 <09:09>> 

<536/879h 536/654m 467v> <no opponent no opponent no opponent> <[--------==][##########]{   } bloody:68 <09:08>> 

You feel better.

<568/879h 536/654m 467v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:68 <09:08>> 

<568/879h 536/654m 467v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:67 <09:07>> 

<568/879h 536/654m 467v> <no opponent no opponent no opponent> <[------====][##########]{   } bloody:65 <09:05>> 

You feel a lot better!

<622/879h 536/654m 467v> <no opponent no opponent no opponent> <[--========][##########]{   } bloody:65 <09:05>> 

<622/879h 536/654m 467v> <no opponent no opponent no opponent> <[--========][##########]{   } bloody:64 <09:04>> 
You stop meditating and stand up.
You concentrate to control your flow of chii.

<622/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:61 <09:01>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<622/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:60 <09:00>> 

A healing light surrounds you.

<622/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:54 <08:54>> 

You feel better.

<653/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:53 <08:53>> 
You sit down and begin to meditate.

<653/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:52 <08:52>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:02m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 653/879    |
|  Sex:   Male        Class:     Monk        Mana:   496/654    |
|  Size:  small       Alignment: Neutral     Move:   457/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/41    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Unfortunate Hunger:     [*****]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  137       Saving Throws     |
|  Hitroll: 41        Vs Bash:    136      Afflictive:  70    |
|  Damroll: 34        Vs Slash:   135      Maledictive: 89    |
|                     Vs Magic:   68       Mental:      65    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 34 hours
                      : lasts for 34 hours
Skill: acupuncture    : modifies damroll by -2 for 23 hours
                      : modifies hitroll by -2 for 23 hours
                      : lasts for 23 hours
Skill: leopard style  : modifies damroll by 2 for 11 hours
                      : modifies hitroll by 2 for 11 hours
Skill: healing        : lasts for 5 rounds

<653/879h 496/654m 457v> <no opponent no opponent no opponent> <[========##][##########]{   } bloody:51 <08:51>> 

You feel a little better.

<671/879h 496/654m 457v> <no opponent no opponent no opponent> <[======####][##########]{   } bloody:50 <08:50>> 

You feel a little better.

<690/879h 496/654m 457v> <no opponent no opponent no opponent> <[====######][##########]{   } bloody:47 <08:47>> 
You stop meditating and stand up.
You no longer stalk around like a leopard.
Your body enlarges as you unlock the spirit of the dragon.

<764/879h 563/654m 479v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:42 <08:42>> 
You concentrate to control your flow of chii.

<764/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:40 <08:40>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<764/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:40 <08:40>> 

A healing light surrounds you.

<764/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:33 <08:33>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop
You feel better.

<794/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:32 <08:32>> 
You sit down and begin to meditate.

<794/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:31 <08:31>> 

<794/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } bloody:30 <08:30>> 

You feel a little better.

<814/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][######====]{   } bloody:28 <08:28>> 

<814/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][######====]{   } bloody:27 <08:27>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<814/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][######====]{   } bloody:26 <08:26>> 

You feel better.

<850/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:26 <08:26>> 
You are too immersed in your meditation.

<850/879h 523/654m 469v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:24 <08:24>> 
You stop meditating and stand up.
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-S S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    +-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<850/879h 523/654m 467v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:23 <08:23>> 

The healing light fades.

<850/879h 523/654m 467v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:23 <08:23>> 
A Small Gnome House
+ +-+ +  | You are in a small home made from quality deir wood. The expert
| |   |  | workmanship that went into it is clear, but it lacks any creativity.
+-W-+-+-o| A long but thin bed has been shoved into the northeast corner
  |   |  | of the room. A small fireplace, made of what looks to be a
+-+-@ S  | single piece of a light gray stone, is in the northeast corner
  |      | of the room, though no fire burns within. The walls around
  +-W-*  | the fire place are scorched. A small desk stands against the
  |      | western wall, strewn with loose papers, books and a number
o-o      | of scientific instruments. Books lie heaped in a large pile
---------+ all around the desk. 

[Exits: west]
A female gnome is here.
A gnome man is here, lost in thought.

<850/879h 523/654m 466v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:22 <08:22>> 
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-S S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    +-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<850/879h 523/654m 465v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:22 <08:22>> 
A Nameless Road
+-+-W-+-+| A nameless road running north and south through the center
    |   || of the village. The road is wide, wide enough for quite
  +-+-S S| a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-W-*| the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Small shops can be seen to the west,
*-o-o   o| while a quiet path leads east towards a small stone temple.
  | |   || 
  ~-~-o-o| 
---------+ 

[Exits: north east south]

<850/879h 523/654m 463v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:21 <08:21>> 
Path by a Stream
  +-+-S  | The end of a nameless road running north through the center
    |    | of the village. The road is wide, wide enough for quite
    +-W-*| a few full grown gnomes or a few carts to travel side by
    |    | side on, it is made of of perfectly carved slabs of the
*-o-@   o| green stone chtenik. Short and dull green grass grows between
  | |   || each slab. A dusty path leads westward and a small stream
  ~-~-o-o| is off to the south. 
  |      | 
  ~-~-~  | 
---------+ 

[Exits: north south west]
    A small plain herb has been pulled up from the ground.

<850/879h 523/654m 461v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:21 <08:21>> 
Players near you in Gnome Village:
<PK> Sorindal                     Path by a Stream

<850/879h 523/654m 461v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:20 <08:20>> 
A Nameless Road
+-+-W-+-+| A nameless road running north and south through the center
    |   || of the village. The road is wide, wide enough for quite
  +-+-S S| a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-W-*| the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Small shops can be seen to the west,
*-o-o   o| while a quiet path leads east towards a small stone temple.
  | |   || 
  ~-~-o-o| 
---------+ 

[Exits: north east south]

<850/879h 523/654m 459v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:20 <08:20>> 
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-S S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    +-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<850/879h 523/654m 457v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:20 <08:20>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  +-+-S S| grass grows between each. 
    |    | 
    +-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<850/879h 523/654m 455v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:19 <08:19>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    +-+-S| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      +-W| 
---------+ 

[Exits: north east west]

<850/879h 523/654m 453v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:19 <08:19>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      +-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        +| 
---------+ 

[Exits: north east]

<850/879h 523/654m 451v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:18 <08:18>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      +-+| 
---------+ 

[Exits: south west]
You relax your posture as your resolve fades.

<863/879h 530/654m 479v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:18 <08:18>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<863/879h 530/654m 477v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:17 <08:17>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<863/879h 530/654m 475v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:17 <08:17>> 
Alas, you cannot go that way.

<863/879h 530/654m 475v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:16 <08:16>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<863/879h 530/654m 473v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:16 <08:16>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]

<863/879h 530/654m 471v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:15 <08:15>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<863/879h 530/654m 469v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:15 <08:15>> 
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<863/879h 530/654m 467v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:14 <08:14>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<863/879h 530/654m 465v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:14 <08:14>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 463v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:13 <08:13>> 
Players near you in Eastern Road:
<PK> Sorindal                     Along the Eastern Road

<863/879h 530/654m 463v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:13 <08:13>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 461v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:12 <08:12>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 459v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:12 <08:12>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 457v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:11 <08:11>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 455v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:11 <08:11>> 
On the Outskirts of Timaran
         | To the east you see the mighty gates of Timaran, one of
         | the most elegant and prosperous cities of all of Serin.
         | To the south you see the barren highlands heading out
         | towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
         | Seringale. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<863/879h 530/654m 453v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:10 <08:10>> 
West Gate of Timaran
      S-+| Here stands the west gate, closely guarded by a number
        || of city guards. People walk in and out, from residents
        +| on their way to somewhere to travellers with dust stained
        || cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Large torches burn
        || brightly, pushing away the darkness of the night. Everyone
    T-*-+| who walks in and out is closely checked by the guards,
      | || who keep an eye out for criminals and other undesirables.
    *-* +| You can leave the city to the west, or walk east onto
---------+ a street. 

[Exits: east west up]
    The torn-out heart of a Timaran night watch guard is lying here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<863/879h 530/654m 451v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:10 <08:10>> 
Western Main Street
    S-+-S| You are standing on the Main Street of the city, which
      |  | runs between the west and east gates through the centre
      + *| of the city. Just to your west is the west gate, people
      | || walking in and out of it in a steady stream past you.
+-+-@-W-+| A number of torches push away the dark of night so people
      | || may continue what they are doing. To the east lies a
  T-*-+ *| busy square. South of you is the wall of a large building,
    | |  | and from the stained glass windows you surmise it is
*-*-* +-+| a temple. 
---------+ 

[Exits: east west]
    The sliced-off arm of a Timaran night watch guard is lying here.
Padding about aimlessly, a stray puppy barks now and again.

<863/879h 530/654m 449v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:9 <08:09>> 
Western Square of Timaran
  S-+-S  | This is the busy Western Square of the city. People stand
    |    | around in groups talking and laughing, and others walk
    + *  | past on their own business. Many adventurers are here,
    | |  | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
    | | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
  | |   || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
 More people sit on the benches by the fountain, talking quietly or just watching
 the children play. Just south of here a large building that looks like a temple
 can be seen, shining strangely. To the north is a beautiful marble archway,
 and not far away to the west is the west gate. Southwards lies another street,
 and the Main Street continues to the east. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.

<863/879h 530/654m 447v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:9 <08:09>> 
Western Main Street
S-+-S    | This part of the main street has a small, plain looking
  |      | building to the north, and a small garden is visible southwards.
  + *   B| The garden has been grown so as to be pleasing to the eye,
  | |   || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
  | | |  | cobblestones. A busy city square is visible just to your
*-+ * +  | west, and the road continues east. A large building that
| |   |  | looks like a temple can be seen just to the south-west.
* +-+ +  | 
---------+ 

[Exits: north east south west]

<863/879h 530/654m 445v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:8 <08:08>> 
Western Main Street
+-S      | You are standing on the Main Street, just east of a large
|        | building that looks suspiciously like a bank, and a constant
+ *   B  | stream of people pass you by on their way to the city centre
| |   |  | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | |    | an empty looking building, and to the south you can see a
+ * +    | small, dark alleyway. Looking westwards you can see the outline
|   |    | of what looks like a temple. You can continue along the street
+-+ +    | east and west. 
---------+ 

[Exits: east south west]

<863/879h 530/654m 443v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:8 <08:08>> 
Players near you in Timaran:
<PK> Sorindal                     Western Main Street

<863/879h 530/654m 443v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:7 <08:07>> 
Western Main Street
      * +| You are travelling along the Main Street. The way is
      | || lit by torches now that night covers the city. Many people
*   B *-+| walk past, going about their business quietly alone or
|   |   || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| |     || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
  | |   || down the street east and west. 
  + * S-+| 
---------+ 

[Exits: north east west]
    The pulled-out eyes of a large, filthy rat are lying here.

<863/879h 530/654m 441v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:7 <08:07>> 
Western Main Street
    * +-*| This is the western part of Main Street, which runs between
    | |  | the east and west gates through the centre of the city.
  B *-+-*| The way is brightly lit by torches that dance and flare
  |   |  | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
|     |  | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| |   |  | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+ 

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<863/879h 530/654m 439v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:6 <08:06>> 
City Centre of Timaran
  * +-*  | You have entered the busy centre of Timaran. Although night
  | |    | darkens the sky, many torches cast a flickering light
B *-+-*  | around the square. Strange shadows dance along the ground
|   |    | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
    |    | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
|   |    | dominates the centre of the square, beautifully carved
* S-+-S  | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
 travellers resting their weary feet for a moment. The torches burn brightly
 in various holders dotted around the square, providing ample light to see 
by. To the south you see what looks like a temple. Exits lead in all directions
 to other parts of the city. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A beautiful marble fountain stands in the centre of the square.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye!  Strange old man seen lurking in Timaran at night!'

<863/879h 530/654m 437v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:6 <08:06>> 
You try inspecting the ground for some tracks.

<863/879h 530/654m 437v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:5 <08:05>> 

Tracks made by elven lead through from Western Main Street, continuing north. (1 minute old)

<863/879h 530/654m 435v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:3 <08:03>> 
Travellers Way
  *-+-*  | This straight road runs from the north gate to the centre
    |    | of the city. It used to be called the Dragon Road, but
  * +-*  | in honor of the highly successful Travellers Rest on
  | |    | this street it was renamed. Torches light the way in
B *-@-*  | the darkness, casting pale, flickering shadows across
|   |    | the pavement. Citizens and travellers bustle past going
+-+-S-+-+| about their business, on occasion running into each
    |    | other as they are absorbed in their thinking. To your
*-*-+-*-T| west a plain grey building with bars on the windows
---------+ is visible. Over the door hangs a sign bearing the scales
 of Justice. To the east is a smallish stone building with a sign depicting
 a crossed sword and dagger over the door. A few weapons can also been seen
 through the windows. The road heads north towards the northern gate, and just
 to the south is the busy city centre. 

[Exits: north east south west]
A large, filthy looking rat scurries around.

<863/879h 530/654m 433v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:1 <08:01>> 
Travellers Way
    +-*  | You are walking along Travellers Way, the street that
    |    | leads between the city centre and the northern gate.
  *-+-*  | Torches hang on walls ready to be lit when the night
    |    | comes so people may continue about their business. Various
  * @-*  | citizens and travellers walk past you on their way to
  | |    | the city centre, or sometimes entering some of the stores
B *-+-*  | that can be found on this street. A solid looking stone
|   |    | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
 the door with the insignia of a mace on a field of red. A short distance to
 the south, a busy square is visible, while northwards lies the northern gate.
 

[Exits: north east south]

<863/879h 530/654m 431v> <no opponent no opponent no opponent> <[##########][########==]{   } bloody:1 <08:01>> 
Travellers Way
    +    | You are walking along Travellers Way, the street that leads
    |    | between the city centre and the northern gate. Torches
    +-*  | hang on walls ready to be lit when the night comes so people
    |    | may continue about their business. Various citizens and
  *-@-*  | travellers walk past you on their way to the city centre,
    |    | or sometimes entering some of the stores that can be found
  * +-*  | on this street. To the west, three shining towers of pure
  | |    | ivory reach towards the sky, connected by gleaming skybridges.
  *-+-*  | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
 itself. 

[Exits: north east south west]

<863/879h 530/654m 429v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:60 <08:00>> 
Travellers Way, near the North Gate
f-f-x    | Here the buildings seem to thin out slightly as you near
    |    | the city walls and the north gate. There are fewer torches
    +    | apparent as the need for light is less, being as no important
    |    | buildings stand near here. The majority of people walking
    @-*  | past are travellers, some just entering the city in dusty
    |    | clothes, and others leaving out on their journeys. The
  *-+-*  | gate guards are clearly visible standing by the gate,
    |    | and the battlements stretch into the sky above you. An
    +-*  | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south. 

[Exits: north east south]

<863/879h 530/654m 427v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:60 <08:00>> 
North Gate of Timaran
         | You have reached the north gate of the city of Timaran.
         | Solid stone walls a good 6 feet thick surround the city
f-f-x    | and stretch high into the sky. A large number of torches
    |    | make sure the area is well lit so the gate guards may see
    @    | everyone who passes by them. More guards pace the battlements
    |    | keeping an eye out for possible invaders and threats to
    +-*  | the city. The gate guards watch each passer-by careful,
    |    | checking for known criminals along with other undesirables.
  *-+-*  | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
 out from under the night sky. A large street leads into the city southwards,
 and to the north you may return to the land outside. 

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<863/879h 530/654m 425v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:59 <07:59>> 
A rock outcropping
         | From this rock outcropping the valley below seems peaceful,
         | untouched. Dense forests of pine carpet the mountainsides,
         | broken only by thick aspen woods. The mountains, deep blue
         | in the distance, circle the valley floor and form a soft
f-f-@    | highland bowl. A well-traveled path leads down into a small
    |    | grove below. 
    +    | 
    |    | 
    +-*  | 
---------+ 

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<863/879h 530/654m 422v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:59 <07:59>> 
Players near you in Clearwater Lake:
<PK> Sorindal                     A rock outcropping
<PK> Deuzia                       A bridge across Clearwater Lake

<863/879h 530/654m 422v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:58 <07:58>> 
A Small Clearing
f        | A small clearing surrounded on all sides by towering
|        | trees and small needly bushes. Standing in the center
f        | of and taking up most of the clearing is a huge, leafy
|        | bush with branches covered in sharp thorns. The red leaves
o-f-@-x  | of the bush leak a bright yellowish liquid that smokes
      |  | and burns when it hits the ground. The ground around
      +  | the bush is completely dead, leaving only sterile gray
      |  | earth. 
      +-*| 
---------+ 

[Exits: east west]

<863/879h 530/654m 419v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:58 <07:58>> 
A Beautiful Clearing
  f      | A large and very beautiful clearing in the middle of
  |      | a heavily packed together circle of trees. The trees
o-f      | are tall and thin, covered with dark brown bark and thin
  |      | branches weighed down with large numbers of needles.
  o-@-f-x| A few small and unconnected upwellings of water are in
        || the center of the clearing, the ground around them is
        +| solid and covered in a vivid red grass. An open cave,
        || formed out of a heavily speckled, dark gray stone, is
        +| to the west, a small rise of the same stone stands before
---------+ its entrance. 

[Exits: east west]

<863/879h 530/654m 417v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:57 <07:57>> 
A Small Clearing
f        | A small clearing surrounded on all sides by towering
|        | trees and small needly bushes. Standing in the center
f        | of and taking up most of the clearing is a huge, leafy
|        | bush with branches covered in sharp thorns. The red leaves
o-f-@-x  | of the bush leak a bright yellowish liquid that smokes
      |  | and burns when it hits the ground. The ground around
      +  | the bush is completely dead, leaving only sterile gray
      |  | earth. 
      +-*| 
---------+ 

[Exits: east west]

<863/879h 530/654m 414v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:56 <07:56>> 
A rock outcropping
         | From this rock outcropping the valley below seems peaceful,
         | untouched. Dense forests of pine carpet the mountainsides,
         | broken only by thick aspen woods. The mountains, deep blue
         | in the distance, circle the valley floor and form a soft
f-f-@    | highland bowl. A well-traveled path leads down into a small
    |    | grove below. 
    +    | 
    |    | 
    +-*  | 
---------+ 

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<863/879h 530/654m 411v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:56 <07:56>> 
A small grove along a cobblestone path
o        | Soft music floats in unison with the breeze through the
|        | grove. The trees here are large, but the further you look
o        | into the woods, the larger they seem to grow. The smell
|        | of fresh water comes in from the west, and it is possible
+-+-@    | to scale some rocks to gain passage upward. A cobblestone
| | |    | path leads into the trees to the west. Thick woods block
o-f-f    | your sight to the south. 
| | |    | 
f-f-f-o  | 
---------+ 

[Exits: south west up]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A demonic necrolord scans the field.
Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<863/879h 530/654m 407v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:55 <07:55>> 

Deuzia rides up on a nightmare.
A venomous king cobra leaves up.
A dark-knight trainee walks up.
A demonic necrolord flies up.

<863/879h 530/654m 407v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:55 <07:55>> 
A cobblestone path
o-o      | A warm breeze rustles the great vallenwood trees outside
| |      | the garrison of Solace. The cobblestone path that runs
~-o      | east to west through the tree blazes in the bright colors
| |      | of the vegetation. The walls of the garrison loom beyond
+-+-@-+  | the lake to the west. 
| | | |  | 
~-o-f-f  | 
| | | |  | 
o-f-f-f-o| 
---------+ 

[Exits: east south west]

<863/879h 530/654m 405v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:55 <07:55>> 
A cobblestone path
~-o-o    | The blue of the autumn sky darkens on the deep stillness
| | |    | of the lake. The cobblestone path runs continues toward
~-~-o    | the lake as it transitions to a wide bridge to the west.
| | |    | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake. 
~-~-o-f-f| 
| | | | || 
o-o-f-f-f| 
---------+ 

[Exits: north east south west]

<863/879h 530/654m 403v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:54 <07:54>> 
A bridge through shallow water
~-~-o-o  | The cobblestone path here starts to rise off of the ground
| | | |  | some, as it turns into the bridge across clearwater lake.
~-~-~-o  | Large pieces of granite have been assembled in a wall
| | | |  | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance. 
~-~-~-o-f| 
| | | | || 
~-o-o-f-f| 
---------+ 

[Exits: north east south west]

<863/879h 530/654m 401v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:54 <07:54>> 
Players near you in Clearwater Lake:
<PK> Sorindal                     A bridge through shallow water

<863/879h 530/654m 401v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:53 <07:53>> 
A cobblestone path
~-o-o    | The blue of the autumn sky darkens on the deep stillness
| | |    | of the lake. The cobblestone path runs continues toward
~-~-o    | the lake as it transitions to a wide bridge to the west.
| | |    | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake. 
~-~-o-f-f| 
| | | | || 
o-o-f-f-f| 
---------+ 

[Exits: north east south west]

<863/879h 530/654m 399v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:53 <07:53>> 
A cobblestone path
o-o      | A warm breeze rustles the great vallenwood trees outside
| |      | the garrison of Solace. The cobblestone path that runs
~-o      | east to west through the tree blazes in the bright colors
| |      | of the vegetation. The walls of the garrison loom beyond
+-+-@-+  | the lake to the west. 
| | | |  | 
~-o-f-f  | 
| | | |  | 
o-f-f-f-o| 
---------+ 

[Exits: east south west]

<863/879h 530/654m 397v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:52 <07:52>> 
A small grove along a cobblestone path
o        | Soft music floats in unison with the breeze through the
|        | grove. The trees here are large, but the further you look
o        | into the woods, the larger they seem to grow. The smell
|        | of fresh water comes in from the west, and it is possible
+-+-@    | to scale some rocks to gain passage upward. A cobblestone
| | |    | path leads into the trees to the west. Thick woods block
o-f-f    | your sight to the south. 
| | |    | 
f-f-f-o  | 
---------+ 

[Exits: south west up]
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.

<863/879h 530/654m 395v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:52 <07:52>> 
Alas, you cannot go that way.

<877/879h 536/654m 450v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:51 <07:51>> 
They aren't here.

<877/879h 536/654m 450v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:51 <07:51>> 
A rock outcropping
         | From this rock outcropping the valley below seems peaceful,
         | untouched. Dense forests of pine carpet the mountainsides,
         | broken only by thick aspen woods. The mountains, deep blue
         | in the distance, circle the valley floor and form a soft
f-f-@    | highland bowl. A well-traveled path leads down into a small
    |    | grove below. 
    +    | 
    |    | 
    +-*  | 
---------+ 

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<877/879h 536/654m 447v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:51 <07:51>> 
They aren't here.

<877/879h 536/654m 447v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:50 <07:50>> 
Players near you in Clearwater Lake:
<PK> Sorindal                     A rock outcropping

<877/879h 536/654m 447v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:49 <07:49>> 
Players near you in Clearwater Lake:
<PK> Sorindal                     A rock outcropping

<877/879h 536/654m 447v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:47 <07:47>> 
North Gate of Timaran
         | You have reached the north gate of the city of Timaran.
         | Solid stone walls a good 6 feet thick surround the city
f-f-x    | and stretch high into the sky. A large number of torches
    |    | make sure the area is well lit so the gate guards may see
    @    | everyone who passes by them. More guards pace the battlements
    |    | keeping an eye out for possible invaders and threats to
    +-*  | the city. The gate guards watch each passer-by careful,
    |    | checking for known criminals along with other undesirables.
  *-+-*  | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
 out from under the night sky. A large street leads into the city southwards,
 and to the north you may return to the land outside. 

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<877/879h 536/654m 444v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:47 <07:47>> 
Travellers Way, near the North Gate
f-f-x    | Here the buildings seem to thin out slightly as you near
    |    | the city walls and the north gate. There are fewer torches
    +    | apparent as the need for light is less, being as no important
    |    | buildings stand near here. The majority of people walking
    @-*  | past are travellers, some just entering the city in dusty
    |    | clothes, and others leaving out on their journeys. The
  *-+-*  | gate guards are clearly visible standing by the gate,
    |    | and the battlements stretch into the sky above you. An
    +-*  | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south. 

[Exits: north east south]

<877/879h 536/654m 442v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:46 <07:46>> 
Travellers Way
    +    | You are walking along Travellers Way, the street that leads
    |    | between the city centre and the northern gate. Torches
    +-*  | hang on walls ready to be lit when the night comes so people
    |    | may continue about their business. Various citizens and
  *-@-*  | travellers walk past you on their way to the city centre,
    |    | or sometimes entering some of the stores that can be found
  * +-*  | on this street. To the west, three shining towers of pure
  | |    | ivory reach towards the sky, connected by gleaming skybridges.
  *-+-*  | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
 itself. 

[Exits: north east south west]

<877/879h 536/654m 440v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:46 <07:46>> 
Players near you in Timaran:
<PK> Sorindal                     Travellers Way
<PK> Deuzia                       White Owl Bank

<877/879h 536/654m 440v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:45 <07:45>> 
Travellers Way
    +-*  | You are walking along Travellers Way, the street that
    |    | leads between the city centre and the northern gate.
  *-+-*  | Torches hang on walls ready to be lit when the night
    |    | comes so people may continue about their business. Various
  * @-*  | citizens and travellers walk past you on their way to
  | |    | the city centre, or sometimes entering some of the stores
B *-+-*  | that can be found on this street. A solid looking stone
|   |    | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
 the door with the insignia of a mace on a field of red. A short distance to
 the south, a busy square is visible, while northwards lies the northern gate.
 

[Exits: north east south]

<877/879h 536/654m 438v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:44 <07:44>> 
Travellers Way
  *-+-*  | This straight road runs from the north gate to the centre
    |    | of the city. It used to be called the Dragon Road, but
  * +-*  | in honor of the highly successful Travellers Rest on
  | |    | this street it was renamed. Torches light the way in
B *-@-*  | the darkness, casting pale, flickering shadows across
|   |    | the pavement. Citizens and travellers bustle past going
+-+-S-+-+| about their business, on occasion running into each
    |    | other as they are absorbed in their thinking. To your
*-*-+-*-T| west a plain grey building with bars on the windows
---------+ is visible. Over the door hangs a sign bearing the scales
 of Justice. To the east is a smallish stone building with a sign depicting
 a crossed sword and dagger over the door. A few weapons can also been seen
 through the windows. The road heads north towards the northern gate, and just
 to the south is the busy city centre. 

[Exits: north east south west]
A large, filthy looking rat scurries around.

<877/879h 536/654m 436v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:44 <07:44>> 
City Centre of Timaran
  * +-*  | You have entered the busy centre of Timaran. Although night
  | |    | darkens the sky, many torches cast a flickering light
B *-+-*  | around the square. Strange shadows dance along the ground
|   |    | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
    |    | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
|   |    | dominates the centre of the square, beautifully carved
* S-+-S  | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
 travellers resting their weary feet for a moment. The torches burn brightly
 in various holders dotted around the square, providing ample light to see 
by. To the south you see what looks like a temple. Exits lead in all directions
 to other parts of the city. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A beautiful marble fountain stands in the centre of the square.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
A large, filthy rat walks in.

<877/879h 536/654m 434v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:43 <07:43>> 
Players near you in Timaran:
<PK> Sorindal                     City Centre of Timaran
<PK> Deuzia                       White Owl Bank

<877/879h 536/654m 434v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:43 <07:43>> 
Western Main Street
    * +-*| This is the western part of Main Street, which runs between
    | |  | the east and west gates through the centre of the city.
  B *-+-*| The way is brightly lit by torches that dance and flare
  |   |  | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
|     |  | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| |   |  | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+ 

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<877/879h 536/654m 432v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:43 <07:43>> 
Western Main Street
      * +| You are travelling along the Main Street. The way is
      | || lit by torches now that night covers the city. Many people
*   B *-+| walk past, going about their business quietly alone or
|   |   || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| |     || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
  | |   || down the street east and west. 
  + * S-+| 
---------+ 

[Exits: north east west]
    The pulled-out eyes of a large, filthy rat are lying here.

<877/879h 536/654m 430v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:42 <07:42>> 
White Owl Bank
        +| Walking into the bank you see signs of wealth everywhere.
        || People come in and out, depositing money into their account
      * +| or withdrawing it to spend. The walls are decorated with
      | || ornate marble tiling, and the floor is polished ivory.
*   @ *-+| Marble pillars support the high roof, and the bank's
|   |   || sign (an owl) is replicated on the floor in solid gold,
+-+-+-+-S| worn smooth through the years. Rich looking draperies
| |     || of many different colors hang from the wall, and paintings
* + *-*-+| and tapestries abound. There is a large closed off counter
---------+ to the north, behind which the tellers await your business.
 You can leave the bank southwards. 

[Exits: south]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A demonic necrolord scans the field.
(White Aura) Deuzia the Accursed, Omen of the Many is here.
A florid-faced gnome sits behind the counter, ready to serve you.
Gilbrin the banker says 'Welcome to White Owl Bank. HOO likes to save?'
Gilbrin the banker says 'Feel free to ..look.. around.'

<877/879h 536/654m 429v> <no opponent no opponent no opponent> <[##########][########==]{   } evasive:42 <07:42>> 
They aren't here.
You turn Deuzia's attack against her.
Your tiger uppercut decimates Deuzia!
Deuzia has a few scratches.

<877/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } evasive:60 <02:00>> 
Players near you in Timaran:
<PK> Sorindal                     White Owl Bank
<PK> Deuzia                       White Owl Bank
Deuzia has a few scratches.

<877/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } evasive:60 <02:00>> 

Your back fist injures Deuzia.
Your dragon punch MUTILATES Deuzia!
[***] Deuzia parries your lightning kick.
[*  ] You dodge a demonic necrolord's disease.
A demonic necrolord's disease maims you!
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<841/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } evasive:60 <02:00>> 
Deuzia manages to dodge your throw.
Your throw misses Deuzia.
Deuzia has some small wounds and bruises.

<841/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } bloody:120 <09:59>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash decimates you!
Deuzia has some small wounds and bruises.

<815/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } bloody:120 <09:58>> 

Deuzia's turmoil MASSACRES you!
[***] Deuzia parries your tiger uppercut.
Your elbow slash mauls Deuzia.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your jump kick.
[***] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia has some small wounds and bruises.

<748/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } bloody:120 <02:00>> 

Your elbow slash mauls Deuzia.
Your palm strike hits Deuzia.
Your whirlwind kick mauls Deuzia.
[***] You dodge a demonic necrolord's disease.
A demonic necrolord's disease maims you!
A demonic necrolord's disease MUTILATES you!
A demonic necrolord's disease MUTILATES you!
[*  ] You parry Deuzia's attack with your first hand.
Deuzia has some small wounds and bruises.

<635/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has some small wounds and bruises.

<635/879h 511/654m 429v> <shaft balanced two-handed> <[##########][########==]{   } bloody:120 <09:59>> 

You rise back to your feet.
You grab Deuzia's arm and pivot in, tossing her over your hip.
Deuzia has some small wounds and bruises.

<635/879h 511/654m 429v> <shaft balanced two-handed> <[==========][########==]{   } bloody:120 <09:58>> 

Your elbow slash mauls Deuzia.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your elbow slash.
Your whirlwind kick mauls Deuzia.
A demonic necrolord's disease DISEMBOWELS you!
[** ] You parry a demonic necrolord's attack with your first hand.
[***] You dodge a demonic necrolord's disease.
Deuzia has some small wounds and bruises.

<592/879h 511/654m 429v> <shaft balanced two-handed> <[==========][########==]{   } bloody:120 <02:00>> 

You finish the throw with a slam.
Your ogoshi decimates Deuzia!
Deuzia has some small wounds and bruises.

<592/879h 511/654m 429v> <shaft balanced two-handed> <[==========][########==]{   } bloody:120 <09:58>> 

Deuzia rises back to her feet.
You duck underneath Deuzia's bash.
Deuzia's bash misses you.
Deuzia has some small wounds and bruises.

<592/879h 511/654m 429v> <shaft balanced two-handed> <[==========][########==]{   } bloody:120 <09:58>> 

Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your elbow slash.
[** ] Deuzia parries your tiger uppercut.
Your roundhouse kick hits Deuzia.
[*  ] You dodge a demonic necrolord's disease.
A demonic necrolord's disease misses you.
[***] You dodge a demonic necrolord's disease.
Deuzia's turmoil MASSACRES you!
Deuzia has some small wounds and bruises.

<523/879h 511/654m 429v> <shaft balanced two-handed> <[==========][#########=]{   } bloody:120 <02:00>> 
You grab Deuzia's arm and pivot in, tossing her over your hip.
Western Main Street
      * +| You are travelling along the Main Street. The way is
      | || lit by torches now that night covers the city. Many people
*   B *-+| walk past, going about their business quietly alone or
|   |   || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| |     || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
  | |   || down the street east and west. 
  + * S-+| 
---------+ 

[Exits: north east west]
    The pulled-out eyes of a large, filthy rat are lying here.
(White Aura) Deuzia is here, fighting YOU!
Deuzia has some small wounds and bruises.

<523/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <09:58>> 

You feel extremely uncomfortable in Deuzia's presence.
Your jab hits Deuzia.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your elbow slash.
[***] Deuzia parries your lightning kick.
Deuzia has quite a few wounds.

<523/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <02:00>> 

A venomous king cobra arrives from the north.
Deuzia has quite a few wounds.

<523/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <09:58>> 

You finish the throw with a slam.
Your ogoshi devastates Deuzia!
Deuzia has quite a few wounds.

<523/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <09:58>> 

Deuzia rises back to her feet.
Deuzia has fled!
Deuzia leaves north.
A venomous king cobra leaves north.

<523/879h 511/654m 429v> <no opponent no opponent no opponent> <[----------][#########=]{   } bloody:120 <01:58>> 

Deuzia arrives from the north.
A venomous king cobra arrives from the north.
A nightmare gallops in.
A dark-knight trainee walks in.
A demonic necrolord flies in.

<523/879h 511/654m 429v> <no opponent no opponent no opponent> <[----------][#########=]{   } bloody:118 <09:58>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash decimates you!
Deuzia has quite a few wounds.

<498/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <01:55>> 

Your dragon punch MUTILATES Deuzia!
Your tiger uppercut decimates Deuzia!
Your spin kick wounds Deuzia.
[***] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
[*  ] You dodge Deuzia's turmoil.
Deuzia has quite a few wounds.

<498/879h 511/654m 429v> <shaft balanced two-handed> <[----------][#########=]{   } bloody:120 <02:00>> 

A demonic necrolord looks very uncomfortable around Deuzia.
Deuzia's turmoil MASSACRES you!
Deuzia's turmoil MASSACRES you!
[** ] Deuzia parries your tiger uppercut.
Your back fist wounds Deuzia.
Your roundhouse kick hits Deuzia.
[***] You dodge a demonic necrolord's disease.
[***] You dodge a demonic necrolord's disease.
A demonic necrolord's disease maims you!
Deuzia has quite a few wounds.

<342/879h 516/654m 479v> <shaft balanced two-handed> <[----------][##########]{   } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<342/879h 516/654m 479v> <shaft balanced two-handed> <[----------][##########]{   } bloody:120 <09:59>> 

You rise back to your feet.
Deuzia is blinded by the dirt in her eyes!
Your kicked dirt scratches Deuzia.
Deuzia has quite a few wounds.

<342/879h 516/654m 479v> <shaft balanced two-handed> <[----------][##########]{   } bloody:120 <09:59>> 

Deuzia has fled!
Deuzia leaves east.
A dark-knight trainee walks east.
A nightmare gallops east.
A venomous king cobra leaves east.
A demonic necrolord is in excellent condition.

<342/879h 516/654m 479v> <shaft defensive one-handed> <[----------][##########]{   } bloody:120 <01:58>> 

You perform the form, dragon terrorizes the village!
Your dragon talon *** DEMOLISHES *** a demonic necrolord!
You perform the form, dragon terrorizes the village!
Your dragon wing DISMEMBERS a demonic necrolord!
Your whirlwind kick DISEMBOWELS a demonic necrolord!
[***] You dodge a demonic necrolord's disease.
[***] You dodge a demonic necrolord's disease.
[***] You dodge a demonic necrolord's disease.
A demonic necrolord has some small wounds and bruises.

<342/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:119 <09:59>> 

Deuzia arrives from the east.
A venomous king cobra arrives from the east.
A nightmare gallops in.
A dark-knight trainee walks in.
A demonic necrolord has some small wounds and bruises.

<342/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:118 <09:58>> 

Deuzia leaves west.
A dark-knight trainee walks west.
A nightmare gallops west.
A venomous king cobra leaves west.
A demonic necrolord has some small wounds and bruises.

<342/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:117 <09:57>> 

Your dragon claw decimates a demonic necrolord!
Your dragon wing DISEMBOWELS a demonic necrolord!
Your whirlwind kick DISEMBOWELS a demonic necrolord!
A demonic necrolord's disease MUTILATES you!
[** ] You dodge a demonic necrolord's disease.
A demonic necrolord has some small wounds and bruises.

<304/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:116 <09:56>> 
No way!  You are still fighting!
A demonic necrolord has some small wounds and bruises.

<304/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:115 <09:55>> 
No way!  You are still fighting!
A demonic necrolord has some small wounds and bruises.

<304/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:114 <09:54>> 
No way!  You are still fighting!
A demonic necrolord has some small wounds and bruises.

<304/879h 516/654m 479v> <shaft defensive one-handed> <[---------=][##########]{** } bloody:114 <09:54>> 
You flee from combat!
Western Main Street
    * +-*| This is the western part of Main Street, which runs between
    | |  | the east and west gates through the centre of the city.
  B *-+-*| The way is brightly lit by torches that dance and flare
  |   |  | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
|     |  | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| |   |  | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+ 

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<304/879h 516/654m 477v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:114 <09:54>> 
You aren't fighting anyone.

<304/879h 516/654m 477v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:113 <09:53>> 
City Centre of Timaran
  * +-*  | You have entered the busy centre of Timaran. Although night
  | |    | darkens the sky, many torches cast a flickering light
B *-+-*  | around the square. Strange shadows dance along the ground
|   |    | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
    |    | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
|   |    | dominates the centre of the square, beautifully carved
* S-+-S  | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
 travellers resting their weary feet for a moment. The torches burn brightly
 in various holders dotted around the square, providing ample light to see 
by. To the south you see what looks like a temple. Exits lead in all directions
 to other parts of the city. 

[Exits: north east south west]
    A number of wooden benches are arranged around the fountain.
    A beautiful marble fountain stands in the centre of the square.
   (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large, filthy looking rat scurries around.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye!  Strange old man seen lurking in Timaran at night!'

<304/879h 516/654m 475v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:113 <09:53>> 
Meadow Lane
B *-+-*  | You are now walking along Meadow Lane, leading from the
|   |    | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
    |    | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
|   |    | very obviously a temple of some sort. A basic, plain
* S-+-S  | looking building stands to the west, a low chanting
    |    | sound emanating from it. The road continues to the south.
  +-+-+-+| 
---------+ 

[Exits: north east south west]

<304/879h 516/654m 473v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:112 <09:52>> 
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
    |    | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
|   |    | be a temple. There is a shop to your west with many an
* S-@-S  | animal cry emanating from it. You don't need the sign
    |    | bearing animals hanging above the door to know this is
  +-+-+-+| a pet shop. A number of torches stand blazing at the
    |   || side of the road, lighting the way in the darkness. The
    +   +| road continues southward. 
---------+ 

[Exits: north east south west]

<304/879h 516/654m 471v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:112 <09:52>> 
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
|   |    | up to a large building that has the look of a town hall.
* S-+-S  | In an effort to bring some beauty to the city, a wonderfully
    |    | landscaped garden lies to the east, with multitudes of
  +-@-+-+| flowers and trees, plants and small animals. You suspect
    |   || the Rangers have had a hand in it, since like other gardens
F   +   +| around the city this one appears to have any and everything
|   |   || that will grow in this area in it. Torches give off
+-+-+   *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
 also spot a small alley to the east. 

[Exits: north east south west]

<304/879h 516/654m 469v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:111 <09:51>> 
Meadow Lane
  S-+-S  | Walking along the street you notice the outlines of two
    |    | large buildings that have the look of temples, one to
  +-+-+-+| the north and one roughly north-west. A busy shopping
    |   || district is apparent a short distance to the south-west.
F   @   +| To the east is a small, empty building that appears not
|   |   || to have been in use for quite a while. To the west lies
+-+-+   *| a small shop with a freshly painted sign of a shield
|   |    | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
 road continues north and south. 

[Exits: north south]

<304/879h 516/654m 467v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:111 <09:51>> 
Meadow Lane
  +-+-+-+| This is probably the busiest part of Meadow Lane, people
    |   || hurrying to and fro from the south gate and to the west,
F   +   +| where there appears to be a sort of shopping district.
|   |   || A large, apparently metal archway rises above the street
+-+-@   *| in that direction. Torches shine brightly, allowing life
|   |    | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
    |   || north towards the city centre. 
    +   o| 
---------+ 

[Exits: north south west]

<304/879h 516/654m 465v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:110 <09:50>> 
Meadow Lane
F   +    | You are close to the south gate, where travellers are walking
|   |    | and riding in and out of the city. A large park area stands
+-+-+    | to the east, beautifully crafted by whatever skilled gardeners
|   |    | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
    |   || the west is a smaller garden, but no less exquisitely designed
    +   o| than the larger park. A few torches stand at the sides of
    |    | the road, providing light for people to carry on their business
    *    | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Cyril the gardener is here, admiring his hard work.

<304/879h 516/654m 463v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:110 <09:50>> 
South Gate of Timaran
+-+-+    | You have reached the south gate of the city. As with all
|   |    | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
    |   || gates, heading into the city or out into the world. The gates
    @   o| themselves are large and very heavy, but can be locked if
    |    | the need arises. Large torches cast a bright light around
    *    | the gate, allowing the guards to keep an eye on everyone.
    |    | You can leave the city to the south or head into it northwards.
    *    | 
---------+ 

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<304/879h 516/654m 461v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:109 <09:49>> 
A Wooden Bridge South of Timaran
  *-S-+-*| A small wooden bridge has been constructed here, its light
    |   || but sturdy planks carrying it over the River Adelon. At the
    +   o| sides of the bridge a guardrail has been added for both safety
    |    | and aesthetic value. You notice that the planks have begun
    @    | to balk slightly from age, as if the bridge had been used
    |    | to transport something heavy out of the city. 
    *    | 
    |    | 
    *    | 
---------+ 

[Exits: north south down]

<304/879h 516/654m 460v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:109 <09:49>> 
A magic seashell grows into a raft.
Under an Old Bridge
         | You are on a slightly murky river flowing west to east.
         | Above you is an unstable looking wooden bridge that is
         | balking under its own weight. In the water you see small
         | minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
|       || chilly and not very comfortable. A gentle current carries
~       ~| it eastwards. 
        || 
        ~| 
---------+ 

[Exits: east west up]

<304/879h 516/654m 459v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:108 <09:48>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
  ~-@-~-~| minnows swimming by, their colourful scales reflecting the light
  |      | entering the water. The river itself is quite chilly and not
~-~      | very comfortable. The current carries the river eastwards. 
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 458v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:108 <09:48>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
    @-~-~| minnows swimming by, their colourful scales reflecting the
    |    | light entering the water. The river itself is quite chilly
~-~-~    | and not very comfortable. The current carries the river eastwards.
|        | 
o-S      | 
---------+ 

[Exits: east south]

<304/879h 516/654m 457v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:107 <09:47>> 
Alas, you cannot go that way.

<304/879h 516/654m 457v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:107 <09:47>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
    ~-~-~| despite little movement on the surface, and appears to be widening
    |    | as it approaches the Dragon Sea. In the water you see small
~-~-@    | minnows swimming by, their colourful scales reflecting the light
|        | entering the water. The river itself is quite chilly and not
o-S      | very comfortable. The current carries the river around a bend
         | to the north. 
         | 
---------+ 

[Exits: north west]

<304/879h 516/654m 456v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:106 <09:46>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear depths
      ~-~| you see a myriad of colours swirling, reflected from the riverbed.
      |  | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~  | over them and being dragged eastwards, too light to remain
  |      | still for long. 
  o-S    | 
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 455v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:106 <09:46>> 

Your majesty fades.

<304/879h 516/654m 455v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:106 <09:46>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
        ~| depths you see a myriad of colours swirling, reflected from
        || the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
|   |    | too light to remain still for long. 
~   o-S  | 
         | 
         | 
---------+ 

[Exits: east south west]

<304/879h 516/654m 454v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:105 <09:45>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
  ~-@-~-~| pebbles bouncing over them and being dragged eastwards,
  |   |  | too light to remain still for long. 
~-~   o-S| 
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 453v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:105 <09:45>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
~   @-~-~| pebbles bouncing over them and being dragged eastwards,
|   |   || too light to remain still for long. 
~-~-~   o| 
         | 
         | 
---------+ 

[Exits: east south]

<304/879h 516/654m 452v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:104 <09:44>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
~   ~-~-~| depths you see a myriad of colours swirling, reflected
|   |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@   o| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<304/879h 516/654m 451v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:104 <09:44>> 
The River Adelon East
~        | The river's steady current pulls the debris upon it steadily
|        | eastwards, heading towards an open sea. Inside its clear
~-~   ~-~| depths you see a myriad of colours swirling, reflected from
  |   |  | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~  | pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. The remnants of a once
         | mighty beaver dam lay in ashes on both banks of the river.
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 450v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:103 <09:43>> 
The River Adelon
~-~      | The river's steady current pulls the debris upon it steadily
  |      | eastwards, heading towards an open sea. Inside its clear
  ~-~   ~| depths you see a myriad of colours swirling, reflected
    |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<304/879h 516/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:103 <09:43>> 
A Quickening Stream
         | The speed of the water here is such that the jumping fish
         | need to jump a bit higher and swim a bit harder to stay
~-~      | ahead of the current. Debris floating downstream from
  |      | the nearby village is carried along at a quickening pace
  ~-@   ~| and any attempts at it catching among the foliage are
    |   || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
         | to the northwest. 
         | 
---------+ 

[Exits: south west]
A magic raft shrinks back into a seashell.

<304/879h 516/654m 448v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:102 <09:42>> 
A Quickening Stream
         | The speed of the water here is such that the jumping fish need
         | to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~    | current. Debris floating downstream from the nearby village is
    |    | carried along at a quickening pace and any attempts at it catching
    @-~  | among the foliage are quickly dashed by the water's power. The
      |  | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest. 
|        | 
~        | 
---------+ 

[Exits: north east]

<304/879h 516/654m 444v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:102 <09:42>> 
A Quickening Stream
         | The speed of the water here is such that the jumping
         | fish need to jump a bit higher and swim a bit harder
         | to stay ahead of the current. Debris floating downstream
         | from the nearbye village is carried along at a quickening
~-~-@    | pace and any attempts at it catching among the foliage
    |    | are quickly dashed by the water's power. The stream continues
    ~-~  | flowing outwards to the south away from its source somewhere
      |  | to the west. 
~-~-~-~-~| 
---------+ 

[Exits: south west]

<304/879h 516/654m 440v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:101 <09:41>> 
On a Quiet Stream
         | The water here has started to grow cold and while it
         | is still flowing quickly, it seems to have a surreal
~        | stillness. Fish jump from natural stasis points, sending
|        | splashes over the debris that has been carried here from
~-~-@-~  | the far off town closer to the river's source. Plants
      |  | grow along the banks, wrapped around the trash. The river
      ~-~| flows in from the west and continues east. 
        || 
    ~-~-~| 
---------+ 

[Exits: east west]

<304/879h 516/654m 436v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:101 <09:41>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, it seems to have a surreal stillness.
  ~      | Fish jump from natural stasis points, sending splashes
  |      | over the debris that has been carried here from the far
  ~-@-~-~| off town closer to the river's source. Plants grow along
        || the banks, wrapped around the trash. The river flows in
        ~| from the west and continues east. 
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 433v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:100 <09:40>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, this bend here seems to have a
    ~    | surreal stillness. Fish jump from natural stasis points,
    |    | sending splashes over the debris that has been carried
    @-~-~| here from the far off town closer to the river's source.
         | Plants grow along the banks, wrapped around the trash.
         | The river flows in from the north and continues east.
         | 
         | 
---------+ 

[Exits: north east]

<304/879h 516/654m 430v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:100 <09:40>> 
A soggy torch has been lost to the currents here.

<304/879h 516/654m 430v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:99 <09:39>> 
On a Quiet Stream
         | The water here has started to grow cold and while it is
         | still flowing quickly, this bend here seems to have a
         | surreal stillness. Fish jump from natural stasis points,
         | sending splashes over the debris that has been carried
    @    | here from the far off town closer to the river's source.
    |    | Plants grow along the banks, wrapped around the trash.
    ~-~-~| The river flows in from the west and continues south.
         | 
         | 
---------+ 

[Exits: south up]

<304/879h 516/654m 426v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:99 <09:39>> 
On a Quiet Stream
o-o      | The water here has started to grow cold and while it is still
| |      | flowing quickly, this bend here seems to have a surreal stillness.
~-~-o-o  | Fish jump from natural stasis points, sending splashes over
|        | the debris that has been carried here from the far off town
~-~-@    | closer to the river's source. Plants grow along the banks,
         | wrapped around the trash. The river flows in from the west
         | and continues south. 
         | 
         | 
---------+ 

[Exits: west down]

<304/879h 516/654m 423v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:99 <09:39>> 
Players near you in Gnome Village:
<PK> Sorindal                     On a Quiet Stream

<304/879h 516/654m 423v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:98 <09:38>> 
On a Quiet Stream
*-o-o   o| The water here has started to grow cold and while it is
  | |   || still flowing quickly, this bend here seems to have a surreal
  ~-~-o-o| stillness. Fish jump from natural stasis points, sending
  |      | splashes over the debris that has been carried here from
  ~-@-~  | the far off town closer to the river's source. Plants grow
         | along the banks, wrapped around the trash. The river flows
         | in from the west and continues east. 
         | 
         | 
---------+ 

[Exits: east west]

<304/879h 516/654m 420v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:98 <09:38>> 
On the Stream
  *-o-o  | The water here has started to grow cold and while it is
    | |  | still flowing quickly, this bend here seems to have a
    ~-~-o| surreal stillness. Fish jump from natural stasis points,
    |    | sending splashes over the debris that has been carried
    @-~-~| here from the far off town closer to the river's source.
         | Plants grow along the banks, wrapped around the trash.
         | The river flows in from the north and continues to the
         | east. 
         | 
---------+ 

[Exits: north east]

<304/879h 516/654m 417v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:97 <09:37>> 
On the Stream
      +-W| The cold stream seems to be reaching its end. The water's
      |  | current has mostly diminished and you can see land to
  *-o-o  | the north. Someone has blocked off the stream to the west,
    | |  | controlling the flow into a dam of some sorts and you
    @-~-o| cannot make your way past. You can follow the gentle current
    |    | southwards, walk onto land to the north, or follow an
    ~-~-~| eddy of the stream to the east. 
         | 
         | 
---------+ 

[Exits: north east south]

<304/879h 516/654m 414v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:97 <09:37>> 
Path by a Stream
    +-+-S| You are on a small path heading to the east and west.
      |  | The path is surrounded by short, dull green grass. The
      +-W| grass has started to grow onto the path, with a few sprouts
      |  | just peeking out from the ground. The end of a wide road
  *-@-o  | can be seen to the east and a small building, nothing
    | |  | more than a hovel, sits off to the west. A small stream
    ~-~-o| is just to the south. 
    |    | 
    ~-~-~| 
---------+ 

[Exits: east south west]

<304/879h 516/654m 412v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:96 <09:36>> 
Path by a Stream
  +-+-S  | The end of a nameless road running north through the center
    |    | of the village. The road is wide, wide enough for quite
    +-W-*| a few full grown gnomes or a few carts to travel side by
    |    | side on, it is made of of perfectly carved slabs of the
*-o-@   o| green stone chtenik. Short and dull green grass grows between
  | |   || each slab. A dusty path leads westward and a small stream
  ~-~-o-o| is off to the south. 
  |      | 
  ~-~-~  | 
---------+ 

[Exits: north south west]
    A small plain herb has been pulled up from the ground.

<304/879h 516/654m 410v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:96 <09:36>> 
A Nameless Road
+-+-W-+-+| A nameless road running north and south through the center
    |   || of the village. The road is wide, wide enough for quite
  +-+-S S| a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-W-*| the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Small shops can be seen to the west,
*-o-o   o| while a quiet path leads east towards a small stone temple.
  | |   || 
  ~-~-o-o| 
---------+ 

[Exits: north east south]

<304/879h 516/654m 408v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:96 <09:36>> 
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-S S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    +-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<323/879h 521/654m 461v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:95 <09:35>> 
A Gnome Shop
+-+ + +-+| A small shop made from quality deir wood. The expert workmanship
  | | |  | that went into it is clear, but it lacks any creativity.
  +-+-W-+| Old books lie all about, in shelves and in piles, one on
      |  | top of the other. The books cover many subjects, but most
    @-+-S| are of a magical or scientific nature. A small desk sits
      |  | in the corner, covered with many books, a number of them
      +-W| open. A finely made door is on the eastern wall. 
      |  | 
  *-o-o  | 
---------+ 

[Exits: east]
    A small chair is here.

<323/879h 521/654m 459v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:95 <09:35>> 
You concentrate to control your flow of chii.

<323/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:94 <09:34>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:04m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 323/879    |
|  Sex:   Male        Class:     Monk        Mana:   481/654    |
|  Size:  medium      Alignment: Neutral     Move:   449/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Changing    Hunger:     [*****]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 38        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 37        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 29 hours
                      : lasts for 29 hours
Skill: acupuncture    : modifies damroll by -2 for 18 hours
                      : modifies hitroll by -2 for 18 hours
                      : lasts for 18 hours
Skill: chii bolt (2)  : lasts for 11 hours
Skill: dragon style   : modifies size by 1 for 8 hours
                      : modifies hitroll by 5 for 8 hours
                      : modifies damroll by 5 for 8 hours
Aura : malevolence    : modifies hitroll by -6 for 0 hours

<323/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:94 <09:34>> 

A healing light surrounds you.

<323/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:87 <09:27>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<323/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:87 <09:27>> 

You feel better.

<358/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:86 <09:26>> 
You sit down and begin to meditate.

<358/879h 481/654m 449v> <no opponent no opponent no opponent> <[---------=][##########]{** } bloody:86 <09:26>> 

You feel a little better.

<382/879h 481/654m 449v> <no opponent no opponent no opponent> <[-------===][##########]{** } bloody:83 <09:23>> 

You feel better.

<413/879h 481/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:80 <09:20>> 

<413/879h 481/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:80 <09:20>> 
You stop meditating and stand up.

<413/879h 481/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:79 <09:19>> 
You prepare your resolve and stand ready for battle.

<413/879h 421/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:78 <09:18>> 

The healing light fades.

<413/879h 421/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:77 <09:17>> 
You sit down and begin to meditate.

<413/879h 421/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:72 <09:12>> 
You stop meditating and stand up.

<413/879h 421/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:72 <09:12>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Gnome Shop

<413/879h 421/654m 449v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:72 <09:12>> 
You concentrate to control your flow of chii.

<413/879h 381/654m 439v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:71 <09:11>> 

You feel less unnerved by the malevolent presence.

<434/879h 387/654m 479v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:69 <09:09>> 

A healing light surrounds you.

<434/879h 387/654m 479v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:64 <09:04>> 
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | |   || of the village. The road is wide, wide enough for quite a
+-+-W-+-+| few full grown gnomes or a few carts to travel side by side
    |   || on, it is made of of perfectly carved slabs of the green
  +-@-* S| stone chtenik. Short and dull green grass grows between each
    |    | slab. A wide stretch of the same grass grows to the east.
    S-W-*| A small shop is to the west. 
    |    | 
*-o-o    | 
---------+ 

[Exits: north east south west]

<434/879h 387/654m 477v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:63 <09:03>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  +-+-* S| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<434/879h 387/654m 475v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:62 <09:02>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    +-+-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]
You feel a little better.

<456/879h 387/654m 473v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:62 <09:02>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  +-+-* S| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<456/879h 387/654m 471v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:61 <09:01>> 
A Nameless Road
  +-+    | A nameless road in a small gnome village. The road is wide,
  |      | wide enough for quite a few full grown gnomes or a few
+ +-+ +  | carts to travel side by side on, it is made of of perfectly
| |   |  | carved slabs of the green stone chtenik. Short and dull
+-W-@-+-o| green grass grows between each slab. Short paths lead up
  |   |  | to small doorless homes, almost certainly built from the
+-+-* S  | same plan, to the north and south. 
  |      | 
  S-W-*  | 
---------+ 

[Exits: east west]

<456/879h 387/654m 469v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:61 <09:01>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  +-+-* S| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<456/879h 387/654m 467v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:60 <09:00>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  +-+-* S| 
---------+ 

[Exits: north east south]

<456/879h 387/654m 465v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:60 <09:00>> 
A Nameless Road
         | A nameless road running north and south through the center
         | of the village. The road is wide, wide enough for quite
  +-+    | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-+  | the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | |   || the east. 
+-+-W-+-+| 
---------+ 

[Exits: north east south]

<456/879h 387/654m 463v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:59 <08:59>> 
A Small Gnome House
         | A small home made from quality deir wood. The expert
         | workmanship that went into it is clear, but it lacks
+-+      | any creativity. A bed sits in the southeast corner and
  |      | a small crib sits just to the north of it. A small fireplace,
  +-@    | made of what looks to be single piece of a light gray
  |      | stone, is in the northeast corner of the room, the fire
+ +-+ +  | within burns very low but hot. A wide road can be seen
| |   |  | through a doorless doorway on the western wall. 
+-W-+-+-o| 
---------+ 

[Exits: west]
    A plain bed is here.
A gnome baby is here.
A young gnome man is here
A young gnome woman is here.
You feel a lot better!

<513/879h 387/654m 461v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:59 <08:59>> 
You sit down and begin to meditate.

<513/879h 387/654m 461v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:58 <08:58>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:04m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 513/879    |
|  Sex:   Male        Class:     Monk        Mana:   387/654    |
|  Size:  medium      Alignment: Neutral     Move:   461/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Changing    Hunger:     [****-]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  137       Saving Throws     |
|  Hitroll: 44        Vs Bash:    136      Afflictive:  70    |
|  Damroll: 37        Vs Slash:   135      Maledictive: 89    |
|                     Vs Magic:   68       Mental:      65    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 28 hours
                      : lasts for 28 hours
Skill: acupuncture    : modifies damroll by -2 for 17 hours
                      : modifies hitroll by -2 for 17 hours
                      : lasts for 17 hours
Skill: chii bolt (2)  : lasts for 10 hours
Skill: dragon style   : modifies size by 1 for 7 hours
                      : modifies hitroll by 5 for 7 hours
                      : modifies damroll by 5 for 7 hours
Skill: healing        : lasts for 2 rounds

<513/879h 387/654m 461v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:58 <08:58>> 

<513/879h 387/654m 461v> <no opponent no opponent no opponent> <[-----=====][##########]{** } bloody:57 <08:57>> 

You feel a little better.

<532/879h 387/654m 461v> <no opponent no opponent no opponent> <[-=========][##########]{** } bloody:56 <08:56>> 

<532/879h 387/654m 461v> <no opponent no opponent no opponent> <[===#######][##########]{** } bloody:47 <08:47>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<532/879h 387/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:46 <08:46>> 
You stop meditating and stand up.
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<532/879h 387/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:45 <08:45>> 
You sit down and begin to meditate.

<532/879h 387/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:44 <08:44>> 

<619/879h 479/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:40 <08:40>> 
You stop meditating and stand up.

<619/879h 479/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:39 <08:39>> 
You concentrate to control your flow of chii.

<619/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:38 <08:38>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<619/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:37 <08:37>> 
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 14.

<619/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:36 <08:36>> 

A healing light surrounds you.

<619/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:31 <08:31>> 

You feel a lot better!

<682/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:29 <08:29>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<682/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:27 <08:27>> 
You sit down and begin to meditate.

<682/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:27 <08:27>> 

You feel better.

<718/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:26 <08:26>> 

You feel a little better.

<740/879h 439/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:23 <08:23>> 
You stop meditating and stand up.
You concentrate to control your flow of chii.

<807/879h 466/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:9 <08:09>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House

<807/879h 466/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:7 <08:07>> 

A healing light surrounds you.

<807/879h 466/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:1 <08:01>> 
A Nameless Road
         | A nameless road running north and south through the center
         | of the village. The road is wide, wide enough for quite
  +-+    | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
    @-+  | the green stone chtenik. Short and dull green grass grows
    |    | between each slab. Short paths lead up to small doorless
+ + +-+ +| homes, almost certainly built from the same plan, to
| | |   || the east. 
+-+-W-+-+| 
---------+ 

[Exits: north east south]

<807/879h 466/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:1 <08:01>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  +-S-* +| 
---------+ 

[Exits: north east south]

<807/879h 466/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:60 <08:00>> 
You smash your face into the side of a gnomish house.

<807/879h 466/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:60 <08:00>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  +-S-* +| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<807/879h 466/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:59 <07:59>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    +-S-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]

<807/879h 466/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:59 <07:59>> 

You feel a little better.

<831/879h 466/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:59 <07:59>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]

<831/879h 466/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:58 <07:58>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]

<831/879h 466/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:58 <07:58>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<831/879h 466/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:57 <07:57>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<831/879h 466/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:57 <07:57>> 
Alas, you cannot go that way.

<831/879h 466/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:56 <07:56>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<831/879h 466/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:56 <07:56>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]
You feel a little better.

<855/879h 466/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:56 <07:56>> 
Alas, you cannot go that way.

<855/879h 466/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:55 <07:55>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<855/879h 466/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:55 <07:55>> 
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<855/879h 466/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:54 <07:54>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<855/879h 466/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:53 <07:53>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<855/879h 466/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:53 <07:53>> 

You feel a little better.
The healing light fades.

<877/879h 466/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:53 <07:53>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:52 <07:52>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:52 <07:52>> 
Players near you in Eastern Road:
<PK> Sorindal                     Along the Eastern Road
<PK> Deuzia                       Along the Eastern Road

<877/879h 466/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:51 <07:51>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A demonic necrolord scans the field.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.

<877/879h 466/654m 435v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:51 <07:51>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 433v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:51 <07:51>> 
On the Outskirts of Timaran
         | To the east you see the mighty gates of Timaran, one of
         | the most elegant and prosperous cities of all of Serin.
         | To the south you see the barren highlands heading out
         | towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
         | Seringale. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:50 <07:50>> 
Along the Eastern Road
         | The highway continues its seemingly endless procession
         | through the grove. The road's resilient surface has remained
         | in perfect condition to this day, despite it being perhaps
         | Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
         | heading towards the proud city of Timaran. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 429v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:50 <07:50>> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 427v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:49 <07:49>> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 425v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:49 <07:49>> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<877/879h 466/654m 423v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:48 <07:48>> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
(Charmed) A demonic necrolord scans the field.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A dark-knight trainee is here, ready for action.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
Deuzia rides east on a nightmare.
A demonic necrolord flies east.
A venomous king cobra leaves east.
A dark-knight trainee walks east.

<877/879h 466/654m 421v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:48 <07:48>> 
Players near you in Eastern Road:
<PK> Sorindal                     Along the Eastern Road
<PK> Deuzia                       Along the Eastern Road

<877/879h 466/654m 421v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:47 <07:47>> 
They aren't here.

<877/879h 466/654m 421v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:46 <07:46>> 

Deuzia rides in on a nightmare.
A dark-knight trainee walks in.
A venomous king cobra arrives from the east.
A demonic necrolord flies in.

<877/879h 466/654m 421v> <no opponent no opponent no opponent> <[##########][##########]{** } evasive:45 <07:45>> 

You turn Deuzia's attack against her.
Your tiger uppercut decimates Deuzia!
Deuzia has a few scratches.

<877/879h 441/654m 421v> <shaft balanced two-handed> <[##########][##########]{** } evasive:60 <02:00>> 
Deuzia manages to dodge your throw.
Your throw misses Deuzia.
Your dragon punch MUTILATES Deuzia!
[***] Deuzia parries your back fist.
Your whirlwind kick mauls Deuzia.
A demonic necrolord's disease decimates you!
[** ] You dodge a demonic necrolord's disease.
[** ] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<851/879h 441/654m 421v> <shaft balanced two-handed> <[##########][##########]{** } bloody:120 <02:00>> 

The sun rises in the east.
Deuzia has a few scratches.

<863/879h 446/654m 474v> <shaft balanced two-handed> <[##########][##########]{** } bloody:120 <09:57>> 

Deuzia's turmoil maims you!
Deuzia's turmoil DISEMBOWELS you!
Your palm strike hits Deuzia.
Your jab injures Deuzia.
Your knee thrust hits Deuzia.
[** ] You parry a demonic necrolord's attack with your first hand.
[*  ] You dodge a demonic necrolord's disease.
[** ] You dodge a demonic necrolord's disease.
A demonic necrolord's disease wounds you.
Deuzia has some small wounds and bruises.

<759/879h 446/654m 474v> <shaft balanced two-handed> <[##########][##########]{** } bloody:120 <02:00>> 

Deuzia utters the words, 'qpaag barh'.
Deuzia's chaos bolt DISEMBOWELS you!
Deuzia has some small wounds and bruises.

<707/879h 446/654m 474v> <shaft balanced two-handed> <[##########][##########]{** } bloody:120 <09:59>> 

[***] Deuzia parries your tiger uppercut.
Your elbow slash mauls Deuzia.
Your roundhouse kick hits Deuzia.
[***] You dodge a demonic necrolord's disease.
[***] You dodge a demonic necrolord's disease.
A demonic necrolord's disease mauls you.
[*  ] You dodge Deuzia's turmoil.
[** ] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<683/879h 446/654m 474v> <shaft balanced two-handed> <[##########][##########]{** } bloody:120 <02:00>> 
You throw Deuzia from the back of her mount!
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
(White Aura) Deuzia is here, fighting YOU!
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Deuzia has some small wounds and bruises.

<683/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

Your dragon punch MUTILATES Deuzia!
[***] Deuzia parries your jab.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your lightning kick.
Deuzia has some small wounds and bruises.

<683/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

Deuzia has fled!
Deuzia leaves west.

<683/879h 446/654m 474v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:119 <01:59>> 

Deuzia arrives from the west.
Deuzia has some small wounds and bruises.

<683/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

Deuzia has fled!
Deuzia leaves east.

<683/879h 446/654m 474v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:120 <01:57>> 
But you aren't fighting anyone!

<683/879h 446/654m 474v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:119 <09:59>> 
They aren't here.

<683/879h 446/654m 474v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:119 <09:59>> 

Deuzia arrives from the east.
A demonic necrolord flies in.
A venomous king cobra arrives from the east.
A nightmare gallops in.
A dark-knight trainee walks in.

<683/879h 446/654m 474v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:118 <09:58>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
Deuzia has some small wounds and bruises.

<669/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <01:55>> 

A venomous king cobra slithers around on the ground.
[***] Deuzia parries your back fist.
[** ] Deuzia parries your dragon punch.
Your spin kick injures Deuzia.
[*  ] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
[*  ] You dodge a demonic necrolord's disease.
Deuzia's turmoil DISEMBOWELS you!
Deuzia has some small wounds and bruises.

<625/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has some small wounds and bruises.

<625/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:58>> 

You rise back to your feet.
Deuzia manages to dodge your throw.
Your throw misses Deuzia.
You feel extremely uncomfortable in Deuzia's presence.
Deuzia's turmoil MUTILATES you!
[***] Deuzia parries your jab.
Your tiger uppercut misses Deuzia.
Your lightning kick wounds Deuzia.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge a demonic necrolord's disease.
Deuzia has some small wounds and bruises.

<584/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your back fist.
Your back fist wounds Deuzia.
Your roundhouse kick hits Deuzia.
[*  ] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia's wild turmoil wounds you.
[***] You dodge Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<564/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
Deuzia has some small wounds and bruises.

<550/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

[*  ] You parry Deuzia's attack with your first hand.
[***] Deuzia parries your tiger uppercut.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your palm strike.
Your spin kick wounds Deuzia.
[** ] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia has quite a few wounds.

<550/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

[** ] Deuzia parries your elbow slash.
[** ] Deuzia parries your jab.
[***] Deuzia parries your spin kick.
A demonic necrolord's disease misses you.
A demonic necrolord's disease mauls you.
[***] You dodge a demonic necrolord's disease.
Deuzia's turmoil MUTILATES you!
Deuzia's turmoil maims you!
Deuzia has quite a few wounds.

<454/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<454/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

You rise back to your feet.
Deuzia has quite a few wounds.

<454/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
Deuzia has quite a few wounds.

<439/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:58>> 

Deuzia's turmoil DISEMBOWELS you!
[** ] You dodge Deuzia's turmoil.
[** ] Deuzia parries your tiger uppercut.
[***] Deuzia parries your back fist.
[***] Deuzia parries your lightning kick.
[** ] You dodge a demonic necrolord's disease.
[** ] You dodge a demonic necrolord's disease.
Deuzia has quite a few wounds.

<391/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

Command queue cleared.
Deuzia has quite a few wounds.

<391/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:58>> 

[***] Deuzia parries your palm strike.
[***] Deuzia parries your elbow slash.
Your spin kick wounds Deuzia.
A demonic necrolord's disease decimates you!
[***] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
Deuzia's turmoil DISEMBOWELS you!
You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<320/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

You rise back to your feet.
Deuzia has quite a few wounds.

<320/879h 446/654m 474v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

A demonic necrolord's kick misses you.
Deuzia has quite a few wounds.

<329/879h 452/654m 479v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
Deuzia has quite a few wounds.

<313/879h 452/654m 479v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:58>> 

Deuzia's turmoil maims you!
Deuzia's turmoil MUTILATES you!
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your palm strike.
Your tiger uppercut mauls Deuzia.
Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your spin kick.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge a demonic necrolord's disease.
A demonic necrolord's disease decimates you!
Deuzia has quite a few wounds.

<210/879h 452/654m 479v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

Your jab hits Deuzia.
[***] Deuzia parries your jab.
[** ] Deuzia parries your roundhouse kick.
A demonic necrolord's disease mauls you.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge a demonic necrolord's disease.
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge Deuzia's turmoil.
Deuzia has quite a few wounds.

<186/879h 452/654m 479v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<186/879h 452/654m 479v> <shaft balanced two-handed> <[==========][##########]{** } bloody:120 <09:59>> 

You rise back to your feet.
You flee from combat!
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<186/879h 452/654m 477v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:120 <02:00>> 
You aren't fighting anyone.

<186/879h 452/654m 477v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:120 <02:00>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<186/879h 452/654m 475v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:119 <09:59>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]

<186/879h 452/654m 473v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:118 <09:58>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<186/879h 452/654m 471v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:118 <09:58>> 
Alas, you cannot go that way.

<186/879h 452/654m 471v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:117 <09:57>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<186/879h 452/654m 469v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:117 <09:57>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<186/879h 452/654m 467v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:117 <09:57>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]

<186/879h 452/654m 465v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:116 <09:56>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]

<186/879h 452/654m 463v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:116 <09:56>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    S-+-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]

<186/879h 452/654m 461v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:115 <09:55>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  S-+-* +| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<186/879h 452/654m 459v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:115 <09:55>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  S-+-* +| 
---------+ 

[Exits: north east south]

<186/879h 452/654m 457v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:114 <09:54>> 
A Small Gnome House
+-+      | A small home made from quality deir wood. The expert workmanship
  |      | that went into it is clear, but it lacks any creativity.
  +-+    | A small single bed sits in the southwest corner. A small
  |      | fireplace, made of what looks to be single piece of a light
+ +-@ +  | gray stone, is in the southwest corner of the room, the
| |   |  | fire within blazes brightly. A small cooking pot hangs
+-W-+-+-o| above the fire, delicious smells waft from it. A wide road
  |   |  | can be seen through a doorless doorway on the western wall.
S-+-* +  | 
---------+ 

[Exits: west]
    A plain bed is here.

<186/879h 452/654m 455v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:114 <09:54>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House
<PK> Deuzia                       Entrance to Gnome Village

<186/879h 452/654m 455v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:113 <09:53>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House
<PK> Deuzia                       An Intersection of Two Nameless Roads

<186/879h 452/654m 455v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:112 <09:52>> 
Players near you in Gnome Village:
<PK> Sorindal                     A Small Gnome House
<PK> Deuzia                       A Nameless Road

<186/879h 452/654m 455v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:111 <09:51>> 
A Nameless Road
  +-+    | A nameless road running north and south through the center
    |    | of the village. The road is wide, wide enough for quite
    +-+  | a few full grown gnomes or a few carts to travel side
    |    | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | |   || between each slab. Short paths lead up to small doorless
+-+-W-+-+| homes, almost certainly built from the same plan, to
    |   || the east. 
  S-+-* +| 
---------+ 

[Exits: north east south]

<186/879h 452/654m 453v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:110 <09:50>> 
An Intersection of Two Nameless Roads
    +-+  | A four way intersection in what might be considered the
    |    | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | |   || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
    |   || slabs of the green stone chtenik. Short and dull green
  S-+-* +| grass grows between each. 
    |    | 
    S-W-*| 
---------+ 

[Exits: north east south west]
    A wishing well sits at the center of the intersection.

<186/879h 452/654m 451v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:110 <09:50>> 
A Nameless Road
      +-+| A nameless road leading into or from the main part of
      |  | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
  | | |  | side by side on, it is made of of perfectly carved slabs
  +-@-W-+| of the green stone chtenik. Short and dull green grass
      |  | grows between each slab. A wide stretch of the same grass
    S-+-*| grows to the south. A short path leads up to a small
      |  | doorless home to the north. 
      S-W| 
---------+ 

[Exits: north east west]

<186/879h 452/654m 449v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:109 <09:49>> 
Entrance to Gnome Village
        +| The entrance to a small gnome village. The road into
        || the village is wide, wide enough for quite a number of
  +-+ + +| full grown gnomes or a few carts to travel side by side
    | | || on, it is made of of perfectly carved slabs of the green
    @-+-W| stone chtenik. Short and dull green grass grows between
        || each slab. The road heading away from the village is
      S-+| nothing but dust and dirt, it leads shortly to the west
        || and than northward. 
        S| 
---------+ 

[Exits: north east]

<186/879h 452/654m 447v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:109 <09:49>> 
Truncated Path to the Village
        +| This is a narrow path, which appears to be very high
        || traffic. Years of feet trodding over the dust and dirt
        +| has formed a super hard surface for the path. To the
        || west you can hear traffic passing on the Eastern Road.
  +-@ + +| To the south, you can hear the sounds of the village,
    | | || as well as see the Lights close by. 
    +-+-W| 
        || 
      S-+| 
---------+ 

[Exits: south west]

<186/879h 452/654m 445v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:108 <09:48>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the east, you can see dim lights
    @-+ +| of a village in the distance. 
      | || 
      +-+| 
         | 
         | 
---------+ 

[Exits: east up]

<186/879h 452/654m 443v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:108 <09:48>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
    +    | super hard surface for the path. To the north you can see
    |    | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<186/879h 452/654m 441v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:107 <09:47>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
    @    | a village in the distance. 
    |    | 
    +    | 
         | 
         | 
---------+ 

[Exits: south up]

<186/879h 452/654m 439v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:107 <09:47>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed a
         | super hard surface for the path. To the north you can see
         | the Eastern Road. To the south, you can see dim lights of
  +-@    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west down]

<186/879h 452/654m 437v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:106 <09:46>> 
Truncated Path to the Village
         | This is a narrow path, which appears to be very high traffic.
         | Years of feet trodding over the dust and dirt has formed
         | a super hard surface for the path. To the north you can
         | see the Eastern Road. To the south, you can see dim lights
    @-+  | of a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up]

<186/879h 452/654m 435v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:106 <09:46>> 
Truncated Path to the Village
    o-o-o| This is a narrow path, which appears to be very high traffic.
    |    | Years of feet trodding over the dust and dirt has formed a
+-+-+-+-+| super hard surface for the path. To the north you can see
|   |    | the Eastern Road. To the south, you can see dim lights of
+   @    | a village in the distance. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<186/879h 452/654m 433v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:105 <09:45>> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<186/879h 452/654m 431v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:105 <09:45>> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<186/879h 452/654m 429v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:104 <09:44>> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<186/879h 452/654m 427v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:104 <09:44>> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]

<186/879h 452/654m 425v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:103 <09:43>> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.

<186/879h 452/654m 423v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:103 <09:43>> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]

<186/879h 452/654m 421v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:102 <09:42>> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]

<186/879h 452/654m 419v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:102 <09:42>> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    The sliced-off fingers of a young guide are lying here.
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.

<186/879h 452/654m 417v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:101 <09:41>> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]

<186/879h 452/654m 415v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:101 <09:41>> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]

<186/879h 452/654m 413v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:100 <09:40>> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<186/879h 452/654m 411v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:100 <09:40>> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]

<186/879h 452/654m 409v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:99 <09:39>> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]

<186/879h 452/654m 407v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:99 <09:39>> 
Players near you in Eastern Road:
<PK> Sorindal                     Along the Eastern Road
<PK> Deuzia                       On the Eastern Road

<186/879h 452/654m 407v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:98 <09:38>> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<186/879h 452/654m 405v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:98 <09:38>> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<186/879h 452/654m 403v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:97 <09:37>> 
City Entrance
+        | You stand on the outskirts of Seringale, the capital of this
|        | land. The road leads east along a dusty road, while to the west
+        | it becomes the main street of the town, surrounded by a mass
|        | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here. 
|        | 
+        | 
|        | 
+        | 
---------+ 

[Exits: east west]

<186/879h 452/654m 401v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:97 <09:37>> 
Outside the East Gate
  +      | You are outside the East Gate of Seringale. Before you is a
  |      | great wall. It is made of huge slabs of white stones with
  +      | various figures of birds, beasts, and dragons carved into
  |      | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
  |      | and a road travelling out of the city to the east. 
  +      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<186/879h 452/654m 399v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:96 <09:36>> 
Inside the East Gate
    +    | You are inside the East Gate of Seringale. All around you
    |    | are people travelling in and out of the city. The great wall
S-* +    | of Seringale soars over your head at over 30 spans tall.
|   |    | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south. 
|   |    | 
S   +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<186/879h 452/654m 397v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:96 <09:36>> 
The East Common Road
      +  | You are on the Common Road of Seringale. All around you
      |  | are busy people hurrying along minding their own business.
  S-* +  | The Common Road continues to the east and the west. 
  |   |  | 
+-+-@-+-+| 
  |   |  | 
  S   +  | 
      |  | 
      +  | 
---------+ 

[Exits: east west]

<186/879h 452/654m 395v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:95 <09:35>> 
The East Common Road
        +| You are on the Common Road of Seringale. All around you
        || are busy people hurrying along minding their own business.
    S-* +| You see a shop with a sign of a leather collar to the
    |   || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
|   |   || and the west. 
+-+ S   +| 
  |     || 
  +-+   +| 
---------+ 

[Exits: north east south west]

<186/879h 452/654m 393v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:95 <09:35>> 
The East Common Road
  *      | You are on the Common Road of Seringale. All around you
  |      | are busy people hurrying along minding their own business.
+-*   S-*| The Common Road continues to the east and the west. 
|     |  | 
+-+-@-+-+| 
| |   |  | 
S +-+ S  | 
    |    | 
    +-+-*| 
---------+ 

[Exits: east west]

<186/879h 452/654m 391v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:94 <09:34>> 
The Eastern Monument
    *    | Standing in the center of the road is a large marble
    |    | monument, chiseled at odd angles and serving as a landmark
F +-*   S| for Serin adventurers. Several dusty sets of footprints
| |     || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | |   || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west. 
|     |  | 
*     +-+| 
---------+ 

[Exits: east south west]
    A three-headed statue of Sethronu stands ready for a challenge here.
A dwarven city guard of Seringale stands watch here.
You feel less vulnerable to afflictions.
You relax your posture as your resolve fades.

<202/879h 460/654m 444v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:94 <09:34>> 
The East Common Road
      *  | You are on the Common Road of Seringale. All around you
      |  | are busy people hurrying along minding their own business.
W F +-*  | You see the entrance to the Warrior Guild to the north,
| | |    | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west. 
| | | |  | 
W S S +-+| 
  |     || 
S-*     +| 
---------+ 

[Exits: north east south west]

<202/879h 460/654m 442v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:93 <09:33>> 
The East Common Road
+-S     *| You are on the Common Road of Seringale. All around you are
|       || busy people hurrying along minding their own business. The
W-W F +-*| smell of fresh bread wafts in from the north of here. A shop
  | | |  | with a sign of an iron hammer is south. 
  W-@-+-+| 
  | | | || 
W-W S S +| 
|   |    | 
+-S-*    | 
---------+ 

[Exits: north east south west]

<202/879h 460/654m 440v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:93 <09:33>> 
East of Market Square
S-+-S    | You are east of Market Square. A marvellous monument has
  |      | been erected here in the middle of the city of Seringale,
W-W-W F +| ever flowing with clear with clear drinkable water. The
|   | | || road is well worn from the traffic constantly passing over
W   @-+-+| it. A path leads north and south around the fountain, while
|   | | || the common road continues to the east. 
W-W-W S S| 
  |   |  | 
S-+-S-*  | 
---------+ 

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
A filthy beggar is here asking for your spare gold.

<202/879h 460/654m 438v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:92 <09:32>> 
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<202/879h 460/654m 438v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:92 <09:32>> 
Southeast of Market Square
W-W-W F +| You are standing southeast of the Market Square. A marvellous
|   | | || monument has been erected here in the middle of the city
W   W-+-+| of Seringale, ever flowing with clear drinkable water. The
|   | | || road is well worn from the traffic constantly passing over
W-W-@ S S| it. You see a path around the square to the west and north.
  |   |  | 
S-+-S-*  | 
  |      | 
S-+-*    | 
---------+ 

[Exits: north west]
A filthy beggar is here asking for your spare gold.

<202/879h 460/654m 436v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:91 <09:31>> 
South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| |   | || been erected here in the middle of the city of Seringale,
+-W   W-+| ever flowing with clear drinkable water. The road is well
| |   | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
    |   || street continues to the south. 
  S-+-S-*| 
    |    | 
  S-+-*  | 
---------+ 

[Exits: east south west]
A filthy beggar is here asking for your spare gold.

<202/879h 460/654m 434v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:91 <09:31>> 
The Main Street
+-W   W-+| You are on the Main Street of Seringale. It is a wide street
| |   | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
    |   || You see a shop with a sign of a sword and axe to the east
  S-@-S-*| and to the west, the pet shop. 
    |    | 
  S-+-*  | 
    |    | 
  S-+-S  | 
---------+ 

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A filthy beggar is here asking for your spare gold.

<202/879h 460/654m 432v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:91 <09:31>> 
The Main Street
  W-W-W S| You are on the Main Street of Seringale. It is a wide
    |   || street with lots of space to both sides. There are tons
  S-+-S-*| of people rushing from one place to another, minding
    |    | their own business. You see entrances to taverns on 
  S-@-*  | both sides of the street and the Main Street continues
    |    | to the north and the south. 
S S-+-S  | 
|   |    | 
+-+-+-+-+| 
---------+ 

[Exits: north east south west]

<202/879h 460/654m 430v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:90 <09:30>> 
The Main Street
  S-+-S-*| You are on the Main Street of Seringale. It is a wide
    |    | street with lots of space to both sides. There are tons
  S-+-*  | of people rushing from one place to another, minding
    |    | their own business. You see the Main Street continues
S S-@-S  | to the north, entrances to taverns on both sides of the
|   |    | street and the South Square to the south. 
+-+-+-+-+| 
|   |   || 
+ S-+-S +| 
---------+ 

[Exits: north east south west]

<202/879h 460/654m 428v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:90 <09:30>> 
South Square
  S-+-*  | You are at the South Square of Seringale. It is gloomy
    |    | and dim here. The square is a tiny opening in between
S S-+-S  | a few broken down buildings. The air is stuffy and pungent
|   |    | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
|   |   || South Road to the east and west. 
+ S-+-S +| 
|   |    | 
+ +-+-o  | 
---------+ 

[Exits: north east south west down]
A filthy beggar is here asking for your spare gold.

<202/879h 460/654m 426v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:89 <09:29>> 
The Quadruple Junction
*   *-*  | You are standing in something that reminds you of an entry
^     |  | to an ant hive. There are enormous concrete pipes leading
*-*-*-* *| north, south, east and west. An immovable grill above
v   |   || you allows a small glimpse of the sky. A long ladder leads
* *<@-* *| upwards and out of the sewers. 
v   |   || 
*-*-*-*-*| 
         | 
         | 
---------+ 

[Exits: north east south west up]

<202/879h 460/654m 425v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:89 <09:29>> 
The pit
  *-*    | You stand in a section of a pipe that leads to a dead
    |    | end. In the floor there is a pit leading down. There are
*-*-* *  | bars set in the side of the pit wall functioning as a
  |   |  | ladder. 
*<*-@ * *| 
  |   | || 
*-*-*-*-*| 
         | 
         | 
---------+ 

[Exits: west down]

<202/879h 460/654m 424v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:88 <09:28>> 
Under the pit
*   *-*  | You stand in a completely dark cavern leading west. The wall
|   | |  | looks weird here. 
*-*-* *  | 
| |      | 
* *-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west]

<202/879h 460/654m 423v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:87 <09:27>> 
The sewer line
  *   *-*| You are in a narrow part of the sewer. Down the sewer continues
  |   | || and to the north is the ledge. 
* *-*-* *| 
| | |    | 
*-* @-*  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<202/879h 460/654m 422v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:86 <09:26>> 
The Broad ledge
  *      | You are standing on a ledge that seems quite a lot larger
  |      | than the rest of the ledges. This one leads to the west
  *   *-*| and the east, plus it has an exit going to the south. Though
  |   | || you could jump into mid-air, it probably wouldn't be such
* *-@-* *| a good idea. The way south is in utter darkness. 
| | |    | 
*-* *-*  | 
         | 
         | 
---------+ 

[Exits: east south west]

<202/879h 460/654m 421v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:86 <09:26>> 
The southeastern corner of the ledge
*        | This seems like a ledge that is a little broader than the
|        | one just to the north of here. The ledge seems to lead around
*   *-*  | some sort of abyss in total darkness. 
|   | |  | 
*-*-@ *  | 
| |      | 
* *-*    | 
         | 
         | 
---------+ 

[Exits: north west]

<202/879h 460/654m 420v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:85 <09:25>> 
The narrow eastern ledge
*        | You are in the progress of walking all the way around the
|        | ledge since there is no way of turning around on this all
*        | too narrow path. There is another exit from here, but that
|        | leads right into mid-air with a high probability of a free
*   @-*  | fall session afterwards. And that is west of here so watch
|   | |  | your step. You also see a small opening to the east. 
*-*-* *  | 
| |      | 
* *-*    | 
---------+ 

[Exits: east south]

<202/879h 460/654m 419v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:85 <09:25>> 
An oddly graffitied bend in the sewer
         | This is an odd bend that leads away from a ledge, or towards
         | it depending on your mood. To the south is a shaft. 
         | 
         | 
  *-@    | 
  | |    | 
*-* *    | 
|        | 
*-*      | 
---------+ 

[Exits: south west]

<202/879h 460/654m 418v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:84 <09:24>> 
Under The Shaft
         | A ladder leads up from here to the shaft. A small opening leads
         | west from here. 
  *-*    | 
  | |    | 
*-* @    | 
|        | 
*-*      | 
         | 
         | 
---------+ 

[Exits: north up]

<202/879h 460/654m 417v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:84 <09:24>> 
The Shaft
         | You are standing by the edge of a deep, dark shaft leading
         | down. A single ladder is your tool to work your way
         | down if you so wish. The sewer pipe leads south from
         | here. 
*   @   *| 
|   |   || 
*-* * * *| 
|   | | || 
*-*-*-*-*| 
---------+ 

[Exits: south down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<202/879h 460/654m 416v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:83 <09:23>> 
You concentrate to control your flow of chii.

<202/879h 420/654m 406v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:83 <09:23>> 
Players near you in Sewers:
<PK> Sorindal                     The Shaft

<202/879h 420/654m 406v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:82 <09:22>> 
You prepare your resolve and stand ready for battle.

<202/879h 360/654m 406v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:80 <09:20>> 

A healing light surrounds you.

<202/879h 360/654m 406v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:76 <09:16>> 
Players near you in Sewers:
<PK> Sorindal                     The Shaft
<PK> Deuzia                       The Sewers

<202/879h 360/654m 406v> <no opponent no opponent no opponent> <[==========][##########]{** } bloody:74 <09:14>> 
Your body enlarges as you unlock the spirit of the dragon.
You feel a lot better!

<254/879h 360/654m 406v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:73 <09:13>> 
Under The Shaft
         | A ladder leads up from here to the shaft. A small opening leads
         | west from here. 
  *-*    | 
  | |    | 
*-* @    | 
|        | 
*-*      | 
         | 
         | 
---------+ 

[Exits: north up]

<254/879h 360/654m 405v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:72 <09:12>> 
An oddly graffitied bend in the sewer
         | This is an odd bend that leads away from a ledge, or towards
         | it depending on your mood. To the south is a shaft. 
         | 
         | 
  *-@    | 
  | |    | 
*-* *    | 
|        | 
*-*      | 
---------+ 

[Exits: south west]

<254/879h 360/654m 404v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:71 <09:11>> 

You feel a little better.

<271/879h 360/654m 404v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:70 <09:10>> 
The narrow eastern ledge
*        | You are in the progress of walking all the way around the
|        | ledge since there is no way of turning around on this all
*        | too narrow path. There is another exit from here, but that
|        | leads right into mid-air with a high probability of a free
*   @-*  | fall session afterwards. And that is west of here so watch
|   | |  | your step. You also see a small opening to the east. 
*-*-* *  | 
| |      | 
* *-*    | 
---------+ 

[Exits: east south]

<271/879h 360/654m 403v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:70 <09:10>> 
The southeastern corner of the ledge
*        | This seems like a ledge that is a little broader than the
|        | one just to the north of here. The ledge seems to lead around
*   *-*  | some sort of abyss in total darkness. 
|   | |  | 
*-*-@ *  | 
| |      | 
* *-*    | 
         | 
         | 
---------+ 

[Exits: north west]

<271/879h 360/654m 402v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:69 <09:09>> 
The Broad ledge
  *      | You are standing on a ledge that seems quite a lot larger
  |      | than the rest of the ledges. This one leads to the west
  *   *-*| and the east, plus it has an exit going to the south. Though
  |   | || you could jump into mid-air, it probably wouldn't be such
* *-@-* *| a good idea. The way south is in utter darkness. 
| | |    | 
*-* *-*  | 
         | 
         | 
---------+ 

[Exits: east south west]

<271/879h 360/654m 401v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:69 <09:09>> 
The sewer line
  *   *-*| You are in a narrow part of the sewer. Down the sewer continues
  |   | || and to the north is the ledge. 
* *-*-* *| 
| | |    | 
*-* @-*  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<271/879h 360/654m 400v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:68 <09:08>> 
Under the pit
*   *-*  | You stand in a completely dark cavern leading west. The wall
|   | |  | looks weird here. 
*-*-* *  | 
| |      | 
* *-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west]

<271/879h 360/654m 399v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:68 <09:08>> 

Deuzia has summoned you!
The Sewers
      * ~| You stand in a dead end of the sewer. The only way out
      | || is south. You can see a shaft leading up but it looks
  *   * ~| too difficult to go up that way. 
  |   | || 
  * @ * ~| 
  | | | || 
*-*-*-*-~| 
         | 
         | 
---------+ 

[Exits: south]
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A demonic necrolord scans the field.
Deuzia the Accursed, Omen of the Many is here.
You feel a lot better!
The healing light fades.

<325/879h 360/654m 399v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:67 <09:07>> 
Alas, you cannot go that way.

<325/879h 360/654m 399v> <no opponent no opponent no opponent> <[==========][####======]{** } bloody:66 <09:06>> 

Deuzia sends you sprawling with a powerful bash!
Deuzia's bash injures you.
Deuzia has some small wounds and bruises.

<310/879h 360/654m 399v> <shaft balanced two-handed> <[==========][####======]{** } bloody:120 <01:05>> 

[** ] Deuzia parries your tiger uppercut.
Your dragon claw mauls Deuzia.
Your dragon wing buffet MUTILATES Deuzia!
[** ] You parry a demonic necrolord's attack with your first hand.
[** ] You dodge a demonic necrolord's disease.
Deuzia's turmoil maims you!
Deuzia's turmoil maims you!
Deuzia has some small wounds and bruises.

<242/879h 360/654m 399v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <02:00>> 

[***] You dodge Deuzia's turmoil.
[*  ] You dodge Deuzia's turmoil.
[***] Deuzia parries your jab.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your tiger uppercut.
Deuzia braces against her armor to perform a two-handed set parry.
[*  ] Deuzia parries your roundhouse kick.
A demonic necrolord's disease decimates you!
A demonic necrolord's disease decimates you!
A demonic necrolord's disease decimates you!
Deuzia has some small wounds and bruises.

<162/879h 360/654m 399v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <02:00>> 

You feel less wobbly on your feet.
Deuzia has some small wounds and bruises.

<162/879h 360/654m 399v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <09:59>> 

You rise back to your feet.
No way!  You are still fighting!
Deuzia has some small wounds and bruises.

<172/879h 364/654m 452v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <09:59>> 
No way!  You are still fighting!
Deuzia has some small wounds and bruises.

<172/879h 364/654m 452v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <09:59>> 
You flee from combat!
The junction
  *   * ~| You stand in a junction leading north, west and east.
  |   | || 
  * * * ~| 
  | | | || 
*-*-@-*-~| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
Your majesty fades.

<172/879h 364/654m 451v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:120 <02:00>> 
You aren't fighting anyone.

<172/879h 364/654m 451v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:119 <09:59>> 
The junction going three ways
*-* *   *| You are in a passageway in the pipes of the sewer system
|   |   || leading north, east and west. 
*-* * * *| 
|   | | || 
*-*-@-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<172/879h 364/654m 450v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:119 <09:59>> 
The Sewer Entrance
        *| You stand in the middle of a pipe that leads from north
        || to south. Above you an air shaft leads up into sunlight.
*-* *   *| It seems totally impossible to go up that way. 
|   |   || 
*-* @ * *| 
|   | | || 
*-*-*-*-*| 
         | 
         | 
---------+ 

[Exits: north south]
    A muddy chest is here.

<172/879h 364/654m 449v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:118 <09:58>> 
The Shaft
         | You are standing by the edge of a deep, dark shaft leading
         | down. A single ladder is your tool to work your way
         | down if you so wish. The sewer pipe leads south from
         | here. 
*   @   *| 
|   |   || 
*-* * * *| 
|   | | || 
*-*-*-*-*| 
---------+ 

[Exits: south down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<172/879h 364/654m 448v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:118 <09:58>> 
Under The Shaft
         | A ladder leads up from here to the shaft. A small opening leads
         | west from here. 
  *-*    | 
  | |    | 
*-* @    | 
|        | 
*-*      | 
         | 
         | 
---------+ 

[Exits: north up]

<172/879h 364/654m 447v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:117 <09:57>> 
An oddly graffitied bend in the sewer
         | This is an odd bend that leads away from a ledge, or towards
         | it depending on your mood. To the south is a shaft. 
         | 
         | 
  *-@    | 
  | |    | 
*-* *    | 
|        | 
*-*      | 
---------+ 

[Exits: south west]

<172/879h 364/654m 446v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:117 <09:57>> 
The narrow eastern ledge
*        | You are in the progress of walking all the way around the
|        | ledge since there is no way of turning around on this all
*        | too narrow path. There is another exit from here, but that
|        | leads right into mid-air with a high probability of a free
*   @-*  | fall session afterwards. And that is west of here so watch
|   | |  | your step. You also see a small opening to the east. 
*-*-* *  | 
| |      | 
* *-*    | 
---------+ 

[Exits: east south]

<172/879h 364/654m 445v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:116 <09:56>> 
The southeastern corner of the ledge
*        | This seems like a ledge that is a little broader than the
|        | one just to the north of here. The ledge seems to lead around
*   *-*  | some sort of abyss in total darkness. 
|   | |  | 
*-*-@ *  | 
| |      | 
* *-*    | 
         | 
         | 
---------+ 

[Exits: north west]

<172/879h 364/654m 444v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:116 <09:56>> 
The Broad ledge
  *      | You are standing on a ledge that seems quite a lot larger
  |      | than the rest of the ledges. This one leads to the west
  *   *-*| and the east, plus it has an exit going to the south. Though
  |   | || you could jump into mid-air, it probably wouldn't be such
* *-@-* *| a good idea. The way south is in utter darkness. 
| | |    | 
*-* *-*  | 
         | 
         | 
---------+ 

[Exits: east south west]

<172/879h 364/654m 443v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:115 <09:55>> 
The southwestern corner of the ledge
    *    | This seems like a ledge that is a little broader than
    |    | the one just to the north of here. The ledge seems to
    *   *| lead around some sort of Abyss in total darkness. The
    |   || ledge seems to have an odd-looking edge here. 
*-* @-*-*| 
  | | |  | 
*-*-* *-*| 
         | 
         | 
---------+ 

[Exits: north east south]
The huge hungry-looking sewer rat sits here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<172/879h 364/654m 442v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:115 <09:55>> 
An odd intersection
    *   *| You stand in a rather odd intersection of pipes. The pipes
    |   || actually don't resemble pipes anymore. They look more
*-* *-*-*| like a real stone tunnel, or a passageway hewn directly
  | | |  | into the rock. The ways from here lead north, east and
*-*-@ *-*| west. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]
The giant mean-looking earth beetle crawls towards you.
The huge hungry-looking sewer rat sits here.

<172/879h 364/654m 441v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:114 <09:54>> 
A junction in the sewer pipes
      *  | You stand in the middle of what looks like a triple junction
      |  | of pipes going east, west and north. 
*-*-* *-*| 
    | | || 
  *-@-* *| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
The snake slithers towards you.

<172/879h 364/654m 440v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:114 <09:54>> 
Under the Dark Pit
        *| Nice place you've found yourself. You stand in the middle
        || of a room with exits up, down, and east. A tall ladder
  *-*-* *| is left here so that you can climb up through the pit
      | || without the use of a rope. 
    @-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The huge hungry-looking sewer rat sits here.

<172/879h 364/654m 439v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:113 <09:53>> 
The Dark Pit
  *-*-*  | You are standing by the edge of a dark pit that leads
  | | ^  | down into even deeper darkness. >BWWAAADDRR< - The smell
  * *-*-*| from down there is unbearable. The sewer stretches into
    | v  | the darkness to the east. 
    @ *  | 
    | v  | 
    *-*-*| 
         | 
         | 
---------+ 

[Exits: north south down]
The homonculus is here, looking at you with an evil look.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<172/879h 364/654m 438v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:113 <09:53>> 
Alas, you cannot go that way.

<172/879h 364/654m 438v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:112 <09:52>> 
Players near you in Sewers:
<PK> Sorindal                     The Dark Pit
<PK> Deuzia                       The Quadruple Junction

<172/879h 364/654m 438v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:112 <09:52>> 
A bend in sewer pipe
    *-*-*| You are in a bend in the sewer pipe. A strong smell seeps
    | v  | in from the north. The sewer goes north and east. 
    * *  | 
    | v  | 
    @-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east]

<172/879h 364/654m 437v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:111 <09:51>> 
The ordinary junction
  *-*-*-*| This looks like an ordinary junction, actually it seems
  | v   || very quiet here. The pipelines lead west, east and north.
  * * *<*| 
  | v   || 
  *-@-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<172/879h 364/654m 436v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:111 <09:51>> 
The ordinary graffitied pipe
*-*-*-*-*| This looks like an ordinary junction, actually it seems
| v   |  | very quiet here. The pipelines lead east and west. 
* * *<*-*| 
|     |  | 
*-*-@-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<172/879h 364/654m 435v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:110 <09:50>> 
A triple junction
*-*-*-* *| You stand in a junction with pipes leading west, north
v   |   || and east. 
* *<*-* *| 
v   |   || 
*-*-@-*-*| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
    A fire-scorched basic cravat is here.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A demonic necrolord scans the field.
Deuzia the Accursed, Omen of the Many is here.

<172/879h 364/654m 434v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:110 <09:50>> 
The Quadruple Junction
*   *-*  | You are standing in something that reminds you of an entry
^     |  | to an ant hive. There are enormous concrete pipes leading
*-*-*-* *| north, south, east and west. An immovable grill above
v   |   || you allows a small glimpse of the sky. A long ladder leads
* *<@-* *| upwards and out of the sewers. 
v   |   || 
*-*-*-*-*| 
         | 
         | 
---------+ 

[Exits: north east south west up]

<172/879h 364/654m 433v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:109 <09:49>> 
South Square
  S-+-*  | You are at the South Square of Seringale. It is gloomy
    |    | and dim here. The square is a tiny opening in between
S S-+-S  | a few broken down buildings. The air is stuffy and pungent
|   |    | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
|   |   || South Road to the east and west. 
+ S-+-S +| 
|   |    | 
+ +-+-o  | 
---------+ 

[Exits: north east south west down]
A filthy beggar is here asking for your spare gold.

<172/879h 364/654m 432v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:109 <09:49>> 
The South Main Street
S S-+-S  | You are on the Main Street of Seringale. It is a wide street
|   |    | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
|   |   || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
|   |    | and run down. They seem like they have been made ages ago.
+ +-+-o  | The once bright red bricks that the buildings are made
  | |    | of are now only pale, brittle chunks barely holding the
S-* +-F  | walls of the buildings together. You see the South Square
---------+ to the north, entrances to taverns on both sides of the
 street and the Main Street continues to the south. 

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

<172/879h 364/654m 430v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:108 <09:48>> 
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
|   |   || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
|   |    | here. All around you are beggars and panhandlers dressed
+ +-@-o  | in filthy clothing. The buildings surrounding you are old
  | |    | and run down. They seem like they have been made ages ago.
S-* +-F  | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
 Street continues to the north and the south. 

[Exits: north east south west]

<172/879h 364/654m 428v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:108 <09:48>> 
The South Main Street
  S-+-S  | You are on the Main Street of Seringale. It is a wide street
    |    | with lots of space to both sides. Although the street is
  +-+-o  | wide, it is very poorly lit, so it is very gloomy and dim
  | |    | here. All around you are filthy beggars and panhandlers dressed
S-* @-F  | in filthy clothing. The buildings surrounding you are old
    |    | and run down. They seem like they have been made ages ago.
    +    | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the Main Street continues
---------+ to the north and the south. 

[Exits: north east south]
A human city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<172/879h 364/654m 426v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:107 <09:47>> 
A Small Bridge
  +-+-o  | You are on a small bridge in Seringale. A river flows beneath
  | |    | the bridge slowly. Splinters line the small wooden railings
S-* +-F  | that are mounted on both sides of the bridge. The wooden
    |    | planks of the bridge hangs on to the frame of the bridge
    @    | loosely, ready to come apart at any moment. The thick ropes
    |    | tying the planks together are old and worn, about to snap
    +    | at will. The Main Street continues to the north and south
    |    | and a ladder leads down the bridge into the river below
    +    | you. 
---------+ 

[Exits: north south down]
    A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<172/879h 364/654m 423v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:107 <09:47>> 
The South Main Street
    +-F  | You are on the Main Street of Seringale. It is a wide street
    |    | with lots of space to both sides. Although the street is
    +    | wide, it is very poorly lit, so it is very gloomy and dim
    |    | here. All around you are beggars and panhandlers dressed
    @    | in filthy clothing. The buildings surrounding you are old
    |    | and run down. They seem like they have been made ages ago.
    +    | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the Main Street continues
---------+ to the north and the south. 

[Exits: north south]

<172/879h 364/654m 420v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:106 <09:46>> 
Inside the South Gate
    +    | You are inside the South Gate of Seringale. All around you
    |    | are people travelling in and out of the city. The great wall
    +    | of Seringale soars over your head at over thirty spans tall.
    |    | You see the city to the north, the south gate to the south,
    @    | and the battlement of the city above you. 
    |    | 
    +    | 
    |    | 
    o    | 
---------+ 

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<172/879h 364/654m 418v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:106 <09:46>> 
Outside the South Gate
    +    | You are outside the South Gate of Seringale. Before you is
    |    | a great wall. It is made of huge slabs of white stones with
    +    | various figures of birds, beasts, and dragons carved into
    |    | it. The great wall soars over your head at over thirty spans
    @    | tall. You see the entrance into the city of Seringale to
    |    | the north and a path leading south towards a large grassy
    o    | field. 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<172/879h 364/654m 416v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:105 <09:45>> 
Atop a small hillock
    +    | The view from atop this hill looks over the large city
    |    | of Seringale to the north. Large banners speckle the
    +    | battlements that surround the city, and past them the
    |    | ever busy streets carve their way through the equally
    @ f-f| busy shops, temples, and guilds. The path north of you
    | | || leads right up to Seringale's southern gate. The cobbled
    o f-f| path also heads back down the hill to the south. 
    | | || 
  o-+-f-f| 
---------+ 

[Exits: north south]

<172/879h 364/654m 414v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:105 <09:45>> 
Along a marked path
    +    | Worn stones show the constant use of the cobbled path,
    |    | but it in overall good repair. Nothing blocks the view
    o f-f| of the wide open sky or a pair of mountains off to the
    | | || southwest. A large grassy hill can be seen to the south
    @ f-f| overlooking the path. The cobbled path slopes up to the
    | | || north, where just beyond the city of Seringale rises.
  o-+-f-f| It also leads to the south, curving into an open, grassy
    | | || field. 
*-F-+ f-f| 
---------+ 

[Exits: north south]

<172/879h 364/654m 412v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:104 <09:44>> 
A cobbled path
    o f-f| Worn stones show the constant use of the cobbled path,
    | | || but it in overall good repair. A dirt path picks up to
    o f-f| the east as it cuts through the commons. Wooden walls
    | | || stand out against the surroundings to the south, just
  o-@-f-f| past the cobbled path. A shaky bridge has been built
    | | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
  | | | || town. 
*-* * f-x| 
---------+ 

[Exits: north east south west]
   (Glowing) A post on the bridge has been illuminated with a fire torch.

<172/879h 364/654m 410v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:104 <09:44>> 
A cobbled path
    o f-f| The majestic city of Seringale rises past the hills to
    | | || the north, even from here it has an inviting air to it.
  o-+-f-f| Green fields east of here are spotted with grazing animals
    | | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
  | | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
    |   || some apparent solid footholds down the river bank too,
  x-x   x| which seems to be changing direction again. 
---------+ 

[Exits: north south west down]
    A short pump juts out of the ground, a layer of rust covering it.

<172/879h 364/654m 408v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:102 <09:42>> 
A shallow river
         | You find yourself at the base of a rather steep slope, surrounded
         | by brambles and eroded riverbanks. Finding decent footing
o-o      | along the bank is impossible and forces you to wade into the
  |      | river if you wish to continue. The river is flowing toward
~-~-@    | you from the west, or you can struggle your way back up the
         | only decent slope. 
         | 
         | 
         | 
---------+ 

[Exits: west up]
   (Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<172/879h 364/654m 406v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:102 <09:42>> 
A turn in the river
         | The river has been artificially diverted east where it drops quickly
         | out of sight. Water splashes awkwardly as it pushes against the
o-o-o    | dug out bank. A now dry, water carved tunnel lies to the north,
    |    | where this very river had worked for a long time to carve it out.
~-~-@-~  | You can wedge your way back to the east to find higher ground.
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: north east west]
    Some fish seem to be huddled in the weeds along the lake side.
    You see 2 of a long sword here.

<172/879h 364/654m 402v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:101 <09:41>> 
A Nameless River
         | The river rushes out of the stone from the north, but remains
         | impassible in that direction. It flows eastward from here, looking
o-o-o-o  | safe enough for a swim. A copse of trees lies to the west at
      |  | the base of a high bank. 
~ ~-@-~-~| 
| |      | 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<172/879h 364/654m 399v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:101 <09:41>> 
A turn in the river
         | The river bends to the east here. Water splashes awkwardly
         | as it pushes against the dug out bank. The sounds of the river
  o-o-o-o| are not loud enough to overwhelm your senses, but the forest
        || looming over both banks remains quiet. 
~-~ @-~-~| 
  | |    | 
  ~-~    | 
         | 
         | 
---------+ 

[Exits: east south]

<172/879h 364/654m 395v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
Alas, you cannot go that way.

<172/879h 364/654m 395v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
Along the river
    o-o-o| The river bends to the north here. Water splashes awkwardly
        || as it pushes against the dug out bank. The sounds of the river
~-~ ~-~-~| are not loud enough to overwhelm your senses, but the forest
  | |    | looming over both banks remains quiet. 
  ~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<172/879h 364/654m 392v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
A down turn in the river
         | The river curves sharply down into what appears to be an
         | unnaturally carved tunnel. There are patches of moss and
~-~-~ ~-~| fungus growing along the moist spots on the edge of the
    | |  | river before it sharply drops off into the tunnel below.
    @-~  | To the north the river appears calmer. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east down]

<172/879h 364/654m 388v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:99 <09:39>> 
The slope pushes you back to where you were.

<172/879h 364/654m 388v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:99 <09:39>> 
A stream through a cave
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flow has increased a little
         | and not much light reaches here. A certain undistinguishable
         | scent comes from somewhere west. You can also trek your way
~-~-@    | back up the steep slope. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west up]

<172/879h 364/654m 385v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:98 <09:38>> 
The water splashes around you.

<172/879h 364/654m 385v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:98 <09:38>> 
A stream through a cave
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flow has increased a
         | little and not much light reaches here. A certain undistinguishable
         | scent comes from somewhere west. You can travel east or
  ~-@-~  | west through the tunnel, though the water flows west. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<172/879h 364/654m 381v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:98 <09:38>> 
In faster moving water
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flows freely and spirals
         | downward into darkness. Occasional footholds can be found
         | along the more shallow parts. You can move further down
    @-~-~| into the darkness or back east along the tunnel. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east down]

<172/879h 364/654m 378v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:97 <09:37>> 
Nearing a whirlpool
         | The river moves with fervor now, splashing excitedly along
         | the walls as it spirals to the north. The cave is filled with
    ~    | the sound of the water and the stench of something awful coming
    |    | from the north. It is possible to edge your way upward. 
    @    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north up]

<172/879h 364/654m 374v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:97 <09:37>> 
Rough pick marks cover the wall.

<172/879h 364/654m 374v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:96 <09:36>> 
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
    @    | 
    |    | 
    ~    | 
         | 
         | 
---------+ 

[Exits: south down]

<172/879h 364/654m 371v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:96 <09:36>> 
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
  ~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west up]

<172/879h 364/654m 369v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:95 <09:35>> 
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
    @-~  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east down]

<172/879h 364/654m 367v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:95 <09:35>> 
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
    ~    | it approaches the sewer's bottom, while becoming ever more
    |    | turbulent as it draws near the surface. 
    @    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north up]

<172/879h 364/654m 365v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:94 <09:34>> 
Alas, you cannot go that way.

<172/879h 364/654m 365v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:94 <09:34>> 
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
    @    | 
    |    | 
    ~    | 
         | 
         | 
---------+ 

[Exits: south down]

<172/879h 364/654m 363v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:93 <09:33>> 
The pool
  o-o   o| You are swimming in the darkness. There is a water-filled
  |     || passage beneath the surface, leading up to the source
  o     o| of the pool. 
  |     || 
  ~-@   o| 
  | |   || 
  ~-~-o-o| 
         | 
         | 
---------+ 

[Exits: south west up]

<172/879h 364/654m 360v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:93 <09:33>> 
The pool
  o     o| You are swimming in darkness. You feel something touching
  |     || your right leg. 
  ~-~   o| 
  | |   || 
  ~-@-o-o| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
The sea hag is swimming around here.
You have gone swimming in an underground pool. 

<172/879h 364/654m 356v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:92 <09:32>> 
The spongy room
o     o-o| You definitely do NOT like this area. It is very dark and
|     |  | very wet. 
~-~   o-o| 
| |   |  | 
~-~-@-o  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
The sea hag is swimming around here.

<172/879h 364/654m 353v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:91 <09:31>> 
The stalagmite tunnel
    o-o  | You have entered a small tunnel. Here it is quite dry. Maybe
    |    | it would be a good idea to rest here. 
~   o-o-o| 
|   |    | 
~-o-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]
A horrifying mudmonster is slowly evolving from the mud.

<172/879h 364/654m 351v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:91 <09:31>> 
The stalagmite cave
  o-o    | You are standing in a stalagmite cave. Water is dripping from
    |    | the walls. It is very cold in here. 
    o-o  | 
    |    | 
~   @-o-o| 
|   |    | 
~-o-o    | 
         | 
         | 
---------+ 

[Exits: north east south]
   (Magical) A focused eye has been beset into a gold ring.

<172/879h 364/654m 348v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:90 <09:30>> 
The stalagmite T-cross
  o-o    | You are standing in a cross. To the north you can see some
  | |    | light. Otherwise it is dark. 
  o-o    | 
    |    | 
    @-o  | 
    |    | 
~   o-o-o| 
|   |    | 
~-o-o    | 
---------+ 

[Exits: north east south]

<172/879h 364/654m 345v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:90 <09:30>> 
Players near you in Sewers:
<PK> Sorindal                     The stalagmite T-cross

<172/879h 364/654m 345v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:89 <09:29>> 
The square lair
o-o      | You are standing in the south-east part of the lair.
| |      | You can see a skeleton lying against the wall. 
o o-o    | 
| | |    | 
o o-@    | 
    |    | 
    o-o  | 
    |    | 
    o-o-o| 
---------+ 

[Exits: north south west]

<172/879h 364/654m 342v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:89 <09:29>> 
The lair end
  o-o    | You can see a dusty table in front of you. Five skeletons
  | |    | sit around the table. Exits are north and east. 
o-o o-o  | 
| | | |  | 
o-o @-o  | 
      |  | 
      o-o| 
      |  | 
      o-o| 
---------+ 

[Exits: north east]

<172/879h 364/654m 339v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:89 <09:29>> 
The square lair
  o o-o  | You are standing in the north-west part of the lair.
  | |    | Here is another sign. There is an exit from the lair
  o-o    | to the north. 
  | |    | 
o-o @-o  | 
| | | |  | 
o-o o-o  | 
|     |  | 
o     o-o| 
---------+ 

[Exits: north east south]
The evil wanderer stares at you.
Jones 'Cruncher' the ettin is standing here glaring at you.

<172/879h 364/654m 337v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:88 <09:28>> 
North tunnel
  o      | You are standing in a dark tunnel that leads upwards. 
  |      | 
  o o-o  | 
  | |    | 
  o-@    | 
  | |    | 
o-o o-o  | 
| | | |  | 
o-o o-o  | 
---------+ 

[Exits: north south west]
The morkoth is standing here, waiting for someone to KILL!
The morkoth is standing here, waiting for someone to KILL!

<172/879h 364/654m 334v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:88 <09:28>> 
Entrance to a lair
    o    | The smell here is awful. To the south you can see some
    |    | smoke. A tunnel leads north and east. 
    o o-o| 
    | |  | 
    @-o  | 
    | |  | 
  o-o o-o| 
  | | | || 
  o-o o-o| 
---------+ 

[Exits: north east south]
The evil wanderer stares at you.

<172/879h 364/654m 331v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:87 <09:27>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair

<172/879h 364/654m 331v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:87 <09:27>> 
You concentrate to control your flow of chii.

<172/879h 324/654m 321v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:86 <09:26>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair
The evil wanderer flourishes a grey cloak.

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:85 <09:25>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:84 <09:24>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:83 <09:23>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair
<PK> Deuzia                       The Adelon Waterway

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:81 <09:21>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:08m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 190/879    |
|  Sex:   Male        Class:     Monk        Mana:   332/654    |
|  Size:  medium      Alignment: Neutral     Move:   376/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Changing    Hunger:     [****-]  Thirst: [****-]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 38        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 37        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 21 hours
                      : lasts for 21 hours
Skill: acupuncture    : modifies damroll by -2 for 10 hours
                      : modifies hitroll by -2 for 10 hours
                      : lasts for 10 hours
Skill: dragon style   : modifies size by 1 for 10 hours
                      : modifies hitroll by 5 for 10 hours
                      : modifies damroll by 5 for 10 hours
Skill: chii bolt (2)  : lasts for 3 hours
Aura : malevolence    : modifies hitroll by -6 for 0 hours

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:80 <09:20>> 

A healing light surrounds you.

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:78 <09:18>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair
<PK> Deuzia                       The Adelon Waterway

<190/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:78 <09:18>> 

You feel a little better.

<209/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:76 <09:16>> 
Players near you in Sewers:
<PK> Sorindal                     Entrance to a lair
<PK> Deuzia                       The Adelon Waterway
You feel a lot better!

<261/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:73 <09:13>> 

Deuzia has summoned you!
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
  ~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west up]
(Charmed) A demonic necrolord scans the field.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A dark-knight trainee is here, ready for action.
Deuzia the Accursed, Omen of the Many is here.

<261/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:70 <09:10>> 

You feel a little better.
The healing light fades.

<285/879h 332/654m 376v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:70 <09:10>> 

You duck underneath Deuzia's bash.
Deuzia's bash misses you.
Deuzia has some small wounds and bruises.

<285/879h 332/654m 376v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <01:08>> 
No way!  You are still fighting!
Deuzia has some small wounds and bruises.

<285/879h 332/654m 376v> <shaft balanced two-handed> <[=========#][####======]{** } bloody:120 <01:08>> 
You flee from combat!
The Adelon Waterway
         | This submerged channel diverts excess flow from the Adelon
         | down into the sewers. The water gradually grows colder as
         | it approaches the sewer's bottom, while becoming ever more
         | turbulent as it draws near the surface. 
    @    | 
    |    | 
    ~    | 
         | 
         | 
---------+ 

[Exits: south down]

<285/879h 332/654m 374v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:120 <01:07>> 
Nearing a whirlpool
         | The river moves with fervor now, splashing excitedly along
         | the walls as it spirals to the north. The cave is filled with
    ~    | the sound of the water and the stench of something awful coming
    |    | from the north. It is possible to edge your way upward. 
    @    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north up]

<285/879h 332/654m 372v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:119 <09:59>> 
In faster moving water
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flows freely and spirals
         | downward into darkness. Occasional footholds can be found
         | along the more shallow parts. You can move further down
    @-~-~| into the darkness or back east along the tunnel. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east down]

<285/879h 332/654m 369v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:119 <09:59>> 
A stream through a cave
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flow has increased a
         | little and not much light reaches here. A certain undistinguishable
         | scent comes from somewhere west. You can travel east or
  ~-@-~  | west through the tunnel, though the water flows west. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<285/879h 332/654m 365v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:118 <09:58>> 
A stream through a cave
         | It doesn't appear entirely natural, but a sizeable tunnel
         | has been carved out here. The water flow has increased a little
         | and not much light reaches here. A certain undistinguishable
         | scent comes from somewhere west. You can also trek your way
~-~-@    | back up the steep slope. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: west up]

<285/879h 332/654m 361v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:118 <09:58>> 
A down turn in the river
         | The river curves sharply down into what appears to be an
         | unnaturally carved tunnel. There are patches of moss and
~-~-~ ~-~| fungus growing along the moist spots on the edge of the
    | |  | river before it sharply drops off into the tunnel below.
    @-~  | To the north the river appears calmer. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east down]

<285/879h 332/654m 358v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:117 <09:57>> 
Along the river
    o-o-o| The river bends to the north here. Water splashes awkwardly
        || as it pushes against the dug out bank. The sounds of the river
~-~ ~-~-~| are not loud enough to overwhelm your senses, but the forest
  | |    | looming over both banks remains quiet. 
  ~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<285/879h 332/654m 354v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:116 <09:56>> 
A turn in the river
         | The river bends to the east here. Water splashes awkwardly
         | as it pushes against the dug out bank. The sounds of the river
  o-o-o-o| are not loud enough to overwhelm your senses, but the forest
        || looming over both banks remains quiet. 
~-~ @-~-~| 
  | |    | 
  ~-~    | 
         | 
         | 
---------+ 

[Exits: east south]

<285/879h 332/654m 351v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:116 <09:56>> 
A Nameless River
         | The river rushes out of the stone from the north, but remains
         | impassible in that direction. It flows eastward from here, looking
o-o-o-o  | safe enough for a swim. A copse of trees lies to the west at
      |  | the base of a high bank. 
~ ~-@-~-~| 
| |      | 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<285/879h 332/654m 348v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:115 <09:55>> 
A turn in the river
         | The river has been artificially diverted east where it drops quickly
         | out of sight. Water splashes awkwardly as it pushes against the
o-o-o    | dug out bank. A now dry, water carved tunnel lies to the north,
    |    | where this very river had worked for a long time to carve it out.
~-~-@-~  | You can wedge your way back to the east to find higher ground.
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: north east west]
    Some fish seem to be huddled in the weeds along the lake side.
    You see 2 of a long sword here.

<285/879h 332/654m 345v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:115 <09:55>> 
A shallow river
         | You find yourself at the base of a rather steep slope, surrounded
         | by brambles and eroded riverbanks. Finding decent footing
o-o      | along the bank is impossible and forces you to wade into the
  |      | river if you wish to continue. The river is flowing toward
~-~-@    | you from the west, or you can struggle your way back up the
         | only decent slope. 
         | 
         | 
         | 
---------+ 

[Exits: west up]
   (Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<285/879h 332/654m 341v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:114 <09:54>> 
A cobbled path
    o f-f| The majestic city of Seringale rises past the hills to
    | | || the north, even from here it has an inviting air to it.
  o-+-f-f| Green fields east of here are spotted with grazing animals
    | | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
  | | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
    |   || some apparent solid footholds down the river bank too,
  x-x   x| which seems to be changing direction again. 
---------+ 

[Exits: north south west down]
    A short pump juts out of the ground, a layer of rust covering it.

<285/879h 332/654m 338v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:114 <09:54>> 
A cobbled path
    o f-f| Worn stones show the constant use of the cobbled path,
    | | || but it in overall good repair. A dirt path picks up to
    o f-f| the east as it cuts through the commons. Wooden walls
    | | || stand out against the surroundings to the south, just
  o-@-f-f| past the cobbled path. A shaky bridge has been built
    | | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
  | | | || town. 
*-* * f-x| 
---------+ 

[Exits: north east south west]
   (Glowing) A post on the bridge has been illuminated with a fire torch.

<285/879h 332/654m 336v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:113 <09:53>> 
Along a marked path
    +    | Worn stones show the constant use of the cobbled path,
    |    | but it in overall good repair. Nothing blocks the view
    o f-f| of the wide open sky or a pair of mountains off to the
    | | || southwest. A large grassy hill can be seen to the south
    @ f-f| overlooking the path. The cobbled path slopes up to the
    | | || north, where just beyond the city of Seringale rises.
  o-+-f-f| It also leads to the south, curving into an open, grassy
    | | || field. 
*-F-+ f-f| 
---------+ 

[Exits: north south]

<285/879h 332/654m 334v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:113 <09:53>> 
Atop a small hillock
    +    | The view from atop this hill looks over the large city
    |    | of Seringale to the north. Large banners speckle the
    +    | battlements that surround the city, and past them the
    |    | ever busy streets carve their way through the equally
    @ f-f| busy shops, temples, and guilds. The path north of you
    | | || leads right up to Seringale's southern gate. The cobbled
    o f-f| path also heads back down the hill to the south. 
    | | || 
  o-+-f-f| 
---------+ 

[Exits: north south]

<285/879h 332/654m 332v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:112 <09:52>> 
Outside the South Gate
    +    | You are outside the South Gate of Seringale. Before you is
    |    | a great wall. It is made of huge slabs of white stones with
    +    | various figures of birds, beasts, and dragons carved into
    |    | it. The great wall soars over your head at over thirty spans
    @    | tall. You see the entrance into the city of Seringale to
    |    | the north and a path leading south towards a large grassy
    o    | field. 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<285/879h 332/654m 330v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:112 <09:52>> 
Inside the South Gate
    +    | You are inside the South Gate of Seringale. All around you
    |    | are people travelling in and out of the city. The great wall
    +    | of Seringale soars over your head at over thirty spans tall.
    |    | You see the city to the north, the south gate to the south,
    @    | and the battlement of the city above you. 
    |    | 
    +    | 
    |    | 
    o    | 
---------+ 

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<285/879h 332/654m 328v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:111 <09:51>> 
The South Main Street
    +-F  | You are on the Main Street of Seringale. It is a wide street
    |    | with lots of space to both sides. Although the street is
    +    | wide, it is very poorly lit, so it is very gloomy and dim
    |    | here. All around you are beggars and panhandlers dressed
    @    | in filthy clothing. The buildings surrounding you are old
    |    | and run down. They seem like they have been made ages ago.
    +    | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the Main Street continues
---------+ to the north and the south. 

[Exits: north south]
A human city guard of Seringale stands watch here.

<285/879h 332/654m 326v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:111 <09:51>> 

You feel less unnerved by the malevolent presence.

<306/879h 338/654m 381v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:110 <09:50>> 
A Small Bridge
  +-+-o  | You are on a small bridge in Seringale. A river flows beneath
  | |    | the bridge slowly. Splinters line the small wooden railings
S-* +-F  | that are mounted on both sides of the bridge. The wooden
    |    | planks of the bridge hangs on to the frame of the bridge
    @    | loosely, ready to come apart at any moment. The thick ropes
    |    | tying the planks together are old and worn, about to snap
    +    | at will. The Main Street continues to the north and south
    |    | and a ladder leads down the bridge into the river below
    +    | you. 
---------+ 

[Exits: north south down]
    A pair of gilded golden gargoyles oversee each side of the bridge.
A dwarven city guard of Seringale stands watch here.

<306/879h 338/654m 378v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:110 <09:50>> 
Under a Small Bridge
         | A small bridge connecting the Main Street of Seringale
         | spans over your head. The bridge casts a shadow over this
         | part of the river. A set of posts on each bank of the
         | river help support the bridge over your head. Small pieces
  ~-@-~-~| of drift wood flows by you at times. The aroma of the
         | algae and the various tiny life forms inside the river
         | taints the once- fresh smell of the water. The river extends
         | to the east and the west. A ladder leads up into the town
         | of Seringale. 
---------+ 

[Exits: east west up]

<306/879h 338/654m 375v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:109 <09:49>> 
A magic seashell grows into a raft.
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 374v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:109 <09:49>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
        || The water is so dirty you cannot see how far down it goes.
        ~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]
    The water roils with leaping salmon.

<306/879h 338/654m 373v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:108 <09:48>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~  | from the water, fouled by the offal from the town above.
      |  | The water is so dirty you cannot see how far down it goes.
      ~-~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 372v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:108 <09:48>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@    | from the water, fouled by the offal from the town above.
    |    | The water is so dirty you cannot see how far down it goes.
    ~-~-~| The river continues west and south. 
         | 
         | 
---------+ 

[Exits: south west]

<306/879h 338/654m 371v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:107 <09:47>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~-~    | when bits of algae and driftwood float by, swirling and
    |    | bobbing with too much enthusiasm. A bitter scent rises
    @-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues north and east. 
         | 
         | 
---------+ 

[Exits: north east]

<306/879h 338/654m 370v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:107 <09:47>> 
The River Adelon West
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~      | when bits of algae and driftwood float by, swirling and
  |      | bobbing with too much enthusiasm. A bitter scent rises
  ~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues eastwards. To the west, it flows into
         | the city. 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 369v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:106 <09:46>> 
The River Adelon West
         | The river flows steadily eastwards as it begins to widen
         | out once more. It seems to be bubbling a great deal
~        | here as bacteria get to work on the effluent pouring
|        | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
        || of another hometown. You hear the sounds of a small town
        ~| nearby. 
        || 
        ~| 
---------+ 

[Exits: east west]

<306/879h 338/654m 368v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:106 <09:46>> 
The River Adelon West
         | The river continues to flow slowly eastwards, its banks
         | surrounded by a dark forest. Though current pulls at you
         | easterly, but you can still make your way back west, though
         | it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
      |  | they appear and vanish in the murky depths. 
      ~  | 
      |  | 
      ~  | 
---------+ 

[Exits: east west]

<306/879h 338/654m 367v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:105 <09:45>> 
The River Adelon West
         | A gentle current seems to be trying to carry you off eastwards
         | down the river. The flow of the water is fairly quick here,
         | its waters running eastwards so gracefully that it becomes
         | almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
    |   || you are travelling upstream rather than down. 
    ~   ~| 
    |    | 
    ~    | 
---------+ 

[Exits: east south west]

<306/879h 338/654m 366v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:105 <09:45>> 
The River Adelon West
         | The river widens out here as it approaches a bend. To the east
         | of you is the walls of Timaran, the river making a swift and
         | immediate turn around them. A strong current carries debris
         | from the town southwards, sending it around the bend out of
~-~-@-~  | sight. From this distance it is the majesty of the city which
  |   |  | captivates your attention, far more so than the powerful current
  ~   ~-~| which is carrying you around it. 
  |      | 
  ~      | 
---------+ 

[Exits: east west]

<306/879h 338/654m 365v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:104 <09:44>> 
The River Adelon West
         | The river turns sharply southwards here, its strong flow forced
         | to find an alternative route around the gnome village. Bits of
         | fallen wood and debris tipped over the walls of the town float
         | by, carried swiftly away by the hungry waters. The once clear
~-~-@   ~| depths take on a slightly murkier appearance, giving off a not
|   |   || too pleasant smell. The river flows in from the west and turns
~   ~-~-~| south here. 
|        | 
~        | 
---------+ 

[Exits: south west]

<306/879h 338/654m 364v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:104 <09:44>> 
You paddle into a pile of driftwood.

<306/879h 338/654m 364v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:103 <09:43>> 
The River Adelon
         | The river flows around the outskirts of the Gnome Village. It
         | travels quickly away from it, heading into a dense forest. To
~-~-~   ~| the south of you are the rocky cliffs of the Barren Highlands,
|   |   || the banks of the river too steep to climb over and head towards
~   @-~-~| them. A strong current pulls the stream eastwards, heading its
|        | way down a slight incline. You can move against the current to
~        | the north. 
         | 
         | 
---------+ 

[Exits: north east]

<306/879h 338/654m 363v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:103 <09:43>> 
The River Adelon
         | The river continues to journey eastwards through the dwarven
         | forest. At the sides of the river are thick trees, concealing
~-~   ~-~| it from view. As you peer through them you think you can
  |   |  | make out the outskirts of a small village, huts created
  ~-@-~  | out of wood. You see small figures in the distance, centaur-like
         | in appearance. The river banks are too steep to climb out.
         | 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 362v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:103 <09:43>> 
The River Adelon
         | The river takes another sharp turn here as it meets the outskirts
         | of another village. A huge fence surrounds the village preventing
~   ~-~-~| you from seeing inside it, though the primal grunts coming
|   |    | from the opposite side of it quickly inform you of the presence
~-~-@    | of ogres. A strange chanting emanates from its interior. The
         | river continues northwards briskly. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<306/879h 338/654m 361v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:102 <09:42>> 
You see a few skulls and bones marking the edges of a primitive village in the distance.

<306/879h 338/654m 361v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:102 <09:42>> 
The River Adelon
         | The river slows down considerably as it resumes a gentle pace
         | eastwards. To the north you see the Eastern Road, bustling
         | with activity. The river carries upon it small pieces of driftwood
         | and debris that have been thrown into it by the less caring
~   @-~-~| members of society. It becomes almost stagnant as the weight
|   |    | of the carnage thrown into it restricts its motion. Looking
~-~-~    | down, you cannot see the bottom. The river flows from the
         | south and bends eastward here. 
         | 
---------+ 

[Exits: east south]

<306/879h 338/654m 360v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:101 <09:41>> 
The River Adelon
    ~-~  | The river flows under the walls of the city to the east, continuing
      |  | to flow smoothly eastwards at a uniform rate. The waters begin
      ~-~| to clear here as the debris disperses outwards, snagging on
        || the river banks. To the south you see the outskirts of the ogre
  ~-@-~-~| village, a strange dull chanting heard faintly from inside it.
  |      | Small minnows swim by gently. 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 359v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:101 <09:41>> 
The River Adelon
~-~-~    | The river flows around the outskirts of the Gnome village, twisting
    |    | its way slightly southwards before heading back towards the north.
    ~-~  | There are a few lights moving about in the village and the quite
      |  | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
|        | you easy passage to follow the current. Despite the haze in the
~        | water, you can see some fish swimming around. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 358v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon

<306/879h 338/654m 358v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
The River Adelon
~-~      | The river's steady current pulls the debris upon it steadily
  |      | eastwards, heading towards an open sea. Inside its clear
  ~-~   ~| depths you see a myriad of colours swirling, reflected
    |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<306/879h 338/654m 357v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:100 <09:40>> 
The River Adelon East
~        | The river's steady current pulls the debris upon it steadily
|        | eastwards, heading towards an open sea. Inside its clear
~-~   ~-~| depths you see a myriad of colours swirling, reflected from
  |   |  | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~  | pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. The remnants of a once
         | mighty beaver dam lay in ashes on both banks of the river.
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 356v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:99 <09:39>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
~   ~-~-~| depths you see a myriad of colours swirling, reflected
|   |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@   o| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<306/879h 338/654m 355v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:99 <09:39>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
~   @-~-~| pebbles bouncing over them and being dragged eastwards,
|   |   || too light to remain still for long. 
~-~-~   o| 
         | 
         | 
---------+ 

[Exits: east south]

<306/879h 338/654m 354v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:98 <09:38>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
  ~-@-~-~| pebbles bouncing over them and being dragged eastwards,
  |   |  | too light to remain still for long. 
~-~   o-S| 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 353v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:98 <09:38>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
        ~| depths you see a myriad of colours swirling, reflected from
        || the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
|   |    | too light to remain still for long. 
~   o-S  | 
         | 
         | 
---------+ 

[Exits: east south west]

<306/879h 338/654m 352v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:97 <09:37>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon East

<306/879h 338/654m 352v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:97 <09:37>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear depths
      ~-~| you see a myriad of colours swirling, reflected from the riverbed.
      |  | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~  | over them and being dragged eastwards, too light to remain
  |      | still for long. 
  o-S    | 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 351v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:96 <09:36>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
    ~-~-~| despite little movement on the surface, and appears to be widening
    |    | as it approaches the Dragon Sea. In the water you see small
~-~-@    | minnows swimming by, their colourful scales reflecting the light
|        | entering the water. The river itself is quite chilly and not
o-S      | very comfortable. The current carries the river around a bend
         | to the north. 
         | 
---------+ 

[Exits: north west]

<306/879h 338/654m 350v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:96 <09:36>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
    @-~-~| minnows swimming by, their colourful scales reflecting the
    |    | light entering the water. The river itself is quite chilly
~-~-~    | and not very comfortable. The current carries the river eastwards.
|        | 
o-S      | 
---------+ 

[Exits: east south]

<306/879h 338/654m 349v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:95 <09:35>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
  ~-@-~-~| minnows swimming by, their colourful scales reflecting the light
  |      | entering the water. The river itself is quite chilly and not
~-~      | very comfortable. The current carries the river eastwards. 
         | 
         | 
---------+ 

[Exits: east west]

<306/879h 338/654m 348v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:95 <09:35>> 
Under an Old Bridge
         | You are on a slightly murky river flowing west to east.
         | Above you is an unstable looking wooden bridge that is
         | balking under its own weight. In the water you see small
         | minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
|       || chilly and not very comfortable. A gentle current carries
~       ~| it eastwards. 
        || 
        ~| 
---------+ 

[Exits: east west up]

<306/879h 338/654m 347v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:94 <09:34>> 
A Wooden Bridge South of Timaran
  S-S-+-*| A small wooden bridge has been constructed here, its light
    |   || but sturdy planks carrying it over the River Adelon. At the
    +   o| sides of the bridge a guardrail has been added for both safety
    |    | and aesthetic value. You notice that the planks have begun
    @    | to balk slightly from age, as if the bridge had been used
    |    | to transport something heavy out of the city. 
    *    | 
    |    | 
    *    | 
---------+ 

[Exits: north south down]
A magic raft shrinks back into a seashell.

<306/879h 338/654m 346v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:94 <09:34>> 
An Old Gravel Path
    +    | Various small pebbles have scattered around the surface of
    |    | this pathway, kicked around by both the wind and the passersby
    *    | that have travelled this road. From the amount of wear upon
    |    | it, the gravel path seems to have been here for a very long
    @    | time. At the sides of the path is a set of wooden fencing.
    |    | To the north is a bridge while southward lies a cemetery.
    *    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]

<306/879h 338/654m 345v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:93 <09:33>> 
A Small Plot
    *    | Lying on the ground is a light but patchy layer of green
    |    | grass that has slowly been eroded by the many passersby that
    *    | have visited this area. To the near south of you are the
    |    | gates to a cemetery looming rather ominously overhead. Small
    @    | roots and bulbs that were planted here have been unearthed
    |    | and lie on the soil, unlikely to produce a harvest any time
    f    | soon. 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<306/879h 338/654m 344v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:93 <09:33>> 
A Dark Path
    *    | You walk along a narrow gravel path that seems to be used
    |    | quite often. Immense trees line the path on both sides,
    *    | creating dark shadows around you. The air is thick with humidity,
    |    | and seems to surround you as you walk. You see a gothic cast
    @    | iron gate to the south and a town to the north. 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<306/879h 338/654m 343v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:92 <09:32>> 
A Path Out of the Graveyard
    *    | A large cast iron arch towers above you menacingly as
    |    | you walk along the dark gravel path. Two darkly rusted
    f    | gates screech on their ancient hinges as they swing in
    |    | a ghastly breeze coming from the south. Towards the north
    @    | you can barely make out a small town, and to the south
    |    | all you see is shadows. 
    o    | 
    |    | 
    o-f-o| 
---------+ 

[Exits: north south]

<306/879h 338/654m 342v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:92 <09:32>> 
Players near you in Graveyard:
<PK> Sorindal                     A Path Out of the Graveyard

<306/879h 338/654m 342v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:91 <09:31>> 
A Path Out of the Graveyard
    f    | You are walking along a gravel path which leads away
    |    | from the center of the graveyard. Lining the pathway
    o    | are many toppled tombstones encircled by decaying flowers,
    |    | the last remnant of some mourning visitor. You see a
    @    | large iron gate to the north. 
    |    | 
    o-f-o| 
    | |  | 
  o-o-o-o| 
---------+ 

[Exits: north south]
A small black fly buzzes around.

<306/879h 338/654m 340v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:91 <09:31>> 
The Graveyard
    o    | Parched grass crunches under your feet as you walk around
    |    | the tombstones here. Some of the tombs are made of faded
    o    | red bricks and stand several feet high above the ground.
    |    | A horrible stench, emanating from a dark hole in the ground
    @-f-o| below you, pollutes the air. You hear something howling
    | |  | dementedly in the distance. 
  o-o-o-o| 
  | | |  | 
  + o-o  | 
---------+ 

[Exits: north east south]

<306/879h 338/654m 338v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:91 <09:31>> 
The Center of the Graveyard
    o    | The gothic mausoleum before you towers over the graveyard,
    |    | casting a shadow as far as you can see. Trees covered with
    o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
    | |  | pillar covered with creeping ivy is blocking your path
  o-@-o-o| where it must have toppled many years ago. 
  | | |  | 
  + o-o  | 
  |   |  | 
  +   o  | 
---------+ 

[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.

<306/879h 338/654m 336v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:90 <09:30>> 
A Tree in the Graveyard
    o-f-o| A lofty tree shades the tombstones here. Above you its
    | |  | large branches covered with pale green leaves flutter lifelessly
  o-o-o-o| in a stale breeze. Roots peep out of the ground between
  | | |  | graves, as if they are looking to find something in this
  + @-o  | place. 
  |   |  | 
  +   o  | 
      |  | 
      o  | 
---------+ 

[Exits: north east]

<306/879h 338/654m 334v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:90 <09:30>> 
A Gloomy Grave
  o-f-o  | A looming darkness dominates everything here, searching and
  | |    | enveloping you, as if it is trying to seep through your skin
o-o-o-o-o| and into your bones. You can see nothing through the gloom
| | |    | except an ancient gothic tombstone glowing in a peculiar
+ o-@    | light. A few crimson flower petals are scattered on the ground,
|   |    | stirring in the wind. 
+   o    | 
    |    | 
    o    | 
---------+ 

[Exits: north south west]
    A black marble tombstone glistens evilly here.

<306/879h 338/654m 332v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:89 <09:29>> 
Alas, you cannot go that way.

<306/879h 338/654m 332v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:89 <09:29>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<306/879h 338/654m 330v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:88 <09:28>> 
A Gloomy Graveyard
o        | Many withering trees and ancient graves can be seen through
|        | a thick mist that seems to have settled here permanently. A
o-f-o    | simple tombstone surrounded by wilted flowers tilts slightly
| |      | to one side before you. One of the buds seems healthier than
o-o-@-o-f| the others. Hideous smells radiate from somewhere below you.
| |      | 
o-o      | 
  |      | 
  o      | 
---------+ 

[Exits: east west]
   (Humming) A chieftain's sceptre is here.

<306/879h 338/654m 328v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:88 <09:28>> 
Trail Through the Graveyard
         | A row of small unmarked tombstones to both your left and right
         | create a narrow trail guiding you through the graveyard. Ahead
f-o      | of you two large moss covered oak trees create an archway over
|        | the path, almost looking like a giant mouth trying to consume
o-o-@-f  | the entire graveyard in one massive bite. An opening in the ground
|        | leads to a tunnel beneath you. 
o        | 
|        | 
o        | 
---------+ 

[Exits: east west down]
A small green gremlin hunches over grimacing maniacally.

<306/879h 338/654m 326v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:87 <09:27>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<306/879h 338/654m 325v> <no opponent no opponent no opponent> <[=========#][####======]{** } bloody:87 <09:27>> 
You no longer possess the spirit of the dragon.
Your hands bursts into flames as you become one with the phoenix!

<306/879h 338/654m 325v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:86 <09:26>> 

The timeclock pillar burns at its zenith, fully enveloped by the dweomer fires.

<323/879h 345/654m 380v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:85 <09:25>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<323/879h 345/654m 379v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:84 <09:24>> 
The city morgue
         | This is where the bodies of those that are murdered or
         | die of illness within the city limits are brought to be
         | stored while any documented last wishes are searched for
         | and executed, and then they are disposed of. The place
    @-T-*| is very crude and limited in materials, consisting apparently
        || of just a tunnel leading upwards out of the caverns of
        *| the unlit city, back towards the surface. Little care
         | is taken for the dead, besides making sure that the wealth
         | they are left behind is distributed correctly. 
---------+ 

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<323/879h 345/654m 378v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:84 <09:24>> 
Alas, you cannot go that way.

<323/879h 345/654m 378v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:83 <09:23>> 
Players near you in Unlit City:
<PK> Sorindal                     The city morgue

<323/879h 345/654m 378v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:83 <09:23>> 
The hospice of the dying
         | This small building has been set up to attempt to avert
         | the death of its city's denizens. Situated in a remote
         | part of the poor slums, it lacks the facilities needed
         | to be an effective clinic, many travelling instead to
  *-@-*  | more acclaimed places of healing. As such, this place
      |  | has become a last resort, only for those who are too weak
      *-*| to walk, and have none willing to carry them. Few that
         | have entered here hoping to avert the sickle have left
         | to tell the tale. 
---------+ 

[Exits: east west]
    A bed for the sick has been set up here.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'You look pretty hurt.  I might be able to heal you, if you can pay.'

<323/879h 345/654m 377v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:83 <09:23>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
        *| is a black stone gargoyle, looming its head over the
        || street. It seems to stare hungrily at the filth and grime
*-T-@   *| covering every inch of the path. Maggots and large flies
    |   || swarm around piles of trash and waste scattered around,
    *-*-*| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: south west]
You sense a hidden presence in this room.

<323/879h 345/654m 376v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:82 <09:22>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
*-T-*   *| is a black stone gargoyle, looming its head over the
    |   || street. It seems to stare hungrily at the filth and grime
    @-*-*| covering every inch of the path. Maggots and large flies
        || swarm around piles of trash and waste scattered around,
        *| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: north east]
    A wagon with a broken axle lies here, missing a wheel.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<323/879h 345/654m 375v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:82 <09:22>> 
Veldrin Road
      *-B| An obsidian post looms overhead this street, overseeing
      |  | the greater areas of this damp dirt road. Atop the post
T-*   *  | is a black stone gargoyle, looming its head over the street.
  |   |  | It seems to stare hungrily at the filth and grime covering
  *-@-*-*| every inch of the path. Maggots and large flies swarm around
      |  | piles of trash and waste scattered around, along with a
      *  | profuse amount of red fungus - accumulating along large
      |  | crevasses on the road. Reflections flare carelessly, revealing
      *  | horrendous shadows on the walls. 
---------+ 

[Exits: east west]
A citizen of the drow wanders about.

<323/879h 345/654m 374v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:81 <09:21>> 
Commoner Square
    *-B  | Thick, brown mud cakes various stone carved benches scattered
    |    | randomly around the square. The pungent stench of fresh waste
*   *    | surrounds the room from various passing animals and you wonder
|   |    | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
    |    | by a tall, strong drow. Below the worn statue lays a plaque:
    *    | "Oloth plynn dos! Woe betide those who oppose us.". 
    |    | 
    *    | 
---------+ 

[Exits: north east south west]
    A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<323/879h 345/654m 373v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:81 <09:21>> 
Players near you in Unlit City:
<PK> Sorindal                     Commoner Square

<323/879h 345/654m 373v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:80 <09:20>> 
A worn obsidian avenue
*   *    | A narrow path, made up of a number of small, circular, light
|   |    | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
    |    | even though its still pretty quiet. 
    *    | 
---------+ 

[Exits: north south]

<323/879h 345/654m 372v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:80 <09:20>> 
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north south]

<323/879h 345/654m 371v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:79 <09:19>> 
A worn obsidian avenue
    *    | A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
         | taps whisper from above and below, combining with the ominous
         | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north up]

<323/879h 345/654m 370v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:79 <09:19>> 
On the fringes of the city
         | A narrow road of obsidian runs from north to south, flowing
         | through the unlit city. To the south the road leads away
         | from the main town, heading into an uninhabited part
         | of this underground network of caverns. Further northwards
    @    | the various buildings of the city are visible. Looming
    |    | over them all is an iron citadel. This part of the city
    *-*-*| acts as a gateway into its entrance. No gates are visible
        || here, for the city is open to all that wish to wander
        *| in. 
---------+ 

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<323/879h 345/654m 369v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:78 <09:18>> 
Alas, you cannot go that way.

<323/879h 345/654m 369v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:78 <09:18>> 
Players near you in Unlit City:
<PK> Sorindal                     On the fringes of the city

<323/879h 345/654m 369v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:78 <09:18>> 
Curving along the cavern wall
         | The granite pathway comes to an abrupt ending as it merges
         | with one of obsidian that heads to the north. The obsidian
    *    | material has been gathered from outside the city and
    |    | placed here as decoration for its city streets. It has
    @-*-*| been laid down upon the pathway in small circular slabs,
        || evenly spaced. Being one of the busiest paths taken through
        *| the city has left wear upon the surface of these obsidian
        || stones. Many of them lie moved slightly out of place,
        o| with fissures appearing in their surfaces. 
---------+ 

[Exits: north east]

<323/879h 345/654m 368v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:77 <09:17>> 
A wide granite road
         | A granite pathway heads towards the formal entrance of
         | the underground city ahead. The path is wide enough for
  *     *| several adventurers to travel down abreast, giving enough
  |     || space to travel quickly down this path. The route through
  *-@-*-*| the caverns continues to the west, ending with a change
      |  | of direction at a wall nearby. To the east, the shell
      *  | of rock that shields the pathway from the vision of the
      |  | rest of the city opens, creating a ledge within. 
      o-o| 
---------+ 

[Exits: east west]

<323/879h 345/654m 367v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:77 <09:17>> 
A Ledge Overlooking the Unlit City
         | The splendour of the entire city is laid out before you,
         | viewable over the edge of this narrow obsidian ledge.
*     *  | Large rock columns have been cut out of the landscape,
|     |  | supporting the hollowed out interior of this sprawling
*-*-@-*  | underground habitat. Many different buildings can be seen
    |    | below, ranging from dwellings and taverns in the lower
    *    | part of town, to academys and noble houses in the upper
    |    | districts. Towering over all is an iron citadel, the centre
    o-o- | of worship of the drow. 
---------+ 

[Exits: east south west]

<323/879h 345/654m 366v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:76 <09:16>> 
You concentrate to control your flow of chii.

<323/879h 305/654m 356v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:76 <09:16>> 
Players near you in Unlit City:
<PK> Sorindal                     A Ledge Overlooking the Unlit City

<323/879h 305/654m 356v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:75 <09:15>> 
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<323/879h 305/654m 356v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:74 <09:14>> 

Your tears fade.

<323/879h 305/654m 356v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:73 <09:13>> 

A healing light surrounds you.

<323/879h 305/654m 356v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:69 <09:09>> 
Passing between silent guardians
*     *  | A pathway leading north and south has been cut out of the
|     |  | rocky landscape surroundings of this part of the Underdark.
*-*-*-*  | At either side of the path, large black spires stretch
    |    | out, looming over it. They seem to have been created with
    @    | the supporting of the rocky ceiling above in mind, but
    |    | a close look reveals that they do not reach that far. Thus
    o-o- | they stand, serving no apparent function but to watch this
         | path. A clearing opens up southwards, while north of here
         | is a ledge. 
---------+ 

[Exits: north south]

<323/879h 305/654m 355v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:66 <09:06>> 
A clearing before tall dark spires
*-*-*-*  | A wide clearing, enough to station a small army, is present
    |    | in this part of the subterranean underground. The floor
    *    | of the clearing is covered with fine dust that shimmers
    |    | with enchantment. The clearing is encircled by smooth walls
    @-o- | of stone, punctuated with magical runes. At its far east,
         | a dark passage appears within the wall. To the north the
         | clearing narrows into a pathway heading deeper into the
         | underground. Black spires with summits that are fifteen
         | feet high overlook the path. 
---------+ 

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<323/879h 305/654m 354v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:66 <09:06>> 

You feel a little better.

<344/879h 305/654m 354v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:66 <09:06>> 
A dimly lit passage
*-*-*    | Fragments of dust-covered rubble from centuries past has
  |      | been stacked up untidily. An uneven path has been forced
  *      | through it, leaving an easy to traverse and yet uneasy passage.
  |      | It seems to have been travelled through recently, a fresh
  o-@-   | layer of dust left covering a track made none too long ago.
         | Nearby the passage ends abruptly at the mouth of an underground
         | tunnel, while to the west it leads towards tall spires. 
         | 
         | 
---------+ 

[Exits: east west]

<344/879h 305/654m 352v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:65 <09:05>> 
An abrupt ending
         | The ending of a tunnel has formed here, splitting open
         | into a much larger passage to the west, while to the east
         | barely carving out a narrow crawlway into the subterranea.
         | The mouth of the opening is supported by a rib of smooth
   -@-o-o| stone, that itself is encompassed by shards of glass that
         | would indicate to touch it is to be avoided. A few dried
         | blood stains upon the floor of this opening show the fate
         | of adventurers who passed overzealously through this way.
         | 
---------+ 

[Exits: east west]

<344/879h 305/654m 350v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:65 <09:05>> 
Players near you in Unlit City:
<PK> Sorindal                     An abrupt ending

<344/879h 305/654m 350v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:64 <09:04>> 
A fissure in the rock wall
         | The cold smooth surface is interrupted on the southern wall
         | by a crack jutting up from the floor. Short lascerations
         | in the stone suggest a conscious effort to widen the opening
         | into the fissure that it is now. A barely audible drip betrays
 -o-@-o  | the blanketing silence, mere seconds passing between each
         | and ending in a dull splash. The sound almost seems to be
         | coming from within the fissure, as if it were hollow behind
         | it. The tunnel ends not far to the west, and darkness fills
         | the eastern passage. 
---------+ 

[Exits: east west]

<344/879h 305/654m 347v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:64 <09:04>> 
A pitch black tunnel
         | An eerie quiet blankets this passage, lending a sense of foreboding
         | to the cold stone tunnel. The walls appear to be perfectly
         | smooth, as if they were polished by intense heat but otherwise
         | seem natural. The air hangs perfectly still, the scent of
o-o-@    | decay lingering in the stale atmosphere. Barely noticeable
         | upon the northern wall are narrow claw marks set deeply into
         | the rock face. Darkness swallows the passage in both directions
         | and little else can be discerned from the bare area. 
         | 
---------+ 

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<344/879h 305/654m 344v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:64 <09:04>> 
Slippery Terrain
         | The floor of this cavern is moist and wet, covered in Enthemian
         | slime. It seems to hold the same composition as mud, slippy
  +-S   +| to the touch, and yet sticking to you as you feel it. In
    |   || this dark cavern it is difficult to see anything much further
    @-+-+| than a few feet in front of you. A clanging noise comes
      |  | from the north, sounding like the action of metal upon
      +  | metal. 
      |  | 
      +  | 
---------+ 

[Exits: north east down]

<344/879h 305/654m 343v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:63 <09:03>> 

You feel a little better.

<368/879h 305/654m 343v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:63 <09:03>> 
Surrounded by Weeds
        +| Weeds of all shapes and sizes reach up, their stalks entangling
        || you as you attempt to get by. Their colours range from purplish
+-S   +-+| greens to pale whites. The Enthemian slime that covers much
  |   |  | of the caverns resides on their leaves, perhaps choking them
  +-@-+  | to death, but it seems more likely that they are feeding
    |    | from it. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: east south west]

<368/879h 305/654m 341v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:62 <09:02>> 
Weed-infested Water
      +  | The slimy water continues its flow southwards, disappearing
      |  | underneath the walls of the cavern to the south. It drains
S   +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
|   |    | their reedy stalks feeding off the toxic substances inside
+-+-@    | it. They have malformed into strange and ugly shapes, their
  |      | leaves mutated to extremely long lengths. 
  +      | 
  |      | 
  +      | 
---------+ 

[Exits: north west]

<368/879h 305/654m 339v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:62 <09:02>> 
Squelching Water
      +  | The floor of the cavern has been soaked in a layer of sludgy
      |  | water. The source of this water is unapparent, though it seems
      +  | to be flowing southwards slowly. Its surface is surprisingly
      |  | warm for a natural water source, though it doesn't look drinkable.
S   @-+-+| It looks like the slime covering much of the caverns in Enthema
|   |    | has fallen in, polluting it. 
+-+-+    | 
  |      | 
  +      | 
---------+ 

[Exits: east south]

<368/879h 305/654m 337v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:61 <09:01>> 
Distant Echoes
    +    | Dripping noises sound in the darkness far away, alongside
    |    | shrill moaning and low pitched muffled screams. They
    +    | echo around the caves, reaching you in a distorted and
    |    | ghostly sound of death. It is difficult to tell from
  +-@-+-+| the muffled sounds what they could belong to. Perhaps
  |     || human, perhaps not. In the distance, someone - or something
+-+     +| - is torturing them. 
|       || 
+   +-+-+| 
---------+ 

[Exits: north east west]

<368/879h 305/654m 335v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:61 <09:01>> 
A Shaking Passage
  +-+-+  | The walls of the cavern seem to shake as if under tremor.
    |    | They shake silently, vibrating in a violent manner and
    +    | yet without so much as a creak. As you stay here they
    |    | seem to close in on you, before suddenly parting again
    @    | miles and miles apart. The whole area is bathed in a
    |    | warm blanket of total darkness, the source of warmth
  +-+-+-+| unknown but certainly present. 
  |     || 
+-+     +| 
---------+ 

[Exits: north south]
A dully glowing, cancerous pustule has formed on the cavern wall.

<368/879h 305/654m 333v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:60 <09:00>> 
A Shimmering Hallway
      +  | The walls of this hallway have been coated in a luminous
      |  | substance that seems to glow. It reflects every ounce
  +-+-+  | of light that falls upon it, sending it bouncing over
    |    | to the opposite wall and back again. The whole effect
    @    | is amazing to behold. The walls literally shimmer with
    |    | brightness, providing enough light to see. A rarity in
    +    | Enthema's subterranean depths. 
    |    | 
  +-+-+-+| 
---------+ 

[Exits: north south]

<368/879h 305/654m 331v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:60 <09:00>> 

You feel a little better.
The healing light fades.

<385/879h 305/654m 331v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:60 <09:00>> 
You concentrate to control your flow of chii.

<385/879h 265/654m 321v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:59 <08:59>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<385/879h 265/654m 321v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:59 <08:59>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<403/879h 271/654m 376v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:55 <08:55>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:09m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 403/879    |
|  Sex:   Male        Class:     Monk        Mana:   271/654    |
|  Size:  tiny        Alignment: Neutral     Move:   376/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 243/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/40    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [****-]  Thirst: [***--]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  342       Saving Throws     |
|  Hitroll: 39        Vs Bash:    341      Afflictive:  95    |
|  Damroll: 32        Vs Slash:   340      Maledictive: 114   |
|                     Vs Magic:   273      Mental:      90    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 18 hours
                      : lasts for 18 hours
Skill: phoenix style  : modifies size by -1 for 10 hours
                      : modifies armor class by 50 for 10 hours
                      : modifies save vs spell by 25 for 10 hours
Skill: acupuncture    : modifies damroll by -2 for 7 hours
                      : modifies hitroll by -2 for 7 hours
                      : lasts for 7 hours
Skill: chii bolt (2)  : lasts for 0 hours

<403/879h 271/654m 376v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:55 <08:55>> 

A healing light surrounds you.

<403/879h 271/654m 376v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:52 <08:52>> 
You sit down and begin to meditate.

<403/879h 271/654m 376v> <no opponent no opponent no opponent> <[-----=====][####======]{** } bloody:51 <08:51>> 

You feel a lot better!

<464/879h 271/654m 376v> <no opponent no opponent no opponent> <[---=======][######====]{** } bloody:51 <08:51>> 

You feel better.

<498/879h 271/654m 376v> <no opponent no opponent no opponent> <[-=========][########==]{** } bloody:48 <08:48>> 

You feel a lot better!

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[=========#][##########]{** } bloody:45 <08:45>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[=====#####][##########]{** } bloody:40 <08:40>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[=#########][##########]{** } bloody:38 <08:38>> 
You are too immersed in your meditation.

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[=#########][##########]{** } bloody:37 <08:37>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:36 <08:36>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:34 <08:34>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:33 <08:33>> 
You are too immersed in your meditation.

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:32 <08:32>> 
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:31 <08:31>> 
You are too immersed in your meditation.

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:30 <08:30>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:29 <08:29>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:28 <08:28>> 

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:27 <08:27>> 
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<552/879h 271/654m 376v> <no opponent no opponent no opponent> <[##########][##########]{** } bloody:25 <08:25>> 

You relax your posture as your resolve fades.
Your built-up chii subsides.

<635/879h 380/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:25 <08:25>> 
You are too immersed in your meditation.

<635/879h 380/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:24 <08:24>> 
You stop meditating and stand up.

<635/879h 380/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:23 <08:23>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<635/879h 380/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:22 <08:22>> 
You prepare your resolve and stand ready for battle.

<635/879h 320/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:21 <08:21>> 
You concentrate to control your flow of chii.

<635/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:15 <08:15>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<635/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:14 <08:14>> 

A healing light surrounds you.

<635/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:8 <08:08>> 
You open a heavy backpack.

<635/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:7 <08:07>> 

You feel better.

<675/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:6 <08:06>> 
You get a Wayfarer's Cake from a heavy backpack.

<675/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:5 <08:05>> 
You eat a Wayfarer's Cake.
You are full.

<675/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:3 <08:03>> 

You feel a little better.

<696/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:3 <08:03>> 
You close a heavy backpack.

<696/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:2 <08:02>> 
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.

<696/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } bloody:1 <08:01>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<696/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:60 <08:00>> 

You feel a little better.
The healing light fades.

<720/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:60 <08:00>> 
You sit down and begin to meditate.

<720/879h 280/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:60 <08:00>> 

<776/879h 392/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:38 <07:38>> 
You stop meditating and stand up.

<776/879h 392/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:36 <07:36>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<776/879h 392/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:35 <07:35>> 
You concentrate to control your flow of chii.

<776/879h 352/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:34 <07:34>> 
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 14.

<776/879h 352/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:33 <07:33>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<776/879h 352/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:32 <07:32>> 

A healing light surrounds you.

<776/879h 352/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:26 <07:26>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<789/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:24 <07:24>> 
You sit down and begin to meditate.
You feel a little better.

<811/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:24 <07:24>> 

You feel better.

<843/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:21 <07:21>> 

You feel better.

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:18 <07:18>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:7 <07:07>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:4 <07:04>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } evasive:1 <07:01>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:59>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:58>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:57>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:55>> 

<874/879h 360/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:54>> 

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:52>> 
You stop meditating and stand up.

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:50>> 
Players near you in Enthema:
<PK> Sorindal                     A Shimmering Hallway

<879/879h 469/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:49>> 
A Shaking Passage
  +-+-+  | The walls of the cavern seem to shake as if under tremor.
    |    | They shake silently, vibrating in a violent manner and
    +    | yet without so much as a creak. As you stay here they
    |    | seem to close in on you, before suddenly parting again
    @    | miles and miles apart. The whole area is bathed in a
    |    | warm blanket of total darkness, the source of warmth
  +-+-+-+| unknown but certainly present. 
  |     || 
+-+     +| 
---------+ 

[Exits: north south]
A dully glowing, cancerous pustule has formed on the cavern wall.

<879/879h 469/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:49>> 
Distant Echoes
    +    | Dripping noises sound in the darkness far away, alongside
    |    | shrill moaning and low pitched muffled screams. They
    +    | echo around the caves, reaching you in a distorted and
    |    | ghostly sound of death. It is difficult to tell from
  +-@-+-+| the muffled sounds what they could belong to. Perhaps
  |     || human, perhaps not. In the distance, someone - or something
+-+     +| - is torturing them. 
|       || 
+   +-+-+| 
---------+ 

[Exits: north east west]

<879/879h 469/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:48>> 
Squelching Water
      +  | The floor of the cavern has been soaked in a layer of sludgy
      |  | water. The source of this water is unapparent, though it seems
      +  | to be flowing southwards slowly. Its surface is surprisingly
      |  | warm for a natural water source, though it doesn't look drinkable.
S   @-+-+| It looks like the slime covering much of the caverns in Enthema
|   |    | has fallen in, polluting it. 
+-+-+    | 
  |      | 
  +      | 
---------+ 

[Exits: east south]

<879/879h 469/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:48>> 
Weed-infested Water
      +  | The slimy water continues its flow southwards, disappearing
      |  | underneath the walls of the cavern to the south. It drains
S   +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
|   |    | their reedy stalks feeding off the toxic substances inside
+-+-@    | it. They have malformed into strange and ugly shapes, their
  |      | leaves mutated to extremely long lengths. 
  +      | 
  |      | 
  +      | 
---------+ 

[Exits: north west]

<879/879h 469/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:47>> 
Surrounded by Weeds
        +| Weeds of all shapes and sizes reach up, their stalks entangling
        || you as you attempt to get by. Their colours range from purplish
+-S   +-+| greens to pale whites. The Enthemian slime that covers much
  |   |  | of the caverns resides on their leaves, perhaps choking them
  +-@-+  | to death, but it seems more likely that they are feeding
    |    | from it. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: east south west]

<879/879h 469/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:47>> 
Slippery Terrain
         | The floor of this cavern is moist and wet, covered in Enthemian
         | slime. It seems to hold the same composition as mud, slippy
  +-S   +| to the touch, and yet sticking to you as you feel it. In
    |   || this dark cavern it is difficult to see anything much further
    @-+-+| than a few feet in front of you. A clanging noise comes
      |  | from the north, sounding like the action of metal upon
      +  | metal. 
      |  | 
      +  | 
---------+ 

[Exits: north east down]

<879/879h 469/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:46>> 
A pitch black tunnel
         | An eerie quiet blankets this passage, lending a sense of foreboding
         | to the cold stone tunnel. The walls appear to be perfectly
         | smooth, as if they were polished by intense heat but otherwise
         | seem natural. The air hangs perfectly still, the scent of
o-o-@    | decay lingering in the stale atmosphere. Barely noticeable
         | upon the northern wall are narrow claw marks set deeply into
         | the rock face. Darkness swallows the passage in both directions
         | and little else can be discerned from the bare area. 
         | 
---------+ 

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:46>> 
Alas, you cannot go that way.

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
Players near you in Unlit City:
<PK> Sorindal                     A pitch black tunnel

<879/879h 469/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
A fissure in the rock wall
         | The cold smooth surface is interrupted on the southern wall
         | by a crack jutting up from the floor. Short lascerations
         | in the stone suggest a conscious effort to widen the opening
         | into the fissure that it is now. A barely audible drip betrays
 -o-@-o  | the blanketing silence, mere seconds passing between each
         | and ending in a dull splash. The sound almost seems to be
         | coming from within the fissure, as if it were hollow behind
         | it. The tunnel ends not far to the west, and darkness fills
         | the eastern passage. 
---------+ 

[Exits: east west]

<879/879h 469/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:45>> 
An abrupt ending
         | The ending of a tunnel has formed here, splitting open
         | into a much larger passage to the west, while to the east
         | barely carving out a narrow crawlway into the subterranea.
         | The mouth of the opening is supported by a rib of smooth
   -@-o-o| stone, that itself is encompassed by shards of glass that
         | would indicate to touch it is to be avoided. A few dried
         | blood stains upon the floor of this opening show the fate
         | of adventurers who passed overzealously through this way.
         | 
---------+ 

[Exits: east west]

<879/879h 469/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:44>> 
A dimly lit passage
*-*-*    | Fragments of dust-covered rubble from centuries past has
  |      | been stacked up untidily. An uneven path has been forced
  *      | through it, leaving an easy to traverse and yet uneasy passage.
  |      | It seems to have been travelled through recently, a fresh
  o-@-   | layer of dust left covering a track made none too long ago.
         | Nearby the passage ends abruptly at the mouth of an underground
         | tunnel, while to the west it leads towards tall spires. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 469/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:43>> 
Alas, you cannot go that way.

<879/879h 469/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
A clearing before tall dark spires
*-*-*-*  | A wide clearing, enough to station a small army, is present
    |    | in this part of the subterranean underground. The floor
    *    | of the clearing is covered with fine dust that shimmers
    |    | with enchantment. The clearing is encircled by smooth walls
    @-o- | of stone, punctuated with magical runes. At its far east,
         | a dark passage appears within the wall. To the north the
         | clearing narrows into a pathway heading deeper into the
         | underground. Black spires with summits that are fifteen
         | feet high overlook the path. 
---------+ 

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<879/879h 469/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
Passing between silent guardians
*     *  | A pathway leading north and south has been cut out of the
|     |  | rocky landscape surroundings of this part of the Underdark.
*-*-*-*  | At either side of the path, large black spires stretch
    |    | out, looming over it. They seem to have been created with
    @    | the supporting of the rocky ceiling above in mind, but
    |    | a close look reveals that they do not reach that far. Thus
    o-o- | they stand, serving no apparent function but to watch this
         | path. A clearing opens up southwards, while north of here
         | is a ledge. 
---------+ 

[Exits: north south]

<879/879h 469/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:42>> 
A Ledge Overlooking the Unlit City
         | The splendour of the entire city is laid out before you,
         | viewable over the edge of this narrow obsidian ledge.
*     *  | Large rock columns have been cut out of the landscape,
|     |  | supporting the hollowed out interior of this sprawling
*-*-@-*  | underground habitat. Many different buildings can be seen
    |    | below, ranging from dwellings and taverns in the lower
    *    | part of town, to academys and noble houses in the upper
    |    | districts. Towering over all is an iron citadel, the centre
    o-o- | of worship of the drow. 
---------+ 

[Exits: east south west]

<879/879h 469/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:41>> 
A wide granite road
         | A granite pathway heads towards the formal entrance of
         | the underground city ahead. The path is wide enough for
  *     *| several adventurers to travel down abreast, giving enough
  |     || space to travel quickly down this path. The route through
  *-@-*-*| the caverns continues to the west, ending with a change
      |  | of direction at a wall nearby. To the east, the shell
      *  | of rock that shields the pathway from the vision of the
      |  | rest of the city opens, creating a ledge within. 
      o-o| 
---------+ 

[Exits: east west]

<879/879h 469/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:41>> 
Curving along the cavern wall
         | The granite pathway comes to an abrupt ending as it merges
         | with one of obsidian that heads to the north. The obsidian
    *    | material has been gathered from outside the city and
    |    | placed here as decoration for its city streets. It has
    @-*-*| been laid down upon the pathway in small circular slabs,
        || evenly spaced. Being one of the busiest paths taken through
        *| the city has left wear upon the surface of these obsidian
        || stones. Many of them lie moved slightly out of place,
        o| with fissures appearing in their surfaces. 
---------+ 

[Exits: north east]

<879/879h 469/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:40>> 
On the fringes of the city
         | A narrow road of obsidian runs from north to south, flowing
         | through the unlit city. To the south the road leads away
         | from the main town, heading into an uninhabited part
         | of this underground network of caverns. Further northwards
    @    | the various buildings of the city are visible. Looming
    |    | over them all is an iron citadel. This part of the city
    *-*-*| acts as a gateway into its entrance. No gates are visible
        || here, for the city is open to all that wish to wander
        *| in. 
---------+ 

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<879/879h 469/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:40>> 
A worn obsidian avenue
    *    | A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
         | taps whisper from above and below, combining with the ominous
         | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north up]

<879/879h 469/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:39>> 
That makes no sense.

<879/879h 469/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:39>> 
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
    |    | obsidian stones that are set equal lengths apart. A few of
    *    | them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
         | even though its still pretty quiet. 
         | 
---------+ 

[Exits: north south]

<879/879h 469/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:38>> 
A worn obsidian avenue
*   *    | A narrow path, made up of a number of small, circular, light
|   |    | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
    |    | while sometimes one is actually stacked on top of another,
    @    | but for the most part the path is intact. Strange echoing
    |    | taps whisper from above and below, combining with the ominous
    *    | sounds that echo from all around it seems like quite a racket,
    |    | even though its still pretty quiet. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 469/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:38>> 
Players near you in Unlit City:
<PK> Sorindal                     A worn obsidian avenue

<879/879h 469/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
Commoner Square
    *-B  | Thick, brown mud cakes various stone carved benches scattered
    |    | randomly around the square. The pungent stench of fresh waste
*   *    | surrounds the room from various passing animals and you wonder
|   |    | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
    |    | by a tall, strong drow. Below the worn statue lays a plaque:
    *    | "Oloth plynn dos! Woe betide those who oppose us.". 
    |    | 
    *    | 
---------+ 

[Exits: north east south west]
    A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 469/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
A dust-swept obsidian avenue
    *    | Light and rounded obsidian slabs have been laid on top of
    |    | a granite path that leads north and south. A few bits of
    *-B  | dust have fallen from the ceiling here, which balks slightly
    |    | under its own weight. Support pillars hold it firmly in place,
*   @    | decorated with magical runes that grant them more strength
|   |    | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
    |    | the underprivileged and the prosperous parts of it. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:37>> 
You sit down and begin to meditate.

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:36>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:11m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   469/654    |
|  Size:  tiny        Alignment: Neutral     Move:   445/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/40    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  187       Saving Throws     |
|  Hitroll: 39        Vs Bash:    186      Afflictive:  95    |
|  Damroll: 32        Vs Slash:   185      Maledictive: 114   |
|                     Vs Magic:   118      Mental:      90    |
 \==========================================================-/
You are affected by the following:
Skill: sense motion   : lasts for 14 hours
                      : lasts for 14 hours
Skill: phoenix style  : modifies size by -1 for 6 hours
                      : modifies armor class by 50 for 6 hours
                      : modifies save vs spell by 25 for 6 hours
Skill: acupuncture    : modifies damroll by -2 for 3 hours
                      : modifies hitroll by -2 for 3 hours
                      : lasts for 3 hours

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:36>> 

<879/879h 469/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:19>> 
Sorindal's group:
[50 Mon] Sorindal          100% hp   82% mana  100% mv 614069 xp Kills: 0 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:17>> 
You are too immersed in your meditation.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:16>> 
You stop meditating and stand up.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:15>> 
Players near you in Unlit City:
<PK> Sorindal                     A dust-swept obsidian avenue

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:14>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:13>> 
You sit down and begin to meditate.

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } active <06:12>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:52>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:51>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:51>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:50>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:49>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:48>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:47>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:46>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:45>> 

<879/879h 540/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:44>> 

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:42>> 
You stop meditating and stand up.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:39>> 
Players near you in Unlit City:
<PK> Sorindal                     A dust-swept obsidian avenue

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:39>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:38>> 
A dust-swept obsidian avenue
*-*-W-*-*| Light and rounded obsidian slabs have been laid on top
    |    | of a granite path that leads north and south. A few bits
    *    | of dust have fallen from the ceiling here, which balks
    |    | slightly under its own weight. Support pillars hold it
    @-B  | firmly in place, decorated with magical runes that grant
    |    | them more strength and firmer stability. This part of
*   *    | the city is used for trade, being close to the centre
|   |    | and therefore equidistant from the underprivileged and
*-*-*-*-*| the prosperous parts of it. 
---------+ 

[Exits: north east south]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:37>> 
Alas, you cannot go that way.

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:37>> 
A dust-swept obsidian avenue
    *    | Light and rounded obsidian slabs have been laid on top of
    |    | a granite path that leads north and south. A few bits of
    *-B  | dust have fallen from the ceiling here, which balks slightly
    |    | under its own weight. Support pillars hold it firmly in place,
*   @    | decorated with magical runes that grant them more strength
|   |    | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
    |    | the underprivileged and the prosperous parts of it. 
    *    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:36>> 
Commoner Square
    *-B  | Thick, brown mud cakes various stone carved benches scattered
    |    | randomly around the square. The pungent stench of fresh waste
*   *    | surrounds the room from various passing animals and you wonder
|   |    | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
    |    | by a tall, strong drow. Below the worn statue lays a plaque:
    *    | "Oloth plynn dos! Woe betide those who oppose us.". 
    |    | 
    *    | 
---------+ 

[Exits: north east south west]
    A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:36>> 
Veldrin Road
      *-B| An obsidian post looms overhead this street, overseeing
      |  | the greater areas of this damp dirt road. Atop the post
T-*   *  | is a black stone gargoyle, looming its head over the street.
  |   |  | It seems to stare hungrily at the filth and grime covering
  *-@-*-*| every inch of the path. Maggots and large flies swarm around
      |  | piles of trash and waste scattered around, along with a
      *  | profuse amount of red fungus - accumulating along large
      |  | crevasses on the road. Reflections flare carelessly, revealing
      *  | horrendous shadows on the walls. 
---------+ 

[Exits: east west]
A citizen of the drow wanders about.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:35>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
*-T-*   *| is a black stone gargoyle, looming its head over the
    |   || street. It seems to stare hungrily at the filth and grime
    @-*-*| covering every inch of the path. Maggots and large flies
        || swarm around piles of trash and waste scattered around,
        *| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: north east]
    A wagon with a broken axle lies here, missing a wheel.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Sorindal!'

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:35>> 
Alas, you cannot go that way.

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:34>> 
Veldrin Road
        *| An obsidian post looms overhead this street, overseeing
        || the greater areas of this damp dirt road. Atop the post
        *| is a black stone gargoyle, looming its head over the
        || street. It seems to stare hungrily at the filth and grime
*-T-@   *| covering every inch of the path. Maggots and large flies
    |   || swarm around piles of trash and waste scattered around,
    *-*-*| along with a profuse amount of red fungus - accumulating
        || along large crevasses on the road. Reflections flare
        *| carelessly, revealing horrendous shadows on the walls.
---------+ 

[Exits: south west]
You sense a hidden presence in this room.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:34>> 
The hospice of the dying
         | This small building has been set up to attempt to avert
         | the death of its city's denizens. Situated in a remote
         | part of the poor slums, it lacks the facilities needed
         | to be an effective clinic, many travelling instead to
  *-@-*  | more acclaimed places of healing. As such, this place
      |  | has become a last resort, only for those who are too weak
      *-*| to walk, and have none willing to carry them. Few that
         | have entered here hoping to avert the sickle have left
         | to tell the tale. 
---------+ 

[Exits: east west]
    A bed for the sick has been set up here.
A citizen of the drow wanders about.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'I can't offer help to someone who's not even hurt.'

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:33>> 
The city morgue
         | This is where the bodies of those that are murdered or
         | die of illness within the city limits are brought to be
         | stored while any documented last wishes are searched for
         | and executed, and then they are disposed of. The place
    @-T-*| is very crude and limited in materials, consisting apparently
        || of just a tunnel leading upwards out of the caverns of
        *| the unlit city, back towards the surface. Little care
         | is taken for the dead, besides making sure that the wealth
         | they are left behind is distributed correctly. 
---------+ 

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<879/879h 654/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:33>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<879/879h 654/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:32>> 
A tunnel above the morgue
         | This tunnel leads quickly back to the surface, where the bodies
         | of the dead are dumped. It proceeds almost vertically upwards,
         | a narrow ledge around its perimeter spiralling steeply around,
         | and only a few feet wide. Though a fall would be paid for
    @    | severely here, it is rather difficult to do so, for there
         | is little room for mistake. Traversing upwards quickly, this
         | subterranean tunnel heads towards a dank cave, shielding the
         | depths of the city from any entering light overhead. 
         | 
---------+ 

[Exits: up down]

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:32>> 
Players near you in Unlit City:
<PK> Sorindal                     A tunnel above the morgue

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:31>> 
You are carrying:
( 4) ground-up bones of a vampire bat
     (Magical) prayer beads
     a bottle of clear liquid
     (Humming) a silver chalice ornamented with pearls
     a vulture's foot
     an unmoving black cloak
     (Magical) (Glowing) a magic seashell
( 2) a dragonblood ensign cravat of evisceration
     (Magical) (Glowing) robes of the archmagi
     (Magical) (Humming) elegant green silk slippers
     a heavy backpack (closed)

<879/879h 654/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:31>> 
Trail Through the Graveyard
         | A row of small unmarked tombstones to both your left and right
         | create a narrow trail guiding you through the graveyard. Ahead
f-o      | of you two large moss covered oak trees create an archway over
|        | the path, almost looking like a giant mouth trying to consume
o-o-@-f  | the entire graveyard in one massive bite. An opening in the ground
|        | leads to a tunnel beneath you. 
o        | 
|        | 
o        | 
---------+ 

[Exits: east west down]
A small green gremlin hunches over grimacing maniacally.

<879/879h 654/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:30>> 
Alas, you cannot go that way.

<879/879h 654/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:30>> 
A Gloomy Graveyard
o        | Many withering trees and ancient graves can be seen through
|        | a thick mist that seems to have settled here permanently. A
o-f-o    | simple tombstone surrounded by wilted flowers tilts slightly
| |      | to one side before you. One of the buds seems healthier than
o-o-@-o-f| the others. Hideous smells radiate from somewhere below you.
| |      | 
o-o      | 
  |      | 
  o      | 
---------+ 

[Exits: east west]
   (Humming) A chieftain's sceptre is here.

<879/879h 654/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:29>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:29>> 
The Center of the Graveyard
    o    | The gothic mausoleum before you towers over the graveyard,
    |    | casting a shadow as far as you can see. Trees covered with
    o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
    | |  | pillar covered with creeping ivy is blocking your path
  o-@-o-o| where it must have toppled many years ago. 
  | | |  | 
  + o-o  | 
  |   |  | 
  +   o  | 
---------+ 

[Exits: north east south west]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
Players near you in Graveyard:
<PK> Sorindal                     The Center of the Graveyard

<879/879h 654/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:28>> 
A Gloomy Graveyard
o        | Many withering trees and ancient graves can be seen through
|        | a thick mist that seems to have settled here permanently. A
o-f-o    | simple tombstone surrounded by wilted flowers tilts slightly
| |      | to one side before you. One of the buds seems healthier than
o-o-@-o-f| the others. Hideous smells radiate from somewhere below you.
| |      | 
o-o      | 
  |      | 
  o      | 
---------+ 

[Exits: east west]
   (Humming) A chieftain's sceptre is here.

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:27>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:13m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   654/654    |
|  Size:  tiny        Alignment: Neutral     Move:   463/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/40    |
 | Consti: 20 (20+0)  Gold:       60       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  342       Saving Throws     |
|  Hitroll: 39        Vs Bash:    341      Afflictive:  95    |
|  Damroll: 32        Vs Slash:   340      Maledictive: 114   |
|                     Vs Magic:   273      Mental:      90    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: sense motion   : lasts for 12 hours
                      : lasts for 12 hours
Skill: phoenix style  : modifies size by -1 for 4 hours
                      : modifies armor class by 50 for 4 hours
                      : modifies save vs spell by 25 for 4 hours
Skill: acupuncture    : modifies damroll by -2 for 1 hours
                      : modifies hitroll by -2 for 1 hours
                      : lasts for 1 hours

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:27>> 
Lorne gives you 15 gold coins for your sacrifice.

<879/879h 654/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:26>> 
A Gloomy Graveyard
  o      | A granite tombstone, meticulously carved in the semblance
  |      | of a giant warrior centers this room. Giving off a pungent
  o-f-o  | and bitter odor are several overgrown rose bushes bearing
  | |    | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | |    | where some tomb-robber attempted to find the corpse of the
+ o-o    | once famous warrior who is depicted by the tomb. A few crimson
|   |    | flower petals are scattered on the ground, stirring in the
+   o    | wind. 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:24>> 
The Center of the Graveyard
    o    | The gothic mausoleum before you towers over the graveyard,
    |    | casting a shadow as far as you can see. Trees covered with
    o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
    | |  | pillar covered with creeping ivy is blocking your path
  o-@-o-o| where it must have toppled many years ago. 
  | | |  | 
  + o-o  | 
  |   |  | 
  +   o  | 
---------+ 

[Exits: north east south west]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.

<879/879h 654/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:24>> 
The Graveyard
    o    | Parched grass crunches under your feet as you walk around
    |    | the tombstones here. Some of the tombs are made of faded
    o    | red bricks and stand several feet high above the ground.
    |    | A horrible stench, emanating from a dark hole in the ground
    @-f-o| below you, pollutes the air. You hear something howling
    | |  | dementedly in the distance. 
  o-o-o-o| 
  | | |  | 
  + o-o  | 
---------+ 

[Exits: north east south]

<879/879h 654/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:23>> 
A Path Out of the Graveyard
    f    | You are walking along a gravel path which leads away
    |    | from the center of the graveyard. Lining the pathway
    o    | are many toppled tombstones encircled by decaying flowers,
    |    | the last remnant of some mourning visitor. You see a
    @    | large iron gate to the north. 
    |    | 
    o-f-o| 
    | |  | 
  o-o-o-o| 
---------+ 

[Exits: north south]

<879/879h 654/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:23>> 
A Path Out of the Graveyard
    *    | A large cast iron arch towers above you menacingly as
    |    | you walk along the dark gravel path. Two darkly rusted
    f    | gates screech on their ancient hinges as they swing in
    |    | a ghastly breeze coming from the south. Towards the north
    @    | you can barely make out a small town, and to the south
    |    | all you see is shadows. 
    o    | 
    |    | 
    o-f-o| 
---------+ 

[Exits: north south]

<879/879h 654/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:22>> 
A Dark Path
    *    | You walk along a narrow gravel path that seems to be used
    |    | quite often. Immense trees line the path on both sides,
    *    | creating dark shadows around you. The air is thick with humidity,
    |    | and seems to surround you as you walk. You see a gothic cast
    @    | iron gate to the south and a town to the north. 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:22>> 
Players near you in Graveyard:
<PK> Sorindal                     A Dark Path

<879/879h 654/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
A Small Plot
    *    | Lying on the ground is a light but patchy layer of green
    |    | grass that has slowly been eroded by the many passersby that
    *    | have visited this area. To the near south of you are the
    |    | gates to a cemetery looming rather ominously overhead. Small
    @    | roots and bulbs that were planted here have been unearthed
    |    | and lie on the soil, unlikely to produce a harvest any time
    f    | soon. 
    |    | 
    o    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
An Old Gravel Path
    +    | Various small pebbles have scattered around the surface of
    |    | this pathway, kicked around by both the wind and the passersby
    *    | that have travelled this road. From the amount of wear upon
    |    | it, the gravel path seems to have been here for a very long
    @    | time. At the sides of the path is a set of wooden fencing.
    |    | To the north is a bridge while southward lies a cemetery.
    *    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]

<879/879h 654/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:21>> 
A Wooden Bridge South of Timaran
  S-S-+-*| A small wooden bridge has been constructed here, its light
    |   || but sturdy planks carrying it over the River Adelon. At the
    +   o| sides of the bridge a guardrail has been added for both safety
    |    | and aesthetic value. You notice that the planks have begun
    @    | to balk slightly from age, as if the bridge had been used
    |    | to transport something heavy out of the city. 
    *    | 
    |    | 
    *    | 
---------+ 

[Exits: north south down]

<879/879h 654/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:20>> 
A magic seashell grows into a raft.
Under an Old Bridge
         | You are on a slightly murky river flowing west to east.
         | Above you is an unstable looking wooden bridge that is
         | balking under its own weight. In the water you see small
         | minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
|       || chilly and not very comfortable. A gentle current carries
~       ~| it eastwards. 
        || 
        ~| 
---------+ 

[Exits: east west up]

<879/879h 654/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:20>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
  ~-@-~-~| minnows swimming by, their colourful scales reflecting the light
  |      | entering the water. The river itself is quite chilly and not
~-~      | very comfortable. The current carries the river eastwards. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:19>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
         | despite little movement on the surface, and appears to be widening
         | as it approaches the Dragon Sea. In the water you see small
    @-~-~| minnows swimming by, their colourful scales reflecting the
    |    | light entering the water. The river itself is quite chilly
~-~-~    | and not very comfortable. The current carries the river eastwards.
|        | 
o-S      | 
---------+ 

[Exits: east south]

<879/879h 654/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:19>> 
A Widening River
         | You are on a slightly murky river flowing west to east just
         | south of the city of Timaran. The undercurrent is strong here,
    ~-~-~| despite little movement on the surface, and appears to be widening
    |    | as it approaches the Dragon Sea. In the water you see small
~-~-@    | minnows swimming by, their colourful scales reflecting the light
|        | entering the water. The river itself is quite chilly and not
o-S      | very comfortable. The current carries the river around a bend
         | to the north. 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:18>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear depths
      ~-~| you see a myriad of colours swirling, reflected from the riverbed.
      |  | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~  | over them and being dragged eastwards, too light to remain
  |      | still for long. 
  o-S    | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:18>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
        ~| depths you see a myriad of colours swirling, reflected from
        || the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
|   |    | too light to remain still for long. 
~   o-S  | 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:17>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
  ~-@-~-~| pebbles bouncing over them and being dragged eastwards,
  |   |  | too light to remain still for long. 
~-~   o-S| 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:17>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
         | depths you see a myriad of colours swirling, reflected
         | from the riverbed. Large stones lie upon its bottom, smaller
~   @-~-~| pebbles bouncing over them and being dragged eastwards,
|   |   || too light to remain still for long. 
~-~-~   o| 
         | 
         | 
---------+ 

[Exits: east south]
The night has begun.
You relax your posture as your resolve fades.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:16>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:16>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
Alas, you cannot go that way.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
The River Adelon East
         | The river's steady current pulls the debris upon it steadily
         | eastwards, heading towards an open sea. Inside its clear
~   ~-~-~| depths you see a myriad of colours swirling, reflected
|   |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@   o| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:15>> 
The River Adelon East
~        | The river's steady current pulls the debris upon it steadily
|        | eastwards, heading towards an open sea. Inside its clear
~-~   ~-~| depths you see a myriad of colours swirling, reflected from
  |   |  | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~  | pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. The remnants of a once
         | mighty beaver dam lay in ashes on both banks of the river.
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:14>> 
The River Adelon
~-~      | The river's steady current pulls the debris upon it steadily
  |      | eastwards, heading towards an open sea. Inside its clear
  ~-~   ~| depths you see a myriad of colours swirling, reflected
    |   || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
         | too light to remain still for long. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:14>> 
The River Adelon
~-~-~    | The river flows around the outskirts of the Gnome village, twisting
    |    | its way slightly southwards before heading back towards the north.
    ~-~  | There are a few lights moving about in the village and the quite
      |  | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
|        | you easy passage to follow the current. Despite the haze in the
~        | water, you can see some fish swimming around. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:13>> 
You prepare your resolve and stand ready for battle.

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:13>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon
<PK> Deuzia                       City Entrance

<879/879h 594/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:07>> 
The River Adelon
    ~-~  | The river flows under the walls of the city to the east, continuing
      |  | to flow smoothly eastwards at a uniform rate. The waters begin
      ~-~| to clear here as the debris disperses outwards, snagging on
        || the river banks. To the south you see the outskirts of the ogre
  ~-@-~-~| village, a strange dull chanting heard faintly from inside it.
  |      | Small minnows swim by gently. 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:06>> 
The River Adelon
         | The river slows down considerably as it resumes a gentle pace
         | eastwards. To the north you see the Eastern Road, bustling
         | with activity. The river carries upon it small pieces of driftwood
         | and debris that have been thrown into it by the less caring
~   @-~-~| members of society. It becomes almost stagnant as the weight
|   |    | of the carnage thrown into it restricts its motion. Looking
~-~-~    | down, you cannot see the bottom. The river flows from the
         | south and bends eastward here. 
         | 
---------+ 

[Exits: east south]

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:06>> 
You paddle into a clump of vigorous weeds.

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
Players near you in Eastern Road:
<PK> Sorindal                     The River Adelon
<PK> Deuzia                       Along the Eastern Road

<879/879h 594/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
The River Adelon
         | The river takes another sharp turn here as it meets the outskirts
         | of another village. A huge fence surrounds the village preventing
~   ~-~-~| you from seeing inside it, though the primal grunts coming
|   |    | from the opposite side of it quickly inform you of the presence
~-~-@    | of ogres. A strange chanting emanates from its interior. The
         | river continues northwards briskly. 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 594/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:05>> 
The River Adelon
         | The river continues to journey eastwards through the dwarven
         | forest. At the sides of the river are thick trees, concealing
~-~   ~-~| it from view. As you peer through them you think you can
  |   |  | make out the outskirts of a small village, huts created
  ~-@-~  | out of wood. You see small figures in the distance, centaur-like
         | in appearance. The river banks are too steep to climb out.
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:04>> 
The River Adelon
         | The river flows around the outskirts of the Gnome Village. It
         | travels quickly away from it, heading into a dense forest. To
~-~-~   ~| the south of you are the rocky cliffs of the Barren Highlands,
|   |   || the banks of the river too steep to climb over and head towards
~   @-~-~| them. A strong current pulls the stream eastwards, heading its
|        | way down a slight incline. You can move against the current to
~        | the north. 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 594/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:04>> 
The River Adelon West
         | The river turns sharply southwards here, its strong flow forced
         | to find an alternative route around the gnome village. Bits of
         | fallen wood and debris tipped over the walls of the town float
         | by, carried swiftly away by the hungry waters. The once clear
~-~-@   ~| depths take on a slightly murkier appearance, giving off a not
|   |   || too pleasant smell. The river flows in from the west and turns
~   ~-~-~| south here. 
|        | 
~        | 
---------+ 

[Exits: south west]

<879/879h 594/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:03>> 
The River Adelon West
         | The river widens out here as it approaches a bend. To the east
         | of you is the walls of Timaran, the river making a swift and
         | immediate turn around them. A strong current carries debris
         | from the town southwards, sending it around the bend out of
~-~-@-~  | sight. From this distance it is the majesty of the city which
  |   |  | captivates your attention, far more so than the powerful current
  ~   ~-~| which is carrying you around it. 
  |      | 
  ~      | 
---------+ 

[Exits: east west]

<879/879h 594/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:03>> 
The River Adelon West
         | A gentle current seems to be trying to carry you off eastwards
         | down the river. The flow of the water is fairly quick here,
         | its waters running eastwards so gracefully that it becomes
         | almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
    |   || you are travelling upstream rather than down. 
    ~   ~| 
    |    | 
    ~    | 
---------+ 

[Exits: east south west]

<879/879h 594/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:02>> 
The River Adelon West
         | The river continues to flow slowly eastwards, its banks
         | surrounded by a dark forest. Though current pulls at you
         | easterly, but you can still make your way back west, though
         | it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
      |  | they appear and vanish in the murky depths. 
      ~  | 
      |  | 
      ~  | 
---------+ 

[Exits: east west]

<879/879h 594/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:02>> 
The River Adelon West
         | The river flows steadily eastwards as it begins to widen
         | out once more. It seems to be bubbling a great deal
~        | here as bacteria get to work on the effluent pouring
|        | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
        || of another hometown. You hear the sounds of a small town
        ~| nearby. 
        || 
        ~| 
---------+ 

[Exits: east west]

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <05:01>> 
You no longer hold the fire of the phoenix.
Your body enlarges as you unlock the spirit of the dragon.

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <05:00>> 
The River Adelon West
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~      | when bits of algae and driftwood float by, swirling and
  |      | bobbing with too much enthusiasm. A bitter scent rises
  ~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues eastwards. To the west, it flows into
         | the city. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:59>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
~-~-~    | when bits of algae and driftwood float by, swirling and
    |    | bobbing with too much enthusiasm. A bitter scent rises
    @-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues north and east. 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:58>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:13m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   594/654    |
|  Size:  medium      Alignment: Neutral     Move:   463/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       75       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 44        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 37        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: dragon style   : modifies size by 1 for 12 hours
                      : modifies hitroll by 5 for 12 hours
                      : modifies damroll by 5 for 12 hours
Skill: sense motion   : lasts for 11 hours
                      : lasts for 11 hours
Skill: majesty of the dragon: lasts for 4 rounds
Skill: acupuncture    : modifies damroll by -2 for 0 hours
                      : modifies hitroll by -2 for 0 hours
                      : lasts for 0 hours

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:58>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@    | from the water, fouled by the offal from the town above.
    |    | The water is so dirty you cannot see how far down it goes.
    ~-~-~| The river continues west and south. 
         | 
         | 
---------+ 

[Exits: south west]
    A school of mackerel dart about beneath the pool's surface.

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:57>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~  | from the water, fouled by the offal from the town above.
      |  | The water is so dirty you cannot see how far down it goes.
      ~-~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:56>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
        || The water is so dirty you cannot see how far down it goes.
        ~| The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]
    The water roils with leaping salmon.

<879/879h 594/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:55>> 
On a Calm River
         | The surface of the water is smooth, but beneath the surface,
         | the water rushes quickly. The deceptive calm is revealed
         | when bits of algae and driftwood float by, swirling and
         | bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
         | The water is so dirty you cannot see how far down it goes.
         | The river continues east and west. 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:55>> 
Players near you in Seringale:
     Vessik                       By the Temple Altar
<PK> Sorindal                     On a Calm River

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:54>> 
Under a Small Bridge
         | A small bridge connecting the Main Street of Seringale
         | spans over your head. The bridge casts a shadow over this
         | part of the river. A set of posts on each bank of the
         | river help support the bridge over your head. Small pieces
  ~-@-~-~| of drift wood flows by you at times. The aroma of the
         | algae and the various tiny life forms inside the river
         | taints the once- fresh smell of the water. The river extends
         | to the east and the west. A ladder leads up into the town
         | of Seringale. 
---------+ 

[Exits: east west up]
A magic raft shrinks back into a seashell.

<879/879h 594/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:53>> 
A Small Bridge
  +-+-o  | You are on a small bridge in Seringale. A river flows beneath
  | |    | the bridge slowly. Splinters line the small wooden railings
S-* +-F  | that are mounted on both sides of the bridge. The wooden
    |    | planks of the bridge hangs on to the frame of the bridge
    @    | loosely, ready to come apart at any moment. The thick ropes
    |    | tying the planks together are old and worn, about to snap
    +    | at will. The Main Street continues to the north and south
    |    | and a ladder leads down the bridge into the river below
    +    | you. 
---------+ 

[Exits: north south down]
    A pair of gilded golden gargoyles oversee each side of the bridge.
A human city guard of Seringale stands watch here.

<879/879h 594/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:53>> 
The South Main Street
  S-+-S  | You are on the Main Street of Seringale. It is a wide street
    |    | with lots of space to both sides. Although the street is
  +-+-o  | wide, it is very poorly lit, so it is very gloomy and dim
  | |    | here. All around you are filthy beggars and panhandlers dressed
S-* @-F  | in filthy clothing. The buildings surrounding you are old
    |    | and run down. They seem like they have been made ages ago.
    +    | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the Main Street continues
---------+ to the north and the south. 

[Exits: north east south]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:52>> 
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
|   |   || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
|   |    | here. All around you are beggars and panhandlers dressed
+ +-@-o  | in filthy clothing. The buildings surrounding you are old
  | |    | and run down. They seem like they have been made ages ago.
S-* +-F  | The once bright red bricks that the buildings are made of
    |    | are now only pale, brittle chunks barely holding the walls
    +    | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
 Street continues to the north and the south. 

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<879/879h 594/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:52>> 
The South Main Street
S S-+-S  | You are on the Main Street of Seringale. It is a wide street
|   |    | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
|   |   || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
|   |    | and run down. They seem like they have been made ages ago.
+ +-+-o  | The once bright red bricks that the buildings are made
  | |    | of are now only pale, brittle chunks barely holding the
S-* +-F  | walls of the buildings together. You see the South Square
---------+ to the north, entrances to taverns on both sides of the
 street and the Main Street continues to the south. 

[Exits: north east south west]

<879/879h 594/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:51>> 
South Square
  S-+-*  | You are at the South Square of Seringale. It is gloomy
    |    | and dim here. The square is a tiny opening in between
S S-+-S  | a few broken down buildings. The air is stuffy and pungent
|   |    | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
|   |   || South Road to the east and west. 
+ S-+-S +| 
|   |    | 
+ +-+-o  | 
---------+ 

[Exits: north east south west down]

<879/879h 594/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:51>> 
The South Road
f   S-+-*| You are on the South Road of Seringale. It is gloomy
|     |  | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| |   |  | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| |   |  | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together. 
| |   |  | 
* + +-+-o| 
---------+ 

[Exits: east west]
A dwarven city guard of Seringale stands watch here.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 

A dwarven city guard peers around intently, looking for suspicious activity.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 
The South Road
f-f   S-+| You are on the South Road of Seringale. It is gloomy
| |     || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
  | |   || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | |   || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
  | |   || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west. 

[Exits: north east south west]

<879/879h 594/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:50>> 
The South Road
f-f-f    | You are on the South Road of Seringale. It is gloomy and
| | |    | dim here. All around you are beggars and panhandlers dressed
~-f + S  | in filthy clothing. The buildings surrounding you are old
    | |  | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | |  | of are now only pale, brittle chunks barely holding the
F S + +  | walls of the buildings together. You see the entrance
    | |  | of a park to the north, the entrance of the Berserker Guild
  *-* +  | to the south, and the South Road continues to east and
---------+ the west. 

[Exits: north east south west]

<879/879h 594/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:49>> 
The South Road
f-f-f-f  | You are on the South Road of Seringale. It is gloomy
  | | |  | and dim here. All around you are beggars and panhandlers
  ~-f + S| dressed in filthy clothing. The buildings surrounding
      | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
      | || the Flower Shop to the south and the South Road continues
    *-* +| to the east and the west. 
---------+ 

[Exits: east south west]

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:49>> 
The South Road
    f-f-f| You are on the South Road of Seringale. It is gloomy
      | || and dim here. All around you are beggars and panhandlers
      f +| dressed in filthy clothing. The buildings surrounding
        || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
  | | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
        || the Fruit Grove to the south and the South Road continues
      *-*| to the east and the west. 
---------+ 

[Exits: east south west]

<879/879h 594/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:48>> 
The South Road
+        | You are on the South Road of Seringale. It is gloomy and
|        | dim here. All around you are beggars and panhandlers dressed
+        | in filthy clothing. The buildings surrounding you are
|        | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
    | | || made of are now only pale, brittle chunks barely holding
  o-* F S| the walls of the buildings together. The South Road continues
         | east and west. 
         | 
---------+ 

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.

<879/879h 594/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:48>> 
The South Road
  +      | You are on the South Road of Seringale. It is gloomy and
  |      | dim here. All around you are beggars and panhandlers dressed
  +      | in filthy clothing. The buildings surrounding you are
  |      | old and run down. They seem like they have been made ages
  +-@-+-+| ago. The once bright red bricks that the buildings are
      | || made of are now only pale, brittle chunks barely holding
    o-* F| the walls of the buildings together. You see the South
         | Road continue to your east and the western wall to the
         | west. 
---------+ 

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 

A dwarven city guard walks in.

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 
Western Wall and South Road Junction
    +    | You are standing at the intersection of the South Road
    |    | and the Western Walls of Seringale. The wall before you
    +    | is made of huge slabs of white stone. You see small holes
    |    | on various strategic parts of the wall where archers can
    @-+-+| shoot arrows at enemies from the outside. You see the
        || South Road to the east and the Western Wall continues
      o-*| to the north. 
         | 
         | 
---------+ 

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:47>> 
Players near you in Seringale:
     Vessik                       By the Temple Altar
<PK> Sorindal                     Western Wall and South Road Junction
<PK> Deuzia                       Outside the East Gate

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 
A large wall made of huge slabs of white stone blocks your way.

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 
Along the Western Walls
    +    | You are standing along the city walls of Seringale. The
    |    | wall next to you is made of huge slabs of white stone.
    +    | You see small holes on various strategic parts of the
    |    | wall where archers can shoot arrows at enemies from the
    @    | outside. The wall continues to the north and to the south.
    |    | 
    +-+-+| 
        || 
      o-*| 
---------+ 

[Exits: north south]
    A grass-stained manifesto page lies here.
A gnomish city guard of Seringale stands here.

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:46>> 

Your majesty fades.

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
    +    | You are standing along the city walls of Seringale. The
    |    | wall next to you is made of huge slabs of white stone.
    +    | You see small holes on various strategic parts of the
    |    | wall where archers can shoot arrows at enemies from the
    @    | outside. The wall continues to the north and to the south.
    |    | 
    +    | 
    |    | 
    +-+-+| 
---------+ 

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.

<879/879h 594/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
    | |  | next to you is made of huge slabs of white stone. You see
    + +  | small holes on various strategic parts of the wall where
    | |  | archers can shoot arrows at enemies from the outside. The
    @ f-f| wall continues to the north and to the south. 
    |    | 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:45>> 
Along the Western Walls
    +   S| You are standing along the city walls of Seringale. The
    |   || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
    | |  | wall where archers can shoot arrows at enemies from the
    @ +  | outside. The wall continues to the north and to the south.
    | |  | 
    + f-f| 
    |   || 
    +   f| 
---------+ 

[Exits: north south]
A duergar citizen of Seringale strolls about.
A duergar city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<879/879h 594/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:44>> 
Inside the West Gate
    +    | You are inside the West Gate of Seringale. All around
    |    | you are people travelling in and out of the city. The
    +   S| great wall of Seringale soars over your head at over
    |   || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
    | |  | and south. 
    + +  | 
    | |  | 
    + f-f| 
---------+ 

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jack the hat says ''Ere you, "TOSS" us a coin would ya?  My gambling addiction needs funds.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<879/879h 594/654m 439v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:43>> 
Outside the West Gate
      +  | You are outside the West Gate of Seringale. Before you
      |  | is a great wall. It is made of huge slabs of white stones
      +  | with various figures of birds, beasts, and dragons carved
      |  | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
      | || Seringale to the east and the beginnings of a forest
      + +| to the west. 
      | || 
      + f| 
---------+ 

[Exits: east west]
A drow city guard of Seringale stands watch here.

<879/879h 594/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:43>> 
The edge of the forest
        +| You are standing at the eastern edge of a big forest.
        || To the east are the bright lights of Seringale and to
        +| the west is a narrow trail, leading in through the forest.
        || 
f-f-@-+-+| 
        || 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A homeless animal roams the streets alone.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Whispering Woods.
A stray dog suddenly starts barking at you crazily.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:42>> 
A trail through the light forest
         | You are on a trail leading east and west through the dense
         | forest. To the east, the forest gradually seems to become
         | lighter. 
         | 
f-f-@-o-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:42>> 
A trail through the light forest
f-o-o    | You are on a trail leading east and west through the dense
| |      | forest. To the east, the forest gradually seems to become
f o      | lighter. 
|        | 
f-f-@-f-o| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]
You feel your senses return to normal.

<879/879h 600/654m 479v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:41>> 
A trail through the light forest
  f-o-o-o| You are on a trail leading east and west through the dense
  | | |  | forest. To the east, the forest gradually seems to become
  f o-o  | lighter. 
  |      | 
f-f-@-f-f| 
|        | 
f        | 
|        | 
f-f      | 
---------+ 

[Exits: east west]

<879/879h 600/654m 477v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:41>> 
A trail through the light forest
    f-o-o| You are on a trail leading east and west through the dense
    | | || forest. To the east, the forest gradually seems to become
    f o-o| lighter. A small path leads north. 
    |    | 
f-f-@-f-f| 
  |      | 
  f      | 
  |      | 
f-f-f    | 
---------+ 

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<879/879h 600/654m 476v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:40>> 
A trail through the light forest
      f-o| You are on a narrow trail leading east and west through
      | || the forest. To the west, the forest gradually becomes more
      f o| dense. A small forest path leads south and a large tree
      |  | silhouettes against the moon to the north. 
f-f-@-f-f| 
|   |    | 
f   f    | 
|   |    | 
f-f-f-f  | 
---------+ 

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Whispering Woods.

<879/879h 600/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:40>> 
A trail through the dense forest
        f| You are on a trail leading east and west through the
        || dense forest. To the east, the forest gradually seems
        f| to become lighter. 
        || 
f-f-@-f-f| 
  |   |  | 
  f   f  | 
  |   |  | 
  f-f-f-f| 
---------+ 

[Exits: east west]

<879/879h 600/654m 474v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:39>> 
A trail through the dense forest
         | You are on a trail leading east and west through the
         | dense forest. To the west, the trees are so huge that
         | they completely block out the moonlight, and the forest
         | remains in total darkness. A small path leads south 
f-f-@-f-f| through the trees. 
|   |   || 
f   f   f| 
|   |   || 
f   f-f-f| 
---------+ 

[Exits: east south west]
A treant stands here in defense of the forest.

<879/879h 600/654m 473v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:39>> 
A narrow trail through the deep, dark forest
         | You are on a narrow trail winding its way between the
         | enormous, grey trunks. The crowns of the trees must be
         | very dense, as they leave the forest floor in utter darkness.
         | The trail leads east and west. 
f-f-@-f-f| 
  |   |  | 
  f   f  | 
  |   |  | 
f-f   f-f| 
---------+ 

[Exits: east west]

<879/879h 600/654m 472v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:38>> 
A narrow trail through the deep, dark forest
f-f      | You are on a dusty trail winding its way east-west between
|        | huge, ancient trees whose grey trunks remind you of ancient
f        | pillars in a enormous, deserted hall. To the south, an
|        | faint path leads away from the trail. 
f-f-@-f-f| 
|   |   || 
f   f   f| 
|   |   || 
f-f-f   f| 
---------+ 

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<879/879h 600/654m 471v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:38>> 
A narrow trail through the deep, dark forest
f-f-f    | You are on a dusty trail winding its way east-west between
  |      | huge, ancient trees that stand close on all sides. Not
  f      | a sound is to be heard - everything is ominously quiet.
  |      | 
  f-@-f-f| 
  |   |  | 
f-f   f  | 
  |   |  | 
  f-f-f  | 
---------+ 

[Exits: east west]

<879/879h 600/654m 470v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:37>> 
A narrow trail through the deep, dark forest
f-f-f-f  | You are where the dusty trail bends, as to avoid conflict
    |    | with a colossal trunk to the west. A faint glow emanates
    f    | from a hollow in the tree. Not a sound is to be heard
    |    | - everything is ominously quiet. The trail leads east,
f   @-f-f| north, and south. There are trees surrounding you. 
|   |   || 
f-f-f   f| 
|   |   || 
f   f-f-f| 
---------+ 

[Exits: north east south up]
    A colossal tree blocks the way westwards.

<879/879h 600/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:37>> 
You collide forcefully into the side of a gargantuan tree.

<879/879h 600/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
The narrow trail
         | This trail looks much spookier than any other that you
         | have seen. The usual animal claw marks and bites on the
f-f-f-f  | trees are increasing in frequency. The trail continues
    |    | north. There is the heavy smell of a swamp nearby and
    @    | you can see a fish leap out to catch a bug. 
    |    | 
f   f-f-f| 
|   |   || 
f-f-f   f| 
---------+ 

[Exits: north south]

<879/879h 600/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
The narrow trail
         | This area of the trail is also very peculiar. You can
         | sense no signs of animal life what so ever. The structure
         | of the surrounding trees forces the path to make a sharp
         | turn to the east. 
f-f-@-f  | 
    |    | 
    f    | 
    |    | 
    f-f-f| 
---------+ 

[Exits: east south west]
    A blue herb is growing here.
A treant stands here in defense of the forest.

<879/879h 600/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:36>> 
Spindly trees form a jagged natural fence to the north.

<879/879h 600/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:35>> 
Entrance to Drkshtyre Wood
         | The forest begins to thicken. Black oak surrounds you
         | in constant embrace. Further down the path, it is darker
         | - the light dimmer. Several animals run by the trailside.
         | A feeling of peace wrought all around you. 
f-f-@-f-f| 
      |  | 
      f  | 
      |  | 
      f-f| 
---------+ 

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<879/879h 600/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:35>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge
         | red oak forest. There is an ancient feel to this place,
         | as if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
        || to large pearls. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
   (Magical) A make shift vase which holds a number of delicate, white flowers is here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:34>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as
         | if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:34>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as
         | if the trees are actually alive and kicking. The feeling
         | of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:33>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red oak
         | forest. There is an ancient feel to this place, as if the trees
         | are actually alive and kicking. The feeling of strange eyes constantly
         | watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls. 
|        | 
f        | 
|        | 
f        | 
---------+ 

[Exits: east west]
    A small pine tree stands here.
   (Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:33>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red oak
         | forest. There is an ancient feel to this place, as if the
         | trees are actually alive and kicking. The feeling of strange
         | eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls. 
  |      | 
  f      | 
  |      | 
  f      | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:32>> 
The main path in Drkshtyre Wood
         | You are on a large open path in the middle of a huge red
         | oak forest. There is an ancient feel to this place, as if
         | the trees are actually alive and kicking. The feeling of
         | strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
    |    | pearls. 
    f    | 
    |    | 
    f    | 
---------+ 

[Exits: east south west well]
    A brick well has been set up here.
A sapling is here, trying to find sunlight.

<879/879h 600/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:32>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     The main path in Drkshtyre Wood

<879/879h 600/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
In Drkshtyre Wood
f        | Black Oak trees are all around - it makes it extremely
|        | difficult to move about. It is extremely dark and very
f        | difficult to see. There is an ancient feel to this forest
|        | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
      |  | clashing of metal, wood, and fire. 
      f  | 
      |  | 
      f  | 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
In Drkshtyre Wood
  f      | Black Oak trees are all around - it makes it extremely
  |      | difficult to move about. It is extremely dark and very
  f      | difficult to see. There is an ancient feel to this forest
  |      | - as if this wooded dell has been around since the beginning
  f-@-f-f| of time. In the distance, you hear a battle cry and the
        || clashing of metal, wood, and fire. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
A sapling is here, trying to find sunlight.

<879/879h 600/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:31>> 
A large wooded path
    f    | You are on a large open path in the middle of a huge red
    |    | oak forest. There is an ancient feel to this place, as
    f    | if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here. On
    @-f-f| the side of the trail, are large border stones similar
         | to large pearls. 
         | 
         | 
         | 
---------+ 

[Exits: north east up]

<879/879h 600/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:30>> 
Great red oaks loom overhead, blocking passage west. 

<879/879h 600/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:30>> 
A large wooded path
S-f-f    | You are on a large open path in the middle of a huge red
    |    | oak forest. There is an ancient feel to this place, as
    f    | if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here. On
    @    | the side of the trail, are large border stones similar
    |    | to large pearls. 
    f-f-f| 
         | 
         | 
---------+ 

[Exits: north south]
A treant sibling is here.

<879/879h 600/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:29>> 
A large wooded path
    f    | You are on a large open path in the middle of a huge
    |    | red oak forest. There is an ancient feel to this place,
S-f-f    | as if the trees are actually alive and kicking. The feeling
    |    | of strange eyes constantly watching is evident here.
    @    | On the side of the trail, are large border stones similar
    |    | to large pearls. 
    f    | 
    |    | 
    f-f-f| 
---------+ 

[Exits: north south]
A gnoll is here, roaming the forest.
A treant sibling is here.

<879/879h 600/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:29>> 
A large wooded path
    f-f-f| You are on a large open path in the middle of a huge red
    |   || oak forest. There is an ancient feel to this place, as if
    f   f| the trees are actually alive and kicking. The feeling of
    |    | strange eyes constantly watching is evident here. On the
S-f-@    | side of the trail, are large border stones similar to large
    |    | pearls. 
    f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<879/879h 600/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:28>> 
A large wooded path
      f-f| Trees unlike you've every seen before stand all around you.
      |  | They are a shiny gold in color and seem alive to the touch.
    f-f-f| There is an ancient feel to this forest - as if this wooded
    |   || dell has been around since the beginning of time. In the
    @   f| distance, you hear a battle cry and the clashing of metal,
    |    | wood, and fire. 
S-f-f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A crystal ooze sloshes about.

<879/879h 600/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:28>> 
A large wooded path
+-f-f-f  | Trees unlike you've every seen before stand all around you.
      |  | They are a shiny gold in color and seem alive to the touch.
      f-f| There is an ancient feel to this forest - as if this wooded
      |  | dell has been around since the beginning of time. In the
    @-f-f| distance, you hear a battle cry and the clashing of metal,
    |   || wood, and fire. 
    f   f| 
    |    | 
S-f-f    | 
---------+ 

[Exits: east south]

<879/879h 600/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:27>> 
A large wooded path
f-f-f    | Bright sun light. Bright light Bright light! The rays of the
    |    | sun beam toward you through the openings left within the upper
    f-f-f| canopy of the forest. Not used to the light, the sun temporarily
    |    | blinds you. Stumbling forward, you try and find your way around
  f-@-f  | - hitting your face against trees and other things - Ugh! 
  |   |  | 
  f   f-f| 
  |      | 
f-f      | 
---------+ 

[Exits: north east west]
A pyromaniac is here, burning up the forest.

<879/879h 600/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:27>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
f-f-f    | within the upper canopy of the forest. Not used to the
    |    | light, the sun temporarily blinds you. Stumbling forward,
    @-f-f| you try and find your way around - hitting your face
    |    | against trees and other things - Ugh! 
  f-f-f  | 
  |   |  | 
  f   f-f| 
---------+ 

[Exits: north east south]
    A deflective infinity band of shielding is here.
    A disease-scarred beaded string of inoculation is here.
   (Glowing) A translucent revolutionary surcoat is here.
    A pair of fractured thorn boots is here.
    A shimmering weeping amulet is here.
    A small pine tree stands here.
    A stone outcropping with traces of ore is here.
A crystal ooze sloshes about.

<879/879h 600/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:26>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays of
         | the sun beam toward you through the openings left within
         | the upper canopy of the forest. Not used to the light,
         | the sun temporarily blinds you. Stumbling forward, you
f-f-@    | try and find your way around - hitting your face against
    |    | trees and other things - Ugh! 
    f-f-f| 
    |    | 
  f-f-f  | 
---------+ 

[Exits: south west]
A scaly serpent is here.
A mage is here doing a fiery incantation upon the trees.

<879/879h 600/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:26>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
         | within the upper canopy of the forest. Not used to the
         | light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f  | you try and find your way around - hitting your face
      |  | against trees and other things - Ugh! You see a poorly
      f-f| carved totem pole here, the faces freshly carved. 
      |  | 
    f-f-f| 
---------+ 

[Exits: east west]
A small boy is here, carving trees into totem poles.

<879/879h 600/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:25>> 
A large wooded path
         | Bright sun light. Bright light Bright light! The rays
         | of the sun beam toward you through the openings left
         | within the upper canopy of the forest. Not used to the
         | light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
        || against trees and other things - Ugh! 
        f| 
        || 
      f-f| 
---------+ 

[Exits: east west]
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.

<879/879h 600/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:25>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
         | it. The crystalline water sparkles in the sunlight emulating
         | diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     A long bridge

<879/879h 600/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~        | it. The crystalline water sparkles in the sunlight emulating
|        | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 443v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:24>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~-~      | it. The crystalline water sparkles in the sunlight emulating
  |      | diamonds on the surface. Strong, thick ropes hold the
  +-@-+-+| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:23>> 
A long bridge
         | A large wooden bridge spans the flowing river below you.
         | The current here is swift but has little force behind
~-~-~    | it. The crystalline water sparkles in the sunlight emulating
    |    | diamonds on the surface. Strong, thick ropes hold the
    @-+-+| bridge together. As the wind blows, the entire structure
         | sways slowly. 
         | 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:23>> 
A weatherbeaten wooden railing prevents you from falling into the water.

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
A weatherbeaten wooden railing prevents you from falling into the water.

<879/879h 600/654m 441v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    +-+-+| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: south west]
A scaly serpent is here.
A scaly serpent is here.

<879/879h 600/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:22>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@-~  | fleeting movements, small and large, that disturb the
      |  | crystal clarity of it all. Fed by the river, the shore
      +-+| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]
A scaly serpent is here.

<879/879h 600/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:21>> 
In the Water
~        | The river moves slowly but steadily on its southeasterly
|        | course, without any real force behind it, but, at times,
~        | it spins carelessly off into the many nooks and crannies
|        | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
        || crystal clarity of it all. Fed by the river, the shore
        +| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]
A gnoll is here, roaming the forest.
A scaly serpent is here.

<879/879h 600/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:21>> 
In the Water
  ~      | The river moves slowly but steadily on its southeasterly
  |      | course, without any real force behind it, but, at times,
  ~      | it spins carelessly off into the many nooks and crannies
  |      | that line the river bank. The water is filled with quick
  ~-@-~-~| fleeting movements, small and large, that disturb the
         | crystal clarity of it all. Fed by the river, the shore
         | almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 600/654m 434v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:20>> 
In the Water
    ~    | The river moves slowly but steadily on its southeasterly
    |    | course, without any real force behind it, but, at times,
    ~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @-~-~| fleeting movements, small and large, that disturb the
         | crystal clarity of it all. Fed by the river, the shore
         | almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:20>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
Players near you in Drkshtyre Wood:
     Ophilin                      A thin trail
<PK> Sorindal                     In the Water

<879/879h 600/654m 433v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:19>> 
In the Water
~-~-~    | The river moves slowly but steadily on its southeasterly
    |    | course, without any real force behind it, but, at times,
    ~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    ~-~-~| almost seems to glow in its brilliant and unfailing health.
         | 
         | 
---------+ 

[Exits: north south]
A giant spider is here, waiting to suck your blood.

<879/879h 600/654m 431v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:18>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
~-~-~    | it spins carelessly off into the many nooks and crannies
    |    | that line the river bank. The water is filled with quick
    @    | fleeting movements, small and large, that disturb the
    |    | crystal clarity of it all. Fed by the river, the shore
    ~    | almost seems to glow in its brilliant and unfailing health.
    |    | 
    ~-~-~| 
---------+ 

[Exits: north south]

<879/879h 600/654m 430v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:18>> 
In the Water
         | The river moves slowly but steadily on its southeasterly
         | course, without any real force behind it, but, at times,
         | it spins carelessly off into the many nooks and crannies
         | that line the river bank. The water is filled with quick
~-~-@    | fleeting movements, small and large, that disturb the crystal
    |    | clarity of it all. Fed by the river, the shore almost seems
    ~    | to glow in its brilliant and unfailing health. 
    |    | 
    ~    | 
---------+ 

[Exits: south west]
(White Aura) The Tyrant of the Serpents dwarfs every living thing around it.  

<879/879h 600/654m 428v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
You can't climb the sheer rock face that marks the river's boundaries.

<879/879h 600/654m 428v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
In the Water
o        | The river moves slowly but steadily on its southeasterly
|        | course, without any real force behind it, but, at times,
o        | it spins carelessly off into the many nooks and crannies
|        | that line the river bank. The water is filled with quick
o-~-@-~  | fleeting movements, small and large, that disturb the crystal
|     |  | clarity of it all. Fed by the river, the shore almost seems
o     ~  | to glow in its brilliant and unfailing health. 
|     |  | 
o     ~  | 
---------+ 

[Exits: east west]

<879/879h 600/654m 426v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:17>> 
A Stasis
  o      | The river pools off into a small, hauntingly still cove
  |      | here. Actually, all movement seems to be extremely lagged
  o      | and labored at just this point, as if some mage had placed
  |      | a spell here for some reason. 
  o-@-~-~| 
  |     || 
  o     ~| 
  |     || 
  o     ~| 
---------+ 

[Exits: east west]

<879/879h 600/654m 424v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:16>> 
A Rocky Shore
    o    | The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o    | very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @-~-~| in front of you. 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: north east south]
    Inexplicably, a plump carrot has sprouted here.

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:16>> 
Alas, you cannot go that way.

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
Players near you in Standing Fortress:
<PK> Sorindal                     A Rocky Shore

<879/879h 600/654m 423v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
A Rocky Shore
    o    | The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o-~-~| very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @    | in front of you. 
    |    | 
    o    | 
         | 
         | 
---------+ 

[Exits: north south]

<879/879h 600/654m 422v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:15>> 
A Rocky Shore
    o-~-~| The narrow path opens out in front of you. It is bare with
    |    | no signs of wildlife. The soil is actually red here. Hmmm
    o    | very peculiar. You sense another being nearby. You cannot
    |    | gather what type of creature or its nature. The shore continues
    @    | to the north, and it looks possible to scramble up the rocks
         | to the ledge above you. 
         | 
         | 
         | 
---------+ 

[Exits: north up]

<879/879h 600/654m 421v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:14>> 
Upon A Rock Ledge
         | Rough steps have been carved up the side of the cliff,
         | barely wide enough to walk up and with nothing for support
    x    | on the outside, a rather dangerous combination. The steps
    |    | wind down and around the cliff and appear again below.
  x-@    | To the south can be seen a lighthouse, and to the east
  |      | lies a dock with many building set upon it. Demea bay
  x-o    | lies to the north. 
    |    | 
    o-o-+| 
---------+ 

[Exits: north west down]

<879/879h 600/654m 419v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:14>> 
Alas, you cannot go that way.

<879/879h 600/654m 419v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:13>> 
A Rock Plateau
         | Rough steps have been carved up the side of the cliff,
         | barely wide enough to walk up and with nothing for support
      x  | on the outside, a rather dangerous combination. The steps
      |  | wind up and around the cliff and appear again overhead.
    @-x  | To the south and west can be seen a lighthouse, and,
    |    | to the east lies a dock with many building set upon it.
    x-o  | The steps continue up and around to the east, and down
      |  | to the south. 
      o-o| 
---------+ 

[Exits: east south]

<879/879h 600/654m 417v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:13>> 
A Granite Rockface
      x  | Rough steps have been carved up the side of the cliff,
      |  | barely wide enough to walk up and with nothing for support
    x-x  | on the outside, a rather dangerous combination. The steps
    |    | wind up and around the cliff and appear again overhead.
    @-o  | Demea Bay lies to the north and far to the northwest the
      |  | Dragon Sea. To the south and west can be seen a lighthouse.
      o-o| The steps continue up and around to the north, and down
         | toward the east. 
         | 
---------+ 

[Exits: north east]

<879/879h 606/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:12>> 
Before A Rock Cliff
    x   +| Rough steps have been carved up the side of the cliff,
    |   || barely wide enough to walk up and with nothing for support
  x-x   +| on the outside, a rather dangerous combination. The steps
  |     || wind up and around the cliff and appear again overhead.
  x-@   +| To the east lies a dock with many buildings set upon
    |   || it. To the south can be seen an overgrown path. 
    o-o-+| 
        || 
    z-z-+| 
---------+ 

[Exits: south west]

<879/879h 606/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:12>> 
An Overgrown Path
  x-x   +| A rarely used path covered with loose moss and debris
  |     || from the cliffs above. A high cliff face stands just to
  x-o   +| the west, large rocks jut out at various places, it may
    |   || be possible to climb. The land slants steeply toward the
    @-o-+| cliffs base, more shallowly to the east. A small path,
        || shaded by the cliff, leads northward. 
  z-z-z-+| 
         | 
         | 
---------+ 

[Exits: north east]
A hardworking deckhand stands here.

<879/879h 606/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:11>> 
An Overgrown Path
x-x   +  | A rarely used path covered with loose moss and debris
|     |  | from the cliffs above. To the west can be seen a high
x-o   +  | cliff face, large rocks jut out at various places, it
  |   |  | may be possible to climb. The land slants slightly upward
  o-@-+  | toward the cliff, with a steeper slope at its base. 
      |  | 
z-z-z-+-+| 
        || 
        +| 
---------+ 

[Exits: east west]

<879/879h 606/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:11>> 
On A Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
o   +    | thrown together into an elegant dock, covered with water
|   |    | and creaking slightly. Wooden crates are stacked neatly
o-o-@    | to the sides. The voices of travelers and vendors fill
    |    | the air. 
z-z-+-+-+| 
      |  | 
      +  | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 465v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:10>> 
End of the Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow
    +    | boards thrown together into an elegant dock, covered
    |    | with water and creaking slightly. Wooden crates are stacked
o   @    | neatly to the sides. The voices of travelers and vendors
|   |    | fill the air. 
o-o-+    | 
    |    | 
z-z-+-+-+| 
---------+ 

[Exits: north south]

<879/879h 606/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:10>> 
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. A beautiful
    |    | ship floats to the north. 
o   +    | 
|   |    | 
o-o-+    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 463v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:09>> 
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
    |    | waves lap along its sides below you. You hold tight to the
    @    | thick woven ropes on either side of a small walkway made
    |    | of mahogany planks, each with a mystic symbol imprinted upon
    +    | it. To your north lies Queen Edelia's ship. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:09>> 
On Deck
+   +-+-+| The air is thick with brine and the wind blows softly. The
|   | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
    |    | The mast lies just to the north, the sails extend overhead,
    +    | they look rather strange, as wood, though lithe and translucent.
    |    | 
    +    | 
---------+ 

[Exits: north east south west]

<879/879h 606/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:08>> 
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
    |    | waves lap along its sides below you. You hold tight to the
    @    | thick woven ropes on either side of a small walkway made
    |    | of mahogany planks, each with a mystic symbol imprinted upon
    +    | it. To your north lies Queen Edelia's ship. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 460v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:08>> 
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. A beautiful
    |    | ship floats to the north. 
o   +    | 
|   |    | 
o-o-+    | 
---------+ 

[Exits: north south]

<879/879h 606/654m 459v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:07>> 
End of the Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow
    +    | boards thrown together into an elegant dock, covered
    |    | with water and creaking slightly. Wooden crates are stacked
o   @    | neatly to the sides. The voices of travelers and vendors
|   |    | fill the air. 
o-o-+    | 
    |    | 
z-z-+-+-+| 
---------+ 

[Exits: north south]

<879/879h 606/654m 458v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:07>> 
On A Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
o   +    | thrown together into an elegant dock, covered with water
|   |    | and creaking slightly. Wooden crates are stacked neatly
o-o-@    | to the sides. The voices of travelers and vendors fill
    |    | the air. 
z-z-+-+-+| 
      |  | 
      +  | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:06>> 
Players near you in Demea:
<PK> Sorindal                     On A Dock

<879/879h 606/654m 457v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:06>> 
On a Dock
o   +    | The air is thick with brine and the wind blows softly. Waves
|   |    | crash gently against a platform made of narrow boards thrown
o-o-+    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air. 
      |  | 
      +  | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 606/654m 456v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:05>> 
On a Dock
  +      | The air is thick with brine and the wind blows softly.
  |      | Waves crash gently against a platform made of narrow boards
o-+      | thrown together into an elegant dock, covered with water
  |      | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
    |   || the air. 
    +   S| 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 455v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:05>> 
On a Dock
+        | The air is thick with brine and the wind blows softly. Waves
|        | crash gently against a platform made of narrow boards thrown
+        | together into an elegant dock, covered with water and creaking
|        | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air. 
  |   |  | 
  +   S  | 
         | 
         | 
---------+ 

[Exits: east west]
A dockhand stands here.

<879/879h 606/654m 454v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:04>> 
On a Dock
        +| The air is thick with brine and the wind blows softly. Waves
        || crash gently against a platform made of narrow boards thrown
    *-F-+| together into an elegant dock, covered with water and creaking
        || slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air. 
|   |    | 
+   S    | 
         | 
         | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 453v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:04>> 
On a Dock
      +-F| The air is thick with brine and the wind blows softly. Waves
      |  | crash gently against a platform made of narrow boards thrown
  *-F-+  | together into an elegant dock, covered with water and creaking
      |  | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+  | voices of travelers and vendors fill the air. 
  |      | 
  S      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 452v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:03>> 
On a Dock
    +-F  | The air is thick with brine and the wind blows softly. Waves crash
    |    | gently against a platform made of narrow boards thrown together
*-F-+    | into an elegant dock, covered with water and creaking slightly.
    |    | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@    | and vendors fill the air. 
|        | 
S        | 
         | 
         | 
---------+ 

[Exits: north west]
A hardworking deckhand stands here.
A dockhand stands here.

<879/879h 606/654m 451v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:03>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +-F  | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@    | voices of travelers and vendors fill the air. 
    |    | 
+-+-+    | 
|        | 
S        | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 450v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:02>> 
On a Dock
    +-S  | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly, wooden crates are staked neatly to the sides. The
    @-F  | voices of travelers and vendors fill the air. An open-air
    |    | fish market can be seen to the east. 
*-F-+    | 
    |    | 
+-+-+    | 
---------+ 

[Exits: north east south]
A hardworking deckhand stands here.

<879/879h 606/654m 449v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:02>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly. Waves
    |    | crash gently against a platform made of narrow boards thrown
    +-S  | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. 
    |    | 
    +-F  | 
    |    | 
*-F-+    | 
---------+ 

[Exits: north south]
A hardworking deckhand stands here.
A dockhand stands here.

<879/879h 606/654m 448v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:01>> 
On a Dock
    +    | The air is thick with brine and the wind blows softly.
    |    | Waves crash gently against a platform made of narrow boards
    +    | thrown together into an elegant dock, covered with water
    |    | and creaking slightly. Wooden crates are stacked neatly
    @-S  | to the sides. The voices of travelers and vendors fill
    |    | the air. A large sign stands in front of a small shop to
    +    | the east, in large red letters, the words 'Seaside Souvenirs'
    |    | are painted. 
    +-F  | 
---------+ 

[Exits: north east south]

<879/879h 606/654m 447v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:01>> 
On a Dock
         | The air is thick with brine and the wind blows softly. Waves
         | crash gently against a platform made of narrow boards thrown
    +    | together into an elegant dock, covered with water and creaking
    |    | slightly. Wooden crates are stacked neatly to the sides.
    @    | The voices of travelers and vendors fill the air. 
    |    | 
    +-S  | 
    |    | 
    +    | 
---------+ 

[Exits: north south]
A dockhand stands here.
A dockhand stands here.

<879/879h 606/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:00>> 
Players near you in Demea:
<PK> Sorindal                     On a Dock

<879/879h 606/654m 446v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <04:00>> 
End of the Dock
         | The sturdy boards of the dock meet the gentle caress of
         | the salt-water bay in a vain attempt to reach travelers
         | from the water. The salty mist that hangs about overshadows
         | the welcome of the dry dock. Wooden crates are stacked
    @    | neatly to the side and the sound of voices can be heard
    |    | in the distance. 
    +    | 
    |    | 
    +-S  | 
---------+ 

[Exits: south down]

<879/879h 606/654m 445v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:59>> 
Demea Bay
~-~-~    | Vast amounts of water ripple below you, glimmering in the
| | |    | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~    | a salty smell, caresses your body. Upon looking through blue
| | |    | water, many colorful fish can be seen scurrying about. 
~-~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west up]

<879/879h 606/654m 444v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:59>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~    | a salty smell, caresses your body. Upon looking through blue
| | |    | water, many colorful fish can be seen scurrying about. 
~-~-@    | 
| | |    | 
~-~-~    | 
         | 
         | 
---------+ 

[Exits: north south west]

<879/879h 606/654m 442v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:58>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked
         | with a salty smell, caresses your body. Upon looking through
         | blue water, many colorful fish can be seen scurrying about.
~-~-@    | 
| | |    | 
~-~-~    | 
| | |    | 
~-~-~    | 
---------+ 

[Exits: south west]

<879/879h 606/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:58>> 
Players near you in Demea:
<PK> Sorindal                     Demea Bay

<879/879h 606/654m 440v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:57>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in the
         | light, hoping to catch your eye. A gentle breeze, masked
         | with a salty smell, caresses your body. Upon looking through
         | blue water, many colorful fish can be seen scurrying about.
~-~-@-~  | 
  | | |  | 
  ~-~-~  | 
  | | |  | 
  ~-~-~  | 
---------+ 

[Exits: east south west]

<879/879h 606/654m 438v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:57>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in
         | the light, hoping to catch your eye. A gentle breeze,
         | masked with a salty smell, caresses your body. Upon looking
         | through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about. 
    | | || 
    ~-~-~| 
    | | || 
    ~-~-~| 
---------+ 

[Exits: east south west]

<879/879h 606/654m 436v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:56>> 
Demea Bay
         | Vast amounts of water ripple below you, glimmering in
         | the light, hoping to catch your eye. A gentle breeze,
         | masked with a salty smell, caresses your body. Upon looking
         | through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about. 
      | || 
      ~-~| 
      | || 
      ~-~| 
---------+ 

[Exits: east west]

<879/879h 606/654m 434v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:56>> 
The Edge of the Bay
         | The narrow sound meets the vast bay in a union of blue
         | seawater. The salt mist has all but vanished, but the
         | smell of salt water combined with the scent of sea life
         | lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east. 
        || 
        ~| 
        || 
        ~| 
---------+ 

[Exits: east west]

<879/879h 606/654m 432v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:55>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
         | glimmers, and shimmers in a symphony of sparkling majesty.
         | The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 431v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:55>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
         | glimmers, and shimmers in a symphony of sparkling majesty.
         | The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 606/654m 429v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:54>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the sounds
         | of silence fill the salty air. The water twinkles, glimmers,
         | and shimmers in a symphony of sparkling majesty. The bluish
         | water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem. 
| , ,    | 
~-~-~=   | 
|   |    | 
~-  ~    | 
---------+ 

[Exits: east west]

<879/879h 606/654m 427v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:54>> 
Players near you in Demea:
<PK> Sorindal                     Kesin Sound

<879/879h 606/654m 427v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:53>> 
Kesin Sound
         | The churning waters of the sea are no longer, and the
         | sounds of silence fill the salty air. The water twinkles,
o        | glimmers, and shimmers in a symphony of sparkling majesty.
|        | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem. 
| | , ,  | 
~-~-~-~= | 
/ |   |  | 
~-~- -~=~| 
---------+ 

[Exits: east west]

<879/879h 615/654m 477v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:37>> 
A Beach
         | A few grass patches grow through the sand here, and the
         | buzzing outcrop wildlife is obviously present. The weeds
o-o      | to the east are too thick to travel through. Digging
  |      | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / |   || 
~-~-~- -~| 
---------+ 

[Exits: east south west]
A seagull is here, making circles in the sky.

<879/879h 615/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:37>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Beach

<879/879h 615/654m 475v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:36>> 
A magic seashell grows into a raft.
The Tide
o-o      | The crested waves move towards the shoreline which is
  |      | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south. 
| | |   || 
~-~=~- -~| 
, , | | || 
~-~-~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 473v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:36>> 
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | ,  | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^  | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair. 
~-~-~-~-~| 
| | | / || 
~-~>~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 472v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:35>> 
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^  | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair. 
~-~>~- -~| 
| | | | || 
~-~)~=~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 471v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:34>> 
The Ocean
~-~-~=   | As far as the eye can see, water spans out in every direction.
/ | ^    | The wind carries a fresh scent of salt across the sparkling
~=~-~=   | ocean. Everything is ominously quiet. Even the distant
| | | |  | waves that clash against each other appear to make no
~-~-@-~= | sound. A strange aura surrounds your thoughts, echoing
| | / | || hopelessness and despair. 
~>~)~-~-~| 
| | | / || 
~=  ~-~-~| 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 470v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:33>> 
The Ocean
~=~-~-~= | As far as the eye can see, water spans out in every direction.
| | |    | The wind carries a fresh scent of salt across the sparkling
~-~-~=   | ocean. Everything is ominously quiet. Even the distant
| | |    | waves that clash against each other appear to make no
~>~-@=   | sound. A strange aura surrounds your thoughts, echoing
| | | |  | hopelessness and despair. 
~)~-~-~= | 
| / / |  | 
~-~-~-~- | 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:32>> 
Alas, you cannot go that way.

<879/879h 615/654m 469v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:32>> 
The Ocean
~-~-~=   | As far as the eye can see, water spans out in every direction.
| | |    | The wind carries a fresh scent of salt across the sparkling
~>~-~=   | ocean. Everything is ominously quiet. Even the distant
| | | |  | waves that clash against each other appear to make no
~ ~-@-~= | sound. A strange aura surrounds your thoughts, echoing
  | / |  | hopelessness and despair. 
  ~-~=~- | 
  | | |  | 
 =~-~-~- | 
---------+ 

[Exits: north east south west]

<879/879h 615/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:31>> 
Alas, you cannot go that way.

<879/879h 615/654m 468v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:31>> 
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | |  | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right. 
~-~=~-   | 
| | |    | 
~-~-~-   | 
---------+ 

[Exits: north east south (rock down)]

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:30>> 
The rock is closed.

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:30>> 
You open the rock below you.

<879/879h 615/654m 467v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:29>> 
The Portal
         | The water has parted from around you, forming a gigantic sphere
         | of air. Mist rises from the ground, taking on a blue color,
         | reflecting the light of the surrounding water. A massive vortex
         | of swirling colors occupies the south wall of the sphere.
    @    | It appears to be in constant motion, its pattern of change
         | infinitely complex. The hypnotic cycle of imagery yields only
         | mixed feelings for what may lie beyond. 
         | 
         | 
---------+ 

[Exits: (vortex south) up]

<879/879h 615/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:27>> 
You open the vortex south of you.

<879/879h 615/654m 466v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:27>> 
A Mystical Shoreline
         | The wet sand emits a strange sparkle as the waves rolling
         | in from the north glide across its smoothed surface. Two
    ~    | wooded paths make their way west and south, meandering through
    |    | the maze of trees. You think you feel a strange magical sensation
f-f-@    | around your body, but you see no source of it. Something
    |    | about here seems not quite right, as if supernatural forces
    f    | are at work. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
    A magical spring flows here, inviting your thirst.
A magic raft shrinks back into a seashell.

<879/879h 615/654m 464v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:25>> 
A Woodland Path
    ~    | Massive, dark brown trees line shady path, their numbers
    |    | increasing to the west. Visible through the branches to the
f-f-W    | east is the infinite blue ocean. As you make your way through
    |    | an assortment of ivy growing on the path, you realize there
    @    | are very few signs of life in what would appear to be a thriving
    |    | forest. 
    f    | 
    |    | 
  *-f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 462v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:24>> 
A Woodland Path
f-f-W    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. 
  *-f    | 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:24>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Woodland Path

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:23>> 

 /@============================================================-
|                                                               \
|  Sorindal the Grand Master of Seasons, follower of Lorne      |
|  Adherent of Fire, Rank Proven of [WARLORD]                   |
|  25 years old (134 hours, 7h:15m bloodshed, 1h:29m prime)     |
|                                                               |
|  Race:  Halfling    Hometown:  Seringale   Health: 879/879    |
|  Sex:   Male        Class:     Monk        Mana:   615/654    |
|  Size:  medium      Alignment: Neutral     Move:   461/479    |
|  Age:   youthful    Ethos:     Neutral     Degree: 121.9      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 18 (18+0)  Rating:     Good     Weight: 242/325  |
 | Intell: 19 (19+0)  Level:      50 (51)  Pracs:  1        |
 | Wisdom: 21 (21+0)  Exp tnl:    15472    Trains: 0        |
 | Dexter: 24 (24+0)  Guildpoint: 3/3      Items:  31/42    |
 | Consti: 20 (20+0)  Gold:       75       Wimpy:  100 hp   |
 | Luck:  Fortunate   Hunger:     [*****]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|  Anatomy:                                                   |
|     constructs: 100  humanoids : 100  elven     : 100       |
|     dwarven   : 100  aquatics  : 92   fey       : 100       |
|     birds     : 100  giants    : 100  undead    : 100       |
|     illithid  : 100  dragons   : 100  reptiles  : 100       |
|     beasts    : 100  demons    : 100  plants    : 100       |
|  Encumberance:                                              |
|               Armor Vs Pierce:  292       Saving Throws     |
|  Hitroll: 46        Vs Bash:    291      Afflictive:  70    |
|  Damroll: 39        Vs Slash:   290      Maledictive: 89    |
|                     Vs Magic:   223      Mental:      65    |
 \==========================================================-/
You are windwalking.
You are affected by the following:
Skill: dragon style   : modifies size by 1 for 9 hours
                      : modifies hitroll by 5 for 9 hours
                      : modifies damroll by 5 for 9 hours
Skill: sense motion   : lasts for 8 hours
                      : lasts for 8 hours

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[##########][####======]{   } rushing <03:23>> 
You no longer possess the spirit of the dragon.
You move with the swiftness and the accuracy of the crane.

<879/879h 615/654m 461v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:21>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 460v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:20>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 459v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:19>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 615/654m 458v> <no opponent no opponent no opponent> <[======####][####======]{   } rushing <03:19>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 615/654m 457v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:18>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 615/654m 457v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:18>> 
Hollow Trees
    f    | The ground here is blanketed in a scatter of leaves, fallen
    |    | bark and dried berries. Overshadowing the path are large and
    f    | powerful looking tree branches. Sunlight barely forces its
    |    | way through the gaps in the canopy making vision a little difficult.
  f-@    | The smell of bark is heavy on the air here. The way that the
  |      | leaves have been scattered aside on the ground suggests that
  f      | something has been here recently. The trail continues to your
  |      | north and west. 
  f      | 
---------+ 

[Exits: north west]
A fuzzar is here, playing in the forest.

<879/879h 615/654m 455v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:17>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 615/654m 454v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:16>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 615/654m 453v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:15>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 615/654m 452v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:15>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 615/654m 451v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:14>> 
A Small Outpost
      f  | You are in a small lodge which has been constructed of
      |  | wood. Fastened to the wall is a map of the forest which
      f  | is standard issue for the warriors which reside here. A
      |  | small campfire has been lit, kept to a minimal amount to
    @-f  | avoid accidentally setting alight the combustable lodge.
      |  | Scattered on the ground are an assortment of weapons that
      f  | look fit for a warrior. There is a doorway leading back
      |  | into the forest to your east. 
      f  | 
---------+ 

[Exits: east]
(White Aura) The Ancient Knight of the forest is camped up here.

<879/879h 615/654m 450v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:14>> 
The head of the forest warriors, he acts as both a trainer and a father
for them.  For many years he has overlooked these islands and kept any evil
threats captive.  Now though he is retired and is living out the rest of his
life teaching the skills of the forest to the next generation, that his
legacy may continue and the forest will remain ever peaceful.  
The ancient forest knight is in excellent condition.

<879/879h 615/654m 450v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:12>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
  *-@    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. To your west is a small
    f    | outpost and a trail meanders on to the south. 
    |    | 
    f    | 
---------+ 

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 478v> <no opponent no opponent no opponent> <[=======###][####======]{   } rushing <03:11>> 
A Woodland Path
    f    | The sounds of strange and magical creatures enamate from
    |    | the surroundings all around you. This mess of chirps and
  *-f    | grunts is quite unlike anything you have ever heard. Not
    |    | far away from you, you think you notice a large tree appear
    @    | on the path out of nowhere. You blink in disbelief and look
    |    | again, but it has disappeared out of sight. The trail continues
    f    | north and south. 
    |    | 
    f    | 
---------+ 

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

<879/879h 620/654m 477v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:11>> 
A Woodland Path
  *-f    | The trees here tower to the sky, their arm-like branches
    |    | reaching across the trail, forming a giant arc high above
    f    | your head. Small patches of sapphire sky shine through the
    |    | overlapping living wood. Bright orange vines spiral up the
    @    | trunks of several trees, meeting your eye with great contrast
    |    | to the dull brown entities they grip. The path continues
    f    | south. Something here seems not quite right. 
    |    | 
  f-f    | 
---------+ 

[Exits: north south (illusion west)]

<879/879h 620/654m 476v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:10>> 
A Woodland Path
    f    | The trees here tower to the sky, their arm-like branches reaching
    |    | across the trail, forming a giant arc high above your head.
    f    | Small patches of sapphire sky shine through the overlapping
    |    | living wood. Bright orange vines spiral up the trunks of several
    @    | trees, meeting your eye with great contrast to the dull brown
    |    | entities they grip. A narrow break in some trees leads to the
  f-f    | south. The path continues north. 
  |      | 
  f      | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 475v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:10>> 
Alas, you cannot go that way.

<879/879h 620/654m 475v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:09>> 
Hollow Trees
    f    | The ground here is blanketed in a scatter of leaves, fallen
    |    | bark and dried berries. Overshadowing the path are large and
    f    | powerful looking tree branches. Sunlight barely forces its
    |    | way through the gaps in the canopy making vision a little difficult.
  f-@    | The smell of bark is heavy on the air here. The way that the
  |      | leaves have been scattered aside on the ground suggests that
  f      | something has been here recently. The trail continues to your
  |      | north and west. 
  f      | 
---------+ 

[Exits: north west]
A fuzzar is here, playing in the forest.

<879/879h 620/654m 473v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:08>> 
Hollow Trees
      f  | The ground here is blanketed in a scatter of leaves, fallen
      |  | bark and dried berries. Overshadowing the path are large
      f  | and powerful looking tree branches. Sunlight barely forces
      |  | its way through the gaps in the canopy making vision a little
    @-f  | difficult. The smell of bark is heavy on the air here. The
    |    | way that the leaves have been scattered aside on the ground
    f    | suggests that something has been here recently. The trail
    |    | continues to the east. The forest gets thicker to the south.
    f    | 
---------+ 

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 472v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:08>> 
Dense Forest
      f  | You follow a small trail that makes its way through the
      |  | dense forest. It is dimly lit, even in the daytime, as
    f-f  | little sunlight gets through the thick trees that tower
    |    | above you. You notice several pairs of glowing eyes in
    @    | the distance, watching your every move. A path through
    |    | some trees leads north of you. The trail continues to the
    f    | south. 
    |    | 
f-f-f-f  | 
---------+ 

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 471v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:07>> 
Dense Forest
    f-f  | You follow a small trail that travels through the dense
    |    | forest. Little sunlight gets through the thick trees that
    f    | tower above you making vision ahead difficult. You notice
    |    | several pairs of glowing eyes in the distance, watching
    @    | your every move intently. They seem to be contemplating
    |    | you rather than be threatening. The forest trail continues
f-f-f-f  | north and south. 
      |  | 
      f  | 
---------+ 

[Exits: north south]
A fuzzar is here, playing in the forest.

<879/879h 620/654m 470v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:07>> 
Dense Forest
    f    | You follow a small trail that makes its way through the
    |    | dense forest. It is dimly lit, even in the daytime, as
    f    | little sunlight gets through the thick trees that tower
    |    | above you. You notice several pairs of glowing eyes in
f-f-@-f  | the distance, watching your every move. The trail veers
      |  | off sharply to the east and a dirt path leads to the west.
      f  | 
      |  | 
      f  | 
---------+ 

[Exits: north east west]
A pile of wood comes to life before your very eyes.

<879/879h 620/654m 468v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
Alas, you cannot go that way.

<879/879h 620/654m 468v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
A Dirt Path
      f  | The ground here is covered in a silty loam that is very
      |  | fertile. Lush grass grows lightly at the sides of the
      f  | beaten trail looking perfect for grazing an animal with.
      |  | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
        || may enter a dense looking forest. 
        f| 
        || 
        f| 
---------+ 

[Exits: east west]
A young and brightly coloured griffon plays in the forest.

<879/879h 620/654m 467v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:06>> 
A Dirt Path
        f| The ground here is covered in a silty loam that is very
        || fertile. It seems to have been turned over slightly as
        f| if being prepared for planting in. Lush grass grows lightly
        || at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
         | a magical blanket over it. The path continues to the east
         | and west. 
         | 
         | 
---------+ 

[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<879/879h 620/654m 466v> <no opponent no opponent no opponent> <[========##][####======]{   } rushing <03:05>> 
A Dirt Path
         | The ground here is covered in a silty loam that is very
         | fertile. It seems to have been turned over slightly as
         | if being prepared for planting in. Lush grass grows lightly
         | at the sides of the beaten trail looking perfect for grazing
  +-@-f-f| an animal with. Tall trees overshadow the path casting
         | a magical blanket over it. The path continues to the east
         | and west. 
         | 
         | 
---------+ 

[Exits: east west]
A small fairy is here, dancing playfully in the forest.

<879/879h 620/654m 465v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:05>> 
Outside the East Gate
         | You are outside the west gate of the town. A grey stone
         | wall reaching at least 20 feet high soars above you blocking
         | your view. Sitting on top of the wall is a few small birds.
         | Draping down the walls are red banners inscribed with
    @-f-f| golden magical symbols. A dirt path leads off to your
         | west. A road leading into the city is through the gates
         | to your west. 
         | 
         | 
---------+ 

[Exits: east (gate west)]

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:04>> 
The gate is closed.

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:04>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Outside the East Gate

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:03>> 
You open the gate west of you.

<879/879h 620/654m 464v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:03>> 
Inside the East Gate
  o +    | The road here ends as you reach a large iron gate. Sapphire
  | |    | blue banners drape down from the tops of the gates heralding
  * +    | the majesty of the town. The gate has been painted an emerald
  | |    | green clashing slightly with the banners. Painted on the
+-+-@-+-f| ground is a fiery red dragon. As you look at it, it seems
|   |    | to wink. West of you is Arcane Way. 
*   +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<879/879h 620/654m 463v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:01>> 
Arcane Way
+   o +  | The road here is paved with lightly coloured runes and
|   | |  | pebbles that have an eerie glow about them. High above
+-F * +  | the street runs a triumphant blue banner symbolising the
|   | |  | superiority of magic. The air here is cloaked with a thin
W-+-@-+-+| white mist. The East Gate of the City is to your east and
| |   |  | Arcane Way continues to your west. 
+ *   +  | 
|     |  | 
+-S   +  | 
---------+ 

[Exits: north east west]

<879/879h 620/654m 462v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:01>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Arcane Way

<879/879h 620/654m 462v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <03:00>> 
Arcane Way
*-+   o +| The road here is paved with lightly coloured runes and
  |   | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| |   | || the superiority of magic. The pathway is paved with blue
+-W-@-+-+| gems and sapphires. The air here is cloaked with a thin
  | |   || white mist. The Town Square is to your west and Arcane
S-+ *   +| Way continues to your east. 
  |     || 
  +-S   +| 
---------+ 

[Exits: east south west]

<879/879h 620/654m 461v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:59>> 
Town Square
  *-+   o| The City's Town Square seems to be the center of all activity.
    |   || The magical creatures that have gathered here appear to
  S +-F *| be very social with each other, laughing and joking about
  | |   || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
|   | |  | to the east and west. 
F S-+ *  | 
|   |    | 
o   +-S  | 
---------+ 

[Exits: north east south west (cell down)]
    A shimmering fountain flares with an illusionary aspect.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:59>> 
You drink water from a shimmering fountain.
Your thirst is quenched.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:58>> 
You sit down and begin to meditate.

<879/879h 620/654m 460v> <no opponent no opponent no opponent> <[=========#][####======]{   } rushing <02:58>> 
You stop meditating and stand up.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:27>> 
Town Square
  *-+   o| The City's Town Square seems to be the center of all activity.
    |   || The magical creatures that have gathered here appear to
  S +-F *| be very social with each other, laughing and joking about
  | |   || a variety of things. A Sign has been erected here.
+-+-@-+-+| Illusion Avenue runs from the north to south. Arcane Way
|   | |  | leads off to the east and west. 
F S-+ *  | 
|   |    | 
o   +-S  | 
---------+ 

[Exits: north east south west (cell down)]
    A shimmering fountain flares with an illusionary aspect.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:26>> 
Illusion Avenue
  S +-F *| A layer of beautiful sparkling dust lays on the ground
  | |   || scintillating in the light. At the side of the street
+-+-W-+-+| a tall black lanternpost casts a magical blue light down
|   | |  | upon you. The small pebbles lying on the path seem to
F S-@ *  | be slightly wet from rain. Town Square is to the north
|   |    | of you and Illusion Avenue continues south. 
o   +-S  | 
    |    | 
+-+-+-+-+| 
---------+ 

[Exits: north south west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:26>> 
Illusion Avenue
+-+-W-+-+| A layer of beautiful sparkling dust lays on the ground
|   | |  | scintillating in the light. At the side of the street
F S-+ *  | a tall black lanternpost casts a magical blue light down
|   |    | upon you. The small pebbles lying on the path seem to
o   @-S  | be slightly wet from rain. The South Gate is to the south
    |    | of you and Illusion Avenue continues north. 
+-+-+-+-+| 
         | 
         | 
---------+ 

[Exits: north east south]
A magician wanders around, babbling to himself strangely.

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:25>> 
Inside the South Gate
  S-+    | The road here ends as you reach a large iron gate. Sapphire
    |    | blue banners drape down from the tops of the gates heralding
    +-S  | the majesty of the town. The gate has been painted an
    |    | emerald green clashing slightly with the banners. Painted
+-+-@-+-+| on the ground is a fiery red dragon. As you look at it,
         | it seems to wink. North of you is Illusion Avenue. 
         | 
         | 
         | 
---------+ 

[Exits: north east (gate south) west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:25>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     Inside the South Gate

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:24>> 
You open the gate south of you.

<879/879h 654/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:23>> 
Outside the South Gate
    +-S  | You are outside the south gate of the town. A grey stone
    |    | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
    |    | Draping down the walls are red banners inscribed with golden
    @    | magical symbols. A sandy trail leads off to the south.
    |    | North of you is the gates of the city. 
    !    | 
    |    | 
    !-!  | 
---------+ 

[Exits: north south]
    Some bright red banners stream down over the southern gates.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:22>> 
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
    |    | to breathe. Small multi-coloured seashells lie on a sandy
    +    | mat glistening with a slightly wet shine. Scattered around
    |    | here and there are a few power encrypted runes only a few
    @    | inches wide. You may well spot a crab or two here if you
    |    | come at the right time. To the north of you is the gates
    !-!  | of a small but busy city. Southwards the sands continue.
      |  | 
      !  | 
---------+ 

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:21>> 
Players near you in Forest of Illusion:
<PK> Sorindal                     A Sandy Trail

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:21>> 
A Sandy Trail
    +    | Sand is scattered all over the floor here and amongst it
    |    | lies a number of powerful looking runes. Gems of ruby red,
    !    | emerald green and sapphire blue litter the ground causing
    |    | many twinkles as they sparkle in the light. The salty scent
    @-!  | of the ocean drifts by on the breeze here carrying with
      |  | it your thoughts. The sands continue to the north and east.
      !  | 
      |  | 
      !  | 
---------+ 

[Exits: north east]

<879/879h 654/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:20>> 
A Sandy Trail
  +      | The air here carries a scent of the ocean and is refreshing
  |      | to breathe. Small multi-coloured seashells lie on a sandy
  !      | mat glistening with a slightly wet shine. Scattered around
  |      | here and there are a few power encrypted runes only a few
  !-@    | inches wide. You may well spot a crab or two here if you
    |    | come at the right time. The sands continue west and south.
    !    | 
    |    | 
    !    | 
---------+ 

[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.

<879/879h 654/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:19>> 
A Sandy Trail
  !      | Sand is scattered all over the floor here and amongst
  |      | it lies powerful looking runes. Gems of ruby red, emerald
  !-!    | green and sapphire blue litter the ground causing many
    |    | twinkles. The salty scent of the ocean drifts by on the
    @    | breeze here carrying with it your thoughts. The sands
    |    | continue to the north and south, seemingly forever. 
    ! !-o| 
    | |  | 
    !-!-+| 
---------+ 

[Exits: north south]

<879/879h 654/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:19>> 
A Sandy Trail
  !-!    | Sand is scattered all over the floor here and amongst it
    |    | lies powerful looking runes. Gems of ruby red, emerald
    !    | green and sapphire blue litter the ground causing many
    |    | twinkles. The salty scent of the ocean drifts by on the
    @ !-o| breeze here carrying with it your thoughts. The sands continue
    | |  | to the north. South of here is a shoreline. 
    !-!-+| 
      |  | 
  ~-!-!  | 
---------+ 

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<879/879h 654/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:18>> 
The Shoreline
    !    | The smooth dunes of sand here stretch for miles in all four
    |    | directions creating a lot of disorientation and confusion.
    ! !-o| Overhead a few seagulls circle looking for a snack. Some
    | |  | tracks north of you appear to have been recently travelled.
    @-!-+| To the east the sands continue perpetually, seemingly without
      |  | end or beginning. 
  ~-!-!  | 
         | 
         | 
---------+ 

[Exits: north east]

<879/879h 654/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
Along the Seashore
  !      | Various shapes and sizes of shells of multiple and beautiful
  |      | colours are mixed in with a light and permeable golden sand
  ! !-o-!| that has retained the warmth of the sun shining upon it. To
  | |   || the west the clear blue ocean gently laps the shoreline leaving
  !-@-+ !| a wet layer of sand behind. Strewn about are several small
    |    | minglings of seaweed that have been washed in by the tide.
~-!-!    | 
         | 
         | 
---------+ 

[Exits: north east south west]

<879/879h 654/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:17>> 
A Sparkling Estuary
!-!      | The ocean has dug its way deep into this area creating a
  |      | small basin of water surrounded by rich golden sands. Strewn
  !      | all over the sands you see a glistening and twinkling made
  |      | by brilliant reflections of light. No trace of litter or
  ! @-o-!| any kind of life besides the pure and untouched beauty of
  | |   || the estaury is present, giving this small but beautiful part
  !-!-+ !| of Drakath a deeper sense of tranquility. 
    |    | 
~-!-!    | 
---------+ 

[Exits: east south]
A small seagull sits comfortably on the sand.

<879/879h 654/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
A Small Rope Bridge
!        | The tide has came in a little too far here making the
|        | direction to the east impassable. This has been resolved
!        | by the construction of a small wooden rope bridge, raised
|        | a few feet above the sea level. Small sleepers run along
! !-@-!  | its length joined together by a thick rope that is knotted
| |   |  | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
  |     || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters. 
---------+ 

[Exits: east west]

<879/879h 654/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:16>> 
Lighter Sand
         | Your surroundings seem out of focus and wavy due to the
         | heat rising up from the sand. A couple of large oyster
         | shells seem to have been washed up onto the beach and are
         | just lying here waiting for you to put your ear to them.
!-o-@    | Little pebbles are intermixed in the sand here that you
|   |    | can feel ever so slightly with every step. The breeze just
!-+ !-o  | barely brushes you here making the muggy air slightly uncomfortable.
|     |  | 
! +-+-o  | 
---------+ 

[Exits: south west]
A small seagull sits comfortably on the sand.

<879/879h 654/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:15>> 
The Sand Dune
         | Over time the cool prevailing winds that are blowing in
         | from the west have have slowly but surely blown the sand
!-o-!    | into a dune like formation. Piled a few feet high with
|   |    | a definitely eastern skew, the sand dune has remained completely
!-+ @-o  | untouched and in its natural state. Its golden mane reflects
|     |  | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o  | to the wonders of the ocean and its surroundings. 
  |   |  | 
  !   o  | 
---------+ 

[Exits: north east]

<879/879h 654/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:15>> 
On a Jetty
         | A small jetty has been built here to provide a platform for
         | the sealoving people of Drakath to rest upon. Long planks
o-!      | of basalt stretch down its length, coiling slightly at their
  |      | ends due to age and use. A layer of moss has began to take
  !-@    | over the sides of the jetty reaching up and walking a few
    |    | feet into it. Constructed to the east is a small wooden bench
+-+-o    | that seems the perfect spot to fish from. 
|   |    | 
!   o    | 
---------+ 

[Exits: south west]
    A small wooden bench rests at the edge of the jetty.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.

<879/879h 654/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:14>> 
A Tall Flagpole
o-!      | A huge flagpole is raised high up into the air here,
  |      | bearing the official flag of the town of Drakath. Emblazoned
  !-o    | on the flag is a huge blue dragon roaring on a white
    |    | background. The pole is otherwise white with a gnarled
+-+-@   z| drawstring reaching up its length, and at its base is
|   |   || a pack of reinforced concrete to hold it steady. It has
!   o o-o| been set in a small wooden base. 
|   | |  | 
!   +-+-+| 
---------+ 

[Exits: north south west]

<879/879h 654/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:14>> 
A Small Pool
  !-o    | A small clear pool has been cut out of the wooden floor
    |    | here. As you look into it you notice that several crabs
+-+-o   z| and worms have been carefully placed into it, perhaps
|   |   || for future use. At its bottom is a thin layer of grit.
!   @ o-o| Around the sides of the pool you see various crab buckets
|   | |  | and small pieces of bread that have been hooked onto
!   +-+-+| catnip. A thin white railing surrounds it preventing
    |   || the contents from climbing back out and scuttling off
z-*-o   o| back into the ocean waters. 
---------+ 

[Exits: north south]

<879/879h 654/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:13>> 
On A Wooden Dock
+-+-o   z| You find yourself in a harbour of some sort designed
|   |   || to cope with the many ships alighting upon and leaving
!   o o-o| Drakath's calm bay. The docks have been constructed of
|   | |  | a light waterproofed basalt, its planks stretching across
!   @-+-+| from east to west. Small gaps in between adjacent planks
    |   || allow you to see the clear blue sea below as its waves
z-*-o   o| slowly rise and fall beneath. Occassionally the sea may
|       || rise a little too high and spill over the sides of the
z   *-o-o| docks, giving anyone standing upon them a soaking. 
---------+ 

[Exits: north east south]

<879/879h 654/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:13>> 
Walking on Dock
+-o   z-z| The docks continue to stretch out from east to west, their
  |   |  | light wooden planks quietly creaking beneath your feet
  o o-o  | as you move over them. A stempole girdered to the northern
  | |    | side of the dock has many ropes securely fastened to it,
  +-@-+-o| one of which has been attached to the stern of a small
  |   |  | sailing boat. The rhythmic tidal motion of the ocean causes
*-o   o  | it to bob up and down, sometimes banging gently into the
      |  | sides of the dock as it does so. A sudden spray of water
  *-o-o  | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
 around Storm hill. 

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<879/879h 654/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:12>> 
Along the Docks
o   z-z-z| Long planks of a basalt timber line the floor of this dock
|   |    | stretching off as far as you can see in both the east and
o o-o    | west directions. Beneath the dock the clear blue ocean waves
| |      | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
|   |    | A light breeze blowing in from the west carries with it a
o   o    | fine drizzle of sea surf, causing water droplets to land
    |    | on your face as you remain here taking in the amazing natural
*-o-o    | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.
 

[Exits: east south west]

<879/879h 654/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:12>> 
A Gathering Spot
  z-z   z| You find yourself at a small comfortable looking row of benches
  |     || that have been placed facing the ocean, looking out over the
o-o     z| docks. They have been carefully painted a shade of brilliant
|       || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
  |      | benches is sufficient such that they could be ideal for fishing
  o      | from. Moss from the grassy verge south of here has began to
  |      | take a hold on the polished planks of the dock, slowly creeping
o-o      | towards the benches. A gust of wind blows in from the west.
---------+ 

[Exits: east west]
A giant fisherman sits here baiting his hook.

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:11>> 
Players near you in Storm Hill:
<PK> Sorindal                     A Gathering Spot

<879/879h 654/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:11>> 
Walking along the Docks
      z-o| Standing on the wooden planks of the docks, which are old but
      |  | far from breaking, the salty air and the cool breeze always blowing
      z  | from here can be felt quite distinctly. Salt spray is carried
      |  | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
|        | gulls and other seabirds. The odour of fish is prevalent, as
o        | fishing boats come in daily. 
|        | 
o        | 
---------+ 

[Exits: east west]

<879/879h 654/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 

You relax your posture as your resolve fades.

<879/879h 654/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 
An Old Intersection
    z-o-o| The docks can be stepped off here to the north as a small
    |    | pathway leading its way around Storm hill meanders off
    z   o| in that direction. You can see a signpost constructed
    |   || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
         | each direction, or at least it seems so from here. The
         | ground here has been overtaken by the grassy terrain to
         | the north and flowers have begun to spring up in between
         | the soft basalt planks. 
---------+ 

[Exits: north east west]

<879/879h 654/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:10>> 
Path around Storm Hill
  o-o-o  | A grassy path circumvents the colossal Storm Hill. As
  |   |  | you look up into the sky you see far above you the peak
  z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
    |    | the terrain at the top of it is a dark forest that has
    @   o| been left completely untouched by mankind. The hill rises
    |   || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
         | around it is covered in the loose gravel that has slowly
         | fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
 trecked upon. Not a trace of plant life has been left on the path, all that
 is upon it is a fine layer of light grey dust. It seems to have been travelled
 recently. 

[Exits: north south]

<879/879h 654/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:09>> 
The Cliff Face
    o    | Towering high above a huge stone cliff face reaches up
    |    | into the heavens. It is completely vertical and somehow
  o-o-o  | has managed to avoid collapsing under its own weight.
  |   |  | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
    |    | resilient, having withstood both the rains and the blows
    z   o| of the climbers that have attempted to scale its face
    |   || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
 to read. 

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.

<879/879h 654/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:09>> 
Entrance to a Cave
  o      | A huge hole has been excavated from the side of the hill,
  |      | leaving some sort of cave-in just ahead of you. As you
o-o-o   o| look into the cave all you see is utter darkness, not a
|   |   || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
  |      | roars echo from the inside of the cave as you approach
  z   o  | it. Its entrance is over fifteen feet high and there is
  |   |  | easily enough room for three men to walk in abreast, although
+-+-+-+  | not particularly inviting. To the west a pathway leads
---------+ around the colossal hill and east of here is a vague looking
 trail. 

[Exits: north east west]

<879/879h 654/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:08>> 
A Narrow Trail
o        | Small rocks have been brushed aside of the path here creating
|        | a narrow trail leading away from the colossal Storm hill.
o-o   o-*| At the sides of the path wild bracken grows, overpopulating
  |   |  | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o  | block both your vision and passage to the east and south
|        | as you wade onward. The greenery here is covered in a strange
z        | clear dew that appears to be without source, for the air
|        | is very dry and chilly. The only trace of wind that blows
+-+-+    | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
 this part of Drakath has been left to its own devices. 

[Exits: east west]

<879/879h 654/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:08>> 
Around a Meandering Trail
        o| The trail winds its way around a bend in the path here,
        || heading directly through dense bushes. The main streak
o   o-*-o| of the trail has been brushed clear of dirt and gravel
|   |   || by the many passersby leaving it fairly visible, but the
o-o-@   +| heavy woodland surrounding it unfortunately makes it hard
        || to see what is round the next corner. Light clear patches
      +-+| of mountain dew rest on the long green leaves of the glade,
         | reflecting the sunlight in a spectrum of colour. Though
         | difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
 if it has been left in this unkept state quite intentionally. 

[Exits: north west]

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:07>> 
Alas, you cannot go that way.

<879/879h 654/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:07>> 
You prepare your resolve and stand ready for battle.

<879/879h 594/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:06>> 
Along the Trail
         | A pathway covered in dried and broken tree branches leads
         | its way through a minor forest here. It seems to have
        o| been travelled infrequently judging from the amount of
        || growth that has been allowed to occur regarding the bushes
o   @-*-o| here. The north and west fronts are rendered completely
|   |   || impossible to pass by the presence of huge vines and
o-o-o   +| dense thickets in their general directions. The scent
        || of mildew is prevalent here and the thickets are covered
    +-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
 by the town's people, as if they had left it to grow over quite deliberately.
 

[Exits: east south]

<879/879h 594/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:00>> 
A Peaceful Outpost
        o| This looks like a relatively new clearing. All the stones
        || have been brushed away to make room for a camp of a sort.
      o-o| Occupying one part of the clearing is a hut built out of
      |  | freshly hewn wood. Upon closer inspection you realize that
  o-@-o  | this hut is big enough to fit a legendary Oliphaunt. A
  |   |  | well worn path runs through the middle of the clearing.
o-o   +-o| On one side of the path is fresh mud, in which there are
      |  | gigantic footprints. Strangely, there is a well-tended
o-+-+-+  | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
 you are unable to recognize have been perfectly organized in rows, with loving
 care. 

[Exits: east west]
A storm giant warrior is posted here.

<879/879h 594/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <02:00>> 
A Grassy Plateau
      o-o| The ground here appears to have been levelled off carefully
      |  | by the folk of Drakath. It is almost completely flat, not
    o-o-+| a single bump rising upon it. All that covers it is a lush
    |    | green grass barely a few inches long. This plateau of grass
o-*-@    | continues off northwards almost as far as you can see. Small
|   |    | drops of morning dew have collected upon it, glistening and
o   +-o  | gleaming in the light. A light breeze blows in from the west,
    |    | bringing with it the fresh salty scent of the ocean. High
+-+-+    | above you seagulls circle around scouting the plateau for
---------+ scraps. 

[Exits: north south west]

<879/879h 594/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:59>> 
Flattened Grass
         | The constant marching of soldiers through this field have
         | left the young grass completely flattened, although it
      o-o| still grows with the vigour it had before it was ever stepped
      |  | on. Amongst the grass you see small daisies and buttercups,
    @-o-+| their happy faces staring straight up into the sky. A few
    |    | huge footprints have been left in a long line directly
o-*-o    | across the field, giving the impression that a heavily
|   |    | armored giant passed through here not too long ago. It
o   +-o  | seems very peaceful and quiet. 
---------+ 

[Exits: east south]
    A huge block of ice stands here, despite being in bright sunlight.

<879/879h 594/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:58>> 
A Secluded Field
      *-*| This small field appears to be completely empty. All that
        || you see in all directions is nothing but a short mat of fresh
    o-o *| green grass. Far to the north you think you see a white picket
    |   || fence but you cannot be sure from this great distance. Growing
  o-@-+-+| inside the grass are small white daisies, their yellow faces
  |     || staring up at the sky. This part of Drakath has been untouched
*-o     *| by the busy hands of progress and remains even to this day
  |      | in its natural beauty. It seems the perfect place to have
  +-o    | a picnic. 
---------+ 

[Exits: north east west]

<879/879h 594/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:58>> 
West Gate of City of Valour
    *-*  | Here stands the great golden gates of the city of Valour. They
      |  | bear the sigil of Valour upon them - an enlarged depiction
  o-o *  | of the Holy Cross. Strong and heavy, these gates are at least
  |   |  | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
|     |  | the gates and looking out over them, two flags fly proudly
o     *  | - the first, Valour's national flag, and the second, the flag
|        | of Seringale. 
+-o      | 
---------+ 

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:57>> 
The Western Promenade
  *-*    | A stone-laden road stretches from east to west through this
    |    | grass covered plateau. The masonry on the stonework has a
o-o *   +| simple elegance - smooth and sharply defined at its edges,
|   |   || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
    |    | creating a bond for both to benefit from. Valourian flags,
    *    | bearing the motif of the Hallowed Crown of Queen Victoria,
         | have been raised to their greatest height, flying proudly
         | atop white poles. 
---------+ 

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:56>> 
The Western Promenade
*-*      | A stone-laden road stretches from east to west through this
  |      | grass covered plateau. The masonry on the stonework has a simple
  *   +  | elegance - smooth and sharply defined at its edges, seamless
  |   |  | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
  |      | a bond for both to benefit from. Valourian flags, bearing the
  *      | motif of the Hallowed Crown of Queen Victoria, have been raised
         | to their greatest height, flying proudly atop white poles. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:56>> 
The Western Promenade
*       +| A stone-laden road stretches from east to west through
|       || this grass covered plateau. The masonry on the stonework
*   +   +| has a simple elegance - smooth and sharply defined at
|   |   || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
|       || the work of mother nature, creating a bond for both to
*     o-+| benefit from. Valourian flags, bearing the motif of the
        || Hallowed Crown of Queen Victoria, have been raised to
      o-+| their greatest height, flying proudly atop white poles.
---------+ 

[Exits: north east west]
A disciple of Sarich quietly observes the area.

<879/879h 594/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:55>> 
The Western Promenade
      +  | A stone-laden road stretches from east to west through
      |  | this grass covered plateau. The masonry on the stonework
  +   +  | has a simple elegance - smooth and sharply defined at
  |   |  | its edges, seamless in its procession across the ground
+-+-@-+  | it has been laid down on. It marries the man-made with
      |  | the work of mother nature, creating a bond for both to
    o-+-o| benefit from. Valourian flags, bearing the motif of the
      |  | Hallowed Crown of Queen Victoria, have been raised to
    o-+-o| their greatest height, flying proudly atop white poles.
---------+ 

[Exits: east west]

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:55>> 
Players near you in Valour:
<PK> Sorindal                     The Western Promenade

<879/879h 594/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:54>> 
The Monument of Saint Torin
    +    | The statue of Torin is a simple depiction of an armored
    |    | male on a mighty steed. Yet this image contains the purity
+   +    | of Knighthood. Ordinary folks that have dedicated their
|   |    | lives to the defence of the innocents that their kingdom
+-+-@    | protects, themselves guarded only by a well-crafted weapon
    |    | and a strong shield. They enter each mission knowing they
  o-+-o  | may never return to see again the city they fought for.
    |    | Lord Torin led the Knights to many victories, in his short
  o-+-o  | but legendary career. 
---------+ 

[Exits: north south west]
    A statue of Torin straddled upon the back of a mighty warhorse.

<879/879h 594/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:54>> 
Tribute Street
+   +    | This street leads directly through to the epicentre of
|   |    | lower Valour. Houses line the sides, built majestically
+-+-+    | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-o  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  o-+-o  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  o-+-S  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]
A citizen of Valour wanders about.

<879/879h 594/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:53>> 
Tribute Street
+-+-+    | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-o  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-o  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  o-+-S  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  S-+-+  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:53>> 
Tribute Street
  o-+-o  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-o  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-S  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  S-+-+  | street is wide enough for a wagon pulled by horses to travel
    |    | down without disrupting foot traffic. Lamp-posts leading
  o-+-S  | down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:52>> 
Tribute Street
  o-+-o  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  o-+-S  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  S-@-+  | bear the same shaped roof - slates that meet to form
    |    | a triangle. At their apex, light wood provides a bond.
  o-+-S  | The street is wide enough for a wagon pulled by horses
    |    | to travel down without disrupting foot traffic. Lamp-posts
  *-+-+-+| leading down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]

<879/879h 594/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:52>> 
Tribute Street
  o-+-S  | This street leads directly through to the epicentre of
    |    | lower Valour. Houses line the sides, built majestically
  S-+-+  | high, but blocking none of the natural light from finding
    |    | its way towards the surface of the stone road. They each
  o-@-S  | bear the same shaped roof - slates that meet to form a
    |    | triangle. At their apex, light wood provides a bond. The
  *-+-+-+| street is wide enough for a wagon pulled by horses to
         | travel down without disrupting foot traffic. Lamp-posts
         | leading down it bear statuettes of Knights. 
---------+ 

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<879/879h 594/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:51>> 
Gates of the Royal Palace
  S-+-+  | These are the famed gates of the palace of Valour. Their
    |    | handles are tipped with diamonds that scintillate as the
  o-+-S  | natural light catches them. Made up of long bars of gold,
    |    | with the topmost bar curved into an arch across the gate,
  *-@-+-+| this is the aesthetic perfection that the denizens of
         | Valour have come to expect from their dignified monarch.
         | The gates remain open, for all to visit Valour's ruler
         | to seek counsel. 
         | 
---------+ 

[Exits: north east west]
    A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Hallowed Crown patrols the area diligently.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:51>> 
There's a large building blocking the way.

<879/879h 594/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
S-+-+    | The avenue cuts a pathway between the houses in the lower
  |      | district of the city of Valour. Houses loom over the road,
o-+-S    | just barely managing to avoid blocking the natural light
  |      | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
        || of most of the hustle and bustle of city life. Lamp-posts
      F-+| lead the avenue east and west, each of them bearing a
         | statuette of a Knight. 
         | 
---------+ 

[Exits: east west]

<879/879h 594/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
+-+      | The avenue cuts a pathway between the houses in the lower
|        | district of the city of Valour. Houses loom over the road,
+-S      | just barely managing to avoid blocking the natural light
|        | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
      |  | of most of the hustle and bustle of city life. Lamp-posts
    F-+  | lead the avenue east and west, each of them bearing a statuette
         | of a Knight. 
         | 
---------+ 

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Hallowed Crown looks at you sternly.

<879/879h 594/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:50>> 
Lower Valour Avenue
         | The avenue cuts a pathway between the houses in the lower
         | district of the city of Valour. Houses loom over the road,
         | just barely managing to avoid blocking the natural light from
         | entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
    |    | of the hustle and bustle of city life. Lamp-posts lead the
  F-+    | avenue east and west, each of them bearing a statuette of
         | a Knight. 
         | 
---------+ 

[Exits: east south west]

<879/879h 594/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:49>> 
Lower Valour Avenue
        +| The avenue cuts a pathway between the houses in the lower
        || district of the city of Valour. Houses loom over the
        +| road, just barely managing to avoid blocking the natural
        || light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
  |     || void of most of the hustle and bustle of city life. Lamp-posts
F-+     +| lead the avenue east and west, each of them bearing a
        || statuette of a Knight. 
        +| 
---------+ 

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:49>> 
Lower Valour Avenue
      +  | The avenue cuts a pathway between the houses in the lower
      |  | district of the city of Valour. Houses loom over the road,
      +  | just barely managing to avoid blocking the natural light
      |  | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
|     |  | of most of the hustle and bustle of city life. Lamp-posts
+     +  | lead the avenue east and west, each of them bearing a statuette
      |  | of a Knight. 
      +  | 
---------+ 

[Exits: east west]

<879/879h 594/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:48>> 
The Knight's War Memorial
    +    | A set of stairs lead up the octagonal base of this majestic
    |    | statue. They reach walls where names of fallen Knights that
    +    | have died with honor are inscribed. Standing atop this base
    |    | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
    |    | outspread soars above the city. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
    A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:48>> 
Bridge over the Bay of Sarich
  +      | A wooden bridge leaps out over the gentle ocean swirling beneath
  |      | here. A rope support is provided for the hands, while wooden
  +      | sleepers support the feet that traverse it. There is enough
  |      | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
  |      | platform raised above the sea level. The bridge continues to
  +      | the east and west. 
  |      | 
  +      | 
---------+ 

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:47>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:47>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
A long fall into a lot of water is all there is in that direction.

<879/879h 594/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
The Knight's War Memorial
    +    | A set of stairs lead up the octagonal base of this majestic
    |    | statue. They reach walls where names of fallen Knights that
    +    | have died with honor are inscribed. Standing atop this base
    |    | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
    |    | outspread soars above the city. 
    +    | 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]
    A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<879/879h 594/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:46>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
  S-+    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:45>> 
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
    +    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
  S-+    | line the street, leading it to the north and south. 
    |    | 
    +    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:45>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
    +    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
  S-@    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
    +    | 
---------+ 

[Exits: north south west]

<879/879h 594/654m 444v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:44>> 
The Walk of Pride
    +    | Tall buildings surround this immaculately built and laid
    |    | stone road. They are of uniform height and stand close together.
  S-+    | Natural light shines in from the skies above. The buildings
    |    | and the skies together create a striking contrast between
    @    | the forces of humanity and nature. The stone road is wide
    |    | enough for a group of adventurers to travel down. Lamp-posts
    +    | line the street, leading it to the north and south. 
    |    | 
    z    | 
---------+ 

[Exits: north south]

<879/879h 594/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:44>> 
South Gate of City of Valour
  S-+    | Here stands the great golden gates of the city of Valour.
    |    | They bear the sigil of Valour upon them - an enlarged depiction
    +    | of the Holy Cross. Strong and heavy, these gates are at least
    |    | fifteen feet tall. They have been attached to the white stone
    @    | fortress wall that encloses the inside city. At the top of
    |    | the gates and looking out over them, two flags fly proudly
    z    | - the first, Valour's national flag, and the second, the
    |    | flag of Seringale. 
    z    | 
---------+ 

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<879/879h 594/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:43>> 
Steep Incline of Shale and Skree
    +    | Shale and small pieces of rock lie all around this steep
    |    | incline. The incline appears to lead up the side of a mountain,
    +    | leading completely away from the village. The whole world
    |    | lays before you from this viewpoint, a sight that can be
    @    | seen this well from no other vantage point, the clear sky
    |    | allowing perfect vision for miles around. To the south
    z    | is a small encampment but to the north a rather large city
    |    | covers the landscape. Far to the west is an ocean with
    z-z  | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
 the wooded lands around it. 

[Exits: north south]

<879/879h 594/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:43>> 
Walking along a Rocky Incline
    +    | The trail is about four feet at its widest point, with
    |    | portions that are less than one. A constant wind howls
    z    | past your ears, making it hard to keep your balance. A
    |    | steady stream of dust and pebbles fly down the slope, from
    @    | right to left, making an incessant clattering sound as
    |    | they tumble. Deep shadows make seeing difficult in any
    z-z  | direction. The incline appears to continue north and south.
      |  | 
      z  | 
---------+ 

[Exits: north south]

<879/879h 594/654m 439v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:42>> 
Walking along a Rocky Incline
    z    | The trail is about four feet at its widest point, with
    |    | portions that are less than one. A constant wind howls
    z    | past your ears, making it hard to keep your balance. A
    |    | steady stream of dust and pebbles fly down the slope, from
    @-z  | right to left, making an incessant clattering sound as
      |  | they tumble. Deep shadows make seeing difficult in any
      z  | direction. The incline appears to continue north and east.
      |  | 
  +-o-z  | 
---------+ 

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:42>> 
It is too unstable to proceed.

<879/879h 594/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:41>> 
Walking along a Rocky Incline
  z      | The trail is about four feet at its widest point, with portions
  |      | that are less than one. A constant wind howls past your ears,
  z      | making it hard to keep your balance. A steady stream of dust
  |      | and pebbles fly down the slope, from right to left, making
  z-@    | an incessant clattering sound as it tumbles. Deep shadows
    |    | make seeing difficult in any direction. The incline appears
    z    | to continue west and south. 
    |    | 
+-o-z    | 
---------+ 

[Exits: south west]

<879/879h 594/654m 435v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:41>> 
Walking along a Rocky Incline
  z      | The trail is about four feet at its widest point, with portions
  |      | that are less than one. A constant wind howls past your ears,
  z-z    | making it hard to keep your balance. A steady stream of dust
    |    | and pebbles fly down the slope, from right to left, making an
    @    | incessant clattering sound as they tumble. Deep shadows make
    |    | seeing difficult in any direction. The incline appears to continue
+-o-z    | north and south. 
|        | 
+        | 
---------+ 

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 433v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:40>> 
Rising Ground
  z-z    | A well-worn trail leads up a fairly steep incline to the north
    |    | of here, winding slowly around and up to the base of a mountain.
    z    | Rocks, dirt, and other loose bits of debris litter the ground
    |    | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@    | stinging your face with unseen dust. It is desolate here, the
|        | ground barren and void of any life or personality. All that surrounds
+        | you is the enchanting coldness of darkness and solitude. There
|        | is little trace of any regularity in the passage of travellers
+        | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment. 

[Exits: north west]

<879/879h 594/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:40>> 
An Old Creek Bed
    z-z  | What was once an animal track has now dissolved into nothing
      |  | more than a dried up creek bed. Loose rocks, dirt and other
      z  | debris litter the ground at regular intervals. The creek appears
      |  | to continue to rise to the east, while to the west, nothing
  +-@-z  | can be seen through the darkness. A sharp wind whistles past,
  |      | stinging your face with unseen dust. A faint gurgling sound
  +      | can be heard from all directions. 
  |      | 
*-+      | 
---------+ 

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 429v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:39>> 
The Northern Outskirts of the Encampment
      z-z| The well travelled path has now transformed into a small
        || animal track, as it begins to wind its way into the wilds.
        z| To the south you believe you can see the town of Sliivalan
        || through the darkness. Welcoming dwarfish lamps are glowing
    @-o-z| near what might be a gate. To the east, the lack of stars
    |    | and a breeze lead you to think that the ground begins to
    +    | rise. The dirt underfoot seems to have a hard, stony feel.
    |    | 
*-*-+    | 
---------+ 

[Exits: east south]

<879/879h 594/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:39>> 
Along a Worn Path
        z| The ground underfoot appears to have been worn by the passage
        || of many many feet, over many many years. At the edge of each
    +-o-z| side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
    @    | time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
*-*-+    | as there are no weeds or grass growing at all. Deep pools
    |    | of shadow envelop the sides of the path, giving it an eerie
    +    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. 

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<879/879h 594/654m 427v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:38>> 
Along a Worn Path
    +-o-z| The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many many years. At the edge of each
    +    | side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
*-*-@    | time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
  * +    | as there are no weeds or grass growing at all. Deep pools
  | |    | of shadow envelop the sides of the path, giving it an eerie
+-+-+    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. To
 the west, a large hut is barely visible through the gloom. 

[Exits: north south west]

<879/879h 594/654m 426v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:38>> 
Along a Worn Path
    +    | The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many many years. At the edge of each
*-*-+    | side of the path, is an interesting wear mark, as if something
    |    | has gently dragged over it, swaying, over a long period of
  * @    | time. There are slight marks of picks and shovels still apparent
  | |    | along the extreme edge of the path. It has been well kept,
+-+-+    | as there are no weeds or grass growing at all. Deep pools
|   |    | of shadow envelop the sides of the path, giving it an eerie
+   *    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north and south. 

[Exits: north south]

<879/879h 594/654m 425v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:37>> 
Along a Worn Path
*-*-+    | You have reached the upper level of the Dwarven Encampment. There
    |    | are a few huts up here on top of the hill, though the majority
  * +    | of the town lies to the south, marked only by a few glowing lights.
  | |    | Even in the darkness, you can see how diligently the dwarves
+-+-@    | are working down below you. You can hear a faint gurgling sound
|   |    | every few steps, but it's too dark to make out what it is. The
+   *    | path continues west and north and a hut lies directly to the
|        | south. 
+        | 
---------+ 

[Exits: north south west]

<879/879h 594/654m 424v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:37>> 
Along a Worn Path
  *-*-+  | You have reached the upper level of the Dwarven Encampment.
      |  | There are a few huts up here on top of the hill, though the
    * +  | majority of the town lies to the south, marked only by a few
    | |  | glowing lights. Even in the darkness, you can see how diligently
+-+-@-+  | the dwarves are working down below you. You can hear a faint
  |   |  | gurgling sound every few steps, but it's too dark to make out
  +   *  | what it is. The path continues east and west and a hut lies
  |      | to the north. 
  +      | 
---------+ 

[Exits: north east west]

<879/879h 594/654m 423v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:36>> 
Along a Worn Path
    *-*-+| You have reached the upper level of the dwarven encampment.
        || There are a few huts up here on top of the hill, though the
*     * +| majority of the town stretches out to the south, though it
|     | || is nearly impossible to get down from here. You'll have to
+-+-@-+-+| take the path further to the east. You can see that the strange
|   |   || drainage system is in place, keeping the ground mostly dry,
*   +   *| though mud is still caking to your boots with every step
    |    | you take. Every move you make, you can feel the ground sucking,
    +    | trying to hold you back. You have come to a gradient which
---------+ is gentle enough for you to descend into the main part of
 the encampment to the south. 

[Exits: east south west]

<879/879h 601/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:36>> 
Along a Worn Path
*     * +| The ground underfoot appears to have been worn by the passage
|     | || of many many feet, over many many years. At the edge of each
+-+-+-+-+| side of the path, is an interesting wear mark, as if something
|   |   || has gently dragged over it, swaying, over a long period of
*   @   *| time. There are slight marks of picks and shovels still apparent
    |    | along the extreme edge of the path. It has been well kept,
    +    | as there are no weeds or grass growing at all. Deep pools
    |    | of shadow envelop the sides of the path, giving it an eerie
    +    | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
 the ground, every few feet. The path appears to continue north, and downwards
 into a pool of darkness. There is a faint sound of metal on metal in the distance.
 

[Exits: north south]

<879/879h 601/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:35>> 
Along a Worn Path
+-+-+-+-+| You are walking along a well-worn path to the core of
|   |   || the Dwarven Encampment. This path has been lined with
*   +   *| stones from the nearby mountains, making it easier to
    |    | walk down towards the village center. Mud from the unpaved
    @    | path to the north has been tracked in thick footprints.
    |    | The path is ever so slightly tilted to one side, allowing
*   + S  | water to trickle off into the collection system that
|   | |  | runs along one edge of the path. You can head up to the
*-+-+-W-+| upper level of the dwarven encampment or continue south.
---------+ 

[Exits: north south]
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<879/879h 601/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:35>> 
Along a Worn Path
    +    | You are in the middle of a path that connects the Upper
    |    | Level of the Dwarven Encampment with the core. The path
    +    | has been paved with stones from the nearby mountains though
    |    | the trail is stained with mud from where the path has been
*   @ S  | unpaved. The path itself is tilted ever so slightly to
|   | |  | one side, allowing water to trickle off to the side. Above
*-+-+-W-+| you to the north are a few pale torches while a warmer
|     |  | glow comes from the south. 
*     F  | 
---------+ 

[Exits: north south]

<879/879h 601/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:34>> 
Along a Worn Path
    +    | The ground underfoot appears to have been worn by the passage
    |    | of many many feet, over many years. At the edge of each
*   + S  | side of the path is an interesting wear mark, as if something
|   | |  | has gently dragged over it, swaying, over a long period
*-+-@-W-+| of time. There are slight marks of picks and shovels still
|     |  | apparent along the extreme edge of the path. It has been
*     F  | well kept, as there are no weeds or grass growing at all.
         | Deep pools of shadow envelop the sides of the path, giving
         | it an eerie look. The wind is constantly blowing, which
---------+ adds to the strange feeling. There is a faint gurgle of
 some sort of liquid on the ground, every few feet. Even the darkness cannot
 hide the large building to the west. It seems as if it does not belong somehow.
 To the east, you sense an open area, but it is hard to tell as it is too dark.
 The path appears to continue merrily to the north. 

[Exits: north east west]
A heavyset dwarf is here, getting herself in everyone's way.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<879/879h 601/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:34>> 
A Cistern
  +      | The dirt on the path has been packed rock hard by the
  |      | passage of both feet and time. In the middle of the intersection
  + S    | is an old cistern, providing mostly clear water. Booze
  | |    | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
    |   || east leads itself between large rocks but off to the
    F *-+| west a temple of sorts can be seen. 
        || 
      *-+| 
---------+ 

[Exits: north east south west]
    An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<879/879h 601/654m 472v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:33>> 
Along a Rocky Path
+        | Thick, head-sized rocks line either side of the lane,
|        | which travels through the upper part of the encampment.
+ S      | To the west you can easily see the gathering area at
| |      | the exact center of the encampment, as well as the cistern.
+-W-@-+  | To the east the path curves sharply behind some large
  |   |  | rocks. 
  F *-+-*| 
      |  | 
    *-+-*| 
---------+ 

[Exits: east west]

<879/879h 601/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:33>> 
Edge of a Rocky Path
         | Thick, head-sized rocks line either side of the lane, which
         | travels through the upper part of the encampment. To the
S        | west you can easily see the gathering area at the exact
|        | center of the encampment, as well as the cistern. The pathway
W-+-@    | south runs between some unmarked tents. 
|   |    | 
F *-+-*  | 
    |    | 
  *-+-*  | 
---------+ 

[Exits: south west]

<879/879h 601/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:32>> 
Large rocks line the path.

<879/879h 601/654m 470v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:32>> 
A Lane Through the Upper Dwarven Encampment
S        | The road here has been set with many paving stones in an
|        | attempt to alleviate the walking to and from the tents
W-+-+    | that line both sides of the road. None of the tents here
|   |    | are marked and thusly look all the same as they attempt
F *-@-*  | to sit solidly on not so solid ground. More paving stones
    |    | sit between the tents in the event that they are needed.
  *-+-*  | 
    |    | 
  *-+-*  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 469v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:31>> 
A Lane Through the Upper Dwarven Encampment
W-+-+    | The road here has been set with many paving stones in
|   |    | an attempt to alleviate the walking to and from the tents
F *-+-*  | that line both sides of the road. None of the tents here
    |    | are marked and thusly look all the same as they attempt
  *-@-*  | to sit solidly on not so solid ground. More paving stones
    |    | sit between the tents in the event that they are needed.
F *-+-*  | 
|   |    | 
+-+-+-+-+| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:31>> 
A Lane Through the Upper Dwarven Encampment
  *-+-*  | The road here has been set with many paving stones in an
    |    | attempt to alleviate the walking to and from the tents
  *-+-*  | that line both sides of the road. None of the tents here
    |    | are marked and thusly look all the same as they attempt
F *-@-*  | to sit solidly on not so solid ground. More paving stones
|   |    | sit between the tents in the event that they are needed.
+-+-+-+-+| 
| |   |  | 
S S   *  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 467v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:30>> 
The Dwarven Encampment Junction
  *-+-*  | Two roads appear to meet at a rough junction here. The
    |    | eastern road appears to be muddier and dirtier than normal.
F *-+-*  | The northern road seems to pass between several tents.
|   |    | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| |   |  | the ground to cover potholes and soggy spots. The occasional
S S   *  | torch lights the pathway. 
      |  | 
  *-*-*-*| 
---------+ 

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<879/879h 601/654m 466v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:30>> 
A Branching Trail in the Dwarven Encampment
*-+-*    | Just like every other path in this encampment, it is lined
  |      | by rough stones and wood. Hard packed dirt makes up the
*-+-*    | majority of the path, where gravel hasn't been used to
  |      | fill in pot holes. The path appears to be a little bit
+-+-@-+-+| more squishy than the rest of the village, however. A rock
|   |    | wall forms a barrier to the north but the trail branches
S   *    | and a large building can be seen just beyond the trees
    |    | to the south. The trail west takes you into the core of
*-*-*-*  | the encampment. 
---------+ 

[Exits: east south west]

<879/879h 601/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:29>> 
A Trail Outside the Dwarven Encampment
+-*     o| Just like every other path in this encampment, it is lined
|       || by rough stones and wood. Hard packed dirt makes up the majority
+-*     o| of the path, where gravel hasn't been used to fill in pot
|       || holes. The path appears to be a little bit more squishy than
+-+-@-+-o| the rest of the camp, however. A rock wall forms a barrier
  |      | to the north. A large building lies past a tree to the south,
  *      | but there appears to be no entrance here. The trail west
  |      | takes you into the core of the encampment. 
*-*-*    | 
---------+ 

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<879/879h 601/654m 464v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:29>> 
A Trail Outside the Dwarven Encampment
      o-o| Just like every other path in camp, this one is lined by rough
      |  | stones and wood. Hard packed dirt makes up the majority of
      o  | the path, where gravel hasn't been used to fill in pot holes.
      |  | The path appears to be a little bit more squishy than the rest,
+-+-@-o  | however. Perhaps there is an underground river nearby. A rock
|        | wall forms a barrier to the north, and the the south drops
*        | off into a shadow shrouded ravine. The trail to the west heads
|        | into camp, and scales down into a trench to the east. 
*-*      | 
---------+ 

[Exits: east west]

<879/879h 601/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:28>> 
South End of the Trench
    o-o  | The ground underfoot in the trench appears to be a mixture
    |    | of solid and liquid. Just before the western ramp out of the
    o    | trench, the bog appears to turn to solid dirt and stone underfoot.
    |    | While to the north, it appears to grow worse in the heart
+-+-@    | of the trench. The earthen walls are covered with patches
         | of fungus. A gentle breeze rustles through the trench, causing
         | the blanket of grey mist to shimmer. 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 601/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:28>> 
You bury yourself in the black fungus on the walls.

<879/879h 601/654m 462v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:27>> 
Center of the Trench
         | The ground underfoot in the trench appears to be a mixture
         | of solid and turn to solid dirt and stone underfoot. Here
    o-o  | in the center of the trench, the mist is so thick you can
    |    | barely see. A gentle breeze rustles through the trench, causing
    @    | the blanket of grey mist to shimmer. The trench continues
    |    | to the north and south. 
+-+-o    | 
         | 
         | 
---------+ 

[Exits: north south]
A dwarf is here, dug deep into the trench.

<879/879h 601/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:27>> 
You bury yourself in the black fungus on the walls.

<879/879h 601/654m 461v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
North End of the Trench
         | The ground underfoot in the trench appears to be a mixture
         | of solid and liquid. Just before the eastern ramp out of
         | the trench, the bog appears to turn to solid dirt and stone
         | underfoot. While to the south, it appears to grow worse in
    @-o  | the heart of the trench. The earthen walls are covered with
    |    | patches of fungus. A gentle breeze rustles through the trench,
    o    | causing the blanket of grey mist to shimmer. 
    |    | 
+-+-o    | 
---------+ 

[Exits: east south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<879/879h 601/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
Near the Trench
         | The surrounding area is covered with reeking pools of stagnant
         | water rimmed by tall clumps of reeds and cattails. A gentle
         | breeze rustles through the reeds and causes the blanket of
         | grey mist hanging over the bog to swirl and drift slowly. Looming
  o-@    | out of the mists is a low, rounded mound of mud-caked, woven
  |      | branches and grass. Coming seemingly from all directions is
  o      | a repetitive creaking sound which you suspect is caused by
  |      | insects. To the west, a freshly dug trench has been made to
+-o      | slow down any giants bold enough to venture this far. 
---------+ 

[Exits: west down]

<879/879h 601/654m 459v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:26>> 
A Steep Hillside
         | 
         | 
         | 
         | 
    @    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: up down]

<879/879h 601/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:25>> 
Alas, you cannot go that way.

<879/879h 601/654m 458v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:25>> 
A Steep Hillside
         | 
         | 
         | 
         | 
    @-o-o| 
      | || 
      o-o| 
      | || 
    o-o-o| 
---------+ 

[Exits: east up]
   (Humming) A small key is here, humming with possibilities.

<879/879h 601/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:24>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
  *-@-o-o| moist. You leave footprints in it as you walk. 
    | | || 
    o-o-o| 
    | | || 
  o-o-o-o| 
---------+ 

[Exits: (north) east south west]
    A runic token attached to a strip of leather lies here.

<879/879h 601/654m 456v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:24>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
*-o-@-o-o| moist. You leave footprints in it as you walk. 
  | | | || 
  o-o-o-o| 
  | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:23>> 
Players near you in The Ford:
<PK> Sorindal                     The dirt field

<879/879h 601/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:22>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: (north) east south west]

<879/879h 601/654m 454v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:22>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no
         | plants are able to survive. The field is comprised solely
         | of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 453v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:21>> 
The dirt field
         | You are in an area devoid of virtually all forms of vegetation.
         | The ground has been trampled on so many times that no plants
         | are able to survive. The field is comprised solely of the
         | bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk. 
| | | | || 
o-o-o-o-o| 
| | | |  | 
o-o-o-o  | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:21>> 
A muddy ground
         | The mud here is extremely viscous. Your feet sink in at least
         | six inches as you try to make your away across this miserable
        o| predicament. There are rather large footprints crisscrossing
        || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here. 
| | | | || 
o-o-o-o-o| 
| | |    | 
o-o-o    | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 451v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:20>> 
A muddy ground
        o| The mud here is extremely viscous. Your feet sink in at least
        || six inches as you try to make your away across this miserable
      o-o| predicament. There are rather large footprints crisscrossing
      | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here. 
| | | | || 
o-o-o-o-o| 
| |      | 
o-o      | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:20>> 
A muddy ground
      o-S| The mud here is extremely viscous. Your feet sink in
      | || at least six inches as you try to make your away across
    o-o-o| this miserable predicament. There are rather large footprints
    | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here. 
| | | | || 
o-o-o-o-f| 
|       || 
o       +| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:19>> 
A lighter area
    o-S-o| Sunlight breaks through the scattered canopy above you.
    | | || This seems more like a secluded wooded area, rather than
  o-o-o-o| a forest. Several snakes slither on by as they sense your
  | | | || approach. 
o-o-@-o-o| 
| | | | || 
o-o-o-f-f| 
      |  | 
      +  | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:19>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 601/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:18>> 
A lighter area
  o-S-o-o| Sunlight breaks through the scattered canopy above you. This
  | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | || 
o-o-@-o-o| 
| | | | || 
o-o-f-f-S| 
    |    | 
    +    | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 447v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:18>> 
A lighter area
o-S-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | || 
o-o-@-o-o| 
| | | | || 
o-f-f-S-f| 
  |      | 
  +      | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:17>> 
A lighter area
         | Sunlight breaks through the scattered canopy above you.
         | This seems more like a secluded wooded area, rather
o-S-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach. 
o-o-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-f-f-S-f| 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 445v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:17>> 
Along the foothills
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
o-S-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-o| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 444v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:16>> 
A high grassland
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
S-o-@-o-o| 
| | | | || 
o-o-o-o-o| 
| | | | || 
o-o-o-o-~| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:16>> 
A high grassland
         | Wild grass standing four feet tall surrounds you, making
         | it extremely difficult to move around and see. Crickets
         | constantly chirp as you move through the grass. A faint
         | stink of a nearby swamp reaches your nostrils. 
o-o-@-o-o| 
| | | | || 
o-o-o-o-~| 
| | | | || 
o-o-o-~-~| 
---------+ 

[Exits: east south west]

<879/879h 601/654m 442v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:15>> 
A high grassland
    x-x o| Wild grass standing four feet tall surrounds you, making
      | || it extremely difficult to move around and see. Crickets
      o-o| constantly chirp as you move through the grass. A faint
        || stink of a nearby swamp reaches your nostrils. 
o-o-@-o-~| 
| | | | || 
o-o-o-~-~| 
| | | |  | 
o-o-~-~  | 
---------+ 

[Exits: east south west]

<879/879h 601/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:15>> 
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
    | | || the ground is cracked with the lack of moisture to this certain
    o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
      | || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | |  | indentation, as if something is constructed beneath the surface.
o-o-~-~  | 
| | |    | 
o-~-~    | 
---------+ 

[Exits: east south west]
    A slightly burnt manifesto page lies here.
    A grimy key lies sticking to the ground.

<879/879h 601/654m 440v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:14>> 
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
  | | | || a few feet deep at the most. The water runs rapidly along its
  o-o-o-o| course running over rather large pebbles with ease. A few varieties
    | | || of fish swim lazily about here. 
o-o-@-~-~| 
| | |    | 
o-~-~    | 
| |      | 
~-~      | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:14>> 
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
  | | | || of fish swim lazily about here. 
o-~-@-~-~| 
| |      | 
~-~      | 
|        | 
~        | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 437v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:13>> 
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here. 
~-~-@-~-~| 
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 435v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:13>> 
Along a small stream
o-o-o-o  | The water is clear, cold and refreshing. It only seems to
| | | |  | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | |  | A few varieties of fish swim lazily about here. 
~-~-@-~  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west]

<879/879h 601/654m 433v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:12>> 
Along a small stream
o-o-o    | The water is clear, cold and refreshing. It only seems to
| | |    | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | |    | few varieties of fish swim lazily about here. 
~-~-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]
    A pile of gold coins.

<879/879h 601/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:12>> 
Players near you in The Ford:
<PK> Sorindal                     Along a small stream

<879/879h 601/654m 431v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A lush valley
         | To either side of you, snow-capped mountains stand majestically
         | in the distance. The valley is full of vegetation and wildlife.
o-o-o    | The long grass bends with the gentle breeze blown in from
| | |    | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream. 
| | |    | 
~-~-~    | 
         | 
         | 
---------+ 

[Exits: north east south west]

<879/879h 601/654m 430v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A beaten trail
        o| You are on a dirt trail with vegetation that has been trampled
        || over around you. Whether it be from being or beast - you cannot
o-o     o| tell. Small, green shrubs lie sparsely all around as you trod
| |     || cautiously upon this path. 
o-o-@-o-o| 
| |      | 
~-~      | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 601/654m 429v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:11>> 
A beaten trail
      o-o| You are on a dirt trail with vegetation that has been trampled
      |  | over around you. Whether it be from being or beast - you cannot
o     o  | tell. Small, green shrubs lie sparsely all around as you trod
|     |  | cautiously upon this path. 
o-o-@-o  | 
|        | 
~        | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 601/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:10>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 601/654m 428v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:10>> 

The night is about to end.

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <01:04>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:41>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 607/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:40>> 

The day has begun.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:35>> 
Players near you in The Ford:
<PK> Sorindal                     A beaten trail

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:10>> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:09>> 
Alas, you cannot go that way.

<879/879h 616/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:09>> 
The base of the mountain
    o-o-o| You near the bottom of a mountain. A cliff spans in front
    |    | of you that is too steep to climb down. The fast moving clouds
    o    | give indication of the strong wind present. The path to the
    |    | south continues the descent to the base of the mountain.
o-o-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 616/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:08>> 

<879/879h 616/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:08>> 
The base of the mountain
         | You near the bottom of a mountain. A cliff spans in front
         | of you that is too steep to climb down. The fast moving clouds
    o-o-o| give indication of the strong wind present. The path to the
    |    | south continues the descent to the base of the mountain.
    @    | 
    |    | 
o-o-o    | 
         | 
         | 
---------+ 

[Exits: north south]
A young bear is here, looking for something to eat.

<879/879h 616/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:07>> 
The base of the mountain
         | You near the bottom of a mountain. A cliff spans in front
         | of you that is too steep to climb down. The fast moving
         | clouds give indication of the strong wind present. The path
         | to the south continues the descent to the base of the mountain.
    @-o-o| 
    |    | 
    o    | 
    |    | 
o-o-o    | 
---------+ 

[Exits: east south]
The sun rises in the east.

<879/879h 623/654m 479v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:07>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A strong
         | wind blows the cold air from the mountains toward you. In the
         | distance you can see the peaks of numerous snow-capped mountain
  o-@-o-o| tops. 
  |      | 
  o      | 
  |      | 
o-o      | 
---------+ 

[Exits: east west]

<879/879h 623/654m 478v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:06>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A strong
         | wind blows the cold air from the mountains toward you. In the
         | distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops. 
|        | 
o        | 
|        | 
o        | 
---------+ 

[Exits: east west]

<879/879h 623/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:06>> 
Players near you in The Ford:
<PK> Sorindal                     A rocky mountain path

<879/879h 623/654m 477v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of
         | plant life are occasional lichens growing on rocks nearby.
         | A strong wind blows the cold air from the mountains toward
         | you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops. 
        || 
        x| 
         | 
         | 
---------+ 

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<879/879h 623/654m 476v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A rocky mountain path
         | Vegetation is extremely scarce here. The only signs of plant
         | life are occasional lichens growing on rocks nearby. A
         | strong wind blows the cold air from the mountains toward
         | you. In the distance you can see the peaks of numerous
o-o-@-o  | snow-capped mountain tops. 
      |  | 
      x  | 
         | 
         | 
---------+ 

[Exits: east west]

<879/879h 623/654m 475v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:05>> 
A fertile valley
         | Plant life blossoms about you. Trees and shrubs grow with
         | no resistance as they are nestled in the valley, safe from
         | many of the harsher elements of the mountains. Vines wrap
         | the full length of trees but struggling to peek out from under
o-o-@    | them is a beautiful flower. The ground appears to be heavily
    |    | disturbed in spots, but overall is covered evenly with a thick
    x    | layer of flora. 
         | 
         | 
---------+ 

[Exits: south west]

<879/879h 623/654m 474v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:04>> 
Down into a valley
         | The way opens into a secluded valley, small in size. Sprouts
         | of green and long standing trees speckle the valley floor.
o-o-o    | The edges of the mountain rise up around you but the slopes
    |    | are far too difficult to climb. The further you get into the
    @    | valley, the thicker the plant life becomes. You can climb
         | back up to the overlook or move north, further into the valley.
         | 
         | 
         | 
---------+ 

[Exits: north up]

<879/879h 623/654m 473v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:04>> 
View of a valley
         | From here you can see the rich green of a secluded valley
         | beneath you. Despite the barren rock around you, tiny flora
    x    | have begun to creep there way up, struggling to find a root
    |    | hold amidst the stone. The anchoring of a bridge can be see
    @    | south of you. 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north down]

<879/879h 623/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:03>> 
That makes no sense.

<879/879h 623/654m 471v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:02>> 
On a rocky slope
         | A thin path disappears as it enters a rockier terrain below.
         | The footing is incredibly unstable due to a multitude of loose
         | rocks. Large boulders give the only bit of real texture to
         | the terrain on this side of the mountain. Off in the distance
    @    | to the west is an untamed piece of nature. 
    |    | 
    x    | 
         | 
         | 
---------+ 

[Exits: south up]

<879/879h 623/654m 468v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:02>> 
On a rocky slope
      x  | A thin path winds its way down the mostly barren mountain
      |  | slope. The footing is slightly unstable as loose rocks and
    x-x  | dirt are everywhere. Large boulders give the only bit of real
    |    | texture to the terrain on this side of the mountain. Off in
    @    | the distance to the west is an untamed piece of nature. You
         | are able to move down or south along this so called path.
         | 
         | 
         | 
---------+ 

[Exits: north down]

<879/879h 623/654m 465v> <no opponent no opponent no opponent> <[##########][##########]{   } rushing <00:01>> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain
         | slope. The footing is slightly unstable as loose rocks and
      x  | dirt are everywhere. Large boulders give the only bit of real
      |  | texture to the terrain on this side of the mountain. Off in
    @-x  | the distance to the west is an untamed piece of nature. You
    |    | are able to move north or east along this so called path.
    x    | 
         | 
         | 
---------+ 

[Exits: east south]
A mountain lion walks around carefully here.

<879/879h 623/654m 463v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain slope.
         | The footing is slightly unstable as loose rocks and dirt are
    x    | everywhere. Large boulders give the only bit of real texture
    |    | to the terrain on this side of the mountain. Off in the distance
  x-@    | to the west is an untamed piece of nature. You are able to move
  |      | north or west along this so called path. 
  x      | 
         | 
         | 
---------+ 

[Exits: north west]
A mountain lion walks around carefully here.

<879/879h 623/654m 460v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
On a rocky slope
         | A thin path winds its way down the mostly barren mountain slope.
         | The footing is slightly unstable as loose rocks and dirt are
         | everywhere. Large boulders give the only bit of real texture
         | to the terrain on this side of the mountain. Off in the distance
    @    | to the west is an untamed piece of nature. You are able to
    |    | move south down the mountain, or back up. 
  x-x    | 
  |      | 
  x      | 
---------+ 

[Exits: south up]

<879/879h 623/654m 457v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
West of a bridge
         | The path stops abruptly at the edge of a dangerous chasm.
         | A rope suspension bridge has been built where the path
         | ends so it is possible to continue. The bridge seems relatively
         | stable from here, even if the ropes look aged. Sharp wind
    @-x-x| thrashes against you, whipping up dust as it rushes past.
         | Deep green can barely be seen somewhere north of you.
         | You can brave the bridge east or follow the path back
         | down. 
         | 
---------+ 

[Exits: east down]

<879/879h 623/654m 455v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A bridge between two mountains
         | Aged ropes creak excessively with your movement. Looking
         | through the wooden panels that create your footing it
        x| is possible to see a thousand feet down. Rough, jagged
        || rocks await any wary adventurer that decides to not use
  x-@-x-*| the relative safety of the bridge. Wind buffets against
         | you, threatening to introduce you to the rocks far below.
         | The bridge spans east and west. 
         | 
         | 
---------+ 

[Exits: east west]
    An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<879/879h 623/654m 452v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A bridge between two mountains
         | Aged ropes creak excessively with your movement. Looking
         | through the wooden panels that create your footing it is
      x  | possible to see a thousand feet down. Rough, jagged rocks
      |  | await any wary adventurer that decides to not use the relative
x-x-@-*  | safety of the bridge. Wind buffets against you, threatening
         | to introduce you to the rocks far below. The bridge spans
         | east and west. 
         | 
         | 
---------+ 

[Exits: east west]
A bearded vulture is perched on the bridge.

<879/879h 623/654m 450v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
A meandering mountain trail
         | You are on a trail leading around a mountain. The trail is
         | punctuated here by a long bridge that leads between two mountains.
    x    | The trail here is well travelled and shows evidence of armored
    |    | soldiers marching through slamming their polearms in unison.
x-x-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<879/879h 623/654m 449v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
East of a bridge
         | The path stops abruptly at the edge of a dangerous chasm.
         | A rope suspension bridge has been built where the path ends
         | so it is possible to continue. The bridge seems relatively
         | stable from here, even if the ropes look aged. Sharp wind
    @    | thrashes against you, whipping up dust as it rushes past.
    |    | You can brave the bridge west or follow the path back down.
x-x-*    | 
         | 
         | 
---------+ 

[Exits: south down]

<879/879h 623/654m 448v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
    f-x-f| Cool air blows by as the trail snakes its way upward through
      |  | the trees. A large field can be seen to the north through
      x  | the trees swaying in the breeze. Thick underbrush surrounds
      |  | the path on both sides, seeming to force the path to stay
    @-x-x| in place. It is possible to follow the path east or take
         | the steeper path up. 
         | 
         | 
         | 
---------+ 

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Players near you in The Miden'nir:
<PK> Sorindal                     Path on the mountain

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
[   Slith    ] Vessik the Master of Poison
[   Human    ] Ophilin the Tender
[50 Half   51] <PK> [WARLORD] (Proven) Sorindal the Grand Master of Seasons
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Cyclp    ] <PK> <HERALD> Olag the Giant Wit, Adept of Air, Master Scribe of Literature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<879/879h 623/654m 446v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
  f-x-f  | Cool air blows by as the trail snakes its way upward through
    |    | the trees. A large field can be seen to the north through
    x    | the trees swaying in the breeze. Thick underbrush surrounds
    |    | the path on both sides, seeming to force the path to stay
  x-@-x  | in place. It is possible to move toward the field to the
         | north or continue up the mountain to the west. 
         | 
         | 
         | 
---------+ 

[Exits: north east west]
    A very large warning sign has been posted here.

<879/879h 623/654m 443v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
Path on the mountain
  f-f-f  | Cool air blows by as the trail snakes its way upward through
  | | |  | the trees. A large field can be seen to the north through
  f-x-f  | the trees swaying in the breeze. Thick underbrush surrounds
    |    | the path on both sides, seeming to force the path to stay
    @    | in place. It is possible to continue up the mountain to
    |    | the south. 
  x-x-x  | 
         | 
         | 
---------+ 

[Exits: north south]

<879/879h 623/654m 441v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | |  | that stretches far and wide. Some of the water from the
+ f-f-f  | nearby river has been absorbed into the soil, giving the
| | | |  | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f  | thin trees and bushes that group around in thick clusters.
    |    | The tops of a large city can be seen over the hills to
    x    | the north. A thin path runs west and east along the edge
    |    | of the field, it also branches south onto a wooded mountain.
  x-x-x  | 
---------+ 

[Exits: north east south west]
A little duckling wanders around aimlessly.
A large duck waddles around here.

<879/879h 623/654m 438v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Miden'nir
o f-f-f  | You are in a rather muddy wetland, an expanse of green that
| | | |  | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | |  | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f  | trees and bushes that group around in thick clusters. 
| | | |  | 
* f-x-f  | 
|   |    | 
x   x    | 
---------+ 

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<879/879h 623/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
You are carrying:
( 4) ground-up bones of a vampire bat
     (Magical) prayer beads
     a bottle of clear liquid
     (Humming) a silver chalice ornamented with pearls
     a vulture's foot
     an unmoving black cloak
     (Magical) (Glowing) a magic seashell
( 2) a dragonblood ensign cravat of evisceration
     (Magical) (Glowing) robes of the archmagi
     (Magical) (Humming) elegant green silk slippers
     a heavy backpack (closed)

<879/879h 623/654m 436v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | |  | that stretches far and wide. Some of the water from the
o f-f-f  | nearby river has been absorbed into the soil, giving the
| | | |  | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | |  | 
+ f-f-f  | 
| | | |  | 
* f-x-f  | 
---------+ 

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

A malevolent voice whispers in your ear 'A pity our time has expired.'

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm> 

The challenge has been forfeit.

<879/879h 623/654m 434v> <no opponent no opponent no opponent> <[##########][##########]{   } calm>