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Rhaotha Live Stream

Rhaotha
Live Stream

Deuzia has accepted your challenge.

<1016hp 386m 401mv no opponent> 
$$ will now be substituted with 'Deuzia' until you untarget.

<1016hp 386m 401mv no opponent> 

[INFO] MXP version 0.5 detected and enabled.

<1016hp 397m 401mv no opponent> 
You can make attack yells again.

<1016hp 397m 401mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
(Charmed) A manticore is looking away from you dispassionately.
(Charmed) An overzealous noble is here, eager to aid in the fight against darkness.

<1016hp 397m 401mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 397m 401mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Along the Eastern Road

<1016hp 397m 401mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 397m 400mv no opponent> 
You have 10 says, 5 tells, 0 gtells, 3 cabals, 0 coteries, 0 newbiechats to replay.

<1016hp 397m 400mv no opponent> 
Displaying last ten tells:
[Sat Sep 26 22:43:33] You (to Deuzia): I had two random blackouts of the mind in the time I've been here so far.
[Sat Sep 26 22:43:42] Deuzia (to you): We see...
[Sat Sep 26 22:43:48] You (to Deuzia): I really want to fight though.
[Sat Sep 26 22:44:51] Deuzia (to you): We are briefly occupied as it is...let's see if your mind stabilizes soon enough 
[Sat Sep 26 22:47:35] You (to Deuzia): I think I am okay for the time being.  Knowing anything, the duel won't be long anyway.

<1016hp 404m 401mv no opponent> 
Displaying last ten cabals:
[Sat Sep 26 22:40:08] Aragmon the cyclops: Rhaotha has joined the halls of honor.
[Sat Sep 26 22:47:41] Aragmon the cyclops: Rhaotha has challenged Deuzia to a fight to the death in Eastern Road.
[Sat Sep 26 22:48:43] Aragmon the cyclops: Deuzia has accepted Rhaotha's challenge.

<1016hp 404m 401mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 404m 401mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Crossroads

<1016hp 404m 401mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 400mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 399mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 398mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 404m 398mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Along the Eastern Road

<1016hp 404m 398mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 397mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 396mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 395mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 404m 395mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Crossroads

<1016hp 404m 395mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 394mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 393mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 392mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.
The sun slowly disappears in the west.
The sky is getting cloudy.

<1016hp 404m 401mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 400mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 399mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 398mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 397mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 396mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 395mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Checkpoint

<1016hp 404m 395mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 394mv no opponent> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 393mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Along the Eastern Road

<1016hp 404m 393mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 392mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 391mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 390mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 389mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 388mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 387mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 404m 386mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 404m 385mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      On the Eastern Road

<1016hp 404m 385mv no opponent> 
You prepare your resolve and stand ready for battle.

<1016hp 344m 385mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 384mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 383mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 382mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 381mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 344m 381mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Crossroads

<1016hp 344m 381mv no opponent> 
You anchor your heels and shift into a low, unbreakable guard.

<1016hp 344m 381mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 344m 381mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Crossroads

<1016hp 344m 381mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 380mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 379mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 378mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 377mv no opponent> 
City Entrance
+        | You stand on the outskirts of Seringale, the capital of this
|        | land. The road leads east along a dusty road, while to the west
+        | it becomes the main street of the town, surrounded by a mass
|        | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here. 
|        | 
+        | 
|        | 
+        | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 376mv no opponent> 
Outside the East Gate
  +      | You are outside the East Gate of Seringale. Before you is a
  |      | great wall. It is made of huge slabs of white stones with
  +      | various figures of birds, beasts, and dragons carved into
  |      | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
  |      | and a road travelling out of the city to the east. 
  +      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 375mv no opponent> 
Players near you in Seringale:
<PK> Rhaotha                      Outside the East Gate

<1016hp 344m 375mv no opponent> 
City Entrance
+        | You stand on the outskirts of Seringale, the capital of this
|        | land. The road leads east along a dusty road, while to the west
+        | it becomes the main street of the town, surrounded by a mass
|        | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here. 
|        | 
+        | 
|        | 
+        | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 374mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 373mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Along the Eastern Road

<1016hp 344m 373mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 372mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 371mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 344m 370mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 344m 369mv no opponent> 

The night has begun.

<1016hp 351m 401mv no opponent> 
The Lane
  x-x    | You are strolling along a pleasant, shady lane. The road
    |    | is lined on both sides by tall, stately trees which lend
    o    | the scene with a sense of quiet serenity. You can follow
    |    | the road north or south. 
    @    | 
    |    | 
+-+-+-+-+| 
    |    | 
    +    | 
---------+ 

[Exits: north south]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 351m 400mv no opponent> 
The Plains
         | You are standing on the plains. This is a vast desolate
         | place where the wind can howl undisturbed since nothing
  x-x    | but you bars its way. However you are not the first to
    |    | wander here. Before you somebody has left a small path.
    @    | The path looks rather bewildered and is not the kind
    |    | of path to lead to anywhere significant or important
    o    | but it seems to have made up its mind to enter the hills
    |    | far away north. 
+-+-+-+-+| 
---------+ 

[Exits: north south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 351m 399mv no opponent> 
Road to Tenebria
         | This is a non descript path which appears to have been made
         | over the years by those wishing to enter the lands of dwarves
         | from the Eastern road. To the south you can see the Eastern
         | Road. To the west, you can see a steeply rising trail. 
  x-@    | 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: south west]
An overzealous noble climbs in.
A miniature manticore flies in.

<1016hp 351m 397mv no opponent> 
Base of the Ladder
         | The trail rises very sharply at this point. Progress appears
         | limited to a ladder which leans against the side of the
         | cliff. Without the ladder, it appears one would need wings.
         | To the east, the trail sharply descends to the Eastern
    @-x  | Road. 
      |  | 
      o  | 
      |  | 
      o  | 
---------+ 

[Exits: east up]
A miniature manticore flies in.
An overzealous noble climbs in.

<1016hp 351m 394mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Base of the Ladder

<1016hp 351m 394mv no opponent> 
Road to Tenebria
         | This is a non descript path which appears to have been made
         | over the years by those wishing to enter the lands of dwarves
         | from the Eastern road. To the south you can see the Eastern
         | Road. To the west, you can see a steeply rising trail. 
  x-@    | 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: south west]
An overzealous noble climbs in.
A miniature manticore flies in.

<1016hp 351m 392mv no opponent> 
The Plains
         | You are standing on the plains. This is a vast desolate
         | place where the wind can howl undisturbed since nothing
  x-x    | but you bars its way. However you are not the first to
    |    | wander here. Before you somebody has left a small path.
    @    | The path looks rather bewildered and is not the kind
    |    | of path to lead to anywhere significant or important
    o    | but it seems to have made up its mind to enter the hills
    |    | far away north. 
+-+-+-+-+| 
---------+ 

[Exits: north south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 351m 390mv no opponent> 
The Lane
  x-x    | You are strolling along a pleasant, shady lane. The road
    |    | is lined on both sides by tall, stately trees which lend
    o    | the scene with a sense of quiet serenity. You can follow
    |    | the road north or south. 
    @    | 
    |    | 
+-+-+-+-+| 
    |    | 
    +    | 
---------+ 

[Exits: north south]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 351m 389mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 351m 388mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 351m 387mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 351m 386mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 351m 385mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 351m 385mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 351m 385mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 351m 385mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 351m 385mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 351m 385mv no opponent> 
You are carrying:
     (Magical) (Glowing) a magic seashell
     (Glowing) a psi-faded revolutionary band
     an admission ticket
     a gigantic gold chalice
     a crushed unicorn horn
     (Enchanted) (Magical) (Humming) 'Sunfire', the bladed staff of enlightenment
     ground-up bones of a vampire bat
     a ground up rattle from a rattlesnake
     a bastard sword
     (Glowing) (Humming) a giant golden-banded staff
     (Magical) (Glowing) (Humming) a giant ladle
     (Glowing) a titanic truncheon of tenderizing
     (Humming) a disease-scarred storage void of wildness (open)
     a Loot sack (open)

<1016hp 351m 385mv no opponent> 
You are affected by the following:
                      : lasts for 16 hours
Skill: warcry         : modifies hitroll by 6 for 2 hours
                      : modifies save vs afflictive by 7 for 2 hours
Blitz: kill 6 creatures using hand to hand: lasts for 0 hours

<1016hp 351m 385mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 351m 385mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 351m 385mv no opponent> 

The time to complete the blitz has expired.

<1016hp 360m 401mv no opponent> 
You are carrying:
     (Magical) (Glowing) a magic seashell
     (Glowing) a psi-faded revolutionary band
     an admission ticket
     a gigantic gold chalice
     a crushed unicorn horn
     (Enchanted) (Magical) (Humming) 'Sunfire', the bladed staff of enlightenment
     ground-up bones of a vampire bat
     a ground up rattle from a rattlesnake
     a bastard sword
     (Glowing) (Humming) a giant golden-banded staff
     (Magical) (Glowing) (Humming) a giant ladle
     (Glowing) a titanic truncheon of tenderizing
     (Humming) a disease-scarred storage void of wildness (open)
     a Loot sack (open)

<1016hp 360m 401mv no opponent> 
You get ground-up bones of a vampire bat from a Loot Sack.

<1016hp 360m 401mv no opponent> 
You put a psi-faded revolutionary band in a Loot Sack.

<1016hp 360m 401mv no opponent> 
You are using:
<used as light>      (Magical) (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonblood mithril-white claddagh of wounding
<worn around neck>   (Glowing) (Humming) an onyx-black mithril-white ascot of alacrity
<worn around neck>   (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn on head>       (Magical) (Glowing) a reinforced golden helmet of perfection
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       beautiful fiery golden vambraces of perfection
<worn on hands>      (Glowing) a pair of lethal leather gloves
<worn on legs>       (Magical) (Glowing) reinforced golden greaves of perfection
<worn on feet>       (Glowing) a pair of turtle shell boots
<worn as shield>     (Glowing) a dragonwing crusader pavis of unerring flight
<worn about body>    (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist>   (Humming) a thick, blue sash
<worn around wrist>  (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<worn around wrist>  (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<wielded>            (Glowing) (Humming) a crimson celestial chain
<stored in quiver>   some bladed arrows (80)
<floating nearby>    an ioun of Verdant harmony
<tattooed>           A gules Lion rampant wielding a golden Sword

<1016hp 360m 401mv no opponent> 

 /@============================================================-
|                                                               \
|  Rhaotha the Battlemistress, follower of Aberdour             |
|  Adherent of Storm, Rank Proven of [WARLORD]                  |
|  25 years old (151 hours, 7h:29m bloodshed, 0h:05m prime)     |
|                                                               |
|  Race:  Storm       Hometown:  Valour      Health: 1016/1016  |
|  Sex:   Female      Class:     Warrior     Mana:   360/404    |
|  Size:  large       Alignment: Good        Move:   401/401    |
|  Age:   youthful    Ethos:     Chaotic     Degree: 143.8      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 24 (24+0)  Rating:     Fair     Weight: 479/575  |
 | Intell: 17 (17+0)  Level:      50 (45)  Pracs:  6        |
 | Wisdom: 17 (17+0)  Exp tnl:    3221     Trains: 0        |
 | Dexter: 16 (16+0)  Guildpoint: 3/3      Items:  33/35    |
 | Consti: 23 (23+0)  Gold:       10031    Wimpy:  0 hp     |
 | Luck:  Fortuitous  Hunger:     [****-]  Thirst: [*****]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|               Armor Vs Pierce:  209       Saving Throws     |
|  Hitroll: 45        Vs Bash:    175      Afflictive:  55    |
|  Damroll: 36        Vs Slash:   211      Maledictive: 62    |
|                     Vs Magic:   70       Mental:      49    |
 \==========================================================-/
You are affected by the following:
                      : lasts for 15 hours
Skill: warcry         : modifies hitroll by 6 for 1 hours
                      : modifies save vs afflictive by 7 for 1 hours

<1016hp 360m 401mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 360m 401mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 360m 401mv no opponent> 
You scan all around.
*** Range 3 (west) ***
The caravan attendant is here, looking dejected.

<1016hp 360m 401mv no opponent> 

An overzealous noble says 'I need 7200 coins to spend at the tavern later. Are you going to pay me or what?'

<1016hp 360m 401mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Dragon Statue

<1016hp 360m 401mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 360m 400mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 401mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 400mv no opponent> 
Path from Eastern Road into the Forest
    o    | To each side of this trail are dark, grim trees. The
    |    | trees are so close to one another that very little light
+-+-+-+-+| gets through. The path, however, is free of foliage.
    |    | To the south you can see the path continue. To the north
    @    | you can see the Eastern Road. 
    |    | 
    +-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 399mv no opponent> 
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The
    |    | trees are so close to one another that very little light
    +    | gets through. The path, however, is free of foliage.
    |    | To the south you can see the path continue. To the north
    @-+  | you can see the Eastern Road. 
      |  | 
      +-+| 
        || 
        +| 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 398mv no opponent> 
'THE EASTERN ROAD'
Location: East of Seringale.

A vast thoroughway traverses the terrain between the major cities of
Seringale and Timaran.  Many paths lead to and from it to smaller villages
and sites of interest.  Travellers are often seen upon this route, hustling
and bustling on their daily business.  The road parallels the river Adelon,
which flows swiftly from Seringale all the way to the Dragon Sea.  

You have solved 1 of 1 mystery in this area.
- beheld an unmoving black dragon.

Last modified: 2021-03-14


To view the entire list of areas, use AREA LIST.
To view where you are situated, use MAP.

<1016hp 368m 398mv no opponent> 
Path from Eastern Road into the Forest
    o    | To each side of this trail are dark, grim trees. The
    |    | trees are so close to one another that very little light
+-+-+-+-+| gets through. The path, however, is free of foliage.
    |    | To the south you can see the path continue. To the north
    @    | you can see the Eastern Road. 
    |    | 
    +-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 397mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 396mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 395mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 394mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 393mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 392mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 391mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 390mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 389mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 388mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 387mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 386mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 385mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 384mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 383mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 382mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 381mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 380mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 379mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 378mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 377mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 376mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<1016hp 368m 376mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Crossroads
<PK> Deuzia                       Along the Eastern Road

<1016hp 368m 376mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 375mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 374mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 373mv no opponent> 
Alas, you cannot go that way.

<1016hp 368m 373mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
A miniature manticore flies in.
An overzealous noble walks in.

<1016hp 368m 372mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 371mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A demon lord from the underworld hovers here.
(Charmed) A dark-knight trainee is here, ready for action.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
A miniature manticore flies in.
An overzealous noble walks in.
Deuzia rides west on a nightmare.
A demon lord flies west.
A dark-knight trainee walks west.

<1016hp 368m 370mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
An overzealous noble walks in.
A miniature manticore flies in.

<1016hp 368m 369mv no opponent> 

Deuzia rides in on a nightmare.
A demon lord flies in.
A dark-knight trainee walks in.

<1016hp 368m 369mv no opponent> 

You yell 'Help! I am being attacked by Deuzia!'
You turn Deuzia's attack against her.
Your rays decimate Deuzia!
Deuzia's corruption DISMEMBERS you!
[** ] Deuzia parries your rays.
Your rays devastate Deuzia!
You enter into a steady, practiced flow with a crimson celestial chain.
[*  ] You parry a demon lord's pierce.
You block a demon lord's attack and attempt to strike at the brief opening.
Your riposte MUTILATES a demon lord!
Deuzia has a few scratches.

<956hp 353m 369mv balanced> 
bb is now realiased to 'bash $$'.
Deuzia has a few scratches.

<956hp 353m 369mv balanced> 
Deuzia ducks underneath your bash.
Your bash misses Deuzia.
You fall flat on your face!
Deuzia has a few scratches.

<956hp 353m 369mv balanced> 

[*  ] You dodge Deuzia's corruption.
[** ] You dodge Deuzia's corruption.
Deuzia's corruption MASSACRES you!
Your rays devastate Deuzia!
[*  ] You block a demon lord's attack with your shield.
[** ] You parry a demon lord's pierce.
Deuzia has a few scratches.

<880hp 353m 371mv balanced> 

Deuzia stops wielding a whispering battle axe.
Deuzia begins wielding a morning star of havoc.
Deuzia has a few scratches.

<880hp 353m 371mv none> 

Deuzia starts wielding a dark dagger of voodoo in her off-hand.
Deuzia has a few scratches.

<880hp 353m 371mv offensive> 

Deuzia utters the words, 'yucandusbarr'.
A miniature manticore yells 'Help! Deuzia just filled the room with fire!'
Deuzia's fireball *** DEMOLISHES *** a miniature manticore!
An overzealous noble yells 'Help! Deuzia just filled the room with fire!'
Deuzia's fireball *** DEMOLISHES *** an overzealous noble!
Deuzia's fireball DISEMBOWELS you!
Deuzia has a few scratches.

<837hp 353m 371mv offensive> 

The brand of Ilythir glares in warning.
A miniature manticore's claw misses Deuzia.
Your rays maul Deuzia.
Your rays MUTILATE Deuzia!
Your rays devastate Deuzia!
The brand of Ilythir glares in warning.
You block a demon lord's attack and attempt to strike at the brief opening.
Your riposte devastates a demon lord!
[** ] You dodge a demon lord's pierce.
[** ] You block Deuzia's attack with your shield.
Deuzia is getting ready to swing!
[** ] You parry Deuzia's turmoil.
Deuzia has some small wounds and bruises.

<837hp 353m 377mv offensive> 
You stop wielding a crimson celestial chain.
You begin wielding a titanic truncheon of tenderizing as a favoured weapon.
You are now off-balance.
A titanic truncheon of tenderizing feels like a part of you!
Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball === OBLITERATES === a miniature manticore!
Deuzia's fireball === OBLITERATES === an overzealous noble!
Deuzia's fireball MUTILATES you!
Deuzia has some small wounds and bruises.

<797hp 353m 377mv offensive> 

Deuzia's turmoil MUTILATES you!
[***] You parry Deuzia's turmoil.
You are still arming your primary weapon.
You are still arming your primary weapon.
You are still arming your primary weapon.
You are still arming your primary weapon.
The brand of Ilythir glares in warning.
[** ] You dodge a demon lord's pierce.
[***] You parry a demon lord's pierce.
Your warcry wears off.
Deuzia has some small wounds and bruises.

<775hp 358m 401mv offensive> 

Your dominant hand steadies.
Deuzia has some small wounds and bruises.

<775hp 358m 401mv offensive> 
You need two hands free for that.
Deuzia has some small wounds and bruises.

<775hp 358m 401mv offensive> 

Deuzia utters the words, 'noselacri'.
Deuzia has some small wounds and bruises.

<775hp 358m 401mv offensive> 

An overzealous noble's wrath injures Deuzia.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
[*  ] Deuzia parries your acidic bite.
The brand of Ilythir glares in warning.
[** ] You parry a demon lord's pierce.
[***] You parry a demon lord's pierce.
Deuzia's turmoil MUTILATES you!
Deuzia has some small wounds and bruises.

<737hp 358m 401mv offensive> 

A venomous king cobra flicks its tongue at a demon lord.
Deuzia has some small wounds and bruises.

<737hp 358m 401mv offensive> 
You stop using a dragonwing crusader pavis of unerring flight as a shield.
You tighten your grip around a titanic truncheon of tenderizing.
Deuzia has some small wounds and bruises.

<737hp 358m 398mv offensive> 

Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball === OBLITERATES === a miniature manticore!
Deuzia's fireball === OBLITERATES === an overzealous noble!
Deuzia's fireball MASSACRES you!
A miniature manticore is DEAD!!
A miniature manticore's tail is severed from his dead body.
Deuzia sacrifices the corpse of a miniature manticore to Zylenier.
Deuzia has some small wounds and bruises.

<671hp 358m 398mv offensive> 

Deuzia's turmoil maims you!
[** ] You dodge Deuzia's life drain.
[** ] You dodge Deuzia's turmoil.
Your acidic bite MUTILATES Deuzia!
Your weapon advantage overcomes Deuzia's parry attempt.
Your acidic bite devastates Deuzia!
You enter into a steady, practiced flow with a titanic truncheon of tenderizing.
A demon lord's pierce injures you.
[***] You parry a demon lord's pierce.
Deuzia has some small wounds and bruises.

<625hp 358m 398mv offensive> 

Deuzia has fled!
Deuzia rides west on a nightmare.
A dark-knight trainee walks west.
A demon lord has fled!
A demon lord flies north.

<625hp 358m 398mv no opponent> 
I don't understand that.

<625hp 358m 398mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
(Charmed) A demon lord from the underworld hovers here.
An overzealous noble walks in.

<625hp 358m 396mv no opponent> 
They aren't here.

<625hp 358m 396mv no opponent> 
They aren't here.

<625hp 358m 396mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 394mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An overzealous noble walks in.

<625hp 358m 392mv no opponent> 
They aren't here.

<625hp 358m 392mv no opponent> 
You scan all around.
*** Range 2 (west) ***
(Charmed) A demon lord from the underworld hovers here.

<625hp 358m 392mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      The Checkpoint
<PK> Deuzia                       On the Eastern Road

<625hp 358m 392mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 390mv no opponent> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 388mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 386mv no opponent> 

Deuzia rides in on a nightmare.
A dark-knight trainee walks in.
A demon lord flies in.

<625hp 358m 386mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An overzealous noble walks in.

<625hp 358m 384mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 382mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
An overzealous noble walks in.

<625hp 358m 380mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
    The sliced-off tail of a miniature manticore is lying here.
An overzealous noble walks in.

<625hp 358m 378mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
An overzealous noble walks in.

<625hp 358m 376mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 374mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
An overzealous noble walks in.

<625hp 358m 372mv no opponent> 
Alas, you cannot go that way.

<625hp 358m 372mv no opponent> 
Alas, you cannot go that way.

<625hp 358m 372mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.

<625hp 358m 370mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 368mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 366mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An overzealous noble walks in.

<625hp 358m 364mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 362mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 360mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 358mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An overzealous noble walks in.

<625hp 358m 356mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
(Charmed) A demon lord from the underworld hovers here.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
An overzealous noble walks in.

<625hp 358m 354mv no opponent> 

Deuzia rides west on a nightmare.
A demon lord flies west.
A dark-knight trainee walks west.

<625hp 358m 354mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 352mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.

<625hp 358m 350mv no opponent> 
They aren't here.

<625hp 358m 350mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<625hp 358m 348mv no opponent> 
They aren't here.

<625hp 358m 348mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
(Charmed) A demon lord from the underworld hovers here.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Deuzia the Accursed, Omen of the Many is riding on the back of a nightmare.
An overzealous noble walks in.
You yell 'Help! I am being attacked by Deuzia!'
[** ] You parry Deuzia's turmoil.
[*  ] You parry Deuzia's thrust.
Deuzia has some small wounds and bruises.

<625hp 358m 346mv balanced> 
You do the best you can!
[** ] Deuzia parries your acidic bite.
You execute the form, stones falling from the cliff!
[***] Deuzia parries your acidic bite.
[***] You dodge a demon lord's pierce.
A demon lord's pierce hits you.
You block Deuzia's attack and attempt to strike at the brief opening.
Your riposte decimates Deuzia!
Deuzia has some small wounds and bruises.

<613hp 358m 348mv balanced> 
I don't understand that.
Deuzia has some small wounds and bruises.

<613hp 358m 348mv balanced> 
You slam into Deuzia, knocking her from the back of her mount!
Your bash decimates Deuzia!
Deuzia's turmoil DISEMBOWELS you!
Your acidic bite devastates Deuzia!
A Gules Lion rampant flutters in an unseen wind.
Your heavenly wrath maims Deuzia!
A demon lord's pierce hits you.
[** ] You parry a demon lord's pierce.
Deuzia has quite a few wounds.

<553hp 358m 350mv balanced> 

[***] Deuzia parries your acidic bite.
[***] Deuzia parries your acidic bite.
A demon lord's pierce injures you.
You block a demon lord's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS a demon lord!
[** ] You parry Deuzia's turmoil.
[** ] You dodge Deuzia's thrust.
Deuzia's turmoil MUTILATES you!
Deuzia has quite a few wounds.

<500hp 358m 350mv balanced> 

[** ] You parry Deuzia's turmoil.
Deuzia braces against her armor to perform a two-handed set parry.
[** ] Deuzia parries your acidic bite.
[***] Deuzia parries your acidic bite.
[** ] You dodge a demon lord's pierce.
A demon lord's pierce injures you.
Deuzia has quite a few wounds.

<507hp 365m 398mv balanced> 
You must be wearing a shield.
Deuzia has quite a few wounds.

<507hp 365m 398mv balanced> 

Deuzia looks less wobbly on her feet.
Deuzia has quite a few wounds.

<507hp 365m 398mv balanced> 

Deuzia rises back to her feet.
Deuzia has quite a few wounds.

<507hp 365m 398mv balanced> 

Deuzia starts wielding a dark dagger of voodoo in her off-hand.
Deuzia has quite a few wounds.

<507hp 365m 398mv offensive> 

Deuzia utters the words, 'yucandusbarr'.
An overzealous noble yells 'Help! Deuzia just filled the room with fire!'
Deuzia's fireball *** DEVASTATES *** an overzealous noble!
Deuzia's fireball devastates you!
Deuzia has quite a few wounds.

<476hp 365m 398mv offensive> 

[*  ] Deuzia parries your acidic bite.
[** ] You dodge a demon lord's pierce.
[** ] You dodge a demon lord's pierce.
[*  ] You dodge Deuzia's turmoil.
[***] You parry Deuzia's life drain.
Deuzia's thrust decimates you!
Deuzia has quite a few wounds.

<450hp 365m 398mv offensive> 

Deuzia trips you and you go down!
Deuzia's trip scratches you.
Deuzia has quite a few wounds.

<448hp 365m 398mv offensive> 

Deuzia's turmoil devastates you!
[***] You parry Deuzia's thrust.
[*  ] Deuzia parries your acidic bite.
[***] You parry a demon lord's pierce.
A demon lord's pierce hits you.
Deuzia has quite a few wounds.

<408hp 365m 398mv offensive> 

Your acidic bite decimates Deuzia!
[** ] You dodge a demon lord's pierce.
[***] You parry a demon lord's pierce.
[*  ] You parry Deuzia's turmoil.
[***] You parry Deuzia's life drain.
Deuzia's shield arm is numbed.
Deuzia has quite a few wounds.

<408hp 365m 398mv offensive> 

Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball *** DEVASTATES *** an overzealous noble!
Deuzia's fireball DISMEMBERS you!
Deuzia has quite a few wounds.

<344hp 365m 398mv offensive> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<344hp 365m 398mv offensive> 

You rise back to your feet.
You relax your grip on your weapon.
You wear a dragonwing crusader pavis of unerring flight as a shield.
You are now off-balance.
Deuzia has quite a few wounds.

<344hp 365m 398mv offensive> 
You take a vicious swipe at Deuzia with your shield.
Deuzia cuts you off with her offhand weapon.
Deuzia's life drain DISEMBOWELS you!
Deuzia has quite a few wounds.

<301hp 365m 398mv offensive> 

Deuzia's wild turmoil misses you.
[*  ] You parry Deuzia's turmoil.
[*  ] Deuzia parries your acidic bite.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
The brand of Ilythir glares in warning.
A demon lord's pierce injures you.
A demon lord's pierce injures you.
Deuzia has quite a few wounds.

<274hp 365m 398mv offensive> 

Your non-dominant hand steadies.
Deuzia has quite a few wounds.

<274hp 365m 398mv offensive> 

Deuzia trips you and you go down!
Deuzia's trip scratches you.
Deuzia has quite a few wounds.

<273hp 365m 398mv offensive> 

Deuzia's shield arm regains its strength.
The brand of Ilythir glares in warning.
Your acidic bite mauls Deuzia.
A Gules Lion rampant flutters in an unseen wind.
Your heavenly wrath MUTILATES Deuzia!
[***] You block a demon lord's attack with your shield.
You block a demon lord's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS a demon lord!
[** ] You parry Deuzia's turmoil.
[** ] You parry Deuzia's life drain.
[** ] You parry Deuzia's thrust.
Deuzia's life drain MUTILATES you!
[** ] You dodge Deuzia's turmoil.
Deuzia has quite a few wounds.

<234hp 365m 400mv offensive> 

[** ] You dodge Deuzia's turmoil.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
The brand of Ilythir glares in warning.
A demon lord's pierce injures you.
[*  ] You dodge a demon lord's pierce.
Deuzia has quite a few wounds.

<219hp 365m 400mv offensive> 

Deuzia trips you and you go down!
Deuzia's trip scratches you.
Deuzia has quite a few wounds.

<217hp 365m 400mv offensive> 

You feel less wobbly on your feet.
Deuzia has quite a few wounds.

<217hp 365m 400mv offensive> 

You rise back to your feet.
You need two hands free for that.
Deuzia has quite a few wounds.

<217hp 365m 400mv offensive> 
Your pulse races as you are consumed by rage!
Your called lightning hits Deuzia.
Your acidic bite decimates Deuzia!
A demon lord's pierce hits you.
[** ] You block a demon lord's attack with your shield.
[*  ] You parry Deuzia's turmoil.
Deuzia exploits her weapon advantage to deliver an unblockable wild attack.
Deuzia's wild thrust injures you.
Deuzia has quite a few wounds.

<244hp 265m 202mv offensive> 

Deuzia utters the words, 'pabraw'.
Deuzia's harm spell MANGLES you!
Deuzia has quite a few wounds.

<159hp 265m 202mv offensive> 

Deuzia exploits her weapon advantage to deliver an unblockable wild attack.
Deuzia's wild turmoil injures you.
Deuzia's life drain maims you!
You block Deuzia's attack and attempt to strike at the brief opening.
Your riposte wounds Deuzia.
Your acidic bite decimates Deuzia!
Your acidic bite maims Deuzia!
The brand of Ilythir glares in warning.
A demon lord's pierce hits you.
[** ] You block a demon lord's attack with your shield.
Deuzia has quite a few wounds.

<101hp 265m 208mv offensive> 
You slam into Deuzia, and send her flying!
Your bash maims Deuzia!
Deuzia has quite a few wounds.

<101hp 265m 208mv offensive> 

You relax your posture as your resolve fades.
Deuzia has quite a few wounds.

<119hp 271m 262mv offensive> 

[** ] Deuzia parries your acidic bite.
[** ] Deuzia parries your acidic bite.
An overzealous noble's wrath wounds Deuzia.
[** ] You parry a demon lord's pierce.
[** ] You parry a demon lord's pierce.
[** ] You block Deuzia's attack with your shield.
[** ] You parry Deuzia's life drain.
Deuzia has quite a few wounds.

<119hp 271m 262mv offensive> 

[** ] You block Deuzia's attack with your shield.
[*  ] You parry Deuzia's thrust.
[** ] You dodge Deuzia's turmoil.
Your acidic bite decimates Deuzia!
[** ] Deuzia parries your acidic bite.
An overzealous noble's wrath injures Deuzia.
[** ] You dodge a demon lord's pierce.
[***] You dodge a demon lord's pierce.
Deuzia has quite a few wounds.

<119hp 271m 264mv offensive> 
You prepare your resolve and stand ready for battle.
Deuzia has quite a few wounds.

<119hp 211m 264mv offensive> 

Deuzia trips you and you go down!
Deuzia's trip scratches you.
Deuzia looks less wobbly on her feet.
Deuzia has quite a few wounds.

<118hp 211m 264mv offensive> 

Deuzia rises back to her feet.
Deuzia has quite a few wounds.

<118hp 211m 264mv offensive> 

Your acidic bite devastates Deuzia!
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
[** ] You block a demon lord's attack with your shield.
[** ] You dodge a demon lord's pierce.
[***] You block Deuzia's attack with your shield.
Deuzia's life drain maims you!
Deuzia has some big nasty wounds and scratches.

<85hp 211m 266mv offensive> 

[** ] You block Deuzia's attack with your shield.
Your acidic bite devastates Deuzia!
[*  ] You parry a demon lord's pierce.
You block a demon lord's attack and attempt to strike at the brief opening.
Your riposte MUTILATES a demon lord!
Deuzia has some big nasty wounds and scratches.

<85hp 211m 268mv offensive> 

Deuzia utters the words, 'yucandusbarr'.
Deuzia's fireball === OBLITERATES === an overzealous noble!
Deuzia's fireball MASSACRES you!
Deuzia has some big nasty wounds and scratches.

<9hp 211m 268mv offensive> 

You feel less wobbly on your feet.
Deuzia has some big nasty wounds and scratches.

<9hp 211m 268mv offensive> 

You rise back to your feet.
Deuzia has some big nasty wounds and scratches.

<9hp 211m 268mv offensive> 
You flee from combat!
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]

<9hp 211m 266mv no opponent> 
You aren't fighting anyone.

<9hp 211m 266mv no opponent> 
You aren't fighting anyone.

<9hp 211m 266mv no opponent> 
You aren't fighting anyone.

<9hp 211m 266mv no opponent> 
You aren't fighting anyone.

<9hp 211m 266mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<9hp 211m 264mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]

<9hp 211m 262mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 260mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.

<9hp 211m 258mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
    The sliced-off tail of a miniature manticore is lying here.

<9hp 211m 256mv no opponent> 
Alas, you cannot go that way.

<9hp 211m 256mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<9hp 211m 254mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 252mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<9hp 211m 250mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 248mv no opponent> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 246mv no opponent> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 244mv no opponent> 
[50 Storm  45] <PK> [WARLORD] (Proven) Rhaotha Azuleye the Battlemistress
[   Demon    ] <PK> (DRAGON) [LEGION] Deuzia the Accursed, Omen of the Many
[   Duerg    ] Konew the Adept of Faith
[   Pixie    ] Gwyph the Devout of Magic
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 12.

<9hp 211m 244mv no opponent> 
Players near you in Eastern Road:
<PK> Rhaotha                      Along the Eastern Road
<PK> Deuzia                       The Checkpoint

<9hp 211m 244mv no opponent> 
Along the Eastern Road
         | The road is almost completely swallowed up by the forest
         | here. Oak trees surround you from all sides, the south
         | of here becoming impassible. The road takes a turn northwards
         | as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
         | be ill-advised to leave it and wander off into the forest
         | alone. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 242mv no opponent> 
Along the Eastern Road
         | The road continues eastwards, entering a fairly dense
         | area of forest. Surrounding the sides of the road is
         | a thick layer of trees, letting in little light. The resilient
         | mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
         | part of the forest. You hear chirping coming from the
         | trees around you. 
         | 
         | 
---------+ 

[Exits: east west]
(Charmed) A demon lord from the underworld hovers here.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Deuzia the Accursed, Omen of the Many is here.
Deuzia removes a dragonblood revolutionary band of wounding from her finger.
Deuzia wears a psionic skull ring of altering reality on her left finger.

<9hp 211m 240mv no opponent> 

A demon lord flies east.
A nightmare gallops east.
A dark-knight trainee walks east.

<9hp 211m 240mv no opponent> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 238mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 236mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<9hp 211m 234mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 232mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]

<9hp 211m 230mv no opponent> 
Alas, you cannot go that way.

<9hp 211m 230mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
    The sliced-off tail of a miniature manticore is lying here.

<9hp 211m 228mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.

<9hp 211m 226mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]

<9hp 211m 224mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]

<9hp 211m 222mv no opponent> 
Alas, you cannot go that way.

<9hp 211m 222mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<9hp 211m 220mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
Your warpaint has smeared off.

<27hp 218m 273mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]

<27hp 218m 271mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
(Charmed) An overzealous noble is here, eager to aid in the fight against darkness.
The caravan attendant is here, looking dejected.

<27hp 218m 269mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 218m 267mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 218m 265mv no opponent> 
Along the Eastern Road
         | You are traveling along a well-travelled road between
         | Seringale and the lands to the east. The path has been
         | created from a light stone material that is very resilient.
         | It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
         | trade routes. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 218m 263mv no opponent> 
You fail to apply your warpaint.

<27hp 208m 263mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 208m 261mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 208m 259mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An overzealous noble walks in.
A demon lord flies in.
A nightmare gallops in.
A dark-knight trainee walks in.

<27hp 208m 257mv no opponent> 
The Lane
  x-x    | You are strolling along a pleasant, shady lane. The road
    |    | is lined on both sides by tall, stately trees which lend
    o    | the scene with a sense of quiet serenity. You can follow
    |    | the road north or south. 
    @    | 
    |    | 
+-+-+-+-+| 
    |    | 
    +    | 
---------+ 

[Exits: north south]
An overzealous noble walks in.

<27hp 208m 255mv no opponent> 
The Plains
         | You are standing on the plains. This is a vast desolate
         | place where the wind can howl undisturbed since nothing
  x-x    | but you bars its way. However you are not the first to
    |    | wander here. Before you somebody has left a small path.
    @    | The path looks rather bewildered and is not the kind
    |    | of path to lead to anywhere significant or important
    o    | but it seems to have made up its mind to enter the hills
    |    | far away north. 
+-+-+-+-+| 
---------+ 

[Exits: north south]
An overzealous noble walks in.

<27hp 208m 253mv no opponent> 
Road to Tenebria
         | This is a non descript path which appears to have been made
         | over the years by those wishing to enter the lands of dwarves
         | from the Eastern road. To the south you can see the Eastern
         | Road. To the west, you can see a steeply rising trail. 
  x-@    | 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: south west]
An overzealous noble climbs in.

<27hp 208m 249mv no opponent> 
Base of the Ladder
         | The trail rises very sharply at this point. Progress appears
         | limited to a ladder which leans against the side of the
         | cliff. Without the ladder, it appears one would need wings.
         | To the east, the trail sharply descends to the Eastern
    @-x  | Road. 
      |  | 
      o  | 
      |  | 
      o  | 
---------+ 

[Exits: east up]
An overzealous noble climbs in.

<27hp 208m 244mv no opponent> 
Windswept Plateau of the Dwarven Mines
         | A stunning view of the Eastern Road is available to all
         | who stand on this ledge. The wind buffets even the most
         | solidly built contraption. There is no cover at all. The
         | top of a ladder peeks up from over the ledge, leading
    @-~-o| down into a difficult section of the trail that appears
         | impassible without the ladder. To the east, you can hear
         | the sound of gurgling water. 
         | 
         | 
---------+ 

[Exits: east down]
An overzealous noble climbs in.

<27hp 208m 239mv no opponent> 
Bank of a Swift Stream
         | A narrow and swift moving stream bisects the path here.
         | Evidence of a small bridge litters each side of the stream.
         | It is obviously beyond repair. Walking through the stream
         | appears to be possible, but it runs swiftly southward. Across
  x-@-o  | the stream you can see the path continue on the other side,
         | rising into darkness. To the west the path descends somewhat,
         | towards the Eastern Road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble swims in.

<27hp 208m 234mv no opponent> 
South of the Foothills
         | The path here follows the swift-moving stream along its east
         | bank. The path itself is little more than a three feet wide,
         | and somewhat segregates the stream from the surrounding field
         | of grass, ragweed, and dandelions. The path approaches an
x-~-@    | old bridge crossing the stream to the west and ascends northward
         | into the foothills. 
         | 
         | 
         | 
---------+ 

[Exits: west down]
An overzealous noble walks in.

<27hp 208m 231mv no opponent> 
Bank of a Swift Stream
         | A narrow and swift moving stream bisects the path here.
         | Evidence of a small bridge litters each side of the stream.
         | It is obviously beyond repair. Walking through the stream
         | appears to be possible, but it runs swiftly southward. Across
  x-@-o  | the stream you can see the path continue on the other side,
         | rising into darkness. To the west the path descends somewhat,
         | towards the Eastern Road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble swims in.

<27hp 208m 228mv no opponent> 
You apply your warpaint.

<27hp 188m 228mv no opponent> 

A demon lord flies in.
A nightmare swims in.
A dark-knight trainee swims in.

<27hp 188m 228mv no opponent> 

A dark-knight trainee swims east.
A nightmare swims east.
A demon lord flies east.

<27hp 188m 228mv no opponent> 

A demon lord flies in.
A nightmare swims in.
A dark-knight trainee swims in.

<27hp 188m 228mv no opponent> 
Windswept Plateau of the Dwarven Mines
         | A stunning view of the Eastern Road is available to all
         | who stand on this ledge. The wind buffets even the most
         | solidly built contraption. There is no cover at all. The
         | top of a ladder peeks up from over the ledge, leading
    @-~-o| down into a difficult section of the trail that appears
         | impassible without the ladder. To the east, you can hear
         | the sound of gurgling water. 
         | 
         | 
---------+ 

[Exits: east down]
An overzealous noble climbs in.

<27hp 188m 223mv no opponent> 

A dark-knight trainee climbs in.
A nightmare climbs in.
A demon lord flies in.

<27hp 188m 223mv no opponent> 
Base of the Ladder
         | The trail rises very sharply at this point. Progress appears
         | limited to a ladder which leans against the side of the
         | cliff. Without the ladder, it appears one would need wings.
         | To the east, the trail sharply descends to the Eastern
    @-x  | Road. 
      |  | 
      o  | 
      |  | 
      o  | 
---------+ 

[Exits: east up]
An overzealous noble climbs in.

<27hp 188m 218mv no opponent> 
Road to Tenebria
         | This is a non descript path which appears to have been made
         | over the years by those wishing to enter the lands of dwarves
         | from the Eastern road. To the south you can see the Eastern
         | Road. To the west, you can see a steeply rising trail. 
  x-@    | 
    |    | 
    o    | 
    |    | 
    o    | 
---------+ 

[Exits: south west]
An overzealous noble climbs in.

<27hp 188m 213mv no opponent> 
The Plains
         | You are standing on the plains. This is a vast desolate
         | place where the wind can howl undisturbed since nothing
  x-x    | but you bars its way. However you are not the first to
    |    | wander here. Before you somebody has left a small path.
    @    | The path looks rather bewildered and is not the kind
    |    | of path to lead to anywhere significant or important
    o    | but it seems to have made up its mind to enter the hills
    |    | far away north. 
+-+-+-+-+| 
---------+ 

[Exits: north south]
An overzealous noble walks in.

<27hp 188m 209mv no opponent> 
The Lane
  x-x    | You are strolling along a pleasant, shady lane. The road
    |    | is lined on both sides by tall, stately trees which lend
    o    | the scene with a sense of quiet serenity. You can follow
    |    | the road north or south. 
    @    | 
    |    | 
+-+-+-+-+| 
    |    | 
    +    | 
---------+ 

[Exits: north south]
An overzealous noble walks in.

<27hp 188m 207mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An overzealous noble walks in.

<27hp 188m 205mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 203mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 201mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.

<27hp 188m 199mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
An overzealous noble walks in.

<27hp 188m 197mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 195mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
An overzealous noble walks in.

<27hp 188m 193mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
    The sliced-off tail of a miniature manticore is lying here.
An overzealous noble walks in.

<27hp 188m 191mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
An overzealous noble walks in.

<27hp 188m 189mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 187mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An overzealous noble walks in.

<27hp 188m 185mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 183mv no opponent> 
Along the Eastern Road
    f    | The Eastern Road stretches out from west to east as far as you
    |    | can see. Due north of you is a huge monastery, just barely visible
o-o-o    | through a blanket of trees. To the south you see a village, fairly
|        | small. Further south of the village, in the far distance, you
+-+-@-+-+| see a river running through the dwarf forest. Eastwards the city
|        | of Timaran looms on the horizon. 
+        | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 181mv no opponent> 
Along the Eastern Road
      f  | You are journeying along a well-travelled road, just east of
      |  | a heavily guarded checkpoint. You have covered about half the
  o-o-o  | distance between the city of Seringale and Timaran. The road
  |      | has been constructed from a light and yet extremely resilient
+-+-@-+-+| mineral that has resisted the weathering of the trade passing
  |      | through. 
  +      | 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 179mv no opponent> 
The Checkpoint
        f| You reach the checkpoint of the Eastern Road. This point serves
        || as both a guardpost for keeping the road safe from highway
    o-o-o| robbery and also is the main means of checking the smoothness
    |    | of trade flowing in and out of the two hometowns. The post
+-+-@-+-+| is guarded day and night by heavily armored knights that are
|   |    | ever vigilant and alert. 
+   +    | 
         | 
         | 
---------+ 

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
An overzealous noble walks in.

<27hp 188m 177mv no opponent> 
Along the Eastern Road
         | You are travelling down the Eastern Road between Seringale
         | and Timaran. It has been constructed of a light yet resilient
      o-o| mineral which has stood up to the bustle of tradefair passing
      |  | through here. The road back to Seringale is to the west
  +-@-+-+| of you, while to the east of here you can see a heavily
  |   |  | guarded checkpoint. To the south you see a dirt path wandering
+-+   +  | off towards a small village, away from the busy road. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<27hp 188m 175mv no opponent> 
Along the Eastern Road
         | To the north of you a grove of trees surround the perimeters
         | of a dwarven kingdom. Through the trees you can make out
        o| the outline of a castle, small and yet clearly aristocrital
        || in design. The road is forced to travel south due to the
    @-+-+| presence of a playground of some sort to the west of here.
    |   || It seems to be unoccupied, at least from this viewpoint.
+-+-+   +| The road continues eastwards, travelling towards the City
         | of Timaran. 
         | 
---------+ 

[Exits: east south]
An overzealous noble walks in.

<27hp 188m 173mv no opponent> 
Alas, you cannot go that way.

<27hp 188m 173mv no opponent> 
You need two hands free for that.
A demon lord flies in.
A nightmare gallops in.
A dark-knight trainee walks in.

<27hp 188m 173mv no opponent> 

A dark-knight trainee walks east.
A nightmare gallops east.
A demon lord flies east.
The rain stopped.
You feel less vulnerable to afflictions.
You lose your momentum.

<51hp 199m 228mv no opponent> 
Alas, you cannot go that way.

<51hp 199m 228mv no opponent> 
On the Eastern Road
        o| The road takes a sudden swift turn here as it makes its
        || way around the outskirts of a small village, populated
    +-+-+| by gnomes. Its light but resilient surface has grown brittle
    |   || and hard from the many days of beautiful sunshine that
+-+-@   +| have been experienced by it. Despite this it has managed
         | to remain in good shape, looking more than adequate for
         | its function as a trade route. 
         | 
         | 
---------+ 

[Exits: north west]
    The sliced-off tail of a miniature manticore is lying here.
An overzealous noble walks in.

<51hp 199m 226mv no opponent> 
On the Eastern Road
         | The road travels from east to west here, spanning out for
         | miles in both directions. It has been constructed of a light
+     +-+| resilient stone that has slowly worn away from the passing
|     |  | by of many travellers and tourists alike down this trade
+-+-@-+  | road. Far off to the south you can see a river meandering
         | its way through a fairly barren looking forest. 
         | 
         | 
         | 
---------+ 

[Exits: east west]
    A tall signpost has been erected here.
An overzealous noble walks in.

<51hp 199m 224mv no opponent> 
On the Eastern Road
         | The resilient stone of the Eastern Road stretches out
         | in both east and west directions for as far as you can
+-+     +| see, eventually turning off its track out of sight. Either
  |     || side of the road is surrounded by foresty terrain that
  +-@-+-+| looks fairly impassible and perhaps not worthwhile to
         | try to do so. To the east you see a signpost reaching
         | high overhead. 
         | 
         | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 222mv no opponent> 
On the Eastern Road
         | The Eastern Road continues its journey eastwards towards
         | the City of Timaran. It makes its way around the dwarven
+-+-+    | kingdom steadily and neatly. To the south of here you
    |    | can see a dark forest, looking fairly barren in population
    @-+-+| and its trees stunted. It looks very dwarven. Eastwards
         | the road continues, its resilient surface resisting the
         | erosion caused by the bustle of trade passing through
         | the area. 
         | 
---------+ 

[Exits: north east]
An overzealous noble walks in.

<51hp 199m 220mv no opponent> 
Alas, you cannot go that way.

<51hp 199m 220mv no opponent> 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.

<51hp 199m 220mv no opponent> 

A demon lord flies in.
A nightmare gallops in.
A dark-knight trainee walks in.

<51hp 199m 220mv no opponent> 
The Dragon Statue
         | The road is forced south suddenly here, dug around a towering
         | statue of a black dragon. The bypass heads south and then
         | east. Taking advantage of the statue's prominence, someone
         | has set up a small shack with several large carts lined
+-+-@    | up inside it. 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]
    A sign is here, showing what services are offered.
    There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
An overzealous noble walks in.

<51hp 199m 218mv no opponent> 
Along the Eastern Road
o        | The road heads southwards from here, meandering its way slowly
|        | around the outskirts of the dwarven kingdom. Its resilient
o        | stone path has resisted much of the wear created by the bustle
|        | of traders and merchants travelling in between the two cities.
+-+-@-+  | To the northeast you see a huge monastery, built inside a grove
|     |  | and surrounded by a patch of grass. 
+     +-+| 
|        | 
+-+      | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 216mv no opponent> 
Along the Eastern Road
  o      | You are walking along a well-travelled road between Seringale
  |      | and lands east. A northern road crosses this one to the west,
  o      | towards Seringale. The path has been created from a light
  |      | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
  |     || here. This is one of Serin's busiest trade routes. 
  +     +| 
  |      | 
  +-+    | 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 214mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
The caravan attendant is here, looking dejected.
An overzealous noble walks in.

<51hp 199m 212mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 210mv no opponent> 
Along the Eastern Road
        o| You are traveling along a well-travelled road between
        || Seringale and the lands to the east. The path has been
        o| created from a light stone material that is very resilient.
        || It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
        || trade routes. 
        +| 
        || 
        +| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 208mv no opponent> 
Along the Eastern Road
      o  | You are traveling along a well-travelled road between
      |  | Seringale and the lands to the east. A northern road
      o  | crosses this one to the east. The path has been created
      |  | from a light stone material that is very resilient. It
+-+-@-+-+| has worn away over time from the flow of traffic that
      |  | has passed through here. This is one of Serin's busiest
      +  | trade routes. 
      |  | 
      +-+| 
---------+ 

[Exits: east west]
An overzealous noble walks in.

<51hp 199m 206mv no opponent> 
They aren't here.

<51hp 199m 206mv no opponent> 
The Crossroads
    o    | Here, the great eastern road intersects with an older road
    |    | between the mines of Tenebria and the ruined city of Thalos.
    o    | The outskirts of Seringale lie to your west, and the highway
    |    | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
    |    | road shows the scars of the war which destroyed Thalos.
    +    | 
    |    | 
    +-+  | 
---------+ 

[Exits: north east south west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A dark-knight trainee is here, ready for action.
(Charmed) A large, black mare is here, engulfed in flames.
(Charmed) A demon lord from the underworld hovers here.
(White Aura) Deuzia the Accursed, Omen of the Many is here.
The caravan attendant is here, looking dejected.
An overzealous noble walks in.
A dark-knight trainee walks west.
A nightmare gallops west.
A demon lord flies west.

<51hp 199m 204mv no opponent> 
They aren't here.

<51hp 199m 204mv no opponent> 

A demon lord flies in.
A nightmare gallops in.
A dark-knight trainee walks in.

<51hp 199m 204mv no opponent> 
The brand of Ilythir glares in warning.
Deuzia's unholy armor deflects your attack.
[***] Deuzia parries your acidic bite.
Deuzia's abyssal haze disperses!
Deuzia's lightning bolt wounds you.
Your acidic bite decimates Deuzia!
Deuzia has some big nasty wounds and scratches.

<34hp 199m 204mv offensive> 

Deuzia's turmoil MUTILATES you!
Deuzia exploits her weapon advantage to deliver an unblockable wild attack.
Deuzia's wild life drain MANGLES you!
You have yielded to Deuzia.
You receive 5 medals of [WARLORD].
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 204mv no opponent> 
Rhaotha
Live Stream
You have accepted Viraf's challenge.
The Juggernaut yells 'Rhaotha has accepted Viraf's challenge.'
The Juggernaut says 'Rhaotha has accepted Viraf's challenge.'

<1071hp 404m 398mv no opponent> 
Centre of the Arena
  
An adept of Davairus provides arena services.

<1071hp 404m 398mv no opponent> 

The Juggernaut yells 'Pippit has challenged Zemi to a fight to the stun in the arena.'
The Juggernaut says 'Pippit has challenged Zemi to a fight to the stun in the arena.'

<1071hp 404m 398mv no opponent> 

The night has begun.
You are allowed to leave the realms.

<1071hp 404m 398mv no opponent> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
+-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west up]
An adept of Davairus provides arena services.

<1071hp 404m 397mv no opponent> 

Viraf walks in.
A huge, many-coloured dragon flies in.
A monk trainee walks in.

<1071hp 404m 397mv no opponent> 
The Path of War
+-+-+-+  | 
      |  | 
+     +  | 
|     |  | 
+-+-@-F-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 404m 396mv no opponent> 
The Path of War
+   +-+-+| 
|       || 
f-+     +| 
  |     || 
  +-@-+-F| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 404m 395mv no opponent> 
The Path of War
  +      | 
  |      | 
  f-+    | 
    |    | 
    @-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 404m 394mv no opponent> 
The Path of War
  +-+-+  | 
  |   |  | 
  +   +  | 
  |      | 
  f-@    | 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]

<1071hp 404m 393mv no opponent> 
The Hall of Excellence
    +-+-+| 
    |   || 
    +   +| 
    |    | 
    @-+  | 
      |  | 
      +-+| 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 404m 392mv no opponent> 
$$ will now be substituted with 'Viraf' until you untarget.

<1071hp 404m 392mv no opponent> 
You prepare your resolve and stand ready for battle.

<1071hp 344m 392mv no opponent> 
Your awareness is as sharp as it can get.

<1071hp 344m 392mv no opponent> 
The Path of Devotion
         | 
         | 
    +-+-+| 
    |   || 
    @   +| 
    |    | 
    f-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]

<1071hp 344m 391mv no opponent> 
Players near you in The Seringale Arena:
<PK> Rhaotha                      The Path of Devotion
     Honrag                       Dented Room
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Viraf                        The Path of War
<PK> Pippit                       Entrance to the Arena of Blood

<1071hp 344m 391mv no opponent> 
You shift into a high, aggressive guard, focusing entirely on lethality.

<1071hp 344m 391mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
    @-+-+| 
    |   || 
    +   +| 
    |    | 
    f-+  | 
---------+ 

[Exits: east south]

<1071hp 344m 390mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
  +-@-+  | 
  |   |  | 
  +   +-+| 
  |      | 
  f-+    | 
---------+ 

[Exits: east west]

<1071hp 344m 389mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
+-+-@    | 
|   |    | 
+   +-+-+| 
|        | 
f-+      | 
---------+ 

[Exits: south west]

<1071hp 344m 388mv no opponent> 
The Path of Devotion
         | 
         | 
+-+-+    | 
|   |    | 
+   @-+-+| 
|        | 
f-+      | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 344m 387mv no opponent> 
The Path of Devotion
         | 
         | 
+-+     +| 
  |     || 
  +-@-+-+| 
        || 
        +| 
        || 
    +-+-F| 
---------+ 

[Exits: east west]

<1071hp 344m 386mv no opponent> 
The Path of Devotion
         | 
         | 
+     +-o| 
|     |  | 
+-+-@-+  | 
      |  | 
      +  | 
      |  | 
+-+-+-F-+| 
---------+ 

[Exits: east west]

<1071hp 344m 385mv no opponent> 

Viraf has initiated a ready check. Are you ready?

<1071hp 344m 385mv no opponent> 
The Path of Fury
        +| 
        || 
    +-o-+| 
    |    | 
+-+-@    | 
    |    | 
    +    | 
    |    | 
+-+-F-+-+| 
---------+ 

[Exits: north south west]

<1071hp 344m 384mv no opponent> 
Players near you in The Seringale Arena:
<PK> Rhaotha                      The Path of Fury
     Honrag                       Dented Room
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Viraf                        The Path of War
<PK> Pippit                       Entrance to the Arena of Blood

<1071hp 355m 398mv no opponent> 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<1071hp 355m 398mv no opponent> 
Pippit has challenged Zemi, waiting for accept or decline.
The ready check has been accepted. The battle begins soon.

<1071hp 355m 398mv no opponent> 
You are affected by the following:
                      : lasts for 8 hours
Skill: warcry         : modifies hitroll by 6 for 5 hours
                      : modifies save vs afflictive by 7 for 5 hours
Skill: readycheck     : lasts for 4 rounds

<1071hp 355m 398mv no opponent> 

3...

<1071hp 355m 398mv no opponent> 
Your current aliases are:
    zz:  drop box|sleep box
    zx:  wake|get box
    5:  murder $$
    pt:  pitch tent|sleep tent
    ut:  wake|unpitch tent
    ub:  overpower
    2:  wield chain
    4:  double
    3:  wield ira
    cc:  charge $$
    6:  ons
    8:  skirm
    9:  wield monkey
    oo:  overhead $$
    7:  bulw
    0:  double
    bb:  bash $$
    1:  wield titanic

<1071hp 355m 398mv no opponent> 

2...

<1071hp 355m 398mv no opponent> 

1...

<1071hp 355m 398mv no opponent> 
The Path of Fury
         | 
         | 
        +| 
        || 
    @-o-+| 
    |    | 
+-+-+    | 
    |    | 
    +    | 
---------+ 

[Exits: east south]

<1071hp 355m 397mv no opponent> 
Alas, you cannot go that way.

<1071hp 355m 397mv no opponent> 
Players near you in The Seringale Arena:
<PK> Rhaotha                      The Path of Fury
     Honrag                       Dented Room
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Viraf                        The Path of War
<PK> Pippit                       Entrance to the Arena of Blood

<1071hp 355m 397mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]
You may now FIGHT!

<1071hp 355m 396mv no opponent> 
The Path of Honor
         | 
         | 
    +-+-+| 
    |   || 
+-o-@   +| 
|       || 
+     +-+| 
|        | 
+        | 
---------+ 

[Exits: north west]

<1071hp 355m 395mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
    @-+-+| 
    |   || 
+-o-+   +| 
|       || 
+     +-+| 
---------+ 

[Exits: east south]

<1071hp 355m 394mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
  +-@-+  | 
  |   |  | 
o-+   +  | 
      |  | 
    +-+  | 
---------+ 

[Exits: east west]

<1071hp 355m 393mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
+-+-@    | 
|   |    | 
+   +    | 
    |    | 
  +-+    | 
---------+ 

[Exits: south west]

<1071hp 355m 392mv no opponent> 
The Path of Honor
         | 
         | 
+-+-+    | 
|   |    | 
+   @    | 
    |    | 
  +-+    | 
  |      | 
  o-+    | 
---------+ 

[Exits: north south]

<1071hp 355m 391mv no opponent> 
The Path of Honor
+-+-+    | 
|   |    | 
+   +    | 
    |    | 
  +-@    | 
  |      | 
  o-+    | 
    |    | 
+-+-+    | 
---------+ 

[Exits: north west]

<1071hp 355m 390mv no opponent> 

The rain stopped.

<1071hp 362m 398mv no opponent> 
The Path of Honor
  +-+-+  | 
  |   |  | 
  +   +  | 
      |  | 
    @-+  | 
    |    | 
    o-+  | 
      |  | 
+-+-+-+  | 
---------+ 

[Exits: east south]

<1071hp 362m 397mv no opponent> 
The Hall of Glory
      +  | 
      |  | 
    +-+  | 
    |    | 
    @-+  | 
      |  | 
+-+-+-+  | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 362m 396mv no opponent> 
The Path of Defence
    +    | 
    |    | 
  +-+    | 
  |      | 
  o-@    | 
    |    | 
+-+-+    | 
         | 
         | 
---------+ 

[Exits: south west]

<1071hp 362m 395mv no opponent> 
The Path of Defence
  +-+    | 
  |      | 
  o-+    | 
    |    | 
+-+-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<1071hp 362m 394mv no opponent> 
The Path of Defence
    +-+  | 
    |    | 
    o-+  | 
      |  | 
+-+-@-+  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 393mv no opponent> 
The Path of Defence
+     +-+| 
|     |  | 
+     o-+| 
|       || 
F-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 392mv no opponent> 
The Path of Defence
+-+      | 
  |      | 
  +      | 
  |      | 
+-F-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 391mv no opponent> 
They aren't here.

<1071hp 362m 391mv no opponent> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
+-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<1071hp 362m 390mv no opponent> 
They aren't here.

<1071hp 362m 390mv no opponent> 
The Path of War
+-+-+-+  | 
      |  | 
+     +  | 
|     |  | 
+-+-@-F-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 389mv no opponent> 
They aren't here.

<1071hp 362m 389mv no opponent> 
The Path of War
+   +-+-+| 
|       || 
f-+     +| 
  |     || 
  +-@-+-F| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 388mv no opponent> 
They aren't here.

<1071hp 362m 388mv no opponent> 
The Path of War
  +      | 
  |      | 
  f-+    | 
    |    | 
    @-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 362m 387mv no opponent> 
They aren't here.

<1071hp 362m 387mv no opponent> 
The Path of War
  +-+-+  | 
  |   |  | 
  +   +  | 
  |      | 
  f-@    | 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]

<1071hp 362m 386mv no opponent> 
The Hall of Excellence
    +-+-+| 
    |   || 
    +   +| 
    |    | 
    @-+  | 
      |  | 
      +-+| 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 362m 385mv no opponent> 
The Path of Devotion
         | 
         | 
    +-+-+| 
    |   || 
    @   +| 
    |    | 
    f-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]

<1071hp 362m 384mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
    @-+-+| 
    |   || 
    +   +| 
    |    | 
    f-+  | 
---------+ 

[Exits: east south]

<1071hp 362m 383mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
  +-@-+  | 
  |   |  | 
  +   +-+| 
  |      | 
  f-+    | 
---------+ 

[Exits: east west]
The Juggernaut yells 'Zemi has accepted Pippit's challenge.'

<1071hp 362m 382mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
+-+-@    | 
|   |    | 
+   +-+-+| 
|        | 
f-+      | 
---------+ 

[Exits: south west]

<1071hp 362m 381mv no opponent> 
The Path of Devotion
         | 
         | 
+-+-+    | 
|   |    | 
+   @-+-+| 
|        | 
f-+      | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 362m 380mv no opponent> 
The Path of Devotion
         | 
         | 
+-+     +| 
  |     || 
  +-@-+-+| 
        || 
        +| 
        || 
    +-+-F| 
---------+ 

[Exits: east west]

<1071hp 362m 379mv no opponent> 
The Path of Devotion
         | 
         | 
+     +-o| 
|     |  | 
+-+-@-+  | 
      |  | 
      +  | 
      |  | 
+-+-+-F-+| 
---------+ 

[Exits: east west]

<1071hp 362m 378mv no opponent> 
The Path of Fury
        +| 
        || 
    +-o-+| 
    |    | 
+-+-@    | 
    |    | 
    +    | 
    |    | 
+-+-F-+-+| 
---------+ 

[Exits: north south west]

<1071hp 362m 377mv no opponent> 
The Path of Fury
         | 
         | 
        +| 
        || 
    @-o-+| 
    |    | 
+-+-+    | 
    |    | 
    +    | 
---------+ 

[Exits: east south]
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<1071hp 362m 376mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<1071hp 362m 375mv no opponent> 
The Path of Honor
         | 
         | 
    +-+-+| 
    |   || 
+-o-@   +| 
|       || 
+     +-+| 
|        | 
+        | 
---------+ 

[Exits: north west]

<1071hp 362m 374mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<1071hp 362m 373mv no opponent> 
The Path of Fury
         | 
         | 
        +| 
        || 
    @-o-+| 
    |    | 
+-+-+    | 
    |    | 
    +    | 
---------+ 

[Exits: east south]

<1071hp 362m 372mv no opponent> 
The Path of Fury
        +| 
        || 
    +-o-+| 
    |    | 
+-+-@    | 
    |    | 
    +    | 
    |    | 
+-+-F-+-+| 
---------+ 

[Exits: north south west]

<1071hp 362m 371mv no opponent> 
The Path of Fury
    +-o-+| 
    |    | 
+-+-+    | 
    |    | 
    @    | 
    |    | 
+-+-F-+-+| 
         | 
         | 
---------+ 

[Exits: north south]

<1071hp 362m 370mv no opponent> 
Centre of the Arena
+-+-+    | 
    |    | 
    +    | 
    |    | 
+-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<1071hp 362m 369mv no opponent> 
They aren't here.

<1071hp 362m 369mv no opponent> 
They aren't here.

<1071hp 362m 369mv no opponent> 
The Path of Defence
+-+      | 
  |      | 
  +      | 
  |      | 
+-F-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 368mv no opponent> 
The Path of Defence
+     +-+| 
|     |  | 
+     o-+| 
|       || 
F-+-@-+-+| 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 367mv no opponent> 
The Path of Defence
    +-+  | 
    |    | 
    o-+  | 
      |  | 
+-+-@-+  | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: east west]

<1071hp 362m 366mv no opponent> 
Players near you in The Seringale Arena:
<PK> Rhaotha                      The Path of Defence
     Honrag                       Dented Room
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Viraf                        The Path of Honor
<PK> Pippit                       Entrance to the Arena of Blood

<1071hp 362m 366mv no opponent> 
The Path of Defence
  +-+    | 
  |      | 
  o-+    | 
    |    | 
+-+-@    | 
         | 
         | 
         | 
         | 
---------+ 

[Exits: north west]

<1071hp 362m 365mv no opponent> 
The Path of Defence
    +    | 
    |    | 
  +-+    | 
  |      | 
  o-@    | 
    |    | 
+-+-+    | 
         | 
         | 
---------+ 

[Exits: south west]

<1071hp 362m 364mv no opponent> 
The Hall of Glory
      +  | 
      |  | 
    +-+  | 
    |    | 
    @-+  | 
      |  | 
+-+-+-+  | 
         | 
         | 
---------+ 

[Exits: north east]

<1071hp 362m 363mv no opponent> 
The Path of Honor
  +-+-+  | 
  |   |  | 
  +   +  | 
      |  | 
    @-+  | 
    |    | 
    o-+  | 
      |  | 
+-+-+-+  | 
---------+ 

[Exits: east south]

<1071hp 362m 362mv no opponent> 
The Path of Honor
+-+-+    | 
|   |    | 
+   +    | 
    |    | 
  +-@    | 
  |      | 
  o-+    | 
    |    | 
+-+-+    | 
---------+ 

[Exits: north west]

<1071hp 362m 361mv no opponent> 
The Path of Honor
         | 
         | 
+-+-+    | 
|   |    | 
+   @    | 
    |    | 
  +-+    | 
  |      | 
  o-+    | 
---------+ 

[Exits: north south]

<1071hp 362m 360mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
+-+-@    | 
|   |    | 
+   +    | 
    |    | 
  +-+    | 
---------+ 

[Exits: south west]

<1071hp 362m 359mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
  +-@-+  | 
  |   |  | 
o-+   +  | 
      |  | 
    +-+  | 
---------+ 

[Exits: east west]

<1071hp 362m 358mv no opponent> 
The Path of Honor
         | 
         | 
         | 
         | 
    @-+-+| 
    |   || 
+-o-+   +| 
|       || 
+     +-+| 
---------+ 

[Exits: east south]

<1071hp 362m 357mv no opponent> 
The Path of Honor
         | 
         | 
    +-+-+| 
    |   || 
+-o-@   +| 
|       || 
+     +-+| 
|        | 
+        | 
---------+ 

[Exits: north west]

<1071hp 362m 356mv no opponent> 

Viraf walks in.
A monk trainee walks in.
A huge, many-coloured dragon flies in.

<1071hp 362m 356mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<1071hp 362m 355mv no opponent> 
The Path of Fury
         | 
         | 
        +| 
        || 
    @-o-+| 
    |    | 
+-+-+    | 
    |    | 
    +    | 
---------+ 

[Exits: east south]

<1071hp 362m 354mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<1071hp 362m 353mv no opponent> 
The Path of Honor
         | 
         | 
    +-+-+| 
    |   || 
+-o-@   +| 
|       || 
+     +-+| 
|        | 
+        | 
---------+ 

[Exits: north west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf the Grand Master of Seasons is here.
Viraf walks west.
A huge, many-coloured dragon flies west.
A monk trainee walks west.

<1071hp 362m 352mv no opponent> 
They aren't here.

<1071hp 362m 352mv no opponent> 
Players near you in The Seringale Arena:
<PK> Rhaotha                      The Path of Honor
     Honrag                       Dented Room
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Viraf                        The Path of Fury
<PK> Pippit                       Entrance to the Arena of Blood

<1071hp 369m 398mv no opponent> 
You scan all around.

<1071hp 369m 398mv no opponent> 
The Hall of Courage
         | 
         | 
      +-+| 
      |  | 
  +-@-+  | 
  |      | 
+-+      | 
  |      | 
  +      | 
---------+ 

[Exits: east west]

<1071hp 369m 397mv no opponent> 
The Path of Fury
         | 
         | 
        +| 
        || 
    @-o-+| 
    |    | 
+-+-+    | 
    |    | 
    +    | 
---------+ 

[Exits: east south]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf the Grand Master of Seasons is here.
Viraf walks east.
A huge, many-coloured dragon flies east.
A monk trainee walks east.

<1071hp 369m 396mv no opponent> 
You scan all around.
*** Range 1 (east) ***
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Viraf the Grand Master of Seasons is here.
*** Range 3 (south) ***
An adept of Davairus provides arena services.

<1071hp 369m 396mv no opponent> 
They aren't here.

<1071hp 369m 396mv no opponent> 

Viraf walks in.
A monk trainee walks in.
A huge, many-coloured dragon flies in.

<1071hp 369m 396mv no opponent> 
The Path of Fury
        +| 
        || 
    +-o-+| 
    |    | 
+-+-@    | 
    |    | 
    +    | 
    |    | 
+-+-F-+-+| 
---------+ 

[Exits: north south west]

<1071hp 369m 395mv no opponent> 

Viraf walks in.
A huge, many-coloured dragon flies in.
A monk trainee walks in.

<1071hp 369m 395mv no opponent> 
Viraf yells 'Help! Rhaotha is bashing me!'
You slam into Viraf, and send him flying!
Your bash devastates Viraf!
Viraf has a few scratches.

<1071hp 369m 395mv defensive> 

[** ] You dual parry Viraf's elbow slash.
Viraf's dragon punch mauls you.
[** ] You dual parry Viraf's whirlwind kick.
Viraf evades your attack and exploits the brief opening.
Viraf's leopard paw to the kidney grazes you.
Viraf has a few scratches.

<1045hp 369m 395mv defensive> 

Viraf stops stalking around.
Viraf hooks his fingers and begins rocking like the mantis.
Viraf looks less wobbly on his feet.
Viraf has a few scratches.

<1045hp 369m 395mv balanced> 

Viraf rises back to his feet.
Viraf's palm strike hits you.
[*  ] You parry Viraf's dragon punch.
Viraf performs the form, grasshopper leaps across the fields!
Viraf's jumping scissor kick maims you!
[** ] Viraf dodges your acidic bite.
Your acidic bite MUTILATES Viraf!
[***] Viraf dodges your thwack.
Viraf has a few scratches.

<999hp 369m 395mv balanced> 
You strike Viraf with your weapon and attempt to hobble him.
Your hobble mauls Viraf.
Viraf has some small wounds and bruises.

<999hp 369m 395mv balanced> 

Viraf's palm strike hits you.
You feel bones crack in your face.
Viraf performs the form, grasshopper leaps across the fields!
Viraf's kung fu chop maims you!
Viraf's jumping scissor kick injures you.
[***] Viraf dodges your acidic bite.
Your acidic bite devastates Viraf!
Viraf has some small wounds and bruises.

<940hp 269m 395mv balanced> 

Viraf weakens you with his nerve pressure.
Viraf has some small wounds and bruises.

<940hp 269m 395mv balanced> 

[*  ] You dual parry Viraf's jab.
Viraf's reverse hook punch wounds you.
Viraf's whirlwind kick mauls you.
[***] Viraf dodges your acidic bite.
[***] Viraf dodges your thwack.
[** ] Viraf parries your attack with his first hand.
Viraf has some small wounds and bruises.

<898hp 269m 395mv balanced> 
That isn't a verb I know.
Viraf has some small wounds and bruises.

<898hp 269m 395mv balanced> 

Viraf's hook punch hits you.
Viraf's reverse hook punch wounds you.
[*  ] You dodge Viraf's spin kick.
Your acidic bite DISEMBOWELS Viraf!
You enter into a steady, practiced flow with a titanic truncheon of tenderizing.
Viraf has some small wounds and bruises.

<869hp 269m 395mv balanced> 
You anchor your heels and shift into a low, unbreakable guard.
Viraf has some small wounds and bruises.

<869hp 269m 395mv balanced> 

Viraf kicks dirt in your eyes!
Viraf's kicked dirt scratches you.
You can't see a thing!

<868hp 269m 395mv unknown> 

[** ] You dodge someone's elbow slash.
[** ] You parry someone's palm strike.
[*  ] You dual parry someone's spin kick.
[** ] someone dodges your acidic bite.
Your thwack mauls someone.
Your acidic bite devastates someone!
A Gules Lion rampant flutters in an unseen wind.
Your heavenly wrath mauls someone.

<868hp 269m 397mv unknown> 
You strike someone with your weapon and attempt to hobble him.
Your hobble wounds someone.

<883hp 273m 398mv unknown> 

[** ] You parry someone's dragon punch.
Someone's hook punch grazes you.
Someone's hook kick hits you.
Your acidic bite misses someone.
Your acidic bite decimates someone!

<863hp 273m 398mv unknown> 

Someone stops rocking like the mantis.
Someone moves with the swiftness and the accuracy of the crane.

<863hp 273m 398mv unknown> 

[*  ] You dual parry someone's jab.
[*  ] You dual parry someone's tiger uppercut.
[** ] You dual parry someone's roundhouse kick.
Your acidic bite devastates someone!
[***] someone dodges your thwack.

<863hp 273m 398mv unknown> 
You strike someone with your weapon and attempt to hobble him.
Someone avoids your hobble attack, and delivers one of his own.
Someone's small joint manipulation scratches you.

<859hp 273m 398mv unknown> 

You bob your head to avoid someone's flying dirt.
Someone's kicked dirt misses you.

<859hp 273m 398mv unknown> 

You rub the dirt out of your eyes, but they're still watering.
Viraf's crane peck injures you.
Viraf's crane peck injures you.
[** ] You parry Viraf's whirlwind kick.
[*  ] Viraf dodges your acidic bite.
[***] Viraf dodges your acidic bite.
Your thwack wounds Viraf.
Viraf has quite a few wounds.

<831hp 273m 398mv unknown> 

[** ] You parry Viraf's palm strike.
[*  ] You dual parry Viraf's back fist.
Viraf's lightning kick injures you.
[** ] Viraf parries your attack with his first hand.
[** ] Viraf dodges your acidic bite.
Your acidic bite maims Viraf!
Viraf has quite a few wounds.

<817hp 273m 398mv unknown> 
You stop wielding a giant ladle.
You stop wielding a titanic truncheon of tenderizing.
You begin wielding a giant golden-banded staff.
You are now off-balance.
You are now off-balance.
A giant golden-banded staff feels like a part of you!
Viraf has quite a few wounds.

<762hp 273m 398mv unknown> 

Viraf's kicked dirt misses you.
Viraf has quite a few wounds.

<762hp 273m 398mv unknown> 

Your eyes stop watering.
[** ] You parry Viraf's tiger uppercut.
[** ] You parry Viraf's palm strike.
[** ] You parry Viraf's spin kick.
You are still arming your primary weapon.
You are still arming your primary weapon.
You are still arming your primary weapon.
Viraf has quite a few wounds.

<762hp 273m 398mv offensive> 
You strike Viraf with your weapon and attempt to hobble him.
Your hobble mauls Viraf.
Viraf has quite a few wounds.

<762hp 273m 398mv offensive> 

Your dominant hand steadies.
Your non-dominant hand steadies.
Viraf has quite a few wounds.

<762hp 273m 398mv offensive> 

[** ] You parry Viraf's elbow slash.
[** ] You parry Viraf's jab.
Viraf performs the form, crane flies from grass!
Viraf's lightning kick mauls you.
[*  ] Viraf dodges your thwack.
[*  ] Viraf dodges your thwack.
Viraf has quite a few wounds.

<741hp 273m 398mv offensive> 

A healing light surrounds Viraf.
Viraf has quite a few wounds.

<741hp 273m 398mv offensive> 

Viraf performs the form, crane flies from grass!
Viraf's rapid wing strike decimates you!
Viraf's crane peck injures you.
[*  ] You parry Viraf's whirlwind kick.
[** ] Viraf parries your attack with his second hand.
[***] Viraf parries your attack with his first hand.
Your wild thwack DISMEMBERS Viraf!
Viraf has some big nasty wounds and scratches.

<698hp 273m 398mv offensive> 
You tighten your grip around a giant golden-banded staff.
Viraf has some big nasty wounds and scratches.

<698hp 273m 398mv offensive> 

Viraf's kicked dirt misses you.
Viraf has some big nasty wounds and scratches.

<698hp 273m 398mv offensive> 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Viraf has some big nasty wounds and scratches.

<698hp 273m 398mv offensive> 

[** ] You parry Viraf's palm strike.
Viraf's dragon punch decimates you!
Viraf's butterfly kick injures you.
[** ] Viraf dodges your thwack.
[*  ] Viraf blocks your attack with his crane wing technique.
Viraf has quite a few wounds.

<655hp 273m 398mv offensive> 
You raise aloft a giant golden-banded staff for a mighty overhead attack!
Viraf has quite a few wounds.

<655hp 273m 398mv offensive> 

Your overhead crush *** DEMOLISHES *** Viraf!
Viraf has been grounded!
Viraf is flattened by your overhead attack!
Viraf has some big nasty wounds and scratches.

<655hp 273m 398mv offensive> 

Viraf's dragon punch devastates you!
[** ] You parry Viraf's palm strike.
Viraf's butterfly kick injures you.
A longhorn bull head with red eyes glowers fiercely.
Viraf's searing smite grazes you.
[** ] Viraf parries your attack with his first hand.
Viraf has some big nasty wounds and scratches.

<604hp 273m 398mv offensive> 
Your pulse races as you are consumed by rage!
Your called lightning mauls Viraf.
Viraf has some big nasty wounds and scratches.

<657hp 173m 199mv offensive> 

The healing light fades from Viraf.
Viraf's dragon punch decimates you!
Viraf's rapid beak strike maims you!
Viraf's lightning kick injures you.
Your thwack MUTILATES Viraf!
Viraf has some big nasty wounds and scratches.

<583hp 173m 199mv offensive> 

Viraf rises back to his feet.
Viraf's movement is no longer as accurate.
Viraf crouches and stalks like a leopard.
Viraf looks less wobbly on his feet.
Viraf has some big nasty wounds and scratches.

<583hp 173m 199mv defensive> 
You raise aloft a giant golden-banded staff for a mighty overhead attack!
Viraf has some big nasty wounds and scratches.

<583hp 173m 199mv defensive> 

Viraf's palm strike hits you.
Viraf's half fist punch hits you.
Viraf's oblique kick injures you.
Viraf raises his forearm to block your attack.
Your thwack hits Viraf.
You enter into a steady, practiced flow with a giant golden-banded staff.
[***] Viraf dodges your thwack.
Viraf looks pretty hurt.

<549hp 173m 199mv defensive> 

Viraf stops stalking around.
Viraf hooks his fingers and begins rocking like the mantis.
Viraf looks pretty hurt.

<549hp 173m 199mv balanced> 

Your overhead crush MANGLES Viraf!
Viraf is flattened by your overhead attack!
Viraf looks pretty hurt.

<549hp 173m 199mv balanced> 

[*  ] You dodge Viraf's dragon punch.
Viraf's dragon punch decimates you!
Viraf's whirlwind kick decimates you!
[***] Viraf dodges your thwack.
[** ] Viraf dodges your thwack.
Viraf looks pretty hurt.

<510hp 180m 253mv balanced> 
You raise aloft a giant golden-banded staff for a mighty overhead attack!
Viraf looks pretty hurt.

<510hp 180m 253mv balanced> 

Your overhead crush DISMEMBERS Viraf!
Viraf is flattened by your overhead attack!
Viraf is in awful condition.

<510hp 180m 253mv balanced> 

Viraf's palm strike hits you.
Viraf's dragon punch mauls you.
Viraf's axe kick hits you.
Your wild thwack DISMEMBERS Viraf!
[** ] Viraf dodges your thwack.
Viraf is in awful condition.

<468hp 180m 255mv balanced> 

Viraf rises back to his feet.
Viraf has fled!
Viraf crawls west.
A monk trainee walks west.
A huge, many-coloured dragon flies west.

<468hp 180m 255mv no opponent> 
They aren't here.

<468hp 180m 255mv no opponent> 
The Path of Devotion
         | 
         | 
+     +-o| 
|     |  | 
+-+-@-+  | 
      |  | 
      +  | 
      |  | 
+-+-+-F-+| 
---------+ 

[Exits: east west]

<468hp 180m 253mv no opponent> 
The Path of Devotion
         | 
         | 
+-+     +| 
  |     || 
  +-@-+-+| 
        || 
        +| 
        || 
    +-+-F| 
---------+ 

[Exits: east west]

<468hp 180m 251mv no opponent> 
The Path of Devotion
         | 
         | 
+-+-+    | 
|   |    | 
+   @-+-+| 
|        | 
f-+      | 
         | 
         | 
---------+ 

[Exits: north east]

<468hp 180m 249mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
+-+-@    | 
|   |    | 
+   +-+-+| 
|        | 
f-+      | 
---------+ 

[Exits: south west]

<468hp 180m 247mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
  +-@-+  | 
  |   |  | 
  +   +-+| 
  |      | 
  f-+    | 
---------+ 

[Exits: east west]

<468hp 180m 245mv no opponent> 
The Path of Devotion
         | 
         | 
         | 
         | 
    @-+-+| 
    |   || 
    +   +| 
    |    | 
    f-+  | 
---------+ 

[Exits: east south]

<468hp 180m 243mv no opponent> 
The Path of Devotion
         | 
         | 
    +-+-+| 
    |   || 
    @   +| 
    |    | 
    f-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf the Grand Master of Seasons is here.

<468hp 180m 241mv no opponent> 
The Hall of Excellence
    +-+-+| 
    |   || 
    +   +| 
    |    | 
    @-+  | 
      |  | 
      +-+| 
         | 
         | 
---------+ 

[Exits: north east]

<468hp 180m 239mv no opponent> 
The Path of War
  +-+-+  | 
  |   |  | 
  +   +  | 
  |      | 
  f-@    | 
    |    | 
    +-+-+| 
         | 
         | 
---------+ 

[Exits: south west]

<468hp 180m 237mv no opponent> 
The Hall of Excellence
    +-+-+| 
    |   || 
    +   +| 
    |    | 
    @-+  | 
      |  | 
      +-+| 
         | 
         | 
---------+ 

[Exits: north east]

<468hp 180m 235mv no opponent> 
The Path of Devotion
         | 
         | 
    +-+-+| 
    |   || 
    @   +| 
    |    | 
    f-+  | 
      |  | 
      +-+| 
---------+ 

[Exits: north south]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf the Grand Master of Seasons is here.

<468hp 180m 233mv no opponent> 
Viraf yells 'Help! Rhaotha is bashing me!'
You slam into Viraf, and send him flying!
Viraf's meditation is prevented.
Your bash devastates Viraf!
Viraf is in awful condition.

<468hp 180m 233mv balanced> 

Viraf's jab hits you.
Viraf's palm strike hits you.
Viraf's knee thrust hits you.
[*  ] Viraf parries your attack with his second hand.
[*  ] Viraf parries your attack with his second hand.
Viraf is in awful condition.

<438hp 180m 233mv balanced> 

Your thwack devastates Viraf!
Viraf has yielded.  You have won the challenge.
The Juggernaut yells 'Viraf has been defeated by Rhaotha.'
You receive 97 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 53 seconds.'
Viraf is mortally wounded!!

<438hp 180m 235mv no opponent>