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Szrevikhan Live Stream

Szrevikhan
Live Stream

Deliya has accepted your challenge.
The Juggernaut yells 'Deliya has accepted Szrevikhan's challenge.'

<980hp 437m 394mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]

<980hp 437m 393mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]

<980hp 437m 392mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]

<980hp 437m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
You have initiated a ready check.

<980hp 437m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: north west]

<980hp 437m 390mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: south west]

<980hp 437m 389mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Hall of Glory

[Exits: north east]

<980hp 437m 388mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]

<980hp 437m 387mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]

<980hp 437m 386mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north south]

<980hp 437m 385mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: south west]

<980hp 437m 384mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east west]

<980hp 437m 383mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
     Vandafar                     Shadow Guildhall
     Viraf                        Chamber of Soul
<PK> Deliya                       Centre of the Arena
<PK> Szrevikhan                   The Path of Honor

<980hp 437m 383mv>  1am (night) calm
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
     Vandafar                     Shadow Guildhall
     Viraf                        Chamber of Soul
<PK> Deliya                       Centre of the Arena
<PK> Szrevikhan                   The Path of Honor

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
[   Abyss    ] Vandafar the Disciple of Deception
[   Half     ] [WARLORD] (Recruit) Viraf the Master of the Spirit
[   Slith    ] Vessik the Master of Poison
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield>     (Magical) (Glowing) a huge tower shield
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded>            (Humming) a savage spear
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman
<behind shield>      a set of wooden javelins (17)

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 

The ready check has been accepted. The battle begins soon.
You are carrying:
     a bandage
     (Magical) a Four-Leaf Clover
     a severe warsword
     (Glowing) (Humming) an outlaw's blade splitter
     a small wooden canoe
     (Magical) 'Khizarizia', the spear of Devastation
     (Glowing) (Humming) a crimson celestial chain
     'Leese-Breaker', the Demolition Axe of the Barbarian
     (Glowing) (Humming) 'Xel Morak', the Sword of seasons
     (Glowing) (Humming) a chaos-bound polearm
     a skull-headed mace
     (Humming) a savage axe
     (Humming) a rod of mind spectres
     (Glowing) a morning star of havoc
     (Humming) a savage dagger
     (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
     a Big Ol'Pack Sack (closed)

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
That object isn't here.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
That object isn't here.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 

3...

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You stop using a set of wooden javelins.
You stop using a huge tower shield as a shield.

<980hp 446m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You stop wielding a savage spear.
You begin wielding 'Leese-Breaker', the Demolition Axe of the Barbarian.
You are now off-balance.
'Leese-Breaker', the Demolition Axe of the Barbarian feels like a part of you!
You tighten your grip around 'Leese-Breaker', the Demolition Axe of the Barbarian.

<980hp 446m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 

2...
Your dominant hand steadies.

<980hp 446m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You prepare your resolve and stand ready for battle.
You have become better at tenacity!

<980hp 386m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 

1...

<980hp 386m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 

You may now FIGHT!

<980hp 386m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
[   Abyss    ] Vandafar the Disciple of Deception
[   Half     ] [WARLORD] (Recruit) Viraf the Master of the Spirit
[   Slith    ] Vessik the Master of Poison
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<980hp 386m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You are honing:
1) martial instinct (98%)[---------------                                   ]
2) warcry (70%)          [--                                                ]
3) rescue (91%)          [==================================================]

<980hp 386m 364mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]

<980hp 386m 363mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]

<980hp 386m 362mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Hall of Courage

[Exits: east west]

<980hp 386m 361mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: east south]

<980hp 386m 360mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 3 (south) ***
(Translucent) (Pink Aura) Deliya is here.
An adept of Davairus provides arena services.

<980hp 386m 360mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south west]

<980hp 386m 359mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south]

<980hp 386m 358mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
Centre of the Arena

[Exits: north east west (up)]
(Translucent) (Pink Aura) Deliya is here.
An adept of Davairus provides arena services.

<980hp 386m 357mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
Deliya scans all around.

<980hp 386m 357mv>  2am (night) calm
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's dragon punch decimates you!
Deliya is in excellent condition.

<952hp 386m 357mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / balanced> balanced 

You dodge Deliya's palm strike.
Deliya's dragon slash DISMEMBERS you!
You awkwardly parry Deliya's lightning kick with a loud clang.
Deliya manages to dodge your cleave with a lot of effort.
Your wild chop MASSACRES Deliya!
Deliya has a few scratches.

<892hp 386m 357mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / balanced> balanced 

Deliya returns to her normal size.
Deliya crouches and stalks like a leopard.
Deliya has a few scratches.

<902hp 392m 364mv>  3am (night) bloody:120 <09:59>
<blade / one-handed / defensive> balanced 

Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
Your chop maims Deliya!
Deliya nimbly dodges your cleave with a practiced maneuver.
Deliya performs the form, leopard stalks over thin ice!
Deliya's tiger slice devastates you!
Deliya performs the form, leopard stalks over thin ice!
Deliya's tiger slice MUTILATES you!
Deliya's lightning kick wounds you.
Deliya has some small wounds and bruises.

<805hp 392m 364mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / defensive> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
Deliya has some small wounds and bruises.

<805hp 392m 364mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / defensive> offensive 
Your muscles surge with power.
You strike Deliya with your weapon and attempt to hobble her.
Deliya hops away from your hobble attempt.
Deliya has some small wounds and bruises.

<805hp 392m 339mv>  3am (night) bloody:120 <09:58>
<blade / one-handed / defensive> offensive 

Deliya's elbow smash injures you.
Deliya's palm strike injures you.
You manage to dodge Deliya's whirlwind kick with a lot of effort.
You concentrate on your combat style to prevent Deliya from dodging.
Your cleave devastates Deliya!
You enter into a steady, practiced flow with 'Leese-Breaker', the Demolition Axe of the Barbarian.
Your chop maims Deliya!
Deliya has some small wounds and bruises.

<775hp 392m 341mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / defensive> offensive 

Deliya stops stalking around.
Deliya's body starts to enlarge into the image of a dragon.
Deliya has some small wounds and bruises.

<775hp 392m 341mv>  3am (night) bloody:120 <09:59>
<blade / one-handed / balanced> offensive 

Deliya stumbles and barely dodges your cleave.
Deliya's dragon slash DISEMBOWELS you!
Deliya's flaming bite scratches you.
You dodge Deliya's palm strike.
Deliya performs the form, dragon terrorizes the village!
Deliya's whirlwind kick maims you!
Deliya has some small wounds and bruises.

<691hp 392m 341mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / balanced> offensive 

A healing light surrounds Deliya.
Deliya has some small wounds and bruises.

<691hp 392m 341mv>  3am (night) bloody:120 <09:58>
<blade / one-handed / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Deliya has some small wounds and bruises.

<691hp 392m 341mv>  3am (night) bloody:120 <09:57>
<blade / one-handed / balanced> defensive 

Deliya's palm strike hits you.
Deliya's flaming bite scratches you.
Deliya's dragon wing hits you.
Deliya's flaming bite scratches you.
Deliya's dragon tail lash wounds you.
Deliya's flaming bite scratches you.
Your cleave MUTILATES Deliya!
Your tailswipe devastates Deliya!
Deliya has some small wounds and bruises.

<642hp 392m 343mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / balanced> defensive 

Deliya returns to her normal size.
Deliya moves with the swiftness and the accuracy of the crane.
Deliya has some small wounds and bruises.

<642hp 392m 343mv>  3am (night) bloody:120 <09:58>
<blade / one-handed / offensive> defensive 
Your muscles surge with power.
You strike Deliya with your weapon and attempt to hobble her.
Your hobble wounds Deliya.
Deliya has quite a few wounds.

<642hp 392m 318mv>  3am (night) bloody:120 <09:57>
<blade / one-handed / offensive> defensive 

Deliya dodges your cleave.
Your chop MUTILATES Deliya!
Your chop MUTILATES Deliya!
Deliya executes the form, parting the wave!
You awkwardly parry Deliya's elbow slash with a loud clang.
Deliya's crane peck grazes you.
Deliya's spinning bird kick injures you.
Deliya has quite a few wounds.

<621hp 392m 322mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 

The healing light fades from Deliya.
Deliya's palm strike hits you.
You deflect Deliya's dragon punch aside in an ungraceful parry.
Deliya performs the form, crane flies from grass!
Deliya's whirlwind kick maims you!
Deliya dodges your cleave.
Deliya stumbles and barely dodges your chop.
Your cleave MUTILATES Deliya!
Deliya has quite a few wounds.

<579hp 392m 324mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 
You flee from combat!
The Path of Fury

[Exits: north south]

<579hp 392m 322mv>  3am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> defensive 
You aren't fighting anyone.

<579hp 392m 322mv>  3am (night) bloody:119 <09:59>
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west (up)]
(Translucent) (Pink Aura) Deliya is here.
An adept of Davairus provides arena services.

<579hp 392m 320mv>  3am (night) bloody:119 <09:59>
<no opponent / no opponent / no opponent> defensive 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's palm strike decimates you!
Deliya has quite a few wounds.

<554hp 392m 320mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 

Deliya blocks your attack with her crane wing technique.
Deliya manages to dodge your chop with a lot of effort.
Deliya performs the form, crane flies from grass!
Deliya's crane peck hits you.
Deliya's crane peck hits you.
Deliya's butterfly kick wounds you.
Deliya has quite a few wounds.

<518hp 392m 320mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 

Deliya's kick mauls you.
Deliya's lightning kick grazes you.
Deliya's lightning kick scratches you.
Deliya's lightning kick grazes you.
Deliya's double kick hits you.
Deliya has quite a few wounds.

<471hp 392m 320mv>  3am (night) bloody:120 <09:57>
<blade / one-handed / offensive> defensive 

Deliya dodges your cleave.
Deliya's crane peck hits you.
Deliya performs the form, crane flies from grass!
Deliya's rapid beak strike MUTILATES you!
You stumble and barely manage to dodge Deliya's lightning kick.
Deliya has quite a few wounds.

<422hp 392m 320mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Leese-Breaker', the Demolition Axe of the Barbarian for a mighty overhead attack!
Deliya has quite a few wounds.

<422hp 392m 320mv>  3am (night) bloody:120 <02:00>
<blade / one-handed / offensive> balanced 

Your muscles surge with power.
Deliya's weapon is easily overwhelmed by your overhead crush.
Your overhead crush DISEMBOWELS Deliya!
Deliya has been grounded!
You disarm Deliya!
Deliya is knocked to her knees.
Deliya has quite a few wounds.

<422hp 392m 295mv>  3am (night) bloody:120 <09:58>
<none / one-handed / offensive> balanced 

Deliya blocks your attack with her crane wing technique.
Deliya dodges your cleave.
Deliya's palm strike hits you.
Deliya's palm strike hits you.
Deliya's lightning kick mauls you.
Deliya has quite a few wounds.

<377hp 392m 295mv>  3am (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

The night is about to end.
Deliya has quite a few wounds.

<390hp 395m 348mv>  4am (night) bloody:120 <09:59>
<none / one-handed / offensive> balanced 
You raise aloft 'Leese-Breaker', the Demolition Axe of the Barbarian for a mighty overhead attack!
Deliya has quite a few wounds.

<390hp 395m 348mv>  4am (night) bloody:120 <09:58>
<none / one-handed / offensive> balanced 

Your cleave MUTILATES Deliya!
Your chop maims Deliya!
Your tailswipe mauls Deliya.
Deliya's rapid wing strike injures you.
Deliya's rapid beak strike wounds you.
Deliya's spinning bird kick injures you.
Deliya has some big nasty wounds and scratches.

<342hp 395m 352mv>  4am (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Your muscles surge with power.
Your overhead crush *** DEMOLISHES *** Deliya!
Deliya is flattened by your overhead attack!
Deliya has some big nasty wounds and scratches.

<342hp 395m 327mv>  4am (night) bloody:120 <09:59>
<none / one-handed / offensive> balanced 

Your cleave DISEMBOWELS Deliya!
Your chop maims Deliya!
Your tailswipe hits Deliya.
Deliya's back fist misses you.
Deliya's crane peck grazes you.
Deliya's spinning bird kick injures you.
Deliya looks pretty hurt.

<321hp 395m 331mv>  4am (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Deliya rises back to her feet.
Deliya has fled!
Deliya walks west.

<321hp 395m 331mv>  4am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
But you aren't fighting anyone!

<321hp 395m 331mv>  4am (night) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
(Translucent) (Pink Aura) Deliya is here.

<321hp 395m 329mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya blocks your attack with her crane wing technique.
Deliya stumbles and barely dodges your slice.
Deliya looks pretty hurt.

<321hp 395m 329mv>  4am (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Deliya's rapid beak strike wounds you.
Deliya's rapid beak strike wounds you.
Deliya's spinning bird kick wounds you.
Deliya dodges your cleave.
Your chop MUTILATES Deliya!
Deliya looks pretty hurt.

<267hp 395m 331mv>  4am (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Deliya's movement is no longer as accurate.
Deliya crouches and stalks like a leopard.
Deliya looks pretty hurt.

<267hp 395m 331mv>  4am (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 
You raise aloft 'Leese-Breaker', the Demolition Axe of the Barbarian for a mighty overhead attack!
Deliya looks pretty hurt.

<267hp 395m 331mv>  4am (night) bloody:120 <09:57>
<none / one-handed / defensive> balanced 
A healing light surrounds Deliya.
Deliya looks pretty hurt.

<267hp 395m 331mv>  4am (night) bloody:120 <09:57>
<none / one-handed / defensive> balanced 

Deliya dodges your cleave.
Your chop decimates Deliya!
Deliya's dragon punch devastates you!
You stumble and barely manage to dodge Deliya's dragon punch.
Deliya's oblique kick mauls you.
Deliya looks pretty hurt.

<213hp 395m 333mv>  4am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Your muscles surge with power.
Your overhead crush DISMEMBERS Deliya!
Deliya is flattened by your overhead attack!
Deliya is in awful condition.

<213hp 395m 308mv>  4am (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Deliya performs the form, leopard stalks over thin ice!
Deliya's palm strike mauls you.
Deliya performs the form, leopard stalks over thin ice!
Deliya's dragon punch MUTILATES you!
Deliya's swipe kick hits you.
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
Deliya dodges your chop.
Deliya looks pretty hurt.

<136hp 395m 308mv>  4am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You raise aloft 'Leese-Breaker', the Demolition Axe of the Barbarian for a mighty overhead attack!
Deliya looks pretty hurt.

<136hp 395m 308mv>  4am (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Your muscles surge with power.
Your overhead crush MANGLES Deliya!
Deliya is flattened by your overhead attack!
Deliya is in awful condition.

<136hp 395m 283mv>  4am (night) bloody:120 <09:57>
<none / one-handed / defensive> balanced 

Deliya dodges your cleave.
You dodge Deliya's tiger uppercut.
You deflect Deliya's elbow slash aside in an ungraceful parry.
Deliya performs the form, leopard stalks over thin ice!
Deliya's oblique kick maims you!
Deliya looks pretty hurt.

<100hp 395m 283mv>  4am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya rises back to her feet.
Deliya has fled!
Deliya limps west.

<100hp 395m 283mv>  4am (night) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
(Translucent) (Pink Aura) Deliya is here.

<100hp 395m 281mv>  4am (night) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your wild cleave misses Deliya.
Your chop decimates Deliya!
Deliya is in awful condition.

<100hp 395m 283mv>  4am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

A healing light surrounds Deliya.
Deliya is in awful condition.

<100hp 395m 283mv>  4am (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Deliya has fled!
Deliya limps west.

<100hp 395m 283mv>  4am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
But you aren't fighting anyone!

<100hp 395m 283mv>  4am (night) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
Deliya limps in.
The Path of War

[Exits: north east]

<100hp 395m 281mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<100hp 395m 281mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<100hp 395m 281mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Deliya limps in.
The Path of War

[Exits: south west]

<100hp 395m 279mv>  4am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
The Hall of Excellence

[Exits: north east]

<100hp 395m 277mv>  4am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You apply the bandage to your wounds.
You feel a lot better!

<123hp 395m 277mv>  4am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
I don't understand that.

<123hp 395m 277mv>  4am (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
Your pulse races as you are consumed by rage!

<173hp 295m 138mv>  4am (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: north south]

<173hp 295m 136mv>  4am (night) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east south]

<173hp 295m 134mv>  4am (night) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 

The day has begun.

<191hp 306m 189mv>  5am (dawn) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<191hp 306m 187mv>  5am (dawn) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: south west]

<191hp 306m 185mv>  5am (dawn) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: north east]

<191hp 306m 183mv>  5am (dawn) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<191hp 306m 181mv>  5am (dawn) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<191hp 306m 179mv>  5am (dawn) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south west]

<191hp 306m 177mv>  5am (dawn) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<191hp 306m 177mv>  5am (dawn) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
     Viraf                        Chamber of Soul
<PK> Deliya                       The Path of War
<PK> Szrevikhan                   The Path of Fury

<191hp 306m 177mv>  5am (dawn) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south]

<191hp 306m 175mv>  5am (dawn) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<191hp 306m 173mv>  5am (dawn) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (west) ***
(Translucent) (Pink Aura) Deliya is sitting here meditating.

<191hp 306m 173mv>  5am (dawn) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
(Translucent) (Pink Aura) Deliya is sitting here meditating.

<191hp 306m 171mv>  5am (dawn) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave maims Deliya!
Your chop devastates Deliya!
Deliya has some big nasty wounds and scratches.

<191hp 306m 175mv>  5am (dawn) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya executes the form, swirling sandstorm!
Deliya swirls sand into your eyes!
Deliya's kicked dirt scratches you.
You can't see a thing!
Someone's tiger uppercut mauls you.
Someone's elbow slash decimates you!
Someone's whirlwind kick decimates you!
Someone dodges your cleave.
Your slice MUTILATES someone!

<113hp 306m 177mv>  5am (dawn) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
You raise aloft something for a mighty overhead attack!

<113hp 306m 177mv>  5am (dawn) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

Someone has fled!
Someone walks west.
Your target has left the area.

<113hp 306m 177mv>  5am (dawn) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Someone walks in.

<113hp 306m 177mv>  5am (dawn) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by someone!'
Someone's lunge catches you off-guard!
You awkwardly parry someone's jab with a loud clang.
Someone's palm strike injures you.
Someone's spin kick mauls you.

<79hp 306m 177mv>  5am (dawn) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
No way!  You are still fighting!

<79hp 306m 177mv>  5am (dawn) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
You flee from combat!
You can't see a thing!

<79hp 306m 175mv>  5am (dawn) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 173mv>  5am (dawn) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 171mv>  5am (dawn) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 169mv>  5am (dawn) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 167mv>  5am (dawn) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<79hp 306m 167mv>  5am (dawn) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<79hp 306m 167mv>  5am (dawn) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<79hp 306m 167mv>  5am (dawn) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 165mv>  5am (dawn) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<79hp 306m 165mv>  5am (dawn) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 163mv>  5am (dawn) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 161mv>  5am (dawn) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 159mv>  5am (dawn) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 157mv>  5am (dawn) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 155mv>  5am (dawn) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 

Someone walks in.
You can't see a thing!

<79hp 306m 153mv>  5am (dawn) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 151mv>  5am (dawn) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<79hp 306m 149mv>  5am (dawn) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.
You rub the dirt out of your eyes, but they're still watering.

<79hp 306m 149mv>  5am (dawn) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north west]

<79hp 306m 147mv>  5am (dawn) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east west]
The sun rises in the east.
You lose your momentum.

<95hp 315m 200mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east west]

<95hp 315m 198mv>  6am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east west]

<95hp 315m 196mv>  6am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<95hp 315m 194mv>  6am (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east west]

<95hp 315m 192mv>  6am (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east west]

<95hp 315m 190mv>  6am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east]

<95hp 315m 188mv>  6am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<95hp 315m 188mv>  6am (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: south west]

<95hp 315m 186mv>  6am (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east]

<95hp 315m 184mv>  6am (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north south]

<95hp 315m 182mv>  6am (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: east south]
Your eyes stop watering.

<95hp 315m 180mv>  6am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<95hp 315m 178mv>  6am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: south west]

<95hp 315m 176mv>  6am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: north east]

<95hp 315m 174mv>  6am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<95hp 315m 172mv>  6am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]

<95hp 315m 170mv>  6am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south west]

<95hp 315m 168mv>  6am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south]

<95hp 315m 166mv>  6am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.

<95hp 315m 164mv>  6am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<95hp 315m 164mv>  6am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> balanced 
I don't know how to do that.

<95hp 315m 164mv>  6am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (west) ***
(Translucent) (Pink Aura) Deliya is here.

<95hp 315m 164mv>  6am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<95hp 315m 164mv>  6am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]

<95hp 315m 162mv>  6am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
(Translucent) (Pink Aura) Deliya is here.

<95hp 315m 160mv>  6am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave maims Deliya!
Deliya dodges your chop.
Deliya has some big nasty wounds and scratches.

<95hp 315m 162mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya dodges your cleave.
Your chop MUTILATES Deliya!
You block Deliya's attack and attempt to strike at the brief opening.
Your riposte decimates Deliya!
Deliya executes the form, lion's deathgrip!
Deliya tries to disarm you, but fails.
Deliya's dragon punch devastates you!
You parry Deliya's knee thrust.
Deliya looks pretty hurt.

<66hp 315m 166mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya's kick devastates you!
Deliya's double kick injures you.
Deliya looks pretty hurt.

<22hp 315m 166mv>  6am (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 
You flee from combat!
The Path of War

[Exits: north east]

<22hp 315m 164mv>  6am (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
(Translucent) (Pink Aura) Deliya is here.

<22hp 315m 162mv>  6am (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya dodges your cleave.
Deliya looks pretty hurt.

<22hp 315m 162mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya's tiger uppercut wounds you.
You stumble and barely manage to dodge Deliya's dragon punch.
Deliya performs the form, leopard stalks over thin ice!
Deliya's low crescent kick decimates you!
You have yielded to Deliya.
The Juggernaut yells 'Szrevikhan has been defeated by Deliya.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 59 seconds.'
You slip unconscious as Deliya stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 162mv>  6am (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Szrevikhan
Live Stream

Deliya has accepted your challenge.
The Juggernaut yells 'Deliya has accepted Szrevikhan's challenge.'
The Juggernaut says 'Deliya has accepted Szrevikhan's challenge.'

<1013hp 453m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
You buy a raw steak.

<1013hp 453m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
You eat a raw steak.
You are full.

<1013hp 453m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya opens the door below you.

<1013hp 453m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
You can't find it.
Deliya walks down.
You follow Deliya.
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
(Translucent) (Pink Aura) Deliya is here.
An adept of Davairus provides arena services.

<1013hp 453m 393mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya has left the group.
The group has disbanded.
You stop following Deliya.

<1013hp 453m 393mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya closes the door above you.

<1013hp 453m 393mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]

<1013hp 453m 392mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]

<1013hp 453m 391mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: south west]

<1013hp 453m 390mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: north east south]

<1013hp 453m 389mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
A wall of vegetation

[Exits: north east (west)]
    A risen happy farmer is shambling here.
    A risen happy farmer is shambling here.

<1013hp 453m 388mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<1013hp 453m 386mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<1013hp 453m 385mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]

<1013hp 453m 383mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<1013hp 453m 380mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east]

<1013hp 453m 377mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
You have initiated a ready check.

<1013hp 453m 377mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east west]

<1013hp 453m 375mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<1013hp 453m 372mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Szrevikhan's group:
[50 War] Szrevikhan         98% hp  100% mana   94% mv 541880 xp Kills: 0 
* [17 Pet] A gangly-looking goat    0% hp    0% mana    0% mv  3199 tnl (ghost) 

<1013hp 453m 372mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<1013hp 453m 370mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<1025hp 453m 393mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<1025hp 453m 392mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.

<1025hp 453m 391mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A lush valley
<PK> Deliya                       Among thornbushes
     Viraf                        Chamber of Soul

<1025hp 453m 391mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded two-handed> (Humming) 'vaelsram', the Blade of Conquerors
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<1025hp 453m 391mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 

The ready check has been accepted. The battle begins soon.

<1025hp 453m 391mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A lush valley
<PK> Deliya                       A bloody swamp
     Viraf                        Chamber of Soul

<1025hp 453m 391mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.
3...

<1025hp 453m 390mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<1025hp 453m 389mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You prepare your resolve and stand ready for battle.

<1025hp 393m 389mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 

2...

<1025hp 393m 389mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 

1...

<1025hp 393m 389mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<1025hp 393m 388mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<1025hp 393m 386mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east west]
You may now FIGHT!

<1025hp 393m 383mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1025hp 393m 383mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east]

<1025hp 393m 380mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<1025hp 393m 377mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]

<1025hp 393m 374mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1025hp 393m 374mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<1030hp 402m 392mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<1030hp 402m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Among the thickets
<PK> Deliya                       A bloody swamp
     Viraf                        Chamber of Soul

<1030hp 402m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<1030hp 402m 389mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]

<1030hp 402m 387mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<1030hp 402m 384mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east]

<1030hp 402m 381mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east west]

<1030hp 402m 378mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<1030hp 402m 375mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<1030hp 402m 375mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<1030hp 402m 373mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<1030hp 402m 372mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east south west]

<1030hp 402m 371mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A dried up riverbed

[Exits: east south west (down)]

<1030hp 402m 369mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]

<1030hp 402m 368mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]

<1030hp 402m 367mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 367mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]

<1030hp 402m 366mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A pikeman stands steady at his position.

<1030hp 402m 365mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 365mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<1030hp 402m 364mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<1030hp 402m 363mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<1030hp 402m 362mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]

<1030hp 402m 361mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east south west]

<1030hp 402m 360mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<1030hp 402m 359mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 359mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: east south west]

<1030hp 402m 358mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<1030hp 402m 357mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 357mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The dirt field
<PK> Deliya                       A bloody swamp
     Viraf                        Chamber of Soul

<1030hp 402m 357mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The dirt field
<PK> Deliya                       A bloody swamp
     Viraf                        Chamber of Soul

<1030hp 402m 357mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east south west]

<1030hp 402m 356mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 402m 356mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.

<1030hp 402m 355mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east (south) west]

<1030hp 402m 354mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]

<1030hp 402m 353mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.
(Translucent) (Pink Aura) Deliya is here.

<1030hp 402m 352mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<1030hp 402m 352mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1030hp 410m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya walks east.

<1030hp 410m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya walks in.

<1030hp 410m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<1030hp 410m 394mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]

<1030hp 410m 393mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<1030hp 410m 392mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
$$ will now be substituted with 'deliya' until you untarget.

<1030hp 410m 392mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]

<1030hp 410m 391mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<1030hp 410m 390mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 3 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<1030hp 410m 390mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
A bloody swamp

[Exits: north east west]

<1030hp 410m 389mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east (south) west]
Deliya walks in.

<1030hp 410m 388mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north west]
    A vicious warrior is here, brandishing a massive polearm.

<1030hp 410m 387mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<1030hp 410m 387mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east (south) west]
(Translucent) (Pink Aura) Deliya is here.

<1030hp 410m 386mv>  2am (night) calm
<no opponent / no opponent / no opponent> defensive 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's tiger uppercut decimates you!
Your charge MUTILATES Deliya!
Your tailswipe mauls Deliya.
Deliya has a few scratches.

<1002hp 410m 386mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / balanced> defensive 

Deliya returns to her normal size.
Deliya moves with the swiftness and the accuracy of the crane.
Deliya's tiger slice wounds you.
Deliya's tiger uppercut misses you.
Deliya's lightning kick injures you.
Deliya stumbles and barely dodges your cleave.
Deliya has a few scratches.

<970hp 410m 386mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 

Deliya's rapid wing strike hits you.
You parry Deliya's palm strike.
You parry Deliya's knee thrust.
Deliya nimbly dodges your cleave with a practiced maneuver.
Deliya dodges your charge.
Deliya has a few scratches.

<958hp 410m 386mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya has a few scratches.

<958hp 410m 386mv>  2am (night) bloody:120 <09:58>
<blade / one-handed / offensive> balanced 

Deliya's rapid wing strike injures you.
Deliya's rapid beak strike wounds you.
Deliya's front kick hits you.
Your cleave DISEMBOWELS Deliya!
Deliya blocks your attack with her crane wing technique.
Your tailswipe wounds Deliya.
Deliya has some small wounds and bruises.

<914hp 410m 386mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / offensive> balanced 

Deliya's movement is no longer as accurate.
Deliya crouches and stalks like a leopard.
Deliya has some small wounds and bruises.

<914hp 410m 386mv>  2am (night) bloody:120 <02:00>
<blade / one-handed / defensive> balanced 

Your muscles surge with power.
Deliya's weapon is easily overwhelmed by your overhead crush.
Your overhead crush MASSACRES Deliya!
You disarm Deliya!
Deliya is knocked to her knees.
Deliya has some small wounds and bruises.

<914hp 410m 361mv>  2am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya's leopard claw mauls you.
You parry Deliya's tiger uppercut.
Deliya's oblique kick injures you.
Deliya dodges your cleave.
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
Deliya has some small wounds and bruises.

<869hp 410m 361mv>  2am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya has some small wounds and bruises.

<869hp 410m 361mv>  2am (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Deliya rises back to her feet.
Deliya has fled!
Deliya walks south.

<869hp 410m 361mv>  2am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Your target has left the area.

<869hp 410m 361mv>  2am (night) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
The door is closed.

<869hp 410m 361mv>  2am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<892hp 417m 394mv>  3am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]

<892hp 417m 392mv>  3am (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<892hp 417m 390mv>  3am (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A challenger raises his voice in a mighty battlecry!

<892hp 417m 388mv>  3am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<892hp 417m 386mv>  3am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: (north) east south west]
    A giant hog forages dutifully for food, fresh or forgotten.

<892hp 417m 384mv>  3am (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<892hp 417m 384mv>  3am (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<892hp 417m 382mv>  3am (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (3 east, south) ***
(Translucent) (Pink Aura) Deliya is here.

<892hp 417m 382mv>  3am (night) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<892hp 417m 380mv>  3am (night) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]

<892hp 417m 378mv>  3am (night) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<892hp 417m 376mv>  3am (night) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.
(Translucent) (Pink Aura) Deliya is here.

<892hp 417m 374mv>  3am (night) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's palm strike devastates you!
Your tailswipe decimates Deliya!
Deliya has some small wounds and bruises.

<861hp 417m 374mv>  3am (night) bloody:120 <02:00>
<none / one-handed / defensive> offensive 

Deliya's jab hits you.
Deliya's palm strike injures you.
Deliya's jump kick wounds you.
Your cleave maims Deliya!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
Your tailswipe injures Deliya.
Deliya has quite a few wounds.

<821hp 417m 374mv>  3am (night) bloody:120 <02:00>
<none / one-handed / defensive> offensive 
You scan all around.
You concentrate on your combat style to prevent Deliya from dodging.
You execute the form, strike of the cobra!
Your cleave MANGLES Deliya!
Your cleave devastates Deliya!
You awkwardly parry Deliya's jab with a loud clang.
You parry Deliya's elbow slash.
You parry Deliya's jump kick.
Deliya has quite a few wounds.

<821hp 417m 378mv>  3am (night) bloody:120 <02:00>
<none / one-handed / defensive> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya has quite a few wounds.

<821hp 417m 378mv>  3am (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya stops stalking around.
Deliya's body starts to enlarge into the image of a dragon.
Deliya has quite a few wounds.

<821hp 417m 378mv>  3am (night) bloody:120 <09:59>
<none / one-handed / balanced> balanced 

Your muscles surge with power.
Your overhead crush *** DEMOLISHES *** Deliya!
Deliya is flattened by your overhead attack!
Deliya has some big nasty wounds and scratches.

<821hp 417m 353mv>  3am (night) bloody:120 <09:58>
<none / one-handed / balanced> balanced 

Deliya's dragon talon mauls you.
You stumble and barely manage to dodge Deliya's jab.
Deliya's lightning kick wounds you.
Your cleave MUTILATES Deliya!
Your charge MUTILATES Deliya!
Deliya dances around your cleave, easily dodging it.
Deliya has some big nasty wounds and scratches.

<778hp 417m 357mv>  3am (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya has some big nasty wounds and scratches.

<778hp 417m 357mv>  3am (night) bloody:120 <09:58>
<none / one-handed / balanced> balanced 

Your cleave DISEMBOWELS Deliya!
Deliya's dragon punch DISEMBOWELS you!
You dodge Deliya's dragon punch.
Deliya's lightning kick mauls you.
Deliya looks pretty hurt.

<702hp 417m 359mv>  3am (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Your muscles surge with power.
Your overhead crush *** DEVASTATES *** Deliya!
Deliya is flattened by your overhead attack!
Deliya is in awful condition.

<702hp 417m 334mv>  3am (night) bloody:120 <09:59>
<none / one-handed / balanced> balanced 

Deliya's tiger uppercut maims you!
Deliya's dragon talon maims you!
You dodge Deliya's jump kick.
Your cleave maims Deliya!
Deliya is in awful condition.

<633hp 417m 336mv>  3am (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Deliya rises back to her feet.
Deliya has fled!
Deliya limps east.

<633hp 417m 336mv>  3am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya limps in.
Deliya is in awful condition.

<633hp 417m 336mv>  3am (night) bloody:120 <09:59>
<none / one-handed / balanced> balanced 
No way!  You are still fighting!
Deliya is in awful condition.

<633hp 417m 336mv>  3am (night) bloody:120 <09:59>
<none / one-handed / balanced> balanced 
You do the best you can!
Deliya is in awful condition.

<633hp 417m 336mv>  3am (night) bloody:120 <09:58>
<none / one-handed / balanced> balanced 

Deliya has fled!
Deliya limps east.
The night is about to end.

<653hp 422m 391mv>  4am (night) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya limps in.

<653hp 422m 391mv>  4am (night) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya limps west.

<653hp 422m 391mv>  4am (night) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
But you aren't fighting anyone!

<653hp 422m 391mv>  4am (night) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.

<653hp 422m 389mv>  4am (night) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]

<653hp 422m 387mv>  4am (night) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (west) ***
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 387mv>  4am (night) bloody:116 <09:57>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]

<653hp 422m 385mv>  4am (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<653hp 422m 383mv>  4am (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A watchman is on alert here.

<653hp 422m 381mv>  4am (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<653hp 422m 381mv>  4am (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 3 (2 south, west, south) ***
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 381mv>  4am (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<653hp 422m 379mv>  4am (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<653hp 422m 377mv>  4am (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<653hp 422m 375mv>  4am (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north west]
    An assembly of shining steel armor has taken on a life of its own.

<653hp 422m 373mv>  4am (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<653hp 422m 373mv>  4am (night) bloody:109 <09:50>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (north, 2 west) ***
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 373mv>  4am (night) bloody:109 <09:50>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 371mv>  4am (night) bloody:108 <09:49>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<653hp 422m 369mv>  4am (night) bloody:108 <09:49>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<653hp 422m 367mv>  4am (night) bloody:107 <09:48>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<653hp 422m 367mv>  4am (night) bloody:107 <09:48>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 4 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 367mv>  4am (night) bloody:106 <09:47>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<653hp 422m 365mv>  4am (night) bloody:105 <09:46>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<653hp 422m 363mv>  4am (night) bloody:105 <09:46>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<653hp 422m 361mv>  4am (night) bloody:104 <09:45>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<653hp 422m 359mv>  4am (night) bloody:104 <09:45>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<653hp 422m 359mv>  4am (night) bloody:103 <09:44>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 359mv>  4am (night) bloody:103 <09:44>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]

<653hp 422m 357mv>  4am (night) bloody:102 <09:43>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east (south) west]
(Translucent) (Pink Aura) Deliya is here.

<653hp 422m 355mv>  4am (night) bloody:101 <09:42>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's tiger uppercut devastates you!
Deliya stumbles and barely dodges your charge.
You parry Deliya's back fist.
You block Deliya's attack and attempt to strike at the brief opening.
Your riposte maims Deliya!
Deliya's lightning kick wounds you.
Deliya looks pretty hurt.

<607hp 422m 357mv>  4am (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Deliya has fled!
Deliya walks east.

<607hp 422m 357mv>  4am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
But you aren't fighting anyone!
Deliya walks in.

<607hp 422m 357mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north west]
    A vicious warrior is here, brandishing a massive polearm.

<607hp 422m 355mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<607hp 422m 355mv>  4am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east (south) west]

<607hp 422m 353mv>  4am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<607hp 422m 353mv>  4am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<607hp 422m 353mv>  4am (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]

<607hp 422m 351mv>  4am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<607hp 422m 349mv>  4am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<607hp 422m 347mv>  4am (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<607hp 422m 345mv>  4am (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<607hp 422m 343mv>  4am (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<607hp 422m 343mv>  4am (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 

The day has begun.
It starts to rain.
You lose your momentum.

<620hp 433m 394mv>  5am (dawn) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
I don't think much is to be achieved by that.

<620hp 433m 394mv>  5am (dawn) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       In the darkness
     Viraf                        Chamber of Soul

<620hp 433m 394mv>  5am (dawn) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<620hp 433m 392mv>  5am (dawn) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<620hp 433m 390mv>  5am (dawn) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north east south west]

<620hp 433m 388mv>  5am (dawn) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<620hp 433m 388mv>  5am (dawn) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<620hp 433m 386mv>  5am (dawn) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<620hp 433m 384mv>  5am (dawn) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<620hp 433m 382mv>  5am (dawn) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<620hp 433m 380mv>  5am (dawn) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<620hp 433m 378mv>  5am (dawn) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<620hp 433m 376mv>  5am (dawn) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]

<620hp 433m 374mv>  5am (dawn) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<620hp 433m 372mv>  5am (dawn) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<620hp 433m 370mv>  5am (dawn) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<620hp 433m 368mv>  5am (dawn) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       The dirt field
     Viraf                        Chamber of Soul

<620hp 433m 368mv>  5am (dawn) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
Your pulse races as you are consumed by rage!

<670hp 333m 184mv>  5am (dawn) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<670hp 333m 182mv>  5am (dawn) bloody:95 <09:35>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<670hp 333m 180mv>  5am (dawn) bloody:94 <09:34>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 6 (east, north, east, 2 north, 4 east) ***
(Translucent) (Pink Aura) Deliya is here.

<670hp 333m 180mv>  5am (dawn) bloody:94 <09:34>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<670hp 333m 178mv>  5am (dawn) bloody:91 <09:31>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<670hp 333m 176mv>  5am (dawn) bloody:91 <09:31>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A tough looking guard is here.
    A pikeman stands steady at his position.

<670hp 333m 174mv>  5am (dawn) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south]

<670hp 333m 172mv>  5am (dawn) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: (north) east south]
    A tall caribou grazes idly on the overgrown land.

<670hp 333m 170mv>  5am (dawn) bloody:89 <09:29>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<670hp 333m 168mv>  5am (dawn) bloody:89 <09:29>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: (north) east south west]
    A giant hog forages dutifully for food, fresh or forgotten.

<670hp 333m 166mv>  5am (dawn) bloody:88 <09:28>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<670hp 333m 164mv>  5am (dawn) bloody:88 <09:28>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.
(Translucent) (Pink Aura) Deliya is here.

<670hp 333m 162mv>  5am (dawn) bloody:87 <09:27>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya turns your attack against you.
Deliya's palm strike devastates you!
Your cleave MUTILATES Deliya!
Deliya has some big nasty wounds and scratches.

<639hp 333m 162mv>  5am (dawn) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

The healing light fades from Deliya.
You dodge Deliya's palm strike.
Deliya's tiger uppercut maims you!
Deliya's whirlwind kick devastates you!
Your thrust DISMEMBERS Deliya!
Your charge MUTILATES Deliya!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
Deliya looks pretty hurt.

<574hp 333m 162mv>  5am (dawn) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

The sun rises in the east.
You relax your posture as your resolve fades.
Deliya relaxes her posture.
Deliya looks pretty hurt.

<588hp 337m 215mv>  6am (day) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Deliya returns to her normal size.
Deliya crouches and stalks like a leopard.
Deliya looks pretty hurt.

<588hp 337m 215mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You scan all around.
Deliya looks pretty hurt.

<588hp 337m 215mv>  6am (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya looks pretty hurt.

<588hp 337m 215mv>  6am (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 

Deliya becomes poised and ready for battle.
Deliya looks pretty hurt.

<588hp 337m 215mv>  6am (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 

Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney hits you.
Deliya's elbow smash decimates you!
Deliya's tiger uppercut devastates you!
You dodge Deliya's jump kick.
Deliya looks pretty hurt.

<520hp 337m 215mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Your muscles surge with power.
Your overhead crush DISMEMBERS Deliya!
Deliya is flattened by your overhead attack!
Deliya looks pretty hurt.

<520hp 337m 190mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

You deflect Deliya's back fist aside in an ungraceful parry.
Deliya's palm strike wounds you.
You deflect Deliya's lightning kick aside in an ungraceful parry.
Deliya raises her forearm to block your attack.
Your cleave injures Deliya.
Deliya dodges your charge.
Deliya looks pretty hurt.

<500hp 337m 192mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You prepare your resolve and stand ready for battle.
Deliya looks pretty hurt.

<500hp 277m 192mv>  6am (day) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Deliya rises back to her feet.
Deliya has fled!
Deliya limps south.

<500hp 277m 192mv>  6am (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
But you aren't fighting anyone!

<500hp 277m 192mv>  6am (day) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]

<500hp 277m 190mv>  6am (day) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (north) ***
(Translucent) (Pink Aura) Deliya is here.

<500hp 277m 190mv>  6am (day) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.
(Translucent) (Pink Aura) Deliya is here.

<500hp 277m 188mv>  6am (day) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave maims Deliya!
Deliya is in awful condition.

<500hp 277m 190mv>  6am (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya has fled!
Deliya limps east.

<500hp 277m 190mv>  6am (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]

<500hp 277m 188mv>  6am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<500hp 277m 188mv>  6am (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<500hp 277m 186mv>  6am (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 4 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<500hp 277m 186mv>  6am (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]

<500hp 277m 184mv>  6am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]

<500hp 277m 182mv>  6am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<500hp 277m 180mv>  6am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<500hp 277m 178mv>  6am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<500hp 277m 178mv>  6am (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 4 (2 north, 4 east) ***
(Translucent) (Pink Aura) Deliya is here.

<500hp 277m 178mv>  6am (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<500hp 277m 176mv>  6am (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south west]

<500hp 277m 174mv>  6am (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<500hp 277m 172mv>  6am (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<500hp 277m 170mv>  6am (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<500hp 277m 168mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
A dried up riverbed

[Exits: east south west (down)]

<500hp 277m 166mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<500hp 277m 166mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<500hp 277m 166mv>  6am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<500hp 277m 163mv>  6am (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<500hp 277m 160mv>  6am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<500hp 277m 160mv>  6am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A lush valley
<PK> Deliya                       Tomb of a Forgotten King
     Vessik                       The East Common Road
     Viraf                        Chamber of Soul

<500hp 277m 160mv>  6am (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<515hp 285m 213mv>  7am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<515hp 285m 209mv>  7am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east west]

<515hp 285m 203mv>  7am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east]

<515hp 285m 198mv>  7am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<515hp 285m 198mv>  7am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<515hp 285m 193mv>  7am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south west]

<515hp 285m 187mv>  7am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<515hp 285m 183mv>  7am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<515hp 285m 180mv>  7am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> balanced 
A wall of vegetation

[Exits: north east (west)]
    A risen happy farmer is shambling here.
    A risen happy farmer is shambling here.

<515hp 285m 177mv>  7am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> balanced 
You open the door west of you.

<515hp 285m 177mv>  7am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<515hp 285m 177mv>  7am (day) bloody:94 <09:34>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east west]

<515hp 285m 175mv>  7am (day) bloody:93 <09:33>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east south]

<515hp 285m 173mv>  7am (day) bloody:92 <09:32>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<515hp 285m 173mv>  7am (day) bloody:92 <09:32>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east west]

<515hp 285m 171mv>  7am (day) bloody:91 <09:31>
<no opponent / no opponent / no opponent> balanced 
A wall of vegetation

[Exits: north east west]
    A risen happy farmer is shambling here.
    A risen happy farmer is shambling here.

<515hp 285m 169mv>  7am (day) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
An old path

[Exits: north east south]

<515hp 285m 167mv>  7am (day) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: south west]

<515hp 285m 165mv>  7am (day) bloody:89 <09:29>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: north east]

<515hp 285m 163mv>  7am (day) bloody:89 <09:29>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south]

<515hp 285m 161mv>  7am (day) bloody:88 <09:28>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<515hp 285m 159mv>  7am (day) bloody:88 <09:28>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<515hp 285m 159mv>  7am (day) bloody:87 <09:27>
<no opponent / no opponent / no opponent> balanced 

A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<515hp 285m 159mv>  7am (day) bloody:87 <09:27>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.

<515hp 285m 157mv>  7am (day) bloody:86 <09:26>
<no opponent / no opponent / no opponent> balanced 
An overgrown path

[Exits: north east south]

<515hp 285m 155mv>  7am (day) bloody:85 <09:25>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<515hp 285m 155mv>  7am (day) bloody:84 <09:24>
<no opponent / no opponent / no opponent> balanced 
An overgrown path

[Exits: south west]

<515hp 285m 153mv>  7am (day) bloody:84 <09:24>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 3 (south) ***
An adept of Davairus provides arena services.

<515hp 285m 153mv>  7am (day) bloody:83 <09:23>
<no opponent / no opponent / no opponent> balanced 
An overgrown path

[Exits: north east south]

<515hp 285m 151mv>  7am (day) bloody:83 <09:23>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.

<515hp 285m 149mv>  7am (day) bloody:82 <09:22>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<515hp 285m 147mv>  7am (day) bloody:82 <09:22>
<no opponent / no opponent / no opponent> balanced 
You yell 'I hate the ford!'

<515hp 285m 147mv>  7am (day) bloody:78 <09:18>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south]

<515hp 285m 145mv>  7am (day) bloody:77 <09:17>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: north east]

<515hp 285m 143mv>  7am (day) bloody:77 <09:17>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The secret
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<515hp 285m 143mv>  7am (day) bloody:76 <09:16>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: south west]

<515hp 285m 141mv>  7am (day) bloody:76 <09:16>
<no opponent / no opponent / no opponent> balanced 
An old path

[Exits: north east south]
You lose your momentum.

<533hp 293m 194mv>  8am (day) bloody:75 <09:15>
<no opponent / no opponent / no opponent> balanced 
A wall of vegetation

[Exits: north east west]
    A risen happy farmer is shambling here.
    A risen happy farmer is shambling here.

<533hp 293m 192mv>  8am (day) bloody:75 <09:15>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east west]

<533hp 293m 190mv>  8am (day) bloody:74 <09:14>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east south]

<533hp 293m 188mv>  8am (day) bloody:74 <09:14>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: north west]
    Daryth, the Two-headed Giant Priest is here.

<533hp 293m 186mv>  8am (day) bloody:73 <09:13>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east west]
    Mordun, the giant hero is here.

<533hp 293m 184mv>  8am (day) bloody:73 <09:13>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: east south]

<533hp 293m 182mv>  8am (day) bloody:72 <09:12>
<no opponent / no opponent / no opponent> balanced 
In the thornbushes

[Exits: north south west]

<533hp 293m 180mv>  8am (day) bloody:72 <09:12>
<no opponent / no opponent / no opponent> balanced 
Among thornbushes

[Exits: north (south)]

<533hp 293m 178mv>  8am (day) bloody:71 <09:11>
<no opponent / no opponent / no opponent> balanced 
The door is closed.

<533hp 293m 178mv>  8am (day) bloody:71 <09:11>
<no opponent / no opponent / no opponent> balanced 
In the thornbushes

[Exits: north south west]

<533hp 293m 176mv>  8am (day) bloody:70 <09:10>
<no opponent / no opponent / no opponent> balanced 
In the thornbushes

[Exits: east west]

<533hp 293m 174mv>  8am (day) bloody:70 <09:10>
<no opponent / no opponent / no opponent> balanced 
Among the thornbushes

[Exits: east south]

<533hp 293m 172mv>  8am (day) bloody:69 <09:09>
<no opponent / no opponent / no opponent> balanced 
Among the thornbushes

[Exits: north (south)]

<533hp 293m 170mv>  8am (day) bloody:69 <09:09>
<no opponent / no opponent / no opponent> balanced 
You open the door south of you.

<533hp 293m 170mv>  8am (day) bloody:67 <09:07>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south]
    A tall caribou grazes idly on the overgrown land.

<533hp 293m 168mv>  8am (day) bloody:66 <09:06>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south]

<533hp 293m 166mv>  8am (day) bloody:65 <09:05>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A watchman is on alert here.

<533hp 293m 164mv>  8am (day) bloody:65 <09:05>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 164mv>  8am (day) bloody:64 <09:04>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 162mv>  8am (day) bloody:64 <09:04>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<533hp 293m 160mv>  8am (day) bloody:63 <09:03>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<533hp 293m 160mv>  8am (day) bloody:63 <09:03>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 160mv>  8am (day) bloody:62 <09:02>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 158mv>  8am (day) bloody:62 <09:02>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 156mv>  8am (day) bloody:61 <09:01>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 154mv>  8am (day) bloody:61 <09:01>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 152mv>  8am (day) bloody:60 <09:00>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 152mv>  8am (day) bloody:59 <08:59>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 150mv>  8am (day) bloody:59 <08:59>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north west]
    An assembly of shining steel armor has taken on a life of its own.

<533hp 293m 148mv>  8am (day) bloody:58 <08:58>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<533hp 293m 148mv>  8am (day) bloody:58 <08:58>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<533hp 293m 148mv>  8am (day) bloody:57 <08:57>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<533hp 293m 146mv>  8am (day) bloody:57 <08:57>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north south west]

<533hp 293m 144mv>  8am (day) bloody:57 <08:57>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north west down]

<533hp 293m 142mv>  8am (day) bloody:56 <08:56>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<533hp 293m 142mv>  8am (day) bloody:56 <08:56>
<no opponent / no opponent / no opponent> balanced 
Misty grounds

[Exits: east up]

<533hp 293m 140mv>  8am (day) bloody:55 <08:55>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 140mv>  8am (day) bloody:54 <08:54>
<no opponent / no opponent / no opponent> balanced 
Misty Grounds

[Exits: north east west]

<533hp 293m 137mv>  8am (day) bloody:53 <08:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 137mv>  8am (day) bloody:53 <08:53>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Misty Grounds
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<533hp 293m 137mv>  8am (day) bloody:51 <08:51>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east west]
    A lost soul is here, trying to find its way.

<533hp 293m 134mv>  8am (day) bloody:49 <08:49>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: east south west]

<533hp 293m 132mv>  8am (day) bloody:48 <08:48>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<533hp 293m 132mv>  8am (day) bloody:48 <08:48>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]

<533hp 293m 130mv>  8am (day) bloody:47 <08:47>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***

<548hp 303m 185mv>  9am (day) bloody:46 <08:46>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: east south west]

<548hp 303m 183mv>  9am (day) bloody:45 <08:45>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east west]
    A lost soul is here, trying to find its way.

<548hp 303m 181mv>  9am (day) bloody:44 <08:44>
<no opponent / no opponent / no opponent> balanced 
Misty Grounds

[Exits: north east west]

<548hp 303m 178mv>  9am (day) bloody:44 <08:44>
<no opponent / no opponent / no opponent> balanced 
Misty grounds

[Exits: east up]

<548hp 303m 175mv>  9am (day) bloody:43 <08:43>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north west down]

<548hp 303m 173mv>  9am (day) bloody:43 <08:43>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north south west]

<548hp 303m 171mv>  9am (day) bloody:42 <08:42>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<548hp 303m 171mv>  9am (day) bloody:42 <08:42>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<548hp 303m 169mv>  9am (day) bloody:41 <08:41>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<548hp 303m 167mv>  9am (day) bloody:40 <08:40>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<548hp 303m 165mv>  9am (day) bloody:40 <08:40>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<548hp 303m 165mv>  9am (day) bloody:39 <08:39>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A tough looking guard is here.
    A pikeman stands steady at his position.

<548hp 303m 163mv>  9am (day) bloody:38 <08:38>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<548hp 303m 161mv>  9am (day) bloody:38 <08:38>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A challenger raises his voice in a mighty battlecry!

<548hp 303m 159mv>  9am (day) bloody:37 <08:37>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<548hp 303m 157mv>  9am (day) bloody:36 <08:36>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.

<548hp 303m 155mv>  9am (day) bloody:36 <08:36>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east (south) west]

<548hp 303m 153mv>  9am (day) bloody:35 <08:35>
<no opponent / no opponent / no opponent> balanced 
You open the door south of you.

<548hp 303m 153mv>  9am (day) bloody:34 <08:34>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: north east]

<548hp 303m 151mv>  9am (day) bloody:33 <08:33>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<548hp 303m 151mv>  9am (day) bloody:32 <08:32>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: east west]

<548hp 303m 149mv>  9am (day) bloody:31 <08:31>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: east west]
    Drisnek is standing here, fearful of his life.

<548hp 303m 147mv>  9am (day) bloody:31 <08:31>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: east west]

<548hp 303m 145mv>  9am (day) bloody:30 <08:30>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: east west]

<548hp 303m 143mv>  9am (day) bloody:30 <08:30>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: north west]

<548hp 303m 141mv>  9am (day) bloody:29 <08:29>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: north south]

<548hp 303m 139mv>  9am (day) bloody:29 <08:29>
<no opponent / no opponent / no opponent> balanced 
In the darkness

[Exits: north south]

<548hp 303m 137mv>  9am (day) bloody:28 <08:28>
<no opponent / no opponent / no opponent> balanced 
You see no door n of here.

<548hp 303m 137mv>  9am (day) bloody:28 <08:28>
<no opponent / no opponent / no opponent> balanced 
A small forest

[Exits: north east south west]

<548hp 303m 135mv>  9am (day) bloody:27 <08:27>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A small forest
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<548hp 303m 135mv>  9am (day) bloody:27 <08:27>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A small forest
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<548hp 303m 135mv>  9am (day) bloody:24 <08:24>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<548hp 303m 133mv>  9am (day) bloody:23 <08:23>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]

<548hp 303m 131mv>  9am (day) bloody:23 <08:23>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<548hp 303m 129mv>  9am (day) bloody:22 <08:22>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.

<548hp 303m 127mv>  9am (day) bloody:22 <08:22>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]

<548hp 303m 125mv>  9am (day) bloody:21 <08:21>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.

<548hp 303m 123mv>  9am (day) bloody:21 <08:21>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]

<548hp 303m 121mv>  9am (day) bloody:20 <08:20>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]

<548hp 303m 119mv>  9am (day) bloody:19 <08:19>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A tough looking guard is here.

<548hp 303m 117mv>  9am (day) bloody:19 <08:19>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A vicious warrior is here, brandishing a massive polearm.

<548hp 303m 115mv>  9am (day) bloody:18 <08:18>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<548hp 303m 113mv>  9am (day) bloody:18 <08:18>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<548hp 303m 113mv>  9am (day) bloody:17 <08:17>
<no opponent / no opponent / no opponent> balanced 
You get a small tent from a Big Ol'Pack Sack.

<548hp 303m 113mv>  9am (day) bloody:17 <08:17>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<548hp 303m 113mv>  9am (day) bloody:17 <08:17>
<no opponent / no opponent / no opponent> balanced 
You pitch a small tent.

<548hp 303m 113mv>  9am (day) bloody:17 <08:17>
<no opponent / no opponent / no opponent> balanced 
Your body relaxes as you fall into slumber.
You go to sleep in a small tent.

<548hp 303m 113mv>  9am (day) bloody:16 <08:16>
<no opponent / no opponent / no opponent> balanced 
You wake and stand up.

<599hp 327m 185mv>  10am (day) bloody:13 <08:13>
<no opponent / no opponent / no opponent> balanced 
You roll up a small tent as you pick it up.

<599hp 327m 185mv>  10am (day) bloody:13 <08:13>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<599hp 327m 185mv>  10am (day) bloody:12 <08:12>
<no opponent / no opponent / no opponent> balanced 
You put a small tent in a Big Ol'Pack Sack.

<599hp 327m 185mv>  10am (day) bloody:12 <08:12>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<599hp 327m 185mv>  10am (day) bloody:12 <08:12>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<599hp 327m 185mv>  10am (day) bloody:12 <08:12>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north west]
    An assembly of shining steel armor has taken on a life of its own.

<599hp 327m 183mv>  10am (day) bloody:10 <08:10>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<599hp 327m 183mv>  10am (day) bloody:10 <08:10>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<599hp 327m 181mv>  10am (day) bloody:9 <08:09>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north south west]

<599hp 327m 179mv>  10am (day) bloody:8 <08:08>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north east south west]

<599hp 327m 177mv>  10am (day) bloody:8 <08:08>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east]

<599hp 327m 175mv>  10am (day) bloody:7 <08:07>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south up]

<599hp 327m 173mv>  10am (day) bloody:7 <08:07>
<no opponent / no opponent / no opponent> balanced 
A muck-covered outcropping

[Exits: (west) down]

<599hp 327m 169mv>  10am (day) bloody:5 <08:05>
<no opponent / no opponent / no opponent> balanced 
You open the door west of you.

<599hp 327m 169mv>  10am (day) bloody:4 <08:04>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<599hp 327m 169mv>  10am (day) bloody:2 <08:02>
<no opponent / no opponent / no opponent> balanced 
A mammoth cave

[Exits: east]
    Rykaloth the elder black dragon looks prepared to defend her lair.

<599hp 327m 165mv>  10am (day) bloody:1 <08:01>
<no opponent / no opponent / no opponent> balanced 
A muck-covered outcropping

[Exits: west down]

<599hp 327m 161mv>  10am (day) evasive:60 <08:00>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south up]

<599hp 327m 157mv>  10am (day) evasive:60 <08:00>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east]

<599hp 327m 155mv>  10am (day) evasive:59 <07:59>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north east south west]

<599hp 327m 153mv>  10am (day) evasive:59 <07:59>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north east]

<599hp 327m 151mv>  10am (day) evasive:58 <07:58>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north west down]

<599hp 327m 149mv>  10am (day) evasive:58 <07:58>
<no opponent / no opponent / no opponent> balanced 
Misty grounds

[Exits: east up]

<599hp 327m 147mv>  10am (day) evasive:57 <07:57>
<no opponent / no opponent / no opponent> balanced 
Misty Grounds

[Exits: north east west]

<599hp 327m 144mv>  10am (day) evasive:56 <07:56>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south]

<599hp 327m 141mv>  10am (day) evasive:56 <07:56>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]
    A lost soul is here, trying to find its way.

<599hp 327m 138mv>  10am (day) evasive:55 <07:55>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
*** Range 2 (south) ***
*** Range 4 (south) ***
*** Range 6 (south) ***

<599hp 327m 138mv>  10am (day) evasive:55 <07:55>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]

<599hp 327m 135mv>  10am (day) evasive:54 <07:54>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: east south west]

<599hp 327m 133mv>  10am (day) evasive:53 <07:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<599hp 327m 133mv>  10am (day) evasive:53 <07:53>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: south west]

<599hp 327m 131mv>  10am (day) evasive:52 <07:52>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north south west]
    A lost soul is here, trying to find its way.

<599hp 327m 129mv>  10am (day) evasive:51 <07:51>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north south west]

<599hp 327m 126mv>  10am (day) evasive:51 <07:51>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<599hp 327m 126mv>  10am (day) evasive:50 <07:50>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north west]

<599hp 327m 123mv>  10am (day) evasive:49 <07:49>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<599hp 327m 123mv>  10am (day) evasive:49 <07:49>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east west]

<599hp 327m 120mv>  10am (day) evasive:48 <07:48>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<599hp 327m 120mv>  10am (day) evasive:48 <07:48>
<no opponent / no opponent / no opponent> balanced 
You get a small tent from a Big Ol'Pack Sack.

<599hp 327m 120mv>  10am (day) evasive:47 <07:47>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<599hp 327m 120mv>  10am (day) evasive:47 <07:47>
<no opponent / no opponent / no opponent> balanced 
You pitch a small tent.

<599hp 327m 120mv>  10am (day) evasive:47 <07:47>
<no opponent / no opponent / no opponent> balanced 
You go to sleep in a small tent.

<599hp 327m 120mv>  10am (day) evasive:47 <07:47>
<no opponent / no opponent / no opponent> balanced 
[   V-Elf    ] <PK> <HERALD> Cepheryn the Shadow Mistress of the Lau Kaun
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[   Slith    ] Vessik the Master of Poison
[   Half     ] [WARLORD] (Recruit) Viraf the Master of the Spirit
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<599hp 327m 120mv>  10am (day) evasive:45 <07:45>
<no opponent / no opponent / no opponent> balanced 
You wake and stand up.

<656hp 366m 192mv>  11am (day) evasive:41 <07:41>
<no opponent / no opponent / no opponent> balanced 
You roll up a small tent as you pick it up.

<656hp 366m 192mv>  11am (day) evasive:41 <07:41>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<656hp 366m 192mv>  11am (day) evasive:41 <07:41>
<no opponent / no opponent / no opponent> balanced 
You put a small tent in a Big Ol'Pack Sack.

<656hp 366m 192mv>  11am (day) evasive:41 <07:41>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<656hp 366m 192mv>  11am (day) evasive:40 <07:40>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Lost in the Mist
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<656hp 366m 192mv>  11am (day) evasive:40 <07:40>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east west]
    A lost soul is here, trying to find its way.

<656hp 366m 189mv>  11am (day) evasive:38 <07:38>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<656hp 366m 189mv>  11am (day) evasive:38 <07:38>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]

<656hp 366m 186mv>  11am (day) evasive:37 <07:37>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]
    A risen happy farmer is shambling here.
    A risen happy farmer is shambling here.

<656hp 366m 183mv>  11am (day) evasive:37 <07:37>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (north) ***
*** Range 4 (north) ***
*** Range 6 (north) ***
*** Range 2 (west) ***
*** Range 4 (west) ***
*** Range 6 (west) ***

<656hp 366m 183mv>  11am (day) evasive:36 <07:36>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]

<656hp 366m 180mv>  11am (day) evasive:34 <07:34>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south west]
    A lost soul is here, trying to find its way.

<656hp 366m 177mv>  11am (day) evasive:33 <07:33>
<no opponent / no opponent / no opponent> balanced 
Lost in the Mist

[Exits: north east south]

<656hp 366m 174mv>  11am (day) evasive:33 <07:33>
<no opponent / no opponent / no opponent> balanced 
Misty Grounds

[Exits: north east west]

<656hp 366m 171mv>  11am (day) evasive:32 <07:32>
<no opponent / no opponent / no opponent> balanced 
Misty grounds

[Exits: east up]

<656hp 366m 168mv>  11am (day) evasive:31 <07:31>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<656hp 366m 168mv>  11am (day) evasive:30 <07:30>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north west down]

<656hp 366m 166mv>  11am (day) evasive:29 <07:29>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<656hp 366m 166mv>  11am (day) evasive:29 <07:29>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north south west]

<656hp 366m 164mv>  11am (day) evasive:27 <07:27>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<656hp 366m 162mv>  11am (day) evasive:26 <07:26>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<656hp 366m 160mv>  11am (day) evasive:25 <07:25>
<no opponent / no opponent / no opponent> balanced 
I don't think much is to be achieved by that.

<656hp 366m 160mv>  11am (day) evasive:25 <07:25>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<656hp 366m 160mv>  11am (day) evasive:23 <07:23>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<656hp 366m 160mv>  11am (day) evasive:17 <07:17>
<no opponent / no opponent / no opponent> balanced 
You get a small tent from a Big Ol'Pack Sack.

<656hp 366m 160mv>  11am (day) evasive:17 <07:17>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<656hp 366m 160mv>  11am (day) evasive:16 <07:16>
<no opponent / no opponent / no opponent> balanced 
You pitch a small tent.

<656hp 366m 160mv>  11am (day) evasive:16 <07:16>
<no opponent / no opponent / no opponent> balanced 
You go to sleep in a small tent.

<656hp 366m 160mv>  11am (day) evasive:16 <07:16>
<no opponent / no opponent / no opponent> balanced 
You wake and stand up.

<712hp 386m 232mv>  12pm (noon) evasive:8 <07:08>
<no opponent / no opponent / no opponent> balanced 
You roll up a small tent as you pick it up.

<712hp 386m 232mv>  12pm (noon) evasive:8 <07:08>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<712hp 386m 232mv>  12pm (noon) evasive:7 <07:07>
<no opponent / no opponent / no opponent> balanced 
You put a small tent in a Big Ol'Pack Sack.

<712hp 386m 232mv>  12pm (noon) evasive:7 <07:07>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<712hp 386m 232mv>  12pm (noon) evasive:7 <07:07>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A bloody swamp
<PK> Deliya                       Tomb of a Forgotten King
     Viraf                        Chamber of Soul

<712hp 386m 232mv>  12pm (noon) evasive:7 <07:07>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<712hp 386m 230mv>  12pm (noon) evasive:5 <07:05>
<no opponent / no opponent / no opponent> balanced 
A stifling miasma

[Exits: north south west]

<712hp 386m 228mv>  12pm (noon) evasive:5 <07:05>
<no opponent / no opponent / no opponent> balanced 
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[Hit Return to continue]
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Exits from The Seringale Arena:
Fresh, Green Grass         <> Entrance to the Arena of B(Seringale                )

<712hp 386m 228mv>  12pm (noon) active <07:00>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<712hp 386m 226mv>  12pm (noon) active <06:57>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<712hp 386m 224mv>  12pm (noon) active <06:56>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: east south]

<712hp 386m 222mv>  12pm (noon) active <06:56>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A tough looking guard is here.
    A pikeman stands steady at his position.

<712hp 386m 220mv>  12pm (noon) active <06:55>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]

<712hp 386m 218mv>  12pm (noon) active <06:55>
<no opponent / no opponent / no opponent> balanced 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A challenger raises his voice in a mighty battlecry!

<712hp 386m 216mv>  12pm (noon) active <06:54>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<712hp 386m 214mv>  12pm (noon) active <06:54>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.

<712hp 386m 212mv>  12pm (noon) active <06:53>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]

<712hp 386m 210mv>  12pm (noon) active <06:53>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<712hp 386m 208mv>  12pm (noon) active <06:52>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]

<712hp 386m 206mv>  12pm (noon) active <06:52>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<712hp 386m 204mv>  12pm (noon) active <06:51>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]

<712hp 386m 202mv>  12pm (noon) active <06:51>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]

<712hp 386m 200mv>  12pm (noon) active <06:50>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<712hp 386m 198mv>  12pm (noon) active <06:50>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south]

<712hp 386m 196mv>  12pm (noon) active <06:49>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south west]
    A giant footman is here, ready for battle.

<712hp 386m 194mv>  12pm (noon) active <06:49>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south west]

<712hp 386m 192mv>  12pm (noon) active <06:48>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<712hp 386m 190mv>  12pm (noon) active <06:48>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<712hp 386m 188mv>  12pm (noon) active <06:47>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<712hp 386m 186mv>  12pm (noon) active <06:47>
<no opponent / no opponent / no opponent> balanced 
A dried up riverbed

[Exits: east south west (down)]

<712hp 386m 184mv>  12pm (noon) active <06:46>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<712hp 386m 181mv>  12pm (noon) active <06:46>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east west]

<712hp 386m 177mv>  12pm (noon) active <06:45>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<712hp 386m 174mv>  12pm (noon) active <06:45>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<712hp 386m 172mv>  12pm (noon) active <06:44>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<712hp 386m 170mv>  12pm (noon) active <06:44>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<712hp 386m 170mv>  12pm (noon) active <06:43>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<712hp 386m 166mv>  12pm (noon) active <06:43>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south]
    A watchman is on alert here.

<712hp 386m 161mv>  12pm (noon) active <06:42>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<712hp 386m 161mv>  12pm (noon) active <06:42>
<no opponent / no opponent / no opponent> balanced 
You get a small tent from a Big Ol'Pack Sack.

<712hp 386m 161mv>  12pm (noon) active <06:42>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<712hp 386m 161mv>  12pm (noon) active <06:41>
<no opponent / no opponent / no opponent> balanced 
You pitch a small tent.

<712hp 386m 161mv>  12pm (noon) active <06:41>
<no opponent / no opponent / no opponent> balanced 
You go to sleep in a small tent.

<712hp 386m 161mv>  12pm (noon) active <06:41>
<no opponent / no opponent / no opponent> balanced 

You feel your pulse slow down.

<763hp 407m 233mv>  1pm (day) active <06:37>
<no opponent / no opponent / no opponent> balanced 
You wake and stand up.

<763hp 407m 233mv>  1pm (day) active <06:36>
<no opponent / no opponent / no opponent> balanced 
You roll up a small tent as you pick it up.

<763hp 407m 233mv>  1pm (day) active <06:35>
<no opponent / no opponent / no opponent> balanced 
You open a Big Ol'Pack Sack.

<763hp 407m 233mv>  1pm (day) active <06:35>
<no opponent / no opponent / no opponent> balanced 
You put a small tent in a Big Ol'Pack Sack.

<763hp 407m 233mv>  1pm (day) active <06:35>
<no opponent / no opponent / no opponent> balanced 
You close a Big Ol'Pack Sack.

<763hp 407m 233mv>  1pm (day) active <06:35>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A steep cliff
<PK> Deliya                       A high grassland

<763hp 407m 233mv>  1pm (day) active <06:34>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: south west]
    A giant footman is here, ready for battle.

<763hp 407m 228mv>  1pm (day) active <06:33>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south west]

<763hp 407m 222mv>  1pm (day) active <06:32>
<no opponent / no opponent / no opponent> balanced 
You prepare your resolve and stand ready for battle.

<763hp 347m 222mv>  1pm (day) active <06:32>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<763hp 347m 217mv>  1pm (day) active <06:25>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<763hp 347m 212mv>  1pm (day) active <06:25>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<763hp 347m 212mv>  1pm (day) active <06:24>
<no opponent / no opponent / no opponent> balanced 
Your pulse speeds up, but nothing happens.

<763hp 322m 141mv>  1pm (day) active <06:24>
<no opponent / no opponent / no opponent> balanced 

Deliya climbs in.

<763hp 322m 141mv>  1pm (day) active <06:19>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by Deliya!'
Deliya's lunge catches you off-guard!
You parry Deliya's jab.
Deliya performs the form, leopard stalks over thin ice!
Deliya's leopard claw MUTILATES you!
You stumble and barely manage to dodge Deliya's whirlwind kick.
Deliya stumbles and barely dodges your cleave.
Deliya dodges your charge.
Deliya dodges your charge.
Deliya is in excellent condition.

<721hp 322m 141mv>  1pm (day) evasive:60 <02:00>
<none / one-handed / defensive> balanced 

Deliya executes the form, swirling sandstorm!
Your reptilian eyes are unaffected.
Deliya's kicked dirt misses you.
Deliya's dragon punch mauls you.
Deliya's leopard claw mauls you.
Deliya executes the form, lion's deathgrip!
Deliya tries to disarm you, but fails.
Deliya's oblique kick injures you.
Deliya nimbly dodges your cleave with a practiced maneuver.
Deliya manages to dodge your charge with a lot of effort.
Deliya is in excellent condition.

<661hp 322m 141mv>  1pm (day) evasive:60 <02:00>
<none / one-handed / defensive> balanced 
No way!  You are still fighting!
Deliya is in excellent condition.

<661hp 322m 141mv>  1pm (day) evasive:59 <09:59>
<none / one-handed / defensive> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
Deliya is in excellent condition.

<661hp 322m 141mv>  1pm (day) evasive:58 <09:58>
<none / one-handed / defensive> offensive 

Deliya has fled!
Deliya climbs east.

<661hp 322m 141mv>  1pm (day) evasive:60 <02:00>
<no opponent / no opponent / no opponent> offensive 
You aren't fighting anyone.

<661hp 322m 141mv>  1pm (day) evasive:60 <02:00>
<no opponent / no opponent / no opponent> offensive 

Deliya climbs in.

<661hp 322m 141mv>  1pm (day) evasive:59 <09:59>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north south west]

<661hp 322m 135mv>  1pm (day) evasive:59 <09:59>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<661hp 322m 135mv>  1pm (day) evasive:58 <09:58>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.
(Translucent) (Pink Aura) Deliya is here.

<661hp 322m 130mv>  1pm (day) evasive:58 <09:58>
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<661hp 322m 130mv>  1pm (day) evasive:57 <09:57>
<no opponent / no opponent / no opponent> offensive 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave devastates Deliya!
Deliya stumbles and barely dodges your charge.
Your tailswipe injures Deliya.
Deliya has a few scratches.

<661hp 322m 130mv>  1pm (day) bloody:120 <02:00>
<none / one-handed / defensive> offensive 

You stumble and barely manage to dodge Deliya's back fist.
Deliya's elbow smash injures you.
You parry Deliya's whirlwind kick.
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
Your tailswipe decimates Deliya!
Deliya has a few scratches.

<641hp 322m 130mv>  1pm (day) bloody:120 <02:00>
<none / one-handed / defensive> offensive 

Deliya stops stalking around.
Deliya's body starts to enlarge into the image of a dragon.
Deliya has a few scratches.

<641hp 322m 130mv>  1pm (day) bloody:120 <09:58>
<none / one-handed / balanced> offensive 
Your muscles surge with power.
You strike Deliya with your weapon and attempt to hobble her.
Your hobble devastates Deliya!
Deliya manages to dodge your thrust with a lot of effort.
Your charge MUTILATES Deliya!
Your thrust misses Deliya.
You block Deliya's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Deliya!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
You dodge Deliya's elbow slash.
You manage to dodge Deliya's roundhouse kick with a lot of effort.
Deliya has some small wounds and bruises.

<641hp 322m 105mv>  1pm (day) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Deliya strikes a chakra point, forcefully sending you collapsing to the ground.
Deliya's chakra strike *** DEMOLISHES *** you!
Deliya executes the form, dragon whipping its tail!
You stumble and barely manage to dodge Deliya's tiger uppercut.
You parry Deliya's roundhouse kick.
Your cleave MUTILATES Deliya!
Deliya dodges your charge.
Your cleave MUTILATES Deliya!
Your charge MUTILATES Deliya!
Deliya has quite a few wounds.

<526hp 322m 111mv>  1pm (day) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Deliya's warpaint smears off.
Deliya has quite a few wounds.

<542hp 328m 164mv>  2pm (day) bloody:120 <09:59>
<none / one-handed / balanced> offensive 

Your cleave DISMEMBERS Deliya!
Your charge DISMEMBERS Deliya!
Deliya dodges your cleave.
You awkwardly parry Deliya's elbow slash with a loud clang.
Deliya's dragon talon decimates you!
Deliya's dragon wing buffet wounds you.
Deliya has quite a few wounds.

<498hp 328m 168mv>  2pm (day) bloody:120 <02:00>
<none / one-handed / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Deliya has quite a few wounds.

<498hp 328m 168mv>  2pm (day) bloody:120 <09:59>
<none / one-handed / balanced> defensive 

Deliya returns to her normal size.
Deliya moves with the swiftness and the accuracy of the crane.
Deliya has quite a few wounds.

<498hp 328m 168mv>  2pm (day) bloody:120 <09:57>
<none / one-handed / offensive> defensive 

Deliya's crane peck grazes you.
Deliya's rapid beak strike injures you.
You parry Deliya's lightning kick.
Your cleave MUTILATES Deliya!
Your cleave DISEMBOWELS Deliya!
Deliya has some big nasty wounds and scratches.

<476hp 328m 172mv>  2pm (day) bloody:120 <02:00>
<none / one-handed / offensive> defensive 
You strike Deliya with your weapon and attempt to hobble her.
Your hobble mauls Deliya.
Deliya has some big nasty wounds and scratches.

<476hp 328m 172mv>  2pm (day) bloody:120 <09:59>
<none / one-handed / offensive> defensive 

A healing light surrounds Deliya.
Deliya has some big nasty wounds and scratches.

<476hp 328m 172mv>  2pm (day) bloody:120 <09:58>
<none / one-handed / offensive> defensive 

Deliya dodges your cleave.
Your cleave MUTILATES Deliya!
Deliya's jab misses you.
Deliya's dragon punch devastates you!
Deliya's butterfly kick injures you.
Deliya has some big nasty wounds and scratches.

<432hp 328m 174mv>  2pm (day) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

You awkwardly parry Deliya's back fist with a loud clang.
Deliya's crane peck hits you.
Deliya performs the form, crane flies from grass!
Deliya's whirlwind kick decimates you!
Deliya raises her forearm to block your attack.
Your cleave mauls Deliya.
Your charge DISEMBOWELS Deliya!
Deliya has some big nasty wounds and scratches.

<396hp 328m 178mv>  2pm (day) bloody:120 <02:00>
<none / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Deliya has some big nasty wounds and scratches.

<396hp 328m 178mv>  2pm (day) bloody:120 <09:59>
<none / one-handed / offensive> balanced 

Deliya has fled!
Deliya flies north.

<396hp 328m 178mv>  2pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Your target has left the area.

<396hp 328m 178mv>  2pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south west]

<396hp 328m 172mv>  2pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<396hp 328m 172mv>  2pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<396hp 328m 172mv>  2pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<396hp 328m 168mv>  2pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south west]

<396hp 328m 164mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south west]

<396hp 328m 158mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: south west]
    A giant footman is here, ready for battle.

<396hp 328m 153mv>  2pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<396hp 328m 153mv>  2pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<396hp 328m 153mv>  2pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south west]

<396hp 328m 148mv>  2pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<396hp 328m 148mv>  2pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Cepheryn                     Entrance to the Arena of Blood
<PK> Szrevikhan                   A steep cliff
<PK> Deliya                       A lush valley

<396hp 328m 148mv>  2pm (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<396hp 328m 142mv>  2pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east west]

<396hp 328m 137mv>  2pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<396hp 328m 132mv>  2pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<396hp 328m 132mv>  2pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<396hp 328m 128mv>  2pm (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.

<396hp 328m 126mv>  2pm (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<396hp 328m 124mv>  2pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (east) ***
(Translucent) (Pink Aura) Deliya is here.

<396hp 328m 124mv>  2pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.

<396hp 328m 122mv>  2pm (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A black wasp flies aimlessly about.

<396hp 328m 120mv>  2pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<396hp 328m 120mv>  2pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 

Deliya flies in.

<396hp 328m 120mv>  2pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 

Deliya flies west.

<396hp 328m 120mv>  2pm (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (west) ***
(Translucent) (Pink Aura) Deliya is here.

<396hp 328m 120mv>  2pm (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<396hp 328m 120mv>  2pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 

You lose your momentum.

<419hp 333m 175mv>  3pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<419hp 333m 175mv>  3pm (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 3 (west) ***
(Translucent) (Pink Aura) Deliya is here.

<419hp 333m 175mv>  3pm (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.

<419hp 333m 173mv>  3pm (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<419hp 333m 171mv>  3pm (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    Hireg the dwarf is here, running for his life.
(Translucent) (Pink Aura) Deliya is here.

<419hp 333m 169mv>  3pm (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave MUTILATES Deliya!
Your tailswipe decimates Deliya!
Deliya has some big nasty wounds and scratches.

<419hp 333m 169mv>  3pm (day) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

You manage to dodge Deliya's back fist with a lot of effort.
Deliya's rapid beak strike injures you.
Deliya's butterfly kick hits you.
You concentrate on your combat style to prevent Deliya from dodging.
Your cleave MUTILATES Deliya!
Your charge DISEMBOWELS Deliya!
Deliya looks pretty hurt.

<393hp 333m 171mv>  3pm (day) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Deliya's movement is no longer as accurate.
Deliya crouches and stalks like a leopard.
Deliya looks pretty hurt.

<393hp 333m 171mv>  3pm (day) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Your cleave devastates Deliya!
You block Deliya's attack and attempt to strike at the brief opening.
Your riposte decimates Deliya!
You dodge Deliya's tiger uppercut.
Deliya's whirlwind kick decimates you!
Deliya looks pretty hurt.

<366hp 333m 175mv>  3pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You cast off your old skin in your place.

<366hp 333m 175mv>  3pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Deliya nimbly dodges your cleave with a practiced maneuver.
Deliya looks pretty hurt.

<366hp 333m 175mv a cast off skin of Szrevikhan: 100%hp>  3pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya's leopard claw DISMEMBERS a cast off skin of Szrevikhan!
Deliya's half fist punch devastates a cast off skin of Szrevikhan!
Deliya's lightning kick DISEMBOWELS a cast off skin of Szrevikhan!
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
Deliya nimbly dodges your charge with a practiced maneuver.
Deliya looks pretty hurt.

<358hp 333m 175mv a cast off skin of Szrevikhan: 44%hp>  3pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya has fled!
Deliya limps north.

<358hp 333m 175mv>  3pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya limps in.

<358hp 333m 175mv>  3pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]
You hear something's death cry.

<358hp 333m 173mv>  3pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<358hp 333m 173mv>  3pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The head of a cast off skin of Szrevikhan is flying through the air.
    Hireg the dwarf is here, running for his life.
(Translucent) (Pink Aura) Deliya is here.

<358hp 333m 171mv>  3pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave decimates Deliya!
Deliya looks pretty hurt.

<358hp 333m 173mv>  3pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Deliya kicks dirt in your eyes!
Deliya's kicked dirt scratches you.
You can't see a thing!

<356hp 333m 173mv>  3pm (day) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

Someone's half fist punch hits you.
Someone's elbow smash mauls you.
Someone's oblique kick injures you.
Someone evades your attack and exploits the brief opening.
Someone's leopard paw to the kidney hits you.

<298hp 333m 173mv>  3pm (day) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
Your muscles surge with power.
Someone ducks underneath your bash.
Your bash misses someone.
You fall flat on your face!
Something plops on the ground.

<298hp 333m 148mv>  3pm (day) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

Someone dodges your cleave.
Your charge maims someone!
You dodge someone's jab.
Someone performs the form, leopard stalks over thin ice!
Someone's leopard claw devastates you!
Someone performs the form, leopard stalks over thin ice!
Someone's whirlwind kick DISMEMBERS you!

<214hp 333m 150mv>  3pm (day) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

Someone has fled!
Someone limps west.

<214hp 333m 150mv>  3pm (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 

Someone limps in.

<214hp 333m 150mv>  3pm (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
You aren't fighting anyone.
You yell 'Help! I am being attacked by someone!'
Someone performs the form, leopard stalks over thin ice!
Someone's half fist punch injures you.
You dodge someone's elbow slash.
Someone's low crescent kick injures you.

<184hp 333m 150mv>  3pm (day) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
No way!  You are still fighting!

<184hp 333m 150mv>  3pm (day) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 
You flee from combat!
You can't see a thing!

<184hp 333m 147mv>  3pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 199mv>  4pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 197mv>  4pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 197mv>  4pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 197mv>  4pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 193mv>  4pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 188mv>  4pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 188mv>  4pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 188mv>  4pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 188mv>  4pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 182mv>  4pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<206hp 341m 182mv>  4pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<206hp 341m 176mv>  4pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 

You rub the dirt out of your eyes, but they're still watering.

<206hp 341m 176mv>  4pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east south west]

<206hp 341m 171mv>  4pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east south]
    A pikeman stands steady at his position.

<206hp 341m 166mv>  4pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east]

<206hp 341m 161mv>  4pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east west]

<206hp 341m 155mv>  4pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north south west]

<206hp 341m 149mv>  4pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<206hp 341m 149mv>  4pm (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<206hp 341m 145mv>  4pm (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 

Your eyes stop watering.

<206hp 341m 145mv>  4pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<206hp 341m 141mv>  4pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<206hp 341m 141mv>  4pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<206hp 341m 141mv>  4pm (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<206hp 341m 137mv>  4pm (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.
(Translucent) (Pink Aura) Deliya is sitting here meditating.

<206hp 341m 135mv>  4pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave devastates Deliya!
Your charge decimates Deliya!
You parry Deliya's palm strike.
You manage to dodge Deliya's tiger uppercut with a lot of effort.
Deliya's jump kick mauls you.
Deliya looks pretty hurt.

<183hp 341m 139mv>  4pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

The healing light fades from Deliya.
Deliya performs the form, leopard stalks over thin ice!
Deliya's elbow smash maims you!
Deliya's tiger uppercut wounds you.
Deliya's whirlwind kick decimates you!
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney hits you.
Deliya looks pretty hurt.

<93hp 341m 139mv>  4pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You flee from combat!
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<93hp 341m 137mv>  4pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.
(Translucent) (Pink Aura) Deliya is here.
Fighting with Deliya continues.
Deliya looks pretty hurt.

<93hp 341m 135mv>  4pm (day) bloody:120 <09:59>
<none / one-handed / defensive> balanced 
You do the best you can!
Deliya looks pretty hurt.

<93hp 341m 135mv>  4pm (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 

A healing light surrounds Deliya.
Deliya looks pretty hurt.

<93hp 341m 135mv>  4pm (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 
You flee from combat!
Edge of the valley

[Exits: north east south]

<93hp 341m 133mv>  4pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<93hp 341m 133mv>  4pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.

<93hp 341m 131mv>  4pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<93hp 341m 131mv>  4pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<93hp 341m 131mv>  4pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]

<93hp 341m 129mv>  4pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<93hp 341m 129mv>  4pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.

<93hp 341m 127mv>  4pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
They aren't here.
Deliya walks in.

<93hp 341m 127mv>  4pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 

Deliya walks north.

<93hp 341m 127mv>  4pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (north) ***
(Translucent) (Pink Aura) Deliya is here.

<93hp 341m 127mv>  4pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<93hp 341m 127mv>  4pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
They aren't here.
Deliya walks in.

<93hp 341m 127mv>  4pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]

<93hp 341m 125mv>  4pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<93hp 341m 125mv>  4pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.
(Translucent) (Pink Aura) Deliya is here.

<93hp 341m 123mv>  4pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 

Deliya walks north.
You lose your momentum.
Your warcry wears off.

<114hp 350m 178mv>  5pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<114hp 350m 178mv>  5pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<114hp 350m 178mv>  5pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<114hp 350m 178mv>  5pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]

<114hp 350m 176mv>  5pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<114hp 350m 176mv>  5pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.

<114hp 350m 174mv>  5pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<114hp 350m 174mv>  5pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<114hp 350m 174mv>  5pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<114hp 350m 174mv>  5pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
Deliya yells 'Help! I am being attacked by Szrevikhan!'
Your cleave MUTILATES Deliya!
Deliya's back fist misses you.
You awkwardly parry Deliya's elbow slash with a loud clang.
Deliya performs the form, leopard stalks over thin ice!
Deliya's oblique kick wounds you.
Deliya looks pretty hurt.

<95hp 350m 176mv>  5pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

You awkwardly parry Deliya's elbow slash with a loud clang.
Deliya performs the form, leopard stalks over thin ice!
Deliya's elbow smash maims you!
You block Deliya's attack and attempt to strike at the brief opening.
Your riposte decimates Deliya!
Deliya dances around your cleave, easily dodging it.
Your charge maims Deliya!
Deliya looks pretty hurt.

<62hp 350m 180mv>  5pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You flee from combat!
Edge of the valley

[Exits: north east south]

<62hp 350m 178mv>  5pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<62hp 350m 178mv>  5pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    The severed head of a cast off skin of Szrevikhan is lying here.
    Hireg the dwarf is here, running for his life.

<62hp 350m 176mv>  5pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<62hp 350m 176mv>  5pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]
(Translucent) (Pink Aura) Deliya is here.
Fighting with Deliya continues.
Deliya looks pretty hurt.

<62hp 350m 174mv>  5pm (day) bloody:120 <09:58>
<none / one-handed / defensive> balanced 
You do the best you can!
Deliya evades your attack and exploits the brief opening.
Deliya's leopard paw to the kidney grazes you.
You dodge Deliya's palm strike.
Deliya's palm strike hits you.
Deliya's oblique kick mauls you.
Deliya looks pretty hurt.

<22hp 350m 174mv>  5pm (day) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You flee from combat!
A steep cliff

[Exits: south west]

<22hp 350m 170mv>  5pm (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 

Deliya climbs in.

<22hp 350m 170mv>  5pm (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]

<22hp 350m 166mv>  5pm (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<22hp 350m 166mv>  5pm (day) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: south west]
(Translucent) (Pink Aura) Deliya is here.
Deliya climbs west.

<22hp 350m 162mv>  5pm (day) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<22hp 350m 162mv>  5pm (day) bloody:116 <09:57>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south]
    A watchman is on alert here.

<22hp 350m 157mv>  5pm (day) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<22hp 350m 157mv>  5pm (day) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (south) ***
(Translucent) (Pink Aura) Deliya is here.

<22hp 350m 157mv>  5pm (day) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<22hp 350m 157mv>  5pm (day) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]
Deliya climbs in.

<22hp 350m 151mv>  5pm (day) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<22hp 350m 147mv>  5pm (day) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<22hp 350m 147mv>  5pm (day) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 

Deliya walks in.

<22hp 350m 147mv>  5pm (day) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
     Valdires                     Boat Shop
<PK> Cepheryn                     Entrance to the Arena of Blood
<PK> Szrevikhan                   A lush valley
<PK> Deliya                       A lush valley

<22hp 350m 147mv>  5pm (day) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by Deliya!'
Deliya's lunge catches you off-guard!
Deliya's palm strike hits you.
Deliya's dragon punch devastates you!
You have yielded to Deliya.
The Juggernaut yells 'Szrevikhan has been defeated by Deliya.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 8 minutes and 24 seconds.'
You slip unconscious as Deliya stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 147mv>  5pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Szrevikhan
Live Stream

Eira has accepted your challenge.
The Juggernaut yells 'Eira has accepted Szrevikhan's challenge.'
The Juggernaut says 'Eira has accepted Szrevikhan's challenge.'

<980hp 453m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Eira opens the door below you.

<980hp 453m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Eira flies down.
A huge, many-coloured dragon flies down.
A monk trainee walks down.

<980hp 453m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
It's already open.

<980hp 453m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<980hp 453m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You close the door above you.

<980hp 453m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]

<980hp 453m 392mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]

<980hp 453m 391mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: south west]

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield>     (Magical) (Glowing) a huge tower shield
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded>            (Glowing) (Humming) 'Xel Morak', the Sword of seasons
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman
<behind shield>      a set of wooden javelins (17)

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You stop using a set of wooden javelins.
You stop using a huge tower shield as a shield.

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You stop wielding 'Xel Morak', the Sword of Seasons.
You begin wielding 'Vaelsram', the Blade of Conquerors.
You are now off-balance.
'Vaelsram', the Blade of Conquerors feels like a part of you!

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You tighten your grip around 'Vaelsram', the Blade of Conquerors.

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Your dominant hand steadies.

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You have initiated a ready check.

<980hp 453m 390mv>  4pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The secret
<PK> Korvak                       Entrance to the Arena of Blood
<PK> Eira                         An overlook
<PK> Werranydd                    Entrance to the Arena of Blood

<1000hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

The ready check has been accepted. The battle begins soon.

<1000hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]

<1000hp 453m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]

<1000hp 453m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<1000hp 453m 391mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.

<1000hp 453m 390mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An overgrown path

[Exits: north east south]

<1000hp 453m 389mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: east south west]

<1000hp 453m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Entrance to the Shrine of Virgil

[Exits: east west]

<1000hp 453m 387mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

3...

<1000hp 453m 387mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Atrium of Balance

[Exits: north west]

<1000hp 453m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1000hp 453m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

2...

<1000hp 453m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You prepare your resolve and stand ready for battle.

<1000hp 393m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

1...

<1000hp 393m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

You may now FIGHT!

<1000hp 393m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Entrance to the Shrine of Virgil

[Exits: east west]

<1000hp 393m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: east south west]

<1000hp 393m 384mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An overgrown path

[Exits: north east south]

<1000hp 393m 383mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
$$ will now be substituted with 'eira' until you untarget.

<1000hp 393m 383mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An overgrown path

[Exits: south west]

<1000hp 393m 382mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 3 (south) ***
An adept of Davairus provides arena services.

<1000hp 393m 382mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An overgrown path

[Exits: north east south]

<1000hp 393m 381mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.

<1000hp 393m 380mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Fresh, Green Grass
<PK> Korvak                       Entrance to the Arena of Blood
<PK> Eira                         A steep cliff
<PK> Werranydd                    Entrance to the Arena of Blood

<1014hp 401m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<1014hp 401m 393mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]

<1014hp 401m 392mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]

<1014hp 401m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: south west]

<1014hp 401m 390mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: north east south]

<1014hp 401m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
(Translucent) (White Aura) Eira is here.
A huge, many-coloured dragon flies west.
A monk trainee walks west.

<1014hp 401m 388mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]

<1014hp 401m 387mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]

<1014hp 401m 386mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: north east south]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Eira is here.
You yell 'Help! I am being attacked by Eira!'
Eira's lunge catches you off-guard!
You turn Eira's attack against her.
Your cleave maims Eira!
You dodge Eira's palm strike.
Eira's jump kick mauls you.
Eira has a few scratches.

<990hp 386m 385mv>  6pm (day) evasive:60 <02:00>
<blade / one-handed / defensive> defensive 
You do the best you can!
Eira has a few scratches.

<990hp 386m 385mv>  6pm (day) evasive:59 <09:59>
<blade / one-handed / defensive> defensive 

Your cleave decimates Eira!
Eira's tiger slice wounds you.
You parry Eira's tiger uppercut.
Eira's whirlwind kick mauls you.
Eira has a few scratches.

<948hp 386m 385mv>  6pm (day) evasive:60 <02:00>
<blade / one-handed / defensive> defensive 
Your muscles surge with power.
Eira is blinded by the dirt in her eyes!
Your kicked dirt grazes Eira.
Eira has a few scratches.

<948hp 386m 360mv>  6pm (day) evasive:58 <09:58>
<blade / one-handed / defensive> defensive 

Eira stops stalking around.
Eira moves with the swiftness and the accuracy of the crane.
Eira's crane peck injures you.
Eira performs the form, crane flies from grass!
Eira's dragon slash DISEMBOWELS you!
You parry Eira's whirlwind kick.
Your cleave maims Eira!
Eira has some small wounds and bruises.

<891hp 386m 360mv>  6pm (day) evasive:60 <02:00>
<blade / one-handed / offensive> defensive 

Eira's kick wounds you.
Eira's lightning kick scratches you.
Eira's lightning kick grazes you.
Eira's lightning kick scratches you.
Eira's lightning kick scratches you.
Eira's lightning kick scratches you.
Eira's double kick injures you.
Eira has some small wounds and bruises.

<836hp 386m 360mv>  6pm (day) evasive:58 <09:58>
<blade / one-handed / offensive> defensive 

Your cleave MUTILATES Eira!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
Your charge maims Eira!
You dodge Eira's back fist.
You awkwardly parry Eira's tiger uppercut with a loud clang.
You dodge Eira's knee thrust.
Eira has some small wounds and bruises.

<836hp 386m 362mv>  6pm (day) evasive:60 <02:00>
<blade / one-handed / offensive> defensive 
Your are already in a defensive stance.
Eira has some small wounds and bruises.

<836hp 386m 362mv>  6pm (day) evasive:58 <09:58>
<blade / one-handed / offensive> defensive 

You parry Eira's elbow slash.
You parry Eira's tiger uppercut.
You parry Eira's jump kick.
Your cleave MUTILATES Eira!
Eira stumbles and barely dodges your cleave.
Eira has some small wounds and bruises.

<836hp 386m 364mv>  6pm (day) evasive:60 <02:00>
<blade / one-handed / offensive> defensive 

Eira's kick wounds you.
Eira's lightning kick grazes you.
Eira's lightning kick scratches you.
Eira's lightning kick scratches you.
Eira's lightning kick grazes you.
Eira's double kick hits you.
Eira has some small wounds and bruises.

<787hp 386m 364mv>  6pm (day) evasive:59 <09:59>
<blade / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Eira has some small wounds and bruises.

<787hp 386m 364mv>  6pm (day) bloody:120 <09:58>
<blade / one-handed / offensive> balanced 

Your muscles surge with power.
Eira's weapon is easily overwhelmed by your overhead crush.
Your overhead crush DISMEMBERS Eira!
Eira has been grounded!
You disarm Eira!
Eira is knocked to her knees.
Eira has quite a few wounds.

<787hp 386m 339mv>  6pm (day) bloody:120 <09:57>
<none / one-handed / offensive> balanced 

Eira rubs the dirt out of her eyes, but they're still watering.
Eira dodges your cleave.
You concentrate on your combat style to prevent Eira from dodging.
Your cleave maims Eira!
Eira's crane peck injures you.
Eira's palm strike injures you.
Eira's butterfly kick injures you.
Eira has quite a few wounds.

<745hp 386m 341mv>  6pm (day) bloody:120 <02:00>
<none / one-handed / offensive> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Eira's rapid beak strike mauls you.
Eira's crane peck hits you.
Eira's spin kick misses you.
Your cleave maims Eira!
Eira blocks your attack with her crane wing technique.
Eira has quite a few wounds.

<712hp 386m 343mv>  6pm (day) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Eira rises back to her feet.
Eira looks less wobbly on her feet.
Eira has quite a few wounds.

<712hp 386m 343mv>  6pm (day) bloody:120 <09:58>
<none / one-handed / offensive> balanced 

Eira has fled!
Eira walks north.
A monk trainee walks north.
A huge, many-coloured dragon flies north.
Your target has left the area.

<712hp 386m 343mv>  6pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 

Eira walks in.
A huge, many-coloured dragon flies in.
A monk trainee walks in.
Eira's eyes stop watering.
Eira's tiger claw devastates you!
Eira's rapid beak strike decimates you!
You parry Eira's whirlwind kick.
Your cleave DISEMBOWELS Eira!
Eira has quite a few wounds.

<652hp 386m 345mv>  6pm (day) bloody:120 <02:00>
<none / one-handed / offensive> balanced 
No way!  You are still fighting!
Eira has quite a few wounds.

<652hp 386m 345mv>  6pm (day) bloody:120 <09:59>
<none / one-handed / offensive> balanced 

Eira has fled!
Eira walks east.
A monk trainee walks east.
A huge, many-coloured dragon flies east.

<652hp 386m 345mv>  6pm (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
The sun slowly disappears in the west.

<673hp 391m 394mv>  7pm (dusk) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
An old path

[Exits: east south west]

<673hp 391m 392mv>  7pm (dusk) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<673hp 391m 392mv>  7pm (dusk) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<673hp 391m 392mv>  7pm (dusk) bloody:116 <09:57>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<673hp 391m 390mv>  7pm (dusk) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<673hp 391m 387mv>  7pm (dusk) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south west]

<673hp 391m 383mv>  7pm (dusk) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south west]

<673hp 391m 378mv>  7pm (dusk) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<673hp 391m 378mv>  7pm (dusk) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<673hp 391m 373mv>  7pm (dusk) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east west]

<673hp 391m 368mv>  7pm (dusk) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<673hp 391m 363mv>  7pm (dusk) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<673hp 391m 363mv>  7pm (dusk) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<673hp 391m 363mv>  7pm (dusk) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<673hp 391m 359mv>  7pm (dusk) bloody:109 <09:50>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]

<673hp 391m 357mv>  7pm (dusk) bloody:108 <09:49>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<673hp 391m 357mv>  7pm (dusk) bloody:108 <09:49>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A lush valley
<PK> Korvak                       Entrance to the Arena of Blood
<PK> Eira                         A small forest
<PK> Werranydd                    Entrance to the Arena of Blood

<673hp 391m 357mv>  7pm (dusk) bloody:108 <09:49>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<673hp 391m 354mv>  7pm (dusk) bloody:105 <09:46>
<no opponent / no opponent / no opponent> balanced 
A dried up riverbed

[Exits: east south west down]

<673hp 391m 351mv>  7pm (dusk) bloody:105 <09:46>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<673hp 391m 349mv>  7pm (dusk) bloody:104 <09:45>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<673hp 391m 347mv>  7pm (dusk) bloody:104 <09:45>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<673hp 391m 347mv>  7pm (dusk) bloody:103 <09:44>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<673hp 391m 345mv>  7pm (dusk) bloody:103 <09:44>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south west]

<673hp 391m 343mv>  7pm (dusk) bloody:102 <09:43>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south west]
    A giant footman is here, ready for battle.

<673hp 391m 341mv>  7pm (dusk) bloody:102 <09:43>
<no opponent / no opponent / no opponent> balanced 
Along the foothills

[Exits: east south]

<673hp 391m 339mv>  7pm (dusk) bloody:101 <09:42>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<673hp 391m 339mv>  7pm (dusk) bloody:101 <09:42>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<673hp 391m 339mv>  7pm (dusk) bloody:101 <09:42>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<673hp 391m 337mv>  7pm (dusk) bloody:100 <09:41>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south]

<673hp 391m 335mv>  7pm (dusk) bloody:100 <09:41>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]

<673hp 391m 333mv>  7pm (dusk) bloody:99 <09:40>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<673hp 391m 331mv>  7pm (dusk) bloody:99 <09:40>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]

<673hp 391m 329mv>  7pm (dusk) bloody:98 <09:39>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<673hp 391m 327mv>  7pm (dusk) bloody:98 <09:39>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<673hp 391m 325mv>  7pm (dusk) bloody:97 <09:38>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.

<673hp 391m 323mv>  7pm (dusk) bloody:97 <09:38>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 5 (5 east, south) ***
(Translucent) (White Aura) Eira is here.

<673hp 391m 323mv>  7pm (dusk) bloody:96 <09:37>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<673hp 391m 321mv>  7pm (dusk) bloody:95 <09:36>
<no opponent / no opponent / no opponent> balanced 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<673hp 391m 319mv>  7pm (dusk) bloody:94 <09:35>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]

<673hp 391m 317mv>  7pm (dusk) bloody:94 <09:35>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<673hp 391m 315mv>  7pm (dusk) bloody:93 <09:34>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]

<673hp 391m 313mv>  7pm (dusk) bloody:93 <09:34>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Eira is here.
You yell 'Help! I am being attacked by Eira!'
Eira's lunge catches you off-guard!
Eira's elbow smash wounds you.
You stumble and barely manage to dodge Eira's palm strike.
You stumble and barely manage to dodge Eira's roundhouse kick.
Eira has quite a few wounds.

<653hp 391m 311mv>  7pm (dusk) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You do the best you can!
Eira has quite a few wounds.

<653hp 391m 311mv>  7pm (dusk) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Eira evades your attack and exploits the brief opening.
Eira's leopard paw to the kidney hits you.
Eira parries your attack with her first hand.
Eira dodges your thrust.
You dodge Eira's dragon punch.
You dodge Eira's back fist.
Eira performs the form, leopard stalks over thin ice!
Eira's lightning kick maims you!
Eira has quite a few wounds.

<609hp 391m 311mv>  7pm (dusk) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
Your muscles surge with power.
Eira is blinded by the dirt in her eyes!
Your kicked dirt scratches Eira.
Eira has quite a few wounds.

<609hp 391m 286mv>  7pm (dusk) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Eira kicks dirt in your eyes!
Eira's kicked dirt scratches you.
You can't see a thing!

<606hp 391m 286mv>  7pm (dusk) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Someone performs the form, leopard stalks over thin ice!
Someone's dragon talon DISMEMBERS you!
You dodge someone's tiger uppercut.
Someone's low crescent kick mauls you.
Someone parries your attack with her first hand.
Someone stumbles and barely dodges your charge.

<526hp 391m 286mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

Someone stumbles and barely dodges your cleave.
Someone evades your attack and exploits the brief opening.
Someone's leopard paw to the kidney grazes you.
Someone stumbles and barely dodges your charge.
You manage to dodge someone's tiger uppercut with a lot of effort.
You dodge someone's back fist.
You dodge someone's lightning kick.

<518hp 391m 286mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<518hp 391m 286mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> offensive 

The night has begun.
You lose your momentum.

<530hp 395m 339mv>  8pm (night) bloody:120 <09:59>
<unknown / unknown / unknown> offensive 
Your muscles surge with power.
You slam into someone, and send her flying!
Your bash wounds someone.

<530hp 395m 314mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

Someone rubs the dirt out of her eyes, but they're still watering.
You parry someone's jab.
You dodge someone's jab.
Someone's swipe kick injures you.
You concentrate on your combat style to prevent someone from dodging.
Your cleave maims someone!
Someone dodges your thrust.

<516hp 395m 314mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> offensive 

You rub the dirt out of your eyes, but they're still watering.
Eira dodges your cleave.
Eira evades your attack and exploits the brief opening.
Eira's leopard paw to the kidney hits you.
You dance around Eira's dragon punch and easily dodge it.
You block Eira's attack and attempt to strike at the brief opening.
Your riposte maims Eira!
You dodge Eira's whirlwind kick.
Eira has quite a few wounds.

<504hp 395m 314mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> offensive 

A healing light surrounds Eira.
Eira looks less wobbly on her feet.
Eira has quite a few wounds.

<504hp 395m 314mv>  8pm (night) bloody:120 <09:59>
<unknown / unknown / unknown> offensive 

Eira rises back to her feet.
Eira has quite a few wounds.

<504hp 395m 314mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

Eira grabs your arm and pivots, tossing you over their hip.
Eira has quite a few wounds.

<504hp 395m 314mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

Eira's eyes stop watering.
Eira's dragon talon MUTILATES you!
Eira's palm strike injures you.
Eira's oblique kick injures you.
Eira has quite a few wounds.

<436hp 395m 314mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> offensive 

Eira slams you into the ground.
Eira's ogoshi devastates you!
Eira has quite a few wounds.

<405hp 395m 314mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

You rise back to your feet.
Your muscles surge with power.
Eira is blinded by the dirt in her eyes!
Your kicked dirt scratches Eira.
Eira has quite a few wounds.

<405hp 395m 289mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

Your eyes stop watering.
Your cleave decimates Eira!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
Your tailswipe injures Eira.
You dodge Eira's tiger uppercut.
You dance around Eira's palm strike and easily dodge it.
Eira's lightning kick devastates you!
Eira has quite a few wounds.

<374hp 395m 289mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / defensive> offensive 

Eira's dragon talon DISEMBOWELS you!
You parry Eira's jab.
You stumble and barely manage to dodge Eira's jump kick.
Your cleave MUTILATES Eira!
Eira evades your attack and exploits the brief opening.
Eira's leopard paw to the kidney grazes you.
Your tailswipe devastates Eira!
Eira has quite a few wounds.

<323hp 395m 291mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / defensive> offensive 

Eira stops stalking around.
Eira hooks her fingers and begins rocking like the mantis.
Eira has quite a few wounds.

<323hp 395m 291mv>  8pm (night) bloody:120 <09:58>
<none / one-handed / balanced> offensive 
Your muscles surge with power.
You strike Eira with your weapon and attempt to hobble her.
Your hobble wounds Eira.
The healing light fades from Eira.
Eira rubs the dirt out of her eyes, but they're still watering.
Eira dodges your cleave.
Your charge DISEMBOWELS Eira!
Your cleave maims Eira!
You dodge Eira's back fist.
You parry Eira's elbow slash.
You parry Eira's lightning kick.
Eira has some big nasty wounds and scratches.

<323hp 395m 270mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Eira's kick decimates you!
Eira hops toward you.
Eira's grasshopper kick misses you.
Eira's double kick hits you.
Eira has some big nasty wounds and scratches.

<286hp 395m 270mv>  8pm (night) bloody:120 <09:59>
<none / one-handed / balanced> offensive 

Eira's dragon punch misses you.
You parry Eira's jab.
You block Eira's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Eira!
Your cleave maims Eira!
Eira has some big nasty wounds and scratches.

<286hp 395m 272mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Eira has fled!
Eira walks north.
A monk trainee walks north.
A huge, many-coloured dragon flies north.

<286hp 395m 272mv>  8pm (night) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 
You anchor your heels and shift into a low, unbreakable guard.

<286hp 395m 272mv>  8pm (night) bloody:118 <09:59>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east south west]

<286hp 395m 270mv>  8pm (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<286hp 395m 270mv>  8pm (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 5 (north, east, north, 4 east) ***
(Translucent) (White Aura) Eira is here.
*** Range 5 (north, east, north, 4 east) ***
(Translucent) (White Aura) Eira is here.

<286hp 395m 270mv>  8pm (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: east south]

<286hp 395m 268mv>  8pm (night) bloody:112 <09:53>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<286hp 395m 266mv>  8pm (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> defensive 
Along the foothills

[Exits: east south]

<286hp 395m 264mv>  8pm (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> defensive 
Along the foothills

[Exits: east south west]
    A giant footman is here, ready for battle.

<286hp 395m 262mv>  8pm (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> defensive 
Along the foothills

[Exits: east south west]

<286hp 395m 260mv>  8pm (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<286hp 395m 258mv>  8pm (night) bloody:109 <09:50>
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Eira is here.

<286hp 395m 256mv>  8pm (night) bloody:109 <09:50>
<no opponent / no opponent / no opponent> defensive 
Eira stumbles and barely dodges your cleave.
Your tailswipe decimates Eira!
Eira has quite a few wounds.

<286hp 395m 256mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 

Eira's swipe wounds you.
You dodge Eira's jab.
You stumble and barely manage to dodge Eira's spin kick.
Eira stumbles and barely dodges your cleave.
Eira has quite a few wounds.

<268hp 395m 256mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 
Your muscles surge with power.
You strike Eira with your weapon and attempt to hobble her.
Eira hops away from your hobble attempt.
Eira has fled!
Eira walks south.
A monk trainee walks south.
A huge, many-coloured dragon flies south.

<283hp 400m 284mv>  9pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]

<283hp 400m 282mv>  9pm (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> defensive 
That isn't a verb I know.

<283hp 400m 282mv>  9pm (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<283hp 400m 282mv>  9pm (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> defensive 
I don't know how to do that.

<283hp 400m 282mv>  9pm (night) bloody:111 <09:51>
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   A high grassland
<PK> Korvak                       Entrance to the Arena of Blood
<PK> Eira                         A small forest
<PK> Werranydd                    Entrance to the Arena of Blood

<283hp 400m 282mv>  9pm (night) bloody:110 <09:50>
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]

<283hp 400m 280mv>  9pm (night) bloody:106 <09:46>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<283hp 400m 278mv>  9pm (night) bloody:106 <09:46>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Eira is here.

<283hp 400m 276mv>  9pm (night) bloody:105 <09:45>
<no opponent / no opponent / no opponent> defensive 

Eira flies east.
A monk trainee walks east.
A huge, many-coloured dragon flies east.

<283hp 400m 276mv>  9pm (night) bloody:105 <09:45>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<283hp 400m 274mv>  9pm (night) bloody:105 <09:45>
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 2 (east) ***
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
(Translucent) (White Aura) Eira is here.

<283hp 400m 274mv>  9pm (night) bloody:104 <09:44>
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<283hp 400m 274mv>  9pm (night) bloody:104 <09:44>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]

<283hp 400m 272mv>  9pm (night) bloody:103 <09:43>
<no opponent / no opponent / no opponent> defensive 

Eira flies in.
A huge, many-coloured dragon flies in.
A monk trainee walks in.

<283hp 400m 272mv>  9pm (night) bloody:103 <09:43>
<no opponent / no opponent / no opponent> defensive 
Your cleave maims Eira!
Your cleave maims Eira!
Eira has quite a few wounds.

<283hp 400m 272mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

Eira scans all around.
Eira has quite a few wounds.

<283hp 400m 272mv>  9pm (night) bloody:120 <09:59>
<none / one-handed / offensive> defensive 

Eira's kick mauls you.
Eira's lightning kick scratches you.
Eira's lightning kick grazes you.
Eira's lightning kick grazes you.
Eira's lightning kick scratches you.
Eira's lightning kick grazes you.
Eira's double kick hits you.
Eira has quite a few wounds.

<224hp 400m 272mv>  9pm (night) bloody:120 <09:58>
<none / one-handed / offensive> defensive 

You parry Eira's jab.
You parry Eira's palm strike.
You block Eira's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Eira!
You enter into a steady, practiced flow with 'Vaelsram', the Blade of Conquerors.
Eira dodges your thrust.
Eira has quite a few wounds.

<224hp 400m 272mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 
Your muscles surge with power.
You strike Eira with your weapon and attempt to hobble her.
Your hobble wounds Eira.
Eira has quite a few wounds.

<224hp 400m 247mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

Your cleave devastates Eira!
Your cleave DISEMBOWELS Eira!
Eira manages to dodge your charge with a lot of effort.
Eira's elbow slash misses you.
Eira's crane peck hits you.
You awkwardly parry Eira's whirlwind kick with a loud clang.
Eira has some big nasty wounds and scratches.

<212hp 400m 251mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

You deflect Eira's back fist aside in an ungraceful parry.
You manage to dodge Eira's dragon punch with a lot of effort.
You manage to dodge Eira's jab with a lot of effort.
Eira's whirlwind kick mauls you.
Eira dodges your cleave.
Eira dodges your charge.
Eira has some big nasty wounds and scratches.

<188hp 400m 251mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Eira has some big nasty wounds and scratches.

<188hp 400m 251mv>  9pm (night) bloody:120 <09:59>
<none / one-handed / offensive> balanced 

Your muscles surge with power.
Your overhead crush MANGLES Eira!
Eira has been grounded!
Eira is flattened by your overhead attack!
Eira has some big nasty wounds and scratches.

<188hp 400m 226mv>  9pm (night) bloody:120 <09:58>
<none / one-handed / offensive> balanced 

Eira blocks your attack with her crane wing technique.
You concentrate on your combat style to prevent Eira from dodging.
Your cleave MUTILATES Eira!
You manage to dodge Eira's jab with a lot of effort.
You stumble and barely manage to dodge Eira's tiger uppercut.
You stumble and barely manage to dodge Eira's jump kick.
Eira looks pretty hurt.

<188hp 400m 228mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Eira's rapid beak strike devastates you!
Eira's rapid beak strike decimates you!
Eira's spinning bird kick wounds you.
Your thrust DISEMBOWELS Eira!
Your charge MUTILATES Eira!
Eira blocks your attack with her crane wing technique.
Eira looks pretty hurt.

<110hp 400m 232mv>  9pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Eira looks pretty hurt.

<110hp 400m 232mv>  9pm (night) bloody:120 <09:59>
<none / one-handed / offensive> balanced 

Eira rises back to her feet.
Eira's movement is no longer as accurate.
Eira crouches and stalks like a leopard.
Eira looks less wobbly on her feet.
Eira looks pretty hurt.

<110hp 400m 232mv>  9pm (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Your muscles surge with power.
Your overhead crush MANGLES Eira!
Eira is flattened by your overhead attack!
Eira is in awful condition.

<118hp 403m 260mv>  10pm (night) bloody:120 <09:58>
<none / one-handed / defensive> balanced 

Eira evades your attack and exploits the brief opening.
Eira's leopard paw to the kidney grazes you.
Eira's palm strike injures you.
You manage to dodge Eira's tiger uppercut with a lot of effort.
You dodge Eira's lightning kick.
Eira is in awful condition.

<96hp 403m 260mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Eira performs the form, leopard stalks over thin ice!
Eira's leopard claw DISMEMBERS you!
Eira's leopard claw MUTILATES you!
Eira's knee thrust misses you.
Eira dodges your cleave.
Eira dodges your thrust.
Eira is in awful condition.

<3hp 403m 260mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Your muscles surge with power.
Your overhead crush MANGLES Eira!
Eira is flattened by your overhead attack!
Eira is in awful condition.

<3hp 403m 235mv>  10pm (night) bloody:120 <09:59>
<none / one-handed / defensive> balanced 

Eira stumbles and barely dodges your cleave.
Eira dodges your charge.
You manage to dodge Eira's jab with a lot of effort.
You thrust Eira's jab aside in a skillful parry.
Eira's lightning kick decimates you!
You have yielded to Eira.
The Juggernaut yells 'Szrevikhan has been defeated by Eira.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 2 minutes and 29 seconds.'
You slip unconscious as Eira stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 235mv>  10pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Szrevikhan
Live Stream

Korvak has accepted your challenge.
The Juggernaut yells 'Korvak has accepted Szrevikhan's challenge.'
The Juggernaut says 'Korvak has accepted Szrevikhan's challenge.'

<1030hp 353m 394mv>  9pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Eira crouches and stalks like a leopard.

<1030hp 353m 394mv>  9pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You open the door below you.

<1030hp 353m 394mv>  9pm (night) calm
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<1030hp 353m 393mv>  9pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded two-handed> (Humming) 'vaelsram', the Blade of Conquerors
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<1030hp 353m 393mv>  9pm (night) calm
<no opponent / no opponent / no opponent> balanced 
[   Trean    ] Corwyn Lifeblossom the Staff Polisher
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[   Gnome    ] Barbatha the Lady Gladiator
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
[   H-Elf    ] Margold the Student of the Monastery
[   Stone    ] <PK> [WARLORD] (Warmaster) Korvak Stonevein the Last Warmaster
[   Dwarf    ] Jarlwyr the Questor
[   Demon    ] <PK> [LEGION] Eira Snowleopard the Grand Mistress of Seasons
[   Abyss    ] Vandafar the Expert of Stealth
[   Drow     ] <PK> [JUSTICE] Werranydd the Holy Shaman
Players found: 10
[KEEPER] The Balance prevails within the four kingdoms.
There are 10 characters on; the most on this past month was 12.

<1030hp 362m 394mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<1030hp 362m 394mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   Fresh, Green Grass
<PK> Korvak                       Fresh, Green Grass
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<1030hp 362m 394mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You close the door above you.

<1030hp 362m 394mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Korvak walks south.
A huge, many-coloured dragon flies south.
A warrior trainee walks south.

<1030hp 362m 394mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south west]
    An enormous stone giant wanders around aimlessly.

<1030hp 362m 393mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
$$ will now be substituted with 'korvak' until you untarget.

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Korvak has initiated a ready check. Are you ready?

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   Fresh, Green Grass
<PK> Korvak                       Among thornbushes
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
The ready check has been accepted. The battle begins soon.

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You are carrying:
     a bandage
     (Glowing) the Light of Immortal Favor
     (Magical) (Glowing) a huge tower shield
     (Magical) a Four-Leaf Clover
     a severe warsword
     (Glowing) (Humming) an outlaw's blade splitter
     a small wooden canoe
     (Glowing) (Humming) a crimson celestial chain
     (Glowing) (Humming) 'Xel Morak', the Sword of seasons
     a skull-headed mace
     (Humming) a savage axe
     (Humming) a rod of mind spectres
     (Humming) a savage spear
     (Glowing) a morning star of havoc
     a set of wooden javelins (17)
     (Humming) a savage dagger
     a Big Ol'Pack Sack (closed)

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You drop the Light of Immortal Favor.
The Light of Immortal Favor dissolves into smoke.

<1030hp 362m 392mv>  10pm (night) calm
<no opponent / no opponent / no opponent> balanced 

3...

<1030hp 371m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You prepare your resolve and stand ready for battle.

<1030hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 

2...

<1030hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 

1...

<1030hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You stop wielding 'Vaelsram', the Blade of Conquerors.
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 
This weapon is too heavy to be used as a secondary weapon.

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 

You may now FIGHT!

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Your dominant hand steadies.

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 
You tighten your grip around a rod of mind spectres.

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> balanced 

Deliya tells you 'Don't fall in love with dirt kick.'
You anchor your heels and shift into a low, unbreakable guard.

<980hp 311m 394mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]

<980hp 311m 393mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]

<980hp 311m 392mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: south west]

<980hp 311m 391mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: north east south]

<980hp 311m 390mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
A wall of vegetation

[Exits: north east west]

<980hp 311m 389mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 

Deliya tells you 'Switch styles and use weapon skills.'

<980hp 311m 389mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
You tell Deliya 'Good to know. Okay.'

<980hp 311m 389mv>  11pm (night) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<980hp 320m 392mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Among the thickets

[Exits: north east west]

<980hp 320m 390mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   Among the thickets
<PK> Korvak                       A bloody swamp
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 320m 390mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]

<980hp 320m 388mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<980hp 320m 385mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east]

<980hp 320m 382mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<980hp 320m 382mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<980hp 320m 382mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east west]

<980hp 320m 380mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<980hp 320m 377mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 320m 375mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 320m 374mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east south west]

<980hp 320m 373mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A dried up riverbed

[Exits: east south west down]

<980hp 320m 372mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]

<980hp 320m 371mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]

<980hp 320m 370mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<980hp 320m 369mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Along the foothills

[Exits: east south west]

<980hp 320m 368mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Along the foothills

[Exits: east south west]
    A giant footman is here, ready for battle.

<980hp 320m 367mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]

<980hp 320m 366mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 

Deliya tells you 'Let your forms do the talking.'
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<980hp 320m 365mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A small forest

[Exits: north east south west]

<980hp 320m 364mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 320m 363mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]

<980hp 320m 362mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<980hp 320m 361mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 320m 360mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   On muddy ground
<PK> Korvak                       Along a small stream
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 320m 360mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 320m 360mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<980hp 320m 359mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]

<980hp 320m 358mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 320m 357mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A small forest

[Exits: north east south west]

<980hp 320m 356mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<980hp 320m 355mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 320m 355mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<980hp 320m 354mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<980hp 320m 353mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 320m 352mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 320m 352mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]

<980hp 320m 351mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]
    The giant lieutenant is here guarding the borders.

<980hp 320m 350mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 320m 350mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
A winding stream

[Exits: north east south west]

<980hp 320m 348mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 320m 348mv>  12am (midnight) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A winding stream
<PK> Korvak                       In the thornbushes
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 325m 394mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A winding stream

[Exits: north west]

<980hp 325m 392mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east south west]

<980hp 325m 391mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east west]

<980hp 325m 389mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 389mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east west]
    A water snake slithers on by.

<980hp 325m 387mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east west]

<980hp 325m 386mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north west]

<980hp 325m 384mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 325m 382mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 382mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A beaten trail

[Exits: east west]

<980hp 325m 381mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A beaten trail

[Exits: east west]

<980hp 325m 380mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The base of the mountain

[Exits: north west]

<980hp 325m 379mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The base of the mountain

[Exits: north south]
    A young bear is here, looking for something to eat.

<980hp 325m 378mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The base of the mountain

[Exits: east south]

<980hp 325m 377mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 377mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The base of the mountain

[Exits: north south]
    A young bear is here, looking for something to eat.

<980hp 325m 376mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
The base of the mountain

[Exits: north west]

<980hp 325m 375mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A beaten trail

[Exits: east west]

<980hp 325m 374mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A beaten trail

[Exits: east west]

<980hp 325m 373mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 325m 372mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A black wasp flies aimlessly about.

<980hp 325m 371mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A lush valley
<PK> Korvak                       A lighter area
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 325m 371mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A lush valley
<PK> Korvak                       A lighter area
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 325m 371mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 371mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.

<980hp 325m 370mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<980hp 325m 369mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 325m 368mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 325m 367mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 367mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<980hp 325m 365mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 325m 365mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   An overlook
<PK> Korvak                       Along a small stream
<PK> Eira                         Entrance to the Arena of Blood
<PK> Werranydd                    Entrance to the Arena of Blood

<980hp 325m 365mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 325m 363mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<980hp 325m 363mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 325m 362mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east south west]

<980hp 325m 360mv>  1am (night) calm
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
You yell 'Help! Korvak is trying to bash me!'
You duck underneath Korvak's bash.
Korvak's bash misses you.
Korvak is in excellent condition.

<980hp 325m 358mv>  1am (night) evasive:60 <02:00>
<shaft / dual wield / offensive> defensive 
You do the best you can!
You parry Korvak's beating.
Korvak's turmoil mauls you.
Korvak concentrates on his combat style to prevent you from dodging.
Korvak's beating decimates you!
Your illusionary spectre DISEMBOWELS Korvak!
Your illusionary spectre misses Korvak.
Korvak has a few scratches.

<929hp 325m 358mv>  1am (night) evasive:60 <02:00>
<shaft / dual wield / offensive> defensive 

You parry Korvak's beating.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak has a few scratches.

<929hp 325m 358mv>  1am (night) evasive:60 <02:00>
<shaft / dual wield / offensive> defensive 
I don't think much is to be achieved by that.
Korvak has a few scratches.

<929hp 325m 358mv>  1am (night) evasive:58 <09:58>
<shaft / dual wield / offensive> defensive 

You duck underneath Korvak's bash.
Korvak's bash misses you.
Korvak has a few scratches.

<938hp 331m 394mv>  2am (night) evasive:57 <09:57>
<shaft / dual wield / offensive> defensive 

Korvak executes the form, swirling sandstorm!
You parry Korvak's beating.
Korvak dodges your illusionary spectre's attack.
Your illusionary spectre DISEMBOWELS Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Your illusionary spectre DISMEMBERS Korvak!
Korvak dodges your illusionary spectre's attack.
Korvak has some small wounds and bruises.

<938hp 331m 394mv>  2am (night) evasive:60 <02:00>
<shaft / dual wield / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Korvak has some small wounds and bruises.

<938hp 331m 394mv>  2am (night) evasive:59 <09:59>
<shaft / dual wield / offensive> balanced 
Your muscles surge with power.
You strike Korvak with your weapon and attempt to hobble him.
Your hobble wounds Korvak.
Korvak clutches his leg painfully as he begins to hobble.
Korvak has some small wounds and bruises.

<938hp 331m 369mv>  2am (night) bloody:120 <09:57>
<shaft / dual wield / offensive> balanced 

Korvak's beating maims you!
Korvak's turmoil maims you!
Korvak's beating maims you!
Your illusionary spectre DISEMBOWELS Korvak!
Your illusionary spectre DISMEMBERS Korvak!
Your tailswipe hits Korvak.
Korvak has quite a few wounds.

<835hp 331m 371mv>  2am (night) bloody:120 <02:00>
<shaft / dual wield / offensive> balanced 

Korvak stops wielding a dead human wrapped in steel chains.
Korvak begins wielding a disciplinarian's blade.
Korvak is getting ready to swing!
Korvak is getting ready to swing!
Korvak exploits his weapon advantage to deliver an unblockable wild attack.
Korvak's wild turmoil DISMEMBERS you!
You concentrate on your combat style to inflict more damage.
Your illusionary spectre MASSACRES Korvak!
Korvak parries your illusionary spectre's attack.
Your tailswipe mauls Korvak.
Korvak has quite a few wounds.

<777hp 331m 373mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble wounds you.
Korvak has quite a few wounds.

<757hp 331m 373mv>  2am (night) bloody:120 <09:59>
<blade / dual wield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak stops hobbling around.
Korvak is getting ready to swing!
Your illusionary spectre DISMEMBERS Korvak!
Korvak parries your illusionary spectre's attack.
Your tailswipe wounds Korvak.
Korvak has quite a few wounds.

<757hp 331m 375mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Your muscles surge with power.
Korvak's two weapons are overwhelmed by your overhead crush.
Your overhead crush DISEMBOWELS Korvak!
You rake Korvak's secondary weapon aside!
You rake Korvak's weapon aside!
Korvak has some big nasty wounds and scratches.

<757hp 331m 350mv>  2am (night) bloody:120 <09:58>
<blade / dual wield / offensive> balanced 

Korvak's primary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Your illusionary spectre DISEMBOWELS Korvak!
Korvak parries your illusionary spectre's attack.
Korvak has some big nasty wounds and scratches.

<757hp 331m 352mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak gains control of their off-hand weapon.
Korvak has some big nasty wounds and scratches.

<757hp 331m 352mv>  2am (night) bloody:120 <09:58>
<blade / dual wield / offensive> balanced 

Korvak's cleave maims you!
Korvak's turmoil MUTILATES you!
You dodge Korvak's cleave.
Korvak's turmoil decimates you!
Korvak parries your illusionary spectre's attack.
Your tailswipe mauls Korvak.
Korvak has some big nasty wounds and scratches.

<659hp 331m 352mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Your muscles surge with power.
Korvak's two weapons are overwhelmed by your overhead crush.
Your overhead crush MANGLES Korvak!
You rake Korvak's secondary weapon aside!
You rake Korvak's weapon aside!
Korvak has some big nasty wounds and scratches.

<659hp 331m 327mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Korvak's primary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Korvak dodges your illusionary spectre's attack.
Your tailswipe mauls Korvak.
Korvak looks pretty hurt.

<659hp 331m 327mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak gains control of their off-hand weapon.
Korvak looks pretty hurt.

<659hp 331m 327mv>  2am (night) bloody:120 <09:59>
<blade / dual wield / offensive> balanced 
Your muscles surge with power.
Korvak's two weapons are overwhelmed by your overhead crush.
Your overhead crush DISMEMBERS Korvak!
You rake Korvak's secondary weapon aside!
You rake Korvak's weapon aside!
Korvak looks pretty hurt.

<659hp 331m 302mv>  2am (night) bloody:120 <09:58>
<blade / dual wield / offensive> balanced 

Korvak's primary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Korvak dual parries your illusionary spectre's attack.
Korvak's shield arm is numbed.
You execute the form, stones falling from the cliff!
Korvak dodges your illusionary spectre's attack.
Your tailswipe injures Korvak.
Korvak looks pretty hurt.

<659hp 331m 302mv>  2am (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Korvak has fled!
Korvak walks south.
A huge, many-coloured dragon flies south.
A warrior trainee walks south.

<659hp 331m 302mv>  2am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<659hp 331m 299mv>  2am (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<659hp 331m 299mv>  2am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (south) ***
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<659hp 331m 299mv>  2am (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A winding stream

[Exits: north west]

<659hp 331m 296mv>  2am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<659hp 331m 296mv>  2am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<659hp 331m 296mv>  2am (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A winding stream

[Exits: north east south west]

<659hp 331m 293mv>  2am (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]
    The giant lieutenant is here guarding the borders.

<659hp 331m 290mv>  2am (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<659hp 331m 288mv>  2am (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]

<659hp 331m 286mv>  2am (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<659hp 331m 286mv>  2am (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<659hp 331m 284mv>  2am (night) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
Your illusionary spectre DISMEMBERS Korvak!
Korvak's cleave MUTILATES you!
Korvak's cleave devastates you!
Korvak looks pretty hurt.

<591hp 331m 286mv>  2am (night) bloody:120 <02:00>
<blade / shield / defensive> balanced 

Korvak sends you sprawling with a powerful bash!
Korvak's bash devastates you!
Korvak looks pretty hurt.

<560hp 331m 286mv>  2am (night) bloody:120 <02:00>
<blade / shield / defensive> balanced 

Your illusionary spectre misses Korvak.
Korvak's cleave maims you!
Korvak looks pretty hurt.

<541hp 338m 339mv>  3am (night) bloody:120 <02:00>
<blade / shield / defensive> balanced 

You feel less wobbly on your feet.
Korvak looks pretty hurt.

<541hp 338m 339mv>  3am (night) bloody:120 <09:58>
<blade / shield / defensive> balanced 

You rise back to your feet.
You shift into a high, aggressive guard, focusing entirely on lethality.
Korvak looks pretty hurt.

<541hp 338m 339mv>  3am (night) bloody:120 <09:58>
<blade / shield / defensive> offensive 

You nimbly dodge Korvak's cleave with a practiced maneuver.
You dance around Korvak's cleave and easily dodge it.
Korvak blocks your illusionary spectre's attack with his shield.
Korvak parries your illusionary spectre's attack.
Your tailswipe injures Korvak.
Korvak looks pretty hurt.

<541hp 338m 339mv>  3am (night) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak surges with power.
Korvak takes a vicious swipe at you with his shield.
Korvak's sideswipe DISEMBOWELS you!
Korvak's shield slams into your weapon but your overbearing grip holds!
You are knocked off your feet.
Korvak looks pretty hurt.

<498hp 338m 339mv>  3am (night) bloody:120 <09:59>
<blade / shield / defensive> offensive 

You feel less wobbly on your feet.
Korvak looks pretty hurt.

<498hp 338m 339mv>  3am (night) bloody:120 <09:57>
<blade / shield / defensive> offensive 

You rise back to your feet.
Your muscles surge with power.
You strike Korvak with your weapon and attempt to hobble him.
Your hobble mauls Korvak.
Korvak clutches his leg painfully as he begins to hobble.
Korvak is in awful condition.

<498hp 338m 314mv>  3am (night) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Korvak parries your illusionary spectre's attack.
You concentrate on your combat style to inflict more damage.
Your illusionary spectre misses Korvak.
Korvak blocks your illusionary spectre's attack with his shield.
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave misses you.
Korvak is in awful condition.

<498hp 338m 314mv>  3am (night) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak stops using a dragonblood revolutionary shield of maiming as a buckler.
Korvak tightens his grip around a disciplinarian's blade.
Korvak is in awful condition.

<498hp 338m 314mv>  3am (night) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 

Korvak raises aloft a disciplinarian's blade for a mighty overhead attack!
Korvak is in awful condition.

<498hp 338m 314mv>  3am (night) bloody:120 <09:57>
<blade / two-handed / balanced> offensive 

You block Korvak's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS Korvak!
Korvak's cleave maims you!
Your illusionary spectre DISMEMBERS Korvak!
Korvak is in awful condition.

<463hp 338m 318mv>  3am (night) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
Korvak surges with power.
You parry Korvak's overhead attack.
Korvak stumbles off-balance as his overhead attempt goes awry.
Korvak's overhead crush misses you.
Korvak is in awful condition.

<463hp 338m 318mv>  3am (night) bloody:120 <09:59>
<blade / two-handed / balanced> offensive 
Your muscles surge with power.
You lash out with your tail, sending Korvak to the ground!
Your trip scratches Korvak.
Korvak stops hobbling around.
Korvak parries your illusionary spectre's attack.
Korvak dodges your illusionary spectre's attack.
Korvak concentrates on his combat style to prevent you from dodging.
Korvak's cleave misses you.
Korvak is in awful condition.

<463hp 338m 293mv>  3am (night) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

Korvak executes the form, parting the wave!
Korvak's cleave MANGLES you!
Korvak's cleave maims you!
Your illusionary spectre DISMEMBERS Korvak!
Korvak has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Korvak.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 2 minutes and 10 seconds.'
Korvak is mortally wounded!!

<343hp 338m 295mv>  3am (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 

Korvak has accepted your challenge.
The Juggernaut yells 'Korvak has accepted Szrevikhan's challenge.'
The Juggernaut says 'Korvak has accepted Szrevikhan's challenge.'

<980hp 423m 394mv>  5pm (day) rushing <02:39>
<no opponent / no opponent / no opponent> offensive 

Korvak opens the door below you.

<980hp 423m 394mv>  5pm (day) rushing <02:38>
<no opponent / no opponent / no opponent> offensive 
It's already open.

<980hp 423m 394mv>  5pm (day) rushing <02:36>
<no opponent / no opponent / no opponent> offensive 

Korvak walks down.
A warrior trainee walks down.
A huge, many-coloured dragon flies down.

<980hp 423m 394mv>  5pm (day) rushing <02:36>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
An adept of Davairus provides arena services.

<980hp 423m 393mv>  5pm (day) rushing <02:35>
<no opponent / no opponent / no opponent> offensive 

Korvak walks south.
A huge, many-coloured dragon flies south.
A warrior trainee walks south.

<980hp 423m 393mv>  5pm (day) rushing <02:34>
<no opponent / no opponent / no opponent> offensive 
You close the door above you.

<980hp 423m 393mv>  5pm (day) rushing <02:34>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]

<980hp 423m 392mv>  5pm (day) rushing <02:30>
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: north east]

<980hp 423m 391mv>  5pm (day) rushing <02:30>
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: south west]

<980hp 423m 390mv>  5pm (day) rushing <02:29>
<no opponent / no opponent / no opponent> offensive 

Korvak has initiated a ready check. Are you ready?

<980hp 423m 390mv>  5pm (day) rushing <02:29>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: north east south]

<980hp 423m 389mv>  5pm (day) rushing <02:29>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: east south west]

<980hp 423m 388mv>  5pm (day) rushing <02:28>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: east south west]

<980hp 423m 387mv>  5pm (day) rushing <02:28>
<no opponent / no opponent / no opponent> offensive 
The ready check has been accepted. The battle begins soon.

<980hp 433m 394mv>  6pm (day) rushing <02:26>
<no opponent / no opponent / no opponent> offensive 
Among the thickets

[Exits: north east west]

<980hp 433m 393mv>  6pm (day) rushing <02:25>
<no opponent / no opponent / no opponent> offensive 
You anchor your heels and shift into a low, unbreakable guard.

<980hp 433m 393mv>  6pm (day) rushing <02:22>
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]

<980hp 433m 391mv>  6pm (day) rushing <02:19>
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<980hp 433m 388mv>  6pm (day) rushing <02:18>
<no opponent / no opponent / no opponent> defensive 

3...

<980hp 433m 388mv>  6pm (day) rushing <02:18>
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east]

<980hp 433m 385mv>  6pm (day) rushing <02:18>
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east west]

<980hp 433m 383mv>  6pm (day) rushing <02:17>
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north south west]

<980hp 433m 380mv>  6pm (day) rushing <02:17>
<no opponent / no opponent / no opponent> defensive 

Deliya tells you 'Not sure if hobble is worth it.'
You prepare your resolve and stand ready for battle.

<980hp 373m 380mv>  6pm (day) rushing <02:16>
<no opponent / no opponent / no opponent> defensive 

2...

<980hp 373m 380mv>  6pm (day) rushing <02:15>
<no opponent / no opponent / no opponent> defensive 

1...

<980hp 373m 380mv>  6pm (day) rushing <02:12>
<no opponent / no opponent / no opponent> defensive 

You may now FIGHT!

<980hp 373m 380mv>  6pm (day) rushing <02:09>
<no opponent / no opponent / no opponent> defensive 
You tell Deliya 'Okay.'

<980hp 373m 380mv>  6pm (day) rushing <02:09>
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   An overlook
<PK> Korvak                       A bloody swamp
<PK> Eira                         Entrance to the Arena of Blood

<980hp 373m 380mv>  6pm (day) rushing <02:08>
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 373m 378mv>  6pm (day) rushing <02:05>
<no opponent / no opponent / no opponent> defensive 
A lush valley

[Exits: north east south west]

<980hp 373m 377mv>  6pm (day) rushing <02:05>
<no opponent / no opponent / no opponent> defensive 
Along a small stream

[Exits: north east south west]

<980hp 373m 375mv>  6pm (day) rushing <02:04>
<no opponent / no opponent / no opponent> defensive 
A winding stream

[Exits: north west]

<980hp 373m 373mv>  6pm (day) rushing <02:04>
<no opponent / no opponent / no opponent> defensive 
A winding stream

[Exits: north east south west]

<980hp 373m 371mv>  6pm (day) rushing <02:03>
<no opponent / no opponent / no opponent> defensive 
A high grassland

[Exits: north east south west]
    The giant lieutenant is here guarding the borders.

<980hp 373m 369mv>  6pm (day) rushing <02:03>
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A high grassland
<PK> Korvak                       A bloody swamp
<PK> Eira                         Entrance to the Arena of Blood

<980hp 373m 369mv>  6pm (day) rushing <02:02>
<no opponent / no opponent / no opponent> defensive 
A winding stream

[Exits: north east south west]

<980hp 373m 368mv>  6pm (day) rushing <02:00>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 373m 367mv>  6pm (day) rushing <01:59>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<980hp 373m 366mv>  6pm (day) rushing <01:59>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<980hp 373m 365mv>  6pm (day) rushing <01:58>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.
The sun slowly disappears in the west.

<980hp 383m 394mv>  7pm (dusk) rushing <01:58>
<no opponent / no opponent / no opponent> defensive 
Deliya tells you 'He is a giant, just switch and combat attacks.'

<980hp 383m 394mv>  7pm (dusk) rushing <01:58>
<no opponent / no opponent / no opponent> defensive 
A lighter area

[Exits: north east south west]

<980hp 383m 393mv>  7pm (dusk) rushing <01:57>
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<980hp 383m 393mv>  7pm (dusk) rushing <01:57>
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A lighter area
<PK> Korvak                       A stifling miasma
<PK> Eira                         Entrance to the Arena of Blood

<980hp 383m 393mv>  7pm (dusk) rushing <01:55>
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   A lighter area
<PK> Korvak                       A stifling miasma
<PK> Eira                         Entrance to the Arena of Blood

<980hp 383m 393mv>  7pm (dusk) rushing <01:51>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: north east south west]

<980hp 383m 392mv>  7pm (dusk) rushing <01:50>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<980hp 383m 391mv>  7pm (dusk) rushing <01:50>
<no opponent / no opponent / no opponent> defensive 
A muddy ground

[Exits: east south west]

<980hp 383m 390mv>  7pm (dusk) rushing <01:49>
<no opponent / no opponent / no opponent> defensive 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<980hp 383m 389mv>  7pm (dusk) rushing <01:49>
<no opponent / no opponent / no opponent> defensive 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<980hp 383m 388mv>  7pm (dusk) rushing <01:48>
<no opponent / no opponent / no opponent> defensive 
The dirt field

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.

<980hp 383m 387mv>  7pm (dusk) rushing <01:48>
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 6 (3 south, 2 west, south, west, 2 south) ***
Korvak is here.

<980hp 383m 387mv>  7pm (dusk) rushing <01:47>
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<980hp 383m 387mv>  7pm (dusk) rushing <01:45>
<no opponent / no opponent / no opponent> defensive 

Deliya tells you 'Don't forget about shed skin.'

<980hp 383m 387mv>  7pm (dusk) rushing <01:43>
<no opponent / no opponent / no opponent> defensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<980hp 383m 387mv>  7pm (dusk) rushing <01:39>
<no opponent / no opponent / no opponent> defensive 

You yell 'Help! I am being attacked by Korvak!'
You turn Korvak's attack against him.
Your illusionary spectre MUTILATES Korvak!
You parry Korvak's cleave.
Korvak has a few scratches.

<980hp 368m 387mv>  7pm (dusk) evasive:60 <02:00>
<blade / shield / defensive> defensive 
You tell Deliya 'Oh yeah!'
Korvak has a few scratches.

<980hp 368m 387mv>  7pm (dusk) evasive:60 <02:00>
<blade / shield / defensive> defensive 
You do the best you can!
Korvak has a few scratches.

<980hp 368m 387mv>  7pm (dusk) evasive:60 <02:00>
<blade / shield / defensive> defensive 

Korvak parries your illusionary spectre's attack.
Your illusionary spectre MUTILATES Korvak!
Korvak's cleave decimates you!
Korvak has a few scratches.

<953hp 368m 387mv>  7pm (dusk) evasive:60 <02:00>
<blade / shield / defensive> defensive 

A warrior trainee turns his gnomish glare upon you!  He looks like he is about to explode with pure anger!
Korvak has a few scratches.

<953hp 368m 387mv>  7pm (dusk) evasive:58 <09:58>
<blade / shield / defensive> defensive 
You shift into a high, aggressive guard, focusing entirely on lethality.
Korvak has a few scratches.

<953hp 368m 387mv>  7pm (dusk) evasive:57 <09:57>
<blade / shield / defensive> offensive 

Korvak's cleave devastates you!
Korvak parries your illusionary spectre's attack.
Korvak parries your illusionary spectre's attack.
Your tailswipe decimates Korvak!
Korvak has some small wounds and bruises.

<921hp 368m 387mv>  7pm (dusk) evasive:60 <02:00>
<blade / shield / defensive> offensive 

Korvak stops using a dragonblood revolutionary shield of maiming as a buckler.
Korvak tightens his grip around a disciplinarian's blade.
Korvak has some small wounds and bruises.

<921hp 368m 387mv>  7pm (dusk) evasive:57 <09:57>
<blade / two-handed / balanced> offensive 

Your illusionary spectre DISEMBOWELS Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak's weapon advantage overcomes your parry attempt.
Korvak concentrates on his combat style to prevent you from dodging.
Korvak's cleave DISEMBOWELS you!
Korvak's cleave misses you.
You stumble and barely manage to dodge Korvak's cleave.
Korvak has some small wounds and bruises.

<877hp 368m 389mv>  7pm (dusk) evasive:60 <02:00>
<blade / two-handed / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Korvak has some small wounds and bruises.

<877hp 368m 389mv>  7pm (dusk) evasive:57 <09:57>
<blade / two-handed / balanced> defensive 

Korvak's cleave misses you.
You dodge Korvak's cleave.
Korvak dodges your illusionary spectre's attack.
Your illusionary spectre DISMEMBERS Korvak!
Korvak has quite a few wounds.

<877hp 368m 391mv>  7pm (dusk) evasive:60 <02:00>
<blade / two-handed / balanced> defensive 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble hits you.
Korvak has quite a few wounds.

<867hp 368m 391mv>  7pm (dusk) evasive:59 <09:59>
<blade / two-handed / balanced> defensive 

The night has begun.
Your victory rush wears off.
Korvak has quite a few wounds.

<881hp 371m 394mv>  8pm (night) evasive:58 <09:58>
<blade / two-handed / balanced> defensive 

Korvak dodges your illusionary spectre's attack.
Your tailswipe mauls Korvak.
Korvak's cleave devastates you!
You stumble and barely manage to dodge Korvak's cleave.
Korvak has quite a few wounds.

<850hp 371m 394mv>  8pm (night) evasive:60 <02:00>
<blade / two-handed / balanced> defensive 

Korvak's cleave mauls you.
Korvak's cleave devastates you!
Your illusionary spectre DISMEMBERS Korvak!
Korvak blocks your illusionary spectre's attack and attempts to strike at the brief opening.
Korvak's riposte decimates you!
Your tailswipe hits Korvak.
Korvak has quite a few wounds.

<772hp 371m 394mv>  8pm (night) evasive:60 <02:00>
<blade / two-handed / balanced> defensive 

Korvak relaxes his grip on his weapon.
Korvak starts wielding a Dagger of Chaos in his off-hand.
Korvak has quite a few wounds.

<772hp 371m 394mv>  8pm (night) evasive:60 <02:00>
<blade / dual wield / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak has quite a few wounds.

<772hp 371m 394mv>  8pm (night) bloody:120 <09:58>
<blade / dual wield / offensive> balanced 

Korvak dodges your illusionary spectre's attack.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak's cleave maims you!
You stumble and barely manage to dodge Korvak's cleave.
Korvak has quite a few wounds.

<738hp 371m 394mv>  8pm (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Your muscles surge with power.
Korvak's two weapons are overwhelmed by your overhead crush.
Your overhead crush DISEMBOWELS Korvak!
You rake Korvak's secondary weapon aside!
You rake Korvak's weapon aside!
Korvak has quite a few wounds.

<738hp 371m 369mv>  8pm (night) bloody:120 <09:59>
<blade / dual wield / offensive> balanced 

Korvak's primary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Korvak parries your illusionary spectre's attack.
Korvak parries your illusionary spectre's attack.
Your tailswipe injures Korvak.
Korvak has quite a few wounds.

<738hp 371m 369mv>  8pm (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak gains control of their off-hand weapon.
Korvak has quite a few wounds.

<738hp 371m 369mv>  8pm (night) bloody:120 <09:59>
<blade / dual wield / offensive> balanced 

Your illusionary spectre DISEMBOWELS Korvak!
You nimbly dodge Korvak's cleave with a practiced maneuver.
Your muscles surge with power.
Korvak's two weapons are overwhelmed by your overhead crush.
Your overhead crush MASSACRES Korvak!
You rake Korvak's secondary weapon aside!
You rake Korvak's weapon aside!
Korvak has some big nasty wounds and scratches.

<738hp 371m 346mv>  8pm (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Korvak's primary weapon has been raked aside!
Korvak's primary weapon has been raked aside!
Korvak's secondary weapon has been raked aside!
Korvak parries your illusionary spectre's attack.
Korvak has some big nasty wounds and scratches.

<738hp 371m 346mv>  8pm (night) bloody:120 <02:00>
<blade / dual wield / offensive> balanced 

Korvak gains control of their off-hand weapon.
Korvak has some big nasty wounds and scratches.

<738hp 371m 346mv>  8pm (night) bloody:120 <09:59>
<blade / dual wield / offensive> balanced 

Korvak stops wielding a Dagger of Chaos.
Korvak wears a dragonblood revolutionary shield of maiming as a buckler.
Korvak has some big nasty wounds and scratches.

<738hp 371m 346mv>  8pm (night) bloody:120 <09:59>
<blade / shield / defensive> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
You execute the form, stones falling from the cliff!
You hinder Korvak's mobility.
Your illusionary spectre DISMEMBERS Korvak!
Your tailswipe mauls Korvak.
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave MUTILATES you!
Korvak has some big nasty wounds and scratches.

<698hp 371m 348mv>  8pm (night) bloody:120 <02:00>
<blade / shield / defensive> offensive 
Your muscles surge with power.
You lash out with your tail, sending Korvak to the ground!
Your trip scratches Korvak.
Korvak has some big nasty wounds and scratches.

<698hp 371m 323mv>  8pm (night) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave MUTILATES you!
Korvak's cleave MUTILATES you!
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave MUTILATES you!
Korvak blocks your illusionary spectre's attack with his shield.
Your illusionary spectre DISEMBOWELS Korvak!
Your tailswipe mauls Korvak.
Korvak looks pretty hurt.

<583hp 371m 325mv>  8pm (night) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble mauls you.
Korvak blocks your illusionary spectre's attack with his shield.
Your illusionary spectre DISMEMBERS Korvak!
Korvak's cleave MUTILATES you!
You manage to dodge Korvak's cleave with a lot of effort.
Korvak looks less wobbly on his feet.
Korvak looks pretty hurt.

<521hp 371m 327mv>  8pm (night) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak rises back to his feet.
Korvak looks pretty hurt.

<521hp 371m 327mv>  8pm (night) bloody:120 <09:59>
<blade / shield / defensive> offensive 
Your muscles surge with power.
You lash out with your tail, sending Korvak to the ground!
Your trip scratches Korvak.
Korvak looks pretty hurt.

<521hp 371m 302mv>  8pm (night) bloody:120 <09:59>
<blade / shield / defensive> offensive 

You dodge Korvak's cleave.
Your illusionary spectre DISMEMBERS Korvak!
Your illusionary spectre MASSACRES Korvak!
Your illusionary spectre DISMEMBERS Korvak!
Your tailswipe decimates Korvak!
Korvak has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Korvak.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 10 seconds.'
Korvak is mortally wounded!!

<537hp 378m 361mv>  9pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
You have accepted Korvak's challenge.
The Juggernaut yells 'Szrevikhan has accepted Korvak's challenge.'
The Juggernaut says 'Szrevikhan has accepted Korvak's challenge.'

<980hp 453m 394mv>  3pm (day) rushing <00:45>
<no opponent / no opponent / no opponent> offensive 

Korvak opens the door below you.

<980hp 453m 394mv>  3pm (day) rushing <00:44>
<no opponent / no opponent / no opponent> offensive 
You are already standing.

<980hp 453m 394mv>  3pm (day) rushing <00:43>
<no opponent / no opponent / no opponent> offensive 

Korvak walks down.
A warrior trainee walks down.
A huge, many-coloured dragon flies down.

<980hp 453m 394mv>  3pm (day) rushing <00:41>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
An adept of Davairus provides arena services.

<980hp 453m 393mv>  3pm (day) rushing <00:38>
<no opponent / no opponent / no opponent> offensive 

Korvak closes the door above you.

<980hp 453m 393mv>  3pm (day) rushing <00:37>
<no opponent / no opponent / no opponent> offensive 

Korvak walks south.
A huge, many-coloured dragon flies south.
A warrior trainee walks south.

<980hp 453m 393mv>  3pm (day) rushing <00:34>
<no opponent / no opponent / no opponent> offensive 

Korvak has initiated a ready check. Are you ready?

<980hp 453m 393mv>  3pm (day) rushing <00:32>
<no opponent / no opponent / no opponent> offensive 
I don't understand that.

<980hp 453m 393mv>  3pm (day) rushing <00:28>
<no opponent / no opponent / no opponent> offensive 
The ready check has been accepted. The battle begins soon.

<980hp 453m 393mv>  3pm (day) rushing <00:26>
<no opponent / no opponent / no opponent> offensive 


<980hp 453m 393mv>  3pm (day) rushing <00:26>
<no opponent / no opponent / no opponent> offensive 

3...

<980hp 453m 393mv>  3pm (day) rushing <00:20>
<no opponent / no opponent / no opponent> offensive 

2...

<980hp 453m 394mv>  4pm (day) rushing <00:17>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]

<980hp 453m 393mv>  4pm (day) rushing <00:17>
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: north east]

<980hp 453m 392mv>  4pm (day) rushing <00:17>
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: south west]

<980hp 453m 391mv>  4pm (day) rushing <00:16>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: north east south]

<980hp 453m 390mv>  4pm (day) rushing <00:16>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: east south west]

<980hp 453m 389mv>  4pm (day) rushing <00:15>
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: east south west]

<980hp 453m 388mv>  4pm (day) rushing <00:15>
<no opponent / no opponent / no opponent> offensive 

1...

<980hp 453m 388mv>  4pm (day) rushing <00:14>
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<980hp 393m 388mv>  4pm (day) rushing <00:13>
<no opponent / no opponent / no opponent> offensive 

You may now FIGHT!

<980hp 393m 388mv>  4pm (day) rushing <00:11>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Deliya                       North Square
     Barbatha                     The West Common Road
<PK> Szrevikhan                   An old path
<PK> Korvak                       A bloody swamp
<PK> Eira                         Trading Post

<980hp 393m 388mv>  4pm (day) rushing <00:07>
<no opponent / no opponent / no opponent> offensive 
Among the thickets

[Exits: north east west]

<980hp 393m 387mv>  4pm (day) rushing <00:04>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east south west]

<980hp 393m 385mv>  4pm (day) rushing <00:03>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.

<980hp 393m 383mv>  4pm (day) rushing <00:03>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east]

<980hp 393m 380mv>  4pm (day) rushing <00:02>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east west]

<980hp 393m 378mv>  4pm (day) rushing <00:02>
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north south west]

<980hp 393m 376mv>  4pm (day) rushing <00:01>
<no opponent / no opponent / no opponent> offensive 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 393m 374mv>  4pm (day) rushing <00:01>
<no opponent / no opponent / no opponent> offensive 
A lush valley

[Exits: north east south west]

<980hp 393m 373mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Along a small stream

[Exits: north east south west]

<980hp 393m 371mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A dried up riverbed

[Exits: east south west down]

<980hp 393m 370mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A high grassland

[Exits: east south west]

<980hp 393m 369mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A high grassland

[Exits: east south west]

<980hp 393m 368mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A high grassland

[Exits: east south west]
    A giant bombardier is here.

<980hp 393m 367mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Along the foothills

[Exits: east south west]

<980hp 393m 366mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Along the foothills

[Exits: east south west]
    A giant footman is here, ready for battle.

<980hp 393m 365mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Along the foothills

[Exits: east south]

<980hp 393m 364mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<980hp 393m 364mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 393m 363mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]

<980hp 393m 362mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]

<980hp 393m 361mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<980hp 393m 360mv>  4pm (day) calm
<no opponent / no opponent / no opponent> offensive 

You feel your extra awareness drain away.

<980hp 404m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<980hp 404m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]

<980hp 404m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: east south west]
    A tall caribou grazes idly on the overgrown land.
    A vicious warrior is here, brandishing a massive polearm.

<980hp 404m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You feel more alive as your awareness improves!

<980hp 354m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

The Juggernaut yells 'Deliya has bet 1 gold coins on Korvak.'
The Juggernaut yells 'There are now 1 gold coins on Korvak, and 0 on Szrevikhan.'

<980hp 354m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<980hp 354m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 


<980hp 354m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: east south west]
    A tough looking guard is here.

<980hp 354m 391mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.

<980hp 354m 390mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 354m 389mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A bloody swamp

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.
    A challenger raises his voice in a mighty battlecry!

<980hp 354m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<980hp 354m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 


<980hp 354m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   A bloody swamp
<PK> Korvak                       Along a small stream

<980hp 354m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The dirt field

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 354m 387mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
On muddy ground

[Exits: north east south west]
    A tall caribou grazes idly on the overgrown land.

<980hp 354m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
On muddy ground

[Exits: north south west]
    A tough looking guard is here.

<980hp 354m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<980hp 354m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 354m 384mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]

<980hp 354m 383mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south west]
    A giant footman is here, ready for battle.

<980hp 354m 382mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]

<980hp 354m 381mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]

<980hp 354m 380mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<980hp 354m 379mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

<980hp 354m 379mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<980hp 354m 378mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<980hp 354m 377mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<980hp 354m 377mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 354m 376mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A winding stream

[Exits: north east south west]

<980hp 354m 375mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A small pool 

[Exits: north west down]
    A water sprite is here, splashing about.
Your warpaint has smeared off.

<980hp 359m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east west]

<980hp 359m 393mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east west]
    A small female dances lightly among the trees.

<980hp 359m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 359m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (north) ***
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<980hp 359m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<980hp 359m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<980hp 359m 390mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 359m 390mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east west]
    A small female dances lightly among the trees.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<980hp 359m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Korvak walks north.
A warrior trainee walks north.
A huge, many-coloured dragon flies north.

<980hp 359m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 359m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<980hp 359m 388mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by Korvak!'
You dodge Korvak's cleave.
You deflect Korvak's cleave aside in an ungraceful parry.
Korvak is in excellent condition.

<980hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / defensive> offensive 
You do the best you can!
Korvak is in excellent condition.

<980hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / defensive> offensive 

Your illusionary spectre DISMEMBERS Korvak!
Korvak parries your illusionary spectre's attack.
Korvak blocks your illusionary spectre's attack with his shield.
Korvak's cleave maims you!
You stumble and barely manage to dodge Korvak's cleave.
Korvak has a few scratches.

<947hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / defensive> offensive 

Korvak shifts into a balanced, reactive guard.
Korvak has a few scratches.

<947hp 359m 388mv>  6pm (day) evasive:59 <09:59>
<blade / shield / balanced> offensive 

Korvak's cleave maims you!
Korvak parries your illusionary spectre's attack.
Korvak blocks your illusionary spectre's attack with his shield.
Your illusionary spectre DISMEMBERS Korvak!
Korvak has some small wounds and bruises.

<914hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Korvak has some small wounds and bruises.

<914hp 359m 388mv>  6pm (day) evasive:58 <09:58>
<blade / shield / balanced> defensive 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble injures you.
Korvak has some small wounds and bruises.

<899hp 359m 388mv>  6pm (day) evasive:57 <09:57>
<blade / shield / balanced> defensive 

Korvak parries your illusionary spectre's attack.
Korvak parries your illusionary spectre's attack.
Your tailswipe wounds Korvak.
You dodge Korvak's cleave.
Korvak has some small wounds and bruises.

<899hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / balanced> defensive 

Korvak's cleave decimates you!
Korvak blocks your illusionary spectre's attack with his shield.
Korvak has some small wounds and bruises.

<873hp 359m 388mv>  6pm (day) evasive:60 <02:00>
<blade / shield / balanced> defensive 
Your muscles surge with power.
Korvak bobs their head to slip away from the dirt.
Your kicked dirt misses Korvak.
Korvak has some small wounds and bruises.

<873hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / balanced> defensive 

Korvak shifts into a high, aggressive guard.
Korvak parries your illusionary spectre's attack.
Korvak blocks your illusionary spectre's attack with his shield.
Korvak parries your illusionary spectre's attack.
Korvak's cleave decimates you!
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave devastates you!
Korvak has some small wounds and bruises.

<816hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / offensive> defensive 

Korvak's cleave devastates you!
Korvak's cleave maims you!
Korvak parries your illusionary spectre's attack.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak has some small wounds and bruises.

<752hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / offensive> defensive 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble wounds you.
You clutch your leg painfully as you begin to hobble.
Korvak has some small wounds and bruises.

<733hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Korvak has some small wounds and bruises.

<733hp 359m 363mv>  6pm (day) evasive:59 <09:59>
<blade / shield / offensive> balanced 

Korvak dodges your illusionary spectre's attack.
Your tailswipe wounds Korvak.
Korvak's cleave MUTILATES you!
Korvak's cleave DISEMBOWELS you!
Korvak has some small wounds and bruises.

<649hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / offensive> balanced 

Korvak has some small wounds and bruises.

<649hp 359m 363mv>  6pm (day) evasive:60 <02:00>
<blade / shield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak has some small wounds and bruises.

<649hp 359m 363mv>  6pm (day) bloody:120 <09:59>
<blade / shield / offensive> balanced 

The sun slowly disappears in the west.
Your warcry wears off.
Korvak has some small wounds and bruises.

<658hp 364m 394mv>  7pm (dusk) bloody:120 <09:59>
<blade / shield / offensive> balanced 

Your muscles surge with power.
Korvak blocks your overhead attack with his shield and strikes back.
Korvak's cleave DISEMBOWELS you!
You stumble off-balance as your overhead attempt goes awry.
Your overhead crush misses Korvak.
Korvak concentrates on his combat style to exploit the opening.
Korvak kicks dirt in your eyes!
Korvak's kicked dirt scratches you.
You can't see a thing!

<612hp 364m 369mv>  7pm (dusk) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

You awkwardly parry someone's cleave with a loud clang.
Your illusionary spectre DISEMBOWELS someone!
You enter into a steady, practiced flow with a rod of mind spectres.

<612hp 364m 369mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

Someone shifts into a low, unbreakable guard.

<612hp 364m 369mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

You rub the dirt out of your eyes, but they're still watering.
Your leg recovers enough to move normally again.
Your illusionary spectre maims Korvak!
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave devastates you!
Korvak has quite a few wounds.

<581hp 364m 371mv>  7pm (dusk) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
Korvak has quite a few wounds.

<581hp 364m 371mv>  7pm (dusk) bloody:120 <09:59>
<unknown / unknown / unknown> offensive 

Korvak surges with power.
Korvak takes a vicious swipe at you with his shield.
Korvak's sideswipe MUTILATES you!
Korvak's shield slams into your weapon but your overbearing grip holds!
You are knocked off your feet.
Korvak has quite a few wounds.

<543hp 364m 371mv>  7pm (dusk) bloody:120 <09:58>
<unknown / unknown / unknown> offensive 

Your eyes stop watering.
You dodge Korvak's cleave.
Korvak parries your illusionary spectre's attack.
Korvak blocks your illusionary spectre's attack with his shield.
Korvak has quite a few wounds.

<543hp 364m 371mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You feel less wobbly on your feet.
Korvak has quite a few wounds.

<543hp 364m 371mv>  7pm (dusk) bloody:120 <09:59>
<blade / shield / defensive> offensive 

You rise back to your feet.
Korvak has quite a few wounds.

<543hp 364m 371mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Korvak parries your illusionary spectre's attack.
Your illusionary spectre misses Korvak.
Korvak's cleave maims you!
Korvak has quite a few wounds.

<508hp 364m 371mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak shifts into a balanced, reactive guard.
Korvak has quite a few wounds.

<508hp 364m 371mv>  7pm (dusk) bloody:120 <09:59>
<blade / shield / balanced> offensive 

Korvak's cleave MUTILATES you!
Korvak's cleave MUTILATES you!
Korvak blocks your illusionary spectre's attack and attempts to strike at the brief opening.
Korvak's riposte maims you!
Korvak has quite a few wounds.

<389hp 364m 371mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Korvak has quite a few wounds.

<389hp 364m 371mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> balanced 

Korvak shifts into a low, unbreakable guard.
Korvak has quite a few wounds.

<389hp 364m 371mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / defensive> balanced 
You anchor your heels and shift into a low, unbreakable guard.
Your illusionary spectre MUTILATES Korvak!
Korvak blocks your illusionary spectre's attack with his shield.
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave decimates you!
You stumble and barely manage to dodge Korvak's cleave.
Korvak has quite a few wounds.

<364hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> defensive 

Korvak surges with power.
Korvak takes a vicious swipe at you with his shield.
Korvak's sideswipe devastates you!
Korvak's shield slams into your weapon but your overbearing grip holds!
You are knocked off your feet.
Korvak has quite a few wounds.

<335hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> defensive 

You feel less wobbly on your feet.
Korvak has quite a few wounds.

<335hp 364m 373mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / defensive> defensive 

You rise back to your feet.
You shift into a high, aggressive guard, focusing entirely on lethality.
You awkwardly parry Korvak's cleave with a loud clang.
You dodge Korvak's cleave.
Korvak dodges your illusionary spectre's attack.
Your tailswipe hits Korvak.
Korvak has quite a few wounds.

<335hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Korvak shifts into a balanced, reactive guard.
Korvak has quite a few wounds.

<335hp 364m 373mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / balanced> offensive 

Your illusionary spectre misses Korvak.
Korvak parries your illusionary spectre's attack.
Korvak's cleave misses you.
Korvak's cleave MUTILATES you!
Korvak has quite a few wounds.

<296hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> offensive 
You are already in an aggressive stance.
Korvak has quite a few wounds.

<296hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> offensive 
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[   Gnome    ] Barbatha the Lady Gladiator
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
[   H-Elf    ] Margold the Student of the Monastery
[   Stone    ] <PK> [WARLORD] (Warmaster) Korvak Stonevein the Last Warmaster
[   Demon    ] <PK> [LEGION] Eira Snowleopard the Grand Mistress of Seasons
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 12.
Korvak has quite a few wounds.

<296hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> offensive 

Korvak's cleave MUTILATES you!
Korvak's cleave DISEMBOWELS you!
Korvak parries your illusionary spectre's attack.
Korvak has quite a few wounds.

<209hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Korvak has quite a few wounds.

<209hp 364m 373mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / balanced> defensive 

Korvak shifts into a high, aggressive guard.
Korvak has quite a few wounds.

<209hp 364m 373mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / offensive> defensive 

Korvak blocks your illusionary spectre's attack with his shield.
Your illusionary spectre MUTILATES Korvak!
Your illusionary spectre DISMEMBERS Korvak!
Korvak's cleave decimates you!
You awkwardly parry Korvak's cleave with a loud clang.
Korvak has quite a few wounds.

<181hp 364m 377mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / offensive> defensive 
Your cheeks are burning.
Korvak has quite a few wounds.

<181hp 364m 377mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / offensive> defensive 

Korvak executes the form, parting the wave!
You awkwardly parry Korvak's cleave with a loud clang.
Korvak's cleave maims you!
Your illusionary spectre DISEMBOWELS Korvak!
Korvak has quite a few wounds.

<146hp 364m 377mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / offensive> defensive 

The night has begun.
Korvak has quite a few wounds.

<155hp 369m 394mv>  8pm (night) bloody:120 <09:59>
<blade / shield / offensive> defensive 

Korvak surges with power.
Korvak strikes you with his weapon and attempts to hobble you.
Korvak's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Korvak has quite a few wounds.

<142hp 369m 394mv>  8pm (night) bloody:120 <09:59>
<blade / shield / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Korvak has quite a few wounds.

<142hp 369m 394mv>  8pm (night) bloody:120 <09:59>
<blade / shield / offensive> balanced 

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 
Korvak blocks your illusionary spectre's attack with his shield.
Korvak parries your illusionary spectre's attack.
Korvak blocks your illusionary spectre's attack and attempts to strike at the brief opening.
Korvak's riposte devastates you!
Korvak blocks your illusionary spectre's attack with his shield.
You parry Korvak's cleave.
Korvak has quite a few wounds.

<111hp 369m 394mv>  8pm (night) bloody:120 <02:00>
<blade / shield / offensive> balanced 
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak has quite a few wounds.

<111hp 369m 394mv>  8pm (night) bloody:120 <09:59>
<blade / shield / offensive> balanced 

Your muscles surge with power.
Korvak blocks your overhead attack with his shield and strikes back.
Korvak's cleave DISEMBOWELS you!
You stumble off-balance as your overhead attempt goes awry.
Your overhead crush misses Korvak.
Korvak concentrates on his combat style to exploit the opening.
Your reptilian eyes are unaffected.
Korvak's kicked dirt misses you.
Korvak has quite a few wounds.

<64hp 369m 369mv>  8pm (night) bloody:120 <09:58>
<blade / shield / offensive> balanced 

Korvak's cleave MUTILATES you!
Korvak's cleave misses you.
Korvak parries your illusionary spectre's attack.
Your illusionary spectre DISMEMBERS Korvak!
Your illusionary spectre DISMEMBERS Korvak!
Your tailswipe mauls Korvak.
Korvak has some big nasty wounds and scratches.

<23hp 369m 373mv>  8pm (night) bloody:120 <02:00>
<blade / shield / offensive> balanced 

Korvak sends you sprawling with a powerful bash!
Korvak's bash MUTILATES you!
You have yielded to Korvak.
The Juggernaut yells 'Korvak has claimed victory over Szrevikhan.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 50 seconds.'
You slip unconscious as Korvak stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 373mv>  8pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
You have accepted Korvak's challenge.
The Juggernaut yells 'Szrevikhan has accepted Korvak's challenge.'
The Juggernaut says 'Szrevikhan has accepted Korvak's challenge.'

<980hp 409m 394mv>  12pm (noon) rushing <02:06>
<no opponent / no opponent / no opponent> balanced 
You shake your head.

<980hp 409m 394mv>  12pm (noon) rushing <02:03>
<no opponent / no opponent / no opponent> balanced 
You let out a hearty laugh.

<980hp 409m 394mv>  12pm (noon) rushing <02:01>
<no opponent / no opponent / no opponent> balanced 

Deliya says 'Promise?'
Korvak opens the door below you.

<980hp 409m 394mv>  12pm (noon) rushing <01:59>
<no opponent / no opponent / no opponent> balanced 

Korvak walks down.
A huge, many-coloured dragon flies down.
A warrior trainee walks down.

<980hp 409m 394mv>  12pm (noon) rushing <01:57>
<no opponent / no opponent / no opponent> balanced 
You say 'No.'

<980hp 409m 394mv>  12pm (noon) rushing <01:56>
<no opponent / no opponent / no opponent> balanced 
You let out a hearty laugh.

<980hp 409m 394mv>  12pm (noon) rushing <01:55>
<no opponent / no opponent / no opponent> balanced 

Deliya groans loudly.

<980hp 409m 394mv>  12pm (noon) rushing <01:52>
<no opponent / no opponent / no opponent> balanced 
You wave.

<980hp 409m 394mv>  12pm (noon) rushing <01:48>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.

<980hp 409m 393mv>  12pm (noon) rushing <01:48>
<no opponent / no opponent / no opponent> balanced 
I don't think much is to be achieved by that.

<980hp 409m 393mv>  12pm (noon) rushing <01:47>
<no opponent / no opponent / no opponent> balanced 
The Juggernaut yells 'Deliya has bet 1 gold coins on Szrevikhan.'
The Juggernaut yells 'There are now 0 gold coins on Korvak, and 1 on Szrevikhan.'

<980hp 409m 393mv>  12pm (noon) rushing <01:46>
<no opponent / no opponent / no opponent> balanced 
You close the door above you.

<980hp 414m 394mv>  1pm (day) rushing <01:45>
<no opponent / no opponent / no opponent> balanced 
Fresh, Green Grass

[Exits: north east south]

<980hp 414m 393mv>  1pm (day) rushing <01:39>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   Fresh, Green Grass
<PK> Korvak                       A lighter area
<PK> Eira                         Entrance to the Arena of Blood

<980hp 414m 393mv>  1pm (day) rushing <01:39>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: north east]

<980hp 414m 392mv>  1pm (day) rushing <01:38>
<no opponent / no opponent / no opponent> balanced 
The secret

[Exits: south west]

<980hp 414m 391mv>  1pm (day) rushing <01:37>
<no opponent / no opponent / no opponent> balanced 

Korvak has initiated a ready check. Are you ready?

<980hp 414m 391mv>  1pm (day) rushing <01:37>
<no opponent / no opponent / no opponent> balanced 
You are carrying:
     a bandage
     (Magical) (Glowing) a huge tower shield
     (Humming) 'vaelsram', the Blade of Conquerors
     (Magical) a Four-Leaf Clover
     a severe warsword
     (Glowing) (Humming) an outlaw's blade splitter
     a small wooden canoe
     (Glowing) (Humming) a crimson celestial chain
     (Glowing) (Humming) 'Xel Morak', the Sword of seasons
     a skull-headed mace
     (Humming) a savage axe
     (Humming) a savage spear
     (Glowing) a morning star of havoc
     a set of wooden javelins (17)
     (Humming) a savage dagger
     a Big Ol'Pack Sack (closed)

<980hp 414m 391mv>  1pm (day) rushing <01:34>
<no opponent / no opponent / no opponent> balanced 
You stop wielding a rod of mind spectres.
You begin wielding a morning star of havoc.
You are now off-balance.
A morning star of havoc feels like a part of you!

<980hp 414m 391mv>  1pm (day) rushing <01:32>
<no opponent / no opponent / no opponent> balanced 
This weapon is too heavy to be used as a secondary weapon.

<980hp 414m 391mv>  1pm (day) rushing <01:31>
<no opponent / no opponent / no opponent> balanced 

Your dominant hand steadies.

<980hp 414m 391mv>  1pm (day) rushing <01:31>
<no opponent / no opponent / no opponent> balanced 
This weapon is too heavy to be used as a secondary weapon.

<980hp 414m 391mv>  1pm (day) rushing <01:23>
<no opponent / no opponent / no opponent> balanced 
You begin wielding a savage dagger in your off-hand.
You are now off-balance.
A savage dagger feels like a part of you!

<980hp 414m 391mv>  1pm (day) rushing <01:20>
<no opponent / no opponent / no opponent> balanced 
An old path

[Exits: north east south]

<980hp 414m 390mv>  1pm (day) rushing <01:19>
<no opponent / no opponent / no opponent> balanced 
An old path

[Exits: east south west]
Your non-dominant hand steadies.

<980hp 414m 389mv>  1pm (day) rushing <01:18>
<no opponent / no opponent / no opponent> balanced 

Your victory rush wears off.

<980hp 422m 394mv>  2pm (day) rushing <01:17>
<no opponent / no opponent / no opponent> balanced 
The ready check has been accepted. The battle begins soon.

<980hp 422m 394mv>  2pm (day) rushing <01:17>
<no opponent / no opponent / no opponent> balanced 
You prepare your resolve and stand ready for battle.

<980hp 362m 394mv>  2pm (day) rushing <01:15>
<no opponent / no opponent / no opponent> balanced 

3...

<980hp 362m 394mv>  2pm (day) rushing <01:10>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   An old path
<PK> Korvak                       A lighter area
<PK> Eira                         Entrance to the Arena of Blood

<980hp 362m 394mv>  2pm (day) rushing <01:09>
<no opponent / no opponent / no opponent> balanced 

2...

<980hp 362m 394mv>  2pm (day) rushing <01:07>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]

<980hp 362m 393mv>  2pm (day) rushing <01:05>
<no opponent / no opponent / no opponent> balanced 
Among the thickets

[Exits: north east west]
1...

<980hp 362m 391mv>  2pm (day) rushing <01:04>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north east south west]

<980hp 362m 389mv>  2pm (day) rushing <01:04>
<no opponent / no opponent / no opponent> balanced 
A steep cliff

[Exits: north east south west]

<980hp 362m 386mv>  2pm (day) rushing <01:03>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<980hp 362m 384mv>  2pm (day) rushing <01:02>
<no opponent / no opponent / no opponent> balanced 
You have become better at athleticism!
An overlook

[Exits: north east west]

<980hp 362m 381mv>  2pm (day) rushing <01:02>
<no opponent / no opponent / no opponent> balanced 
[   Half     ] <PK> [WARLORD] (Proven) Deliya the Grand Mistress of Seasons
[   Gnome    ] Barbatha the Lady Gladiator
[50 Slith  28] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
[   H-Elf    ] Margold the Student of the Monastery
[   Stone    ] <PK> [WARLORD] (Warmaster) Korvak Stonevein the Last Warmaster
[   Demon    ] <PK> [LEGION] Eira Snowleopard the Grand Mistress of Seasons
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 12.

<980hp 362m 381mv>  2pm (day) rushing <01:01>
<no opponent / no opponent / no opponent> balanced 
You are honing:
1) martial instinct (100%)[                                                  ]
2) warcry (71%)          [--                                                ]
3) rescue (91%)          [==================================================]
You may now FIGHT!

<980hp 362m 381mv>  2pm (day) rushing <01:01>
<no opponent / no opponent / no opponent> balanced 
An overlook

[Exits: north south west]

<980hp 362m 379mv>  2pm (day) rushing <01:01>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east]
    Leslo the scout runs to deliver an important message.

<980hp 362m 377mv>  2pm (day) rushing <01:00>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<980hp 362m 377mv>  2pm (day) rushing <00:59>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]

<980hp 362m 376mv>  2pm (day) rushing <00:59>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<980hp 362m 376mv>  2pm (day) rushing <00:58>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.
    A pikeman stands steady at his position.

<980hp 362m 375mv>  2pm (day) rushing <00:57>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   A lush valley
<PK> Korvak                       In the darkness
<PK> Eira                         Entrance to the Arena of Blood

<980hp 362m 375mv>  2pm (day) rushing <00:57>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east west]

<980hp 362m 374mv>  2pm (day) rushing <00:55>
<no opponent / no opponent / no opponent> balanced 
I don't think much is to be achieved by that.

<980hp 362m 374mv>  2pm (day) rushing <00:54>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<980hp 362m 374mv>  2pm (day) rushing <00:52>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   Along a small stream
<PK> Korvak                       In the darkness
<PK> Eira                         Entrance to the Arena of Blood

<980hp 362m 374mv>  2pm (day) rushing <00:51>
<no opponent / no opponent / no opponent> balanced 

You are hungry.
You are thirsty.

<980hp 371m 394mv>  3pm (day) rushing <00:50>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   Along a small stream
<PK> Korvak                       In the darkness
<PK> Eira                         Entrance to the Arena of Blood

<980hp 371m 394mv>  3pm (day) rushing <00:49>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<980hp 371m 392mv>  3pm (day) rushing <00:49>
<no opponent / no opponent / no opponent> balanced 
A winding stream

[Exits: north west]

<980hp 371m 390mv>  3pm (day) rushing <00:48>
<no opponent / no opponent / no opponent> balanced 
A winding stream

[Exits: north east south west]

<980hp 371m 388mv>  3pm (day) rushing <00:46>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]
    The giant lieutenant is here guarding the borders.

<980hp 371m 386mv>  3pm (day) rushing <00:45>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]

<980hp 371m 385mv>  3pm (day) rushing <00:45>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]

<980hp 371m 384mv>  3pm (day) rushing <00:44>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 371m 383mv>  3pm (day) rushing <00:44>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<980hp 371m 382mv>  3pm (day) rushing <00:43>
<no opponent / no opponent / no opponent> balanced 
A small forest

[Exits: north east west]

<980hp 371m 381mv>  3pm (day) rushing <00:43>
<no opponent / no opponent / no opponent> balanced 
A small forest

[Exits: north east south west]

<980hp 371m 379mv>  3pm (day) rushing <00:42>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 371m 378mv>  3pm (day) rushing <00:42>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]

<980hp 371m 377mv>  3pm (day) rushing <00:41>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<980hp 371m 377mv>  3pm (day) rushing <00:41>
<no opponent / no opponent / no opponent> balanced 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
     Barbatha                     Entrance to the Arena of Blood
<PK> Szrevikhan                   A muddy ground
<PK> Korvak                       On muddy ground
<PK> Eira                         Entrance to the Arena of Blood

<980hp 371m 377mv>  3pm (day) rushing <00:40>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<980hp 371m 376mv>  3pm (day) rushing <00:39>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.

<980hp 371m 375mv>  3pm (day) rushing <00:39>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 2 (south) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<980hp 371m 375mv>  3pm (day) rushing <00:38>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north south west]
    A tough looking guard is here.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<980hp 371m 374mv>  3pm (day) rushing <00:36>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north west]
    A vicious warrior is here, brandishing a massive polearm.

<980hp 371m 373mv>  3pm (day) rushing <00:36>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<980hp 371m 373mv>  3pm (day) rushing <00:35>
<no opponent / no opponent / no opponent> balanced 
On muddy ground

[Exits: north south west]
    A tough looking guard is here.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<980hp 371m 372mv>  3pm (day) rushing <00:35>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by Korvak!'
You nimbly dodge Korvak's cleave with a practiced maneuver.
You dance around Korvak's cleave and easily dodge it.
Korvak is in excellent condition.

<980hp 371m 372mv>  3pm (day) evasive:60 <02:00>
<blade / shield / offensive> balanced 
You do the best you can!
Korvak is in excellent condition.

<980hp 371m 372mv>  3pm (day) evasive:59 <09:59>
<blade / shield / offensive> balanced 

Korvak blocks your attack with his shield.
Korvak dodges your turmoil.
Your tailswipe grazes Korvak.
You deflect Korvak's cleave aside in an ungraceful parry.
Korvak's cleave MUTILATES you!
Korvak has a few scratches.

<938hp 371m 372mv>  3pm (day) evasive:60 <02:00>
<blade / shield / offensive> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
You hammer Korvak's shield repeatedly with your weapons.
Your barrage grazes Korvak.
Korvak's shield arm is numbed.
Your barrage grazes Korvak.
Korvak's shield arm is numbed.
Your barrage hits Korvak.
Korvak's shield arm is numbed.
Korvak has a few scratches.

<938hp 371m 372mv>  3pm (day) bloody:120 <09:58>
<blade / shield / offensive> offensive 

Korvak has fled!
Korvak walks south.
A huge, many-coloured dragon flies south.
A warrior trainee walks south.

<938hp 371m 372mv>  3pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
On muddy ground

[Exits: north east south west]
    A pikeman stands steady at his position.
Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<938hp 371m 370mv>  3pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<938hp 371m 368mv>  3pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
You stop wielding a morning star of havoc.
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!

<938hp 371m 368mv>  3pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 

Your dominant hand steadies.

<938hp 371m 368mv>  3pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
I don't understand that.

<938hp 371m 368mv>  3pm (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<938hp 371m 368mv>  3pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by Korvak!'
You nimbly dodge Korvak's rays with a practiced maneuver.
Korvak's rays maim you!
Korvak has a few scratches.

<907hp 376m 394mv>  4pm (day) bloody:120 <02:00>
<segment / shield / offensive> offensive 

You nimbly dodge Korvak's rays with a practiced maneuver.
You awkwardly parry Korvak's rays with a loud clang.
Korvak blocks your illusionary spectre's attack with his shield.
Your stab mauls Korvak.
Korvak blocks your illusionary spectre's attack with his shield.
Your illusionary spectre DISEMBOWELS Korvak!
Your illusionary spectre misses Korvak.
Korvak has a few scratches.

<907hp 376m 394mv>  4pm (day) bloody:120 <02:00>
<segment / shield / offensive> offensive 

Korvak stops using a dragonblood revolutionary shield of maiming as a shield.
Korvak tightens his grip around a crimson celestial chain.
Korvak has a few scratches.

<907hp 376m 394mv>  4pm (day) bloody:120 <09:58>
<segment / two-handed / offensive> offensive 
You need to be wielding two-handed to do that.
Korvak has a few scratches.

<907hp 376m 394mv>  4pm (day) bloody:120 <09:58>
<segment / two-handed / offensive> offensive 

Korvak's rays DISMEMBER you!
Korvak parries your illusionary spectre's attack.
Korvak parries your stab.
Korvak has a few scratches.

<850hp 376m 394mv>  4pm (day) bloody:120 <02:00>
<segment / two-handed / offensive> offensive 
That isn't a verb I know.
Korvak has a few scratches.

<850hp 376m 394mv>  4pm (day) bloody:120 <09:58>
<segment / two-handed / offensive> offensive 

Korvak relaxes his grip on his weapon.
Korvak wears a dragonblood revolutionary shield of maiming as a shield.
Korvak has a few scratches.

<850hp 376m 394mv>  4pm (day) bloody:120 <09:58>
<segment / shield / offensive> offensive 

Korvak's rays DISEMBOWEL you!
Korvak's rays devastate you!
Your illusionary spectre DISEMBOWELS Korvak!
Korvak parries your stab.
Your illusionary spectre DISMEMBERS Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Your pierce mauls Korvak.
Korvak has some small wounds and bruises.

<770hp 376m 394mv>  4pm (day) bloody:120 <02:00>
<segment / shield / offensive> offensive 
You flee from combat!
A muddy ground

[Exits: north east west]

<770hp 376m 392mv>  4pm (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]

<770hp 376m 390mv>  4pm (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: east south]

<770hp 376m 388mv>  4pm (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<770hp 376m 386mv>  4pm (day) bloody:116 <09:57>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]

<770hp 376m 384mv>  4pm (day) bloody:116 <09:57>
<no opponent / no opponent / no opponent> offensive 
You stop wielding a savage dagger.
You tighten your grip around a rod of mind spectres.

<770hp 376m 384mv>  4pm (day) bloody:115 <09:56>
<no opponent / no opponent / no opponent> offensive 
You apply the bandage to your wounds.
You feel a lot better!

<796hp 376m 384mv>  4pm (day) bloody:113 <09:54>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<796hp 376m 382mv>  4pm (day) bloody:110 <09:51>
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east south west]

<796hp 376m 380mv>  4pm (day) bloody:109 <09:50>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<796hp 376m 378mv>  4pm (day) bloody:108 <09:49>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (north) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<796hp 376m 378mv>  4pm (day) bloody:108 <09:49>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]

<796hp 376m 376mv>  4pm (day) bloody:106 <09:47>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<796hp 376m 376mv>  4pm (day) bloody:106 <09:47>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (east) ***
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.

<796hp 376m 376mv>  4pm (day) bloody:105 <09:46>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<796hp 376m 374mv>  4pm (day) bloody:103 <09:44>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<796hp 376m 374mv>  4pm (day) bloody:103 <09:44>
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east south west]
You are hungry.
You are thirsty.
You lose your momentum.

<800hp 379m 394mv>  5pm (day) bloody:102 <09:43>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<800hp 379m 394mv>  5pm (day) bloody:102 <09:43>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 4 (west) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<800hp 379m 394mv>  5pm (day) bloody:102 <09:43>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<800hp 379m 392mv>  5pm (day) bloody:100 <09:41>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<800hp 379m 392mv>  5pm (day) bloody:100 <09:41>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]

<800hp 379m 390mv>  5pm (day) bloody:100 <09:41>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<800hp 379m 390mv>  5pm (day) bloody:99 <09:40>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A giant hog forages dutifully for food, fresh or forgotten.
    Girs'na the lady warlord is here.

<800hp 379m 388mv>  5pm (day) bloody:99 <09:40>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<800hp 379m 388mv>  5pm (day) bloody:99 <09:40>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]

<800hp 379m 386mv>  5pm (day) bloody:98 <09:39>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<800hp 379m 384mv>  5pm (day) bloody:98 <09:39>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<800hp 379m 384mv>  5pm (day) bloody:98 <09:39>
<no opponent / no opponent / no opponent> offensive 
Your illusionary spectre DISMEMBERS Korvak!
Korvak has some small wounds and bruises.

<800hp 379m 386mv>  5pm (day) bloody:120 <02:00>
<blade / shield / offensive> offensive 

Korvak's cleave MUTILATES you!
You stumble and barely manage to dodge Korvak's cleave.
Your illusionary spectre DISMEMBERS Korvak!
Korvak has quite a few wounds.

<758hp 379m 388mv>  5pm (day) bloody:120 <02:00>
<blade / shield / offensive> offensive 
You scan all around.
Korvak has quite a few wounds.

<758hp 379m 388mv>  5pm (day) bloody:120 <09:58>
<blade / shield / offensive> offensive 

Korvak shifts into a balanced, reactive guard.
Korvak has quite a few wounds.

<758hp 379m 388mv>  5pm (day) bloody:120 <09:58>
<blade / shield / balanced> offensive 

Korvak blocks your illusionary spectre's attack with his shield.
Korvak's cleave maims you!
You block Korvak's attack and attempt to strike at the brief opening.
Your riposte MASSACRES Korvak!
Korvak's cleave maims you!
Korvak has quite a few wounds.

<687hp 379m 390mv>  5pm (day) bloody:120 <02:00>
<blade / shield / balanced> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft a rod of mind spectres for a mighty overhead attack!
Korvak has quite a few wounds.

<687hp 379m 390mv>  5pm (day) bloody:120 <02:00>
<blade / shield / balanced> balanced 

Your muscles surge with power.
Korvak blocks your overhead attack with his shield and strikes back.
Korvak's cleave maims you!
You stumble off-balance as your overhead attempt goes awry.
Your overhead crush misses Korvak.
Korvak concentrates on his combat style to exploit the opening.
Korvak kicks dirt in your eyes!
Korvak's kicked dirt scratches you.
You can't see a thing!

<651hp 379m 365mv>  5pm (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Someone shifts into a low, unbreakable guard.

<651hp 379m 365mv>  5pm (day) bloody:120 <09:57>
<unknown / unknown / unknown> balanced 

Someone's cleave devastates you!
Someone's weapon advantage overcomes your parry attempt.
Someone's cleave devastates you!
Someone's cleave MUTILATES you!
Someone blocks your illusionary spectre's attack with his shield.
Someone blocks your illusionary spectre's attack with his shield.

<553hp 379m 365mv>  5pm (day) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

Someone surges with power.
Someone takes a vicious swipe at you with his shield.
Someone's sideswipe MUTILATES you!
Someone's shield slams into your weapon but your overbearing grip holds!
You are knocked off your feet.

<516hp 379m 365mv>  5pm (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Someone blocks your illusionary spectre's attack and attempts to strike at the brief opening.
Someone's riposte maims you!
Someone executes the form, parting the wave!
You block someone's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS someone!
Someone concentrates on his combat style to prevent you from dodging.
Someone's cleave MUTILATES you!

<446hp 379m 367mv>  5pm (day) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

You feel less wobbly on your feet.

<446hp 379m 367mv>  5pm (day) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

You rise back to your feet.
You flee from combat!
You can't see a thing!

<446hp 379m 365mv>  5pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 363mv>  5pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 361mv>  5pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 359mv>  5pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 357mv>  5pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 355mv>  5pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 353mv>  5pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 350mv>  5pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!

<446hp 379m 347mv>  5pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
You can't see a thing!
Alas, you cannot go that way.

<446hp 379m 347mv>  5pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
Your pulse speeds up, but nothing happens.

<446hp 354m 231mv>  5pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 

Someone swims in.
Someone flies in.
Someone swims in.

<446hp 354m 231mv>  5pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 

Someone swims north.
Someone swims north.
Someone flies north.
You rub the dirt out of your eyes, but they're still watering.

<446hp 354m 231mv>  5pm (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<449hp 356m 258mv>  6pm (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<449hp 356m 258mv>  6pm (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<449hp 356m 258mv>  6pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east south west]

<449hp 356m 255mv>  6pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
The Seringale Arena

[Exits: north east south west]
Your eyes stop watering.

<449hp 356m 252mv>  6pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: north east south]

<449hp 356m 250mv>  6pm (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: east south west]
    A buzzard is here, feeding on a carcass of a rabbit.

<449hp 356m 248mv>  6pm (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
Edge of the valley

[Exits: east south west]

<449hp 356m 246mv>  6pm (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
A lush valley

[Exits: north east south west]
    A wild horse rears up at you.

<449hp 356m 244mv>  6pm (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east west]
    A water snake slithers on by.

<449hp 356m 241mv>  6pm (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<449hp 356m 241mv>  6pm (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
Your pulse races as you are consumed by rage!

<499hp 256m 120mv>  6pm (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 

Korvak swims in.
A warrior trainee swims in.
A huge, many-coloured dragon flies in.

<499hp 256m 120mv>  6pm (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by Korvak!'
Korvak's cleave MUTILATES you!
Korvak's cleave MUTILATES you!
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> balanced 

Korvak blocks your illusionary spectre's attack with his shield.
Korvak parries your illusionary spectre's attack.
You deflect Korvak's cleave aside in an ungraceful parry.
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> balanced 
No way!  You are still fighting!
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <09:59>
<blade / shield / defensive> balanced 
No way!  You are still fighting!
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <09:59>
<blade / shield / defensive> balanced 
No way!  You are still fighting!
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <09:59>
<blade / shield / defensive> balanced 
No way!  You are still fighting!
Korvak has quite a few wounds.

<425hp 256m 120mv>  6pm (day) bloody:120 <09:58>
<blade / shield / defensive> balanced 
You flee from combat!
Along a small stream

[Exits: north east west]

<425hp 256m 117mv>  6pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Along a small stream

[Exits: north east south west]

<425hp 256m 113mv>  6pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
A dried up riverbed

[Exits: east south west down]

<425hp 256m 110mv>  6pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: east south west]

<425hp 256m 108mv>  6pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
A high grassland

[Exits: north east south west]
    The giant lieutenant is here guarding the borders.

<425hp 256m 106mv>  6pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
A winding stream

[Exits: north east south west]

<425hp 256m 103mv>  6pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A pikeman stands steady at his position.

<425hp 256m 100mv>  6pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.
    A giant mercenary peeks out from behind the bushes.

<425hp 256m 98mv>  6pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<425hp 256m 96mv>  6pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<425hp 256m 94mv>  6pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]

<425hp 256m 92mv>  6pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east south west]

<425hp 256m 90mv>  6pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
You stop wielding a rod of mind spectres.
You begin wielding a morning star of havoc.
You are now off-balance.
A morning star of havoc feels like a part of you!

<425hp 256m 90mv>  6pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
You begin wielding a savage dagger in your off-hand.
You are now off-balance.
A savage dagger feels like a part of you!

<425hp 256m 90mv>  6pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 

Your dominant hand steadies.

<425hp 256m 90mv>  6pm (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 

Your non-dominant hand steadies.

<425hp 256m 90mv>  6pm (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<425hp 256m 90mv>  6pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 

Deliya tells you 'Shed skin berserk.'

<425hp 256m 90mv>  6pm (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<425hp 256m 90mv>  6pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]

<425hp 256m 88mv>  6pm (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<425hp 256m 88mv>  6pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]

<425hp 256m 86mv>  6pm (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.
Korvak walks west.
A warrior trainee walks west.
A huge, many-coloured dragon flies west.

<425hp 256m 84mv>  6pm (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<425hp 256m 84mv>  6pm (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> offensive 

The sun slowly disappears in the west.
You are hungry.
You are thirsty.
You lose your momentum.

<428hp 259m 111mv>  7pm (dusk) bloody:103 <09:43>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<428hp 259m 111mv>  7pm (dusk) bloody:102 <09:42>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A huge, many-coloured dragon flies in.
A warrior trainee walks in.

<428hp 259m 111mv>  7pm (dusk) bloody:102 <09:42>
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by Korvak!'
You deflect Korvak's cleave aside in an ungraceful parry.
Korvak has quite a few wounds.

<428hp 259m 111mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You do the best you can!
Korvak has quite a few wounds.

<428hp 259m 111mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 

You concentrate on your combat style to prevent Korvak from dodging.
Your turmoil MUTILATES Korvak!
Korvak's cleave maims you!
You dodge Korvak's cleave.
Korvak has quite a few wounds.

<392hp 259m 111mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Korvak's shield repeatedly with your weapons.
Your barrage scratches Korvak.
Korvak's shield arm is numbed.
Your barrage scratches Korvak.
Your barrage hits Korvak.
Korvak's shield arm is numbed.
Your barrage grazes Korvak.
Your barrage grazes Korvak.
Korvak's shield arm is numbed.
Korvak has quite a few wounds.

<392hp 259m 111mv>  7pm (dusk) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Korvak has fled!
Korvak walks east.
A warrior trainee walks east.
A huge, many-coloured dragon flies east.

<392hp 259m 111mv>  7pm (dusk) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<392hp 259m 109mv>  7pm (dusk) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
A small forest

[Exits: north east south west]

<392hp 259m 107mv>  7pm (dusk) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
You stop wielding a morning star of havoc.
You stop wielding a savage dagger.
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!
You tighten your grip around a rod of mind spectres.

<392hp 259m 107mv>  7pm (dusk) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 

Your dominant hand steadies.

<392hp 259m 107mv>  7pm (dusk) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.

<392hp 259m 107mv>  7pm (dusk) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<392hp 259m 105mv>  7pm (dusk) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<392hp 259m 105mv>  7pm (dusk) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
A small forest

[Exits: north east south west]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<392hp 259m 103mv>  7pm (dusk) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 

Korvak walks east.
A warrior trainee walks east.
A huge, many-coloured dragon flies east.

<392hp 259m 103mv>  7pm (dusk) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<392hp 259m 103mv>  7pm (dusk) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A tough looking guard is here.

<392hp 259m 101mv>  7pm (dusk) bloody:106 <09:46>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<392hp 259m 101mv>  7pm (dusk) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
A lighter area

[Exits: north east south west]
    A giant hog forages dutifully for food, fresh or forgotten.
    A tough looking guard is here.

<392hp 259m 99mv>  7pm (dusk) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<392hp 259m 99mv>  7pm (dusk) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
A small forest

[Exits: north east west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
Korvak walks north.
A huge, many-coloured dragon flies north.
A warrior trainee walks north.

<392hp 259m 97mv>  7pm (dusk) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<392hp 259m 97mv>  7pm (dusk) bloody:104 <09:44>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<392hp 259m 97mv>  7pm (dusk) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 1 (north) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.
Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<392hp 259m 97mv>  7pm (dusk) bloody:102 <09:42>
<no opponent / no opponent / no opponent> balanced 

You yell 'Help! I am being attacked by Korvak!'
Korvak concentrates on his combat style to prevent you from dodging.
Korvak executes the form, parting the wave!
Korvak's cleave DISMEMBERS you!
Korvak executes the form, parting the wave!
Korvak's cleave DISMEMBERS you!
Korvak has quite a few wounds.

<274hp 259m 97mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> balanced 
You do the best you can!
Korvak has quite a few wounds.

<274hp 259m 97mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> balanced 
You flee from combat!
A small forest

[Exits: north east south west]

<274hp 259m 94mv>  7pm (dusk) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]
    A vicious warrior is here, brandishing a massive polearm.

<274hp 259m 92mv>  7pm (dusk) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
A muddy ground

[Exits: north east west]

<274hp 259m 90mv>  7pm (dusk) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<274hp 259m 90mv>  7pm (dusk) bloody:117 <09:58>
<no opponent / no opponent / no opponent> offensive 

The night has begun.
You relax your posture as your resolve fades.

<277hp 264m 117mv>  8pm (night) bloody:116 <09:57>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]

<277hp 264m 115mv>  8pm (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> offensive 
A lighter area

[Exits: north east south west]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Korvak is here.

<277hp 264m 113mv>  8pm (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> offensive 
A muddy ground

[Exits: north east south west]
    A vicious warrior is here, brandishing a massive polearm.

<277hp 264m 111mv>  8pm (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<277hp 204m 111mv>  8pm (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A warrior trainee walks in.
A huge, many-coloured dragon flies in.

<277hp 204m 111mv>  8pm (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by Korvak!'
You dodge Korvak's cleave.
Korvak's cleave MUTILATES you!
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave maims you!
Korvak has quite a few wounds.

<203hp 204m 111mv>  8pm (night) bloody:120 <02:00>
<blade / two-handed / defensive> offensive 

Your illusionary spectre DISMEMBERS Korvak!
Your tailswipe wounds Korvak.
Korvak's cleave maims you!
You dance around Korvak's cleave and easily dodge it.
Korvak has quite a few wounds.

<167hp 204m 111mv>  8pm (night) bloody:120 <02:00>
<blade / two-handed / defensive> offensive 

Korvak shifts into a balanced, reactive guard.
Korvak has quite a few wounds.

<167hp 204m 111mv>  8pm (night) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
No way!  You are still fighting!
Korvak has quite a few wounds.

<167hp 204m 111mv>  8pm (night) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 
No way!  You are still fighting!
Korvak has quite a few wounds.

<167hp 204m 111mv>  8pm (night) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 
You cast off your old skin in your place.
Korvak's cleave *** DEMOLISHES *** a cast off skin of Szrevikhan!
A warrior trainee's whip misses a cast off skin of Szrevikhan.
A warrior trainee's whip DISEMBOWELS a cast off skin of Szrevikhan!
A warrior trainee's whip DISEMBOWELS a cast off skin of Szrevikhan!
A huge, many-coloured dragon's flame MUTILATES a cast off skin of Szrevikhan!

<167hp 204m 111mv>  8pm (night) bloody:119 <09:57>
<no opponent / no opponent / no opponent> offensive 
Your illusionary spectre MASSACRES Korvak!
Your illusionary spectre MASSACRES Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Korvak sends a cast off skin of Szrevikhan sprawling with a powerful bash.
Korvak's bash DISMEMBERS a cast off skin of Szrevikhan!
A cast off skin of Szrevikhan's life ends abruptly as Korvak bashes him into a bloody mess.
A cast off skin of Szrevikhan is DEAD!!
You hear a cast off skin of Szrevikhan's death cry.
Korvak sacrifices the corpse of a cast off skin of Szrevikhan to Lorne.
Korvak has some big nasty wounds and scratches.

<167hp 204m 111mv>  8pm (night) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

Korvak concentrates on his combat style to prevent you from dodging.
Korvak's cleave MUTILATES you!
Korvak concentrates on his combat style to prevent you from dodging.
Korvak executes the form, parting the wave!
Korvak's cleave MANGLES you!
Korvak dodges your illusionary spectre's attack.
Korvak parries your illusionary spectre's attack.
Korvak has some big nasty wounds and scratches.

<34hp 204m 111mv>  8pm (night) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
You aren't dual wielding.
Korvak's cleave MUTILATES you!
Korvak dodges your illusionary spectre's attack.
Your illusionary spectre MANGLES Korvak!
Korvak parries your illusionary spectre's attack.
You have yielded to Korvak.
The Juggernaut yells 'Korvak has claimed victory over Szrevikhan.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 2 minutes and 49 seconds.'
You slip unconscious as Korvak stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 113mv>  8pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
Szrevikhan
Live Stream

Zemi has accepted your challenge.
The Juggernaut yells 'Zemi has accepted Szrevikhan's challenge.'
The Juggernaut says 'Zemi has accepted Szrevikhan's challenge.'

<1030hp 438m 394mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<1030hp 408m 394mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 

<1030hp 408m 394mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
You buy a bandage.

<1030hp 408m 394mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
You open the door below you.

<1030hp 408m 394mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 

Zemi walks down.
Falnor the serpent feathered flies down.
Fresh, Green Grass

[Exits: north east south up]
    A fire giant soldier is here in training.
(Charmed) A large cloud serpent is hovering here.
Zemi is here.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<1030hp 408m 393mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
You close the door above you.

<1030hp 408m 393mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
Fresh, Green Grass

[Exits: north east south]
A warrior trainee walks in.

<1030hp 408m 392mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: north east]
A warrior trainee walks in.

<1030hp 408m 391mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
The secret

[Exits: south west]
A warrior trainee walks in.

<1030hp 408m 390mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: north east south]
A warrior trainee walks in.

<1030hp 408m 389mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]
A warrior trainee walks in.

<1030hp 408m 388mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]
A warrior trainee walks in.

<1030hp 408m 387mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An old path

[Exits: east south west]
A warrior trainee walks in.

<1030hp 408m 386mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south west]
A warrior trainee climbs in.

<1030hp 408m 384mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
An overlook

[Exits: north east south]
    A pikeman stands steady at his position.
A warrior trainee climbs in.

<1030hp 408m 382mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 
You are carrying:
     a bandage
     an admission ticket
     (Humming) a hero's dagger
     (Humming) a hero's axe
     (Humming) a black double-bladed battle axe
     a key made of shark teeth
     (Magical) (Glowing) (Humming) the kinslayer
     (Glowing) (Humming) an outlaw's blade splitter
     a skull-headed mace
     a ground up rattle from a rattlesnake
( 3) ground-up bones of a vampire bat
     a Big Ol'Pack Sack (open)
     a set of wooden javelins (17)
     a small wooden canoe
     (Glowing) (Humming) 'Xel Morak', the Sword of seasons
     (Humming) a rod of mind spectres
     (Magical) (Glowing) a huge tower shield

<1030hp 408m 382mv>  11am (day) calm
<no opponent / no opponent / no opponent> defensive 

Zemi has initiated a ready check. Are you ready?

<1030hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 
You stop wielding 'Vaelsram', the Blade of Conquerors.
You begin wielding an Outlaw's blade splitter.
You are now off-balance.
An Outlaw's blade splitter feels like a part of you!

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 

Your dominant hand steadies.

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 
You wear a huge tower shield as a shield.
You ready a set of wooden javelins behind your shield.
You are now off-balance.

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 
The ready check has been accepted. The battle begins soon.

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 

Your non-dominant hand steadies.

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> defensive 
You shift into a high, aggressive guard, focusing entirely on lethality.

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
You are carrying:
     a bandage
     an admission ticket
     (Humming) a hero's dagger
     (Humming) a hero's axe
     (Humming) a black double-bladed battle axe
     a key made of shark teeth
     (Magical) (Glowing) (Humming) the kinslayer
     a skull-headed mace
     a ground up rattle from a rattlesnake
( 3) ground-up bones of a vampire bat
     a Big Ol'Pack Sack (open)
     a small wooden canoe
     (Humming) 'vaelsram', the Blade of Conquerors
     (Glowing) (Humming) 'Xel Morak', the Sword of seasons
     (Humming) a rod of mind spectres

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 

3...

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
You stop using a set of wooden javelins.
You stop using a huge tower shield as a shield.
You begin wielding a hero's dagger in your off-hand.
You are now off-balance.
A hero's dagger feels like a part of you!

<980hp 418m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 

2...

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 

Your non-dominant hand steadies.

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 

1...

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
$$ will now be substituted with 'zemi' until you untarget.

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 

You may now FIGHT!

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Zemi                         Fresh, Green Grass
<PK> Szrevikhan                   An overlook

<980hp 358m 394mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
An overlook

[Exits: north east south west]
A warrior trainee climbs in.

<980hp 358m 391mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
Among the thickets

[Exits: north east west]
A warrior trainee walks in.

<980hp 358m 389mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
Among the thickets

[Exits: north east west]
A warrior trainee walks in.

<980hp 358m 387mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
A wall of vegetation

[Exits: north east west]
A warrior trainee walks in.

<980hp 358m 386mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
An old path

[Exits: north east south]
A warrior trainee walks in.

<980hp 358m 385mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: south west]
A warrior trainee walks in.

<980hp 358m 384mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
The secret

[Exits: north east]
A warrior trainee walks in.

<980hp 358m 383mv>  12pm (noon) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]
A warrior trainee walks in.

<980hp 366m 393mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (north) ***
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
An adept of Davairus provides arena services.

<980hp 366m 393mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<980hp 366m 392mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 366m 392mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
I don't understand that.

<980hp 366m 392mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south west]
    An enormous stone giant wanders around aimlessly.
A warrior trainee walks in.

<980hp 366m 391mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south west]
    A dummy humanoid is lying here with arrows in its chest.
A warrior trainee walks in.

<980hp 366m 390mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (west) ***
An adept of Davairus provides arena services.
*** Range 2 (south, 2 west) ***
(White Aura) Zemi is here.

<980hp 366m 390mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east west]
    A fire giant soldier is here in training.
A warrior trainee walks in.

<980hp 366m 389mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<980hp 366m 389mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east west]
A warrior trainee walks in.

<980hp 366m 388mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
A warrior trainee walks in.

<980hp 366m 387mv>  1pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Zemi yells 'Help! I am being attacked by Szrevikhan!'
Your smash devastates Zemi!
Your wild stab injures Zemi.
Zemi has a few scratches.

<980hp 366m 387mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

You parry Zemi's slash.
You parry Zemi's slash.
Your smash maims Zemi!
Zemi blocks your attack with his shield.
Zemi has a few scratches.

<980hp 366m 387mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi narrows his eyes.
Zemi's heavenly wrath decimates you!
Zemi has a few scratches.

<952hp 366m 382mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Zemi has some small wounds and bruises.

<952hp 366m 382mv>  1pm (day) bloody:120 <09:59>
<blade / shield / defensive> offensive 

Your smash maims Zemi!
You enter into a steady, practiced flow with an Outlaw's blade splitter.
Zemi grips his shield firmly, staving off your slice.
Zemi's shield spike injures you.
Your pierce decimates Zemi!
Your tailswipe mauls Zemi.
Zemi's slash MUTILATES you!
Zemi has quite a few wounds.

<902hp 366m 382mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Zemi has quite a few wounds.

<902hp 366m 382mv>  1pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Zemi narrows his eyes.
Zemi's heavenly wrath injures you.
Zemi has quite a few wounds.

<888hp 366m 380mv>  1pm (day) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Zemi's slash maims you!
Zemi's slash maims you!
Your smash MUTILATES Zemi!
Zemi blocks your attack with his shield.
Your wild pierce injures Zemi.
You enter into a steady, practiced flow with a hero's dagger.
Your smash devastates Zemi!
Your tailswipe decimates Zemi!
Zemi has quite a few wounds.

<818hp 366m 384mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage scratches Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi has quite a few wounds.

<818hp 366m 384mv>  1pm (day) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Zemi blocks your attack with his shield.
Your wild stab injures Zemi.
Your smash MUTILATES Zemi!
Your wild stab DISMEMBERS Zemi!
Zemi's slash devastates you!
You parry Zemi's slash with a hasty swing from your off-hand weapon.
Zemi has some big nasty wounds and scratches.

<787hp 366m 390mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi closes his eyes momentarily.
Zemi has some big nasty wounds and scratches.

<787hp 366m 390mv>  1pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Zemi's slash devastates you!
Zemi awkwardly parries your smash with a loud clang.
Zemi has some big nasty wounds and scratches.

<757hp 366m 390mv>  1pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi has fled!
Zemi walks north.
Falnor the serpent feathered flies north.

<757hp 366m 390mv>  1pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 

Your victory rush wears off.

<777hp 374m 394mv>  2pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> offensive 

Zemi walks in.
Falnor the serpent feathered flies in.
Your smash devastates Zemi!
Your smash maims Zemi!
You awkwardly parry Zemi's slash with a loud clang.
Zemi has some big nasty wounds and scratches.

<777hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm distends from the assault.
Your barrage grazes Zemi.
Zemi has some big nasty wounds and scratches.

<777hp 374m 394mv>  2pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Zemi loses his grip on the warshield of Gonturan.
Zemi has fled!
Zemi walks north.
Falnor the serpent feathered flies north.

<777hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<777hp 374m 392mv>  2pm (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<777hp 374m 392mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (north) ***
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.

<777hp 374m 392mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.
A warrior trainee walks in.

<777hp 374m 390mv>  2pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
An overgrown path

[Exits: north east south]
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
A warrior trainee walks in.

<777hp 374m 388mv>  2pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
Zemi yells 'Help! I am being attacked by Szrevikhan!'
Your smash devastates Zemi!
Your slice MUTILATES Zemi!
Your smash MUTILATES Zemi!
Zemi looks pretty hurt.

<777hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
Zemi closes his eyes momentarily.
Zemi has some big nasty wounds and scratches.

<777hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

You stumble and barely manage to dodge Zemi's slash.
Your smash MUTILATES Zemi!
Zemi parries your smash.
Zemi parries your smash.
Zemi has some big nasty wounds and scratches.

<777hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
You swing your weapons at mid-air.
Your barrage misses Zemi.
Zemi has some big nasty wounds and scratches.

<777hp 374m 394mv>  2pm (day) bloody:120 <09:57>
<blade / two-handed / balanced> offensive 

Zemi's shield arm regains its strength.
Your smash maims Zemi!
Zemi parries your smash.
Zemi's slash devastates you!
Zemi has some big nasty wounds and scratches.

<747hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

Zemi beseeches the heavens to empower his strike of faith!
You dodge Zemi's strike of judgement.
Zemi has some big nasty wounds and scratches.

<747hp 374m 394mv>  2pm (day) bloody:120 <09:59>
<blade / two-handed / balanced> offensive 

You parry Zemi's slash.
Your smash maims Zemi!
Your wild stab DISMEMBERS Zemi!
Zemi parries your smash.
Zemi looks pretty hurt.

<747hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
You stop wielding a hero's dagger.
You wear a huge tower shield as a shield.
You ready a set of wooden javelins behind your shield.
You are now off-balance.
Zemi looks pretty hurt.

<747hp 374m 394mv>  2pm (day) bloody:120 <09:57>
<blade / two-handed / balanced> offensive 

Zemi parries your smash.
Your smash MUTILATES Zemi!
You dodge Zemi's slash.
Zemi looks pretty hurt.

<747hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

Zemi has fled!
Zemi walks east.
Falnor the serpent feathered flies east.

<747hp 374m 394mv>  2pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
You lose your footing trying to change stance while arming.

<747hp 374m 394mv>  2pm (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> offensive 

Your non-dominant hand steadies.

<747hp 374m 394mv>  2pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 

<747hp 374m 394mv>  2pm (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 

Zemi walks in.
Falnor the serpent feathered flies in.

<747hp 374m 394mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 

Zemi walks south.
Falnor the serpent feathered flies south.

<747hp 374m 394mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: east south west]
A warrior trainee walks in.

<747hp 374m 392mv>  2pm (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<747hp 374m 392mv>  2pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
An overgrown path

[Exits: north east south]
A warrior trainee walks in.

<747hp 374m 390mv>  2pm (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]
    Bjorn lumbers about searching for something.
    A wild horse rears up at you.
A warrior trainee walks in.

<747hp 374m 388mv>  2pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (south) ***
An adept of Davairus provides arena services.
*** Range 2 (east, 2 south) ***
(White Aura) Zemi is here.

<747hp 374m 388mv>  2pm (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south (up)]
    A fire giant soldier is here in training.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<747hp 374m 386mv>  2pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east south]
A warrior trainee walks in.

<747hp 374m 384mv>  2pm (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east west]
A warrior trainee walks in.

<747hp 374m 382mv>  2pm (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north east west]
    A fire giant soldier is here in training.
A warrior trainee walks in.
You feel less vulnerable to afflictions.

<760hp 383m 394mv>  3pm (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<760hp 383m 394mv>  3pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
Fresh, Green Grass

[Exits: north west]
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
A warrior trainee walks in.

<760hp 383m 392mv>  3pm (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
Zemi yells 'Help! I am being attacked by Szrevikhan!'
You hurl a javelin as you close in to attack Zemi.
Your pierce decimates Zemi!
Your smash maims Zemi!
Your smash maims Zemi!
Zemi looks pretty hurt.

<760hp 383m 394mv>  3pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

You block Zemi's attack with your shield.
You parry Zemi's slash.
Your smash MUTILATES Zemi!
Zemi braces against his armor to perform a two-handed set parry.
Zemi awkwardly parries your smash with a loud clang.
Zemi looks pretty hurt.

<760hp 383m 394mv>  3pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 
Your muscles surge with power.
You slam into Zemi, and send him flying!
Your bash decimates Zemi!
Zemi is in awful condition.

<760hp 383m 369mv>  3pm (day) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 

Your smash MUTILATES Zemi!
Your smash maims Zemi!
Zemi's slash MUTILATES you!
You manage to dodge Zemi's slash with a lot of effort.
Zemi is in awful condition.

<720hp 383m 373mv>  3pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

You manage to dodge Zemi's slash with a lot of effort.
You manage to dodge Zemi's slash with a lot of effort.
Your shield absorbs the impact of Zemi's slash easily.
Zemi braces against his armor to perform a two-handed set parry.
Zemi parries your smash.
Zemi is in awful condition.

<720hp 383m 373mv>  3pm (day) bloody:120 <02:00>
<blade / two-handed / balanced> offensive 

Zemi looks less wobbly on his feet.
Zemi is in awful condition.

<720hp 383m 373mv>  3pm (day) bloody:120 <09:59>
<blade / two-handed / balanced> offensive 

Zemi rises back to his feet.
Zemi narrows his eyes.
Zemi's exorcism wounds you.
Zemi is in awful condition.

<700hp 383m 373mv>  3pm (day) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 
Your muscles surge with power.
You slam into Zemi, and send him flying!
Your bash wounds Zemi.
Zemi is in awful condition.

<700hp 383m 348mv>  3pm (day) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 

Your smash devastates Zemi!
Zemi has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Zemi.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 14 seconds.'
Zemi is mortally wounded!!

<700hp 383m 350mv>  3pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
Szrevikhan
Live Stream

Vaelan has accepted your challenge.
The Juggernaut yells 'Vaelan has accepted Szrevikhan's challenge.'
The Juggernaut says 'Vaelan has accepted Szrevikhan's challenge.'

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Vaelan utters the words, 'brjf'.
Vaelan's contours become blurred.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Zemi bows deeply.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You open the door below you.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You smile happily.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You bow before him.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 

Vaelan walks down.
An effigy of the Consumed golem walks down.
An effigy of the blood wyrm walks down.
A marionette walks down.
A young Heraldic minstrel walks down.
Vaelan walks down.
Vaelan walks down.
Vaelan walks down.
Omnispec the huge, many-coloured dragon flies down.

<1045hp 437m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 437m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You close the door above you.

<1045hp 437m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> defensive 
Who do you want to ready check with?

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
They aren't in the duel.

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You have initiated a ready check.

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
$$ will now be substituted with 'vaelan' until you untarget.

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
The ready check has been accepted. The battle begins soon.

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     a ring of closed minds
<worn on finger>     a ring of closed minds
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       a pair of red steel greaves
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded two-handed> (Humming) 'vaelsram', the Blade of Conquerors
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 

3...

<1045hp 437m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You prepare your resolve and stand ready for battle.

<1045hp 377m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 

2...

<1045hp 377m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 

1...

<1045hp 377m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> defensive 
You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'
The sun slowly disappears in the west.

<1045hp 355m 394mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 

You may now FIGHT!

<1045hp 355m 394mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.

<1045hp 355m 394mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Fury

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 393mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 392mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
Players near you in The Seringale Arena:
<PK> Zemi                         Entrance to the Arena of Blood
<PK> Vaelan                       The Path of Devotion
<PK> Szrevikhan                   The Path of Fury

<1045hp 355m 392mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<1045hp 355m 392mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 391mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 390mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 388mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 387mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: east south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 386mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Devotion

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 385mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Hall of Excellence

[Exits: north east]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 384mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of War

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 383mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of War

[Exits: north east]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 382mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 3 (east) ***
An adept of Davairus provides arena services.

<1045hp 355m 382mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 381mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 380mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 379mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 2 (north) ***
(Charmed) A bright yellow effigy of the Consumed golem guards its master.
(Charmed) (Translucent) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Vaelan is here.
(Translucent) (White Aura) Vaelan is here.
(Translucent) (White Aura) Vaelan is here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A lifelike marionette is here, dangling from its ethereal tethers.
(Charmed) A bright green effigy of the blood wyrm guards its master.
(Translucent) (White Aura) Vaelan is here.

<1045hp 355m 379mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 

Vaelan flies in.
An effigy of the Consumed golem walks in.
An effigy of the blood wyrm walks in.
A marionette walks in.
A young Heraldic minstrel walks in.
Vaelan walks in.
Vaelan walks in.
Vaelan walks in.
Omnispec the huge, many-coloured dragon flies in.

<1045hp 355m 379mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 378mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Fury

[Exits: north south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 377mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<1045hp 355m 377mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<1045hp 355m 376mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west (up)]
(Charmed) A bright yellow effigy of the Consumed golem guards its master.
(Charmed) (Translucent) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Vaelan is here.
(Translucent) (White Aura) Vaelan is here.
(Translucent) (White Aura) Vaelan is here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A lifelike marionette is here, dangling from its ethereal tethers.
(Charmed) A bright green effigy of the blood wyrm guards its master.
(Translucent) (White Aura) Vaelan is here.
An adept of Davairus provides arena services.
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<1045hp 355m 375mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> defensive 
Vaelan utters the words, 'ecandusawghfjqt'.
You yell 'Die! Vaelan, you sorcerous dog!'
A dazed look crosses your face as you are struck by dreams.
Vaelan's dreams DISMEMBER you!
Vaelan is in excellent condition.

<984hp 355m 375mv>  7pm (dusk) evasive:60 <02:00>
<shaft / one-handed / defensive> defensive 
Not while fighting.
Vaelan is in excellent condition.

<984hp 355m 375mv>  7pm (dusk) evasive:60 <02:00>
<shaft / one-handed / defensive> defensive 

A warrior trainee turns his gnomish glare upon you!  He looks like he is about to explode with pure anger!
You dodge an effigy of the Consumed golem's tainted slash.
You parry an effigy of the Consumed golem's tainted slash.
An effigy of the Consumed golem's tainted slash hits you.
You dodge an effigy of the blood wyrm's acidic bite.
An effigy of the blood wyrm's acidic bite hits you.
An effigy of the blood wyrm's acidic bite hits you.
You block an effigy of the blood wyrm's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS an effigy of the blood wyrm!
You awkwardly parry an effigy of the blood wyrm's acidic bite with a loud clang.
You parry a marionette's beating.
You parry a marionette's beating.
Vaelan shatters into tiny fragments of glass.
Vaelan shatters into tiny fragments of glass.
Vaelan's emphatic illusionary spectre injures you.
You parry Vaelan's illusionary spectre's attack.
Vaelan is in excellent condition.

<938hp 355m 375mv>  7pm (dusk) evasive:60 <02:00>
<shaft / one-handed / defensive> defensive 

You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
Vaelan shatters into tiny fragments of glass.
You parry Vaelan's illusionary spectre's attack.
You dodge an effigy of the Consumed golem's tainted slash.
You dodge an effigy of the Consumed golem's tainted slash.
You parry an effigy of the Consumed golem's tainted slash.
You parry an effigy of the blood wyrm's acidic bite.
An effigy of the blood wyrm's acidic bite hits you.
You dodge an effigy of the blood wyrm's acidic bite.
You dodge an effigy of the blood wyrm's acidic bite.
A marionette's beating misses you.
You parry a marionette's beating.
Vaelan is in excellent condition.

<929hp 355m 375mv>  7pm (dusk) evasive:60 <02:00>
<shaft / one-handed / defensive> defensive 

The night has begun.
The sky is getting cloudy.
Vaelan is in excellent condition.

<944hp 361m 394mv>  8pm (night) evasive:60 <02:00>
<shaft / one-handed / defensive> defensive 
Your muscles surge with power.
Vaelan is blinded by the dirt in his eyes!
Your kicked dirt scratches Vaelan.
Vaelan has a few scratches.

<944hp 361m 369mv>  8pm (night) evasive:59 <09:59>
<shaft / one-handed / defensive> defensive 

Vaelan utters the words, 'yragpyucandus'.
Vaelan sends a brilliant sphere of light spiraling down!
You have been blinded by the flash of light!

<944hp 361m 369mv>  8pm (night) evasive:59 <09:59>
<unknown / unknown / unknown> defensive 

You thrust someone's tainted slash aside in a skillful parry.
You dodge someone's tainted slash.
You manage to dodge someone's tainted slash with a lot of effort.
You dodge someone's acidic bite.
You parry someone's acidic bite.
Someone's acidic bite hits you.
Someone's beating decimates you!
You parry someone's beating.
Someone shatters into tiny fragments of glass.
You swing right through someone's blurred image.
A mirror image of someone appears beside him!
Someone's emphatic illusionary spectre injures you.

<894hp 361m 369mv>  8pm (night) evasive:60 <02:00>
<unknown / unknown / unknown> defensive 

Someone utters the words, 'saioculowaiujw'.
Someone creates a cacophony of light and sound.
Someone glows and hums loudly.
Someone turns green.
Someone glows and hums loudly.
Someone glows and hums loudly.
Someone yells 'Die! Vaelan, you sorcerous dog!'
Someone sends a brilliant sphere of light spiraling down!
Someone is blinded by flashfire!
Someone says 'Luckily for you, I'm in a good mood and will ignore that.'

<894hp 361m 369mv>  8pm (night) evasive:60 <01:58>
<unknown / unknown / unknown> defensive 

Someone shatters into tiny fragments of glass.
Your charge MUTILATES someone!
You swing right through someone's blurred image.
A mirror image of someone appears beside him!
You deflect someone's tainted slash aside in an ungraceful parry.
You dance around someone's tainted slash and easily dodge it.
You stumble and barely manage to dodge someone's tainted slash.
You dodge someone's acidic bite.
You dodge someone's acidic bite.
You stumble and barely manage to dodge someone's acidic bite.
You dance around someone's beating and easily dodge it.
You dodge someone's beating.
You dodge someone's illusionary spectre's attack.
You dodge someone's illusionary spectre's attack.

<894hp 361m 369mv>  8pm (night) evasive:60 <02:00>
<unknown / unknown / unknown> defensive 

Someone says 'I'll sing a nice song for you if you give me 250 gold.'

<894hp 361m 369mv>  8pm (night) evasive:59 <09:59>
<unknown / unknown / unknown> defensive 
You do not have that item.

<894hp 361m 369mv>  8pm (night) evasive:59 <09:59>
<unknown / unknown / unknown> defensive 
You do not have that weapon.

<894hp 361m 369mv>  8pm (night) evasive:59 <09:59>
<unknown / unknown / unknown> defensive 
Your muscles surge with power.
You strike someone with your weapon and attempt to hobble him.
Someone's prismatic ward emits a brilliant flash.
Someone's prismatic ward decimates you!

<868hp 361m 344mv>  8pm (night) bloody:120 <09:59>
<unknown / unknown / unknown> defensive 

Someone utters the words, 'ghix'.

<868hp 361m 344mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> defensive 

Your vision clears up.
You dodge Vaelan's illusionary spectre's attack.
An effigy of the Consumed golem's tainted slash hits you.
You parry an effigy of the Consumed golem's tainted slash.
An effigy of the Consumed golem's tainted slash hits you.
An effigy of the blood wyrm's acidic bite hits you.
You parry an effigy of the blood wyrm's acidic bite.
You dodge an effigy of the blood wyrm's acidic bite.
You dance around a marionette's beating and easily dodge it.
A marionette's beating decimates you!
Vaelan shatters into tiny fragments of glass.
Vaelan has a few scratches.

<812hp 361m 344mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> defensive 

Vaelan utters the words, 'ghix'.
Vaelan has a few scratches.

<812hp 361m 344mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> defensive 

You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
An effigy of the Consumed golem's tainted slash mauls you.
You parry an effigy of the Consumed golem's tainted slash with an easy flourish.
You parry an effigy of the Consumed golem's tainted slash.
An effigy of the Consumed golem's tainted slash hits you.
An effigy of the blood wyrm's acidic bite wounds you.
An effigy of the blood wyrm's acidic bite wounds you.
An effigy of the blood wyrm's acidic bite wounds you.
You dodge an effigy of the blood wyrm's acidic bite.
You dodge an effigy of the blood wyrm's acidic bite.
You parry a marionette's beating with an easy flourish.
A marionette's beating decimates you!
You dodge Vaelan's illusionary spectre's attack.
Vaelan has a few scratches.

<697hp 361m 344mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Vaelan has a few scratches.

<697hp 361m 344mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Vaelan utters the words, 'ghix'.
You feel yourself moving more slowly.
Vaelan has a few scratches.

<697hp 361m 344mv>  8pm (night) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Vaelan rubs the dirt out of his eyes, but they're still watering.
Vaelan's emphatic illusionary spectre wounds you.
You stumble and barely manage to dodge an effigy of the Consumed golem's tainted slash.
An effigy of the Consumed golem's tainted slash decimates you!
An effigy of the Consumed golem's tainted slash injures you.
An effigy of the blood wyrm's acidic bite injures you.
An effigy of the blood wyrm's acidic bite decimates you!
An effigy of the blood wyrm's acidic bite injures you.
A marionette's beating misses you.
A marionette's beating decimates you!
Vaelan deflects your cleave aside in an ungraceful parry.
Vaelan has a few scratches.

<554hp 361m 344mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

Your muscles surge with power.
Your overpowered crush shatters Vaelan's protective shield!
Vaelan's weapon is easily overwhelmed by your overhead crush.
Your overhead crush MASSACRES Vaelan!
Vaelan has been grounded!
Vaelan's prismatic ward emits a brilliant flash.
Vaelan's prismatic ward decimates you!
Vaelan has some small wounds and bruises.

<529hp 361m 319mv>  8pm (night) bloody:120 <02:00>
<unknown / unknown / unknown> balanced 

An effigy of the Consumed golem tries to disarm you, but fails.
Vaelan has some small wounds and bruises.

<529hp 361m 319mv>  8pm (night) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

Vaelan utters the words, 'wugeucandusqhuai'.
A mechanical tiny set of gears yells 'HELP! SOMEONE IS ATTACKING ME!'
You lose your sense of direction.
The adept of Davairus says 'Luckily for you, I'm in a good mood and will ignore that.'
Your eyes stop watering.
Vaelan deflects your cleave aside in an ungraceful parry.
You thrust an effigy of the Consumed golem's tainted slash aside in a skillful parry.
You parry an effigy of the Consumed golem's tainted slash.
You deflect an effigy of the Consumed golem's tainted slash aside in an ungraceful parry.
You deflect an effigy of the blood wyrm's acidic bite aside in an ungraceful parry.
You parry an effigy of the blood wyrm's acidic bite.
An effigy of the blood wyrm's acidic bite misses you.
You awkwardly parry a marionette's beating with a loud clang.
You manage to dodge a marionette's beating with a lot of effort.
You parry Vaelan's illusionary spectre's attack.
Vaelan has some small wounds and bruises.

<529hp 361m 319mv>  8pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 
You flee from combat!
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<529hp 361m 315mv>  8pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<529hp 361m 311mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<529hp 361m 307mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.

<529hp 361m 303mv>  8pm (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
You apply the bandage to your wounds.
You feel a lot better!

<552hp 361m 303mv>  8pm (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 

Vaelan walks in.
An effigy of the Consumed golem walks in.
Vaelan walks in.
An effigy of the blood wyrm walks in.
A marionette walks in.
A young Heraldic minstrel walks in.
Omnispec the huge, many-coloured dragon flies in.

<552hp 361m 303mv>  8pm (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 

Vaelan utters the words, 'qahijf gsgrul'.
You yell 'Help! Vaelan is attacking me with colour spray!'
Vaelan's colour spray mauls you.
Vaelan has some small wounds and bruises.

<528hp 361m 303mv>  8pm (night) bloody:120 <01:55>
<shaft / one-handed / defensive> balanced 

Vaelan's eyes stop watering.
You dodge an effigy of the Consumed golem's tainted slash.
You dodge an effigy of the Consumed golem's tainted slash.
An effigy of the blood wyrm's acidic bite devastates you!
You block an effigy of the blood wyrm's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS an effigy of the blood wyrm!
You dodge an effigy of the blood wyrm's acidic bite.
A marionette's beating devastates you!
You parry a marionette's beating with an easy flourish.
You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
You parry Vaelan's illusionary spectre's attack.
Vaelan has some small wounds and bruises.

<466hp 361m 303mv>  8pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 
No way!  You are still fighting!
Vaelan has some small wounds and bruises.

<466hp 361m 303mv>  8pm (night) bloody:120 <09:59>
<shaft / one-handed / defensive> balanced 
No way!  You are still fighting!
Vaelan has some small wounds and bruises.

<466hp 361m 303mv>  8pm (night) bloody:120 <09:59>
<shaft / one-handed / defensive> balanced 
You flee from combat!
The Path of Defence

[Exits: south west]
A warrior trainee walks in.

<466hp 361m 299mv>  8pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.

<466hp 361m 295mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<466hp 361m 291mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<466hp 361m 291mv>  8pm (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<466hp 361m 287mv>  8pm (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north south]
A warrior trainee walks in.

<466hp 361m 283mv>  8pm (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.

<466hp 361m 279mv>  8pm (night) bloody:116 <09:56>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east west]
A warrior trainee walks in.

<466hp 361m 275mv>  8pm (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<466hp 361m 271mv>  8pm (night) bloody:115 <09:55>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<466hp 361m 267mv>  8pm (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.

<466hp 361m 263mv>  8pm (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: east south]
A warrior trainee walks in.

<466hp 361m 259mv>  8pm (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
Your pulse races as you are consumed by rage!
You lose your momentum.

<531hp 271m 239mv>  9pm (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<531hp 271m 235mv>  9pm (night) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<531hp 271m 231mv>  9pm (night) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
You stop wielding 'Vaelsram', the Blade of Conquerors.
You begin wielding an Outlaw's blade splitter.
You are now off-balance.
An Outlaw's blade splitter feels like a part of you!

<481hp 271m 231mv>  9pm (night) bloody:109 <09:49>
<no opponent / no opponent / no opponent> balanced 
You begin wielding a skull-headed mace in your off-hand.
You are now off-balance.
A skull-headed mace feels like a part of you!

<481hp 271m 231mv>  9pm (night) bloody:108 <09:48>
<no opponent / no opponent / no opponent> balanced 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.
Your dominant hand steadies.

<481hp 271m 227mv>  9pm (night) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 

Your non-dominant hand steadies.

<481hp 271m 227mv>  9pm (night) bloody:107 <09:47>
<no opponent / no opponent / no opponent> balanced 

Vaelan walks in.
An effigy of the Consumed golem walks in.
Vaelan walks in.
An effigy of the blood wyrm walks in.
A marionette walks in.
A young Heraldic minstrel walks in.
Omnispec the huge, many-coloured dragon flies in.
Vaelan walks in.
You scan all around.
*** Range 1 (west) ***
(Charmed) (White Aura) A mechanical tiny set of gears is here, gears whirring as it moves.

<481hp 271m 227mv>  9pm (night) bloody:105 <09:45>
<no opponent / no opponent / no opponent> balanced 

Vaelan utters the words, 'qahijf gsgrul'.
You yell 'Help! Vaelan is attacking me with colour spray!'
Vaelan's colour spray devastates you!
Vaelan has a few scratches.

<451hp 271m 227mv>  9pm (night) bloody:120 <01:45>
<shaft / one-handed / defensive> balanced 

Vaelan shatters into tiny fragments of glass.
Vaelan shatters into tiny fragments of glass.
An effigy of the Consumed golem's tainted slash devastates you!
An effigy of the Consumed golem's tainted slash decimates you!
An effigy of the blood wyrm's acidic bite misses you.
You manage to dodge an effigy of the blood wyrm's acidic bite with a lot of effort.
You parry an effigy of the blood wyrm's acidic bite.
A marionette's beating maims you!
A marionette's beating maims you!
Vaelan's emphatic illusionary spectre injures you.
Vaelan has a few scratches.

<309hp 271m 227mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 
Your muscles surge with power.
You slam into Vaelan, and send him flying!
Your bash hits Vaelan.
Vaelan has some small wounds and bruises.

<309hp 271m 202mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 

You dodge Vaelan's illusionary spectre's attack.
You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
You parry an effigy of the Consumed golem's tainted slash.
You deflect an effigy of the Consumed golem's tainted slash aside in an ungraceful parry.
You dual parry an effigy of the blood wyrm's acidic bite.
You awkwardly parry an effigy of the blood wyrm's acidic bite with a loud clang.
You deflect an effigy of the blood wyrm's acidic bite aside in an ungraceful parry.
An effigy of the blood wyrm's acidic bite injures you.
You stumble and barely manage to dodge an effigy of the blood wyrm's acidic bite.
You dual parry a marionette's beating.
You parry a marionette's beating with a hasty swing from your off-hand weapon.
Vaelan has some small wounds and bruises.

<295hp 271m 202mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 

A young Heraldic minstrel says 'I'll sing a nice song for you if you give me 250 gold.'
Vaelan has some small wounds and bruises.

<295hp 271m 202mv>  9pm (night) bloody:120 <09:58>
<shaft / one-handed / defensive> balanced 

Vaelan looks less wobbly on his feet.
Vaelan has some small wounds and bruises.

<295hp 271m 202mv>  9pm (night) bloody:120 <09:57>
<shaft / one-handed / defensive> balanced 

Vaelan rises back to his feet.
Vaelan scans all around.
Vaelan shatters into tiny fragments of glass.
Your smash maims Vaelan!
An effigy of the Consumed golem's tainted slash devastates you!
An effigy of the Consumed golem's tainted slash mauls you.
An effigy of the blood wyrm's acidic bite decimates you!
An effigy of the blood wyrm's acidic bite decimates you!
You parry an effigy of the blood wyrm's acidic bite.
You deflect a marionette's beating aside in an ungraceful parry.
You nimbly dodge a marionette's beating with a practiced maneuver.
Vaelan's emphatic illusionary spectre injures you.
Vaelan has some small wounds and bruises.

<174hp 271m 202mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 

Vaelan utters the words, 'qahijf gsgrul'.
Vaelan's colour spray wounds you.
Vaelan has some small wounds and bruises.

<156hp 271m 202mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 

An effigy of the Consumed golem tries to disarm you, but fails.
An effigy of the blood wyrm gets a wild look in its eyes.
Vaelan has some small wounds and bruises.

<156hp 271m 202mv>  9pm (night) bloody:120 <09:59>
<shaft / one-handed / defensive> balanced 
Your muscles surge with power.
You slam into Vaelan, and send him flying!
Your bash hits Vaelan.
Vaelan has some small wounds and bruises.

<156hp 271m 177mv>  9pm (night) bloody:120 <09:58>
<shaft / one-handed / defensive> balanced 

Vaelan's emphatic illusionary spectre injures you.
Vaelan's emphatic illusionary spectre injures you.
You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
You dodge an effigy of the Consumed golem's tainted slash.
An effigy of the Consumed golem's tainted slash hits you.
You deflect an effigy of the Consumed golem's tainted slash aside in an ungraceful parry.
An effigy of the blood wyrm's acidic bite maims you!
You parry an effigy of the blood wyrm's acidic bite with a hasty swing from your off-hand weapon.
An effigy of the blood wyrm's acidic bite wounds you.
An effigy of the blood wyrm's acidic bite wounds you.
You dodge a marionette's beating.
A marionette's beating devastates you!
Vaelan has some small wounds and bruises.

<18hp 271m 177mv>  9pm (night) bloody:120 <02:00>
<shaft / one-handed / defensive> balanced 

Vaelan shatters into tiny fragments of glass.
You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
You swing right through Vaelan's blurred image.
A mirror image of Vaelan appears beside him!
You parry an effigy of the Consumed golem's tainted slash with a hasty swing from your off-hand weapon.
An effigy of the Consumed golem's tainted slash decimates you!
An effigy of the Consumed golem's tainted slash decimates you!
You have yielded to Vaelan.
The Juggernaut yells 'Szrevikhan has been defeated by Vaelan.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 20 seconds.'
You slip unconscious as an effigy of the Consumed golem stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 177mv>  9pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
Szrevikhan
Live Stream

Zemi has accepted your challenge.
The Juggernaut yells 'Zemi has accepted Szrevikhan's challenge.'
The Juggernaut says 'Zemi has accepted Szrevikhan's challenge.'

<980hp 433m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
You open the door below you.

<980hp 433m 394mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 

Zemi walks in.
Falnor the serpent feathered flies in.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
You close the door above you.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
Your current target ($$) is : zemi

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 

Zemi has initiated a ready check. Are you ready?

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
You are waiting for your opponent to respond.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
That isn't a verb I know.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<980hp 433m 393mv>  4pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The ready check has been accepted. The battle begins soon.

<980hp 438m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 438m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 438m 392mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 438m 391mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 438m 390mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 438m 389mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 438m 388mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 438m 387mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
You stop using a set of wooden javelins.
You stop using a huge tower shield as a shield.
You begin wielding a prison whip in your off-hand.
You are now off-balance.
A prison whip feels like a part of you!

<980hp 438m 387mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 438m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 

Your non-dominant hand steadies.

<980hp 438m 386mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 438m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 

3...

<980hp 438m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<980hp 438m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

2...

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

1...

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Your current aliases are:
    waer:  wear
    j:  murder $$
    l:  charge $$
    slee:  op sack | take tent sack | close sack | pitch tent | sleep tent
    wak:  wake | unpitch tent | op sack | put tent sack | close sack
    ba:  rem shield | double lee
    ov:  overpower
    dm:  wear mace | wear shield
    dsw:  wear swo | wear shield
    bp:  rem shield | double halb
    ovi:  overp overh $$
    os:  wear split | dual mace
    om:  wear mace | dual dag
    bs:  rem shield | double khiz
    r:  rescue
    ob:  overp bash
    dsp:  wear single | wear shield
    dsm:  wear mace | wear shield
    oa:  wear axe | dual dag
    bf:  rem shield | double chain
    h:  grip grea
    1:  charge 1.$$
    2:  charge 2.$$
    3:  charge 3.$$
    4:  charge 4.$$

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

You may now FIGHT!

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<980hp 378m 385mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 378m 384mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 378m 383mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 378m 382mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 378m 381mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 378m 380mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 378m 379mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (south) ***
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
An adept of Davairus provides arena services.

<980hp 378m 379mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 378m 378mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 378m 377mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.
Your victory rush wears off.
Your warpaint has smeared off.

<980hp 383m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 383m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (west) ***
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.

<980hp 383m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 383m 393mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 383m 392mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 383m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 383m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (north) ***
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
*** Range 3 (east) ***
An adept of Davairus provides arena services.

<980hp 383m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Zemi walks in.
Falnor the serpent feathered flies in.

<980hp 383m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Zemi walks east.
Falnor the serpent feathered flies east.

<980hp 383m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Zemi walks in.
Falnor the serpent feathered flies in.
Zemi yells 'Help! I am being attacked by Szrevikhan!'
Zemi's shield fails to deflect the powerful cleave from your axe.
Your cleave maims Zemi!
Zemi blocks your attack with his shield.
Your cleave devastates Zemi!
Zemi's shield fails to deflect the powerful cleave from your axe.
You execute the form, thrashing serpent!
You lash at Zemi with your weapon and Zemi goes down!
Your lash scratches Zemi.
Your sting decimates Zemi!
Your tailswipe mauls Zemi.
Zemi has some small wounds and bruises.

<980hp 383m 391mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi's slash maims you!
You dance around Zemi's slash and easily dodge it.
Zemi parries your cleave.
Zemi's shield fails to deflect the powerful cleave from your axe.
Your sting decimates Zemi!
Your cleave maims Zemi!
You enter into a steady, practiced flow with a hero's axe.
Zemi blocks your attack with his shield.
Zemi has some small wounds and bruises.

<946hp 383m 391mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi looks less wobbly on his feet.
Zemi has some small wounds and bruises.

<946hp 383m 391mv>  6pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Zemi rises back to his feet.
Your muscles surge with power.
Zemi is blinded by the dirt in his eyes!
Your kicked dirt grazes Zemi.
Zemi has some small wounds and bruises.

<946hp 383m 366mv>  6pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Zemi narrows his eyes.
Zemi's heavenly wrath maims you!
Zemi has some small wounds and bruises.

<911hp 383m 359mv>  6pm (day) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Zemi parries your cleave.
Your sting devastates Zemi!
You enter into a steady, practiced flow with a prison whip.
You block Zemi's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Zemi!
Zemi has quite a few wounds.

<911hp 383m 361mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi rubs the dirt out of his eyes, but they're still watering.
You block Zemi's attack and attempt to strike at the brief opening.
Your riposte wounds Zemi.
Your cleave devastates Zemi!
Your sting misses Zemi.
Zemi has quite a few wounds.

<911hp 383m 365mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi closes his eyes momentarily.
Zemi has quite a few wounds.

<911hp 383m 365mv>  6pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Zemi has quite a few wounds.

<911hp 383m 365mv>  6pm (day) bloody:120 <09:57>
<blade / shield / defensive> offensive 

Zemi's eyes stop watering.
Zemi blocks your attack with his shield.
You execute the form, thrashing serpent!
You lash at Zemi with your weapon and Zemi goes down!
Your lash scratches Zemi.
Your sting devastates Zemi!
Zemi blocks your attack with his shield.
Zemi's slash devastates you!
Zemi has quite a few wounds.

<882hp 383m 367mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

You awkwardly parry Zemi's slash with a loud clang.
Your cleave maims Zemi!
You execute the form, parting the wave!
Your cleave MASSACRES Zemi!
Your tailswipe MUTILATES Zemi!
Zemi looks less wobbly on his feet.
Zemi has some big nasty wounds and scratches.

<882hp 383m 371mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 

Zemi rises back to his feet.
Zemi's reckoning decimates you!
You are pushed backward.
Zemi has some big nasty wounds and scratches.

<856hp 383m 371mv>  6pm (day) bloody:120 <09:59>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Zemi has some big nasty wounds and scratches.

<856hp 383m 371mv>  6pm (day) bloody:120 <09:59>
<blade / shield / defensive> offensive 

You execute the form, parting the wave!
Zemi blocks your attack with his shield.
Your sting devastates Zemi!
Zemi deflects your cleave aside in an ungraceful parry.
You manage to dodge Zemi's slash with a lot of effort.
Zemi's slash devastates you!
Zemi has some big nasty wounds and scratches.

<827hp 383m 373mv>  6pm (day) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Zemi looks pretty hurt.

<827hp 383m 373mv>  6pm (day) bloody:120 <09:58>
<blade / shield / defensive> offensive 

Zemi has fled!
Zemi walks east.
Falnor the serpent feathered flies east.

<827hp 383m 373mv>  6pm (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 

The sun slowly disappears in the west.
The sky is getting cloudy.

<842hp 389m 394mv>  7pm (dusk) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
(Charmed) A large cloud serpent is hovering here.
(White Aura) Zemi is here.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<842hp 389m 392mv>  7pm (dusk) bloody:117 <09:57>
<no opponent / no opponent / no opponent> offensive 
Zemi yells 'Help! I am being attacked by Szrevikhan!'
You execute the form, parting the wave!
Your cleave MASSACRES Zemi!
Your sting devastates Zemi!
Your cleave maims Zemi!
Zemi's shield jolts under your sting, but holds.
Your sting devastates Zemi!
Your tailswipe maims Zemi!
Zemi looks pretty hurt.

<842hp 389m 394mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 

You regain composure and reapproach.
Zemi's slash maims you!
Zemi's slash maims you!
Your wild cleave MASSACRES Zemi!
Zemi looks pretty hurt.

<774hp 389m 394mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 
You scan all around.
*** Range 2 (east) ***
An adept of Davairus provides arena services.
Zemi looks pretty hurt.

<774hp 389m 394mv>  7pm (dusk) bloody:120 <09:57>
<blade / shield / defensive> offensive 
You hammer Zemi's shield repeatedly with your weapons.
Your barrage injures Zemi.
Zemi's shield arm is numbed.
Your barrage hits Zemi.
Zemi's shield arm is numbed.
Your barrage grazes Zemi.
Zemi's shield arm is numbed.
Your barrage injures Zemi.
Zemi's shield arm distends from the assault.
Your barrage grazes Zemi.
Your cleave maims Zemi!
Your sting misses Zemi.
Your cleave devastates Zemi!
Zemi's slash maims you!
You stumble and barely manage to dodge Zemi's slash.
Zemi is in awful condition.

<740hp 389m 394mv>  7pm (dusk) bloody:120 <02:00>
<blade / shield / defensive> offensive 

You nimbly dodge Zemi's slash with a practiced maneuver.
You nimbly dodge Zemi's slash with a practiced maneuver.
You dodge Zemi's slash.
Your cleave DISEMBOWELS Zemi!
Your cleave devastates Zemi!
Your tailswipe mauls Zemi.
Zemi has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Zemi.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 43 seconds.'
Zemi is mortally wounded!!

<740hp 389m 394mv>  7pm (dusk) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
Szrevikhan
Live Stream

Viraf has accepted your challenge.
The Juggernaut yells 'Viraf has accepted Szrevikhan's challenge.'
The Juggernaut says 'Viraf has accepted Szrevikhan's challenge.'

<980hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Viraf opens the door below you.

<980hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You buy a bandage.

<980hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 

 /@============================================================-
|                                                               \
|  Szrevikhan the Battlemaster, follower of Lorne               |
|  Acolyte of Fire, Rank Proven of [WARLORD]                    |
|  23 years old (111 hours, 0h:29m bloodshed, 0h:00m prime)     |
|                                                               |
|  Race:  Slith       Hometown:  Timaran     Health: 980/980    |
|  Sex:   Male        Class:     Warrior     Mana:   453/453    |
|  Size:  medium      Alignment: Neutral     Move:   394/394    |
|  Age:   youthful    Ethos:     Chaotic     Degree: 191.2      |
 \                  -------------------------------------------/
 |                                                          |
 | Streng: 21 (21+0)  Rating:     Good     Weight: 365/425  |
 | Intell: 18 (18+0)  Level:      50 (32)  Pracs:  0        |
 | Wisdom: 17 (17+0)  Exp tnl:    1570     Trains: 0        |
 | Dexter: 22 (22+0)  Guildpoint: 3/3      Items:  38/40    |
 | Consti: 22 (22+0)  Gold:       20359    Wimpy:  4 hp     |
 | Luck:  Fortunate   Hunger:     [**---]  Thirst: [**---]  |
 |                                                          |
 |               Condition: In prime health                 |
 ------------------------------------------                  \
/                                                             |
|               Armor Vs Pierce:  295       Saving Throws     |
|  Hitroll: 37        Vs Bash:    255      Afflictive:  63    |
|  Damroll: 47        Vs Slash:   294      Maledictive: 52    |
|                     Vs Magic:   124      Mental:      57    |
 \==========================================================-/
Viraf walks down.
A huge, many-coloured dragon flies down.
A monk trainee walks down.

<980hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
[Lv    Price     Qty] Item
[15    15 medals -- ] a bandage                         1 lb - made of cloth (trash) 
[ 1    40 medals -- ] a raw steak                       1 lb - made of beef (food) 
[25   350 medals -- ] Diocletian's drums of war         4 lb - made of flesh (instrument) 
[25   500 medals -- ] Sethronu's utility knife          2 lb - made of steel (dagger) 
[40  1000 medals -- ] Lorne's loin cloth               12 lb - made of fur (container) 
[ 1  5000 medals -- ] the old man's drinking flask      3 lb - made of steel (drink) 
[10    10 medals -- ] a lesser training boost           0 lb - made of win (treasure) 
[20    20 medals -- ] a useful training boost           0 lb - made of win (treasure) 
[36    35 medals -- ] a fantastic training boost        0 lb - made of win (treasure) 
[ 1   100 medals -- ] a scarecrow creation kit          3 lb - made of hay (treasure) 
[50    20 medals -- ] a lump of mithril ore           0.3 lb - made of mithril (ore) 
[50    20 medals -- ] a lump of golden ore            0.6 lb - made of gold (ore) 
[25  1000 medals -- ] a Strife fighting license         1 lb - made of old fart (treasure) 
[ 1     1 medals -- ] a battle in the Arena of blood     0 lb - made of blood (treasure) 
[ 1    25 medals -- ] a battle in Zodiac Island         0 lb - made of blood (treasure) 
[ 1    25 medals -- ] a battle in the Gnome Village     0 lb - made of blood (treasure) 
[ 1    25 medals -- ] a battle in the Ford              0 lb - made of blood (treasure) 
[ 1    25 medals -- ] a battle in the dwarven daycare center     0 lb - made of blood (treasure) 
[ 1    25 medals -- ] a battle in Market Square         0 lb - made of blood (treasure) 
[ 2   100 medals -- ] some tincal                       2 lb - made of crystal (treasure) 

<980hp 453m 394mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west up]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Viraf is here.
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 453m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
[Lv Price Qty] Item
[ 0   100 -- ] a strip of squirrel meat          5 lb - made of meat (food) 

<980hp 453m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You buy a strip of squirrel meat.

<980hp 453m 393mv>  5pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You eat a strip of squirrel meat.
You are full.

<980hp 453m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

Viraf offers you a handshake, type 'accept' to shake his hand.

<980hp 453m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You accept Viraf's handshake.

<980hp 453m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You close the door above you.

<980hp 453m 394mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 453m 393mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 453m 392mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 453m 391mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 453m 390mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 453m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You grunt softly.

<980hp 438m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<980hp 408m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You have initiated a ready check.

<980hp 408m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 
You are carrying:
     a bandage
     (Glowing) a gate key
     a Heraldic event ticket
     a small wooden canoe
     (Magical) a prison whip
     (Humming) a hero's dagger
     (Humming) a hero's axe
     (Humming) a black double-bladed battle axe
     (Magical) (Glowing) (Humming) the kinslayer
     a skull-headed mace
     a ground up rattle from a rattlesnake
( 3) ground-up bones of a vampire bat
     a Big Ol'Pack Sack (closed)
     (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
     (Humming) a rod of mind spectres

<980hp 408m 389mv>  6pm (day) calm
<no opponent / no opponent / no opponent> offensive 

The sun slowly disappears in the west.

<980hp 413m 394mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 413m 393mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 413m 392mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 413m 391mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 413m 390mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 413m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   The Path of Honor
<PK> Viraf                        The Path of War

<980hp 413m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 

The ready check has been accepted. The battle begins soon.

<980hp 413m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
$$ will now be substituted with 'viraf' until you untarget.

<980hp 413m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 

3...

<980hp 413m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<980hp 353m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 

2...

<980hp 353m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 

1...

<980hp 353m 389mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.
You may now FIGHT!

<980hp 353m 388mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 353m 387mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 353m 386mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 353m 385mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 353m 384mv>  7pm (dusk) calm
<no opponent / no opponent / no opponent> offensive 

The night has begun.

<980hp 362m 394mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (south) ***
An adept of Davairus provides arena services.

<980hp 362m 394mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 362m 393mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<980hp 362m 393mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   The Path of Fury
<PK> Viraf                        The Path of War

<980hp 362m 393mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<980hp 362m 393mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<980hp 362m 392mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Viraf is here.
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<980hp 362m 391mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.
Viraf scans all around.

<980hp 362m 391mv>  8pm (night) calm
<no opponent / no opponent / no opponent> offensive 
Viraf yells 'Help! I am being attacked by Szrevikhan!'
You hurl a javelin as you close in to attack Viraf.
Viraf parries your attack with his second hand.
Viraf is in excellent condition.

<980hp 362m 391mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Viraf performs the form, dragon terrorizes the village!
Viraf's dragon punch MASSACRES you!
You block Viraf's attack with your shield.
Viraf's dragon tail lash injures you.
Viraf raises his forearm to block your attack.
Your smash injures Viraf.
Viraf has a few scratches.

<901hp 362m 391mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Viraf's dragon wing wounds you.
Viraf's palm strike hits you.
Your shield wobbles and barely deflects Viraf's roundhouse kick.
Your smash mauls Viraf.
Viraf raises his forearm to block your attack.
Your smash injures Viraf.
You enter into a steady, practiced flow with an Outlaw's blade splitter.
Viraf has a few scratches.

<873hp 362m 391mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 
I don't know how to do that.
Viraf has a few scratches.

<873hp 362m 391mv>  8pm (night) bloody:120 <09:59>
<none / one-handed / balanced> offensive 
You stop wielding an Outlaw's blade splitter.
You stop using a set of wooden javelins.
You stop using a huge tower shield as a shield.
You begin wielding a black double-bladed battle axe.
You are now off-balance.
A black double-bladed battle axe feels like a part of you!
You tighten your grip around a black double-bladed battle axe.
Viraf has a few scratches.

<873hp 362m 391mv>  8pm (night) bloody:120 <09:58>
<none / one-handed / balanced> offensive 

Viraf's palm strike hits you.
Viraf's dragon punch MUTILATES you!
Viraf's lightning kick wounds you.
You are still arming your primary weapon.
You are still arming your primary weapon.
Viraf has a few scratches.

<803hp 362m 391mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Your dominant hand steadies.
Viraf has a few scratches.

<803hp 362m 391mv>  8pm (night) bloody:120 <09:58>
<none / one-handed / balanced> offensive 

You parry Viraf's tiger uppercut.
Viraf's tiger uppercut devastates you!
Viraf's dragon tail lash maims you!
Your wild cleave wounds Viraf.
Your cleave MUTILATES Viraf!
Viraf has some small wounds and bruises.

<738hp 362m 391mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft a black double-bladed battle axe for a mighty overhead attack!
Viraf has some small wounds and bruises.

<738hp 362m 391mv>  8pm (night) bloody:120 <09:59>
<none / one-handed / balanced> balanced 

Viraf's dragon punch DISEMBOWELS you!
Viraf's dragon wing mauls you.
Viraf's whirlwind kick devastates you!
Your cleave maims Viraf!
You enter into a steady, practiced flow with a black double-bladed battle axe.
Your cleave MUTILATES Viraf!
Viraf has some small wounds and bruises.

<643hp 362m 393mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Your muscles surge with power.
Your overhead crush MANGLES Viraf!
Viraf is flattened by your overhead attack!
Viraf has quite a few wounds.

<643hp 362m 368mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 

Viraf's elbow slash decimates you!
Viraf's dragon punch DISEMBOWELS you!
You manage to dodge Viraf's lightning kick with a lot of effort.
Viraf dodges your cleave.
Viraf dances around your cleave, easily dodging it.
Viraf has quite a few wounds.

<564hp 362m 368mv>  8pm (night) bloody:120 <02:00>
<none / one-handed / balanced> balanced 
You flee from combat!
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<564hp 362m 366mv>  8pm (night) bloody:120 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<564hp 362m 364mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<564hp 362m 362mv>  8pm (night) bloody:118 <09:58>
<no opponent / no opponent / no opponent> balanced 
You apply the bandage to your wounds.
You feel a lot better!

<589hp 362m 362mv>  8pm (night) bloody:117 <09:57>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<589hp 362m 360mv>  8pm (night) bloody:114 <09:54>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<589hp 362m 360mv>  8pm (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 
The Path of Defence

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<589hp 362m 358mv>  8pm (night) bloody:113 <09:53>
<no opponent / no opponent / no opponent> balanced 

Your victory rush wears off.

<607hp 368m 394mv>  9pm (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<607hp 368m 392mv>  9pm (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<607hp 368m 390mv>  9pm (night) bloody:112 <09:52>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<607hp 368m 388mv>  9pm (night) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<607hp 368m 386mv>  9pm (night) bloody:111 <09:51>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<607hp 368m 384mv>  9pm (night) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
Your pulse speeds up, but nothing happens.

<607hp 343m 256mv>  9pm (night) bloody:110 <09:50>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<607hp 343m 254mv>  9pm (night) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<607hp 343m 252mv>  9pm (night) bloody:100 <09:40>
<no opponent / no opponent / no opponent> balanced 
Your pulse speeds up, but nothing happens.

<607hp 318m 168mv>  9pm (night) bloody:99 <09:39>
<no opponent / no opponent / no opponent> balanced 
You sigh.

<607hp 318m 168mv>  9pm (night) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded two-handed> (Humming) a black double-bladed battle axe
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<607hp 318m 168mv>  9pm (night) bloody:90 <09:30>
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<607hp 318m 168mv>  9pm (night) bloody:87 <09:27>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<607hp 318m 166mv>  9pm (night) bloody:86 <09:26>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<607hp 318m 164mv>  9pm (night) bloody:85 <09:25>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<624hp 326m 217mv>  10pm (night) bloody:84 <09:24>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<624hp 326m 215mv>  10pm (night) bloody:84 <09:24>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<624hp 326m 213mv>  10pm (night) bloody:83 <09:23>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<624hp 326m 211mv>  10pm (night) bloody:83 <09:23>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<624hp 326m 211mv>  10pm (night) bloody:82 <09:22>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (west) ***
(Charmed) A monk trainee is here, ready for action.
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
Viraf is here.

<624hp 326m 211mv>  10pm (night) bloody:81 <09:21>
<no opponent / no opponent / no opponent> offensive 

Viraf walks in.
A monk trainee walks in.
A huge, many-coloured dragon flies in.

<624hp 326m 211mv>  10pm (night) bloody:80 <09:20>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<624hp 326m 209mv>  10pm (night) bloody:80 <09:20>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<624hp 326m 207mv>  10pm (night) bloody:79 <09:19>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<624hp 326m 205mv>  10pm (night) bloody:79 <09:19>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<624hp 326m 203mv>  10pm (night) bloody:78 <09:18>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<624hp 326m 201mv>  10pm (night) bloody:78 <09:18>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf is here.
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<624hp 326m 199mv>  10pm (night) bloody:77 <09:17>
<no opponent / no opponent / no opponent> offensive 
Viraf yells 'Help! I am being attacked by Szrevikhan!'
Viraf turns your attack against you.
Viraf's palm strike maims you!
Viraf dodges your cleave.
Your cleave maims Viraf!
Viraf has some small wounds and bruises.

<591hp 326m 199mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

Viraf's elbow slash devastates you!
You feel an intense pain in your arm.
Viraf performs the form, grasshopper leaps across the fields!
Viraf's dragon punch DISEMBOWELS you!
Viraf's jumping scissor kick devastates you!
Your cleave devastates Viraf!
Your cleave decimates Viraf!
You enter into a steady, practiced flow with a black double-bladed battle axe.
Viraf has quite a few wounds.

<486hp 326m 199mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 
Your muscles surge with power.
You strike Viraf with your weapon and attempt to hobble him.
Viraf avoids your hobble attack, and delivers one of his own.
Viraf's small joint manipulation hits you.
Viraf has quite a few wounds.

<476hp 326m 174mv>  10pm (night) bloody:120 <09:57>
<none / one-handed / balanced> offensive 

Viraf performs the form, grasshopper leaps across the fields!
Viraf's hook punch injures you.
Viraf's kung fu chop decimates you!
You parry Viraf's knee thrust.
Viraf dodges your cleave.
Your cleave MUTILATES Viraf!
Viraf has quite a few wounds.

<433hp 326m 176mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 

You block Viraf's attack and attempt to strike at the brief opening.
Your riposte decimates Viraf!
Viraf's kung fu chop decimates you!
You parry Viraf's whirlwind kick.
Viraf manages to dodge your cleave with a lot of effort.
Viraf dodges your cleave.
Viraf has quite a few wounds.

<406hp 326m 178mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
You manage to dodge Viraf's elbow slash with a lot of effort.
Viraf's tiger uppercut wounds you.
Viraf's jumping scissor kick injures you.
Viraf stumbles and barely dodges your cleave.
You execute the form, parting the wave!
Viraf stumbles and barely dodges your cleave.
Your tailswipe injures Viraf.
Viraf has quite a few wounds.

<370hp 326m 178mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 

A healing light surrounds Viraf.
Viraf has quite a few wounds.

<370hp 326m 178mv>  10pm (night) bloody:120 <09:57>
<none / one-handed / balanced> defensive 

You block Viraf's attack and attempt to strike at the brief opening.
Your riposte mauls Viraf.
Viraf's kung fu chop wounds you.
You dodge Viraf's lightning kick.
Your wild cleave injures Viraf.
Your cleave mauls Viraf.
Viraf has quite a few wounds.

<353hp 326m 184mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 
Your pulse races as you are consumed by rage!
Viraf has quite a few wounds.

<403hp 226m 92mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 

Viraf stops rocking like the mantis.
Viraf's body starts to enlarge into the image of a dragon.
Viraf has quite a few wounds.

<403hp 226m 92mv>  10pm (night) bloody:120 <09:57>
<none / one-handed / balanced> defensive 

Viraf's palm strike hits you.
You dodge Viraf's back fist.
You dodge Viraf's spin kick.
Your cleave maims Viraf!
Your cleave maims Viraf!
Viraf has quite a few wounds.

<393hp 226m 96mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 

Viraf's tiger uppercut mauls you.
You deflect Viraf's dragon punch aside in an ungraceful parry.
Viraf's dragon wing buffet injures you.
Viraf manages to dodge your cleave with a lot of effort.
Your cleave MUTILATES Viraf!
Your tailswipe decimates Viraf!
Viraf has quite a few wounds.

<359hp 226m 98mv>  10pm (night) bloody:120 <02:00>
<none / one-handed / balanced> defensive 
Your muscles surge with power.
You strike Viraf with your weapon and attempt to hobble him.
Viraf hops away from your hobble attempt.
Viraf has quite a few wounds.

<372hp 233m 126mv>  11pm (night) bloody:120 <09:57>
<none / one-handed / balanced> defensive 

Viraf returns to his normal size.
Viraf undulates his leading hand like the head of a snake.
The healing light fades from Viraf.
Viraf performs the form, cobra flicks its tongue!
Viraf's snake bite decimates you!
Viraf's snake palm hits you.
Viraf performs the form, cobra flicks its tongue!
Viraf's jumping snake strike injures you.
Your cleave DISEMBOWELS Viraf!
Viraf stumbles and barely dodges your cleave.
Viraf has some big nasty wounds and scratches.

<320hp 233m 128mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

Viraf's dragon punch maims you!
Viraf performs the form, cobra flicks its tongue!
Viraf's dragon punch DISEMBOWELS you!
Viraf's snake lash hits you.
Your wild cleave injures Viraf.
Your wild cleave MANGLES Viraf!
Viraf has some big nasty wounds and scratches.

<224hp 233m 132mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> defensive 

A healing light surrounds Viraf.
Viraf has some big nasty wounds and scratches.

<224hp 233m 132mv>  11pm (night) bloody:120 <09:57>
<none / one-handed / offensive> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
Viraf has some big nasty wounds and scratches.

<224hp 233m 132mv>  11pm (night) bloody:120 <09:57>
<none / one-handed / offensive> balanced 

You awkwardly parry Viraf's palm strike with a loud clang.
Viraf's snake bite wounds you.
You block Viraf's attack and attempt to strike at the brief opening.
Your riposte maims Viraf!
You concentrate on your combat style to prevent Viraf from dodging.
Your cleave DISEMBOWELS Viraf!
Your tailswipe mauls Viraf.
Viraf looks pretty hurt.

<207hp 233m 136mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Viraf has fled!
Viraf walks west.
A huge, many-coloured dragon flies west.
A monk trainee walks west.

<207hp 233m 136mv>  11pm (night) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<207hp 233m 134mv>  11pm (night) bloody:118 <09:59>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<207hp 233m 134mv>  11pm (night) bloody:117 <09:58>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<207hp 233m 132mv>  11pm (night) bloody:116 <09:57>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<207hp 233m 130mv>  11pm (night) bloody:116 <09:57>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<207hp 233m 130mv>  11pm (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
They aren't here.

<207hp 233m 130mv>  11pm (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
You scan all around.
*** Range 3 (east) ***
An adept of Davairus provides arena services.

<207hp 233m 130mv>  11pm (night) bloody:115 <09:56>
<no opponent / no opponent / no opponent> balanced 
The Path of War

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<207hp 233m 128mv>  11pm (night) bloody:114 <09:55>
<no opponent / no opponent / no opponent> balanced 
The Hall of Excellence

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<207hp 233m 126mv>  11pm (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: north south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<207hp 233m 124mv>  11pm (night) bloody:113 <09:54>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<207hp 233m 122mv>  11pm (night) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<207hp 233m 122mv>  11pm (night) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 
You scan all around.

<207hp 233m 122mv>  11pm (night) bloody:112 <09:53>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<207hp 233m 120mv>  11pm (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<207hp 233m 118mv>  11pm (night) bloody:111 <09:52>
<no opponent / no opponent / no opponent> balanced 
Alas, you cannot go that way.

<207hp 233m 118mv>  11pm (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 
The Path of Devotion

[Exits: north east]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf is here.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<207hp 233m 116mv>  11pm (night) bloody:110 <09:51>
<no opponent / no opponent / no opponent> balanced 
Viraf yells 'Help! I am being attacked by Szrevikhan!'
Viraf turns your attack against you.
Viraf's dragon punch maims you!
Your wild cleave wounds Viraf.
Viraf has quite a few wounds.

<171hp 233m 118mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Viraf's palm strike misses you.
You dodge Viraf's dragon punch.
You stumble and barely manage to dodge Viraf's roundhouse kick.
Your cleave DISEMBOWELS Viraf!
Your cleave MUTILATES Viraf!
Your cleave misses Viraf.
Viraf has some big nasty wounds and scratches.

<171hp 233m 122mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Your cleave MUTILATES Viraf!
Your tailswipe injures Viraf.
Viraf's palm strike injures you.
You block Viraf's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Viraf!
You deflect Viraf's knee thrust aside in an ungraceful parry.
Viraf has some big nasty wounds and scratches.

<158hp 233m 126mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / offensive> balanced 

Viraf stops moving sinuously.
Viraf's hands burst into flames!
Viraf has some big nasty wounds and scratches.

<158hp 233m 126mv>  11pm (night) bloody:120 <09:57>
<none / one-handed / defensive> balanced 

You stumble and barely manage to dodge Viraf's tiger uppercut.
Viraf's phoenix hammerfist decimates you!
You deflect Viraf's knee thrust aside in an ungraceful parry.
Your cleave devastates Viraf!
Your cleave DISEMBOWELS Viraf!
Your cleave maims Viraf!
Viraf looks pretty hurt.

<131hp 233m 132mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 
Your muscles surge with power.
You slam into Viraf, and send him flying!
Your bash devastates Viraf!
Viraf is in awful condition.

<131hp 233m 107mv>  11pm (night) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Your cleave MUTILATES Viraf!
Your cleave MUTILATES Viraf!
You block Viraf's attack and attempt to strike at the brief opening.
Your riposte maims Viraf!
You deflect Viraf's dragon punch aside in an ungraceful parry.
You manage to dodge Viraf's knee thrust with a lot of effort.
Viraf is in awful condition.

<143hp 238m 166mv>  12am (midnight) bloody:120 <02:00>
<none / one-handed / defensive> balanced 

Viraf has fled!
Viraf crawls north.
A huge, many-coloured dragon flies north.
A monk trainee walks north.

<143hp 238m 166mv>  12am (midnight) bloody:119 <02:00>
<no opponent / no opponent / no opponent> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.

<143hp 238m 166mv>  12am (midnight) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: south west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 164mv>  12am (midnight) bloody:117 <09:58>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<143hp 238m 164mv>  12am (midnight) bloody:116 <09:57>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 162mv>  12am (midnight) bloody:115 <09:56>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 160mv>  12am (midnight) bloody:115 <09:56>
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<143hp 238m 160mv>  12am (midnight) bloody:114 <09:55>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<143hp 238m 160mv>  12am (midnight) bloody:114 <09:55>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<143hp 238m 160mv>  12am (midnight) bloody:114 <09:55>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north south]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 158mv>  12am (midnight) bloody:113 <09:54>
<no opponent / no opponent / no opponent> offensive 
The Hall of Excellence

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 156mv>  12am (midnight) bloody:113 <09:54>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 154mv>  12am (midnight) bloody:112 <09:53>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: north east]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 152mv>  12am (midnight) bloody:112 <09:53>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 3 (east) ***
An adept of Davairus provides arena services.

<143hp 238m 152mv>  12am (midnight) bloody:111 <09:52>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 150mv>  12am (midnight) bloody:110 <09:51>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 148mv>  12am (midnight) bloody:110 <09:51>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 146mv>  12am (midnight) bloody:109 <09:50>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 144mv>  12am (midnight) bloody:109 <09:50>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (west) ***
An adept of Davairus provides arena services.

<143hp 238m 144mv>  12am (midnight) bloody:108 <09:49>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Deliya                       Entrance to the Arena of Blood
<PK> Szrevikhan                   The Path of Defence
<PK> Viraf                        The Hall of Courage

<143hp 238m 144mv>  12am (midnight) bloody:108 <09:49>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 142mv>  12am (midnight) bloody:107 <09:48>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<143hp 238m 142mv>  12am (midnight) bloody:106 <09:47>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 140mv>  12am (midnight) bloody:106 <09:47>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 138mv>  12am (midnight) bloody:105 <09:46>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 136mv>  12am (midnight) bloody:105 <09:46>
<no opponent / no opponent / no opponent> offensive 
I don't understand that.

<143hp 238m 136mv>  12am (midnight) bloody:104 <09:45>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf is here.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 134mv>  12am (midnight) bloody:103 <09:44>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 132mv>  12am (midnight) bloody:103 <09:44>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf is here.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 130mv>  12am (midnight) bloody:102 <09:43>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A mechanical tiny set of gears walks in.
A warrior trainee walks in.

<143hp 238m 128mv>  12am (midnight) bloody:102 <09:43>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<143hp 238m 128mv>  12am (midnight) bloody:101 <09:42>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
(Charmed) A huge, many-coloured dragon is here, its scales changing colour every moment.
(Charmed) A monk trainee is here, ready for action.
Viraf is here.
A warrior trainee walks in.
A mechanical tiny set of gears walks in.

<143hp 238m 126mv>  12am (midnight) bloody:101 <09:42>
<no opponent / no opponent / no opponent> offensive 
Viraf yells 'Help! I am being attacked by Szrevikhan!'
Your cleave MUTILATES Viraf!
You concentrate on your combat style to prevent Viraf from dodging.
Your cleave DISEMBOWELS Viraf!
Viraf has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Viraf.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 2 minutes and 24 seconds.'
Viraf is mortally wounded!!

<143hp 238m 130mv>  12am (midnight) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
Szrevikhan
Live Stream

A kodiak bear has accepted your challenge.
The Juggernaut yells 'Callis has accepted Szrevikhan's challenge.'
The Juggernaut says 'Callis has accepted Szrevikhan's challenge.'

<980hp 403m 348mv>  3am (night) calm
<no opponent / no opponent / no opponent> offensive 

A kodiak bear scans all around.

<980hp 403m 348mv>  3am (night) calm
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<980hp 403m 347mv>  3am (night) calm
<no opponent / no opponent / no opponent> offensive 

A kodiak bear walks in.
A snarling doberman walks in.
A black bear walks in.
A young Heraldic minstrel walks in.

<980hp 403m 347mv>  3am (night) calm
<no opponent / no opponent / no opponent> offensive 
You close the door above you.

<980hp 403m 347mv>  3am (night) calm
<no opponent / no opponent / no opponent> offensive 

The night is about to end.

<980hp 403m 394mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 

A kodiak bear walks west.
A young Heraldic minstrel walks west.
A black bear walks west.
A snarling doberman walks west.

<980hp 403m 394mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 403m 393mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 403m 392mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 403m 391mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
You are carrying:
     a bandage
     a pitch-black flaming longsword
     (Glowing) a flamberge of foul wind
     (Glowing) (Humming) a crimson celestial chain
     a skull-headed mace
     (Glowing) (Humming) a double-bladed axe of devastation
     a small wooden canoe
     (Magical) a prison whip
     (Humming) a hero's dagger
     (Humming) a hero's axe
     (Magical) (Glowing) (Humming) the kinslayer
     a ground up rattle from a rattlesnake
     ground-up bones of a vampire bat
     a Big Ol'Pack Sack (closed)
     a set of wooden javelins (15)
     (Humming) a rod of mind spectres
     (Magical) (Glowing) a huge tower shield

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
You stop wielding an Outlaw's blade splitter.
You stop wielding a long, brazen dagger.
You begin wielding a pitch-black flaming longsword.
You are now off-balance.
A pitch-black flaming longsword feels like a part of you!
You tighten your grip around a pitch-black flaming longsword.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 

Your dominant hand steadies.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
You have initiated a ready check.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
$$ will now be substituted with 'callis' until you untarget.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 
[50 Slith  33] <PK> [WARLORD] (Proven) Szrevikhan the Battlemaster
[   Trean    ] <PK> Callis the Grand Hierophant of the Forest
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 13.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 

The ready check has been accepted. The battle begins soon.

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 

A warrior trainee turns his gnomish glare upon you!  He looks like he is about to explode with pure anger!

<980hp 403m 390mv>  4am (night) calm
<no opponent / no opponent / no opponent> offensive 

The day has begun.

<980hp 410m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
You prepare your resolve and stand ready for battle.

<980hp 350m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

3...

<980hp 350m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

2...

<980hp 350m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Defence
<PK> Callis                       The Path of War

<980hp 350m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

1...

<980hp 350m 394mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: south west]
A warrior trainee walks in.

<980hp 350m 393mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.
You may now FIGHT!

<980hp 350m 392mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<980hp 350m 391mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<980hp 350m 390mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north south]
A warrior trainee walks in.

<980hp 350m 389mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.

<980hp 350m 388mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east west]
A warrior trainee walks in.

<980hp 350m 387mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<980hp 350m 386mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<980hp 350m 385mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.

<980hp 350m 384mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A warrior trainee walks in.

<980hp 350m 383mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (south) ***
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large kodiak bear is here, covered in thick fur.
*** Range 3 (south) ***
An adept of Davairus provides arena services.

<980hp 350m 383mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large kodiak bear is here, covered in thick fur.
A warrior trainee walks in.

<980hp 350m 379mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

A kodiak bear walks north.
A young Heraldic minstrel walks north.
A black bear walks north.
A snarling doberman walks north.

<980hp 350m 379mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<980hp 350m 378mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 350m 378mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large kodiak bear is here, covered in thick fur.
A warrior trainee walks in.
A kodiak bear walks south.
A young Heraldic minstrel walks south.
A black bear walks south.
A snarling doberman walks south.

<980hp 350m 374mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A warrior trainee walks in.

<980hp 350m 373mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 350m 373mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<980hp 350m 372mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 350m 372mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<980hp 350m 371mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<980hp 350m 371mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (south) ***
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large kodiak bear is here, covered in thick fur.
An adept of Davairus provides arena services.

<980hp 350m 371mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

A kodiak bear walks in.
A young Heraldic minstrel walks in.
A black bear walks in.
A snarling doberman walks in.

<980hp 350m 371mv>  5am (dawn) calm
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by a kodiak bear!'
You dance around a kodiak bear's wrath and easily dodge it.
A kodiak bear is in excellent condition.

<980hp 350m 371mv>  5am (dawn) evasive:60
<shaft / shield / defensive> offensive 
You do the best you can!
A kodiak bear is in excellent condition.

<980hp 350m 371mv>  5am (dawn) evasive:59 <09:59>
<shaft / shield / defensive> offensive 

You stumble and barely manage to dodge a black bear's claw.
You dodge a black bear's claw.
You stumble and barely manage to dodge a kodiak bear's wrath.
You dodge a kodiak bear's wrath.
Your weapon advantage overcomes a kodiak bear's parry attempt.
Your flaming bite MUTILATES a kodiak bear!
A kodiak bear's shield wobbles and barely deflects your flaming bite.
Your tailswipe injures a kodiak bear.
A kodiak bear has a few scratches.

<980hp 350m 371mv>  5am (dawn) evasive:60 <02:00>
<shaft / shield / defensive> offensive 
Your muscles surge with power.
You strike a kodiak bear with your weapon and attempt to hobble it.
A kodiak bear's branches get in the way.
A kodiak bear's branches devastate you!
A kodiak bear has a few scratches.

<948hp 350m 346mv>  5am (dawn) bloody:120 <09:59>
<shaft / shield / defensive> offensive 

A kodiak bear chants softly.
A kodiak bear conjures a powerful wave of thunder!
A kodiak bear's thunderwave devastates you!
A kodiak bear has a few scratches.

<918hp 350m 346mv>  5am (dawn) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

You dance around a kodiak bear's wrath and easily dodge it.
You parry a kodiak bear's wrath with an easy flourish.
Your flaming bite MUTILATES a kodiak bear!
Your tailswipe hits a kodiak bear.
You dodge a black bear's claw.
You nimbly dodge a black bear's claw with a practiced maneuver.
A kodiak bear has some small wounds and bruises.

<918hp 350m 346mv>  5am (dawn) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

The sun rises in the east.
Callis has some small wounds and bruises.

<928hp 353m 394mv>  6am (day) bloody:120 <09:59>
<shaft / shield / defensive> offensive 

Callis chants softly.
Callis conjures a powerful wave of thunder!
Callis's thunderwave devastates you!
Callis has some small wounds and bruises.

<897hp 353m 394mv>  6am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

You dodge a black bear's claw.
You manage to dodge a black bear's claw with a lot of effort.
You stumble and barely manage to dodge Callis's wrath.
You dodge Callis's wrath.
A small flame whips its head at you.
Callis's flame whip grazes you.
Callis blocks your attack with its shield.
Callis has some small wounds and bruises.

<889hp 353m 394mv>  6am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
Your muscles surge with power.
Callis is blinded by the dirt in its eyes!
Your kicked dirt scratches Callis.
Callis has some small wounds and bruises.

<889hp 353m 369mv>  6am (day) bloody:120 <09:59>
<shaft / shield / defensive> offensive 

You stumble and barely manage to dodge Callis's wrath.
You thrust Callis's wrath aside in a skillful parry.
Your flaming bite maims Callis!
You enter into a steady, practiced flow with a pitch-black flaming longsword.
Your flaming bite misses Callis.
Your flaming bite MUTILATES Callis!
You thrust a black bear's claw aside in a skillful parry.
You block a black bear's attack and attempt to strike at the brief opening.
Your riposte *** DEMOLISHES *** a black bear!
Callis has some small wounds and bruises.

<889hp 353m 371mv>  6am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

Callis brandishes a blessed cudgel.
Callis's lightning spark DISEMBOWELS you!
Callis has some small wounds and bruises.

<840hp 353m 371mv>  6am (day) bloody:120 <09:57>
<shaft / shield / defensive> offensive 

You parry a black bear's claw with an easy flourish.
You dodge a black bear's claw.
You thrust Callis's wrath aside in a skillful parry.
Your flaming bite MUTILATES Callis!
Your flaming bite maims Callis!
Your tailswipe mauls Callis.
Callis has quite a few wounds.

<840hp 353m 375mv>  6am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
You flee from combat!
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<840hp 353m 373mv>  6am (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
    A small flame dances about wildly here.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(White Aura) Callis is here.
A warrior trainee walks in.

<840hp 353m 365mv>  6am (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> offensive 
Callis yells 'Help! I am being attacked by someone!'
Callis's shield jolts under your flaming bite, but holds.
Your flaming bite misses Callis.
Your flaming bite MUTILATES Callis!
Callis chants softly.
Callis becomes a large, bipedal turtle.
Wisps of the wilderness surround a wild turtle.
A wild turtle has quite a few wounds.

<840hp 353m 367mv>  6am (day) bloody:120 <01:58>
<shaft / shield / defensive> offensive 

You thrust a wild turtle's wrath aside in a skillful parry.
You dodge a wild turtle's wrath.
Your flaming bite MUTILATES a wild turtle!
Your weapon advantage overcomes a wild turtle's parry attempt.
Your flaming bite MUTILATES a wild turtle!
Your flaming bite maims a wild turtle!
A wild turtle has quite a few wounds.

<840hp 353m 373mv>  6am (day) bloody:120 <01:58>
<shaft / shield / defensive> offensive 

A wild turtle rubs the dirt out of its eyes, but they're still watering.
Your flaming bite MUTILATES a wild turtle!
Your tailswipe hits a wild turtle.
You dance around a black bear's claw and easily dodge it.
You parry a black bear's claw.
A wild turtle's wrath devastates you!
You nimbly dodge a wild turtle's wrath with a practiced maneuver.
A small flame whips its head at you.
A wild turtle's flame whip injures you.
A wild turtle has quite a few wounds.

<794hp 353m 375mv>  6am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
You flee from combat!
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<794hp 353m 373mv>  6am (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
    A small flame dances about wildly here.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
A large turtle-like figure stands upright here.
A warrior trainee walks in.

<794hp 353m 365mv>  6am (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 

A wild turtle chants softly.
A wild turtle is drenched in water.

<794hp 353m 365mv>  6am (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
A wild turtle yells 'Help! I am being attacked by Szrevikhan!'
Your flaming bite MUTILATES a wild turtle!
A wild turtle has quite a few wounds.

<794hp 353m 367mv>  6am (day) bloody:120 <01:59>
<shaft / shield / defensive> offensive 

A wild turtle's wrath maims you!
You parry a wild turtle's wrath.
A small flame whips its head at you.
A wild turtle's flame whip grazes you.
A wild turtle blocks your attack with its shield.
Your flaming bite MUTILATES a wild turtle!
A wild turtle blocks your attack with its shield.
You stumble and barely manage to dodge a black bear's claw.
You dance around a black bear's claw and easily dodge it.
A wild turtle has quite a few wounds.

<752hp 353m 369mv>  6am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

A wild turtle chants softly.
A wild turtle has quite a few wounds.

<752hp 353m 369mv>  6am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 
You flee from combat!
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<752hp 353m 367mv>  6am (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
    A small flame dances about wildly here.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
A large turtle-like figure stands upright here.
A warrior trainee walks in.

<752hp 353m 359mv>  6am (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
A wild turtle yells 'Help! I am being attacked by Szrevikhan!'
A wild turtle's warding winds slow down your advance.
A wild turtle's shield absorbs the impact of your flaming bite easily.
Your flaming bite MUTILATES a wild turtle!
A wild turtle has some big nasty wounds and scratches.

<752hp 353m 361mv>  6am (day) bloody:120 <01:59>
<shaft / shield / defensive> offensive 

A wild turtle has fled!
A wild turtle walks south.
A snarling doberman walks south.
A black bear walks south.
A young Heraldic minstrel walks south.

<752hp 353m 361mv>  6am (day) bloody:120 <01:58>
<no opponent / no opponent / no opponent> offensive 
You aren't fighting anyone.

<752hp 353m 361mv>  6am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<752hp 353m 359mv>  6am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<752hp 353m 359mv>  6am (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<752hp 353m 359mv>  6am (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Centre of the Arena
<PK> Callis                       The Path of Devotion

<752hp 353m 359mv>  6am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<752hp 353m 357mv>  6am (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.
A wild turtle walks in.
A young Heraldic minstrel walks in.
A black bear walks in.
A snarling doberman walks in.

<752hp 353m 355mv>  6am (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 

A wild turtle dries off.

<752hp 353m 355mv>  6am (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<752hp 353m 353mv>  6am (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<752hp 353m 351mv>  6am (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<752hp 353m 349mv>  6am (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<752hp 353m 347mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<752hp 353m 347mv>  6am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<752hp 353m 347mv>  6am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 

You lose your momentum.

<776hp 359m 394mv>  7am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Fury
<PK> Callis                       The Path of Honor

<776hp 359m 394mv>  7am (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> offensive 
You apply the bandage to your wounds.
You feel a lot better!

<793hp 359m 394mv>  7am (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 392mv>  7am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 390mv>  7am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<793hp 359m 388mv>  7am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: south west]
A warrior trainee walks in.

<793hp 359m 386mv>  7am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<793hp 359m 384mv>  7am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 382mv>  7am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 380mv>  7am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<793hp 359m 378mv>  7am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 2 (south) ***
An adept of Davairus provides arena services.

<793hp 359m 378mv>  7am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Fury
<PK> Callis                       The Path of War

<793hp 359m 378mv>  7am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A warrior trainee walks in.

<793hp 359m 376mv>  7am (day) bloody:95 <09:35>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 374mv>  7am (day) bloody:95 <09:35>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<793hp 359m 372mv>  7am (day) bloody:94 <09:34>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<793hp 359m 370mv>  7am (day) bloody:94 <09:34>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 368mv>  7am (day) bloody:93 <09:33>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.

<793hp 359m 366mv>  7am (day) bloody:93 <09:33>
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<793hp 359m 366mv>  7am (day) bloody:92 <09:32>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north south]
A warrior trainee walks in.

<793hp 359m 364mv>  7am (day) bloody:92 <09:32>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<793hp 359m 362mv>  7am (day) bloody:92 <09:32>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<793hp 359m 360mv>  7am (day) bloody:91 <09:31>
<no opponent / no opponent / no opponent> offensive 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.

<793hp 359m 358mv>  7am (day) bloody:91 <09:31>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: south west]
A warrior trainee walks in.

<793hp 359m 356mv>  7am (day) bloody:90 <09:30>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.

<793hp 359m 354mv>  7am (day) bloody:90 <09:30>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 352mv>  7am (day) bloody:89 <09:29>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 350mv>  7am (day) bloody:89 <09:29>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 348mv>  7am (day) bloody:88 <09:28>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<793hp 359m 346mv>  7am (day) bloody:88 <09:28>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<793hp 359m 344mv>  7am (day) bloody:87 <09:27>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (east) ***
An adept of Davairus provides arena services.

<793hp 359m 344mv>  7am (day) bloody:87 <09:27>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of War
<PK> Callis                       The Path of Devotion

<793hp 359m 344mv>  7am (day) bloody:86 <09:26>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<793hp 359m 342mv>  7am (day) bloody:86 <09:26>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<793hp 359m 340mv>  7am (day) bloody:85 <09:25>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks in.
A young Heraldic minstrel walks in.
A black bear walks in.
A snarling doberman walks in.

<793hp 359m 340mv>  7am (day) bloody:85 <09:25>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<793hp 359m 338mv>  7am (day) bloody:85 <09:25>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<793hp 359m 338mv>  7am (day) bloody:84 <09:24>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<793hp 359m 336mv>  7am (day) bloody:84 <09:24>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<793hp 359m 334mv>  7am (day) bloody:83 <09:23>
<no opponent / no opponent / no opponent> offensive 
They aren't here.
Your warcry wears off.

<814hp 364m 389mv>  8am (day) bloody:83 <09:23>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<814hp 364m 389mv>  8am (day) bloody:82 <09:22>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<814hp 364m 389mv>  8am (day) bloody:81 <09:21>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   Centre of the Arena
<PK> Callis                       The Hall of Excellence

<814hp 364m 389mv>  8am (day) bloody:79 <09:19>
<no opponent / no opponent / no opponent> offensive 
You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<814hp 334m 389mv>  8am (day) bloody:78 <09:18>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<814hp 334m 389mv>  8am (day) bloody:74 <09:14>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<814hp 334m 387mv>  8am (day) bloody:74 <09:14>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<814hp 334m 385mv>  8am (day) bloody:73 <09:13>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: east south]
A warrior trainee walks in.

<814hp 334m 383mv>  8am (day) bloody:73 <09:13>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Fury
<PK> Callis                       The Hall of Excellence

<814hp 334m 383mv>  8am (day) bloody:72 <09:12>
<no opponent / no opponent / no opponent> offensive 
The Hall of Courage

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 381mv>  8am (day) bloody:68 <09:08>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<814hp 334m 379mv>  8am (day) bloody:68 <09:08>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<814hp 334m 377mv>  8am (day) bloody:67 <09:07>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 375mv>  8am (day) bloody:67 <09:07>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: south west]
A warrior trainee walks in.

<814hp 334m 373mv>  8am (day) bloody:66 <09:06>
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<814hp 334m 373mv>  8am (day) bloody:66 <09:06>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north south]
A warrior trainee walks in.

<814hp 334m 371mv>  8am (day) bloody:66 <09:06>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: north west]
A warrior trainee walks in.

<814hp 334m 369mv>  8am (day) bloody:65 <09:05>
<no opponent / no opponent / no opponent> offensive 

A warrior trainee says 'You can't defeat me!  I am invincible!'
A warrior trainee writhes, screaming 'The PPppppPOOOOoooWWWwwwErrRRR!' 

<814hp 334m 369mv>  8am (day) bloody:65 <09:05>
<no opponent / no opponent / no opponent> offensive 
The Path of Honor

[Exits: east south]
A warrior trainee walks in.

<814hp 334m 367mv>  8am (day) bloody:64 <09:04>
<no opponent / no opponent / no opponent> offensive 
The Hall of Glory

[Exits: north east]
A warrior trainee walks in.

<814hp 334m 365mv>  8am (day) bloody:64 <09:04>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: south west]
A warrior trainee walks in.

<814hp 334m 363mv>  8am (day) bloody:63 <09:03>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.

<814hp 334m 361mv>  8am (day) bloody:63 <09:03>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 359mv>  8am (day) bloody:62 <09:02>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 357mv>  8am (day) bloody:62 <09:02>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 355mv>  8am (day) bloody:61 <09:01>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<814hp 334m 353mv>  8am (day) bloody:61 <09:01>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 351mv>  8am (day) bloody:60 <09:00>
<no opponent / no opponent / no opponent> offensive 
You scan all around.
*** Range 1 (east) ***
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large turtle-like figure stands upright here.
An adept of Davairus provides arena services.

<814hp 334m 351mv>  8am (day) bloody:60 <09:00>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large turtle-like figure stands upright here.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<814hp 334m 349mv>  8am (day) bloody:58 <08:58>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks west.
A young Heraldic minstrel walks west.
A black bear walks west.
A snarling doberman walks west.

<814hp 334m 349mv>  8am (day) bloody:58 <08:58>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<814hp 334m 349mv>  8am (day) bloody:58 <08:58>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks in.
A snarling doberman walks in.
A black bear walks in.
A young Heraldic minstrel walks in.

<814hp 334m 349mv>  8am (day) bloody:57 <08:57>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<814hp 334m 347mv>  8am (day) bloody:57 <08:57>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<814hp 334m 347mv>  8am (day) bloody:56 <08:56>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
A large turtle-like figure stands upright here.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<814hp 334m 345mv>  8am (day) bloody:56 <08:56>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks west.
A young Heraldic minstrel walks west.
A black bear walks west.
A snarling doberman walks west.

<814hp 334m 345mv>  8am (day) bloody:56 <08:56>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<814hp 334m 345mv>  8am (day) bloody:55 <08:55>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<814hp 334m 345mv>  8am (day) bloody:54 <08:54>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<814hp 334m 345mv>  8am (day) bloody:54 <08:54>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
    A small flame dances about wildly here.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
A large turtle-like figure stands upright here.
A warrior trainee walks in.

<814hp 334m 343mv>  8am (day) bloody:53 <08:53>
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! I am being attacked by a wild turtle!'
You nimbly dodge a wild turtle's wrath with a practiced maneuver.
A small flame whips its head at you.
A wild turtle's flame whip wounds you.
A wild turtle is in excellent condition.

<797hp 334m 343mv>  8am (day) bloody:120 <00:51>
<shaft / shield / defensive> offensive 
You do the best you can!
A wild turtle is in excellent condition.

<797hp 334m 343mv>  8am (day) bloody:120 <00:51>
<shaft / shield / defensive> offensive 

You parry a black bear's claw.
You nimbly dodge a black bear's claw with a practiced maneuver.
You parry a wild turtle's wrath.
Your flaming bite maims a wild turtle!
Your flaming bite maims a wild turtle!
A wild turtle has a few scratches.

<797hp 334m 343mv>  8am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
Your muscles surge with power.
You strike a wild turtle with your weapon and attempt to hobble it.
A wild turtle's branches get in the way.
A wild turtle's branches injure you.
A wild turtle has a few scratches.

<782hp 334m 318mv>  8am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

A wild turtle chants softly.
A wild turtle summons a tornado to rip apart its enemies!
A wild turtle's tornado devastates you!
A wild turtle has a few scratches.

<763hp 337m 371mv>  9am (day) bloody:120 <09:57>
<shaft / shield / defensive> offensive 

You deflect a wild turtle's wrath aside in an ungraceful parry.
You block a wild turtle's attack and attempt to strike at the brief opening.
Your riposte MUTILATES a wild turtle!
You enter into a steady, practiced flow with a pitch-black flaming longsword.
A small flame whips its head at you.
A wild turtle's flame whip hits you.
Your flaming bite DISEMBOWELS a wild turtle!
Your flaming bite MUTILATES a wild turtle!
You parry a black bear's claw with an easy flourish.
You awkwardly parry a black bear's claw with a loud clang.
A wild turtle has some small wounds and bruises.

<754hp 337m 375mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

A wild turtle chants softly.
You dance around a black bear's claw and easily dodge it.
You dodge a black bear's claw.
You dodge a wild turtle's wrath.
You nimbly dodge a wild turtle's wrath with a practiced maneuver.
Your flaming bite MUTILATES a wild turtle!
A wild turtle deflects your flaming bite aside in an ungraceful parry.
Your tailswipe mauls a wild turtle.
A wild turtle has quite a few wounds.

<754hp 337m 377mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
You raise aloft a pitch-black flaming longsword for a mighty overhead attack!
A wild turtle has quite a few wounds.

<754hp 337m 377mv>  9am (day) bloody:120 <09:58>
<shaft / shield / defensive> balanced 

A wild turtle's wrath maims you!
A small flame whips its head at you.
A wild turtle's flame whip wounds you.
Your flaming bite MUTILATES a wild turtle!
Your flaming bite MUTILATES a wild turtle!
You nimbly dodge a black bear's claw with a practiced maneuver.
A black bear's claw wounds you.
A wild turtle has quite a few wounds.

<682hp 337m 381mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> balanced 

A wild turtle chants softly.
A wild turtle has quite a few wounds.

<682hp 337m 381mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> balanced 

Your muscles surge with power.
A wild turtle's weapon is easily overwhelmed by your overhead crush.
Your overhead crush MUTILATES a wild turtle!
A wild turtle's branches get in the way.
A wild turtle's branches devastate you!
A wild turtle has quite a few wounds.

<651hp 337m 356mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> balanced 

A black bear gets a wild look in its eyes.
A wild turtle has quite a few wounds.

<651hp 337m 356mv>  9am (day) bloody:120 <09:58>
<shaft / shield / defensive> balanced 

A black bear's claw mauls you.
You parry a black bear's claw.
A wild turtle's wrath maims you!
A wild turtle grips its shield firmly, staving off your flaming bite.
Your flaming bite devastates a wild turtle!
A wild turtle blocks your attack with its shield.
A wild turtle has quite a few wounds.

<596hp 337m 358mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> balanced 

A wild turtle chants softly.
A wild turtle summons a tornado to rip apart its enemies!
A wild turtle's tornado DISMEMBERS you!
A wild turtle has quite a few wounds.

<534hp 337m 358mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> balanced 
You raise aloft a pitch-black flaming longsword for a mighty overhead attack!
A wild turtle has quite a few wounds.

<534hp 337m 358mv>  9am (day) bloody:120 <09:57>
<shaft / shield / defensive> balanced 

A wild turtle's wrath maims you!
You dodge a wild turtle's wrath.
Your flaming bite MUTILATES a wild turtle!
A wild turtle blocks your attack with its shield.
You hear bones cracking as a black bear delivers a forceful blow.
A black bear's claw maims you!
You dance around a black bear's claw and easily dodge it.
A wild turtle has some big nasty wounds and scratches.

<463hp 337m 360mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> balanced 

A wild turtle chants softly.
Wisps of the wilderness surround a wild turtle.
A wild turtle has some big nasty wounds and scratches.

<463hp 337m 360mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> balanced 
Your muscles surge with power.
A wild turtle's weapon is easily overwhelmed by your overhead crush.
Your overhead crush MUTILATES a wild turtle!
A wild turtle's branches get in the way.
A wild turtle's branches wound you.
A wild turtle has some big nasty wounds and scratches.

<445hp 337m 335mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> balanced 

You thrust a black bear's claw aside in a skillful parry.
You dodge a black bear's claw.
You manage to dodge a wild turtle's wrath with a lot of effort.
A wild turtle deflects your flaming bite aside in an ungraceful parry.
Your flaming bite MUTILATES a wild turtle!
A wild turtle has some big nasty wounds and scratches.

<445hp 337m 337mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
A wild turtle has some big nasty wounds and scratches.

<445hp 337m 337mv>  9am (day) bloody:120 <09:57>
<shaft / shield / defensive> offensive 

A wild turtle chants softly.
A wild turtle is drenched in water.
A wild turtle has some big nasty wounds and scratches.

<445hp 337m 337mv>  9am (day) bloody:120 <09:57>
<shaft / shield / defensive> offensive 

A wild turtle's wrath devastates you!
A small flame whips its head at you.
A wild turtle's flame whip wounds you.
Your flaming bite maims a wild turtle!
Your flaming bite maims a wild turtle!
Your tailswipe wounds a wild turtle.
You parry a black bear's claw.
You deflect a black bear's claw aside in an ungraceful parry.
A wild turtle has some big nasty wounds and scratches.

<394hp 337m 341mv>  9am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
Your muscles surge with power.
You strike a wild turtle with your weapon and attempt to hobble it.
A wild turtle's branches get in the way.
A wild turtle's branches devastate you!
A wild turtle has some big nasty wounds and scratches.

<364hp 337m 316mv>  9am (day) bloody:120 <09:59>
<shaft / shield / defensive> offensive 

A wild turtle has fled!
A wild turtle walks east.
A snarling doberman walks east.
A young Heraldic minstrel walks east.
A black bear has fled!
A black bear walks west.

<364hp 337m 316mv>  9am (day) bloody:120 <02:00>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks in.
A young Heraldic minstrel walks in.
A snarling doberman walks in.

<364hp 337m 316mv>  9am (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> offensive 

A wild turtle walks west.
A snarling doberman walks west.
A young Heraldic minstrel walks west.

<364hp 337m 316mv>  9am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> offensive 
But you aren't in combat!

<364hp 337m 316mv>  9am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<364hp 337m 314mv>  9am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<364hp 337m 314mv>  9am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> offensive 

You lose your momentum.
A tornado rips in!

<380hp 343m 369mv>  10am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
Your pulse races as you are consumed by rage!

<430hp 243m 184mv>  10am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: north east]
A warrior trainee walks in.

<430hp 243m 182mv>  10am (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: south west]
A warrior trainee walks in.

<430hp 243m 180mv>  10am (day) bloody:110 <09:50>
<no opponent / no opponent / no opponent> offensive 
The Hall of Excellence

[Exits: north east]
A warrior trainee walks in.

<430hp 243m 178mv>  10am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north south]
A warrior trainee walks in.

<430hp 243m 176mv>  10am (day) bloody:109 <09:49>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east south]
A warrior trainee walks in.

<430hp 243m 174mv>  10am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 
Alas, you cannot go that way.

<430hp 243m 174mv>  10am (day) bloody:108 <09:48>
<no opponent / no opponent / no opponent> offensive 
You scan all around.

<430hp 243m 174mv>  10am (day) bloody:107 <09:47>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Devotion
<PK> Callis                       The Path of Honor

<430hp 243m 174mv>  10am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 172mv>  10am (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: south west]
A warrior trainee walks in.

<430hp 243m 170mv>  10am (day) bloody:105 <09:45>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<430hp 243m 168mv>  10am (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 166mv>  10am (day) bloody:104 <09:44>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 164mv>  10am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<430hp 243m 162mv>  10am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> offensive 
Players near you in The Seringale Arena:
<PK> Szrevikhan                   The Path of Fury
<PK> Callis                       The Path of Defence

<430hp 243m 162mv>  10am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<430hp 243m 160mv>  10am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
    A small flame dances about wildly here.
(Charmed) A big black bear is here looking for food.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(White Aura) Callis is here.
An adept of Davairus provides arena services.
A warrior trainee walks in.

<430hp 243m 158mv>  10am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> offensive 

Callis walks west.
A black bear walks west.
A snarling doberman walks west.
A young Heraldic minstrel walks west.

<430hp 243m 158mv>  10am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 156mv>  10am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 154mv>  10am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> offensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 152mv>  10am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<430hp 243m 150mv>  10am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> offensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 148mv>  10am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> offensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<430hp 243m 146mv>  10am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south]
A warrior trainee walks in.

<430hp 243m 144mv>  10am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> offensive 
The Path of Fury

[Exits: north south west]
A warrior trainee walks in.

<430hp 243m 142mv>  10am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 140mv>  10am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<430hp 243m 138mv>  10am (day) bloody:95 <09:35>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<430hp 243m 136mv>  10am (day) bloody:95 <09:35>
<no opponent / no opponent / no opponent> offensive 
They aren't here.

<430hp 243m 136mv>  10am (day) bloody:94 <09:34>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: south west]
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
(White Aura) Callis is here.
A warrior trainee walks in.

<430hp 243m 134mv>  10am (day) bloody:94 <09:34>
<no opponent / no opponent / no opponent> offensive 
Callis yells 'Help! I am being attacked by Szrevikhan!'
Callis awkwardly parries your flaming bite with a loud clang.
Callis has quite a few wounds.

<430hp 243m 134mv>  10am (day) bloody:120 <01:34>
<shaft / shield / defensive> offensive 

You dodge a black bear's claw.
You block a black bear's attack and attempt to strike at the brief opening.
Your riposte *** DEMOLISHES *** a black bear!
Callis's wrath MUTILATES you!
A small flame whips its head at you.
Callis's flame whip wounds you.
Your weapon advantage overcomes Callis's parry attempt.
Your flaming bite DISEMBOWELS Callis!
Your flaming bite DISEMBOWELS Callis!
Your tailswipe mauls Callis.
Callis has quite a few wounds.

<375hp 243m 138mv>  10am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
No way!  You are still fighting!
Callis has quite a few wounds.

<375hp 243m 138mv>  10am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 
You do the best you can!
Callis has quite a few wounds.

<375hp 243m 138mv>  10am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 
Your muscles surge with power.
Callis is blinded by the dirt in its eyes!
Your kicked dirt scratches Callis.
Callis chants softly.
Callis summons a tornado to rip apart its enemies!
Callis's tornado DISMEMBERS you!
Callis has quite a few wounds.

<314hp 243m 113mv>  10am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

Your flaming bite MUTILATES Callis!
Your flaming bite MUTILATES Callis!
You block Callis's attack and attempt to strike at the brief opening.
Your riposte maims Callis!
A small flame whips its head at you.
Callis's flame whip hits you.
You parry a black bear's claw.
You manage to dodge a black bear's claw with a lot of effort.
Callis has some big nasty wounds and scratches.

<305hp 243m 119mv>  10am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

Callis chants softly.
Callis summons a tornado to rip apart its enemies!
Callis's tornado DISMEMBERS you!
Callis has some big nasty wounds and scratches.

<244hp 243m 119mv>  10am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

A black bear's claw wounds you.
You dodge a black bear's claw.
You parry Callis's wrath.
You dodge Callis's wrath.
Your flaming bite DISEMBOWELS Callis!
Your tailswipe injures Callis.
Callis has some big nasty wounds and scratches.

<224hp 243m 121mv>  10am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
You slam your foot into Callis's wooden coating and stumble backward.
Your trip scratches Callis.
Callis has some big nasty wounds and scratches.

<224hp 243m 121mv>  10am (day) bloody:120 <09:58>
<shaft / shield / defensive> offensive 

Callis chants softly.
Callis summons a tornado to rip apart its enemies!
Callis's tornado DISMEMBERS you!
Callis rubs the dirt out of its eyes, but they're still watering.
Your flaming bite misses Callis.
You dodge Callis's wrath.
You nimbly dodge Callis's wrath with a practiced maneuver.
A black bear's claw wounds you.
You block a black bear's attack and attempt to strike at the brief opening.
Your riposte MANGLES a black bear!
Callis has some big nasty wounds and scratches.

<144hp 243m 121mv>  10am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

Your victory rush wears off.
You relax your posture as your resolve fades.
The white aura around Callis fades.
Callis has some big nasty wounds and scratches.

<158hp 249m 174mv>  11am (day) bloody:120 <09:59>
<shaft / shield / defensive> offensive 

The wisps of the wilderness leave Callis.
A black bear's claw maims you!
You dance around a black bear's claw and easily dodge it.
You awkwardly parry Callis's wrath with a loud clang.
Callis's wrath DISMEMBERS you!
Your flaming bite MASSACRES Callis!
You execute the form, swirling sandstorm!
A black bear is blinded by the dirt in its eyes!
Your kicked dirt scratches a black bear.
Callis's eyes are too watery to be dirted again.
Your kicked dirt misses Callis.
Your flaming bite MANGLES Callis!
Your flaming bite MANGLES Callis!
Callis is in awful condition.

<71hp 249m 180mv>  11am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 

Callis chants softly.
Callis is in awful condition.

<71hp 249m 180mv>  11am (day) bloody:120 <02:00>
<shaft / shield / defensive> offensive 
You flee from combat!
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<71hp 249m 178mv>  11am (day) bloody:119 <02:00>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: east west]
A warrior trainee walks in.

<71hp 249m 176mv>  11am (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: north east]
A warrior trainee walks in.

<71hp 249m 174mv>  11am (day) bloody:118 <09:59>
<no opponent / no opponent / no opponent> offensive 
The Path of Devotion

[Exits: south west]
    A tornado rips through the room!
    A small flame dances about wildly here.
(Charmed) A youth wearing Herald colors stands here twirling a flute in his hand.
(Charmed) A snarling doberman is here, protecting his owner.
(Charmed) A big black bear is here looking for food.
Callis is here.
A warrior trainee walks in.
Callis's eyes stop watering.

<71hp 249m 172mv>  11am (day) bloody:117 <09:58>
<no opponent / no opponent / no opponent> offensive 
Callis yells 'Help! I am being attacked by Szrevikhan!'
Your flaming bite MASSACRES Callis!
Callis's shield wobbles and barely deflects your flaming bite.
Your tailswipe DISMEMBERS Callis!
Callis has fled!
Callis crawls west.
A young Heraldic minstrel walks west.
A snarling doberman walks west.
A black bear walks west.
Callis has yielded.  You have won the challenge.
The Juggernaut yells 'Szrevikhan has claimed victory over Callis.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 2 minutes and 54 seconds.'

<71hp 249m 174mv>  11am (day) bloody:120 <01:58>
<no opponent / no opponent / no opponent> offensive 
Szrevikhan
Live Stream

Korvak has accepted your challenge.
The Juggernaut yells 'Korvak has accepted Szrevikhan's challenge.'
The Juggernaut says 'Korvak has accepted Szrevikhan's challenge.'

<1030hp 423m 394mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
You open the door below you.

<1030hp 423m 394mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.
Korvak walks in.
A warrior trainee walks in.
A cloud serpent flies in.

<1030hp 423m 393mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
Korvak walks in.
A cloud serpent flies in.
A warrior trainee walks in.
A warrior trainee walks in.

<1030hp 423m 392mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.
Korvak walks in.
A warrior trainee walks in.
A cloud serpent flies in.

<1030hp 423m 391mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
You stop wielding 'Vaelsram', the Blade of Conquerors.
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!

<980hp 423m 391mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
Korvak walks in.
A cloud serpent flies in.
A warrior trainee walks in.
A warrior trainee walks in.

<980hp 423m 390mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.
Korvak walks in.
A warrior trainee walks in.
A cloud serpent flies in.

<980hp 423m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 

Korvak stops following you.

<980hp 423m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
You begin wielding a long, brazen dagger in your off-hand.
You are now off-balance.
A long, brazen dagger feels like a part of you!

<980hp 403m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
Your dominant hand steadies.

<980hp 403m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
$$ will now be substituted with 'korvak' until you untarget.

<980hp 403m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 

Korvak walks west.
A cloud serpent flies west.
A warrior trainee walks west.
Your non-dominant hand steadies.

<980hp 403m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<980hp 403m 389mv>  6am (day) calm
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded>            (Humming) a rod of mind spectres
<dual wielded>       (Glowing) (Humming) a long, brazen dagger
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
Szrevikhan's group  Overlord: the Grand Pooh-Ba [          ]:
[50 War] Szrevikhan        100% hp  100% mana  100% mv 541880 xp Kills: 4 
[50 War] Korvak            100% hp  100% mana   99% mv 570400 xp Kills: 3 
* [35 Chm] A warrior trainee  100% hp  100% mana  100% mv 
* [10 Pet] A mechanical clockwork device    0% hp    0% mana    0% mv  2278 tnl (ghost) 
* [35 Chm] A warrior trainee  100% hp  100% mana  100% mv (Korvak)

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
Szrevikhan has disbanded the group.

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
Szrevikhan's group:
[50 War] Szrevikhan        100% hp  100% mana  100% mv 541880 xp Kills: 0 
* [35 Chm] A warrior trainee  100% hp  100% mana  100% mv 
* [10 Pet] A mechanical clockwork device    0% hp    0% mana    0% mv  2278 tnl (ghost) 

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 

Korvak has initiated a ready check. Are you ready?

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
The ready check has been accepted. The battle begins soon.

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
You open a Big Ol'Pack Sack.

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
You get a bandage from a Big Ol'Pack Sack.

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
You close a Big Ol'Pack Sack.

<980hp 403m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
You prepare your resolve and stand ready for battle.

<980hp 343m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 

3...

<980hp 343m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 

2...

<980hp 343m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 

1...

<980hp 343m 394mv>  7am (day) calm
<no opponent / no opponent / no opponent> defensive 
$$ will now be substituted with 'korvak' until you untarget.

<980hp 351m 394mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 

You may now FIGHT!

<980hp 351m 394mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded>            (Humming) a rod of mind spectres
<dual wielded>       (Glowing) (Humming) a long, brazen dagger
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<980hp 351m 394mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<980hp 351m 394mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
You scan all around.
*** Range 4 (west) ***
An adept of Davairus provides arena services.
*** Range 5 (west) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A large cloud serpent is hovering here.
Korvak is here.

<980hp 351m 394mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 393mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
Korvak walks in.
A cloud serpent flies in.
A warrior trainee walks in.

<980hp 351m 393mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 392mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 391mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<980hp 351m 390mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of War

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 389mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west up]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<980hp 351m 388mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 387mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 386mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<980hp 351m 386mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<980hp 351m 385mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
They aren't here.

<980hp 351m 385mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: north west]
A warrior trainee walks in.

<980hp 351m 384mv>  8am (day) calm
<no opponent / no opponent / no opponent> defensive 

Korvak walks in.
A warrior trainee walks in.
A cloud serpent flies in.
You execute the form, stones falling from the cliff!
You hinder Korvak's mobility.
Your illusionary spectre DISEMBOWELS Korvak!
Your illusionary spectre misses Korvak.
You execute the form, stones falling from the cliff!
Korvak dodges your illusionary spectre's attack.
Korvak has a few scratches.

<980hp 351m 384mv>  8am (day) bloody:120
<blade / two-handed / balanced> defensive 

Korvak parries your illusionary spectre's attack.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak's cleave decimates you!
Korvak's cleave mauls you.
Korvak has a few scratches.

<932hp 351m 384mv>  8am (day) bloody:120
<blade / two-handed / balanced> defensive 

Your reptilian eyes are unaffected.
Korvak's kicked dirt misses you.
Korvak has a few scratches.

<932hp 351m 384mv>  8am (day) bloody:120 <09:59>
<blade / two-handed / balanced> defensive 
No way!  You are still fighting!
You execute the form, swirling sandstorm!
Your kicked dirt misses Korvak.
Your illusionary spectre DISEMBOWELS Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Your pierce mauls Korvak.
Your illusionary spectre DISEMBOWELS Korvak!
You dodge Korvak's cleave.
You dance around Korvak's cleave and easily dodge it.
Korvak has some small wounds and bruises.

<932hp 351m 386mv>  8am (day) bloody:120
<blade / two-handed / balanced> defensive 
Your muscles surge with power.
Korvak is blinded by the dirt in his eyes!
Your kicked dirt scratches Korvak.
Korvak has some small wounds and bruises.

<932hp 351m 361mv>  8am (day) bloody:120 <09:59>
<blade / two-handed / balanced> defensive 

Korvak parries your illusionary spectre's attack.
You execute the form, leaf on the breeze!
Korvak dodges your pierce.
Your tailswipe wounds Korvak.
Korvak's cleave devastates you!
You dance around Korvak's cleave and easily dodge it.
Korvak has some small wounds and bruises.

<902hp 351m 361mv>  8am (day) bloody:120
<blade / two-handed / balanced> defensive 

Korvak shifts into a high, aggressive guard.
Korvak has some small wounds and bruises.

<902hp 351m 361mv>  8am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 

Your illusionary spectre MUTILATES Korvak!
Your illusionary spectre DISEMBOWELS Korvak!
Korvak awkwardly parries your pierce with a loud clang.
Your pierce mauls Korvak.
You dodge Korvak's cleave.
You deflect Korvak's cleave aside in an ungraceful parry.
Korvak executes the form, swirling sandstorm!
Korvak swirls sand into your eyes!
Korvak's kicked dirt grazes you.
You can't see a thing!
Someone's cleave maims you!

<863hp 351m 365mv>  8am (day) bloody:120
<unknown / unknown / unknown> defensive 
Your muscles surge with power.
You strike someone with your weapon and attempt to hobble him.
Your hobble injures someone.

<863hp 351m 340mv>  8am (day) bloody:120 <09:59>
<unknown / unknown / unknown> defensive 

Someone surges with power.
Someone strikes you with his weapon and attempts to hobble you.
Someone's hobble wounds you.
You clutch your leg painfully as you begin to hobble.

<844hp 351m 340mv>  8am (day) bloody:120 <09:59>
<unknown / unknown / unknown> defensive 

Someone turns his gnomish glare upon you!  He looks like he is about to explode with pure anger!

<844hp 351m 340mv>  8am (day) bloody:120 <09:58>
<unknown / unknown / unknown> defensive 

Your illusionary spectre DISEMBOWELS someone!
Someone manages to dodge your pierce with a lot of effort.
Your illusionary spectre DISEMBOWELS someone!
Someone stumbles and barely dodges your pierce.
Someone parries your pierce.
Someone parries your illusionary spectre's attack.
Someone's cleave misses you.

<844hp 351m 344mv>  8am (day) bloody:120
<unknown / unknown / unknown> defensive 

Someone dodges your illusionary spectre's attack.
Your illusionary spectre DISEMBOWELS someone!
Someone concentrates on his combat style to inflict more damage.
Someone's cleave MUTILATES you!
Someone's weapon advantage overcomes your parry attempt.
Someone's cleave maims you!

<770hp 351m 346mv>  8am (day) bloody:120
<unknown / unknown / unknown> defensive 
You shift your weight to the balls of your feet, adopting a fluid, versatile posture.
The sky is getting cloudy.
Your victory rush wears off.

<783hp 356m 394mv>  9am (day) bloody:120 <09:59>
<unknown / unknown / unknown> balanced 

Someone disarms you and sends your weapon flying!

<783hp 356m 394mv>  9am (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 
You see no 1. here.

<783hp 356m 394mv>  9am (day) bloody:120 <09:57>
<unknown / unknown / unknown> balanced 
You hold ground-up bones of a vampire bat in your hand.
You are now off-balance.

<783hp 356m 394mv>  9am (day) bloody:120 <09:57>
<unknown / unknown / unknown> balanced 

Someone rubs the dirt out of his eyes, but they're still watering.
Your leg recovers enough to move normally again.
You switch your weapon to your good hand.
Your pierce MUTILATES someone!
Someone parries your pierce.
Someone parries your pierce.
You dodge someone's cleave.
Someone's cleave MUTILATES you!

<742hp 356m 394mv>  9am (day) bloody:120
<unknown / unknown / unknown> balanced 

Your non-dominant hand steadies.

<742hp 356m 394mv>  9am (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 
Your muscles surge with power.
Someone's eyes are too watery to be dirted again.
Your kicked dirt misses someone.

<742hp 356m 369mv>  9am (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

You rub the dirt out of your eyes, but they're still watering.
You execute the form, leaf on the breeze!
Korvak deflects your pierce aside in an ungraceful parry.
You manage to dodge Korvak's cleave with a lot of effort.
Korvak's cleave DISEMBOWELS you!
Korvak has some big nasty wounds and scratches.

<690hp 356m 369mv>  9am (day) bloody:120
<unknown / unknown / unknown> balanced 

Korvak shifts into a low, unbreakable guard.
Korvak has some big nasty wounds and scratches.

<690hp 356m 369mv>  9am (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 

Korvak blocks your attack and attempts to strike at the brief opening.
Korvak's riposte devastates you!
Korvak dodges your pierce.
Korvak's cleave maims you!
You stumble and barely manage to dodge Korvak's cleave.
Korvak has some big nasty wounds and scratches.

<626hp 356m 369mv>  9am (day) bloody:120
<unknown / unknown / unknown> balanced 
You get a rod of mind spectres.
Korvak has some big nasty wounds and scratches.

<626hp 356m 369mv>  9am (day) bloody:120 <09:58>
<unknown / unknown / unknown> balanced 
You shift into a high, aggressive guard, focusing entirely on lethality.
Korvak has some big nasty wounds and scratches.

<626hp 356m 369mv>  9am (day) bloody:120 <09:57>
<unknown / unknown / unknown> offensive 
Korvak's kick maims you!
Korvak has some big nasty wounds and scratches.

<593hp 356m 369mv>  9am (day) bloody:120 <09:57>
<unknown / unknown / unknown> offensive 

Korvak's eyes stop watering.
Your eyes stop watering.
Korvak dodges your pierce.
Korvak parries your pierce with an easy flourish.
Your tailswipe wounds Korvak.
Korvak's cleave MUTILATES you!
You nimbly dodge Korvak's cleave with a practiced maneuver.
Korvak's cleave devastates you!
Korvak has some big nasty wounds and scratches.

<525hp 356m 369mv>  9am (day) bloody:120
<blade / two-handed / defensive> offensive 
You stop wielding a long, brazen dagger.
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!
Korvak has some big nasty wounds and scratches.

<525hp 356m 369mv>  9am (day) bloody:120 <09:59>
<blade / two-handed / defensive> offensive 
Your muscles surge with power.
Your kicked dirt misses Korvak.
You are still arming your primary weapon.
You are still arming your primary weapon.
Your tailswipe injures Korvak.
You dodge Korvak's cleave.
Korvak's cleave devastates you!
Korvak has some big nasty wounds and scratches.

<494hp 356m 344mv>  9am (day) bloody:120
<blade / two-handed / defensive> offensive 

Korvak shifts into a balanced, reactive guard.
Your dominant hand steadies.
Korvak has some big nasty wounds and scratches.

<494hp 356m 344mv>  9am (day) bloody:120 <09:59>
<blade / two-handed / balanced> offensive 

Korvak parries your illusionary spectre's attack.
Korvak parries your illusionary spectre's attack.
Korvak concentrates on his combat style to prevent you from dodging.
Korvak's cleave DISEMBOWELS you!
Korvak's weapon advantage overcomes your parry attempt.
Korvak's cleave maims you!
Korvak has some big nasty wounds and scratches.

<410hp 356m 344mv>  9am (day) bloody:120
<blade / two-handed / balanced> offensive 

Korvak tries to disarm you, but fails.
Korvak has some big nasty wounds and scratches.

<410hp 356m 344mv>  9am (day) bloody:120 <09:58>
<blade / two-handed / balanced> offensive 

Your illusionary spectre DISMEMBERS Korvak!
You block Korvak's attack and attempt to strike at the brief opening.
Your riposte DISEMBOWELS Korvak!
Korvak's weapon advantage overcomes your parry attempt.
Korvak concentrates on his combat style to prevent you from dodging.
Korvak's cleave DISEMBOWELS you!
Korvak has some big nasty wounds and scratches.

<366hp 356m 344mv>  9am (day) bloody:120
<blade / two-handed / balanced> offensive 
You anchor your heels and shift into a low, unbreakable guard.
Korvak has some big nasty wounds and scratches.

<366hp 356m 344mv>  9am (day) bloody:120
<blade / two-handed / balanced> defensive 

Your illusionary spectre DISEMBOWELS Korvak!
You enter into a steady, practiced flow with a rod of mind spectres.
Korvak blocks your illusionary spectre's attack and attempts to strike at the brief opening.
Korvak's riposte devastates you!
Korvak dodges your illusionary spectre's attack.
Korvak's cleave maims you!
Korvak's cleave maims you!
Korvak looks pretty hurt.

<270hp 356m 344mv>  9am (day) bloody:120
<blade / two-handed / balanced> defensive 
Your muscles surge with power.
Korvak is blinded by the dirt in his eyes!
Your kicked dirt scratches Korvak.
Korvak looks pretty hurt.

<270hp 356m 319mv>  9am (day) bloody:120
<blade / two-handed / balanced> defensive 

Korvak shifts into a high, aggressive guard.
Korvak rubs the dirt out of his eyes, but they're still watering.
Korvak parries your illusionary spectre's attack.
Korvak executes the form, parting the wave!
Korvak's cleave DISMEMBERS you!
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120
<blade / two-handed / offensive> defensive 

Korvak disarms you and sends your weapon flying!
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 

Korvak's eyes stop watering.
Korvak stumbles and barely dodges your punch.
You block Korvak's attack and attempt to strike at the brief opening.
Your riposte mauls Korvak.
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120
<blade / two-handed / offensive> defensive 
You get a rod of mind spectres.
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120
<blade / two-handed / offensive> defensive 
You begin wielding a rod of mind spectres.
You are now off-balance.
A rod of mind spectres feels like a part of you!
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 
You lose your footing trying to change stance while arming.
Korvak looks pretty hurt.

<211hp 356m 319mv>  9am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 

You are still arming your primary weapon.
You block Korvak's attack and attempt to strike at the brief opening.
You are still arming your primary weapon.
Korvak's cleave MUTILATES you!
Korvak looks pretty hurt.

<185hp 363m 372mv>  10am (day) bloody:120
<blade / two-handed / offensive> defensive 

Your dominant hand steadies.
Korvak looks pretty hurt.

<185hp 363m 372mv>  10am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 
You see no rod here.
Korvak looks pretty hurt.

<185hp 363m 372mv>  10am (day) bloody:120 <09:59>
<blade / two-handed / offensive> defensive 
You flee from combat!
The Path of Defence

[Exits: east west]
A warrior trainee walks in.

<185hp 363m 370mv>  10am (day) bloody:119
<no opponent / no opponent / no opponent> defensive 
The Path of Defence

[Exits: north west]
(Charmed) A large cloud serpent is hovering here.
(Charmed) A warrior trainee is here, ready for action.
Korvak is here.
A warrior trainee walks in.
Fighting with Korvak continues.
Korvak executes the form, parting the wave!
Korvak's cleave DISMEMBERS you!
Korvak executes the form, parting the wave!
You awkwardly parry Korvak's cleave with a loud clang.
Your illusionary spectre DISEMBOWELS Korvak!
Korvak dodges your illusionary spectre's attack.
Korvak looks pretty hurt.

<121hp 363m 368mv>  10am (day) bloody:120
<blade / two-handed / offensive> defensive 
No way!  You are still fighting!
Korvak looks pretty hurt.

<121hp 363m 368mv>  10am (day) bloody:120
<blade / two-handed / offensive> defensive 
Korvak kicks dirt in your eyes!
Korvak's kicked dirt grazes you.
You can't see a thing!

<116hp 363m 368mv>  10am (day) bloody:120
<unknown / unknown / unknown> defensive 
You flee from combat!
You can't see a thing!
Someone walks in.

<116hp 363m 366mv>  10am (day) bloody:120
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 364mv>  10am (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 362mv>  10am (day) bloody:119 <09:59>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 360mv>  10am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 358mv>  10am (day) bloody:118 <09:58>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 356mv>  10am (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Alas, you cannot go that way.

<116hp 363m 356mv>  10am (day) bloody:117 <09:57>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 354mv>  10am (day) bloody:116 <09:56>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Alas, you cannot go that way.

<116hp 363m 354mv>  10am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 352mv>  10am (day) bloody:115 <09:55>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 350mv>  10am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 348mv>  10am (day) bloody:114 <09:54>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 346mv>  10am (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Someone walks in.

<116hp 363m 344mv>  10am (day) bloody:113 <09:53>
<no opponent / no opponent / no opponent> defensive 
You can't see a thing!
Alas, you cannot go that way.

<116hp 363m 344mv>  10am (day) bloody:112 <09:52>
<no opponent / no opponent / no opponent> defensive 
Your pulse races as you are consumed by rage!

<166hp 263m 172mv>  10am (day) bloody:111 <09:51>
<no opponent / no opponent / no opponent> defensive 
You apply the bandage to your wounds.
You feel a lot better!

<188hp 263m 172mv>  10am (day) bloody:106 <09:46>
<no opponent / no opponent / no opponent> defensive 

You rub the dirt out of your eyes, but they're still watering.

<188hp 263m 172mv>  10am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> defensive 
The Seringale Arena

[Exits: south west]
A warrior trainee walks in.

<188hp 263m 170mv>  10am (day) bloody:103 <09:43>
<no opponent / no opponent / no opponent> defensive 
The Seringale Arena

[Exits: north east]
A warrior trainee walks in.

<188hp 263m 168mv>  10am (day) bloody:102 <09:42>
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<188hp 263m 168mv>  10am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> defensive 
You are using:
<used as light>      (Magical) (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger>     (Glowing) a Ring of Accuracy
<worn on finger>     (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck>   (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck>   (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight
<worn over face>     (Glowing) (Humming) a grinning mask of death
<worn on ear>        (Humming) an embossed titanium earring
<worn on torso>      (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       beautiful golden greaves of perfection
<worn on feet>       (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body>    (Magical) a beautiful gown of white samite
<worn about waist>   a beautiful silver girth of perfection
<worn around wrist>  (Humming) a titanium bracer
<worn around wrist>  (Humming) a titanium bracer
<wielded>            (Humming) a rod of mind spectres
<held>               ground-up bones of a vampire bat
<stored in quiver>   some bladed arrows (40)
<floating nearby>    (Glowing) (Humming) a titanium talisman

<188hp 263m 168mv>  10am (day) bloody:101 <09:41>
<no opponent / no opponent / no opponent> defensive 

Korvak walks in.
A cloud serpent flies in.
A warrior trainee walks in.
The Seringale Arena

[Exits: east west]
A warrior trainee walks in.

<188hp 263m 166mv>  10am (day) bloody:100 <09:40>
<no opponent / no opponent / no opponent> defensive 
The Seringale Arena

[Exits: east west]
A warrior trainee walks in.

<188hp 263m 164mv>  10am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> defensive 
The Seringale Arena

[Exits: north south west]
A warrior trainee walks in.

<188hp 263m 162mv>  10am (day) bloody:99 <09:39>
<no opponent / no opponent / no opponent> defensive 
Alas, you cannot go that way.

<188hp 263m 162mv>  10am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> defensive 
The Seringale Arena

[Exits: north south]
A warrior trainee walks in.

<188hp 263m 160mv>  10am (day) bloody:98 <09:38>
<no opponent / no opponent / no opponent> defensive 

Your eyes stop watering.

<188hp 263m 160mv>  10am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> defensive 
Centre of the Arena

[Exits: north east west (up)]
An adept of Davairus provides arena services.
A warrior trainee walks in.

<188hp 263m 158mv>  10am (day) bloody:97 <09:37>
<no opponent / no opponent / no opponent> defensive 
You shift into a high, aggressive guard, focusing entirely on lethality.

<188hp 263m 158mv>  10am (day) bloody:96 <09:36>
<no opponent / no opponent / no opponent> offensive 

Korvak walks in.
A warrior trainee walks in.
A cloud serpent flies in.

<188hp 263m 158mv>  10am (day) bloody:95 <09:35>
<no opponent / no opponent / no opponent> offensive 

You yell 'Help! Korvak is bashing me!'
Korvak sends you sprawling with a powerful bash!
Korvak's bash maims you!
Korvak looks pretty hurt.

<155hp 263m 158mv>  10am (day) bloody:120
<blade / two-handed / offensive> offensive 

Korvak parries your illusionary spectre's attack.
Your illusionary spectre misses Korvak.
Korvak's cleave DISEMBOWELS you!
A longhorn bull head with red eyes glowers fiercely.
Korvak's searing smite scratches you.
Korvak looks pretty hurt.

<114hp 267m 211mv>  11am (day) bloody:120
<blade / two-handed / offensive> offensive 
No way!  You are still fighting!
You feel less wobbly on your feet.
Korvak looks pretty hurt.

<114hp 267m 211mv>  11am (day) bloody:120 <09:58>
<blade / two-handed / offensive> offensive 
You rise back to your feet.
You scan all around.
Korvak looks pretty hurt.

<114hp 267m 211mv>  11am (day) bloody:120 <09:58>
<blade / two-handed / offensive> offensive 
No way!  You are still fighting!
Korvak looks pretty hurt.

<114hp 267m 211mv>  11am (day) bloody:120 <09:57>
<blade / two-handed / offensive> offensive 
Your muscles surge with power.
Korvak is blinded by the dirt in his eyes!
Your kicked dirt scratches Korvak.
Korvak's cleave DISEMBOWELS you!
Korvak parries your illusionary spectre's attack.
Korvak looks pretty hurt.

<68hp 267m 186mv>  11am (day) bloody:120
<blade / two-handed / offensive> offensive 

Korvak gets a wild look in his eyes.
Korvak's stonesplit shout wounds you.
Korvak has some big nasty wounds and scratches.

<51hp 267m 186mv>  11am (day) bloody:120
<blade / two-handed / offensive> offensive 

Your illusionary spectre DISEMBOWELS Korvak!
You block Korvak's attack and attempt to strike at the brief opening.
Your riposte maims Korvak!
Korvak's cleave DISEMBOWELS you!
You dodge Korvak's cleave.
You have yielded to Korvak.
The Juggernaut yells 'Szrevikhan has been defeated by Korvak.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 38 seconds.'
You slip unconscious as Korvak stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 186mv>  11am (day) bloody:120
<no opponent / no opponent / no opponent> offensive